Unit Plan For Probability: Key To Resources in This Document
Unit Plan For Probability: Key To Resources in This Document
Unit Plan For Probability: Key To Resources in This Document
Table of Contents
Achievement Objectives
Attitudes and Values
Generic Skills
Literacy activities
Lesson Outline
Glossary
Video File
PDF Document
Textbook
Excel File
Word Document
Web Link
Image File
Power-Point Document
Interactive worksheet
AO Level 4
Investigate situations that involve
elements of chance by comparing
experimental distributions with
expectations from models of the
possible outcomes.
Use simple fractions and percentages
to describe probabilities.
(NZ Curriculum)
Year Level: 9
Duration:
AO Level 5
Probability
Attitudes:
KHS Values:
Curiosity
Respect
Aroha atu
Open
Mindedness
Pride
Tu Pono
Perseverance
Participation
Urunga
Empathy
Self-Management
Tona Ake Tu
Perseverance
(and resilience)
Tu Tono
Generic Skills
Links
Student Feedback/Feedforward:
Use of Glossaries
Formative Assessment:
Task/Activity
AOs covered
Summative Assessment
Test
Group investigation: follow a set of
instructions to complete an
experiment and report on the
ndings.
S4-3; S4-4
Kaupapa o te wa (LI)
Students will learn where and how
probability can be used.
Timeline
Key ideas
Breakdown
Impossible, likely,
unlikely, certain,
uncertain 0 1 and
0 100% scales
Name fractions
1/2
Focus 3 pg 455
of 3
Sample space,
event, equally likely,
fair
Notation P(event)
randomness
Compare experimental
distributions with
expectations from models
of possible outcomes (L4)
long-run frequency
tally chart
dot plot/bar graph
It is possible to continue this unit with singe dice or spinner activities. The Dice Duel for single dice and spinners can b e extended to identifying bias. The following activities
involve creating a distribution from adding and subtracting the results of a dice experiment. Use experiments like Airport a ddition, Prisoners Game and Wallowing Whales
to introduce the idea of an unequal distribution before having the students calculate the theoretical distributions.
2
tree diagram
Counting on Probability
Airport addition
Wink, Blink and Stare
Focus 3 pg 462
FIO Statistics4 Bk1
Catch of the Match pg 18
Adjustable spinner
Exploration Questions
Experimental Probability
Experimental Probability
Exploration Questions
Spinner Experiments Tally
Table
FIO Statistics4 Bk1
Game Show pg 24
MiniLotto 2 from 6
Probability Trees
Strand name
S3-3
Investigate simple situations that involve elements of chance by comparing experimental results with expectations from models of all the outcomes,
acknowledging that samples vary.
NA3-5 Know fractions and percentages in everyday use.
This means students will understand that probability is about the chance of outcomes occurring. At Level Three students shoul
d recognise that it is not possible to know the
exact probability of something occurringin most everyday situations, for example the chance of a day in March being fine. They should understand that trialling must
be
used to gain information about the situation and that the results of trial samples vary, for example March 2008 is likely tobe different from March 2009. Contrived chance
events are used to highlight the variation between expected outcomes from models, and experimental outcomes from trialling.
evel
L Three students are expected to use
systematic methods such as listing, tree diagrams with equally likely outcomes, or tables to find all the possible outcomes of simple situations such as tossing coins, dra
wing
ti vary from one another, and from the
cards, or rolling dice. They should accept that experimental samples from those situations, for example tossing a coin tenmes,
proportions expected from a model, that is, most times five heads do not come up.
http://nzmaths.co.nz/ao/s3-3-investigate-simple-situations-involve-elements-chance-comparing-experimental-results-expecta
S4-3
Investigate situations that involve elements of chance by comparing experimental distributions with expectations from mode ls of the possible outcomes,
acknowledging variation and independence.
This means students will understand that probability is about the chance of outcomes occurring. At Level Four students should
recognise that it is not possible to know the
exact probability of something occurring in most everyday situations, for example the probability of someone being left
-handed. They should understand that trialling must
be used to gain information about the situation and that the results of trial samples vary, for ex
ample different samples of 100 people will have different proportions.
Contrived chanceevents are used to highlight the variation between expected outcomes from models, and experimental outcomes from trialling.
evel
L Four students are
expected to use systematic methods such as listing, tree or network diagrams with equally likely outcomes, and tables to find all the possible tcomes
ou
of simple one or two
stage situations such as tossing two coins, drawing counters from a bag, or rolling two dice. Students
should compare the distributions they get from trialling with the
next (independence), for example take
expectations obtained from models, accepting variation between samples and that the results of one sample do not impact one th
samples of twenty counters, with replacement, from a bag that has one-half red, one-third blue and one-sixth yellow. Accept that an eight red, seven blue, and five yellow
result is natural and that it will not be compensated by the next sample
http://nzmaths.co.nz/ao/s4-3-investigate-situations-involve-elements-chance-comparing-experimental-distributions-expectat
S4-4
Use simple fractions and percentages to describe probabilities.
Simple fractions and percentages in this objective are common benchmarks like one half (50%), thirds (33.3% and 66.6%), quart
ers (25% and 75%), fifths (20%, 40%, 60%,
80%), tenths (10%, 30%, etc). Students should know that outcomes that are certain are described by fractions equalling one, including 100%, and
outcomes that are
impossible are described by fractions equalling zero, including 0%. In contrived situations involving elements
f chance,
o
for example totalling two dice, students should know
that the count of all possible outcomes gives the denominator of a probability fraction, for example 36 possible outcomes,dan
the number of desired outcomes gives the
numerator, for example there are 9 ways to get a total of either 2,4 or 6 so the probability is 9/36 or 1/4 . In realistic situations where probabilities are estimated, for
example the chance of a drawing pin landing safe, students are expected to accept variation from an exactaction,
fr
for example 37 out of 100 were safe which is about or
33.3%.
http://nzmaths.co.nz/ao/s4-4-use-simple-fractions-and-percentages-describe-probabilities
NA4-5 Know the equivalent decimal and percentage forms for everyday fractions.
S5-3
Compare and describe the variation between theoretical and experimental distributions in situations that involve elements of chance.
Students at Level Five understand that elements of chance have an effect on the certainty of results from surveys or experiments. Through examples fromalrelife they
should understand that statistics usually involves situations where the actual probabilities are not known, for exampl
e, probability of catching a disease. They should
recognise situations where deterministic theoretical models are not possible, for example chance of a bus being early, andstinguish
di
them from situations where
probabilities can be reasoned from all the possibilities.
This means that students will identify the theoretical probabilities for situations involving chance by using proportionspossible
of
outcomes. For example, they will
recognise that the probability of rolling an even number on a standard die
is 1/2 because there are 6 possible outcomes and 3 of them are even, 3/6 = 1/2.
They will carry out experiments to test the probability of events and compare their results with theoretical probabilities.hey
T will understand that some variation between
experimental estimates of probability and theoretical probabilities is normal, for example, when rolling a die 10 times they llwinot usually roll an even number 5 of the
times. They will understand that a larger sample is likely to provide a more accuratetheoretical probability, proportionally speaking, than a small one.
Students will also understand that the results of past trials in probability experiments do not impact on future events, for
example the fact that an even number has been
rolled three times in a row does not make it more likely that the fourth roll will be an odd number.
http://nzmaths.co.nz/ao/s5-3-compare-and-describe-variation-between-theoretical-and-experimental-distributions-situations
S5-4
Calculate probabilities, using fractions, percentages, and ratios.
This means that students will calculate probabilities forprobability situations that involve two or more events.These events may be independent (for example rolling two
dice, or tossing two coins) or dependent (for example drawing two cards from a deck of cards without replacement, or choosing
to students from the class at random). They
probabilities as proportions using fractions,
will be able to model these situations using models such as tree diagrams, tables and systematic lists and assign theoretical
percentages and ratios, for example the odds of winningthe game are 2:3.
Students should also be able to estimate probabilities given results of sufficient trials. Such estimates are always approxim
ate, and require use of equivalent proportions, for
example an experiment results in a ratio of 43 blue: 79 red.An estimate of the probability of red is 2/3 or 67%.
http://nzmaths.co.nz/ao/s5-4-calculate-probabilities-using-fractions-percentages-and-ratios
NA5-5 Know commonly used fraction, decimal, and percentage conversions.
Glossary