He Fundamental Templates of Quality Ads: Jacob Goldenberg David Mazursky Sorin Solomon
He Fundamental Templates of Quality Ads: Jacob Goldenberg David Mazursky Sorin Solomon
He Fundamental Templates of Quality Ads: Jacob Goldenberg David Mazursky Sorin Solomon
Fundamental Templates
of
Quality
Ads
Abstract
Creative ideation is a highly complex process, which is difficult to formalize and control. Evidently, even in a complex
thinking context certain patterns of creativity may emerge.
Relying on such observed patterns may help in "organizing"
the creative process by promoting routes that have been
proven to lead to productive ideas and avoiding those that
do not.
The present research suggests that successful advertisements share and are characterized by such abstract patterns
termed creativity templates. The theoretical rationale for the
emergence of such templates and the empirical studies that
detect the key creativity templates underlying quality ads
indicate that the templates are identifiable, objectively verifiable, and generalizable across multiple categories. Studies
1 and 2 were designed to identify and describe the templates.
Six major creativity templates were derived by inference
from a sample of 200 highly evaluated print ads drawn from
award-winning ad contests such as The One Show (Study 1).
Judges found that 89% of the ads could be explained by the
six creativity templates. Following a formal description of the
templates and their versions, a study comparing 200 awardwinning and 200 nonwinning ads (Study 2) is reported. It
was found that the two groups differed systematically in the
number and distribution of creativity templates: 50% of the
award-winning ads as opposed to only 2.5% of the nonwinning ads could be explained by the templates. Further validation of the template approach was obtained by manipulating presence or absence of templates in an experimental
setting. In Study 3 groups of individuals were trained in
template-based idea generation, an association technique, or
not trained at all, prior to an ad-ideation task. Another group
subsequently rated the ideas. Findings indicate that a priori
knowledge of the templates was associated with the generation of higher quality ads in terms of creativity, brand attitude judgments, and recall (Study 4), with some variation in
terms of feeling responses which included humor, emotion,
and annoyance.
The findings of the reported studies and several real-life
applications conducted in leading ad agencies, indicate that
the template taxonomy is a trainable, resource-saving, and
effective tool. It simplifies and improves the decision-making
0732-2399/99/1803/0333/$05.00
1526-548X electronic ISSN
THEFUNDAMENTALTEMPLATES
OF QUALITYADS
Introduction
Creativityin advertising frequentlyinvolves methods
that encourage the generationof a large number of ad
concepts (Batra,et al. 1996)on the assumptionthat the
rewardsof producinga large numberof ideas will outweigh the costs (Winston1990).The generationof new
ideas in this manner tends to be highly unformalized
and unsystematic. Often, such methods are based on
the divergentthinkingapproach(e.g., focus groups,free
association, and other projective techniques; see
O'Guinn,et al. 1998)whereby judgment is suspended
and ideas emerge by associative thinking in a "limitation free" environment.
However, even in a divergent thinking context certain patternsof creativitymay emerge. Creativeteams
often seek ways to become more productive as they
progress from one creativitytask to another. Common
patternsrelevant to different domains are sometimes
identified (cf. Boden 1992; Dasgupta 1994; Weisberg
1992). These may then be applied on an ad hoc basis
within a given advertisingcontext,or even transported
to other contexts.Such patternswill be more stableand
less transientthan the abundanceof randomideas that
emerge in the process of associative thinking. They
may also help in "organizing"the creativeprocess by
promotingroutes that have been proven to lead to productive ideas and avoiding those that do not. Nonetheless, even if they prove productive, such patterns
tend to be idiosyncraticand they are often not verbally
definable (Weisberg1992). As such, they are likely to
lack permanenceand generality.In the present paper,
it is posited that certain patterns are identifiable,objectivelyverifiable,and generalizableacrosscategories.
It is suggested that these patterns, termed creativity
templates,underlie the generation of quality ads because they facilitate focused creativity, and lead to
more effective outcomes.
Letus portraythese notions with an example.Figure
la shows an ad for the 1989 French Open Tennis
Championship sponsored by Penn (The One Show,
1989). The ad features a croissant-shapedtennis ball
or, viewed differently,a croissantwith a (Penn)tennisball surface.The patternof this ad served in generating
an ad featuring a hockey puck shaped tennis ball for
the Canadian Open (Figure lb, The One Show, 1991)
and a moisturering of a tea cup for Penn'ssponsorship
334
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The common pattern of the tennis ball ads can be depicted schematically. From analysis of the French tennis tournament ad (Figure.1a), a scheme depicting the
possible links between the tennis tournament and
France can be constructed. Figure 2a provides the
breakdown of the tennis tournament (left-hand s'ide)
into some of its internal components such as a player,
court, or a ball. The message theme in this ad (righthand side) is the location which in the case of France,
can be represented by various symbols such as the
MARKETINGSCIENCE/VOl. 18, No. 3, 1999
Figure lb
the FrenchOpenTennisChamSpecificSchemeUnderlying
pionshipAd
Figure2a
.....................
.p
,'
Tennis"
Location?-
'tournament
.... ...........''1
l
.....
.
:... ........
.....,....
France
..,:
* ... .....
Symbols set:
Louvre
Eiffel Tower
Croissant
Product space
......
...
.. . . ... ..... .. .
. ...........--,.
.......
Cour
Player
a croissant-shapedball
Ball
Figure lc
of
Version
the Replacement
Schemeunderlying
General
Template
thePictorial
Analogy
Figure2b
Product
_Message
Symbolsset
Product space
Pi
P2
P3
MARKETING SCIENCE/VOl.
operator
bya linking
Matching
335
3a
Figure
Version
ofthe
AnExample
fortheReplacement
Nike-Air:
USA
andKennedy,
(Wieden
Template
Analogy
Pictorial
withpermission.)
1995.Reprinted
4 IV
tournamentads. Figure 3b depicts the scheme underlying the Nike-Air ad. This scheme termedReplacement
is a version of a PictorialAnalogytemplate. Replacement is obtainedwhen a product (e.g., sneaker)or one
of its parameters,replacesa symbol consistentwith the
meaning of the conveyed message (e.g., firemansheet).
Conceptually, the Nike-Air application is more abstract than the tennis tournamentapplications which
involved simple duplicationof a common pattern.The
general scheme no longer involves identical information, nor does it necessarilyinvolve the same product.
Yet, it is identifiable,objectivelyverifiable,and generalizable across differentads. As such, it is defined as a
creativitytemplate.
The Theoretical Rationale for the Creativity
Template Approach
The creativitytemplate approachcontends that a substantialpart of creativebehavior is guided by abstract
fundamental schemes. In some instances creativity
teams may define explicit ideation rules that are consistent with templates, although in many other instances consistency with templates may be implicit.
Even when the creative execution process involves an
unstructuredidea generationcontext,many ideas will
be definable in terms of creativity templates. These
templatesserve as paths that the self-organizedsystem
tends to follow (Kelso 1997) when new ideas are
formed. In the context of ideation SparsenessTheory
(e.g. Minsky 1985) holds that almost every evolutionary search for ideas is likely to yield certaincommon
themes.
Attempts to identify relational structures in other
domains have produced several frameworksthat are
conceptually analogous to the template approach.
Figure3b
Ad
the Nike-Air
SpecificSchemeUnderlying
\ Nike Air
r~~~~~~~~~M
_r
_0_%*6
Sidewalk
336
..
<
Protection
Productspace
softbetween
The Air Essential.Something
youandthepavement.
NIKE-.
FROM
INTROD'UCING
TWONEWWAILNGSHOCES
NIKEWTH
THEYRE
VERY
SAFEPIACES
TOLAND.
IN THEHEEL,
AIR'CUSHION[ING
'
Foot
Sneaker
SymbolsSe:
FIreman-shet Air-bag
Spings
a sneaker-shapedfireman-sheet
MARKETING SCIENCE/VOl.
337
338
presence or absence of the templates in an experimental setting. In Study 3 individuals were trained in
template-based idea generation, in an association technique, or not trained at all, prior to an ad ideation task.
Another group of individuals, blind to the training
procedure and hypotheses, subsequently rated the
ideas. Findings indicate that a priori knowledge of the
templates was associated with higher quality ads in
terms of creativity, brand attitude judgments, and recall (which is examined in Study 4), with some variation in their capacity to trigger feeling responses.
MARKETING SCIENCE/VOl.
MARKETING SCIENCE/VOl.
extremeattributeand extremeworth versions portray situations in which either the attribute or the worth of a
product (or service) is exaggerated to unrealistic proportions (e.g., a jeep driving underneath the snow to
demonstrate its all-weather driving capacity: Cliff
Freeman & Partners, NY, 1994).
III. The Consequences Template. The consequences
template indicates the implications of either executing
or failing to execute the recommendation advocated in
the ad. There are two versions of this template: The
extreme consequences version (exemplified and described in detail in Table 1) and the inverted consequences version. The inverted consequences version
warns against the implications of not executing the recommendation of the ad (e.g., an ad promoting a brand
of vitamin showing an otherwise highly energetic person, unable to get out of bed in the morning).
IV. The Competition Template.The competition template portrays situations in which the product is subjected to competition with another product or event
from a different class. The selection of the other product or event is guided by its expected superiority over
the advertised product, for example: (1) a race between
an advertised car and a bullet (Della Femina
Travisanod & Partners, Los Angeles 1989), or (2) a person contemplating whether to continue eating the (advertised) cereal or to answer a ringing phone. There
are three versions of the competition template: The attribute in competition version, the worth in competition
version, and the uncommonuse version. The difference
between the first two versions relates to whether the
competition pertains to a product attribute or whether
it challenges the worth of the product. The competition
template is exemplified in Table 1 by the uncommon
use version.
V. The Interactive ExperimentTemplate.1The interactive experiment template induces realization of the
benefits of the product by requiring the viewer to engage in an interactive experience with the medium in
which the ad appears. This can be achieved either by
actually engaging in an experiment (the activation ver'The notion of interactive experiment is different from the notion of
"demonstrations" often used by copywriters, in that demonstrations
despite their function in enhancing involvement do not involve
physical action in the manner described here.
339
Table 1
Example
Description
Formulation
Scheme
II.The ExtremeSituationTemplate:
The AbsurdAlternativeVersion
The commercialfor locks showing an old lady scaringaway burglarsby
barkingat them (Suissa MillerAdvertisingCompany,USA,1993,
Cannescontest award)conveys the message that a safe and peaceful
evening can be achievedeitherby buyinga certainlock or by barking.
Situations set:
SI S2 S3 S4
340
Message
MARKETING SCIENCE/VOl.
Table 1
Continued
I. The PictorialAnalogyTemplate:
The ReplacementVersion
Specific
Scheme
II.The ExtremeSituationTemplate:
The AbsurdAlternativeVersion
Locks
Situations set:
1) Sleeping,2) Burglar
breaking in during a quiet
evening 3) Nobody at home
"Quiet evening"spaceIog"
Familyconversation;
WatchingTV;
Lady reading a book
Description
NO. 3, 1999
Barking at burglars
Safety
Vace
Barking
Leash
Dogfood
IV.The CompetitionTemplate:
The Uncommon-UseVersion
A commercialfor jeans showing a couple in a broken-downcar being
towed by a pairof jeans tied to the rescuingcar.
341
Table 1
Continued
Formulation
IV.The CompetitionTemplate:
The Uncommon-UseVersion
General
Scheme
Product
Message
Product
Message
Linking operator
Situations set:
SI S2 S3 S4
Consequences set:
CONI CON2 CON3
Situations
set:
Linking operator
Problems set:
PR1 PR2 PR3
Specific
Scheme
Scheme
~~~~~~~ ? [ <<?_(
LoudLoudspeakers
Situations set:
1) Listening to music in a car
while driving 2) in a trafic
jam
Volume
~High
-----*
Jeans
Consequences set:
1) Vibrations 2) Disturbance to the other drivers
3) Other drivers listen to the music
Strong
a
with
Towingacar
Twn
the Jeans
Situations set:
Driving a car 2)
Sitting in a pub
1)
Example
342
Problems set:
1) The car breaks
down 2) A huge
obstacle appears on the
road
V. The InteractiveExperimentTemplate:
The ActivationVersion
VI.The DimensionalityAlterationTemplate:
The Time LeapVersion
MARKETINGSCIENCE/VOl.
Table 1
Continued
VI.The DimensionalityAlterationTemplate:
The Time LeapVersion
V. The InteractiveExperimentTemplate:
The ActivationVersion
Description
Formulation
General
Scheme
The consumer is requiredto performa task or experiment The idea of this templateis to presentan ordinarysituation(in this
example,an argumentabout whetherto continueinvestingin the
in orderto receivethe message conveyed by the ad.
product).The entertainingeffect is achieved by shiftingthe scenarioto
The message is containedin the compellingresult.
the past or the future.
Most of the ads in this categoryconvey a message
emphasizinga need or a problemthat can be resolved
if the productis used. The followingelements typically
appearin the activationversion:
1. An experimentrequiringphysicalaction.
2. The experimentis executableon the spot.
The experiment'sresults highlighta generalneed rather
than a uniquequalityof the specific brand.
The specific scheme of the life insurancead consists of two sets: a set
The specific scheme of the anti-dandruffshampoo ad
of episodes introducingthe message claim (e.g., EP2-a wife arguing
consists of two differentsets: the senses set and the
with her husband)and a times set (past, future).First,the episode
experimentset. The relevantsenses set is drawnfrom
the list of the five senses. The experimentset consists
space is selected (e.g., wife, husband).Thenan operatorlinksan
of test scenarios to ascertainneed for the product.The
elementfrom the time set and an element drawnfrom the episode
space (e.g. the husband'slife status is transferredinto the future).
linkingoperatorrequirementis that the experiment
Note that the inventedsituationin the differenttime frame has to be
representedin the experimentspace will be performed
relevantto the productand its attributesand, therefore,in this case,
physicallyby interactingwiththe media (newspaper,
the futureis more appropriate.
radio,etc.).
Message
Product
Timeset:
Past, Future
p so es set:
EPI EP2 EP3...
Timeleapoperator
Ep'sSpace
Product
Message
pisodes set:
EPI EP2 EP3..
Time set:
Past, Future
Ep'sSpace
Timeleapoperato
~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~E
~~~~~~~~~~~~~~~E
EP2'
EP2EP29"
Specific
Scheme
Anti-dandruff
X_
Removal
Shampoo
of dandruff
Eemts:
set:
Experiments
1) Asking people
2) Testing own scalp for
dandruffsuac
ees:set:
Senses
1) Sight
(onlyone)
I) Mirror
o
2) Asample
M~~~~~~~AnRKEIGSIEC/O.18fOf,199.
4
|1)
between
Argument
wife andlatehusband
product
3 1
Titneset:
Past,Futuremoe
thescalp
Scratching
evaluateneedforthe
ExpeIment pace
Lifeinsurance <
>-
important
Ep sodes set:
Dueto injurya familyneeds
2) A discussionbetweena
coupleon a necessityof life
Bps Spa
I)wife
) husband
Figure 4
Pictorial
analogy
A_su
Extreme e
Situaton
acme
Rep
anaog
CompWition
onsequences
me
ltr
Interative
etiperiment
AttributT i
conuence competitio
Dimensionality
Alteratoon
onI
ew
leap
paamte
at1trbt coseuencJoXpetib,0|i
iExtrem
C
worth
i_
|
Uncommo
use
Divislo
$ Tme leap|
the timeleapversion. This template is exemplified beconlow by the time leap version. In the newparameter
nectionversion of the template, previously unrelated
parametersbecome dependent (e.g., the speed of a new
aircraftis demonstrated by reducing the size of the
ocean).The multiplicationand divisionversions are executed by multiplying the product and comparimgthe
duplicates,or dividing the productinto its components
and creatingsome form of relationshipbetween them.
This templateis exemplifiedin Table1 by the time leap
version.
Template Distribution. Following template infer344
Figure 5
print ads appearing in the same magazines and newspapers as Group 2 ads and belonging to product categories comparable to Groups 1 and 2. In both cases
selection was based on convenience sampling. None of
the ads in Group 3 were award winners or finalists at
least within the three years following publication as
verified by examining the leading contest albums.
70
60
50
400
-I
30
20-
z~
10
1
Pictorial
analogy
[2 2
Consequence
3
Extreme
situation
4
No
Creativity
Competition
Dimensionality
alteration
7
Interactive
experiment
templates
2Given the wider sampling frame used in Study 1 than that of Study
2, the overlap in the selected ads was minor (only two ads), and its
effect on the comparison was negligible.
MARKETING SCIENCE/VOl.
345
Table 2
Template
PictorialAnalogy
Replacement
Extremeanalogy
ExtremeSituation
Absurdalternatives
Extremeattribute
Extremeworth
Consequences
Extremeconsequences
Invertedextremeconsequences
Competition
Attributein competition
Worthin competition
Uncommonuse
InteractiveExperiment
Activation
Imaginaryexperiment
DimensionalityAlteration
New parameterconnection
Multiplication
Division
Time leap
No CreativityTemplate
Total
Contest
Highly
Evaluated Winning
Ads
Ads
Non
Winning
Ads
Group2
(Study 2)
40
26
14
11
3
5
3
24
19
5
8
3
3
2
3
3
0
15
4
5
5
1
99
200
Group3
(Study 2)
2
1
1
1
0
0
1
0
0
0
2
1
1
0
0
0
0
0
0
0
0
0
195
200
Group1
(Study 1)
(I)
68
44
24
24
(II)
7
10
7
37
(III)
17
20
19
(IV)
5
10
4
11
(V)
8
3
19
(VI)
4
6
5
4
22
200
346
was trained to utilize a creativity template. In the second part, the ads were rated by other individuals on
several key advertising outcome scales. All the participants in Study 3 held an undergraduate degree and
none of them were or had previously been employed
in advertising related jobs.
Part 1: Stimuli and Procedure. Three groups each
consisting of 20 participants (all indicated familiarity
with brands in the three examined products, were
blind to the group assignment, and were paid for participation) were randomly assigned to one of the three
idea generation groups. The three groups did not differ
in age, education and occupation. Training both in free
association and in the creativity template was conducted by experienced moderators. Training time was
comparable in the two training groups (less than two
hours including practice tasks and idea generation).
Template training involved the absurd alternatives
version of the extreme situation template (applied later
in the study for anti-dandruff shampoo ads), the interactive experiment template (for diet products ads), and
the replacement version of the pictorial analogy template (for sneakers). In all cases template training involved examples drawn solely from products different
from those used in the study.
The three groups were then asked to generate ad
ideas for the three product categories. The number of
ideas per category ranged between 32-46. To mimic a
real-world creative execution screening procedure that
typically involves deciding among the highest ranking
ideas, all ideas were submitted to a creative director
who was blind to the objective of the study and whose
task was to screen the best five ideas in each category.
The top-ranking ideas in each category were then used
in constructing a questionnaire for Part 2 of the Study.
Part 2: Stimuli, Procedure, and Judgments. Three
versions of the questionnaire were generated each containing the best 15 ideas presented in a random order
(five per product category) relevant to the specific
training condition (i.e., one version containing "no
training" ideas, second version composed of "free association" ideas, and a third version comprising
"template-based" ideas).
A different group of 36 individuals (paid for participation, and blind to the study objective and to the
MARKETING SCIENCE/VOl.
MARKETING SCIENCE/VOl.
3
MeanJudgments:
Experiment
Table3
Extreme
Situation
Shampoo)
Template
(Anti-Dandruff
BrandAttitudeHumor EmotionAnnoyance
Creativity
TYPE
TRAINING
2.80
Notraining
Freeassociation2.08
Template
training4.02(2)**
* 2.40
2.62(1)*
1.83
1.57
2.28
1.45
1.62
1.63
4.13(2)**
3.57(2)**
1.79
1.60
Template
(Diet)
Interactive
Experiment
BrandAttitudeHumor EmotionAnnoyance
Creativity
TYPE
TRAINING
No training
2.57(l)**
Freeassociation 2.77
Templatetraining3.82(2)**
2.38(1)-
1.90
1.90
2.07(l**
2.77
1.93
1.85
1.97
1.43
1.60
3.97(2)**
1.30(2)**
Pictorial
Template
(Sneakers)
Analogy
BrandAttitudeHumor EmotionAnnoyance
Creativity
TYPE
TRAINING
No training
2.24(l)**
Freeassociation 2.81
Templatetraining3.60(2)**
2.49(1)**
1.32(1)* 1.46
1.68(1)**
2.86
1.69
1.68
1.27
3.50(2)**
2.18(2)** 1.77
1.13
at p < 0.05.
*Significance
**Significance at p < 0.01.
groupsandthenontrainbetweenthetwotraining
(1) Denotesdifference
inggroup.
betweenthe templatetraininggroupandthe free
(2) Denotesdifference
associationtraining
group.
347
case (creativity judgment in the case of the absurd alternative version of the extreme situation template), all
comparisons indicated that training improves ideation
quality. The second contrast showed that the high
value of training is primarily attributable to template
training. In all cases template training was superior to
training in free association (all six comparisons were
significant at p < 0.001 level).
Second, the above training effect does not generalize
to the feeling responses. Training in two of the three
templates bolstered humor reactions: Training in the
replacement version of the pictorial analogy template
yielded ads that were rated higher than free association training (F(1,177) = 102.01, p < 0.001), and training in the absurd alternative version of the extreme
situation template yielded ads that were rated higher
than free association training (F(1,177) = 6.25, p <
0.001). However, training in the activation version of
the interactive experiment was not found to invoke humor relative to the other training method (F(1,177) <
1, n.s.). In addition, none of the templates was found
to enhance emotional reactions. In fact, training in the
activation version of the interactive experiment even
hindered emotional ratings (F(1,177) = 13.69, p <
0.001). Finally, template training did not reduce annoyance compared to free association training, although a combined training effect of decreasing annoyance in two of the three comparisons was observed
(F(1,177) = 9.61, p < 0.001 in the case of activation,
and F(1,177) = 18.49, p < 0.001) in the replacement
version of the pictorial analogy template.
Third, a noticeable finding emerges from the comparison between the no training and free association
conditions. No clear indication was found that the free
association method heightens creativity or brand attitude. Although this method is widely applied in advertising practice, the contention that it necessarily enhances effectiveness was challenged by several
researchers (Perkins, 1981; Weisberg 1992). Some researchers claim that free association as well as other
frequently used projective techniques may even reduce
effectiveness even though they overcome group effects
which typically characterize focus group methods
(Diehl and Stroebe 1987, O'Guinn et al. 1998;
Dominowski 1995). Nonetheless, in the present study
348
the free association method was shown to reduce annoyance reactions in the case of two of the three products (F(1,177) = 8.53, p < 0.01 for diet products, and
F(1,177) = 4.97, p < 0.05 for sneakers).4
MARKETING SCIENCE/VOl.
The present research lends support to a broader perspective which contends that the templates may be
widely applied across products, messages, and target
audiences. It serves to enhance the understanding of
the emergence of quality ads as well as creativity in
marketing communication.
The findings of the present study indicate the superiority of template-matched ad ideas in creativity
judgments, brand attitudes, and recall. However, a differential impact was detected regarding the feelings
invoked by the templates. This is not surprising in light
of the cognitive processes that different templates are
expected to invoke. For example, the interactive experiment (activation) template requires physical activity and effortful processing. Enhanced involvement is
associated with high cognitive activity (e.g., Assael
1998) and thus, the interactive experiment is likely to
be useful when the strategy is designed to cause a particular behavioral change which is less responsive to
peripheral cues. The Absurd Alternatives and Replacement version are more useful when humor is the intended strategy. Hence, while generally, the templates
appear to have a positive impact on recall leading to
potential sales increase, the ways to achieve this goal
are diversified.
These findings are a step toward defining a comprehensive model of the antecedents of outcome reactions
to advertising stimuli. Improved understanding of the
wide spectrum of reactions that connects the basic templates with end-user reactions is likely to be beneficial
for both academicians and practitioners. Such a framework would create a synthesis between the activity of
creative professionals whose focal interest is generating the ads, managers, whose main responsibility is
strategy formulation, and the academic activity, which
focuses mainly on the consumer reaction-end of the
advertising process. Obviously, further research is required to shed more light on this important aspect of
creativity templates.
Three important features of the template approach
need to be emphasized. First, the templates are useful
in guiding the creativity execution process; however,
they do not prescribethe outcome ideas. In other words,
they provide the framework for generating ideas although within the template constraints various ideas
may be generated. Second, templates are less transient
MARKETING SCIENCE/VOl.
than the ideas produced, but this does not mean thal
templates are permanent or that they are insensitive tc
changes over long term frameworks. Indeed, advertising reflects social norms and trends, and as such, long
term social trends are expected to reshape the templates and provide conditions for the evolution of new
templates. Nonetheless, the dynamics of template
changes are expected to be much slower than the dynamics of changes in ad hoc idea generation. Third,
from a theoretical viewpoint, it is also expected that
the set of templates will always remain small: Only
under this condition will templates maintain their generalizability and ensure adherence to the overall intention of the message and consistency with the chosen
marketing strategy.
It is postulated that the template taxonomy provides
the means to achieve "creativity expertise". Unlike the
divergent thinking approaches, in which the required
expertise is not necessarily related to the creativity process itself (e.g., individuals can be trained to be better
moderators in brainstorming), the creativity template
approach is trainable and has the capacity to directly
improve creativity outcomes.6 In fact, training individuals in creativity templates may result in higher levels
of "creative expertise" (Alba and Hutchinson 1987).
The template taxonomy facilitates the focused cognitive effort involved in generating new ideas, the capacity to access relevant information, and improved
memorability of the reduced set of information needed
to perform the tasks.
Our research identifies an infrastructure of certain
regularities that may assist in screening and constructing creative ideas. If we can define these regularities a
posteriori, we can reconstruct a priori ad skeletons,
which consist of their main parameters and can be fed
in only by those ideas that conform to these parameters. In this newly generated schematic world most of
the ideas are likely to be perceived as creative, even
though the well-defined rules and the exhaustive
search used to obtain them do not easily reconcile with
61t should be noted that while Study 3 successfully demonstrated the
value and potential of the template approach, it was applied on versions that constitute less than a third of the highest quality ads of
Study 1. It is suggested that future research will validate the approach in its entirety and screen the most effective templates for
training advertising creatives.
349
what we traditionally have viewed as "pure creativity". Yet, in view of the numerous problems we are
called upon to solve in our day-to-day lives, and if we
accept that creativity is assessed by the way it is perceived by consumers, it seems that we ought to reappraise our fundamental approaches to creativity and
even reevaluate their operational definition. Our experience with using templates both in the reported
studies and in real-life applications among several
leading ad agencies, indicates that creative activity
prescribed by the well-defined, template-based processes, is a trainable, resource-saving, and effective
tool. It simplifies and improves the decision-making
process involved in designing advertising strategy.
The template approach can be applied either by hiring
personnel that is experienced in templates and employed by a consulting firm, or by training the agency's
own personnel to routinely evaluate past and current
ads, and engage in creative activity.
In addition, the present investigation concurs with
an emerging stream of research which deemphasizes
the traditional treatment of visual and verbal modes in
advertising as functionally distinct entities. Some of
the qualities of pictures which, in the past, were believed to characterize verbal information, and some of
the qualities of verbal information which were previously more closely associated with pictures, are being
reexamined. One direction of this research is visual
rhetorics. Scott (1994) challenged the assumption that
pictures are merely reflections of reality, claiming that
images represent complex figurative arguments. Relatedly, although bearing on verbal information,
Unnava et al. (1996) argued against the concentration
of consumer research on visual imagery as the only
type of imagery, claiming that words differ in the degree to which they provoke imagery or influence reading and listening. The creativity template approach is
in accord with this research trend in that it treats the
message and its delivery as a whole rather than decomposing it into the functions carried by the visual
versus the verbal modes. The Nike-Air and the barking
lady examples serve to illustrate the complex figurative arguments that are conveyed by pictures. Moreover, in the anti-dandruff ad, imagery-provocation
and informativeness are entirely independent of their
350
verbal and visual components; neither the visual component nor the verbal component can be understood
as separate information entities but, in combination,
they achieve a high level of imagery.7
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