Final Booklet
Final Booklet
Final Booklet
Risk assessment
Movement of characters
Moodboard
Sets/backgrounds
Sound table
Props list
Audience
Frame rates
Lighting design
Production schedule
Crew details
Frame Numbers
Dope Sheets
LO3
LO3:
The documentation linked to the production will be full and detailed and there will be
evidence that the production management and scheduling of the project has been effective
and carried out in a professional manner. The techniques used in the production of the work
are likely to be related to an understanding of current trends in the industry.
Planning
Treatment
Timothy is a ghost who is lonely, in this stop motion we realise that he is trying to find love,
set in a forest. At the start of the film we see a shot of the forest, and then the ghost fades in,
walks towards the camera and pauses. We then see a speech bubble appear, where a
diagram shows his feelings. Then we see a figure walk past the ghost and timothy
approaches her, we hear them speak but Timothys voice will be ghost moans and the
characters voices are muffled. We then see a close up of a tear rolling down the characters
face. Then she runs off, and we see a close up of the ghost who has question marks appear
around him. Then another thought bubble is shown. We see Timothy make a rose appear,
and then someone comes over to pick it up, Timothy then speaks to her and she runs away.
We see a shot of the character dropping the rose on the floor and her running away. Then I
will cut to a close up of the rose wilting. We see a tear run down his face and he fades away.
Then we cut to a different location where he is flying through the night sky. Then he fades
away and fades in a new forest location. He is crying, and a figure comes over to hand him a
rose, we then see them stand next to each other and a heart appears above then. Finally,
the title of the film appears.
Risk assessment: Are there any health and safety issues you may encounter?
When building the set, to cut card I may choose to use a Stanley knife or scissors which
could cause an injury. To prevent this from happening I will be careful when using them. Any
cables on the floor could be a trip hazard, so I will try to minimize this as much as possible.
Furthermore, the use of lighting may be a hazard as the lights could heat up and burn
someone if they get touched.
Discuss any legal issues you may face. Eg; sound, plagiarism, age restrictions
I may encounter legal issues over the sound that I use. To prevent this, I will make sure I use
royalty free background music. Plagiarism could become an issue if my stop motion is
similar to something that has already be done, therefore I will make sure to search the
internet to see if any high end companies have done a similar production to mine already. I
do not think that my production would get any age restriction due to the content.
http://www.bbfc.co.uk/what-classification/digital-age-ratings
http://www.plagiarism.org/
What are the different possibilities you could explore using this format?
I could explore the use of armatures, seeing if they will work well with the type of characters I
am using, making each character easier to move and stronger. Additionally, I will be working
with black and white plasticine, which I can mix together to make different tones of grey.
What are the limitations of using this format? (i.e what problems/ obstacles might you
have?)
It may be more difficult to make the clay figures look good, this can be prevented by using
armatures to make the characters more realistic and appealing. Additionally, it may be more
difficult to show smooth movement when moving the figures from frame to frame which can
also be prevented to the use of armatures. Using them means that It will make the figures
easier to move. Furthermore, smoother frames can be achieved by using a higher frame rate
and making object movements smaller. The materials I am using may dry out quickly, so I
will need to shoot my stop motion quickly and preserve my figures effectively.
What imaginative or inventive animations have you seen which use this format?
Add in links and screen shots of three examples of animations using this format.
https://www.youtube.com/watch?v=w5K2HUg11sQ&t=148s
This video is a Claymation of a
monster in a forest. This has given
me inspiration for my production as
I could use clay to make my
characters, and have it set in a
woodland scene.
https://www.youtube.com/watch?v=N6b-dLM5yfE
This video is of a set made of card
board cut outs, and all in black and
white. This was my main inspiration
for me production as this is what I
would like my set to look like. I
think the most successful part of
this is the lighting, as it casts
shadows.
https://www.youtube.com/watch?v=_kLJU_1mPDY
Subject
What will the subject of your animation be?
The subject of the animation is Timothy who is a ghost who we see throughout the whole of
the production, he
Storyline
Describe the storyline of your animation. What events will happen to your characters?
My story line will follow the story of Timothy the ghost, who is lonely and wants to find love.
We see him approach multiple people, who get scared and run away. He gets upset and we
see his heart breaking more and more. Eventually, he finds someone who isnt scared and
they fall in love, Timothy gets handed a flower and we see his heart fixed.
Characters
What characters will be in your animation?
My animation will consist of my main character, who is a ghost. Then multiple stick figures,
who will have no facial features other than eyes and all look the same, just different shades
of grey.
Name:
M/F:
Age
Costume:
Timothy
Male
18
N/A (Made of plasticine)
Occupation:
Spooking
Hobbies:
Painting
Character
Background:
Name:
M/F:
Age
Costume:
Alice
Female
17
N/A (Made of plasticine)
Occupation:
Student
Hobbies:
Photography
Character
Background:
She enjoys being outside and going on walks, she moved from
America to pursues her dream of being a professional
photographer.
Elizabeth
Female
18
N/A (Made of Plasticine)
Occupation:
Student
Hobbies:
Drawing
Character
Background:
She likes nature and wants to be a scientist when she grows up,
she has an older sister and grew up with her parents. She recently
moved out to the local area and likes it.
Name:
M/F:
Age
Costume:
Sharon
Female
17
N/A (Made of Plasticine)
Occupation:
Cleaner
Hobbies:
Running
Character
Background:
Enjoys listening to music and sports. She has a twin brother, she
wants to travel after college and get inspired. She enjoys making
short films and taking photographs, Sharon is a very creative
person and can now drive.
Name:
M/F:
Age
Costume:
Minnie
Female
17
N/A (Made of plasticine)
Occupation:
Florist
Hobbies:
swimming
Character
Background:
Minnie comes from a broken home, she enjoys making short film
and would like to pursue a career in the television sector. She
enjoys seshing and interested in Jamaican heritage
Movement of characters
Mood board
Create a mood board showing what look your animation will have. Add images showing
ideas of mise-en-scene, characters, costumes and colours that will be present in the
different shots.
Sets / backgrounds
Will your set be;
A blue/green screen
An existing location
Draw sketches of how your sets/backgrounds will look. Add in labels to your diagrams and
details of locations / lighting etc.
Sound Table
Production Name:
Producer:
https://www.youtube.com/watch?v=Ubbvbje8UEA
https://www.youtube.com/watch?v=Wxu_WxO3suI
Shot
Action
Description
of Sound
Diegetic/non/diegetic
Atmosphere
created
Musice type
and
atmosphere
1-18
Background
music
Background
music from
Youtube
(copy right
free)
Non diegetic
Spooky
Spooky
4-5
Popping
sounds
Popping
sound is
played as
images
appear
Diegetic
Happy
Sound effect
Diegetic
Shocked
Speech
Diegetic
Spooky
Speech
From
Youtube
(copy right
free)
7-9
Speech
Character 1
Ghost and
figure have a
conversation.
(Audio is
muffled so
the viewer
cannot hear
what theyre
saying)
(Speech from
Charlotte)
Speech
Timothy
Ghost and
figure have a
conversation.
Ghost moans
Speech
Timothy
Ghost
hmmm
Diegetic
Spooky
Speech
11
Popping
sounds
Popping
sound is
played as
images
appear
Diegetic
Happy
Sound effect
16
Character
two speech
Character
cries(speech
from
Charlotte)
Diegetic
Shocked
Speech
18
Scrunched
piece of
paper
Sound of
rose wilting
Diegetic
Happy
Sound effect
20
Music
change
Background
music
Non-Diegetic
Spooky
Sad
2128
Music
change
Background
music
Non-Diegetic
Spooky
Spooky
22
Character 3
speech
Character
speaks
Diegetic
Shocked
Speech
Diegetic
Spooky
Speech
24
(Speah from
Charlotte)
22
24
Ghost
speech
Ghost moans
Props List
What props / models / furniture etc will you need to make your animation?
PROPS LIST
Production Name:
Producer:
Item
Script Description
page
Character/location Notes
Paint
All
The set
background
Clay
All
X1 500g black
X1 500b white
X1 50g blue
X1 50g red
Cardboard box
All
Cardboard
All
Black
X12 A4 sheets
All
Fairy lights
All
represent stars
Used to create
trees to glue onto
my set
Background
white
Spot light
All
Cardboard
Camera
All
Placed where it is
not seen on
camera
background
To take the
photographs
All
To store the
photographs
Audience
Define the following characteristics of your audience;
Gender
Male and Female
Age
14-38
Interests
Romance/horror style productions
How will you ensure that your animation will suit your chosen audience?
I will make sure that it fits into the genre of romance.
https://youtu.be/zaLr9Uyp1Ig
I produced a focus group in order to find out if my target audience was appropriate, the
agreed with what I had stated above. They said that younger audiences may have found it
quite scary, so make it child friendly.
Storyboard
Who?
Where?
Which
characters/
objects are in
the scene?
What is the
location for the
shot?
Say What?
Lighting
Is there any
dialogue/text?
Natural
Ambient
Torchlight
Spotlight
Direction of
light?
And
then.?
What happens?
Describe the
action.
Camera?
Time?
What is the
camera angle?
Duration of the
shot / number
of frames
action is held
for.
Is there any
movement from
the camera?
Shots
Camera Angles
Birds-eye view
High angle
Eye-level
Low angle
Oblique / canted angle
Worms-eye view
Ground Shot
Movement
Editing
Pan
Tilt
Tracking Shot
Zoom
Montage
Cross cutting
Match cut
Shot, reverse shot
Eye-line match
Jump cut
Tracking shot
Frame Rates
What is the duration of your animation in minutes? (minimum 30 seconds)
1 minute
In seconds?
60
There are 60 seconds in a minute. How many frames (ie. Individual photos) will you
need to take?
1080
Lighting Design
Where will you place your light source(s) to create interesting effects?
I will place LED strips, and place them in front and behind of the trees. I will turn the lights off
in the room so that the only light source is the lights on the set. Additionally, there will be
fairy lights put through the background, to represent starts, this will also help to light up the
set,
(LO3)
Frame numbers
You will need to label your images as frames
The first 24 frames will be written as;
0_1
0_2 etc etc
Dope sheets
A dope sheet is an animation tool which helps a animator organise the animation shot-byshot.
This gives the camera operator instructions on each shot type and how many frames this will
be used for.
A dope sheet is usually split into 5 different sections.
For example;
Because you will be working with video, you will be using 30fps. You will need to complete a
dope sheet for EVERY SECOND of your animation.
i.e, if you make a 30 second animation, you will need to complete 30 dope sheets.
This will be a time-consuming task, but it will help you understand what will need to
happen in each of the shots you take. The higher marks will come from a detailed and
careful collection of dope sheets. For example, if your characters speaks, you will need to
show the mouth forming every shape in order to look effective.
Frame
Path of action
Dialogue /
Soundtrack cue
Animation
Camera
instructions
0_1
Title
Mellow relaxed
background
music
N/A
N/A
Frame
Path of action
Dialogue /
Soundtrack cue
Animation
Camera
instructions
3_1
Shot of set
N/A
Long shot
Frame
Path of action
5_1
Shot of Ghost
Frame
Path of action
8_1
Dialogue /
Soundtrack
cue
Animation
Add figure onto
the center of the
set
Dialogue /
Soundtrack
cue
Animation
Move ghost
towards the
camera
Camera
instructions
Long shot
Camera
instructions
Long shot
8_2
8_3
8_4
8_5
8_6
8_7
8_8
8_9
Frame
Path of action
9_1
9_2
9_3
Dialogue /
Soundtrack
cue
Animation
Move ghost
towards the
camera
Camera
instructions
Long shot
Path of action
10_1
Dialogue /
Soundtrack
cue
Animation
Move ghost
towards the
camera
Camera
instructions
Long shot
10_2
10_3
10_4
10_5
10_6
10_7
10_8
10_9
Frame
Path of action
11_1
11_2
11_3
11_4
11_5
11_6
11_7
11_8
11_9
Dialogue /
Soundtrack
cue
Animation
Move ghost
towards the
camera
Camera
instructions
Long shot
Frame
Path of action
12_1
Dialogue /
Soundtrack
cue
Animation
Ghost stays
stationary
Camera
instructions
Long shot
Turn focus ring
12_2
12_3
12_4
12_5
12_6
12_7
12_8
12_9
Frame
Path of action
13_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
N/A
Long shot
13_2
13_3
Bubble appears
(Lasts three frames)
Place bubble in
appropriate
position
Long shot
Place bubble in
appropriate
position
Long shot
Place bubble in
appropriate
position
Long shot
13_4
13_5
13_6
Bubble appears
(Lasts three frames)
13_7
13_8
13_9
Bubble appears
Frame
Path of action
14_1
Dialogue /
Soundtrack
cue
Animation
Place thought
bubble into
position
Ghost appears
Long shot
Birds eye view
14_7
14_8
14_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
15_1
15_2
15_3
(Lasts 8 frames)
Long shot
Birds eye view
15_4
15_5
15_6
15_7
15_8
15_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
16_1
16_2
Figure appears
(Lasts 5 frames)
16_3
16_4
16_5
16_6
16_7
Long shot
Birds eye view
Long shot
Birds eye view
16_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
17_1
17_2
Figure appears
Long shot
Birds eye view
17_3
17_4
17_5
17_6
Heart appears
(Lasts 15 frames)
1_7
17_8
17_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
18_1
18_2
18_3
18_4
18_5
18_6
18_7
18_8
18_9
Frame
19_1
19_2
Place ghost on
set
Long shot
Place figure on
set
Long shot
19_5
19_6
19_7
19_8
19_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
20_1
20_2
20_3
20_4
20_5
20_6
20_7
20_8
20_9
Frame
21_1
21_2
21_3
21_4
21_5
21_6
21_7
21_8
21_9
Ghost speaks
Ghost moves
back and forth
slowly to show
dialogue
Long shot
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
2_1
22_2
22_3
22_4
22_5
22_6
22_7
22_8
22_9
Frame
23_1
23_2
23_3
23_4
23_5
23_6
23_7
23_8
23_9
Frame
24_1
24_2
24_3
24_4
24_5
24_6
24_7
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
25_1
25_2
25_3
25_4
25_5
25_6
25_7
25_8
25_9
Frame
26_1
26_2
26_3
26_4
26_5
26_6
26_7
26_8
26_9
Frame
27_1
27_2
27_3
27_4
27_5
Move blue
plastercine
down the figures
face
Long shot
27_7
27_8
27_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
28_1
28_2
28_3
28_4
28_5
28_6
28_7
28_8
28_9
Fame
29_1
29_2
29_3
29_4
29_5
29_6
29_7
29_8
29_9
Frame
30_1
30_2
Animation
Camera
instructions
Frame
Path of action
31_1
Ghost talks
Move ghosts
Long shot
slightly back and
forth
Move blue
plastercine
down the figures
face
31_2
31_3
31_4
31_5
31_6
31_7
Close up
31_8
31_9
Frame
32_1
32_2
32_3
32_4
32_5
32_6
32_7
34_8
32_9
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
33_1
33_2
33_3
33_4
33_5
33_6
Close up
33_7
33_8
33_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
34_1
34_2
34_3
34_4
34_5
34_6
34_7
34_8
34_9
Frame
35_1
35_2
35_3
35_4
35_5
Rotate ghost
round
Close up
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
36_1
36_2
36_3
36_4
36_5
36_6
36_7
36_8
36_9
Frame
37_1
37_2
Place plasticine
on set
Close up
Place plasticine
on set
Close up
37_3
37_4
37_5
37_6
37_7
37_8
37_9
Frame
38_1
38_2
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Place plasticine
on set
Close up
N/A
Long shot
38_4
38_5
38_6
38_7
38_8
38_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
39_1
39_2
39_3
39_4
39_5
39_6
Bubble appears
bubble in
appropriate
position
Long shot
Birds eye view
39_7
39_8
39_9
Frame
Path of action
40_1
Bubble appears
(Lasts one frames)
40_2
Bubble appears
(Lasts one frames)
40_3
40_4
Ghost appears
(Lasts 6 frames)
40_5
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
bubble in
appropriate
position
Long shot
bubble in
appropriate
position
Long shot
bubble in
appropriate
position
Long shot
Place ghost on
thought bubble
Long shot
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
41_1
41_2
Long shot
Place rose on
thought bubble
Long shot
41_3
41_4
41_5
Rose appears
(Lasts four frames)
41_6
41_7
41_8
41 _9
Frame
Path of action
42_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Long shot
Place figure on
thought bubble
Long shot
Place sign on
thought bubble
Long shot
42_2
42_3
42_4
Figure appears
(Lasts three frames)
42_5
42_6
42_7
42_8
42 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
43_1
43_2
43_3
Heart appears
Place heart on
thought bubble
(Lasts 12 frames)
Long shot
Birds eye view
43_4
43_5
43_6
43_7
43_8
43 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
44_1
44_2
44_3
44_4
44_5
44_6
Place ghost on
set and move
figure towards it
Long shot
44_7
44_8
44 _9
Frame
45_1
45_2
45_3
45_4
45_5
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
46_1
46_2
46_3
46_4
46_5
46_6
46_7
46_8
46 _9
Frame
47_1
47_2
47_3
47_4
47_5
47_6
47_7
47_8
47 _9
Frame
48_1
48_2
48_3
48_8
48 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
49_1
49_2
49_3
49_4
Ghost speaks
Move ghost
Close up
slightly back and
forth to
represent
dialogue
49_5
49_6
49_7
49_8
49_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
50_1
50_2
50_3
50_4
50_5
50_6
50_7
Move blue
plasticine down
face
Close up
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
51_1
51_2
51_3
51_4
51_5
51_6
51_7
51_8
51 _9
Frame
52_1
52_2
52_3
52_4
52_5
Move both
figures off
camera
Mid shot
52_6
52_7
52_8
52 _9
Frame
53_1
53_2
53_3
53_4
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
54_1
54_2
54_3
54_4
Rose wilts
Plasticine is
flaterned
Panning shot/
zooming in
towards subject
54_5
54_6
54_7
54_8
54 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
55_1
55_2
55_3
55_4
55_5
55_6
55_7
55_8
55 _9
Frame
56_1
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
57_1
57_2
57_3
57_4
57_5
57_6
57_7
57_8
57 _9
Frame
58_1
58_2
58_3
58_4
58_5
N/A
Camera pans
towards ghost
Close up
58_6
58_7
58_8
58 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
59_1
59_2
59_3
59_4
59_5
59_6
59_7
59_8
59 _9
Frame
60_1
60_2
60_3
60_4
60_5
60_6
60_7
60_8
60 _9
Frame
61_1
61_2
61_3
61_4
61_5
61_6
61_7
Ghost cries
Move plasticine
down the ghost
Close up
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
62_1
62_2
62_3
62_4
62_5
62_6
62_7
62_8
62 _9
Frame
63_1
63_2
63_3
63_4
63_5
63_6
63_7
63_8
63 _9
Frame
64_1
64_2
64_3
64_4
Ghost disappears
Close up
64_6
64_7
64_8
64 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
N/A
Long shot
Animation
Camera
instructions
65_1
65_2
65_3
65_4
65_5
65_6
65_7
65_8
65 _9
Frame
Path of action
66_1
Dialogue /
Soundtrack
cue
Move ghost
from one side of
set to the other
Close up
Panning
66_2
66_3
66_4
66_5
66_6
66_7
66_8
66 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
68_1
68_2
68_3
68_4
68_5
68_6
68_7
68_8
68 _9
Frame
69_1
69_2
69_3
69_4
69_5
69_6
69_7
69_8
69 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
70_1
70_2
70_3
70_4
70_5
70_6
70_7
70_8
70 _9
Frame
71_1
71_2
71_3
71_4
71_5
71_6
71_7
71_8
71 _9
Frame
72_1
72_2
72_3
72_4
72_5
72_6
N/A
Camera zooms
out
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
73_1
73_2
73_3
73_4
73_5
73_6
Long shot
73_7
73_8
73 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
74_1
74_2
74_3
74_4
74_5
74_6
74_7
74_8
74 _9
Frame
75_1
75_2
75_3
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
76_1
76_2
76_3
76_4
76_5
76_6
76_7
76_8
76 _9
Frame
77_1
77_2
77_3
77_4
77_5
77_6
77_7
77_8
77 _9
Frame
Path of action
78_1
Dialogue /
Soundtrack
cue
Animation
Characters
move closer
together
Camera
instructions
Close up
78_2
78_3
78_4
78_5
78_6
78_7
78_8
78 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
79_1
79_2
79_3
Ghost blushes
Close up
79_4
79_5
79_6
79_7
79_8
79 _9
Frame
80_1
80_2
80_3
80_4
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Close up
Heart appears
Place heart on
set
Close up
80_6
80_7
80_8
80 _9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
81_1
81_2
81_3
Heart appears
Place heart on
set
Close up
Heart appears
Place heart on
set
Close up
81_4
81_5
81_6
81_7
81_8
81 _9
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Frame
Path of action
82_1
Heart appears
Place heart on
set
Close up
Heart appears
Place heart on
set
Close up
82_2
82_3
82_4
82_5
82_6
82_7
LAST PHOTOGRAPH
82_8
82 _9
Frame
Path of action
Dialogue /
Soundtrack
Animation
Camera
instructions
Liaising with client (write notes on discussions between you and your client)