Key Objectives in Lightingdesign
Key Objectives in Lightingdesign
Qualifications
no strong "contrasts"
good "color rendering"
adequate "light levels"
no "disturbing reflections"
no direct "glare"
Radio- and photometric quantities
Radiometry vs. Photometry
absolute (energy)
vs.
V()-dependent (light) 1.0
0.9
0.8
0.6
0.5
0.4
0.3
0.2
0.1
350 400 450 500 550 600 650 700 750 800
Wavelength [nm]
very
different
efficacies !
2.0 2.0
1.0 1.0
Combined Rays
3.0 3.0
Relative Energy
2.0 2.0
1.0 1.0
E =
a S
E = E. cos
A = .d2
A
d = 2
d
d
E= = = 2
.d2 d A
E = I cos() / d2
100
300o 60o
200
300
400
o
30o
330
5
o
13
o
120 o
105
o
90
40
30 60
75 o
80
100
60 o
120
h = 10 ft d 140
160
o
45
180
o
200
30
o
0
o 15
Intensity I
Ss
Luminance
flux emitted by apparent
surface in a given direction
I/m2 (or M/sr)
L in [Cd/m2]
Sa S
L = I / Sa
L = I / (S . cos )
Radio- and photometric quantities
Flux
Illuminance
Intensity Specular Spread Diffuse
Luminance
flux emitted by apparent
surface in a given direction Diffuse/Specular Specular/Spread Diffuse/Spread