Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
0% found this document useful (0 votes)
195 views

Compiler

The document discusses the design and construction of compilers. It describes what compilers are, the challenges in building them, and their typical architecture which includes phases like scanning, parsing, semantic analysis, optimization, instruction selection, code optimization, and code emission.

Uploaded by

debugger_ruet
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
195 views

Compiler

The document discusses the design and construction of compilers. It describes what compilers are, the challenges in building them, and their typical architecture which includes phases like scanning, parsing, semantic analysis, optimization, instruction selection, code optimization, and code emission.

Uploaded by

debugger_ruet
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 84

DESIGN AND CONSTRUCTION OF COMPILERS

• 1 Introduction
o 1.1 What is a Compiler?
o 1.2 What is the Challenge?
o 1.3 Compiler Architecture

• 2 Lexical Analysis
o 2.1 Regular Expressions (REs)
o 2.2 Deterministic Finite Automata (DFAs)
o 2.3 Converting a Regular Expression into a Deterministic Finite Automaton
o 2.4 Case Study: The Calculator Scanner

• 3 Parsing
o 3.1 Context-free Grammars
o 3.2 Predictive Parsing
ƒ 3.2.1 Recursive Descent Parsing
ƒ 3.2.2 Predictive Parsing Using Tables
o 3.3 Bottom-up Parsing
ƒ 3.3.1 Bottom-up Parsing
ƒ 3.3.2 Shift-Reduce Parsing Using the ACTION/GOTO Tables
ƒ 3.3.3 Table Construction
ƒ 3.3.4 SLR(1), LR(1), and LALR(1) Grammars
ƒ 3.3.5 Practical Considerations for LALR(1) Grammars
o 3.4 Case Study: The Calculator Parser

• 4 Abstract Syntax
o 4.1 Building Abstract Syntax Trees in Java
o 4.2 Building Abstract Syntax Trees in C
o 4.3 Gen: A Java Package for Constructing and Manipulating Abstract Syntax Trees

• 5 Semantic Actions

• 6 Semantic Analysis
o 6.1 Symbol Tables
o 6.2 Types and Type Checking
o 6.3 Case Study: The Calculator Interpreter

• 7 Activation Records
o 7.1 Run-Time Storage Organization
o 7.2 Case Study: Activation Records for the MIPS Architecture

• 8 Intermediate Code
o 8.1 Translating Variables, Records, Arrays, and Strings
o 8.2 Control Statements

• 9 Basic Blocks and Traces

• 10 Instruction Selection

• 11 Liveness Analysis

• 12 Register Allocation
o 12.1 Register Allocation Using the Interference Graph
o 12.2 Code Generation for Trees

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 1


• 13 Garbage Collection
o 13.1 Storage Allocation
o 13.2 Automatic Garbage Collection
ƒ 13.2.1 Mark-and-Sweep Garbage Collection
ƒ 13.2.2 Copying Garbage Collection

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 2


Introduction

1.1 What is a Compiler?

A compiler is a program that translates a source program written in some high-level programming
language (such as Java) into machine code for some computer architecture (such as the Intel
Pentium architecture). The generated machine code can be later executed many times against
different data each time.

An interpreter reads an executable source program written in a high-level programming language


as well as data for this program, and it runs the program against the data to produce some
results. One example is the Unix shell interpreter, which runs operating system commands
interactively.

Note that both interpreters and compilers (like any other program) are written in some high-level
programming language (which may be different from the language they accept) and they are
translated into machine code. For a example, a Java interpreter can be completely written in
Pascal, or even Java. The interpreter source program is machine independent since it does not
generate machine code. (Note the difference between generate and translated into machine code.)
An interpreter is generally slower than a compiler because it processes and interprets each
statement in a program as many times as the number of the evaluations of this statement. For
example, when a for-loop is interpreted, the statements inside the for-loop body will be analyzed
and evaluated on every loop step. Some languages, such as Java and Lisp, come with both an
interpreter and a compiler. Java source programs (Java classes with .java extension) are
translated by the javac compiler into byte-code files (with .class extension). The Java interpreter,
java, called the Java Virtual Machine (JVM), may actually interpret byte codes directly or may
internally compile them to macine code and then execute that code.

Compilers and interpreters are not the only examples of translators. Here are few more:

Source Language Translator Target Language


LaTeX Text Formater PostScript
SQL database query optimizer Query Evaluation Plan
Java javac compiler Java byte code
Java cross-compiler C++ code
English text Natural Language Understanding semantics (meaning)
Regular Expressions JLex scanner generator a scanner in Java
BNF of a language CUP parser generator a parser in Java

1.2 What is the Challenge?

Many variations:

• many programming languages (eg, FORTRAN, C++, Java)


• many programming paradigms (eg, object-oriented, functional, logic)
• many computer architectures (eg, MIPS, SPARC, Intel, alpha)
• many operating systems (eg, Linux, Solaris, Windows)

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 3


Qualities of a compiler (in order of importance):

1. the compiler itself must be bug-free


2. it must generate correct machine code
3. the generated machine code must run fast
4. the compiler itself must run fast (compilation time must be proportional to program size)
5. the compiler must be portable (ie, modular, supporting separate compilation)
6. it must print good diagnostics and error messages
7. the generated code must work well with existing debuggers
8. must have consistent and predictable optimization.

Building a compiler requires knowledge of

• programming languages (parameter passing, variable scoping, memory allocation, etc)


• theory (automata, context-free languages, etc)
• algorithms and data structures (hash tables, graph algorithms, dynamic programming, etc)
• computer architecture (assembly programming)
• software engineering.

The course project (building a non-trivial compiler for a Pascal-like language) will give
you a hands-on experience on system implementation that combines all this knowledge.

1.3 Compiler Architecture

A compiler can be viewed as a program that accepts a source code (such as a Java program) and
generates machine code for some computer architecture. Suppose that you want to build
compilers for n programming languages (eg, FORTRAN, C, C++, Java, BASIC, etc) and you want
these compilers to run on m different architectures (eg, MIPS, SPARC, Intel, alpha, etc). If you do
that naively, you need to write n*m compilers, one for each language-architecture combination.

The holly grail of portability in compilers is to do the same thing by writing n + m programs only.
How? You use a universal Intermediate Representation (IR) and you make the compiler a two-
phase compiler. An IR is typically a tree-like data structure that captures the basic features of
most computer architectures. One example of an IR tree node is a representation of a 3-address
instruction, such as d s1 + s2, that gets two source addresses, s1 and s2, (ie. two IR trees) and
produces one destination address, d. The first phase of this compilation scheme, called the front-
end, maps the source code into IR, and the second phase, called the back-end, maps IR into
machine code. That way, for each programming language you want to compile, you write one
front-end only, and for each computer architecture, you write one back-end. So, totally you have n
+ m components.

But the above ideal separation of compilation into two phases does not work very well for real
programming languages and architectures. Ideally, you must encode all knowledge about the
source programming language in the front end, you must handle all machine architecture features
in the back end, and you must design your IRs in such a way that all language and machine
features are captured properly.

A typical real-world compiler usually has multiple phases. This increases the compiler's portability
and simplifies retargeting. The front end consists of the following phases:

1. scanning: a scanner groups input characters into tokens;


2. parsing: a parser recognizes sequences of tokens according to some grammar and
generates Abstract Syntax Trees (ASTs);
3. Semantic analysis: performs type checking (ie, checking whether the variables, functions
etc in the source program are used consistently with their definitions and with the language
semantics) and translates ASTs into IRs;
4. optimization: optimizes IRs.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 4


The back end consists of the following phases:

1. instruction selection: maps IRs into assembly code;


2. code optimization: optimizes the assembly code using control-flow and data-flow analyses,
register allocation, etc;
3. code emission: generates machine code from assembly code.

The generated machine code is written in an object file. This file is not executable since it may
refer to external symbols (such as system calls). The operating system provides the following
utilities to execute the code:

1. linking: A linker takes several object files and libraries as input and produces one
executable object file. It retrieves from the input files (and puts them together in the
executable object file) the code of all the referenced functions/procedures and it resolves all
external references to real addresses. The libraries include the operating sytem libraries,
the language-specific libraries, and, maybe, user-created libraries.
2. loading: A loader loads an executable object file into memory, initializes the registers,
heap, data, etc and starts the execution of the program.

Relocatable shared libraries allow effective memory use when many different
applications share the same code.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 5


Lexical Analysis

A scanner groups input characters into tokens. For example, if the input is

x = x*(b+1);
then the scanner generates the following sequence of tokens
id(x) = id(x) * ( id(b) + num(1) );

where id(x) indicates the identifier with name x (a program variable in this case) and num(1)
indicates the integer 1. Each time the parser needs a token, it sends a request to the scanner.
Then, the scanner reads as many characters from the input stream as it is necessary to construct
a single token. The scanner may report an error during scanning (eg, when it finds an end-of-file
in the middle of a string). Otherwise, when a single token is formed, the scanner is suspended and
returns the token to the parser. The parser will repeatedly call the scanner to read all the tokens
from the input stream or until an error is detected (such as a syntax error).

Tokens are typically represented by numbers. For example, the token * may be assigned number
35. Some tokens require some extra information. For example, an identifier is a token (so it is
represented by some number) but it is also associated with a string that holds the identifier name.
For example, the token id(x) is associated with the string, "x". Similarly, the token num(1) is
associated with the number, 1.

Tokens are specified by patterns, called regular expressions. For example, the regular expression
[a-z][a-zA-Z0-9]* recognizes all identifiers with at least one alphanumeric letter whose first letter
is lower-case alphabetic.

A typical scanner:

1. recognizes the keywords of the language (these are the reserved words that have a special
meaning in the language, such as the word class in Java);
2. recognizes special characters, such as ( and ), or groups of special characters, such as :=
and ==;
3. recognizes identifiers, integers, reals, decimals, strings, etc;
4. ignores whitespaces (tabs and blanks) and comments;
5. recognizes and processes special directives (such as the #include "file" directive in C) and
macros.

A key issue is speed. One can always write a naive scanner that groups the input characters into
lexical words (a lexical word can be either a sequence of alphanumeric characters without
whitespaces or special characters, or just one special character), and then tries to associate a
token (ie. number, keyword, identifier, etc) to this lexical word by performing a number of string
comparisons. This becomes very expensive when there are many keywords and/or many special
lexical patterns in the language. In this section you will learn how to build efficient scanners using
regular expressions and finite automata. There are automated tools called scanner generators,
such as flex for C and JLex for Java, which construct a fast scanner automatically according to
specifications (regular expressions). You will first learn how to specify a scanner using regular
expressions, then the underlying theory that scanner generators use to compile regular
expressions into efficient programs (which are basically finite state machines), and then you will
learn how to use a scanner generator for Java, called JLex.

2.1 Regular Expressions (REs)

Regular expressions are a very convenient form of representing (possibly infinite) sets of strings,
called regular sets. For example, the RE (a| b)*aa represents the infinite set {“aa", ”aaa", “baa",
“abaa", ... }, which is the set of all strings with characters a and b that end in aa. Formally, a RE is

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 6


one of the following (along with the set of strings it designates):

name RE designation

epsilon є {“ "}

symbol a {``a"} for some character a

concatenation AB the set { rs| r є ,s є }, where rs is string

concatenation, and and designate the REs A and B


alternation A| B the set , where and designate the REs A and B
* ...
repetition A the set | A|(AA)|(AAA)| (an infinite set)

Repetition is also called Kleen closure. For example, (a| b)c designates the set
{ rs| r є ({“a"} {“b"}), s є {“c"} }, which is equal to {“ac",”bc"}.

We will use the following notational conveniences:

P+ = PP*
P? =P|
[a - z] = a| b| c| ... | z

We can freely put parentheses around REs to denote the order of evaluation. For example, (a| b)c.
To avoid using many parentheses, we use the following rules: concatenation and alternation are
associative (ie, ABC means (AB)C and is equivalent to A(BC)), alternation is commutative (ie, A| B
= B| A), repetition is idempotent (ie, A** = A*), and concatenation distributes over alternation (eg,
(a| b)c = ac| bc).

For convenience, we can give names to REs so we can refer to them by their name. For example:

for - keyword = for


letter = [a - zA - Z]
digit = [0 - 9]
identifier = letter (letter | digit)*
sign = +|-|
integer = sign (0 | [1 - 9]digit*)
decimal = integer . digit*
(integer | decimal
real =
) E sign digit+

There is some ambiguity though: If the input includes the characters for8, then the first rule (for
for-keyword) matches 3 characters (for), the fourth rule (for identifier) can match 1, 2, 3, or 4
characters, the longest being for8. To resolve this type of ambiguities, when there is a choice of
rules, scanner generators choose the one that matches the maximum number of characters. In
this case, the chosen rule is the one for identifier that matches 4 characters (for8). This
disambiguation rule is called the longest match rule. If there are more than one rules that match
the same maximum number of characters, the rule listed first is chosen. This is the rule priority
disambiguation rule. For example, the lexical word for is taken as a for-keyword even though it
uses the same number of characters as an identifier.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 7


2.2 Deterministic Finite Automata (DFAs)

A DFA represents a finite state machine that recognizes a RE. For example, the following DFA:

recognizes (abc+)+. A finite automaton consists of a finite set of states, a set of transitions
(moves), one start state, and a set of final states (accepting states). In addition, a DFA has a
unique transition for every state-character combination. For example, the previous figure has 4
states, state 1 is the start state, and state 4 is the only final state.

A DFA accepts a string if starting from the start state and moving from state to state, each time
following the arrow that corresponds the current input character, it reaches a final state when the
entire input string is consumed. Otherwise, it rejects the string.

The previous figure represents a DFA even though it is not complete (ie, not all state-character
transitions have been drawn). The complete DFA is:

but it is very common to ignore state 0 (called the error state) since it is implied. (The arrows with
two or more characters indicate transitions in case of any of these characters.) The error state
serves as a black hole, which doesn't let you escape.

A DFA is represented by a transition table T, which gives the next state T[s, c] for a state s and a
character c. For example, the T for the DFA above is:

a b c
0 0 0 0
1 2 0 0

2 0 3 0
3 0 0 4
4 2 0 4

Suppose that we want to build a scanner for the REs:

for - keyword = for


identifier = [a - z][a - z0 - 9]*

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 8


The corresponding DFA has 4 final states: one to accept the for-keyword and 3 to accept an
identifier:

(the error state is omitted again). Notice that for each state and for each character, there is a
single transition.

A scanner based on a DFA uses the DFA's transition table as follows:

state = initial_state;
current_character = get_next_character();
while ( true )
{ next_state = T[state,current_character];
if (next_state == ERROR)
break;
state = next_state;
current_character = get_next_character();
if ( current_character == EOF )
break;
};
if ( is_final_state(state) )
`we have a valid token'
else `report an error'

This program does not explicitly take into account the longest match disambiguation rule since it
ends at EOF. The following program is more general since it does not expect EOF at the end of
token but still uses the longest match disambiguation rule.

state = initial_state;
final_state = ERROR;
current_character = get_next_character();
while ( true )
{ next_state = T[state,current_character];
if (next_state == ERROR)
break;
state = next_state;
if ( is_final_state(state) )
final_state = state;
current_character = get_next_character();
if (current_character == EOF)
break;
};
if ( final_state == ERROR )
`report an error'
else if ( state != final_state )
`we have a valid token but we need to backtrack

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 9


(to put characters back into the input stream)'
else `we have a valid token'

Is there any better (more efficient) way to build a scanner out of a DFA? Yes! We can hardwire the
state transition table into a program (with lots of gotos). You've learned in your programming
language course never to use gotos. But here we are talking about a program generated
automatically, which no one needs to look at. The idea is the following. Suppose that you have a
transition from state s1 to s2 when the current character is c. Then you generate the program:

s1: current_character = get_next_character();


...
if ( current_character == 'c' )
goto s2;
...
s2: current_character = get_next_character();
...

2.3 Converting a Regular Expression into a Deterministic Finite Automaton

The task of a scanner generator, such as JLex, is to generate the transition tables or to synthesize
the scanner program given a scanner specification (in the form of a set of REs). So it needs to
convert REs into a single DFA. This is accomplished in two steps: first it converts REs into a non-
deterministic finite automaton (NFA) and then it converts the NFA into a DFA.

An NFA is similar to a DFA but it also permits multiple transitions over the same character and
transitions over . In the case of multiple transitions from a state over the same character, when
we are at this state and we read this character, we have more than one choice; the NFA succeeds
if at least one of these choices succeeds. The transition doesn't consume any input characters, so
you may jump to another state for free.

Clearly DFAs are a subset of NFAs. But it turns out that DFAs and NFAs have the same expressive
power. The problem is that when converting a NFA to a DFA we may get an exponential blowup in
the number of states.

We will first learn how to convert a RE into a NFA. This is the easy part. There are only 5 rules, one
for each type of RE:

As it can been shown inductively, the above rules construct NFAs with only one final state. For

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 10


example, the third rule indicates that, to construct the NFA for the RE AB, we construct the NFAs
for A and B, which are represented as two boxes with one start state and one final state for each
box. Then the NFA for AB is constructed by connecting the final state of A to the start state of B
using an empty transition.

For example, the RE (a| b)c is mapped to the following NFA:

The next step is to convert a NFA to a DFA (called subset construction). Suppose that you assign a
number to each NFA state. The DFA states generated by subset construction have sets of
numbers, instead of just one number. For example, a DFA state may have been assigned the set
{5, 6, 8}. This indicates that arriving to the state labeled {5, 6, 8} in the DFA is the same as
arriving to the state 5, the state 6, or the state 8 in the NFA when parsing the same input. (Recall
that a particular input sequence when parsed by a DFA, leads to a unique state, while when parsed
by a NFA it may lead to multiple states.)

First we need to handle transitions that lead to other states for free (without consuming any
input). These are the transitions. We define the closure of a NFA node as the set of all the nodes
reachable by this node using zero, one, or more transitions. For example, The closure of node 1
in the left figure below

is the set {1, 2}. The start state of the constructed DFA is labeled by the closure of the NFA start
state. For every DFA state labeled by some set {s1,..., sn} and for every character c in the
language alphabet, you find all the states reachable by s1, s2, ..., or sn using c arrows and you
union together the closures of these nodes. If this set is not the label of any other node in the DFA
constructed so far, you create a new DFA node with this label. For example, node {1, 2} in the
DFA above has an arrow to a {3, 4, 5} for the character a since the NFA node 3 can be reached by
1 on a and nodes 4 and 5 can be reached by 2. The b arrow for node {1, 2} goes to the error node
which is associated with an empty set of NFA nodes.

The following NFA recognizes (a| b)*(abb | a+b), even though it wasn't constructed with the above
RE-to-NFA rules. It has the following DFA:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 11


2.4 Case Study: The Calculator Scanner

As a running example for this and the subsequent sections, we will use a simple interpreter for a
calculator written in Java. If you don't have Java on your PC, you need to download Sun's J2SE
SDK from http://java.sun.com/j2se/downloads.html. You also need to download

1. the jar archive that contains the CUP, JLex, and Gen classes from
http://lambda.uta.edu/System.jar
2. the file http://lambda.uta.edu/cse5317/calc.tar.gz

On a Unix system, you do:

1. execute: tar xfz calc.tar.gz to extract the files in the directory calc
2. change the CLASSPATH line in the file calc/Makefile to point to your System.jar
3. execute: cd calc; build
4. run the calculator using run

On Windows, you do:

1. uncompress and extract the files from tar xfz calc.tar.gz


2. change the make.bat and run.bat files to point to your jar files
3. on a DOS prompt go to the calc directory and do build to compile the programs
4. do a run to run the calculator

Using the calculator, you can calculate arithmetic expressions, such as 2*(3+8);, you can assign
values to variables, such as x:=3+4;, you can reference variables by name, such as x+3;, you can
define recursive functions interactively, such as define f(n) = if n=0 then 1 else n*f(n-1);, and you
can call them using f(5);, etc. You exit using quit;.

The source files of the calculator example are given in http://lambda.uta.edu/cse5317/calc/. Some
of these files will be explained in detail later, but now we are ready to look at the scanner only,
given in calc.lex. The tokens, such as sym.INT, are imported from the parser and will be explained
in the next section. For now, just assume that these are different constants (integers). The order
of lines is important in some cases: if we put the rule for {ID} before the keywords, then the
keywords will never be recognized (this is the consequence of the rule priority law). The lexical
constructs that need to be skipped, such as comments and whitespaces, should never return (we
must return only when we find a complete token).

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 12


Parsing

3.1 Context-free Grammars

Consider the following input string:

x+2*y
When scanned by a scanner, it produces the following stream of tokens:
id(x)
+
num(2)
*
id(y)
The goal is to parse this expression and construct a data structure (a parse tree) to represent it.
One possible syntax for expressions is given by the following grammar G1:
E ::= E + T
|E-T
|T
T ::= T * F
|T/F
|F
F ::= num
| id

where E, T and F stand for expression, term, and factor respectively. For example, the rule for E
indicates that an expression E can take one of the following 3 forms: an expression followed by the
token + followed by a term, or an expression followed by the token - followed by a term, or simply
a term. The first rule for E is actually a shorthand of 3 productions:
E ::= E + T
E ::= E - T
E ::= T

G1 is an example of a context-free grammar (defined below); the symbols E, T and F are


nonterminals and should be defined using production rules, while +, -, *, /, num, and id are
terminals (ie, tokens) produced by the scanner. The nonterminal E is the start symbol of the
grammar.

In general, a context-free grammar (CFG) has a finite set of terminals (tokens), a finite set of
nonterminals from which one is the start symbol, and a finite set of productions of the form:

A ::= X1 X2 ... Xn
where A is a nonterminal and each Xi is either a terminal or nonterminal symbol.

Given two sequences of symbols a and b (can be any combination of terminals and nonterminals)
and a production A : : = X1X2...Xn, the form aAb = > aX1X2...Xnb is called a derivation. That is, the
nonterminal symbol A is replaced by the rhs (right-hand-side) of the production for A. For
example,

T / F + 1 - x => T * F / F + 1 - x
is a derivation since we used the production T := T * F.

Top-down parsing starts from the start symbol of the grammar S and applies derivations until the
entire input string is derived (ie, a sequence of terminals that matches the input tokens). For
example,

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 13


E => E + T
=> E + T * F
=> T + T * F
=> T + F * F
=> T + num * F
=> F + num * F
=> id + num * F
=> id + num * id

which matches the input sequence id(x) + num(2) * id(y). Top down parsing occasionally requires
backtracking. For example, suppose the we used the derivation E => E - T instead of the first
derivation. Then, later we would have to backtrack because the derived symbols will not match the
input tokens. This is true for all nonterminals that have more than one production since it indicates
that there is a choice of which production to use. We will learn how to construct parsers for many
types of CFGs that never backtrack. These parsers are based on a method called predictive
parsing. One issue to consider is which nonterminal to replace when there is a choice. For
example, in T + F * F we have 3 choices: we can use a derivation for T, for the first F, or for the
second F. When we always replace the leftmost nonterminal, it is called leftmost derivation.

In contrast to top-down parsing, bottom-up parsing starts from the input string and uses
derivations in the opposite directions (ie, by replacing the rhs sequence X1X2...Xn of a production A
: : = X1X2...Xn with the nonterminal A. It stops when it derives the start symbol. For example,

id(x) + num(2) * id(y)


=> id(x) + num(2) * F
=> id(x) + F * F
=> id(x) + T * F
=> id(x) + T
=> F + T
=> T + T
=> E + T
=> E

The parse tree of an input sequence according to a CFG is the tree of derivations. For example if
we used a production

A :: = X1X2...Xn (in either top-down or bottom-up parsing) then we construct a tree with node A
and children X1X2...Xn. For example, the parse tree of id(x) + num(2) * id(y) is:
E
/ | \
E + T
| / | \
T T * F
| | |
F F id
| |
id num
So a parse tree has non-terminals for internal nodes and terminals for leaves. As another example,
consider the following grammar:
S ::= ( L ) | a
L ::= L , S | S

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 14


Under this grammar, the parse tree of the sentence (a,((a, a), a)) is:
S
/ | \
( L )
/|\
L , S
| /|\
S ( L )
| /|\
a L , S
| |
S a
/ | \
( L )
/|\
L , S
| |
S a
|
a

Consider now the following grammar G2:

E ::= T + E
|T-E
|T
T ::= F * T
|F/T
|F
F ::= num
| id
This is similar to our original grammar, but it is right associative when the leftmost derivation rules
is used. That is, x-y-z is equivalent to x-(y-z) under G2, as we can see from its parse tree.

Consider now the following grammar G3:

E ::= E + E
|E-E
|E*E
|E/E
| num
| id

Is this grammar equivalent to our original grammar G1? Well, it recognizes the same language,
but it constructs the wrong parse trees. For example, the x+y*z is interpreted as (x+y)*z by this
grammar (if we use leftmost derivations) and as x+(y*z) by G1 or G2. That is, both G1 and G2
grammar handle the operator precedence correctly (since * has higher precedence than +), while
the G3 grammar does not.

In general, to write a grammar that handles precedence properly, we can start with a grammar
that does not handle precedence at all, such as our last grammar G3, and then we can refine it by
creating more nonterminals, one for each group of operators that have the same precedence. For
example, suppose we want to parse an expression E and we have 4 groups of operators: {not},
{*,/}, { + , - }, and {and, or}, in this order of precedence. Then we create 4 new nonterminals:
N, T, F, and B and we split the derivations for E into 5 groups of derivations (the same way we
split the rules for E in the last grammar into 3 groups in the first grammar).

A grammar is ambiguous if it has more than one parse tree for the same input sequence
depending which derivations are applied each time. For example, the grammar G3 is ambiguous

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 15


since it has two parse trees for x-y-z (one parses x-y first, while the other parses y-z first). Of
course, the first one is the right interpretation since - is left associative. Fortunately, if we always
apply the leftmost derivation rule, we will never derive the second parse tree. So in this case the
leftmost derivation rule removes the ambiguity.

3.2 Predictive Parsing

The goal of predictive parsing is to construct a top-down parser that never backtracks. To do so,
we must transform a grammar in two ways:

1. eliminate left recursion, and


2. perform left factoring.

These rules eliminate most common causes for backtracking although they do not guarantee a
completely backtrack-free parsing (called LL(1) as we will see later).

Consider this grammar:

A ::= A a
|b
It recognizes the regular expression ba*. The problem is that if we use the first production for top-
down derivation, we will fall into an infinite derivation chain. This is called left recursion. But how
else can you express ba*? Here is an alternative way:
A ::= b A'
A' ::= a A'
|
where the third production is an empty production (ie, it is A' ::= ). That is, A' parses the RE a*.
Even though this CFG is recursive, it is not left recursive. In general, for each nonterminal X, we
partition the productions for X into two groups: one that contains the left recursive productions,
and the other with the rest. Suppose that the first group is:
X ::= X a1
...
X ::= X an
while the second group is:
X ::= b1
...
X ::= bm
where a, b are symbol sequences. Then we eliminate the left recursion by rewriting these rules
into:
X ::= b1 X'
...
X ::= bm X'
X' ::= a1 X'
...
X' ::= an X'
X' ::=
For example, the CFG G1 is transformed into:
E ::= T E'
E' ::= + T E'
| - T E'
|
T ::= F T'
T' ::= * F T'
| / F T'
|
F ::= num
| id

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 16


Suppose now that we have a number of productions for X that have a common prefix in their rhs
(but without any left recursion):

X ::= a b1
...
X ::= a bn
We factor out the common prefix as follows:
X ::= a X'
X' ::= b1
...
X' ::= bn
This is called left factoring and it helps predict which rule to use without backtracking. For
example, the rule from our right associative grammar G2:
E ::= T + E
|T-E
|T
is translated into:
E ::= T E'
E' ::= + E
|-E
|

As another example, let L be the language of all regular expressions over the alphabet = {a, b}.
That is, L = {`` ",``a",``b",``a*",``b*",``a| b",``(a| b)",...}. For example, the string ``a(a|
b)*| b*" is a member of L. There is no RE that captures the syntax of all REs. Consider for
example the RE (( ... (a) ... )), which is equivalent to the language (na)n for all n. This represents a
valid RE but there is no RE that can capture its syntax. A context-free grammar that recognizes L
is:

R::=RR
| R ``|" R
| R*
| (R)
| a
| b
| `` "
after elimination of left recursion, this grammar becomes:
R : : = ( R ) R'
| a R'
| b R'
| `` " R'
R' : : = R R'
| ``|" R R'
| * R'
|

3.2.1 Recursive Descent Parsing

Consider the transformed CFG G1 again:

E ::= T E'
E' ::= + T E' | - T E' | T ::= F T'
T' ::= * F T' | / F T' | F ::= num | id

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 17


Here is a Java program that parses this grammar:
static void E () { T(); Eprime(); }
static void Eprime () {
if (current_token == PLUS)
{ read_next_token(); T(); Eprime(); }
else if (current_token == MINUS)
{ read_next_token(); T(); Eprime(); };
}
static void T () { F(); Tprime(); }
static void Tprime() {
if (current_token == TIMES)
{ read_next_token(); F(); Tprime(); }
else if (current_token == DIV)
{ read_next_token(); F(); Tprime(); };
}
static void F () {
if (current_token == NUM || current_token == ID)
read_next_token();
else error();
}

In general, for each nonterminal we write one procedure; For each nonterminal in the rhs of a rule,
we call the nonterminal's procedure; For each terminal, we compare the current token with the
expected terminal. If there are multiple productions for a nonterminal, we use an if-then-else
statement to choose which rule to apply. If there was a left recursion in a production, we would
have had an infinite recursion.

3.2.2 Predictive Parsing Using Tables

Predictive parsing can also be accomplished using a predictive parsing table and a stack. It is
sometimes called non-recursive predictive parsing. The idea is that we construct a table M[X,
token] which indicates which production to use if the top of the stack is a nonterminal X and the
current token is equal to token; in that case we pop X from the stack and we push all the rhs
symbols of the production M[X, token] in reverse order. We use a special symbol $ to denote the
end of file. Let S be the start symbol. Here is the parsing algorithm:

push(S);
read_next_token();
repeat
X = pop();
if (X is a terminal or '$')
if (X == current_token)
read_next_token();
else error();
else if (M[X,current_token] == "X ::= Y1 Y2 ... Yk")
{ push(Yk);
...
push(Y1);
}
else error();
until X == '$';

Now the question is how to construct the parsing table. We need first to derive the FIRST[a] for
some symbol sequence a and the FOLLOW[X] for some nonterminal X. In few words, FIRST[a] is
the set of terminals t that result after a number of derivations on a (ie, a = > ... = > tb for some
b). For example, FIRST[3 + E] = {3} since 3 is the first terminal. To find FIRST[E + T], we need to
apply one or more derivations to E until we get a terminal at the beginning. If E can be reduced to
the empty sequence, then the FIRST[E + T] must also contain the FIRST[+ T] = { + }. The
FOLLOW[X] is the set of all terminals that follow X in any legal derivation. To find the FOLLOW[X],

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 18


we need find all productions Z : : = aXb in which X appears at the rhs. Then the FIRST[b] must be
part of the FOLLOW[X]. If b is empty, then the FOLLOW[Z] must be part of the FOLLOW[X].

Consider our CFG G1:

1) E ::= T E' $
2) E' ::= + T E'
3) | - T E'
4) |
5) T ::= F T'
6) T' ::= * F T'
7) | / F T'
8) |
9) F ::= num
10) | id
FIRST[F] is of course {num,id}. This means that FIRST[T]=FIRST[F]={num,id}. In addition,
FIRST[E]=FIRST[T]={num,id}. Similarly, FIRST[T'] is {*,/} and FIRST[E'] is {+,-}.

The FOLLOW of E is {$} since there is no production that has E at the rhs. For E', rules 1, 2, and 3
have E' at the rhs. This means that the FOLLOW[E'] must contain both the FOLLOW[E] and the
FOLLOW[E']. The first one is {$} while the latter is ignored since we are trying to find E'. Similarly,
to find FOLLOW[T], we find the rules that have T at the rhs: rules 1, 2, and 3. Then FOLLOW[T]
must include FIRST[E'] and, since E' can be reduced to the empty sequence, it must include
FOLLOW[E'] too (ie, {$}). That is, FOLLOW[T]={+,-,$}. Similarly, FOLLOW[T']=FOLLOW[T]={+,-
,$} from rule 5. The FOLLOW[F] is equal to FIRST[T']={*,/} plus FOLLOW[T'] and plus FOLLOW[T]
from rules 5, 6, and 7, since T' can be reduced to the empty sequence.

To summarize, we have:

FIRST FOLLOW

E {num,id} {$}

E' {+,-} {$}

T {num,id} {+,-,$}

T' {*,/} {+,-,$}

F {num,id} {+,-,*,/,$}

Now, given the above table, we can easily construct the parsing table. For each t FIRST[a], add
X : : = a to M[X, t]. If a can be reduced to the empty sequence, then for each t FOLLOW[X], add
X : : = a to M[X, t].

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 19


For example, the parsing table of the grammar G1 is:

num id + - * / $

E 1 1

E' 2 3 4

T 5 5

T' 8 8 6 7 8

F 9 10

where the numbers are production numbers. For example, consider the eighth production T' : : =
. Since FOLLOW[T']={+,-,$}, we add 8 to M[T',+], M[T',-], M[T',$].

A grammar is called LL(1) if each element of the parsing table of the grammar has at most one
production element. (The first L in LL(1) means that we read the input from left to right, the
second L means that it uses left-most derivations only, and the number 1 means that we need to
look one token only ahead from the input.) Thus G1 is LL(1). If we have multiple entries in M, the
grammar is not LL(1).

We will parse now the string x-2*y$ using the above parse table:

Stack current_token Rule


---------------------------------------------------------------
E x M[E,id] = 1 (using E ::= T E' $)
$ E' T x M[T,id] = 5 (using T ::= F T')
$ E' T' F x M[F,id] = 10 (using F ::= id)
$ E' T' id x read_next_token
$ E' T' - M[T',-] = 8 (using T' ::= )
$ E' - M[E',-] = 3 (using E' ::= - T E')
$ E' T - - read_next_token
$ E' T 2 M[T,num] = 5 (using T ::= F T')
$ E' T' F 2 M[F,num] = 9 (using F ::= num)
$ E' T' num 2 read_next_token
$ E' T' * M[T',*] = 6 (using T' ::= * F T')
$ E' T' F * * read_next_token
$ E' T' F y M[F,id] = 10 (using F ::= id)
$ E' T' id y read_next_token
$ E' T' $ M[T',$] = 8 (using T' ::= )
$ E' $ M[E',$] = 4 (using E' ::= )
$ $ stop (accept)

As another example, consider the following grammar:

G ::= S $
S ::= ( L )
|a
L ::= L , S
|S

After left recursion elimination, it becomes

0) G := S $
1) S ::= ( L )
2) S ::= a
3) L ::= S L'

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 20


4) L' ::= , S L'
5) L' ::=

The first/follow tables are:

FIRST FOLLOW

G (a

S (a ,)$

L (a )

L' , )

which are used to create the parsing table:

( ) a , $

G 0 0

S 1 2

L 3 3

L' 5 4

3.3 Bottom-up Parsing

The basic idea of a bottom-up parser is that we use grammar productions in the opposite way
(from right to left). Like for predictive parsing with tables, here too we use a stack to push
symbols. If the first few symbols at the top of the stack match the rhs of some rule, then we pop
out these symbols from the stack and we push the lhs (left-hand-side) of the rule. This is called a
reduction. For example, if the stack is x * E + E (where x is the bottom of stack) and there is a
rule E ::= E + E, then we pop out E + E from the stack and we push E; ie, the stack becomes x *
E. The sequence E + E in the stack is called a handle. But suppose that there is another rule S ::=
E, then E is also a handle in the stack. Which one to choose? Also what happens if there is no
handle? The latter question is easy to answer: we push one more terminal in the stack from the
input stream and check again for a handle. This is called shifting. So another name for bottom-up
parsers is shift-reduce parsers. There two actions only:

1. shift the current input token in the stack and read the next token, and
2. reduce by some production rule.

Consequently the problem is to recognize when to shift and when to reduce each time, and, if we
reduce, by which rule. Thus we need a recognizer for handles so that by scanning the stack we can
decide the proper action. The recognizer is actually a finite state machine exactly the same we
used for REs. But here the language symbols include both terminals and nonterminal (so state
transitions can be for any symbol) and the final states indicate either reduction by some rule or a
final acceptance (success).

A DFA though can only be used if we always have one choice for each symbol. But this is not the
case here, as it was apparent from the previous example: there is an ambiguity in recognizing
handles in the stack. In the previous example, the handle can either be E + E or E. This ambiguity
will hopefully be resolved later when we read more tokens. This implies that we have multiple
choices and each choice denotes a valid potential for reduction. So instead of a DFA we must use a
NFA, which in turn can be mapped into a DFA as we learned in Section 2.3. These two steps

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 21


(extracting the NFA and map it to DFA) are done in one step using item sets (described below).

3.3.1 Bottom-up Parsing

Recall the original CFG G1:

0) S :: = E $
1) E ::= E + T
2) |E-T
3) |T
4) T ::= T * F
5) |T/F
6) |F
7) F ::= num
8) | id
Here is a trace of the bottom-up parsing of the input x-2*y$:
Stack rest-of-the-input Action
---------------------------------------------------------------
1) id - num * id $ shift
2) id - num * id $ reduce by rule 8
3) F - num * id $ reduce by rule 6
4) T - num * id $ reduce by rule 3
5) E - num * id $ shift
6) E - num * id $ shift
7) E - num * id $ reduce by rule 7
8) E - F * id $ reduce by rule 6
9) E - T * id $ shift
10) E - T * id $ shift
11) E - T * id $ reduce by rule 8
12) E - T * F $ reduce by rule 4
13) E - T $ reduce by rule 2
14) E $ shift
15) S accept (reduce by rule 0)
We start with an empty stack and we finish when the stack contains the non-terminal S only.
Every time we shift, we push the current token into the stack and read the next token from the
input sequence. When we reduce by a rule, the top symbols of the stack (the handle) must match
the rhs of the rule exactly. Then we replace these top symbols with the lhs of the rule (a non-
terminal). For example, in the line 12 above, we reduce by rule 4 (T ::= T * F). Thus we pop the
symbols F, *, and T (in that order) and we push T. At each instance, the stack (from bottom to
top) concatenated with the rest of the input (the unread input) forms a valid bottom-up derivation
from the input sequence. That is, the derivation sequence here is:
1) id - num * id $
3) => F - num * id $
4) => T - num * id $
5) => E - num * id $
8) => E - F * id $
9) => E - T * id $
12) => E - T * F $
13) => E - T $
14) => E $
15) => S
The purpose of the above example is to understand how bottom-up parsing works. It involves lots
of guessing. We will see that we don't actually push symbols in the stack. Rather, we push states
that represent possibly more than one potentials for rule reductions.

As we learned in earlier sections, a DFA can be represented by transition tables. In this case we
use two tables: ACTION and GOTO. ACTION is used for recognizing which action to perform and, if
it is shifting, which state to go next. GOTO indicates which state to go after a reduction by a rule
for a nonterminal symbol. We will first learn how to use the tables for parsing and then how to

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 22


construct these tables.

3.3.2 Shift-Reduce Parsing Using the ACTION/GOTO Tables

Consider the following grammar:

0) S ::= R $
1) R ::= R b
2) R ::= a
which parses the R.E. ab*$.

The DFA that recognizes the handles for this grammar is: (it will be explained later how it is
constructed)

where 'r2' for example means reduce by rule 2 (ie, by R :: = a) and 'a' means accept. The
transition from 0 to 3 is done when the current state is 0 and the current input token is 'a'. If we
are in state 0 and have completed a reduction by some rule for R (either rule 1 or 2), then we
jump to state 1.

The ACTION and GOTO tables that correspond to this DFA are:

state action goto


a b $ S R
0 s3 1
1 s4 s2
2 a a a
3 r2 r2 r2
4 r3 r3 r3

where for example s3 means shift a token into the stack and go to state 3. That is, transitions over
terminals become shifts in the ACTION table while transitions over non-terminals are used in the
GOTO table.

Here is the shift-reduce parser:

push(0);
read_next_token();
for(;;)
{ s = top(); /* current state is taken from top of stack */
if (ACTION[s,current_token] == 'si') /* shift and go to state i */
{ push(i);
read_next_token();
}

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 23


else if (ACTION[s,current_token] == 'ri')
/* reduce by rule i: X ::= A1...An */
{ perform pop() n times;
s = top(); /* restore state before reduction from top of stack */
push(GOTO[s,X]); /* state after reduction */
}
else if (ACTION[s,current_token] == 'a')
success!!
else error();
}
Note that the stack contains state numbers only, not symbols.

For example, for the input abb$, we have:

Stack rest-of-input Action


----------------------------------------------------------------------------
0 abb$ s3
03 bb$ r2 (pop(), push GOTO[0,R] since R ::= a)
01 bb$ s4
014 b$ r1 (pop(), pop(), push GOTO[0,R] since R ::= R b)
01 b$ s4
014 $ r1 (pop(), pop(), push GOTO[0,R] since R ::= R b)
01 $ s2
012 accept

3.3.3 Table Construction

Now the only thing that remains to do is, given a CFG, to construct the finite automaton (DFA) that
recognizes handles. After that, constructing the ACTION and GOTO tables will be straightforward.

The states of the finite state machine correspond to item sets. An item (or configuration) is a
production with a dot (.) at the rhs that indicates how far we have progressed using this rule to
parse the input. For example, the item E ::= E + . E indicates that we are using the rule E ::= E +
E and that, using this rule, we have parsed E, we have seen a token +, and we are ready to parse
another E. Now, why do we need a set (an item set) for each state in the state machine? Because
many production rules may be applicable at this point; later when we will scan more input tokens
we will be able tell exactly which production to use. This is the time when we are ready to reduce
by the chosen production.

For example, say that we are in a state that corresponds to the item set with the following items:

S ::= id . := E
S ::= id . : S
This state indicates that we have already parsed an id from the input but we have 2 possibilities: if
the next token is := we will use the first rule and if it is : we will use the second.

Now we are ready to construct our automaton. Since we do not want to work with NFAs, we build a
DFA directly. So it is important to consider closures (like we did when we transformed NFAs to
DFAs). The closure of an item X ::= a . t b (ie, the dot appears before a terminal t) is the singleton
set that contains the item X ::= a . t b only. The closure of an item X ::= a . Y b (ie, the dot
appears before a nonterminal Y) is the set consisting of the item itself, plus all productions for Y
with the dot at the left of the rhs, plus the closures of these items. For example, the closure of the
item E ::= E + . T is the set:

E ::= E+.T
T ::= .T*F
T ::= .T/F
T ::= .F

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 24


F ::= . num
F ::= . id

The initial state of the DFA (state 0) is the closure of the item S ::= . a $, where S ::= a $ is the
first rule. In simple words, if there is an item X ::= a . s b in an item set, where s is a symbol
(terminal or nonterminal), we have a transition labelled by s to an item set that contains X ::= a s
. b. But it's a little bit more complex than that:

1. If we have more than one item with a dot before the same symbol s, say X ::= a . s b and
Y ::= c . s d, then the new item set contains both X ::= a s . b and Y ::= c s . d.
2. We need to get the closure of the new item set.
3. We have to check if this item set has been appeared before so that we don't create it again.

For example, our previous grammar which parses the R.E. ab*$:

0) S ::= R $
1) R ::= R b
2) R ::= a
has the following item sets:

which forms the following DFA:

We can understand now the R transition: If we read an entire R term (that is, after we reduce by a
rule that parses R), and the previous state before the reduction was 0, we jump to state 1.

As another example, the CFG:

1) S ::= E $
2) E ::= E + T
3) |T
4) T ::= id
5) |(E)
has the following item sets:
I0: S ::= . E $ I4: E ::= E + T .
E ::= . E + T
E ::= . T I5: T ::= id .

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 25


T ::= . id
T ::= . ( E ) I6: T ::= ( . E )
E ::= . E + T
I1: S ::= E . $ E ::= . T
E ::= E . + T T ::= . id
T ::= . ( E )
I2: S ::= E $ .
I7: T ::= ( E . )
I3: E ::= E + . T E ::= E . + T
T ::= . id
T ::= . ( E ) I8: T ::= ( E ) .

I9: E ::= T .
that correspond to the DFA:

Explanation: The initial state I0 is the closure of S ::= . E $. The two items S ::= . E $ and E ::= .
E + T in I0 must have a transition by E since the dot appears before E. So we have a new item set
I1 and a transition from I0 to I1 by E. The I1 item set must contain the closure of the items S ::=
. E $ and E ::= . E + T with the dot moved one place right. Since the dot in I1 appears before
terminals ($ and +), the closure is the items themselves. Similarly, we have a transition from I0 to
I9 by T, to I5 by id, to I6 by '(', etc, and we do the same thing for all item sets.

Now if we have an item set with only one item S ::= E ., where S is the start symbol, then this
state is the accepting state (state I2 in the example). If we have an item set with only one item X
::= a . (where the dot appears at the end of the rhs), then this state corresponds to a reduction by
the production X ::= a. If we have a transition by a terminal symbol (such as from I0 to I5 by id),
then this corresponds to a shifting.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 26


The ACTION and GOTO tables that correspond to this DFA are:

state action goto

id ( ) + $ S E T

0 s5 s6 1 9

1 s3 s2

2 a a a a a

3 s5 s6 4

4 r2 r2 r2 r2 r2

5 r4 r4 r4 r4 r4

6 s5 s6 7 9

7 s8 s3

8 r5 r5 r5 r5 r5

9 r3 r3 r3 r3 r3

As another example, consider the following augmented grammar:

0) S' ::= S $
1) S ::= B B
2) B ::= a B
3) B ::= c

The state diagram is:

The ACTION and GOTO parsing tables are:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 27


state action goto

a c $ S' S B

0 s5 s7 1 3

1 s2

2 a a a

3 s5 s7 4

4 r1 r1 r1

5 s5 s7 6

6 r2 r2 r2

7 r3 r3 r3

As yet another example, the grammar:

S ::= E $
E ::= ( L )
E ::= ( )
E ::= id
L ::= L , E
L ::= E
has the following state diagram:

If we have an item set with more than one items with a dot at the end of their rhs, then this is an
error, called a reduce-reduce conflict, since we can not choose which rule to use to reduce. This is
a very important error and it should never happen. Another conflict is a shift-reduce conflict where
we have one reduction and one or more shifts at the same item set. For example, when we find b
in a+b+c, do we reduce a+b or do we shift the plus token and reduce b+c later? This type of
ambiguities is usually resolved by assigning the proper precedences to operators (described later).
The shift-reduce conflict is not as severe as the reduce-reduce conflict: a parser generator selects
reduction against shifting but we may get a wrong behavior. If the grammar has no reduce-reduce
and no shift-reduce conflicts, it is LR(0) (ie. we read left-to-right, we use right-most derivations,
and we don't look ahead any tokens).

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 28


3.3.4 SLR(1), LR(1), and LALR(1) Grammars

Here is an example of a grammar that is not LR(0):

1) S ::= E $
2) E ::= E + T
3) |T
4) T ::= T * F
5) |F
6) F ::= id
7) |(E)

Let's focus on two item sets only:

I0: S ::= . E $ I1: E ::= T .


E ::= . E + T T ::= T . * F
E ::= . T
T ::= . T * F
T ::= . F
F ::= . id
F ::= . ( E )

State I1 has a shift-reduce conflict. Another example is:

S ::= X
X ::= Y
| id
Y ::= id
which includes the following two item sets:
I0: S ::= . X $
X ::= . Y I1: X ::= id .
X ::= . id Y ::= id .
Y ::= . id

State I1 has a reduce-reduce conflict.

Can we find an easy fix for the reduce-reduce and the shift-reduce conflicts? Consider the state I1
of the first example above. The FOLLOW of E is {$,+,)}. We can see that * is not in the
FOLLOW[E], which means that if we could see the next token (called the lookahead token) and this
token is *, then we can use the item T ::= T . * F to do a shift; otherwise, if the lookahead is one
of {$,+,)}, we reduce by E ::= T. The same trick can be used in the case of a reduce-reduce
conflict. For example, if we have a state with the items A ::= a . and B ::= b ., then if FOLLOW[A]
doesn't overlap with FOLLOW[B], then we can deduce which production to reduce by inspecting the
lookahead token. This grammar (where we can look one token ahead) is called SLR(1) and is more
powerful than LR(0).

The previous trick is not always possible. Consider the grammar:

S ::= E $
E ::= L = R
|R
L ::= * R
| id
R ::= L
for C-style variable assignments. Consider the two states:
I0: S ::= . E $
E ::= . L = R I1: E ::= L . = R
E ::= . R R ::= L .

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 29


L ::= . * R
L ::= . id
R ::= . L
we have a shift-reduce conflict in I1. The FOLLOW of R is the union of the FOLLOW of E and the
FOLLOW of L, ie, it is {$,=}. In this case, = is a member of the FOLLOW of R, so we can't decide
shift or reduce using just one lookahead.

An even more powerful grammar is LR(1), described below. This grammar is not used in practice
because of the large number of states it generates. A simplified version of this grammar, called
LALR(1), has the same number of states as LR(0) but it is far more powerful than LR(0) (but less
powerful than LR(1)). It is the most important grammar from all grammars we learned so far.
CUP, Bison, and Yacc recognize LALR(1) grammars.

Both LR(1) and LALR(1) check one lookahead token (they read one token ahead from the input
stream - in addition to the current token). An item used in LR(1) and LALR(1) is like an LR(0) item
but with the addition of a set of expected lookaheads which indicate what lookahead tokens would
make us perform a reduction when we are ready to reduce using this production rule. The
expected lookahead symbols for a rule X ::= a are always a subset or equal to FOLLOW[X]. The
idea is that an item in an itemset represents a potential for a reduction using the rule associated
with the item. But each itemset (ie. state) can be reached after a number of transitions in the
state diagram, which means that each itemset has an implicit context, which, in turn, implies that
there are only few terminals permitted to appear in the input stream after reducing by this rule. In
SLR(1), we made the assumption that the followup tokens after the reduction by X ::= a are
exactly equal to FOLLOW[X]. But this is too conservative and may not help us resolve the conflicts.
So the idea is to restrict this set of followup tokens by making a more careful analysis by taking
into account the context in which the item appears. This will reduce the possibility of overlappings
in sift/reduce or reduce/reduce conflict states. For example,

L ::= * . R, =$
indicates that we have the item L ::= * . R and that we have parsed * and will reduce by L ::= * R
only when we parse R and the next lookahead token is either = or $ (end of file). It is very
important to note that the FOLLOW of L (equal to {$,=}) is always a superset or equal to the
expected lookaheads. The point of propagating expected lookaheads to the items is that we want
to restrict the FOLLOW symbols so that only the relevant FOLLOW symbols would affect our
decision when to shift or reduce in the case of a shift-reduce or reduce-reduce conflict. For
example, if we have a state with two items A ::= a ., s1 and B ::= b ., s2, where s1 and s2 are
sets of terminals, then if s1 and s2 are not overlapping, this is not a reduce-reduce error any
more, since we can decide by inspecting the lookahead token.

So, when we construct the item sets, we also propagate the expected lookaheads. When we have
a transition from A ::= a . s b by a symbol s, we just propagate the expected lookaheads. The
tricky part is when we construct the closures of the items. Recall that when we have an item A ::=
a . B b, where B is a nonterminal, then we add all rules B ::= . c in the item set. If A ::= a . B b
has an expected lookahead t, then B ::= . c has all the elements of FIRST[bt] as expected
lookaheads.

For example, consider the previous grammar:

S ::= E $
E ::= L = R
|R
L ::= * R
| id
R ::= L

Two of the LR(1) item sets are:

I0: S ::= . E $ ?

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 30


E ::= . L = R $ I1: E ::= L . = R $
E ::= . R $ R ::= L . $
L ::= . * R =$
L ::= . id =$
R ::= . L $

We always start with expected lookahead ? for the rule S ::= E $, which basically indicates that we
don't care what is after end-of-file. The closure of L will contain both = and $ for expected
lookaheads because in E ::= . L = R the first symbol after L is =, and in R ::= . L (the closure of E
::= . R) we use the $ terminal for expected lookahead propagated from E ::= . R since there is no
symbol after L. We can see that there is no shift reduce error in I1: if the lookahead token is $ we
reduce, otherwise we shift (for =).

In LR(1) parsing, an item A ::= a, s1 is different from A ::= a, s2 if s1 is different from s2. This
results to a large number of states since the combinations of expected lookahead symbols can be
very large. To reduce the number of states, when we have two items like those two, instead of
creating two states (one for each item), we combine the two states into one by creating an item A
:= a, s3, where s3 is the union of s1 and s2. Since we make the expected lookahead sets larger,
there is a danger that some conflicts will have worse chances to be resolved. But the number of
states we get is the same as that for LR(0). This grammar is called LALR(1).

There is an easier way to construct the LALR(1) item sets. Simply start by constructing the LR(0)
item sets. Then we add the expected lookaheads as follows: whenever we find a new lookahead
using the closure law given above we add it in the proper item; when we propagate lookaheads we
propagate all of them. Sometimes when we insert a new lookahead we need to do all the
lookahead propagations again for the new lookahead even in the case we have already constructed
the new items. So we may have to loop through the items many times until no new lookaheads are
generated. Sounds hard? Well that's why there are parser generators to do that automatically for
you. This is how CUP work.

3.3.5 Practical Considerations for LALR(1) Grammars

Most parsers nowdays are specified using LALR(1) grammars fed to a parser generator, such as
CUP. There are few tricks that we need to know to avoid reduce-reduce and shift-reduce conflicts.

When we learned about top-down predictive parsing, we were told that left recursion is bad. For
LALR(1) the opposite is true: left recursion is good, right recursion is bad. Consider this:

L ::= id , L
| id
which captures a list of ids separated by commas. If the FOLLOW of L (or to be more precise, the
expected lookaheads for L ::= id) contains the comma token, we are in big trouble. We can use
instead:
L ::= L , id
| id

Left recursion uses less stack than right recursion and it also produces left associative trees (which
is what we usually want).

Some shift-reduce conflicts are very difficult to eliminate. Consider the infamous if-then-else
conflict:

S ::= if E then S else S


| if E then S
| ...

Read Section 3.3 in the textbook to see how this can be eliminated.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 31


Most shift-reduce errors though are easy to remove by assigning precedence and associativity to
operators. Consider the grammar:

S ::= E $
E ::= E + E
|E*E
|(E)
| id
| num
and four of its LALR(1) states:
I0: S ::= . E $ ?
E ::= . E + E +*$ I1: S ::= E . $ ? I2: E ::= E * . E +*$
E ::= . E * E +*$ E ::= E . + E +*$ E ::= . E + E +*$
E ::= . ( E ) +*$ E ::= E . * E +*$ E ::= . E * E +*$
E ::= . id +*$ E ::= . ( E ) +*$
E ::= . num +*$ I3: E ::= E * E . +*$ E ::= . id +*$
E ::= E . + E +*$ E ::= . num +*$
E ::= E . * E +*$

Here we have a shift-reduce error. Consider the first two items in I3. If we have a*b+c and we
parsed a*b, do we reduce using E ::= E * E or do we shift more symbols? In the former case we
get a parse tree (a*b)+c; in the latter case we get a*(b+c). To resolve this conflict, we can specify
that * has higher precedence than +. The precedence of a grammar production is equal to the
precedence of the rightmost token at the rhs of the production. For example, the precedence of
the production E ::= E * E is equal to the precedence of the operator *, the precedence of the
production E ::= ( E ) is equal to the precedence of the token ), and the precedence of the
production E ::= if E then E else E is equal to the precedence of the token else. The idea is that if
the lookahead has higher precedence than the production currently used, we shift. For example, if
we are parsing E + E using the production rule E ::= E + E and the lookahead is *, we shift *. If
the lookahead has the same precedence as that of the current production and is left associative,
we reduce, otherwise we shift. The above grammar is valid if we define the precedence and
associativity of all the operators. Thus, it is very important when you write a parser using CUP or
any other LALR(1) parser generator to specify associativities and precedences for most tokens
(especially for those used as operators). Note: you can explicitly define the precedence of a rule in
CUP using the %prec directive:

E ::= MINUS E %prec UMINUS


where UMINUS is a pseudo-token that has higher precedence than TIMES, MINUS etc, so that -1*2
is equal to (-1)*2, not to -(1*2).

Another thing we can do when specifying an LALR(1) grammar for a parser generator is error
recovery. All the entries in the ACTION and GOTO tables that have no content correspond to
syntax errors. The simplest thing to do in case of error is to report it and stop the parsing. But we
would like to continue parsing finding more errors. This is called error recovery. Consider the
grammar:

S ::= L = E ;
| { SL } ;
| error ;
SL ::= S ;
| SL S ;

The special token error indicates to the parser what to do in case of invalid syntax for S (an invalid
statement). In this case, it reads all the tokens from the input stream until it finds the first
semicolon. The way the parser handles this is to first push an error state in the stack. In case of an
error, the parser pops out elements from the stack until it finds an error state where it can
proceed. Then it discards tokens from the input until a restart is possible. Inserting error handling

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 32


productions in the proper places in a grammar to do good error recovery is considered very hard.

3.4 Case Study: The Calculator Parser

The file simple_calc.cup contains the CUP grammar for the calculator parser (without semantics
actions). Notice the section that specifies the precedence and associativity of the terminals
symbols:

precedence nonassoc ELSE;


precedence right OR;
precedence right AND;
precedence nonassoc NOT;
precedence left EQ, LT, GT, LE, GE, NE;
precedence left PLUS, MINUS;
precedence left TIMES, DIV;
It lists the terminals in order of precedence, from lower to higher. Thus, TIMES and DIV have the
highest precedence. For example, 1+3*4 is equivalent to 1+(3*4) since TIMES has higher
precedence than PLUS. In addition, the keywords left, right, and nonassoc indicate that the
operators have left, right, or no associativity at all, respectively. This means that 1+2+3 is
equivalent to (1+2)+3, while (x and y and z) is equivalent to (x and (y and z)). This list is very
important for helping CUP resolve shift-reduce conflicts. The reason that we set ELSE to the lowest
precendence is to resolve the infamous if-then-else conflict: It basically means that we always shift
in case of nested if-then-elses.

Another thing to notice is that, when there is a choice, left recursion is preferred from right
recursion, such as in:

expl ::= expl COMMA exp


| exp

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 33


Abstract Syntax

A grammar for a language specifies a recognizer for this language: if the input satisfies the
grammar rules, it is accepted, otherwise it is rejected. But we usually want to perform semantic
actions against some pieces of input recognized by the grammar. For example, if we are building a
compiler, we want to generate machine code. The semantic actions are specified as pieces of code
attached to production rules. For example, the CUP productions:

E ::= E:e1 + E:e2 {: RESULT = e1 + e2; :}


| E:e1 - E:e2 {: RESULT = e1 - e2; :}
| num:n {: RESULT = n; :}
;
contain pieces of Java code (enclosed by {: :}) to be executed at a particular point of time. Here,
each expression E is associated with an integer. The goal is to calculate the value of E stored in the
variable RESULT. For example, the first rule indicates that we are reading one expression E and
call its result e1, then we read a +, then we read another E and call its result e2, and then we are
executing the Java code {: RESULT = e1 + e2; :}. The code can appear at any point of the rhs of
a rule (even at the beginning of the rhs of the rule) and we may have more than one (or maybe
zero) pieces of code in a rule. The code is executed only when all the symbols at the left of the
code in the rhs of the rule have been processed.

It is very uncommon to build a full compiler by adding the appropriate actions to productions. It is
highly preferable to build the compiler in stages. So a parser usually builds an Abstract Syntax
Tree (AST) and then, at a later stage of the compiler, these ASTs are compiled into the target
code. There is a fine distinction between parse trees and ASTs. A parse tree has a leaf for each
terminal and an internal node for each nonterminal. For each production rule used, we create a
node whose name is the lhs of the rule and whose children are the symbols of the rhs of the rule.
An AST on the other hand is a compact data structure to represent the same syntax regardless of
the form of the production rules used in building this AST.

4.1 Building Abstract Syntax Trees in Java

When building ASTs, it's a good idea to define multiple classes to capture various families of
constructs. For example, we can have an Exp class to represent expressions, Stmt class to
represent statements, and Type class to represent types. Here is an example of Exp in Java:

abstract class Exp {


}
class IntegerExp extends Exp {
public int value;
public IntegerExp ( int n ) { value=n; }
}
class TrueExp extends Exp {
public TrueExp () {}
}
class FalseExp extends Exp {
public FalseExp () {}
}
class VariableExp extends Exp {
public String value;
public VariableExp ( String n ) { value=n; }
}
class BinaryExp extends Exp {
public String operator;
public Exp left;
public Exp right;

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 34


public BinaryExp ( String o, Exp l, Exp r ) { operator=o; left=l; right=r; }
}
class UnaryExp extends Exp {
public String operator;
public Exp operand;
public UnaryExp ( String o, Exp e ) { operator=o; operand=e; }
}
class ExpList {
public Exp head;
public ExpList next;
public ExpList ( Exp h, ExpList n ) { head=h; next=n; }
}
class CallExp extends Exp {
public String name;
public ExpList arguments;
public CallExp ( String nm, ExpList s ) { name=nm; arguments=s; }
}
class ProjectionExp extends Exp {
public Exp value;
public String attribute;
public ProjectionExp ( Exp v, String a ) { value=v; attribute=a; }
}
class RecordElements {
public String attribute;
public Exp value;
public RecordElements next;
public RecordElements ( String a, Exp v, RecordElements el )
{ attribute=a; value=v; next=el; }
}
class RecordExp extends Exp {
public RecordElements elements;
public RecordExp ( RecordElements el ) { elements=el; }
}
For example,
new BinaryExp("+",new BinaryExp("-",new VariableExp("x"),new IntegerExp(2)),
new IntegerExp(3))
constructs the AST for the input (x-2)+3.

4.2 Building Abstract Syntax Trees in C

The previous example of expression ASTs can be written as follows in C:

typedef struct Exp {


enum { int_exp, true_exp, false_exp, variable_exp,
binary_op, unary_op, function_call,
record_construction, projection } tag;
union { int integer;
string variable;
struct { string oper;
struct Exp* left;
struct Exp* right; } binary;
struct { string oper;
struct Exp* uexp; } unary;
struct { string name;
struct Exp_list* arguments; } call;
struct rec { string attribute;
struct Exp* value;
struct rec* next; } record;
struct { struct Exp* value;

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 35


string attribute; } project;
} op;
} ast;
where Exp_list is a list of ASTs:
typedef struct Exp_list {
ast* elem;
struct Exp_list* next;
} ast_list;
It's a good idea to define a constructor for every kind of expression to simplify the task of
constructing ASTs:
ast* make_binary_op ( string oper, ast* left, ast* right ) {
ast* e = (ast*) malloc(sizeof(ast));
e->tag = binary_op;
e->op.binary.oper = make_string(oper);
e->op.binary.left = left;
e->op.binary.right = right;
return e;
};
For example,
make_binary_op("+",make_binary_op("-",make_variable("x"),make_integer(2)),
make_integer(3))
constructs the AST for the input (x-2)+3.

Unfortunately, when constructing a compiler, we need to define many tree-like data structures to
capture ASTs for many different constructs, such as expressions, statements, declarations,
programs etc, as well as type structures, intermediate representation (IR) trees, etc. This would
require hundreds of recursive structs in C or classes in Java. An alternative method is to use just
one generic tree structure to capture all possible tree structures. This is exactly what we did for
our calculator example and is described in detail below.

4.3 Gen: A Java Package for Constructing and Manipulating Abstract Syntax Trees

The code for the calculator example is written in Gen. Gen is a Java preprocessor that adds
syntactic constructs to the Java language to make the task of handling Abstract Syntax Trees
(ASTs) easier. The class project will be developed using Gen.

Two classes are used by Gen, which are defined in Ast.java: the class Ast that captures an AST
(with subclasses Variable, Number, Real, Astring, and Node), and the class Arguments that
captures a list of ASTs. An Ast is a tree-like data structure, which is used for representing various
tree-like data structures used in compiler construction, including ASTs and Intermediate
Representation (IR) code.

abstract class Ast {


}
class Number extends Ast {
public long value;
public Number ( long n ) { value = n; }
}
class Real extends Ast {
public double value;
public Real ( double n ) { value = n; }
}
class Variable extends Ast {
public String value;
public Variable ( String s ) { value = s; }
}
class Astring extends Ast {
public String value;
public Astring ( String s ) { value = s; }

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 36


}
class Node extends Ast {
public String name;
public Arguments args;
public Node ( String n, Arguments a ) { tag = n; args = a; }
}
where the Arguments class represents a list of ASTs:
class Arguments {
public Ast head;
public Arguments tail;
public Arguments ( Ast h, Arguments t );
public final static Arguments nil;
public Arguments append ( Ast e );
}
See the file Ast.java for a complete definition.

For example, the Java expression

new Node("Binop",
Arguments.nil.append(new Variable("Plus"))
.append(new Variable("x"))
.append(new Node("Binop",
Arguments.nil.append(new Variable("Minus"))
.append(new Variable("y"))
.append(new Variable("z")))))
constructs the AST Binop(Plus,x,Binop(Minus,y,z)).

The nice thing about this approach is that we do not need to add a new class to define another
tree-like data structure. The disadvantage is that it's now easier to make mistakes when writing
programs to manipulate these tree structures. For example, we may pass a statement tree in a
procedure that handles expression trees and this will not be detected by the Java compiler.

To make the task of writing these tree constructions less tedious, Gen extends Java with the
syntactic form #< >. For example, #<Binop(Plus,x,Binop(Minus,y,z))> is equivalent to the above
Java expression. That is, the text within the brackets #< > is used by Gen to generate Java code,
which creates the tree-like form (an instance of the class Ast) that represents this text. Values of
the class Ast can be included into the form generated by the #< > brackets by ``escaping" them
with a backquote character (`). The operand of the escape operator (the backquote operator) is
expected to be an expression of type Ast that provides the value to ``fill in" the hole in the
bracketed text at that point (actually, an escaped string/int/double is also lifted to an Ast). For
example, in

Ast x = #<join(a,b,p)>;
Ast y = #<select(`x,q)>;
Ast z = #<project(`y,A)>;
y is set to #<select(join(a,b,p),q)> and z to #<project(select(join(a,b,p),q),A)>. There is also
bracketed syntax, #[ ], for constructing instances of Arguments.

The bracketed syntax has the following BNF:

bracketed ::= "#<" expr ">" an AST construction


| "#[" arg "," ... "," arg "]" an Arguments construction
expr ::= name the representation of a variable name
| integer the repr. of an integer
| real the repr. of a real number
| string the repr. of a string
| "`" name escaping to the value of \verb@name@
| "`(" code ")" escaping to the value of \verb@code@

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 37


| name "(" arg "," ... "," arg ")" the repr. of an AST node with zero or more children
| "`" name "(" arg "," ... "," arg ")" the repr. of an AST node with escaped name
| expr opr expr an AST node that represents a binary infix operation
| "`" name "[" expr "]" variable substitution (explained later)
arg ::= expr the repr. of an expression
| "..." name escaping to a list of ASTs bound to \verb@name@
| "...(" code ")" escaping to a list of ASTs returned by \verb@code@

where code is any Java code. The #< `(code) > embeds the value returned by the Java code code
of type Ast to the term representation inside the brackets.

For example, #<`f(6,...r,g("ab",`(k(x))),`y)> is equivalent to the following Java code:

new Node(f,
Arguments.nil.append(new Number(6))
.append(r)
.append(new Node("g",Arguments.nil.append(new Astring("ab"))
.append(k(x))))
.append(y)
If f="h", y=#<m(1,"a")>, and k(x) returns the value #<8>, then the above term is equivalent to
#<h(6,g("ab",8),m(1,"a"))>. The three dots (...) construct is used to indicate a list of children in
an AST node. Since this list is an instance of the class Arguments, the type of name in ...name is
also Arguments. For example, in
Arguments r = #[join(a,b,p),select(c,q)];
Ast z = #<project(...r)>;
z will be bound to #<project(join(a,b,p),select(c,q))>.

Gen provides a case statement syntax with patterns. Patterns match the Ast representations with
similar shape. Escape operators applied to variables inside these patterns represent variable
patterns, which ``bind" to corresponding subterms upon a successful match. This capability makes
it particularly easy to write functions that perform source-to-source transformations. A function
that simplifies arithmetic expressions can be expressed easily as:

Ast simplify ( Ast e ) {


#case e
| plus(`x,0) => return x;
| times(`x,1) => return x;
| times(`x,0) => return #<0>;
| _ => return e;
#end;
}
where the _ pattern matches any value. For example, simplify(#<times(z,1)>) returns #<z>,
since times(z,1) matches the second case pattern. The BNF of the case statement is:
case_stmt ::= "#case" code case ... case "#end"
case ::= "|" expr guard "=>" code
guard ::= ":" code an optional condition
|
expr ::= name exact match with a variable name
| integer exact match with an integer
| real exact match with a real number
| string exact match with a string
| "`" name match with the value of \verb@name@
| "`(" code ")" match with the value of \verb@code@
| name "(" arg "," ... "," arg ")" match with an AST node with zero or more children
| "`" name "(" arg "," ... "," arg ")" match with an AST node with escaped name
| expr opr expr an AST node that represents a binary infix operation
| "`" name "[" expr "]" second-order matching (explained later)
| "_" match any Ast
arg ::= expr match with an Ast

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 38


| "..." name match with a list of ASTs bound to \verb@name@
| "...(" code ")" match with a list of ASTs returned by \verb@code@
| "..." match the rest of the arguments

For example, the pattern `f(...r) matches any Ast Node: when it is matched with #<join(a,b,c)>,
it binds f to the string "join" and r to the Arguments #[a,b,c]. Another example is the following
function that adds the terms #<8> and #<9> as children to any Node e:

Ast add_arg ( Ast e ) {


#case e
| `f(...r) => return #<`f(8,9,...r)>;
| `x => return x;
#end;
}
As another example of a case statement in Gen, consider the following function, which switches
the inputs of a binary join found as a parameter to a Node e:
Ast switch_join_args ( Ast e ) {
#case e
| `f(...r,join(`x,`y),...s) => return #<`f(...r,join(`y,`x),...s)>;
| `x => return x;
#end;
}
The most powerful construct in Gen is second-order pattern matching, denoted by the special
syntax `f[expr]. When `f[expr] is matched against an Ast, e, it traverses the entire tree
representation of e (in preorder) until it finds a tree node that matches the pattern expr. It fails
when it does not find a match. When it finds a match, it succeeds and binds the variables in the
pattern expr. Furthermore, it binds the variable f to a list of Ast (of class Arguments) that
represents the path from the root Ast to the Ast node that matched the pattern. This is best used
in conjuction with the bracketed expression `f[e], which uses the path bound in f to construct a
new Ast with expr replaced with e. For example, the Gen program
Ast n = new_name();
#case e
| `f[join(`x,`y)] => return #<let(`n,join(`x,`y),`f[`n])>;
#end;
extracts the first term that matches a join from the term e and it pulls the term out in a let-
binding.

Another syntactic construct in Gen is a for-loop that iterates over Arguments:

"#for" name "in" code "do" code "#end"


For example,
#for v in #[a,b,c] do
System.out.println(v);
#end;

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 39


Semantic Actions

Let's consider now how actions are evaluated by different parsers. In recursive descent parsers,
actions are pieces of code embedded in the recursive procedures. For the following grammar:

E ::= T E'
E' ::= + T E'
| - T E'
|
T ::= num
we have the following recursive descent parser:
int E () { return Eprime(T()); };
int Eprime ( int left ) {
if (current_token=='+') {
read_next_token();
return Eprime(left + T());
} else if (current_token=='-') {
read_next_token();
return Eprime(left - T());
} else return left;
};
int T () {
if (current_token=='num') {
read_next_token();
return num_value;
} else error();
};
By passing T() as input to Eprime, we pass the left operand to Eprime.

Table-driven predictive parsers use the parse stack to push/pop actions (along with symbols) but
they use a separate semantic stack to execute the actions. In that case, the parsing algorithm
becomes:

push(S);
read_next_token();
repeat
X = pop();
if (X is a terminal or '$')
if (X == current_token)
read_next_token();
else error();
else if (X is an action)
perform the action;
else if (M[X,current_token] == "X ::= Y1 Y2 ... Yk")
{ push(Yk);
...
push(Y1);
}
else error();
until X == '$';

For example, suppose that pushV and popV are the functions to manipulate the semantic stack.
The following is the grammar of an interpreter that uses the semantic stack to perform additions
and subtractions:

E ::= T E' $ { print(popV()); }

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 40


E' ::= + T { pushV(popV() + popV()); } E'
| - T { pushV(-popV() + popV()); } E'
|
T ::= num { pushV(num); }
For example, for 1+5-2, we have the following sequence of actions:
pushV(1); pushV(5); pushV(popV()+popV()); pushV(3);
pushV(-popV()+popV()); print(popV());
Question: what would happen if we put the action of the second rule at the end of rhs?

In contrast to top-down parsers, bottom-up parsers can only perform an action after a reduction
(ie, after the entire rhs of a rule has been processed). Why? because at a particular instance of
time we may have a potential for multiple rules for reduction (this is the idea behind itemsets),
which means that we may be in the middle of many rules at a time, but later only one rule will
actually be used; so, we can't execute an action in the middle of a rule because we may have to
undo it later if the rule is not used for reduction. This means that we can only have rules of the
form

X ::= Y1 ... Yn { action }


where the action is always at the end of the rule. This action is evaluated after the rule X ::= Y1 ...
Yn is reduced. To evaluate actions, in addition to state numbers, the parser pushes values into the
parse stack: Both terminals and non-terminals are associated with typed values, which in the CUP
parser generator are instances of the Object class (or of some subclass of the Object class). Since
the Java Object class is a superclass of all classes, it doesn't carry any additional information, but
the subclasses of Object, such as the class Integer, the class String, and the class Ast for ASTs,
do. The value associated with a terminal is in most cases an Object, except for an identifier which
is a String, for an integer which is an Integer, etc. The typical values associated with non-terminals
in a compiler are ASTs, lists of ASTs, etc. In CUP, you can retrieve the value of a symbol s at the
lhs of a rule by using the notation s:x, where @x@ is a variable name that hasn't appeared
elsewhere in this rule. The value of the non-terminal defined by a rule is called RESULT and should
always be assigned a value in the action. For example, if the non-terminal E is associated with an
integer value (of type Integer), then the following rule:
E ::= E:n PLUS E:m {: RESULT = n+m; :}
retrieves the value, n, of the left operand from the parse stack, retrieves the value, m, of the right
operand from the parse stack, and pushes the value of RESULT on the parse stack, which has been
set to n+m after the reduction of the rule. That is, the elements of the parser stack in CUP are
pairs of a state-number (integer) and an Object. So when the above rule is reduced, the three top
elements of the stack, which form the handle of the reduction, will contain three elements: the
state reached when we reduced the rule for E to get the left operand, the state for shifting over
PLUS, and the state reached when we reduced the rule for E to get the right operand (top of
stack). Along with these states, there are three Objects: one bound to n, one ignored (since the
terminal PLUS is associated with an empty Object, which is ignored), and one bound to m (top of
stack). When we reduce by the above rule, we use the GOTO table to find which state to push, we
pop the handle (three elements), and we push the pair of this state and the RESULT value on the
parse stack.

If we want build an AST in CUP, we need to associate each non-terminal symbol with an AST type.
For example, if we use the non-terminals exp and expl for expressions and list of expressions
respectively, we can define their types as follows:

non terminal Ast exp;


non terminal Arguments expl;
Then the production rules should have actions to build ASTs:
exp ::= exp:e1 PLUS exp:e2 {: RESULT = new Node(plus_exp,e1,e2); :}
| exp:e1 MINUS exp:e2 {: RESULT = new Node(minus_exp,e1,e2); :}
| id:nm LP expl:el RP {: RESULT = new Node(call_exp,el.reverse()
.cons(new Variable(nm))); :}
| INT:n {: RESULT = new Number(n.intValue()); :}
;
expl ::= expl:el COMMA exp:e {: RESULT = el.cons(e); :}

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 41


| exp:e {: RESULT = nil.cons(e); :}
;
That is, for integer addition, we build an AST node that corresponds to a binary operation (see the
AST in Section 4).

What if we want to put an action in the middle of the rhs of a rule in a bottom-up parser? In that
case we use a dummy nonterminal, called a marker. For example,

X ::= a { action } b
is equivalent to
X ::= M b
M ::= a { action }

This is done automatically by the CUP parser generator (ie, we can actually put actions in the
middle of a rhs of a rule and CUP will use the above trick to put it at the end of a rule). There is a
danger though that the resulting rules may introduce new shift/reduce or reduce/reduce conflicts.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 42


Semantic Analysis

6.1 Symbol Tables

After ASTs have been constructed, the compiler must check whether the input program is type-
correct. This is called type checking and is part of the semantic analysis. During type checking, a
compiler checks whether the use of names (such as variables, functions, type names) is consistent
with their definition in the program. For example, if a variable x has been defined to be of type int,
then x+1 is correct since it adds two integers while x[1] is wrong. When the type checker detects
an inconsistency, it reports an error (such as ``Error: an integer was expected"). Another example
of an inconsistency is calling a function with fewer or more parameters or passing parameters of
the wrong type.

Consequently, it is necessary to remember declarations so that we can detect inconsistencies and


misuses during type checking. This is the task of a symbol table. Note that a symbol table is a
compile-time data structure. It's not used during run time by statically typed languages. Formally,
a symbol table maps names into declarations (called attributes), such as mapping the variable
name x to its type int. More specifically, a symbol table stores:

• for each type name, its type definition (eg. for the C type declaration typedef int* mytype,
it maps the name mytype to a data structure that represents the type int*).
• for each variable name, its type. If the variable is an array, it also stores dimension
information. It may also store storage class, offset in activation record etc.
• for each constant name, its type and value.
• for each function and procedure, its formal parameter list and its output type. Each formal
parameter must have name, type, type of passing (by-reference or by-value), etc.

One convenient data structure for symbol tables is a hash table. One organization of a hash table
that resolves conflicts is chaining. The idea is that we have list elements of type:

class Symbol {
public String key;
public Object binding;
public Symbol next;
public Symbol ( String k, Object v, Symbol r ) { key=k; binding=v; next=r; }
}
to link key-binding mappings. Here a binding is any Object, but it can be more specific (eg, a Type
class to represent a type or a Declaration class, as we will see below). The hash table is a vector
Symbol[] of size SIZE, where SIZE is a prime number large enough to have good performance for
medium size programs (eg, SIZE=109). The hash function must map any key (ie. any string) into
a bucket (ie. into a number between 0 and SIZE-1). A typical hash function is, h(key) = num(key)
mod SIZE, where num converts a key to an integer and mod is the modulo operator. In the
beginning, every bucket is null. When we insert a new mapping (which is a pair of key-binding),
we calculate the bucket location by applying the hash function over the key, we insert the key-
binding pair into a Symbol object, and we insert the object at the beginning of the bucket list.
When we want to find the binding of a name, we calculate the bucket location using the hash
function, and we search the element list of the bucket from the beginning to its end until we find
the first element with the requested name.

Consider the following Java program:

1) {
2) int a;
3) {
4) int a;
5) a = 1;

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 43


6) };
7) a = 2;
8) };
The statement a = 1 refers to the second integer a, while the statement a = 2 refers to the first.
This is called a nested scope in programming languages. We need to modify the symbol table to
handle structures and we need to implement the following operations for a symbol table:

• insert ( String key, Object binding )


• Object lookup ( String key )
• begin_scope ()
• end_scope ()

We have already seen insert and lookup. When we have a new block (ie, when we encounter the
token {), we begin a new scope. When we exit a block (ie. when we encounter the token }) we
remove the scope (this is the end_scope). When we remove a scope, we remove all declarations
inside this scope. So basically, scopes behave like stacks. One way to implement these functions is
to use a stack of numbers (from 0 to SIZE) that refer to bucket numbers. When we begin a new
scope we push a special marker to the stack (eg, -1). When we insert a new declaration in the
hash table using insert, we also push the bucket number to the stack. When we end a scope, we
pop the stack until and including the first -1 marker. For each bucket number we pop out from the
stack, we remove the head of the binding list of the indicated bucket number. For example, for the
previous C program, we have the following sequence of commands for each line in the source
program (we assume that the hash key for a is 12):

1) push(-1)
2) insert the binding from a to int into the beginning of the list table[12]
push(12)
3) push(-1)
4) insert the binding from a to int into the beginning of the list table[12]
push(12)
6) pop()
remove the head of table[12]
pop()
7) pop()
remove the head of table[12]
pop()
Recall that when we search for a declaration using lookup, we search the bucket list from the
beginning to the end, so that if we have multiple declarations with the same name, the declaration
in the innermost scope overrides the declaration in the outer scope.

The textbook makes an improvement to the above data structure for symbol tables by storing all
keys (strings) into another data structure and by using pointers instead of strings for keys in the
hash table. This new data structure implements a set of strings (ie. no string appears more than
once). This data structure too can be implemented using a hash table. The symbol table itself uses
the physical address of a string in memory as the hash key to locate the bucket of the binding.
Also the key component of element is a pointer to the string. The idea is that not only we save
space, since we store a name once regardless of the number of its occurrences in a program, but
we can also calculate the bucket location very fast.

6.2 Types and Type Checking

A typechecker is a function that maps an AST that represents an expression into its type. For
example, if variable x is an integer, it will map the AST that represents the expression x+1 into the
data structure that represents the type int. If there is a type error in the expression, such as in
x>"a", then it displays an error message (a type error). So before we describe the typechecker, we
need to define the data structures for types. Suppose that we have five kinds of types in the
language: integers, booleans, records, arrays, and named types (ie. type names that have been

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 44


defined earlier by some typedef). Then one possible data structure for types is:

abstract class Type {


}
class IntegerType extends Type {
public IntegerType () {}
}
class BooleanType extends Type {
public BooleanType () {}
}
class NamedType extends Type {
public String name;
public NamedType ( String n ) { value=n; }
}
class ArrayType extends Type {
public Type element;
public ArrayType ( Type et ) { element=et; }
}
class RecordComponents {
public String attribute;
public Type type;
public RecordComponents next;
public RecordComponents ( String a, Type t, RecordComponents el )
{ attribute=a; type=t; next=el; }
}
class RecordType extends Type {
public RecordComponents elements;
public RecordType ( RecordComponents el ) { elements=el; }
}
that is, if the type is an integer or a boolean, there are no extra components. If it is a named type,
we have the name of the type. If it is an array, we have the type of the array elements (assuming
that the size of an array is unbound, otherwise we must include the array bounds). If it is a record,
we have a list of attribute/types (the RecordComponents class) to capture the record components.

The symbol table must contain type declarations (ie. typedefs), variable declarations, constant
declarations, and function signatures. That is, it should map strings (names) into Declaration
objects:

abstract class Declaration {


}
class TypeDeclaration extends Declaration {
public Type declaration;
public TypeDeclaration ( Type t ) { declaration=t; }
}
class VariableDeclaration extends Declaration {
public Type declaration;
public VariableDeclaration ( Type t ) { declaration=t; }
}
class ConstantDeclaration extends Declaration {
public Type declaration;
public Exp value;
public ConstantDeclaration ( Type t, Exp v ) { declaration=t; value=v; }
}
class TypeList {
public Type head;
public TypeList next;
public TypeList ( Type h, TypeList n ) { head=h; next=n; }
}

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 45


class FunctionDeclaration extends Declaration {
public Type result;
public TypeList parameters;
public FunctionDeclaration ( Type t, TypeList tl ) { result=t; parameters=tl; }
}

If we use the hash table with chaining implementation, the symbol table symbol_table would look
like this:

class Symbol {
public String key;
public Declaration binding;
public Symbol next;
public Symbol ( String k, Declaration v, Symbol r )
{ key=k; binding=v; next=r; }
}
Symbol[] symbol_table = new Symbol[SIZE];
Recall that the symbol table should support the following operations:
insert ( String key, Declaration binding )
Declaration lookup ( String key )
begin_scope ()
end_scope ()

The typechecking function may have the following signature:

static Type typecheck ( Exp e );


The function typecheck must be recursive since the AST structure is recursive. In fact, this function
is a tree traversals that checks each node of the AST tree recursively. The body of the typechecker
may look like this:
static Type typecheck ( Exp e ) {
if (e instanceof IntegerExp)
return new IntegerType();
else if (e instanceof TrueExp)
return new BooleanType();
else if (e instanceof FalseExp)
return new BooleanType();
else if (e instanceof VariableExp) {
VariableExp v = (VariableExp) e;
Declaration decl = lookup(v.value);
if (decl == null)
error("undefined variable");
else if (decl instanceof VariableDeclaration)
return ((VariableDeclaration) decl).declaration;
else error("this name is not a variable name");
} else if (e instanceof BinaryExp) {
BinaryExp b = (BinaryExp) e;
Type left = typecheck(b.left);
Type right = typecheck(b.right);
switch ( b.operator ) {
case "+": if (left instanceof IntegerType
&& right instanceof IntegerType)
return new IntegerType();
else error("expected integers in addition");
...
}
} else if (e instanceof CallExp) {
CallExp c = (CallExp) e;
Declaration decl = lookup(c.name);
if (decl == null)

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 46


error("undefined function");
else if (!(decl instanceof FunctionDeclaration))
error("this name is not a function name");
FunctionDeclaration f = (FunctionDeclaration) decl;
TypeList s = f.parameters;
for (ExpList r=c.arguments; r!=null && s!=null; r=r.next, s=s.next)
if (!equal_types(s.head,typecheck(r.head)))
error("wrong type of the argument in function call")
if (r != null || s != null)
error("wrong number of parameters");
return f.result;
}
else ...
}
where equal_types(x,y) checks the types x and y for equality. We have two types of type equality:
type equality based on type name equivalence, or based on structural equivalence. For example, if
we have defined T to be a synonym for the type int and have declared the variable x to be of type
T, then using the first type of equality, x+1 will cause a type error (since T and int are different
names), while using the second equality, it will be correct.

Note also that since most realistic languages support many binary and unary operators, it will be
very tedious to hardwire their typechecking into the typechecker using code. Instead, we can use
another symbol table to hold all operators (as well as all the system functions) along with their
signatures. This also makes the typechecker easy to change.

6.3 Case Study: The Calculator Interpreter

In Section 4.3, we described Gen used in constructing ASTs for the calculator example. We are
now ready to go back to the calculator parser calc.gen to see how ASTs are constructed. Most
nonterminals and some terminals have a type:

terminal String ID;


terminal Integer INT;
terminal Float REALN;
terminal String STRINGT;
non terminal Ast exp, string, name;
non terminal Arguments expl, names;
non terminal item, prog;
For example, each production for the nonterminal exp constructs a value of type Ast when is
reduced. For example, the following line in the calculator parser:
| exp:e1 PLUS exp:e2 {: RESULT = #<plus_exp(`e1,`e2)>; :}
constructs a new Ast for exp when the rule is reduced. This Ast, which is assigned to the variable
RESULT, is a tree node with label plus_exp and two children, e1 and e2, which correspond to the
Asts of the plus operands.

Recall that our calculator is an interpreter, rather than a compiler. The symbol table of an
interpreter must bind each program variable to both its type and its value. For example, when the
interpret encounters the variable x in a program, it must assert the type of x (eg, an integer) so it
can tell if x is used correctly in the program. It also needs the value of x because it needs to
evaluate x. A compiler would only need the type of x. Fortunately, our calculator has only one
type: double floating points. So there is no need for type information since everything is expected
to be (or be able to be converted to) a floating point. The calculator symbol table is an instance of
the class SymbolTable given in SymbolTable.java. It is a hash table with items of type SymbolCell:

class SymbolCell {
String name;
Ast binding;
SymbolCell next;
SymbolCell ( String n, Ast v, SymbolCell r ) { name=n; binding=v; next=r; }

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 47


}
The binding is the actual value of the symbol, not its type. If we had multiple types, we should
have had another attribute type of type Ast in Symbol. The binding plays two roles: if the name is
a variable name, then the binding is the actual value (a double floating point number) represented
by a Real AST node. If the name is a function definition, then the binding is the AST of the actual
definition. To implement variable scoping, a scope stack is used as it is described in the previous
section. The special marker -1 in the scope stack indicates a new scope. All the other entries are
locations in the symbol table.

The interpreter code is given in Eval.gen. Function eval evaluates the AST e using the symbol table
st and returns a double floating point number. When a variable is encountered, its value is
retrieved from the symbol table. A function call can be either a primitive operation, such as an
integer addition, or a call to a defined function. In either case, the function arguments must be
evaluated before the operation/call is performed. The function call is performed by creating a new
scope, binding the functions' formal parameters to the evaluated call arguments, and evaluating
the function body using the new scope. After the call, the function scope is popped out.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 48


Activation Records

7.1 Run-Time Storage Organization

An executable program generated by a compiler will have the following organization in memory on
a typical architecture (such as on MIPS):

This is the layout in memory of an executable program. Note that in a virtual memory architecture
(which is the case for any modern operating system), some parts of the memory layout may in
fact be located on disk blocks and they are retrieved in memory by demand (lazily).

The machine code of the program is typically located at the lowest part of the layout. Then, after
the code, there is a section to keep all the fixed size static data in the program. The dynamically
allocated data (ie. the data created using malloc in C) as well as the static data without a fixed size
(such as arrays of variable size) are created and kept in the heap. The heap grows from low to
high addresses. When you call malloc in C to create a dynamically allocated structure, the program
tries to find an empty place in the heap with sufficient space to insert the new data; if it can't do
that, it puts the data at the end of the heap and increases the heap size. The focus of this section
is the stack in the memory layout. It is called the run-time stack. The stack, in contrast to the
heap, grows in the opposite direction (upside-down): from high to low addresses, which is a bit
counterintuitive. The stack is not only used to push the return address when a function is called,
but it is also used for allocating some of the local variables of a function during the function call, as
well as for some bookkeeping.

Lets consider the lifetime of a function call. When you call a function you not only want to access
its parameters, but you may also want to access the variables local to the function. Worse, in a
nested scoped system where nested function definitions are allowed, you may want to access the
local variables of an enclosing function. In addition, when a function calls another function, we
must forget about the variables of the caller function and work with the variables of the callee
function and when we return from the callee, we want to switch back to the caller variables. That
is, function calls behave in a stack-like manner. Consider for example the following program:

procedure P ( c: integer )
x: integer;

procedure Q ( a, b: integer )
i, j: integer;
begin
x := x+a+j;
end;

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 49


begin
Q(x,c);
end;

At run-time, P will execute the statement x := x+a+j in Q. The variable a in this statement comes
as a parameter to Q, while j is a local variable in Q and x is a local variable to P. How do we
organize the runtime layout so that we will be able to access all these variables at run-time? The
answer is to use the run-time stack.

When we call a function f, we push a new activation record (also called a frame) on the run-time
stack, which is particular to the function f. Each frame can occupy many consecutive bytes in the
stack and may not be of a fixed size. When the callee function returns to the caller, the activation
record of the callee is popped out. For example, if the main program calls function P, P calls E, and
E calls P, then at the time of the second call to P, there will be 4 frames in the stack in the
following order: main, P, E, P

Note that a callee should not make any assumptions about who is the caller because there may be
many different functions that call the same function. The frame layout in the stack should reflect
this. When we execute a function, its frame is located on top of the stack. The function does not
have any knowledge about what the previous frames contain. There two things that we need to do
though when executing a function: the first is that we should be able to pop-out the current frame
of the callee and restore the caller frame. This can be done with the help of a pointer in the current
frame, called the dynamic link, that points to the previous frame (the caller's frame). Thus all
frames are linked together in the stack using dynamic links. This is called the dynamic chain. When
we pop the callee from the stack, we simply set the stack pointer to be the value of the dynamic
link of the current frame. The second thing that we need to do, is if we allow nested functions, we
need to be able to access the variables stored in previous activation records in the stack. This is
done with the help of the static link. Frames linked together with static links form a static chain.
The static link of a function f points to the latest frame in the stack of the function that statically
contains f. If f is not lexically contained in any other function, its static link is null. For example, in
the previous program, if P called Q then the static link of Q will point to the latest frame of P in the
stack (which happened to be the previous frame in our example). Note that we may have multiple
frames of P in the stack; Q will point to the latest. Also notice that there is no way to call Q if there
is no P frame in the stack, since Q is hidden outside P in the program.

A typical organization of a frame is the following:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 50


Before we create the frame for the callee, we need to allocate space for the callee's arguments.
These arguments belong to the caller's frame, not to the callee's frame. There is a frame pointer
(called FP) that points to the beginning of the frame. The stack pointer points to the first available
byte in the stack immediately after the end of the current frame (the most recent frame). There
are many variations to this theme. Some compilers use displays to store the static chain instead of
using static links in the stack. A display is a register block where each pointer points to a
consecutive frame in the static chain of the current frame. This allows a very fast access to the
variables of deeply nested functions. Another important variation is to pass arguments to functions
using registers.

When a function (the caller) calls another function (the callee), it executes the following code
before (the pre-call) and after (the post-call) the function call:

• pre-call: allocate the callee frame on top of the stack; evaluate and store function
parameters in registers or in the stack; store the return address to the caller in a register or
in the stack.
• post-call: copy the return value; deallocate (pop-out) the callee frame; restore parameters
if they passed by reference.

In addition, each function has the following code in the beginning (prologue) and at the end
(epilogue) of its execution code:

• prologue: store frame pointer in the stack or in a display; set the frame pointer to be the
top of the stack; store static link in the stack or in the display; initialize local variables.
• epilogue: store the return value in the stack; restore frame pointer; return to the caller.

We can classify the variables in a program into four categories:

• statically allocated data that reside in the static data part of the program; these are the
global variables.
• dynamically allocated data that reside in the heap; these are the data created by malloc in
C.
• register allocated variables that reside in the CPU registers; these can be function
arguments, function return values, or local variables.
• frame-resident variables that reside in the run-time stack; these can be function

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 51


arguments, function return values, or local variables.

Every frame-resident variable (ie. a local variable) can be viewed as a pair of (level,offset). The
variable level indicates the lexical level in which this variable is defined. For example, the variables
inside the top-level functions (which is the case for all functions in C) have level=1. If a function is
nested inside a top-level function, then its variables have level=2, etc. The offset indicates the
relative distance from the beginning of the frame that we can find the value of a variable local to
this frame. For example, to access the nth argument of the frame in the above figure, we retrieve
the stack value at the address FP+1, and to access the first argument, we retrieve the stack value
at the address FP+n (assuming that each argument occupies one word). When we want to access
a variable whose level is different from the level of the current frame (ie. a non-local variable), we
subtract the level of the variable from the current level to find out how many times we need to
follow the static link (ie. how deep we need to go in the static chain) to find the frame for this
variable. Then, after we locate the frame of this variable, we use its offset to retrieve its value
from the stack. For example, to retrieve to value of x in the Q frame, we follow the static link once
(since the level of x is 1 and the level of Q is 2) and we retrieve x from the frame of P.

Another thing to consider is what exactly do we pass as arguments to the callee. There are two
common ways of passing arguments: by value and by reference. When we pass an argument by
reference, we actually pass the address of this argument. This address may be an address in the
stack, if the argument is a frame-resident variable. A third type of passing arguments, which is not
used anymore but it was used in Algol, is call by name. In that case we create a thunk inside the
caller's code that behaves like a function and contains the code that evaluates the argument
passed by name. Every time the callee wants to access the call-by-name argument, it calls the
thunk to compute the value for the argument.

7.2 Case Study: Activation Records for the MIPS Architecture

The following describes a function call abstraction for the MIPS architecture. This may be slightly
different from the one you will use for the project.

MIPS uses the register $sp as the stack pointer and the register $fp as the frame pointer. In the
following MIPS code we use both a dynamic link and a static link embedded in the activation
records.

Consider the previous program:

procedure P ( c: integer )
x: integer;

procedure Q ( a, b: integer )
i, j: integer;
begin
x := x+a+j;
end;

begin
Q(x,c);
end;

The activation record for P (as P sees it) is shown in the first figure below:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 52


The activation record for Q (as Q sees it) is shown in the second figure above. The third figure
shows the structure of the run-time stack at the point where x := x+a+j is executed. This
statement uses x, which is defined in P. We can't assume that Q called P, so we should not use the
dynamic link to retrieve x; instead, we need to use the static link, which points to the most recent
activation record of P. Thus, the value of variable x is computed by:

lw $t0, -8($fp) # follow the static link of Q


lw $t1, -12($t0) # x has offset=-12 inside P
Function/procedure arguments are pushed in the stack before the function call. If this is a function,
then an empty placeholder (4 bytes) should be pushed in the stack before the function call; this
will hold the result of the function.

Each procedure/function should begin with the following code (prologue):

sw $fp, ($sp) # push old frame pointer (dynamic link)


move $fp, $sp # frame pointer now points to the top of stack
subu $sp, $sp, 500 # allocate say 500 bytes in the stack
# (for frame size = 500)
sw $ra, -4($fp) # save return address in frame
sw $v0, -8($fp) # save static link in frame
(where $v0 is set by the caller - see below) and should end with the following code (epilogue):
lw $ra, -4($fp) # restore return address
move $sp, $fp # pop frame
lw $fp, ($fp) # restore old frame pointer (follow dynamic link)
jr $ra # return
For each procedure call, you need to push the arguments into the stack and set $v0 to be the right
static link (very often it is equal to the static link of the current procedure; otherwise, you need to
follow the static link a number of times). For example, the call Q(x,c) in P is translated into:
lw $t0, -12($fp)
sw $t0, ($sp) # push x
subu $sp, $sp, 4
lw $t0, 4($fp)
sw $t0, ($sp) # push c
subu $sp, $sp, 4

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 53


move $v0, $fp # load static link in $v0
jal Q # call procedure Q
addu $sp, $sp, 8 # pop stack
Note that there are two different cases for setting the static link before a procedure call. Lets say
that caller_level and callee_level are the nesting levels of the caller and the callee procedures
(recall that the nesting level of a top-level procedure is 0, while the nesting level of a nested
procedure embedded inside another procedure with nesting level l, is l + 1). When the callee is
lexically inside the caller's body, that is, when callee_level=caller_level+1, we have:
move $v0, $fp
The call Q(x,c) in P is such a case because the nesting levels of P and Q are 0 and 1, respectively.
Otherwise, we follow the static link of the caller d + 1 times, where d=caller_level-callee_level (the
difference between the nesting level of the caller from that of the callee). For d=0, that is, when
both caller and callee are at the same level, we have
lw $v0, -8($fp)
For d=2 we have
lw $t1, -8($fp)
lw $t1, -8($t1)
lw $v0, -8($t1)
These cases are shown in the following figure:

Note also that, if you have a call to a function, you need to allocate 4 more bytes in the stack to
hold the result.

See the factorial example for a concrete example of a function expressed in MIPS code.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 54


Intermediate Code

The semantic phase of a compiler first translates parse trees into an intermediate representation
(IR), which is independent of the underlying computer architecture, and then generates machine
code from the IRs. This makes the task of retargeting the compiler to another computer
architecture easier to handle.

We will consider Tiger for a case study. For simplicity, all data are one word long (four bytes) in
Tiger. For example, strings, arrays, and records, are stored in the heap and they are represented
by one pointer (one word) that points to their heap location. We also assume that there is an
infinite number of temporary registers (we will see later how to spill-out some temporary registers
into the stack frames). The IR trees for Tiger are used for building expressions and statements.
They are described in detail in Section 7.1 in the textbook. Here is a brief description of the
meaning of the expression IRs:

• CONST(i): the integer constant i.


• MEM(e): if e is an expression that calculates a memory address, then this is the contents of
the memory at address e (one word).
• NAME(n): the address that corresponds to the label n, eg. MEM(NAME(x)) returns the value
stored at the location X.
• TEMP(t): if t is a temporary register, return the value of the register, eg.

• MEM(BINOP(PLUS,TEMP(fp),CONST(24))) fetches a word from the stack located 24 bytes


above the frame pointer.

• BINOP(op,e1,e2): evaluate e1, then evaluate e2, and finally perform the binary operation
op over the results of the evaluations of e1 and e2. op can be PLUS, AND, etc. We
abbreviate BINOP(PLUS,e1,e2) as +(e1,e2).
• CALL(f,[e1,e2,...,en]): evaluate the expressions e1, e2, etc (in that order), and at the end
call the function f over these n parameters. eg.
• CALL(NAME(g),ExpList(MEM(NAME(a)),ExpList(CONST(1),NULL)))

represents the function call g(a,1).

• ESEQ(s,e): execute statement s and then evaluate and return the value of the expression e

And here is the description of the statement IRs:

• MOVE(TEMP(t),e): store the value of the expression e into the register t.


• MOVE(MEM(e1),e2): evaluate e1 to get an address, then evaluate e2, and then store the
value of e2 in the address calculated from e1. eg,
• MOVE(MEM(+(NAME(x),CONST(16))),CONST(1))

computes x[4] := 1 (since 4*4bytes = 16 bytes).

• EXP(e): evaluates e and discards the result.


• JUMP(L): Jump to the address L (which must be defined in the program by some LABEL(L)).
• CJUMP(o,e1,e2,t,f): evaluate e1, then e2. The binary relational operator o must be EQ, NE,
LT etc. If the values of e1 and e2 are related by o, then jump to the address calculated by
t, else jump the one for f.
• SEQ(s1,s2,...,sn): perform statement s1, s2, ... sn is sequence.
• LABEL(n): define the name n to be the address of this statement. You can retrieve this
address using NAME(n).

In addition, when JUMP and CJUMP IRs are first constructed, the labels are not known in advance

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 55


but they will be known later when they are defined. So the JUMP and CJUMP labels are first set to
NULL and then later, when the labels are defined, the NULL values are changed to real addresses.

8.1 Translating Variables, Records, Arrays, and Strings

Local variables located in the stack are retrieved using an expression represented by the IR:
MEM(+(TEMP(fp),CONST(offset))). If a variable is located in an outer static scope k levels lower
than the current scope, the we retrieve the variable using the IR:

MEM(+(MEM(+(...MEM(+(MEM(+(TEMP(fp),CONST(static))),CONST(static))),...)),
CONST(offset)))
where stati
c is the offset of the static link. That is, we follow the static chain k times, and then we retrieve the
variable using the offset of the variable.

An l-value is the result of an expression that can occur on the left of an assignment statement. eg,
x[f(a,6)].y is an l-value. It denotes a location where we can store a value. It is basically
constructed by deriving the IR of the value and then dropping the outermost MEM call. For
example, if the value is MEM(+(TEMP(fp),CONST(offset))), then the l-value is
+(TEMP(fp),CONST(offset)).

In Tiger (the language described in the textbook), vectors start from index 0 and each vector
element is 4 bytes long (one word), which may represent an integer or a pointer to some value. To
retrieve the ith element of an array a, we use MEM(+(A,*(I,4))), where A is the address of a (eg.
A is +(TEMP(fp),CONST(34))) and I is the value of i (eg. MEM(+(TEMP(fp),CONST(26)))). But this
is not sufficient.

The IR should check whether a < size(a):


CJUMP(gt,I,CONST(size_of_A),MEM(+(A,*(I,4))),NAME(error_label)), that is, if i is out of bounds,
we should raise an exception.

For records, we need to know the byte offset of each field (record attribute) in the base record.
Since every value is 4 bytes long, the ith field of a structure a can be retrieved using
MEM(+(A,CONST(i*4))), where A is the address of a. Here i is always a constant since we know
the field name. For example, suppose that i is located in the local frame with offset 24 and a is
located in the immediate outer scope and has offset 40. Then the statement a[i+1].first :=
a[i].second+2 is translated into the IR:

MOVE(MEM(+(+(TEMP(fp),CONST(40)),
*(+(MEM(+(TEMP(fp),CONST(24))),
CONST(1)),
CONST(4)))),
+(MEM(+(+(+(TEMP(fp),CONST(40)),
*(MEM(+(TEMP(fp),CONST(24))),
CONST(4))),
CONST(4))),
CONST(2)))
since the offset of first is 0 and the offset of second is 4.

In Tiger, strings of size n are allocated in the heap in n + 4 consecutive bytes, where the first 4
bytes contain the size of the string. The string is simply a pointer to the first byte. String literals
are statically allocated. For example, the MIPS code:

ls: .word 14
.ascii "example string"
binds the static variable ls into a string with 14 bytes. Other languages, such as C, store a string of
size n into a dynamically allocated storage in the heap of size n + 1 bytes. The last byte has a null
value to indicate the end of string. Then, you can allocate a string with address A of size n in the

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 56


heap by adding n + 1 to the global pointer ($gp in MIPS):
MOVE(A,ESEQ(MOVE(TEMP(gp),+(TEMP(gp),CONST(n+1))),TEMP(gp)))

8.2 Control Statements

Statements, such as for-loop and while-loop, are translated into IR statements that contain jumps
and conditional jumps.

The while loop while c do body; is evaluated in the following way:

loop: if c goto cont else goto done


cont: body
goto loop
done:
which corresponds to the following IR:
SEQ(LABEL(loop),
CJUMP(EQ,c,1,NAME(done),NAME(cont)),
LABEL(cont),
s,
JUMP(NAME(loop)),
LABEL(done))
The for statement for i:=lo to hi do body is evaluated in the following way:
i := lo
j := hi
if i>j goto done
loop: body
i := i+1
if i<=j goto loop
done:
The break statement is translated into a JUMP. The compiler keeps track which label to JUMP to on
a ``break" statement by maintaining a stack of labels that holds the ``done:" labels of the for- or
while-loop. When it compiles a loop, it pushes the label in the stack, and when it exits a loop, it
pops the stack. The break statement is thus translated into a JUMP to the label at the top of the
stack.

A function call f(a1,...,an) is translated into the IR CALL(NAME(l_f),[sl,e1,...,en]), where l_r is the
label of the first statement of the f code, sl is the static link, and ei is the IR for ai. For example, if
the difference between the static levels of the caller and callee is one, then sl is
MEM(+(TEMP(fp),CONST(static))), where static is the offset of the static link in a frame. That is,
we follow the static link once. The code generated for the body of the function f is a sequence
which contains the prolog, the code of f, and the epilogue, as it was discussed in Section 7.

For example, suppose that records and vectors are implemented as pointers (i.e. memory
addresses) to dynamically allocated data in the heap. Consider the following declarations:

struct { X: int, Y: int, Z: int } S; /* a record */


int i;
int V[10][10]; /* a vector of vectors */
where the variables S, i, and V are stored in the current frame with offsets -16, -20, and -24
respectively. By using the following abbreviations:
S = MEM(+(TEMP(fp),CONST(-16)))
I = MEM(+(TEMP(fp),CONST(-20)))
V = MEM(+(TEMP(fp),CONST(-24)))
we have the following IR translations:
S.Z+S.X
--> +(MEM(+(S,CONST(8))),MEM(S))

if (i<10) then S.Y := i else i := i-1


--> SEQ(CJUMP(LT,I,CONST(10),trueL,falseL),

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 57


LABEL(trueL),
MOVE(MEM(+(S,CONST(4))),I),
JUMP(exit),
LABEL(falseL),
MOVE(I,-(I,CONST(1))),
JUMP(exit),
LABEL(exit))

V[i][i+1] := V[i][i]+1
--> MOVE(MEM(+(MEM(+(V,*(I,CONST(4)))),*(+(I,CONST(1)),CONST(4)))),
MEM(+(MEM(+(V,*(I,CONST(4)))),*(I,CONST(4)))))

for i:=0 to 9 do V[0][i] := i


--> SEQ(MOVE(I,CONST(0)),
MOVE(TEMP(t1),CONST(9)),
CJUMP(GT,I,TEMP(t1),done,loop),
LABEL(loop),
MOVE(MEM(+(MEM(V),*(I,CONST(4)))),I),
MOVE(I,+(I,CONST(1))),
CJUMP(LEQ,I,TEMP(t1),loop,done),
LABEL(done))

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 58


Basic Blocks and Traces

Many computer architectures have instructions that do not exactly match the IR representations
given in the previous sections. For example, they do not support two-way branching as in
CJUMP(op,e1,e2,l1,l2). In addition, nested calls, such as CALL(f,[CALL(g,[1])]), will cause
interference between register arguments and returned results. The nested SEQs, such as
SEQ(SEQ(s1,s2),s3), impose an order of a evaluation, which restricts optimization (eg, if s1 and s2
do not interfere with each other, we would like to be able to switch SEQ(s1,s2) with SEQ(s2,s1)
because it may result to a more efficient program.

The problems mentioned above can be eliminated in two phases:

1. transforming IR trees into a list of canonical trees, and


2. transforming unrestricted CJUMPs into CJUMPs that are followed by their false target label.

An IR is a canonical tree if it does not contain SEQ or ESEQ and the parent node of each CALL node
is either an EXP or a MOVE(TEMP(t),...) node. The idea is that we transform an IR in such a way
that all ESEQs are pulled up in the IR and become SEQs at the top of the tree. At the end, we are
left with nested SEQs at the top of the tree, which are eliminated to form a list of statements. For
example, the IR:
SEQ(MOVE(NAME(x),ESEQ(MOVE(TEMP(t),CONST(1)),TEMP(t))),
JUMP(ESEQ(MOVE(NAME(z),NAME(L)),NAME(z))))
is translated into:
SEQ(SEQ(MOVE(TEMP(t),CONST(1)),
MOVE(NAME(x),TEMP(t)))
SEQ(MOVE(NAME(z),NAME(L)),
JUMP(NAME(z))))
which corresponds to a list of statements (if we remove the top SEQs):
[ MOVE(TEMP(t),CONST(1)), MOVE(NAME(x),TEMP(t)),
MOVE(NAME(z),NAME(L)), JUMP(NAME(z)) ]
Here are some rules to make canonical trees:

• ESEQ(s1,ESEQ(s2,e)) = ESEQ(SEQ(s1,s2),e)
• BINOP(op,ESEQ(s,e1),e2) = ESEQ(s,BINOP(op,e1,e2))
• MEM(ESEQ(s,e)) = ESEQ(s,MEM(e))
• JUMP(ESEQ(s,e)) = SEQ(s,JUMP(e))
• CJUMP(op,ESEQ(s,e1),e2,l1,l2) = SEQ(s,CJUMP(op.e1,e2,l1,l2))
• BINOP(op,e1,ESEQ(s,e2))
= ESEQ(MOVE(temp(t),e1),ESEQ(s,BINOP(op,TEMP(t),e2)))
• CJUMP(op,e1,ESEQ(s,e2),l1,l2)
= SEQ(MOVE(temp(t),e1),SEQ(s,CJUMP(op,TEMP(t),e2,l1,l2)))
• MOVE(ESEQ(s,e1),e2) = SEQ(s,MOVE(e1,e2))

To handle function calls, we store the function results into a new register:

CALL(f,a) = ESEQ(MOVE(TEMP(t),CALL(f,a)),TEMP(t))

That way expressions, such as +(CALL(f,a),CALL(g,b)), would not rewrite each others result
register.

Now the next thing to do is to transform any CJUMP into a CJUMP whose false target label is the
next instruction after CJUMP. This reflects the conditional JUMP found in most architectures (ie.
``if condition then JUMP label"). To do so, we first form basic blocks from the IR tree. A basic
block is a sequence of statements whose first statement is a LABEL, the last statement is a JUMP
or CJUMP, and does not contain any other LABELs, JUMPs, or CJUMPs. That is, we can only enter at
the beginning of a basic block and exit at the end. To solve the CJUMP problem, we first create the

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 59


basic blocks for an IR tree and then we reorganize the basic blocks in such a way that every
CJUMP at the end of a basic block is followed by a block the contains the CJUMP false target label.
A secondary goal is to put the target of a JUMP immediately after the JUMP. That way, we can
eliminate the JUMP (and maybe merge the two blocks). The algorithm is based on traces: You start
a trace with an unmark block and you consider the target of the JUMP of this block or the false
target block of its CJUMP. Then, if the new block is unmarked, you append the new block to the
trace, you use it as your new start, and you apply the algorithm recursively; otherwise, you close
this trace and you start a new trace by going back to a point where there was a CJUMP and you
choose the true target this time. You continue until all blocks are marked. This is a greedy
algorithm. At the end, there may be still some CJUMPs that have a false target that does not follow
the CJUMP (this is the case where this false target label was the target of another JUMP or CJUMP
found earlier in a trace). In that case:

• if we have a CJUMP followed by a true target, we negate the condition and switch the true
and false targets;
• otherwise, we create a new block LABEL(L) followed by JUMP(F) and we replace
CJUMP(op,a,b,T,F) with CJUMP(op,a,b,T,L).

Also, if there is a JUMP(L) followed by a LABEL(L), we remove the JUMP.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 60


Instruction Selection

After IR trees have been put into a canonical form (described in the previous section), they are
used in generating assembly code. The obvious way to do this is to macroexpand each IR tree
node. For example, MOVE(MEM(+(TEMP(fp),CONST(10))),CONST(3)) is macroexpanded into the
pseudo-assembly code at the right column:

TEMP(fp) t1 := fp
CONST(10) t2 := 10
+(TEMP(fp),CONST(10)) t3 := t1+t2
CONST(3) t4 := 3
MOVE(MEM(...),CONST(3)) M[t3] := t4
where ti stands for a temporary variable. This method generates very poor quality code. For
example, the IR above can be done using only one instruction in most architectures: M[fp+10] :=
3.

A method, called maximum munch, generates better code, especially for RISC machines. The idea
is to use tree pattern matching to map a tree pattern (a fragment of an IR tree) into a list of
assembly instructions. These tree patterns are called tiles. For RISC we always have one-to-one
mapping (one tile to one assembly instruction). Note that for RISC machines the tiles are small
(very few number of IR nodes) but for CISC machines the tiles are usually large since the CISC
instructions are very complex. The following is the mapping of some tiles (left) into MIPS code
(right):

CONST(c) li 'd0, c
+(e0,e1) add 'd0, 's0, 's1
+(e0,CONST(c)) add 'd0, 's0, c
*(e0,e1) mult 'd0, 's0, 's1
*(e0,CONST(2^k)) sll 'd0, 's0, k
MEM(e0) lw 'd0, ('s0)
MEM(+(e0,CONST(c))) lw 'd0, c('s0)
MOVE(MEM(e0),e1) sw 's1, ('s0)
MOVE(MEM(+(e0,CONST(c))),e1) sw 's1, c('s0)
JUMP(NAME(X)) b X
JUMP(e0) jr 's0
LABEL(X) X: nop
Here e0 and e1 are subtrees of these IR tree nodes. Most of the assembly instructions above have
one destination register d0 and a number of source registers, s0 and s1. So if a tree pattern, such
as MOVE(MEM(e0),e1), has two input subtrees e0 and e1, then their values are taken from the
source registers s0 and s1 (which are the destinations of e0 and e1). The quote in the assembly
instructions is used to indicate that temporary registers should be selected so that there is this
match of source-destination names.

To translate an IR tree into assembly code, we perform a tiling: we cover the IR tree with non-
overlapping tiles. We can see that there are many different tilings. Consider for example the tiger
statement a[i] := x, where i is a temporary register, the a address is stored at the offset 20, and x
at the offset 10. The IR form is:

MOVE(MEM(+(MEM(+(fp,CONST(20))),*(TEMP(i),CONST(4)))),MEM(+(fp,CONST(10))))
The following are two possible tilings of the IR:
lw r1, 20($fp) add r1, $fp, 20
sll r2, r1, 2 lw r1, (r1)
add r1, r1, r2 sll r2, r1, 2
lw r2, 10($fp) add r1, r1, r2
sw r2, (r1) add r2, $fp, x
lw r2, (r2)

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 61


sw r2, (r1)
The first tiling is obviously better since it can be executed faster.

It's highly desirable to do optimum tiling, ie, to generate the shortest instruction sequence (or
alternatively the sequence with the fewest machine cycles). But this is not always easy to achieve.
So most compilers do an optimal tiling where no two adjacent tiles can be combined into a tile of
lower cost. Optimum tiling is not always optimal but it's close for RISC machines.

There are two main ways of performing optimum tiling: using maximal munch (a greedy
algorithm) or using dynamic programming. In maximal munch you start from the IR root and from
all matching tiles you select the one with the maximum number of IR nodes (largest tile). Then
you go to the children (subtrees) of this tile and apply the algorithm recursively until you reach the
tree leaves. The dynamic programming works from the leaves to the root. It assigns a cost to
every tree node by considering every tile that matches the node and calculating the minimum
value of:

cost of a node = (number of nodes in the tile) + (total costs of all the tile children)
(the costs of the tile children are known since the algorithm is bottom-up).

For example, consider the following IR represented as a tree and its tiling using maximal munch:

The order of tiling is IEHBDGACF (ie, top-down). After we set the tiles, we use a different register
ri for each connection between the tiles. Then we expand the tiles into MIPS code by following the
tile mapping table. The order of tile expansion is ABCDEFGHI (ie, bottom-up). The MIPS code is:

A lw r1, fp
B lw r2, 8(r1)
C lw r3, i
D sll r4, r3, 2
E add r5, r2, r4
F lw r6, fp
G lw r7, 16(r6)
H add r8, r7, 1
I sw r8, (r5)

11 Liveness Analysis

When we generated IR trees, we assumed that we have a very large number of temporary
variables stored in registers. Of course this is not true for real machines. In particular CISC
machines have very few registers (Pentium has 6 general registers only). So it's highly desirable to
use one machine register for multiple temporary variables (instead of using one register for one
temporary variable). Consider this program:

1. a := 0

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 62


2. L1: b := a+1
3. c := c+b
4. a := b*2
5. if a<10 goto L1
6. return c
Obviously we need a maximum of three registers, one for each variable a, b, and c. But we can do
better if we use two registers: one for c and one for both a and b. This is possible because after
a+1 is computed in statement 2 and during statements 3 and 4, the value of a is not used, and
these are the only places where b is used. We say that variables a and b do not interfere if they
are not live during the same periods in the program. In that case, they can occupy the same
register. A variable x is live at a particular point (statement) in a program, if it holds a value that
may be needed in the future. That is, x is live at a particular point if there is a path (possibly
following gotos) from this point to a statement that uses x and there is no assignment to x in any
statement in the path (because if there was an assignment to x, the old value of x is discarded
before it is used). For example, a is live in 2 (because it's the place where it is used), not live in 3
and 4 (because it is assigned a value in 4 before it is used in 5), and live again in 5. Variable b is
live in 3 and 4 only, and variable c is live in 2, 3, 4, 5, and 6 (it's live in 2 because there is a path
to 3 where it is used). In general, let's say that you have a use of a variable v in line n:
k. v := ...
...
n. x := ... v ..
(Here v is used in the source of an assignment but it may have also been used in a function call,
return statement, etc.) We try to find an assignment v := ... such that there is path from this
statement to line n and there is no other assignment to v along this path. In that case, we say that
v is live along this path (immediately after the asignment until and including line n). We do that for
every use of v and the union of all these regions in which v is live gives us the life of v. In our
example, the life of variables is:
a b c
1 X
2 X X
3 X X
4 X X
5 X X
6 X

Let's formalize the liveness of a variable. The first thing to do is to construct the control flow graph
(CFG) of a program. The CFG nodes are individual statements (or maybe basic blocks) and the
graph edges represent potential flow of control. The outgoing edges of a node n are succ[n] and
the ingoing edges are pred[n]. For example, succ[5] = [6, 2] and pred[5] = [4]. For each CFG
node n (a statement) we define use[n] to be all the variables used (read) in this statement and
def[n] all the variables assigned a value (written) in this statement. For example, use[3] = [b, c]
and def[3] = [c].

We say that variable v is live at a statement n if there is a path in the CFG from this statement to
a statement m such that v є use[m] and for each n ≤ k < m : v ∉ def[k]. That is, there is no
assignment to v in the path from n to m. For example, c is alive in 4 since it is used in 6 and there
is no assignment to c in the path from 4 to 6.

The liveness analysis analyzes a CFG to determine which places variables are live or not. It is a
data flow analysis since it flows around the edges of the CFG information about variables (in this
case information about the liveness of variables). For each CFG node n we derive two sets: in[n]
(live-in) and out[n] (live-out). The set in[n] gives all variables that are live before the execution of
statement n and out[n] gives all variables that are live after the execution of statement n. So the
goal here is to compute these sets from the sets succ, use and def. To do this, we consider the

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 63


properties of in and out:

1. v є use[n] v є in[n]. That is, if v is used in n then is live-in in n (regardless whether it is


defined in n).
2. v є (out[n] - def[n]) v є in[n]. That is, if v is live after the execution of n and is not
defined in n, then v is live before the execution of n.
3. for each s є succ[n] : v є in[s] v є out[n]. This reflects the formal definition of the
liveness of variable v.

The algorithm to compute in and out is the following:

n : in[n] ←φ; out[n] ←φ

n:
in'[n]← in[n]
out'[n] ← out[n]
in[n] ← use[n] U (out[n] - def[n])

out[n] ← in[s]

in' = in ^ out' = out


That is, we store the old values of in and out into in' and out' and we repeatedly execute the loop
until we can't add any more elements. The algorithm converges very fast if we consider the CFG
nodes in the reverse order (when is possible), ie, in the order 6, 5, 4, 3, 2, 1. See Table 10.6 in
the textbook for an example.

The life of a variable can be directly derived from vector in: if v є in[n] then v is live on line n.
Then, from the variable life we can compute the interference graph. The nodes of this graph are
the program variables and for each node v and w there is an interference edge if the lives of the
variables v and w overlap in at least one program point (statement). For each CFG node n that
assigns the value to the variable a (ie, a є def[n]) we add the edges (a, b1), (a, b2),...,(a, bm),
where out[n] = {b1, b2,..., bm}. There is a special case when n is a move command: a c; in that
case we do not add the edge (a, bk) if bk = c. For example, the previous program has an
interference graph with three nodes: a, b, and c, and two edges: a-c and b-c. The following is a
larger example:

x y z w u v
1. v := 1
2. z := v+1 X
3. x := z * v X X
4. y := x * 2 X X
5. w := x+z * y X X X
6. u := z+2 X X X
7. v := u+w+y X X X
8. return v * u X X

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 64


For example, v is used in line 3 and the last assignment to v before this line was in line 1. So v is
live on lines 2 and 3. Also v is used in line 8 and the last assignment to v before this line was in
line 7. So v is also live on line 8. The interference graph is the following:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 65


Register Allocation

12.1 Register Allocation Using the Interference Graph

The interference graph is used for assigning registers to temporary variables. If two variables do
not interfere (ie, there is no edge between these two variables in the interference graph) then we
can use the same register for both of them, thus reducing the number of registers needed. On the
other hand, if there is a graph edge between two variables, then we should not assign the same
register to them since this register needs to hold the values of both variable at one point of time
(because the lives of these variables overlap at one point of time - this is what interference
means).

Suppose that we have n available registers: r1, r2,..., rn. If we view each register as a different
color, then the register allocation problem for the interference graph is equivalent to the graph
coloring problem where we try to assign one of the n different colors to graph nodes so that no
two adjacent nodes have the same color. This algorithm is used in map drawing where we have
countries or states on the map and we want to color them using a small fixed number of colors so
that states that have a common border are not painted with the same color. The graph in this case
has one node for each state and an edge between two states if they have common borders.

The register allocation algorithm uses a stack of graph nodes to insert all nodes of the interference
graph one at a time. Each time it selects a node that has fewer than n neighbors (adjacent nodes).
The idea is that if we can color the graph after we remove this node, then of course we can color
the original graph (with the node included) because the neighbors of this node can have n - 1
different colors in the worst case; so we can just assign the available nth color to the node. This is
called simplification of the graph. Each selected node is pushed in the stack. Sometimes though we
cannot simplify any further because all nodes have n or more neighbors. In that case we select
one node (ie. variable) to be spilled into memory instead of assigning a register to it. This is called
spilling and the spilled victim can be selected based on priorities (eg. which variable is used less
frequently, is it outside a loop, etc). The spilled node is also pushed on the stack. When the graph
is completely reduced (and all nodes have been pushed in the stack), we pop the stack one node
at a time, we rebuild the interference graph and at the same time we assign a color to the popped-
out node so that its color is different from the colors of its neighbors. This is called the selection
phase. If we can't assign a color to a node, we spill out the node into memory (a node selected to
be spilled out during the spill phase does not necessarily mean that it will actually spilled into
memory at the end). If there are spilled nodes, we use a memory access for each spilled variable
(eg. we use the frame location $fp-24 to store the spilled temporary variable and we replace all
occurrences of this variable in the program with M[$fp-24]). Then we restart the whole process
(the building of the interference graph, simplification, etc) from the beginning. Figures 11.1-11.3
in Section 11.1 in the textbook give an example of this method.

Consider the following interference graph from the previous section:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 66


The nodes are pushed in the stack in the order of xvuzyw. Then, at the selection phase, xyzwuv
variables are assigned the registers R0R2R1R0R1R0.

If there is a move instruction in a program (ie. an assignment of the form a:=b) and there is no
conflict between a and b, then it is a good idea to use the same register for both a and b so that
you can remove the move instruction entirely from the program. In fact you can just merge the
graph nodes for a and b in the graph into one node. That way nodes are now labeled by sets of
variables, instead of just one variable. This is called coalescing. This is a good thing to do since it
reduces the number of registers needed and it removes the move instructions, but it may be bad
since it increases the number of neighbors of the merged nodes, which may lead to an irreducible
graph and a potential spilling. To do this, we add another phase to the register allocation
algorithm, called coalescing, that coalesces move related nodes. If we derive an irreducible graph
at some point of time, there is another phase, called freezing, that de-coalesces one node (into
two nodes) and continues the simplification.

A common criterion for coalescing is that we coalesce two nodes if the merged node has fewer
than n neighbors of degree greater than or equal to n (where n is the number of available
registers). This is called the Briggs criterion. A slight variation of this is the George criterion where
we coalesce nodes if all the neighbors of one of the nodes with degree greater than or equal to n
already interfere with the other node.

Coalescing is very useful when handling callee-save registers in a program. Recall that callee-save
registers need to be saved by the callee procedure to maintain their values upon the exit of the
procedure. Suppose that r3 is a callee-save register. The procedure needs to save this register into
a temporary variable at the beginning of the procedure (eg. a := r3) and to restore it at the end of
the procedure (ie. r3 := a). That way, if r3 is not used at all during the procedure body, it will be
coalesced with a and the move instructions will be removed. But coalescing can happen in many
other different situations as long as there is no interference, which makes this technique very
general. Note that registers in a program are handled as temporary variables with a preassigned
color (precolored nodes). This means that precolored nodes can only be coalesced with other
nodes (they cannot be simplified or spilled). See the example in Section 11.3 in the textbook for a
program with precolored nodes.

12.2 Code Generation for Trees


Suppose that you want generate assembly code for complex expression trees using the fewest
number of registers to store intermediate results. Suppose also that we have two-address
instructions of the form
op Ri, T
where op is an operation (add, sub, mult, etc), Ri is a register (R1, R2, R3, etc), and T is an
address mode such as a memory reference, a register, indirect access, indexing etc. We also have
a move instruction of the form:
load Ri, T
For example, for the expression (A-B)+((C+D)+(E*F)), which corresponds to the AST:
+
/ \
/ \
- +
/\ / \
A B + *
/\ /\
C DE F
we want to generate the following assembly code:
load R2, C
add R2, D
load R1, E
mult R1, F
add R2, R1
load R1, A
sub R1, B

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 67


add R1, R2
That is, we used only two register.

There is an algorithm that generates code with the least number of registers. It is called the Sethi-
Ullman algorithm. It consists of two phases: numbering and code generation. The numbering
phase assigns a number to each tree node that indicates how many registers are needed to
evaluate the subtree of this node. Suppose that for a tree node T, we need l registers to evaluate
its left subtree and r registers to evaluate its right subtree. Then if one of these numbers is larger,
say l > r, then we can evaluate the left subtree first and store its result into one of the registers,
say Rk. Now we can evaluate the right subtree using the same registers we used for the left
subtree, except of course Rk since we want to remember the result of the left subtree. But this is
always possible since l > r. This means that we need l registers to evaluate T too. The same
happens if r > l but now we need to evaluate the right subtree first and store the result to a
register. If l = r we need an extra register Rl+1 to remember the result of the left subtree. If T is a
tree leaf, then the number of registers to evaluate T is either 1 or 0 depending whether T is a left
or a right subtree (since an operation such as add R1, A can handle the right component A directly
without storing it into a register). So the numbering algorithm starts from the tree leaves and
assigns 1 or 0 as explained. Then for each node whose children are labeled l and r, if l = r then the
node number is l + 1 otherwise it is max(l, r). For example, we have the following numbering for
the previous example:

2
/ \
/ \
1 2
/\ / \
1 0 1 1
/\ /\
1 01 0
The code generation phase is as follows. We assume that for each node T has numbering regs(T).
We use a stack of available registers which initially contains all the registers in order (with the
lower register at the top).
generate(T) =
if T is a leaf write ``load top(), T"
if T is an internal node with children l and r then
if regs(r) = 0 then { generate(l); write ``op top(), r" }
if regs(l ) > = regs(r)
then { generate(l)
R := pop()
generate(r)
write ``op R, top()"
push(R) }
if regs(l ) < regs(r)
then { swap the top two elements of the stack
generate(r)
R := pop()
generate(l)
write ``op top(), R"
push(R)
swap the top two elements of the stack }

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 68


This assumes that the number of registers needed is no greater than the number of available
registers. Otherwise, we need to spill the intermediate result of a node to memory. This algorithm
also does not take advantage of the commutativity and associativity properties of operators to
rearrange the expression tree.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 69


Garbage Collection

13.1 Storage Allocation

Consider a typical storage organization of a program:

All dynamically allocated data are stored in the heap. These are the data created by malloc in C or
new in C++. You can imagine the heap as a vector of bytes (characters) and end_of_heap a
pointer to the first available byte in the heap:

char heap[heap_size];
int end_of_heap = 0;
A trivial implementation of malloc in C is:
void* malloc ( int size ) {
void* loc = (void*) &heap[end_of_heap];
end_of_heap += size;
return loc;
};
If you always create dynamic structures but never delete them, you will eventually run out of heap
space. In that case, malloc will request the operating system for more heap (this code is not
shown). This is very expensive, because it may require to move the stack data to higher memory
locations. Alternatively, you can recycle the dynamically allocated data that you don't use. This is
done using free in C or delete in C++. To do so, you need to link all deallocated data in the heap
into a list:
typedef struct Header { struct Header *next; int size; } Header;
Header* free_list;
Initially, the free list contains only one element that covers the entire heap (ie, it's heap_size bytes
long):
void initialize_heap () {
free_list = (Header*) heap;
free_list->next = 0;
free_list->size = heap_size;
};
(This is terrible C code, but this can only be done by coercing bytes to pointers.) Note that each
cell in the heap has a Header component (ie, a next pointer and a size) followed by size-
sizeof(Header) bytes (so that is size bytes long). malloc first searches the free list to find a cell
large enough to fit the given number of bytes. If it finds one, it gets a chunk out of the cell leaving
the rest untouched:
void* malloc ( int size ) {
Header* prev = free_list;

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 70


for(Header* r=free_list; r!=0; prev=r, r=r->next)
if (r->size > size+sizeof(Header))
{ Header* new_r = (Header*) (((char*) r)+size);
new_r->next = r->next;
new_r->size = r->size;
if (prev==free_list)
free_list = new_r;
else prev->next = new_r;
return (void*) r;
};
void* loc = (void*) &heap[end_of_heap];
end_of_heap += size;
return loc;
};
free simply puts the recycled cell at the beginning of the free list:
void free ( void* x ) {
if ("size of *x" <= sizeof(Header))
return;
((Header*) x)->next = free_list;
((Header*) x)->size = "size of *x";
free_list = (Header*) x;
};
We can see that there is a lot of overhead in malloc since the free list may be very long. The most
important problem though is fragmentation of the heap into tiny cells, so that even though the
total free space in the free list is plenty, it is useless for large object allocation. The reason for
fragmentation is that we unrestrictedly choose a cell from the free list to do allocation. It makes
more sense to try to find a free cell that provides the requested number of bytes exactly. This can
be done by maintaining a vector of free lists, so that the nth element of the vector is a free list
that links all the free cells of size n.

The above malloc/free way of allocating dynamic cells is called a manual memory allocation since
the programmer is responsible for allocating and deleting objects explicitly. This is to be contrasted
to the automatic memory management, in which the system manages the dynamic allocation
automatically. Manual memory management is the source of the worst and hardest to find bugs.
It's also the source of most of the mysterious program crashes. It takes the fun out of
programming. It causes horrible memory problems due to ``overflow", ``fence past errors",
``memory corruption", ``step-on-others-toe" (hurting other variable's memory locations) or
``memory leaks". The memory problems are extremely hard to debug and are very time
consuming to fix and troubleshoot. Memory problems bring down the productivity of programmers.
Memory related bugs are very tough to crack, and even experienced programmers take several
days or weeks to debug memory related problems. Memory bugs may be hidden inside the code
for several months and can cause unexpected program crashes. It is estimated that the memory
bugs due to usage of char* and pointers in C/C++ is costing $2 billions every year in time lost due
to debugging and downtime of programs. Now of course all modern languages (Java, SML, Haskell,
etc) use automatic garbage collection. Despite that, C and C++ are still popular and programmers
spend most of their time trying to do manual memory allocation (and then, after they remove
most core dumps from their program, they port it to a different architecture and their program
crashes!).

Why manual memory management is so hard to do correctly? Basically, you need to have a global
view of how dynamic instances of a type are created and passed around. This destroys the good
software engineering principle that programs should be developed in small independent
components. The problem is to keep track of pointer assignments. If more than one objects point
to a dynamically allocated object, then the latter object should be deleted only if all objects that
point to it do not need it anymore. So basically, you need to keep track of how many pointers are
pointing to each object. This is called reference counting and used to be popular for OO languages
like C++. We do not call this method automatic garbage collection because the programmer again
is responsible of putting counters to every object to count references. This method is easy to
implement for languages like C++ where you can redefine the assignment operator dest=source,

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 71


when both dest and source are pointers to data. Instead of using C* for a pointer to an object C,
we use Ref<C>, where the template Ref provides reference counting to C:

template< class T >


class Ref {
private:
int count;
T* pointer;
void MayDelete () { if (count==0) delete pointer; };
void Copy ( const Ref &sp ) {
++sp.count;
count = sp.count;
pointer = sp.pointer;
};
public:
Ref ( T* ptr = 0 ) : count(1), pointer(ptr) {};
Ref ( const Ref &sp ) { Copy(sp); };
~Ref () { MayDelete(); };
T* operator-> () { return pointer; };
Ref& operator= ( const Ref &sp ) {
if (this != &sp) {
count--;
MayDelete();
Copy(sp);
};
return *this;
};
};

When an instance of Ref<C> is created, its counter is set to 1. When we delete the object, we just
decrement the counter because there may be other objects pointing to it. But when the counter
becomes zero, we delete it. The only way to move pointers around, is through an assignment from
a C* object to a C* object. In that case, the object pointed by the source pointer will have one
pointer more, while the object pointed by the destination pointer will have one pointer less.
Reference counting avoids some misuses of the heap but it comes with a high cost: every
assignment takes many cycles to be completed and some of the work may be unnecessary since
you may pass a pointer around causing many unnecessary counter increments/decrements. In
addition, we cannot get rid of cyclic objects (eg. when A points to B and B points to A) using
reference counting. All objects that participate in a cyclic chain of references will always have their
counters greater than zero, so they will never be deleted, even if they are garbage.

13.2 Automatic Garbage Collection

Heap-allocated records that are not reachable by any chain of pointers from program variables are
considered garbage. All other data are 'live'. This is a very conservative approach but is always
safe since you can never access unreachable data. On the other hand, it may keep objects that,
even though reachable, they will never be accessed by the program in the future.

With automatic storage management, user programs do not reclaim memory manually. When the
heap is full, the run-time system suspends the program and starts garbage collection. When the
garbage collection is done, the user program resumes execution:

char heap[heap_size];
int end_of_heap = 0;
void* malloc ( int size ) {
if (size+end_of_heap > heap_size)
GC(); // garbage collection
void* loc = (void*) &heap[end_of_heap];
end_of_heap += size;

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 72


return loc;
};

13.2.1 Mark-and-Sweep Garbage Collection

Here too we use the conservative approximation that if we can reach an object by following
pointers from program variables, then the object is live (not garbage). These program variables
are called roots and can be either frame-allocated or static. Therefore, the garbage collector needs
to check the entire static section as well as all frames in the run-time stack for pointers to heap. It
is common to use the following conservative approach: if a word has a value between the
minimum and maximum address of the heap, then it is considered to be a pointer to the heap. An
object is live if it is pointed by either a root or by a live object (this is a recursive definition). The
garbage collector needs to start from each root and follow pointers recursively to mark all live
objects.

A Mark-and-Sweep garbage collector has two phases:

1. Mark: starting from roots, mark all reachable objects by using a depth-first-search pointer
traversal
2. Sweep: scan the heap from the beginning to the end and reclaim the unmarked objects
(and unmark the marked objects).

The depth-first-search is done using the function

DFS ( p ) =
{ if *p record is unmarked
then mark *p
for each pointer p->fi of the record *p do DFS(p->fi)
}

which is called from every root:

for each p in roots


DFS(p)

The mark phase is:

p = 'first object in the heap'


while p is in the heap do
{ if *p is marked
then unmark *p
else insert *p into the free list
p = p+(size of record *p)
}

For example, consider the following objects in memory at the time the garbage collector takes
over:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 73


The roots can be static or frame-allocated variables. Let's assume that these objects are
represented as follows in memory (as consecutive bytes):

1 6 e 3

2 0 i 4

3 0 d 5

4 0 g 0

5 0 a 0

6 8 b 7

7 10 k 0

8 0 c 0

9 0 j 10

10 0 f 0

11 0 h 12

12 11 l 0

Here, 0 are null pointers while the other pointers are memory addresses. That is, the free list is 0
(empty) and the roots are 1, 6, and 9.

After the mark-and-sweep garbage collection, the memory layout becomes:

1 6 e 3

2 0

3 0 d 5

4 2

5 0 a 0

6 8 b 7

7 10 k 0

8 0 c 0

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 74


9 0 j 10

10 0 f 0

11 4

12 11

where the free list points to the cell 12 now.

13.2.2 Copying Garbage Collection

A copying garbage collector uses two heaps:

1. from-space: the current working heap


2. to-space: needs to be in memory during garbage collection only

At garbage collection time, the garbage collector creates an empty to-space heap in memory (of
the same size as the from-space), copies the live objects from the from-space to the to-space
(making sure that pointers are referring to the to-space), disposes the from-space, and finally uses
the to-space as the new from-space.

Converting a pointer p that points to a from-space into a pointer that points to the to-space space,
is called forwarding a pointer:

forward (p) {
if p points t from-space
then if p.f1 points to to-space
then return p.f1
else for each field fi of p
next.fi := p.fi
p.f1 := next
next := next + (size of *p)
return p.f1
else return p

Forwarding pointers can be done in breadth-first-search, using Cheney's Algorithm. Compared to


depth-first-search, breadth-first-search has better locality of reference:

scan := begin-of-to-space
next := scan
for each root r
r := forward(r)
while scan < next
for each field fi of *scan
scan.fi := forward(scan.fi)
scan := scan + (size of *scan)

Cheney's Algorithm uses a very simple allocation algorithm and has no need for stack (since is not
recursive). More importantly, its run time depends on the number of live objects, not on the heap
size. Furthermore, it does not suffer from data fragmentation, resulting into a more compact
memory. In addition, it allows incremental (concurrent) garbage collection. On the other hand, it
needs double the amount of memory and needs to recognize all pointers to heap.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 75


For example,

Roots

1
6
9

1 1 6 e 3
2 2 0 i 4
3 3 0 d 5
4 4 0 g 0
5 5 0 a 0
6 6 8 b 7
7 7 10 k 0
8 8 0 c 0
9 9 0 j 10
10 10 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

scan,
51
next
52
53
54
55
56
57
58
59
60
61
62

to-space

After we forward the roots from the from-space to the to-space, the to-space will contain the
forwarded roots, and the roots and the forward pointers of the root elements in the from-space will
point to the to-space, as shown below:

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 76


Roots

51
52
53

1 51 6 e 3
2 2 0 i 4
3 3 0 d 5
4 4 0 g 0
5 5 0 a 0
6 52 8 b 7
7 7 10 k 0
8 8 0 c 0
9 53 0 j 10
10 10 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

51 51 6 e 3 scan
52 52 8 b 7
53 53 0 j 10

54 next
55
56
57
58
59
60
61
62

to-space

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 77


Then, we forward the pointers of the first element of the to-space pointed by the scan pointer
(element 51). The first pointer 6 has already been forwarded to 52, as we can see from the
element 6 in the from-space. The second pointer 3 is forwarded at the end of the to-space to 54:

roots

51
52
53

1 51 6 e 3
2 2 0 i 4
3 54 0 d 5
4 4 0 g 0
5 5 0 a 0
6 52 8 b 7
7 7 10 k 0
8 8 0 c 0
9 53 0 j 10
10 10 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

51 51 52 e 54

52 52 8 b 7 scan
53 53 0 j 10
54 54 0 d 5

55 next
56
57
58
59
60
61
62

to-space

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 78


Now we forward the pointer 8 of element 52:

roots

51
52
53

1 51 6 e 3
2 2 0 i 4
3 54 0 d 5
4 4 0 g 0
5 5 0 a 0
6 52 8 b 7
7 7 10 k 0
8 55 0 c 0
9 53 0 j 10
10 10 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

51 51 52 e 54

52 52 55 b 7 scan
53 53 0 j 10
54 54 0 d 5
55 55 0 c 0

56 next
57
58
59
60
61
62

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 79


to-space

and the pointer 7 of element 52:

roots

51
52
53

1 51 6 e 3
2 2 0 i 4
3 54 0 d 5
4 4 0 g 0
5 5 0 a 0
6 52 8 b 7
7 56 10 k 0
8 55 0 c 0
9 53 0 j 10
10 10 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

51 51 52 e 54
52 52 55 b 56

53 53 0 j 10 scan

54 54 0 d 5
55 55 0 c 0
56 56 10 k 0

57 next
58
59
60

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 80


62

Now we forward the pointer 10 of element 53:

roots

51
52
53

1 51 6 e 3
2 2 0 i 4
3 54 0 d 5
4 4 0 g 0
5 5 0 a 0
6 52 8 b 7
7 56 10 k 0
8 55 0 c 0
9 53 0 j 10
10 57 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

51 51 52 e 54
52 52 55 b 56
53 53 0 j 57

54 54 0 d 5 scan
55 55 0 c 0
56 56 10 k 0
57 57 0 f 0

58 next
59

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 81


60
61
62

to-space

Then we forward the pointer 5 of element 54:

roots

51
52
53

1 51 6 e 3
2 2 0 i 4
3 54 0 d 5
4 4 0 g 0
5 58 0 a 0
6 52 8 b 7
7 56 10 k 0
8 55 0 c 0
9 53 0 j 10
10 57 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

51 51 52 e 54
52 52 55 b 56
53 53 0 j 57
54 54 0 d 58

55 55 0 c 0 scan
56 56 10 k 0
57 57 0 f 0
58 58 0 a 0

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 82


59 next
60
61
62

to-space

The pointer 10 of element 56 has already been forwarded. Therefore, we get:

roots

51
52
53

1 51 6 e 3
2 2 0 i 4
3 54 0 d 5
4 4 0 g 0
5 58 0 a 0
6 52 8 b 7
7 56 10 k 0
8 55 0 c 0
9 53 0 j 10
10 57 0 f 0
11 11 0 h 12
12 12 11 l 0

from-space

51 51 52 e 54
52 52 55 b 56
53 53 0 j 57
54 54 0 d 58
55 55 0 c 0
56 56 57 k 0
57 57 0 f 0
58 58 0 a 0

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 83


59 scan,
next
60
61
62

to-space

Finally, the to-space becomes the new heap and the from-space is deallocated from memory.

Prepared By: Sunit Kumar Ghosh, Lecturer, CSE, RUET 84

You might also like