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sZ81 sZ81: sZ81 - A ZX81 and ZX80 Emulator Using SDL

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sZ81 – Zx80 and Zx81 Emulator.

sZ81
s Z8 1

sZ81 - a ZX81 and ZX80 emulator using SDL

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sZ81 – Zx80 and Zx81 Emulator.

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option) any
later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.

*** Please see README.z81 for information about [x]z81, zx81get and the
contents of games-etc and the saverom folders. Contained within this
document is information specific to sz81 only ***

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sZ81 – Zx80 and Zx81 Emulator.

Description

sZ81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian
Collier's xz80 and Russell Marks's z81 but employing the highly portable SDL
and including additional functionality and features for desktop computers and
portable devices.

Features:
* Virtual keyboard with adjustable opacity, autohide on newline,
sticky shift or toggle shift
* Control bar with access to several regularly used options
* Runtime options including a joystick configurator
* Joystick control remapping within the emulator
* Full keyboard, mouse and joystick support throughout
* Runtime switchable scaling up to 3x on supported platforms
* Toggling between a window and fullscreen on supported platforms
* Support for portrait orientated screens such as 240x320 and 480x640
* The ability to run centred within any resolution
* Maximum porting potential since it only requires SDL

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sZ81 – Zx80 and Zx81 Emulator.

Controls

For the PC:

Click screen - Toggle virtual keyboard and control bar


Backspace - Rubout i.e. equivalent to using SHIFT + 0
Comma - Equivalent to using SHIFT + .
Cursors - Equivalent to using SHIFT + 5, 6, 7 and 8
-/= - Decrease/increase the volume (if supported)
ALT + R - Cycle between 960x720, 640x480 and 320x240

F1 - Toggle to Config/Keyboard Screen.

F3 - About, Help window.

F4 - Sound card trigger: No sound(default), QuickSilva


Zon-x sound card.

F8 - invert screen color.

F9 - Activate the control remapper for remapping


joystick controls to keyboard controls.
F10 - Exit emulator.
F11 - Toggle between fullscreen and a window.
F12 - Reset Emulator.

[PRINT SCREEN](win32 only) will save the screen in the “screen00.bmp” file.

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sZ81 – Zx80 and Zx81 Emulator.

Clicking the screen (or F1) brings up the virtual keyboard and the
control bar giving access to several very useful options. These are listed
below alongside their keyboard equivalents :-

Exit - Exit emulator (F10)


Reset - Reset emulator (F12)
Autohide - Toggle vkeyb between autohide and don't hide (F6)
Shift Type - Toggle between sticky shift and toggle shift (F7)
Invert Screen - Toggle between not inverse and inverse video (F8)
Opacity DN/UP - Reduce (HOME) or increase (END) vkeyb opacity
Options - Toggle the runtime options (ESCAPE) (navigate with
page up and page down, the cursor keys and enter,
the mouse or the joystick)
About - Display help and infos.

Sound card selector is use to select a sound card in game.

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sZ81 – Zx80 and Zx81 Emulator.

To access the ZX81's file selector type "J", SHIFT + "P" twice and newline
from within the emulator. For the ZX80 simply type LOAD or SAVE to access
the file zx80prog.p located within the current working directory.

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sZ81 – Zx80 and Zx81 Emulator.

Configuring a Joystick

If you have a digital or analogue joystick plugged in and you'd


like to use it then open the runtime options (ESCAPE from within
the emulator or select the rightmost icon on the control bar) and
utilise the joystick configurator using either the cursor keys and
enter, directly with the mouse or the joystick once configured.
Select a control on the graphical joystick representation (the
selector will blink) and follow the instructions configuring as
many of the controls as you possibly can for optimum usability.

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sZ81 – Zx80 and Zx81 Emulator.

Joystick Control Remapping

When the virtual keyboard is visible, position the selector over the function
that you would like to assign to a joystick control and press the control
remapper (the selector will blink). Then press a joystick control to remap the
function to the control.

Existing controls that have been remapped are active within the emulator
(you cannot remap GUI controls) and new controls are universally active. It is
possible to include the SHIFT modifier within the control as long as it is active
before you initiate remapping. To cancel remapping press the control
remapper again.

For the Amiga:

As above section "For the PC" plus:

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sZ81 – Zx80 and Zx81 Emulator.

RunTime Option ( using F1 )

Just use Keys, joystick or the mouse to change settings.

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sZ81 – Zx80 and Zx81 Emulator.

Tooltypes

sZ81 can be configured using tooltypes, which correspond directly to


command-line options. Full details of options can be obtained with "sz81 -h".
A list of tooltype equivalents follows:

-a[q;z;s] AYSOUND=QUICKSILVA|ZONX|STEREO
-d SHOWDEVICES
-i INVERT video characters.
-l AUTOLIST (launch a file selector at boot, LOAD”” in Basic.)
-L NOLOADHOOK (don't install the LOAD rom patch)
-f Select “Tree Forth” Rom (by Tree System company)
Set the emulator refresh to the NTSC standard on a ZX81.
-o Select ZX80 “old Rom” system.
-p ZXPRINTER=<pbm ouput file> [DEFAULT=”ZxPrinter.bmp/pbm”]
-P Select: P0=BMP1bit ; P1=BMP24bits ; P2=PBM format.
-r SDL Video REFRESH=<1-50>
-s SOUND (“Screen Sound” while saving)
-S NOSAVEHOOK (don't install the SAVE rom patch)
-T TAGULA
-u UNEXPANDED
-V VSYNC

Additional tooltypes:
RESOURCEFILE=<”sz81rc” or “sz81rc.txt” file>

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sZ81 – Zx80 and Zx81 Emulator.

File Selector

The Amiga build uses standard ASL requesters instead of sZ81's built-in
file selector. It will also allow choosing a ZX80 file instead of being hard-coded
to zx80prog.o

For the Sharp Zaurus:

Click screen - Toggle virtual keyboard and control bar


Backspace - Rubout i.e. equivalent to using SHIFT + 0
Comma - Equivalent to using SHIFT + .
Cursors - Equivalent to using SHIFT + 5, 6, 7 and 8
-/= - Decrease/increase the volume (if supported)

See PC controls for an explanation of the control bar and how to


access the file selector.

For the GPH GP2X:

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sZ81 – Zx80 and Zx81 Emulator.

Within the emulator (remappable) Within the GUI


Joystick : Computer KEYS ; ZX KEYS:

LTrigger SHIFT SHIFT/Page up

RTrigger - Page down

Joy Left O Selector left

Joy Right P Selector right

Joy Up Q Selector up

Joy Down A Selector down

Select Runtime options Control remapper

Start Virtual keyboard -

Button A Newline Select (selector hit)

Button B Newline Newline

Button Y Rubout (SHIFT + 0) Rubout (SHIFT + 0)

Button X Space Space


See PC controls for an explanation of the control bar, how to access the file
selector and joystick control remapping.

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sZ81 – Zx80 and Zx81 Emulator.

Installation

To function correctly sz81 expects to find the zx80.rom and zx81.rom ROMs
which are not included within the source package.
You might find them at ftp://ftp.nvg.ntnu.no/pub/sinclair/roms, or perhaps
through searching the internet for "zx80.rom" and "zx81.rom".
Extract the sZ81 source package, copy the zx80.rom and zx81.rom ROMs
into the data folder and change into the extracted directory.

For the PC:

Installation:
Just unzipp the binary package in a directory, all files are required to run
sZ81 and never directly double-click on the executable file in a zipped file !
Don't use specifics language (non DOS) symbols in roots or previous
directory ! (In case of “c:/émulateurs/sZ81_Win32/”, prefer “c:/emulateurs/sZ81_Win32”.)

Download and install Dev-C++ front-end (including the mingw32 GCC


compiler) on your Hard disk.
It allow to generate a project (“DEV” attribute).

The “SDL.DLL” library had to be installed in the executable path.


Download and install the SDL SDK in the WinDev path.(include and headers)
If this SDL library is in the wrong directoy, many compilation errors will be
displayed after process!
To avoid any problems, I move all files in the main “inclued”/”Lib” folders.

Launch “sZ81.dev”, to edit and compile the project


Dev-C++ will generate his own “Make File” batch file and will generate an
executable file. Just click on the compile button to create the executable file.

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sZ81 – Zx80 and Zx81 Emulator.

It must display a “Done” message !


If not, plenty of errors will be displayed, but don't bother this log...
Just check “orphelins” headers files, usually the SDL header files.
The codes are a multi-platforms release.
The “Win32” tag is used to parse and add windows codes.

We had to use “ #ifdef “ (if the variable is defined) or “ #ifndef “ (if the
variable is not defined).
Where “#” is the compiler directive.

To set/declare this variable, We use the “-D” command in the “make.exe”


compiler.
In Dev-C++, click on the “Project options” in the “Poject” pop-up menu.

Select the setup strip, in “compiler”, this variables are displayed :


-Dmain=SDL_main (set the Main “C” file)
-DSZ81=1 (active the sZ81 update)
-DOSS_SOUND_SUPPORT=TRUE (active sound support)
-Dwin32=TRUE (add all Windows feature)
-DbmpFormat=TRUE (was used to select the bmp format, instead of bpm)

We use the “-I” (i) command in the “make.exe” compiler to edit the “links
editor”:
-lmingw32 (Set the “mingw32“ include path)
-lSDLmain (Set the “SDLmain“ include path)
-lSDL(Set the “SDL“ include path)

(check your own SDL installation, but the compiler usually set default path is
case of files errors.)

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sZ81 – Zx80 and Zx81 Emulator.

Notes :

All of this project was distributed in “C” code.


Previous authors never distribute any executable files.
This projet was a “Ghost” emulator... a codes-kit for programmers.
Users had to learn to use a GCC compiler first, and had to “debug”/make his
own program.
I decided to compile this emulator to allow you to try it on Windows systems!
sZ81 is an opened project, and I make its compiling more easy by using Dev-
C++. You're encourage to change and update codes...
Just report all changed or comments to Thunor or XavSnap (W32 release).
Although, compile this project will be a good way to learn “C” language, a
good practice to understand the “C” structure.

[XavSnap]

For the Amiga (requires SDK):

gmake -f Makefile.amigaos4

To get all the required files together in RAM:sz81:


gmake -f Makefile.amigaos4 install

The directory can then be dragged to final location.

[Chris Young]

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sZ81 – Zx80 and Zx81 Emulator.

For the Sharp Zaurus (requires SDK):

make clean
make -f Makefile.zaurus

Install sz81_2.1.x_zaurus.ipk using Add/Remove Software.


[Thunor]

For the GPH GP2X (requires SDK):

make clean
make -f Makefile.gp2x

Extract sz81_2.1.x_gp2x.tar.gz and copy the contents onto your SD


card. Note that for Open2x there's Makefile.open2x if you prefer a statically
linked makefile for this more up-to-date toolchain.
[Thunor]

Notes on running certain games.

* QS Defender
The version of QS Defender on both WoS and NVG just dumps some Dutch
text at you when you run it. What you have to do to get a runnable version is
delete lines 3 to 18 inclusive - you'll probably want to save it before running, to
save having to do this every time.

And don't forget to run the emulator with `-a q' for sound. :-)

* Rock Crush and Dan's Revenge


These load in a slightly odd way, using multiple .p files. Make sure you have
*all* of them in the directory you're loading e.g. crush.p from, or it won't work.

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sZ81 – Zx80 and Zx81 Emulator.

Contacting Us

Please visit the project's support page at


http://sourceforge.net/projects/sz81/support

Ian Collier <imc_at_comlab.ox.ac.uk> ©1994


Z80 emulation and much X code from xz80.

Russell Marks <russell.marks_at_ntlworld.com> ©1995-2004


[x]z81: ZX81/ZX80 support and svgalib front-end.

Thunor <thunorsif_at_hotmail.com> ©2007-2010


sZ81: SDL conversion, new artwork and features, GP2X and
Sharp Zaurus builds.

Chris Young <cdyoung_at_unsatisfactorysoftware.co.uk> ©2010


sZ81: AmigaOS4 code and build.

XavSnap <dskcenter_at_free.fr> (released 2010-05-7)


sZ81: W32 build.

Win32 Dev-C++/GCC/Win32 SDL libs version By Gilles & XavSnap.

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option) any
later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.

PDF/ReadMe by Authors.

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sZ81 – Zx80 and Zx81 Emulator.

GNU GENERAL PUBLIC LICENSE


Version 2, June 1991

Copyright (C) 1989, 1991 Free Software Foundation, Inc.,


51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.

Preamble

The licenses for most software are designed to take away your freedom to
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When we speak of free software, we are referring to freedom, not price. Our
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sZ81 – Zx80 and Zx81 Emulator.

We protect your rights with two steps: (1) copyright the software, and (2)
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The precise terms and conditions for copying, distribution and modification
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GNU GENERAL PUBLIC LICENSE


TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

0. This License applies to any program or other work which contains a


notice placed by the copyright holder saying it may be distributed under the
terms of this General Public License. The "Program", below, refers to any
such program or work, and a "work based on the Program" means either the
Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it, either
verbatim or with modifications and/or translated into another language.
(Hereinafter, translation is included without limitation in the term
"modification".) Each licensee is addressed as "you".

Activities other than copying, distribution and modification are not covered
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not restricted, and the output from the Program is covered only if its contents
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Whether that is true depends on what the Program does.

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sZ81 – Zx80 and Zx81 Emulator.

1. You may copy and distribute verbatim copies of the Program's source
code as you receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice and
disclaimer of warranty; keep intact all the notices that refer to this License and
to the absence of any warranty; and give any other recipients of the Program a
copy of this License along with the Program.
You may charge a fee for the physical act of transferring a copy, and you
may at your option offer warranty protection in exchange for a fee.

2. You may modify your copy or copies of the Program or any portion of it,
thus forming a work based on the Program, and copy and distribute such
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also meet all of these conditions:

a) You must cause the modified files to carry prominent notices stating
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b) You must cause any work that you distribute or publish, that in whole
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licensed as a whole at no charge to all third parties under the terms of this
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c) If the modified program normally reads commands interactively when


run, you must cause it, when started running for such interactive use in the
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These requirements apply to the modified work as a whole. If identifiable


sections of that work are not derived from the Program, and can be reasonably
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and its terms, do not apply to those sections when you distribute them as
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the entire whole, and thus to each and every part regardless of who wrote it.

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sZ81 – Zx80 and Zx81 Emulator.

Thus, it is not the intent of this section to claim rights or contest your rights
to work written entirely by you; rather, the intent is to exercise the right to
control the distribution of derivative or collective works based on the Program.

In addition, mere aggregation of another work not based on the Program


with the Program (or with a work based on the Program) on a volume of a
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3. You may copy and distribute the Program (or a work based on it, under
Section 2) in object code or executable form under the terms of Sections 1 and
2 above provided that you also do one of the following:

a) Accompany it with the complete corresponding machine-readable


source code, which must be distributed under the terms of Sections 1 and 2
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c) Accompany it with the information you received as to the offer to


distribute corresponding source code. (This alternative is allowed only for
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sZ81 – Zx80 and Zx81 Emulator.

If distribution of executable or object code is made by offering access to


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4. You may not copy, modify, sublicense, or distribute the Program except
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sZ81 – Zx80 and Zx81 Emulator.

If any portion of this section is held invalid or unenforceable under any


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It is not the purpose of this section to induce you to infringe any patents or
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10. If you wish to incorporate parts of the Program into other free programs
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NO WARRANTY

11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS


NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE
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TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO
MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED
ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL,
SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF
THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT
LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
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PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH
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SUCH DAMAGES.

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sZ81 – Zx80 and Zx81 Emulator.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest


possible use to the public, the best way to achieve this is to make it free
software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach


them to the start of each source file to most effectively convey the exclusion of
warranty; and each file should have at least the "copyright" line and a pointer
to where the full notice is found.

<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify it


under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option) any
later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Also add information on how to contact you by electronic and paper mail.

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sZ81 – Zx80 and Zx81 Emulator.

If the program is interactive, make it output a short notice like this when it
starts in an interactive mode:

Gnomovision version 69, Copyright (C) year name of author


Gnomovision comes with ABSOLUTELY NO WARRANTY;
for details type `show w'.

This is free software, and you are welcome to redistribute it under certain
conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the
appropriate parts of the General Public License. Of course, the commands you
use may be called something other than `show w' and `show c'; they could
even be mouse-clicks or menu items--whatever suits your program.

You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if necessary.
Here is a sample; alter the names:

Yoyodyne, Inc., hereby disclaims all copyright interest in the program


`Gnomovision' (which makes passes at compilers) written by James
Hacker.

<signature of Ty Coon>, 1 April 1989


Ty Coon, President of Vice

This General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General Public
License instead of this License.

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