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Star Doggs Space Dungeons Setting. Since Its Discovery and Utilization Over

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Star Doggs space are strangely affected if not

Space Dungeons protected by an anti-warp fields colloquially


Setting. Since its discovery and utilization over called "anchors".
500 years ago starships have been getting lost Travel through the Warp is dangerous.
in the warp, a hyper reality which technology No centralized galactic government,
can tunnel through the warp from normal space individual systems have their own
greatly reducing the distance a ship has to government, some are loosely affiliated by
travel from one place in normal space to treaties with other systems, most are not.
another. Humanity is scattered across many Some systems are in direct conflict with one
sectors of the galaxy. Without Faster than Light another.
communication methods, there are no Faster than Light communication does not
centralized governments. Each system is exist.
controlled by local governments who set up Space sectors are roughly 20 light years
their own authorities. Trade is the lifeblood of across.
the galaxy now, trade between the systems. Salvageable parts from ships are separated
Salvaging wreckage found in the Warp is a into types and whole amounts, as well as
dangerous yet extremely lucrative way to gain generic "parts"
materials to trade to various systems. However All ships should have destination, and
travelling the warp is dangerous, ships are lost motivation for being in space.
all the time due to bad astronavigation
calculations, or slight malfunctions, not to Warp Time variable.
mention pirates, and renegades. Combine that It takes one standard 25 hour day to travel in
with the entropic nature of the Warp, time does the warp between sectors. Anytime moving
not pass the same (or maybe even at all) within within the same sector, for simplicity's sake the
the Warp, you could arrive mere seconds time it takes to travel is 1 hour per light year.
(according to galactic standard time) after you However when traveling to different sectors,
left a destination many light years away, or the possibility of a time variance increases. Roll
galactic standard time may have advanced on the table below to determine how much
months since you entered the warp. time the trip actually took in galactic standard
Splintered Humanity time.
Spread across the galaxy
Aliens present but not incorporated Commodities and demand.
Wild West in space Goods are moved across space by transport
Trade is the lifeblood for most inhabited ships, however different commodities will have
systems. different values based on the need of the local
Warp gates used for reliable trading, but civilization.
hyper gates are expensive to build and
maintain. Both sides of the warp gate must Slang
be established. scrub; recruit
The Warp, because of the volatile nature of borg; (insult) cyborg, transhuman
the warp, matter and energy from normal slag; common, expletive
drak; shit, garbage
goo; atmosphere
ghost-ed; kill, killed, dead.
angel; sensor ghost
warp; hyperspace
warper; hyperspace worker
burn; leave
void; normal space
warp-side; in the warp
void-side; in normal space
clank; robot
dirt; planet
good-side; in atmosphere
dirt-side; on planet ground
diggers; settlers on a planet
dirters; people who live on a planet

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