Humanity is scattered across many sectors of the galaxy without centralized government due to the lack of faster-than-light communication. Each system has its own local governments and controls trade which has become the lifeblood of the galaxy. Traveling through the warp is dangerous as ships can become lost, time passes unpredictably, and there are pirates. Salvaging wreckage in the warp is lucrative but risky.
Humanity is scattered across many sectors of the galaxy without centralized government due to the lack of faster-than-light communication. Each system has its own local governments and controls trade which has become the lifeblood of the galaxy. Traveling through the warp is dangerous as ships can become lost, time passes unpredictably, and there are pirates. Salvaging wreckage in the warp is lucrative but risky.
Humanity is scattered across many sectors of the galaxy without centralized government due to the lack of faster-than-light communication. Each system has its own local governments and controls trade which has become the lifeblood of the galaxy. Traveling through the warp is dangerous as ships can become lost, time passes unpredictably, and there are pirates. Salvaging wreckage in the warp is lucrative but risky.
Humanity is scattered across many sectors of the galaxy without centralized government due to the lack of faster-than-light communication. Each system has its own local governments and controls trade which has become the lifeblood of the galaxy. Traveling through the warp is dangerous as ships can become lost, time passes unpredictably, and there are pirates. Salvaging wreckage in the warp is lucrative but risky.
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Star Doggs space are strangely affected if not
Space Dungeons protected by an anti-warp fields colloquially
Setting. Since its discovery and utilization over called "anchors". 500 years ago starships have been getting lost Travel through the Warp is dangerous. in the warp, a hyper reality which technology No centralized galactic government, can tunnel through the warp from normal space individual systems have their own greatly reducing the distance a ship has to government, some are loosely affiliated by travel from one place in normal space to treaties with other systems, most are not. another. Humanity is scattered across many Some systems are in direct conflict with one sectors of the galaxy. Without Faster than Light another. communication methods, there are no Faster than Light communication does not centralized governments. Each system is exist. controlled by local governments who set up Space sectors are roughly 20 light years their own authorities. Trade is the lifeblood of across. the galaxy now, trade between the systems. Salvageable parts from ships are separated Salvaging wreckage found in the Warp is a into types and whole amounts, as well as dangerous yet extremely lucrative way to gain generic "parts" materials to trade to various systems. However All ships should have destination, and travelling the warp is dangerous, ships are lost motivation for being in space. all the time due to bad astronavigation calculations, or slight malfunctions, not to Warp Time variable. mention pirates, and renegades. Combine that It takes one standard 25 hour day to travel in with the entropic nature of the Warp, time does the warp between sectors. Anytime moving not pass the same (or maybe even at all) within within the same sector, for simplicity's sake the the Warp, you could arrive mere seconds time it takes to travel is 1 hour per light year. (according to galactic standard time) after you However when traveling to different sectors, left a destination many light years away, or the possibility of a time variance increases. Roll galactic standard time may have advanced on the table below to determine how much months since you entered the warp. time the trip actually took in galactic standard Splintered Humanity time. Spread across the galaxy Aliens present but not incorporated Commodities and demand. Wild West in space Goods are moved across space by transport Trade is the lifeblood for most inhabited ships, however different commodities will have systems. different values based on the need of the local Warp gates used for reliable trading, but civilization. hyper gates are expensive to build and maintain. Both sides of the warp gate must Slang be established. scrub; recruit The Warp, because of the volatile nature of borg; (insult) cyborg, transhuman the warp, matter and energy from normal slag; common, expletive drak; shit, garbage goo; atmosphere ghost-ed; kill, killed, dead. angel; sensor ghost warp; hyperspace warper; hyperspace worker burn; leave void; normal space warp-side; in the warp void-side; in normal space clank; robot dirt; planet good-side; in atmosphere dirt-side; on planet ground diggers; settlers on a planet dirters; people who live on a planet