Mutants & Masterminds Errata & Corrections: Second Edition, First and Second Printing Updated August 31, 2007
Mutants & Masterminds Errata & Corrections: Second Edition, First and Second Printing Updated August 31, 2007
Mutants & Masterminds Errata & Corrections: Second Edition, First and Second Printing Updated August 31, 2007
Second Edition, First and Second Printing Updated August 31, 2007
Mistakes happen, but when they do, we try our best to correct them. This file provides errata and corrections for the first
printing of the second edition of Green Ronins Mutants & Masterminds superhero roleplaying game.
Clarifications and answers to frequently asked questions are found in the Mutants & Masterminds FAQ file. For this and
more information about Mutants & Masterminds in general, please visit our website: www.mutantsandmasterminds.com.
New additions are listed in color for ease of reference.
page 13 dodge bonus: change (rounded up) to (rounded down).
page 16 Doing the Math: Change Costimed Adventurer to Costumed Adventurer
page 17 Martial Artist: In the last sentence, change +11 and +9 to +12 and +8.
page 17 Battlesuit: Change heavy load under Super-Strength to 45 tons. Under Super-Senses remove radius and
change extended to extended 2.
page 18 Costumed Adventurer: The archetypes feats are not listed. They are: Defensive Roll 3, Equipment 4, Evasion 2,
Jack-of-All-Trades, Power Attack, Skill Mastery (Acrobatics, Disable Device, Escape Artist, Stealth), Startle, Sneak Attack,
Uncanny Dodge.
page 20 Mystic: Change notation after Magic to read: (choose five power feats). Change Drawbacks to read: Power Loss
(Astral Form array and Magic array, when unable to speak or gesture to cast spells, 2 points).
page 21 Paragon: Change heavy load under Super-Strength to 90 tons.
page 21 Powerhouse: Change heavy load under Super-Strength to 180 tons.
page 26 Costumed Adventurer Example: In the third to last paragraph, change Surprise Strike in the last sentence to
Sneak Attack.
page 28 Ability Modifiers: In the second paragraph, third sentence, insert a space between modifier and comes. In
the third paragraph, change the last sentence to read: Strength and Constitution are affected by the power level limits on
damage and Toughness, respectively (see page 24).
page 32 Debilitated Ability Scores: In the second paragraph on this page, change Abilities at the start of the first
sentence to Ability so it reads: Ability scores cannot...
page 32 Nonexistent Ability Scores: Under Constitution, delete but cannot exert extra effort (see Extra Effort, page
120) from the eighth sentence (since constructs can, in fact, use extra effort, they just do so differently).
page 32 Dodge Bonus: Change the second sentence to read: Other conditionssuch as when you are helplesscause
you to lose your dodge bonus and impose additional penalties to your defense.
page 42 Bluff: Change the last sentence of the Feint subsection to read: If your Bluff check succeeds, your target loses
any dodge bonus against your next attack.
page 46 Craft: Under Action change on in the first sentence to to so it reads: The time to make something varies
according to its complexity.
page 49 Intimidate: Under Demoralizing in Combat, change the parenthetical note after Shaken to (2 to attack
rolls, saving throws, and checks).
page 54 Search: Change all instances of radius in the example to diameter.
page 58 Feats Table: Change the Benefit of Blind-Fight to read: You suffer half the normal miss chance due to
concealment and half speed penalty in darkness.