5e Races and Subraces Chart
5e Races and Subraces Chart
5e Races and Subraces Chart
Race Subrace Incidence Size Speed Language Str Dex Con Int Wis Cha Extra Source
Common, Aarakocra,
Aarakocra (none) Very Rare M 25
Auran 2 1 50' fly; Talons (1d4) EE 4 [1]
Aasimar (none) Rare M 30 Common, Celestial 1 2 60' Darkvision; Celestial Legacy (spells); Necrotic & Radiant res. DMG 286 [2]
Aasimar (choose one) Rare M 30 Common, Celestial 2 60' Darkvision; Healing Hands; Light cantrip; Necrotic & Radiant res. Volo's 104 [3]
Scourge 1 Radiant Consumption (AoE damage; damage buff) Volo's 105 [5]
Fallen Very Rare 1 Necrotic Shroud (crowd control; damage buff) Volo's 105 [6]
Volo's 119
Bugbear (none) Monster M 30 Common, Goblin 2 1 60' Darkvision; +5' melee reach; Powerful Build; Surprise Attack; Stealth skill [7]
Dragonborn (none) Uncommon M 30 Common, Draconic 2 1 Breath Weapon (select elemental damage); Select elemental res. PHB 32-34 [9]
Gray (Duergar) Rare + Undercommon 1 120' Darkvision; Sunlight Sens.; Duergar Magic; Illusion, charm and paralysis res. SCAG 104 [13]
Elf (choose one) Common M 30 Common, Elvish 2 Darkvision (60'); Fey Ancestry; Perception skill, Trance PHB 21-23 [14]
Drow Uncommon 1 120' Darkvision; Sunlight Sens.; Drow Magic; Drow Weapons Training PHB 24 [17]
Eladrin Rare 1 Elf Weapon Training; Fey Step DMG 286 [18]
Joraga Plane Shift +5 -1 2 (-Trance); Elf Weapon Training; Mask of the Wild PSZ 18-19 [20]
Mul Daya Plane Shift 1 -2 2 (-Trance); 120' Darkvision; Sunlight Sens.; Elf Weapon Training; Mul Daya Magic PSZ 18-19 [21]
Water 1 30' swim; Amphibious; Call to the Wave; Acid res. EE 10 [27]
Gnome (choose one) Uncommon S 25 Common, Gnomish 2 60' Darkvision; Adv. on INT, WIS, & CHA saves against magic PHB 35 [28]
Forest 1 Minor Illusion cantrip; Speak with Small Beasts PHB 37 [29]
Race Subrace Incidence Size Speed Language Str Dex Con Int Wis Cha Extra Source
Volo's 119
Goblin (none) Monster S 30 Common, Goblin 2 1 60' Darkvision; Fury of the Small; Disengage/Hide bonus action [32]
Goblin (choose one) Plane Shift S 25 Common, Goblin 2 60' Darkvision; Unarmored AC (11+DEX mod); Fire & Psychic res. PSZ 16-17 [33]
Lavastep Adv. on Stealth to hide in rocky or subterranean places PSZ 16-17 [35]
Volo's
Goliath (none) Rare M 30 Common, Giant 2 1 Stone's Endurance; Powerful Build; Mountain Born; Athletics skill 108/EE10
[37]
Halfling (choose one) Common S 25 Common, Halfling 2 Lucky; Brave; Nimbleness PHB 26 [38]
Half-Elf (optional) Uncommon M 30 Common, Elvish 0 0 0 0 0 2 +1 ASI (x2); 60' Darkvision; Fey Ancestry; Skill Versatility (+2 skills) PHB 38 [42]
Half-Orc (none) Uncommon M 30 Common, Orc 2 1 60' Darkvision; Relentless Endurance; Savage Attacks; Intimidation skill PHB 40 [47]
Volo's 119
Hobgoblin (none) Monster M 30 Common, Goblin 2 1 60' Darkvision; Light armor; 2 martial weapons; Saving Face [48]
Playtest:
Common,
Kender (none) Krynn S 25
Kenderspeak 1 1 Immune to Frightened; Taunt; Kender Pockets Races 11
[51]
Common, Auran
Volo's 109
Kenku (none) Very Rare M 30 (all speech via 2 1 Expert Forgery; Mimicry; +2 skills (Acrobatics, Deception, Stealth, Sleight of Hand) [52]
Mimicry)
Volo's 119
Kobold (none) Monster S 30 Common, Draconic -2 2 60' Darkvision; Sunlight Sensitivity; Grovel, Cower, Beg; Pack Tactics [53]
Common,
Kor (none) Plane Shift M 30
Kor sign language 2 1 30' Climb; Lucky; Brave; Athletics & Acrobatics skills PSZ 11 [54]
30' swim; Hold breath 15min; Bite; Hungry Jaws; Natural Armor; Cunning Artisan; 2 Volo's 111
Lizardfolk (none) Very Rare M 30 Common, Draconic 2 1 [55]
skills (Animal Handling, Nature, Perception, Stealth, Survival)
Merfolk (choose one) Plane Shift M 30 Common, Merfolk, +1 1 30' swim; Amphibious PSZ 13 [56]
Cosi 1 1 1 Bard cantrip; Sleight of Hand & Stealth skills PSZ 13 [57]
Wind (Emeria) 2 1 Druid cantrip; Deception & Persuasion skills PSZ 13 [58]
Water (Ula) 2 1 Wizard cantrip; Survival skill; Navigator's Tools prof. PSZ 13 [59]
Race Subrace Incidence Size Speed Language Str Dex Con Int Wis Cha Extra Source
60' Darkvision; Aggressive (bonus action Dash toward enemy); Powerful Build; Volo's 120
Orc (none) Monster M 30 Common, Orc 2 1 -2 [61]
Intimidation skill
Shifter (choose one) Eberron M 30 Common, Sylvan 1 60' Darkvision; Shifting Ebr 2-3 [62]
Longtooth 1 While shifted, bite as an action, with extra damage & possible grapple Ebr 2-3 [66]
Razorclaw 1 While shifted, dex-based unarmed strike as bonus action Ebr 2-3 [67]
Wildhunt 1 While shifted, adv. on all WIS checks and saves Ebr 2-3 [68]
60' Darkvision; Feline Agility (temp. speed*2); Cat's Claws (1d4+Str); Volo's 113
Tabaxi (none) Rare M 30 Common, +1 2 1 [69]
Perception & Stealth skills
Tiefling (optional) Uncommon M 30 Common, Infernal 1 2 60' Darkvision; Infernal Legacy (spells); Fire res. PHB 42 [70]
Variant Rare (-Infernal Legacy); Devil's Tongue or Hellfire or Winged SCG 118 [71]
Feral Rare 2 -2 (-Infernal Legacy); Devil's Tongue or Hellfire or Winged SCG 118 [72]
Abyssal Rare Common, Abyssal 1 -1 (-Infernal Legacy); Abyssal Arcana; (-Fire res.); HP max increases by half your level TOBM [73]
30' swim; Amphibious; Control Air/Water (spells); Emissary of the Sea; Volo's 115
Triton (none) Very Rare M 30 Common, Primordial 1 1 1 [74]
Guardians of the Depths (prim. Cold res.)
Vampire (none) Plane Shift M 30 Common, Vampire 1 2 60' Darkvision; Blood Thirst; Necrotic res. PSZ 15 [75]
Yuan-Ti Common, Abyssal, 60' Darkvision; Innate Spellcasting (spells); Adv. on saves against magic; Immune Volo's 120
(none) Monster M 30
Draconic
1 2 [77]
Pureblood to Poison/Poisoned
[1] Elemental Evil Player's Companion
Note: As this race does not occur among the official materials provided to _players_ (the Dungeon Master's Guide being provided to DMs), some
DMs may not permit its use by players.
Note: As this race does not occur among the official materials provided to _players_ (the Dungeon Master's Guide being provided to DMs), some
DMs may not permit its use by players.
Note: This race is notorious for poor roleplay decisions leading to frustrated parties annoyed by their Kender teammate stealing all their stuff and just
generally mucking things up by unmanaged kleptomania. As a result, there is a very real prejudice out there against Kender. Should you choose this
race, speak first with your DM for approval, and be ready to have a character concept which will not be a massive annoyance to your party or DM.
Furthermore, this is often a Krynn-specific race and your settings of your campaign may necessarily exclude it and other Krynn-specific races, even
if your DM would be inclined to permit it otherwise.