Card Desceng
Card Desceng
Card Desceng
approach it into the deepest bowels of the earth.$$This card cannot be Special Summoned
except from the Graveyard.$$$$$$A lizard with a very tough hide and a vicious bite.$$A
flame manipulator who was the first Elemental Hero woman.$$$$$$$$$$$$$$$$$$$$$$$
$$$If you Tribute Summon it with "Gadget", inflict 700 damage.$$$$$Offer 1 monster
on your side of the field as a Tribute to increase this monster's ATK by 700 points until
the end of the turn.$$FLIP: Change the Attack or Defense Position of 1 face-up monster
on the field. The card must remain face-up.$$This card is treated as a Normal Monster
while face-up on the field or in the Graveyard.$$$$$$$$This monster hypnotizes an
opponent with the ball on its tail and drags them to a watery doom.$$"Cyber Dragon" +
"Cyber D. Zwei" + "Proto-Cyber D."$$$If there are Monster Cards of the same name on
the field, the ATK and DEF of those cards are increased by 500 points.$$A wizard of the
waters that conjures a liquid wall to crush any enemies that oppose him.$$When this card
is Normal Summoned, you can Special Summon 1 "Des Dendle" from your hand.$$$$$
$This card is used to Ritual Summon "Lycanthrope". You must also offer monsters whose
total Level Stars equal 6 or more as a Tribute from the field or your hand.$$$$$A
monster equipped with this card increases its ATK by 700 points. When this card is sent
from the field to the Graveyard, you can pay 500 Life Points to place it on top of your
Deck.$$Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from
the ATK and DEF of all monsters in your opponent's control until the end of your turn.
Monsters summoned after this card's activation are excluded.$$When this card is changed
from Attack Position to Defense Position, shuffle your own Deck.$$FLIP: Your opponent
draws 3 cards. Both players check the cards and any Spell Cards among them must be
immediately discarded to the Graveyard.$$Destroys all face-up Fiend-Type monsters on
the field.$$For 2 of your opponent's turns, all monsters on the field cannot attack.
Following the second turn, this card is destroyed.$$A silent and deadly warrior
specializing in assassinations.$$Each player takes 1 Monster Card from his/her respective
Graveyard and Special Summons them on the field in face-down Defense Position.$$This
card is treated as a Normal Monster while face-up on the field.$$$An axe-wielding
monster of tremendous strength and agility.$$This monster can draw its enemies into
mirror world that renders them helpless.$$Offer 2 monsters on your side of the field as a
Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters
used for a Tribute Summon or that are offered as Tributes due to other cards' effects are
excluded. $$All increases and decreases to ATK and DEF are reversed for the turn in
which this card is activated.$$When this card is face-up on the field and control shifts to
your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This
effect can only be used once as long as this card remains face-up on the field.$$This
warwolf was given incalculable strength through horrific genetic manipulation$Baggy
Lavasaurus +Flamesaurus$A knight whose horse travels faster than the wind. His battle-
charge is a force to be reckoned with.$$A knight whose horse travels faster than the wind.
His battle-charge is a force to be reckoned with.$$Both players can only attack with 1
monster during their respective Battle Phases.$$This card can be used as a Fusion
Material only for a DARK "Elemental Hero" Fusion Monster.$$$When this monster is
summoned (excluding Special Summon), select 1 of your opponent's monsters. As long
as this card remains face-up on the field, the selected monster cannot attack.$$A fiend
said to dwell in the world of dreams, it attacks enemies in their sleep.$$When this card is
sent to the Graveyard, it can be treated as an Equip Spell Card and can be used to equip 1
monster on the field. The ATK of a monster equipped with this card decreases by 500
points.$$"E.H. Sparkman" + "E.H. Clayman"$$$$Pay 500 points to Summon it when
"Pyramid of Light" is on the field.$A one-eyed giant that serves the "Dark Ruler Ha Des",
it skewers its enemies with horn.$$If it's returned from the field to your Deck, Special
Summon 1 LV3 monster from your Deck.$A pure and noble "Steelswarm" of evil
thoughts who seeks for destruction and ruin.$$$$$No matter what the situation, neither
player can offer any monster as a Tribute.$$A monster attacked by this card will be
destroyed at the End Phase of the fifth turn after the attack.$$This card is treated as a
Normal Monster while on the field.$$When this card Attacks or is attacked, both this card
and the opposing monster are removed from play and cannot return during the current
Duel.$$This fairy protects a fountain from any who seek to muddy its waters.$
$"Zombyra the Dark" + "Maryokutai". When this card is Special Summoned, destroy all
monsters on your side of the field except this card. As long as this card remains face-up
on the field, both player cannot Summon (including Flip Summon or Special Summon)
any monster.$$Change the battle positions of all face-up monsters on your opponent's
side of the field.$$Pay 1000 Life Points. Randomly select and discard 1 card from your
opponent's hand. Your opponent then selects and discards another card from his/her hand.
$$Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1
monster on his/her side of the field and offer it as a Tribute.$$Select 1 Type of monster.
Any monster of the selected Type cannot attack. To keep this card in effect, you must
offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot,
this card is destroyed.$$A monster equipped with this card increases its ATK and DEF by
700 points. When this card is sent from the field to the Graveyard, it returns to the top of
your Deck.$$This card can only be equipped to Warrior-Type monsters. Increases the
ATK of the equipped monster by 800 points and decreases the ATK of all WATER
monsters on the field by 500 points.$$You can Tribute this face-up Defense card to
Summon 2 Level 3 Dragons from your Graveyard$This creature grants power instead of
shortening life.$$A monster that feeds on the energy of other creatures.$$When this card
is sent directly from your hand to the Graveyard by your opponent's card effect, inflict
1000 points of Direct Damage to your opponent's Life Points.$$This dragon has taken
down countless prays with its sharp fangs.$$$$$Manipulates enemy attacks with the
power of illusion.$$You can substitute this card for any Fusion or XYZ Material Monster.
You cannot substitute for any other Fusion or XYZ Material Monsters.$$$$$$$$$$$
$This card is used to Ritual Summon "Relinquished". You must also offer monsters
whose total Level Stars equal 1 or more from the field or your hand as a Tribute.$$This
monster can only be Special Summoned by removing 1 EARTH monster in your
Graveyard from play. Increase the ATK of this monster by 300 points during your
opponent's Battle Phase.$$You can discard 1 card to Special Summon 1 "Moja" from
Deck.$A stag beetle with saw-like head and arms.$$This card cannot attack unless you
offer 1 of your monsters on the field as a Tribute. The ATK of this card increases by 200
points for each Insect-Type monster on the field. When this card destroys an enemy
monster, you can place an "Insect Monster Token" (face-up Attack Position/Insect-
Type/EARTH/1 Star/ATK 100/DEF 100) on the field at the end of your turn.$$A small
fiend that dwells in the dark, its single horn makes it a formidable opponent.$$At the end
of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your
Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If "Spirit
Message" cards "I", "N", "A" and "L" are all on the field in their proper order, you are
declared the winner. If any of the cards are destroyed or removed from the field while
constructing the message, they are all sent to your Graveyard immediately.$$Attacks
from the skies with a whip-like tail.$$It can be Special Summon with Wynn the Wind
Charmer.$$$$$$$$$$$$$$$$$$$$$$$$This flying creature never misses an intended
target.$$You can pay 500 Life Points to Special Summon it when "Pyramid of Light" is
on the field$A spirit that controls rain and is capable of summoning hurricanes to blow
the enemy away.$$The Aliens have used a mysterious biological substance to create
soldiers.$FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field.
If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice
this turn (or your next turn, if activated during opponent's turn).$$You can Special
Summon 1 Zombie that was destroyed by battle from your opponents Graveyard.$$$
$This card's name is treated as "Skull Servant" while it is in the Graveyard.$$$$$$$$$$$
$$$$$A lovely lady who can launch water projectiles that turn into lethal ice spikes
before they reach an opponent.$$Increases the ATK of all WATER monsters by 500
points and decreases their DEF by 400 points.$$This card cannot be Normal Summoned
or set. This card cannot be Special Summoned except by the effect of "Silent Magician
LV4".$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$A bull fiend restored by the dark arts, this monster appears out of a jar.$$If you
Tribute Summon it with "roid", destroy all Traps$"Immortals" cannot be destroyed with
their effects.$$Select 1 equipped Equip Card and switch it to another correct target.$$If
you control "Queen's Knight", you can Special Summon "Jack's Knight".$$Increases the
ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points.
Also decreases the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.$
$Negate the effects of Trap Cards that target this face-up monster, and destroy them.$$$$
$$$$A water fairy that is said to be able to summon a giant sea serpent.$$Once per turn
you can Special Summon 1 "Burning Skull Head" from your hand.$$A monster that feeds
on oxygen, suffocating any who stand near.$$Destroys all Fish-Type monsters on the
field.$$A monster equipped with this card cannot attack. Destroys the equipped monster
at the end of the 2nd turn of the player controlling the monster. At that time, this card is
returned to the owner's hand. $$Both players show their hands to each other. You both
select 1 card from each other's hand and add it your own. When the cards are sent to the
Graveyard, they are placed in the Graveyard of the original owner.$$A dragon created
from the soul of a wicked knight.$$Select 1 Monster Card and 2 non-Monster Cards from
your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is
immediately Special Summoned in face-up Attack or Defense Position and the remaining
2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the
Graveyard.$$The cane of this monster is the source of many powerful spells.$$An elf
who learned to wield a sword, he baffles enemies with lightning-swift attacks.$$An elf
who learned to wield a sword, he baffles enemies with lightning-swift attacks.$$A
LIGHT monster equipped with this card increases its ATK by 400 points and decreases its
DEF by 200 points.$$A creature that electrocutes opponents with bolts of lightning.$
$When this card is sent directly from your hand to the Graveyard by your opponent's card
effect, you can draw 2 cards from your Deck. $$Increase 1 selected monster's ATK by
500 points during the turn this card is activated.$$If it destroys a monster with an A-
Counter by battle, it can attack once again.$$$This elf is rumored to have lived for
thousands of years. He leads an army of spirits against his enemies.$$Use this card for
XYZ Summon with "Papador Blizzardon".$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$Each time 1 of your monsters inflicts damage to your opponent's Life Points,
1 card is randomly selected from your opponent's hand and discarded to the Graveyard.$
$As long as this card remains face-up on the field, negate the effects of all Trap Cards.$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$Negates the activation and effects of all Flip Effect
monsters.$$As long as this card remains face-up on the field, negate the effects of all
Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this
card is destroyed.$$If it is Special Summoned by the effect of a "Gladiator Beast", draw 1
card.$$$FLIP: Select 1 opponent's monster and switch control of it with this card. This
effect cannot be activated during the Battle Phase.$$A robot guard built to protect throne
rooms, it is armed with homing missiles.$$Pay 1000 Life Points to look at your
opponent's hand. Select 1 card and discard it to the Graveyard.$$Destroys all Spell and
Trap Cards on the field.$$A rare wolf that can follow the slightest scent of an enemy.$$A
monster with a very big appetite that has never been satisfied. $$You can activate this
card when 1 or more of your monsters are returned from the field to your hand. Return all
Monster Cards on the field to your respective hands. Both you and your opponent can
then Special Summon from your hand the same number of Monster Cards on the field in
face-down Defense Position.$$If this card destroys a monster with 0 ATK, you can
Special Summon that monster to your side of the field.$$$$$A strange warrior from
another dimension.$$If the ATK of a monster summoned by your opponent (excluding
Special Summon) is 1000 points or more, the monster is destroyed.$$Use this card for
XYZ Summon with "Tasuke Knight".$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$This card is used to Ritual Summon "Herald of Perfection". You must also offer
monsters whose total Level Stars equal 6 or more as a Tribute from the field or your
hand.$$Force the activation of 1 face-down Trap Card. If the timing of the activation of
the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is
returned to its original position. After this card is activated, it is placed into the Deck (not
the Graveyard). The Deck is then shuffled.$$An armored tank possessed by a fiend that
will pursue enemies until they're crushed.$$A lady warrior armed with sword and shield,
she floats like a butterfly and stings like a bee.$$When this card is Summoned, its ATK
and DEF increases to become twice its original ATK and DEF.$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$Master of Yin and Yang, this wizard handles a delicate balance of spells and
counterspells.$$All monsters on the field cannot attack in the same turn that they are
summoned (includes Flip Summon and Special Summon).$$If this card is used for an
XYZ Summon, you can treat it as 2 monsters.$$$$$$A gargoyle enhanced by the powers
of darkness. Very sharp talons make it a worthy opponent.$$A wicked dragon that taps
into dark forces to execute a powerful attack.$$FLIP: Destroys 1 Trap Card on the field.
If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed.
If not, it is returned to its face-down position. The flipped card is not activated.$$A
monster so heavy that each step rocks the earth.$$Increases the ATK of all EARTH
monsters by 500 points and decreases their DEF by 400 points.$$A portrait cursed by the
artist, it is said to bring ill fortune to anyone who owns it.$$"Cyber Dragon" + "Proto-
Cyber Dragon"$$$$$$$$$$$$$$$$$$$$$$$$$$A pirate ship that appears out of the mist
and sinks any seagoing vessels.$$When the ATK of an attacking monster on your
opponent's side of the field is lower than the DEF of the attacked Defense Position
monster on your side of the field, destroy the attacking monster. Damage calculation is
applied normally.$$It can't be destroyed by battle with a monster that has same ATK.$
$Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of
Direct Damage to your Life Points.$$You can increase this card's Level by 1.$$$$$$$$$$
$$$$"Evolsaur Terias" + "Evolsaur Elias"$$$$$$$$$This card is used to Ritual Summon
"Magician of Black Chaos". You must also offer monsters whose total Level Stars equal 8
or more as a Tribute from the field or your hand.$$This monster can only be Ritual
Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer
monsters whose total Level Stars equal 8 or more as a Tribute from the field or your
hand.$$This card is used to Ritual Summon "Black Luster Soldier". You must also offer
monsters whose total Level Stars equal 8 or more as a Tribute from the field or your
hand.$$FLIP: Return all Monster Cards on the field to their respective Decks and shuffle
them. You and your opponent then pick up cards until you both have the same number of
Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the
monsters on the field in face-down Defense Position. Any other cards picked up are
discarded to the Graveyard.$$A mighty monster in Mist Valley, and the ultimate weapon
designed from Solais$An Insect-Type monster equipped with this card increases its ATK
by 700 points.$$An EARTH monster equipped with this card increases its ATK by 400
points and decreases its DEF by 200 points.$$You can remove 2 A-Counters from the
field to Special Summon it from hand$A Hero with a clay body built-to-last.$$$$$
$Inflict 200 points of damage to your opponent's Life Points for each card in your
opponent's hand.$$A rust-free machine warrior born to battle.$$If this card is used as a
Synchro Material, other must be Fish-Type.$This monster can only be Special
Summoned by removing 1 WIND monster in your Graveyard from play. As long as this
monster remains face-up on the field, you may change the battle position of 1 of your
opponent's face-up Monster Cards at each End Phase of your opponent's turn.$$This card
is treated as Normal Monster while face-up on the field.$$$$$$$$$$$$$$$$Offer 1
monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the
Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute
Summon or that are offered as Tributes due to other cards' effects are excluded. $$This
card is not destroyed by "Flipping the Table".$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$An all-terrain armored vehicle armed with a heavy-duty machine gun.$$After a Chain
3 or more Links resolves, draw 1 card.$$$$$$$$$$$$$$$$$$$It can be Special
Summoned with Dharc the Dark Charmer.$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$A
man-shaped mantis with two razor-sharp scythes.$$A very violent beast, it is always
berserk. People say that never seen it silent.$$$$$$$$$$$FLIP: You gain 3000 Life
Points. After this card is flipped, you lose 5000 Life Points when it is sent from the field
to the Graveyard.$$Destroys all Rock-Type monsters on the field.$$Pay half of your Life
Points when your opponent either activates a Spell or Trap Card or summons a monster
(including Special Summon) to negate the action and destroy the Spell Card, Trap Card,
or summoned monster.$$You gain 500 Life Points when you draw a card (or cards).$
$This card is used to Ritual Summon "Shinato". You must also offer monsters whose total
Level Stars equal 8 or more as a Tribute from the field or your hand.$$$$$$A masked
monster that wields the most deadly of curses.$$The soul of a tiger that is said to devour
human souls.$$$$$$$$This card cannot be Normal Summoned or Set. This card cannot
be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki
Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the
Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.$
$This card is used to Ritual Summon "The Masked Beast". You must also offer monsters
whose total Level Stars equal 8 or more as a Tribute from the field or your hand.$$This
monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked
Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute
from the field or your hand.$$When you inflict damage to your opponent's Life Points
with this card, draw 1 card from your Deck.$$Any DARK monster attacked by this card
is automatically destroyed. Damage calculations apply.$$A clever long-nosed goblin, he
is a force to be reckoned with.$$You can activate this card when a monster is equipped
with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this
card is activated.$$Once per turn, the original ATK of this card can be doubled. When
this effect is applied, the card is immediately destroyed at the end of the turn. $$An axe-
swinging beast-warrior with the head of a dragon.$$A wicked beast that resembles a
winged lion.$$"W-Up Knight" + "W-Up Magician"$$This monster can only be Ritual
Summoned with the Ritual Spell Card, "Garma Sword Oath". You must also offer
monsters whose total Level Stars equal 7 or more as a Tribute from the field or your
hand.$$This card is used to Ritual Summon "Garma Sword". You must also offer
monsters whose total Level Stars equal 7 or more as a Tribute from the field or your
hand.$$This card is treated as a Normal Monster while face-up on the field.$$$$$$$$$$$
$$If destroyed, Special Summon 2 Plant Tuners.$$$A giant warrior made of stone. A
punch from this creature has earth-shaking results.$$If you Tribute Summon a Plant
monster, you can treat this 1 monster as 2 Tributes.$With hair shaped like a crown and a
body encased in bluish white flames, this bird is a formidable sight.$$Shouldering a pair
of machine guns, this monster is unstoppable.$$A small fairy whose cute appearance
melts the heart of its enemies.$$Increase the ATK of this card by 100 points for each
face-up Machine-Type monster on the field.$$A Machine-Type monster equipped with
this card increases its ATK and DEF by 300 points.$$This card's name is treated as "Ushi
Oni" while face-up on the field or Graveyard.$$If you control "Genex Controller",
Normal Summon this card without Tributing$At the end of the Battle Phase, if it
attacked: Don't banish it.$$$This card is treated as a Normal Monster while face-up on
the field or Graveyard.$FLIP: Put this card face-up in your opponent's Deck and shuffle
it. When your opponent draws this card, it is immediately Special Summoned on your
opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct
Damage to your opponent's Life Points. From this point, all face-up Monster Cards on
your opponent's side of the field are treated as Insect-Type monsters as long as this card
remains face-up on the field.$$If there are 5 or more of your monsters that have been
removed from play in the current Duel, return 3 of them to the Graveyard. $$This card is
not destroyed by "Flipping the Table".$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$If this card attacks a face-up Level 3 or lower monster, destroy it with
this card's effect$Toss a coin and call Heads or Tails. Call it right and this card's ATK will
be doubled during this turn. Call it wrong and it will be halved during this turn.$$This
fairy uses her mystical power to protect the weak and provide spiritual support.$$Your
opponent cannot activate Quick-Play Spells.$Deceptively cute, this feline fairy has a set
of fast and lethal claws.$$A fast and lethal creature with very dangerous claws.$$Offer 1
monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to
your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as
Tributes due to other cards' effects are excluded. $$You can activate this card when your
opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and
call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your
next turn.$$This monster is summoned by offering "Petit Moth" as a Tribute on the 6th of
your turns after it has been equipped with "Cocoon of Evolution".$$A massive flea that
feeds on the blood of its enemies.$$At the cost of 1000 of your own Life Points, flip all
of your opponent's face-down cards face-up. After seeing the cards, return them to their
original positions (card effects are not activated).$$When your opponent Special
Summons a monster from hand, Special Summon this card from your hand.$You can
activate this card when you discard from your hand. Every time you discard from your
hand, your opponent must also discard the same number of cards from his/her hand.$$A
monster equipped with this card increases its ATK by 1000 points and decreases its DEF
by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot,
this card is destroyed.$$Man-like dinosaur with a high I.Q. that is lacking in strength.$$A
fish with arms, legs, and some very sharp teeth.$$If your Life Points are lower than your
opponent's, the original ATK of a monster equipped with this card is doubled. If your Life
Points are higher, the original ATK is halved. $$Few have set eyes on this dive-bombing
bird and lived to tell the tale. $$When this card is sent to the Graveyard as a result of
battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck
and Special Summon it to the field (no Tribute is required for monsters of Level 5 or
more). The Deck is then shuffled.$$It can be Special Summoned with Eria the Water
Charmer.$$$$$$$$$$$$$$$$$$$$$$$$$During your Standby Phase, if a "Sinister
Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.$
$When this card is sent to the Graveyard as a result of battle, you may select 1 DARK
monster with an ATK of 1500 or less from your Deck and Special Summon it to the field
(no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.$$If
this card battles an XYZ monster, it gains 500 ATK for each XYZ Material.$$A huge bee
with exceptional strength that's particularly dangerous in a swarm.$$A strong master
swordsman who protects the weak.$$$$$$$$If this card battles a Warrior or Spellcaster,
destroy it.$$$$$$Despite its small size, this monster has powerful jaws that can rip metal
to shreds.$$Evil H.M. Edge + Evil H. Infernal G$It can be Special Summoned with Hitta
Fire Charmer.$$When you play this card, declare the name of 1 card. As long as this card
remains on the field, the declared card cannot be played. The cards which are already on
the field before this card's activation are excluded.$$You can activate this card when a
Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this
card is activated.$$A Fairy-Type monster equipped with this card increases its ATK and
DEF by 300 points.$$Decrease the ATK of all your opponent's attacking monsters by
half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot,
this card is destroyed. $$"Allure Queen" monsters cannot be attacked.$$$$$$$$It may
look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.$$You can
shift an opponent's monster in Attack Position to Defense Position. In addition, you can
increase the ATK of 1 of your own monsters by 500 points.$$You can select 1 Field Spell
from Graveyard. Return it to Deck.$Select 5 cards from your Deck and show them to
your opponent. Your opponent must select 1 card that will be added to your hand. Discard
the remaining cards to the Graveyard.$$While you have a "Gadget" monster on the field,
this card gains 2000 ATK.$$$$$$$$A haunted spirit of a falsely accused knight who
wanders in search of truth and justice.$$A lost dog that wandered off 1000 years ago.$$$
$$$$$$$$$$$$$$$$$An almost invisible, semi-transparent jellyfish that drifts in the sea.$
$An agile monster that rolls up to ram its opponents.$$A devious snake with a thick body
that wraps around an enemy monster and squeezes the life out of it.$$All monsters of
Level 4 or higher cannot attack. Their positions may still be changed.$$This monster can
only be Ritual Summoned with the Ritual Spell Card, "Shinato Ark". You must also offer
monsters whose total Level Stars equal 8 or more as a Tribute from the field or your
hand.$$When this card is face-up on the field and control shifts to your opponent, you
gain 3000 Life Points. This effect can only be used once as long as this card remains
face-up on the field.$$When this card is sent to the Graveyard as a result of battle, you
may select 1 WATER monster with an ATK of 1500 or less from your Deck and Special
Summon it to the field in face-up Attack Position (no Tribute is required for monsters of
Level 5 or more). The Deck is then shuffled.$$When this card is sent from the field to the
Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand.
Your Deck is then shuffled.$$This monster's tough hide deflects almost any attack.$
$When your opponent activates "Harpie's Feather Duster", all of your opponent's Spell
and Trap Cards are destroyed in place of your own.$$Discard this card from your hand to
the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster
0. This effect must be activated during your opponent's Battle Phase.$$A flying fish that
attacks with its pointed head.$$This beast has a mouth that will swallow anything.$$A
giant white shark with razor-sharp teeth.$$This monster can only be Special Summoned
by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been
equipped with "Cocoon of Evolution".$$A dragon warrior of the moon armed with a
crescent sword.$$When it's Special Summoned by the effect of an "Evoltile": This card
gains 200 ATK$Offer this face-up card as a Tribute to return 1 of your monsters
destroyed in battle during this turn to the bottom of your Deck.$$An ogre possessed by
the powers of the dark. Few can withstand its rapid charge.$$"Queen's Knight" + "Jack's
Knight" + "King's Knight"$When this card is sent from the field to the Graveyard, move
1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then
shuffled.$$A vicious crocodile with great intelligence.$$If a "Steelswarm" is Summoned
by Tributing it, Summon 1 LV4 from Deck.$$Select an opponent's monster and use it as a
Tribute in place of one of your own. You must skip your Battle Phase for the turn in
which this card is activated.$$When this card is activated, you cannot summon any
monster in the same turn (including Flip Summon and Special Summon). You can Special
Summon 1 "Dark Magician" from your Deck at the cost of half your Life Points.$$When
it's Summoned by "Evoltile": Special Summon 1 Dinosaur from hand.$$"Dododo
Warrior" + "Chacchaka Archer"$Use this card for XYZ Summon with "Dododo Warrior".
$This card can only be Special Summoned by offering "Machina Soldier", "Machina
Defender" and "Machina Sniper" as a Tribute.$$$$$$$$$$$$$$$$If this card would be
destroyed, you can destroy 1 "Genex Controller" instead.$$$At the cost of 3000 Life
Points, you can discard 1 monster from your Fusion Deck to the Graveyard.$$You can
activate this card when a monster is Summoned (including Flip Summon and Special
Summon). Destroy all monsters on the field.$$The monster attacking this creature is
returned to its owner's hand. Any damage resulting from the attack is calculated normally.
$$When attacked by your opponent's monster, select another 1 of your Monster Cards
and designate it as the attack's target, then calculate damage.$$During your opponent's
Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at
the cost of 500 Life Points.$$FLIP: All face-down cards on the field are turned face-up,
and then returned to their original positions. No card effects are activated when cards are
turned face-up.$$It can be added to your hand by the effect of "Elemental Hero Stratos".$
$$$FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster).
Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is
destroyed at the end of the turn this card is activated.$$Half man and half horse, this
monster is known for its extreme speed.$$Select 1 Attribute when you activate this card.
Change the Attribute of the equipped monster to the one you select.$$Look at your
opponent's hand, then select 1 card and return it to his/her Deck. The Deck is then
shuffled.$$When your opponent attacks with a monster, all attacks are negated and your
opponent's Battle Phase ends.$$Select 1 of your opponent's monsters and shift it to
Defense Position.$$Use it for XYZ Summon only with "Gagaga Magician".$$$$$$$$$
$Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life
Points at each of his/her Standby Phases.$$You can Normal Summon this card without
Tributing$Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters
by 200 points.$$"Zubaba Knight"+"Zubaba Buster"$$You can Tribute Summon this card
in face-up Attack Position by Tributing 1 Plant-Type monster.$$$$$$Draw 1 card from
your Deck.$$Draw 2 cards from your Deck.$$He channels mystic energies and changes
them into fighting strength.$$$$$$$$Add 1 "Blaze Accelerator" from Deck to your hand.
$$If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this
card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the
field, the ATK and DEF of this card continues to increase by 100 points during each of
your Standby Phases. This effect continues until your 4th turn after the card is activated.
$$A very aggressive mermaid that attacks enemies with the spikes growing from its body.
$$When this card has been sent to the Graveyard, it is returned to the top of the Deck.$
$A large, spherical roach that attacks its enemies by rolling over them.$$When you
activate the effect of "Time Wizard" and call it right, you can summon this card from
either your hand or your Deck by offering 1"Dark Magician" as a Tribute. Then move 1
Spell Card from your Deck to your hand and shuffle your Deck.$$Swallows enemies
whole and uses their essence as energy.$$Select and control 1 opposing monster
(regardless of position) on the field until the end of your turn.$$Queen of the galaxies and
mistress of the stars.$$See the top 5 cards of your opponent's Deck. Return the cards to
the Deck in the same order.$$Before the dawn of man, this lizard warrior ruled supreme.
$$Armed with an array of spell wands, this creature is capable of multiple attacks.$$As
long as this card remains face-up on the field, monsters of the same name cannot exist on
the field at the same time (face-down cards not included). If a card of the same name is
summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at
the same time, both cards are destroyed.$$When huge whirlpool lay cities asunder, it is
the hunger of this serpent.$$$$$When this card attacks, it is changed to Defense Position
at the end of the Battle Phase. This position cannot be changed during your next turn.$
$You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500
points of Direct Damage to your opponent's Life Points during each of his/her Standby
Phases.$$Increases your Life Points by 600 points.$$A strike force equipped with rocket
launchers and bazookas.$$Discard it to add "A Legendary Ocean" from your
Deck$Discard it to add 1 "Valhalla, Hall of the Fallen" to your hand.$$$$Although a poor
defender, this monster's sharp horn gives it an edge when attacking.$$The ATK of a non
Machine-Type monster equipped with this card is decreased by 300 points at each of its
Standby Phases.$$A one-eyed behemoth with thick, powerful arms made for delivering
punishing blows.$$Destroy 1 Spell or Trap Card on the field.$$This card can only be
used to equip "Gradius". Increases the ATK of "Gradius" by 300 points. When "Gradius"
attacks with an ATK that is higher than the DEF of your opponent's Defense Position
monster, inflict the difference as Battle Damage to your opponent's Life Points. $$The
Normal Summon of this card cannot be negated.$$$$$$$$$$$$$$$$$$$$$$Discard 5
cards from your hand to destroy all the cards on the field.$$FLIP: Destroys all monsters
on the field (including this monster). Both players then pick up (not Draw) 5 cards from
the top of their respective Decks and show the cards to each other. Immediately Special
Summon any Monster Cards of Level 4 or lower among them on the field in face-up
Attack Position or face-down Defense Position. The rest of the cards picked up are placed
in the players' hands.$$Increases the ATK of either "Harpie Lady" or "Harpie Lady
Sisters" by 500 points.$$A winged dragon brought back to life by means of modern
technology. $$When this card battles with a Warrior-Type monster, increase the ATK and
DEF of this monster by 2000 points only during damage calculation. $$This monster
carries a devastating plasma cannon on its powerful back.$$When this card is played
your opponent cannot change the position of monsters during his/her next turn.$
$"Relinquished" + "Thousand-Eyes Idol". As long as this card remains face-up on the
field, other monsters cannot change their positions or attack. This monster can take on the
ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an
ATK and DEF of 0). Treat the selected monster as an Equip Spell Card and use it to equip
"Thousand-Eyes Restrict". You may use this effect only once per turn and can equip
"Thousand-Eyes Restrict" with only 1 monster at a time.$$"E-Hero Neos"+"Rainbow
Dragon"$E.H. Neos + N.S. Dark Panther$$You can activate this card when you have
"Dark Magician" on your side of the field. Destroy 1 monster on your opponent's side of
the field.$$This ace fighter is unbeatable in a dogfight.$$$$$$$$$$$$This monster can
take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster
results in an ATK and DEF of 0). Treat the selected monster as an Equip Spell Card and
use it to equip "Relinquished". You may use this effect only once per turn and can equip
"Relinquished" with only 1 monster at a time. When your opponent's monster attacks this
monster with an ATK higher than "Relinquished", the equipped monster is destroyed
instead of "Relinquished". Any Life Point damage you receive from the attacking monster
when "Relinquished" is equipped is also inflicted on your opponent. $$Destroy 1 Spell
or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card
from your hand. This card can only be activated if it is a Quick-Play Spell Card.$$This
card is treated as a Normal Monster while face-up.$$$$$FLIP: Gives you control of one
of your opponent's Machine-Type monsters until your next End Phase. Any monster
which destroys this card during battle has their ATK and DEF reduced by 500 points.$$A
white flying elephant with a trunk like a vacuum cleaner.$$$$$$$$$$$$$$$$$$$$$$$$$$
$$"Blue-Winged Crown" + "Niwatori"$$E.H. Ice Edge + E.H. Bubbleman$A creature
with sapphire eyes that mesmerizes and confuses enemies.$$It is treated as a Normal
Monster while on the field.$A FIRE monster equipped with this card increases its ATK
by 700 points.$$Hard scales cover all parts of this gigantic cobra$Use this card for XYZ
Summon with "Ganbara Knight".$$$$$$$$$$$$$$$A mutated version of a dragon that
lives in a snow field.$$$$$$$$$$$$$$$$$$$$$$$$$$$Discard this card from your hand
to the Graveyard to add up to 2 "Photon Lizard" cards from your Deck to your hand. This
effect can be activated only during a Main Phase.$$$$$$$$$$$$$$$$$$$$$$$$$$
$Destroys all of your opponent's monsters on the field.$$"Giant Soldier of Stone" +
"Ancient Elf"$$If you Tribute Summon it with "Batteryman AA", it gains 1000 ATK.$$$
$$$Destroys all Machine-Type monsters on the field.$$A huge turtle that has existed for
over 30,000 years.$$This knight catches her opponents off guard, with graceful attacks.$
$$$$$$$Protected by a tough shell, this master of the sea attacks its enemies with toxic
bubbles.$$A sea-dwelling snake that attacks passing enemies with its sharp teeth.$
$Discard it to add "Hunting Ground" from your Deck.$$You can discard this card to the
Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand$This card can
be used only to Fusion Summon "Elemental Hero Gaia".$$$$Inflict 500 points of Direct
Damage to your opponent's Life Points for each monster your opponent has on the field.$
$This fiend passes judgment on enemies that are locked in coffins.$$This card can only
be Special Summoned by offering "Alpha the Magnet Warrior", "Beta the Magnet
Warrior", and "Gamma the Magnet Warrior" from your hand or the field as a Tribute. If
"Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet
Warrior" exist in the Graveyard, you can offer this card as a Tribute to Special Summon
these 3 cards to the field.$$Select 1 Monster Card from either your opponent's or your
own Graveyard and place it on the field under your control in Attack or Defense Position
(face-up). This is considered a Special Summon.$$You can Normal Summon this card by
Tributing 1 "Genex" monster.$$$$$$$Discard 1 Monster Card from your hand to the
Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a
result of battle to your hand at the end of this turn.$$Destroys 1 face-up monster. Skip
your next Draw Phase.$$Discard 1 card from your hand to the Graveyard to destroy 1
Monster Card on the field (regardless of its position). $$This card cannot attack unless
you offer 1 of your monsters on the field as a Tribute.$$If this is the only card in your
hand, you can Summon this card in face-up Attack Position without offering monsters as
Tributes. This is treated as a Normal Summon.$$A messenger of doom that steals a soul
with a single blow.$$A divine monster that becomes obedient to whomever reads a sacred
text.$$$$$$This card is treated as a Normal Monster.$$$$Offer 1 DARK monster with an
ATK of 1000 or less on your side of the field as a Tribute. You and your opponent check
all monsters on your opponent's side of the field, your opponent's hand, and all cards
during your opponent's next 3 turns he/she draws and destroy all monsters with an ATK
of 1500 or higher.$$Destroys 1 opponent's monster and grants control of 1 of your
monsters on the field to your opponent.$$This card can only be placed on the field when
"Destiny Board" is active.$$This card can only be placed on the field when "Destiny
Board" is active.$$This card can only be placed on the field when "Destiny Board" is
active.$$This card can only be placed on the field when "Destiny Board" is active.$
$FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.$
$Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a
Monster Card). The selected zones cannot be used as long as this card remains face-up on
the field.$$Offer this face-up card as a Tribute to return 1 of your monsters destroyed in
battle during this turn to your hand. $$A non Machine-Type monster equipped with this
card cannot attack.$$You can activate this card when your opponent designates 1 monster
on your side of the field as the target of a Spell, Trap, or battle attack. Change the target
to a different monster on your side of the field.$$A huge turtle that is often mistaken for
an island.$$Changes the battle positions of all Attack Position monsters on the field to
Defense Position and vice-versa. These positions cannot be changed during the turn this
card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can
activate this card only during your Standby Phase.$$This card is returned to your hand at
the end of your turn.$$When this card is sent to the Graveyard as a result of battle, inflict
500 points of Direct Damage to your opponent's Life Points. You can also take cards of
the same name from your Deck and Special Summon them to the field in face-up Attack
Position. The Deck is then shuffled.$$This monster employs the powers of both Light
and Darkness.$$When this card is sent to the Graveyard as a result of battle, you can
select 1 LIGHT monster with an ATK of 1500 or less from your Deck and Special
Summon it to the field in face-up Attack Position (no Tribute is required for monsters of
Level 5 or more). The Deck is then shuffled.$$Increases the ATK of all LIGHT monsters
by 700 points. $$Increases the ATK of all LIGHT monsters by 500 points and decreases
their DEF by 400 points.$$Crimson wings of fire make this a very lethal creature.$$This
card can only be activated in the Battle Phase. Select 1 attacking monster and decrease
the selected monster's ATK by 700 points during the turn this card is activated.$$A FIRE
monster equipped with this card increases its ATK by 400 points and decreases its DEF
by 200 points.$$If there is no LIGHT monsters on the field, destroy it.$$$$$An aristocrat
who wields a sword possessed by a malicious spirit that preys on the weak.$$An all-
powerful hand that delivers ruthless attacks.$$This club-wielding warrior battles to the
end and will never surrender.$$Increase the ATK of this monster by 100 points for each
monster in your own Graveyard.$$If you Tribute Summon this card, all Tributes must be
WATER.$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$This monster can only be Ritual
Summoned with the Ritual Spell, "Contract with Dark Master". You must also offer
monsters whose total Level Stars equal 8 or more as a Tribute from the field or your
hand.$This card is used to Ritual Summon "Dark Master - Zorc". You must also offer
monsters whose total Level equal 8 or more as a Tribute from the field or your hand.$$$
$Armed with a pair of shovels, this monster will destroy anything that stands in its way.$
$A zombie that suddenly appeared from plot #13 - an empty grave. $$A Monster Card
equipped with this card increases its ATK and DEF by 500 points. When this card is sent
to the Graveyard, place it on top of your Deck.$$Select 1 monster face-up on the field.
Increase the selected monster's ATK by 100 points for each monster in your Graveyard
during the turn this card is activated. The number of monster is applied when this card is
activated.$$The monster equipped with this card cannot attack. In addition, the player
controlling the equipped monster must take damage of 500 Life Points during each of
your Standby Phases.$$Select 1 of your opponent's monsters and switch it to Attack
Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is
activated immediately.$$You may treat the Normal Summon of this card as a Special
Summon. If you select Special Summon, your opponent may select a Monster Card from
his/her Graveyard and Special Summon the monster to the field.$$Offer 1 of your own
monsters on the field as a Tribute to negate the summon (including Special Summon) of a
monster and destroy it.$$Destroys all monsters equipped with Equip Cards.$$Increase a
selected monster's DEF by 500 points during the turn this card is activated.$$Randomly
discard 1 card from your hand to the Graveyard to destroy all Special Summoned
monsters on the field. In addition, as long as this card remains face-up on the field, no
monsters can be Special Summoned. $$This monster may attack your opponent's Life
Points directly.$$Queen of an army of giant mantises whose command moves legions.$
$When you attack with this card, toss a coin and call it. If you call it right, attack
normally. If you call it wrong, reduce your Life Points by half before attacking.$$This
creature attacks with electromagnetic waves.$$Every time a card is sent to the Graveyard,
inflict 300 points of Direct Damage to its owner's Life Points per card.$$Remove any
number of monsters in your Graveyard from play. Destroy 1 face-up monster on the field
whose Level is equal to the number of monsters you removed from play.$$$$$$$This
gentlemanly creature is extremely wicked, feared by man and fiend alike.$$This card can
only be equipped to a monster on your side of the field. The monster equipped with this
card decreases its ATK and DEF by 500 points. In addition, all the monsters on your
opponent's side of the field must attack the monster equipped with this card if they
choose to attack.$$Use this card for XYZ Summon with "Crashbug Y".$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$Destroys 1 opponent's face-up monster with the lowest ATK.$$If it
destroys a monster with A-Counter, Summon it on your field.$$$$It's said that this King
of the Netherworld once had the power to rule over the dark.$$"Bottom Dweller" +
"Tongyo"$$When "Umi" is face-up on the field, this card is unaffected by any Spell
Cards.$$You may treat this card as an Equip Spell Card on a face-up "Petit Moth" on the
field. When equipped, the ATK and DEF of "Petit Moth" becomes the same as "Cocoon
of Evolution". $$You can substitute this card for any Fusion or XYZ Material Monster.
You cannot substitute for any other Fusion or XYZ Material Monsters.$$$$$$$$$$$
$This is one sea creature whose wrath is something monsters fear to face.$$As long as
this card remains face-up on the field, your opponent must show his/her hand. Your
opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if
he/she has a Spell Card in his/her hand.$$As long as this card remains face-up on the
field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also
negated.$$This monster may attack your opponent's Life Points directly.$$Reduce the
ATK of an opponent's monster attacking this card to 0. This effect can be used only once.
The card's owner chooses when to activate this effect.$$A reptilian monster that sprays
fire in every direction.$$"Fossil Dyna Pachicephalo" + "Obsidian Dragon"$$$$$This
monster can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". You
must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the
field or your hand.$$As long as this card remains face-up on the field, increase the ATK
of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by
400 points.$$By banishing 3 "Crashbug" from Graveyard, Summon "Super Crashbug".$$
$Use this card for XYZ Summon with "Zubaba Knight".$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$"Tainted Wisdom" + "Ancient Brain"$$This monster can only be Ritual
Summoned with the Ritual Spell Card "Gishki Ceremonial Mirror". You must also offer
monsters whose total Level Stars equal 6 or more as a Tribute from the field or your
hand.$This card is used to Ritual Summon "Evigishki Tetrogre". You must also offer
monsters whose total Level equal 6 or more as a Tribute from the field or your hand.
$FLIP: You can draw 1 card from your deck.$$E.H. Necroshade + Evil H. Infernal
Gainer$$$This monster can call up sudden torrents of battering rain.$$"Goggle Golem" +
"Minomushi Warrior"$$$$$$$$$As long as this card remains face-up on the field,
increase the ATK of all WATER monsters by 500 points and decrease the ATK of all
FIRE monsters by 400 points.$$This card can be used only to Fusion Summon
"Elemental Hero The Shining"$During either player's turn, this card gains 300 DEF.$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$With a head that erupts when angered, this
monster launches a dangerous shower of boulders.$$You can equip it to Decayed
Commander$A dragon formed by huge boulders that are also used to attack the enemy.$
$When it's Special Summoned by an "Evoltile": Special Summon 1 "Evolsaur" from your
Graveyard.$$$$$You can Tribute Summon this card in face-up Attack Position by
Tributing 1 Dinosaur-Type monster.$$$$$$$$$$$$$$A mechanical soldier created by a
wicked sorcerer, it attacks with the two steel balls attached to its arms.$$When this card
is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points.
You can also take cards of the same name from your Deck and Special Summon them to
the field in face-down Defense Position. The Deck is then shuffled.$$While this card is
on the Field or Graveyard, it is treated as a Dragon-Type.$$$$$When your opponent
attacks this monster in face-down Defense Position, this card is treated as an Equip Card
and is used to equip the attacking monster (damage is not calculated). The equipped
monster and this card are destroyed during your opponent's next Standby Phase. Your
opponent then receives Direct Damage equal to the equipped monster's ATK. $$This ruby
dragon's appearance is very beautiful.$$$$$$$$During each of your Standby Phases,
Special Summon 1 "Slime Token" (face-up Attack Position/Aqua-Type/WATER/LEVEL
1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on
the field, you cannot Summon (including Flip Summon and Special Summon) any other
monster.$$When it's Special Summoned by an "Evoltile" it gains 500 DEF$The
machine's ability is said to vary according to its slot results.$$Increases the DEF of all
Defense Position monsters by 500 points.$$When a monster is Special Summoned to the
field from your Graveyard, you can draw 1 card from your Deck. $$"The Forgiving
Maiden" + "Marie the Fallen One"$$When your opponent's monster attacks this card in
face-down Defense Position, the attacking monster is equipped with this card (damage
calculations are canceled). Treat this card as an Equip Spell Card. During each of your
opponent's Standby Phases, increase your Life Points by half of the ATK of the monster
equipped with this card.$$During their respective turns, each player must show their
opponent their hand.$$Monster Cards cannot be played face-down. Monsters Set in
Defense Position are played face-up on the field and are considered summoned. $$When
card is sent to the Graveyard by Lightsworn, draw 1 card.$When an opponent's monster
attacks, negate the attack and destroy all opponent's monsters in Attack Position.$
$Transfer the effects of a Spell Card that targets 1 player to another player.$$A Harpie
chick who aspires to flit about beautifully.$$$$$$$$Use this card for XYZ Summon with
"Zubaba Buster".$$$$$$$$$$$$$FLIP: Select 1 Spell Card from your Graveyard and
return it to your hand.$$You can activate this card when a Field Spell Card is activated.
Negate the Field Spell Card during the turn this card is activated.$$A proud ruler of the
jungle that some fear and others respect.$$When this card is summoned (excluding
Special Summon), it is placed on the field in Defense Position. This card can attack
without being shifted to Attack Position. Damage results are calculated normally.$$A
Machine-Type monster equipped with this card increases either its ATK or DEF by 700
points. You cannot change your choice as long as this card remains face-up on the field.$
$You can activate this card when your Monster Card inflicts Direct Damage to your
opponent's Life Points. Increase your own Life Points by an amount equal to the Direct
Damage you inflicted to your opponent. $$A wicked entity that manipulates enemies
towards a path of destruction.$$This monster can only be Ritual Summoned with the
Ritual Spell Card, "Zera Ritual". You must also offer monsters whose total Level Stars
equal 8 or more as a Tribute from the field or your hand.$$This card is used to Ritual
Summon "Zera The Mant". You must also offer monsters whose total Level Stars equal 8
or more as a Tribute from the field or your hand.$$As long as this card remains face-up
on the field, you and your opponent must show your respective hands to each other.$$For
each Spell Card that you discard from your hand, inflict 500 points of Direct Damage to
your opponent's Life Points.$$A wicked entity that controls the hearts of men, its
thousand eyes are able to see and expand the negative influences in an individual's soul.$
$When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite
Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-
down on top of the Deck.$$Destroys all Warrior-Type monsters on the field.$$When this
card is summoned to the field (excluding Special Summon), you may move 1 Ritual
Monster Card from your Deck to your hand. The Deck is then shuffled.$$"Ganbara
Knigh" + "Tasuke Knight"$$$$$$$$An unstoppable savage that carries a Millennium
Item.$$For nearly a millennium, this golem has served as guardian of an ancient treasure
trove.$$A Millennium item, it's rumored to block any strong attack.$$Increases the ATK
and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.$$Offer 1 face-
up "Kuriboh" as a Tribute. Place a "Kuriboh Token" (Fiend-Type/DARK/1 Star/ATK
300/DEF 200) in Defense Position on each open Monster Card Zone. These tokens
cannot be used as Tribute Monsters.$$2 "Photon Lizard" Monsters$$$$$$$$$$$"Ancient
Gear Golem" + "Ancient Gear Knight"$$$$$$$$$$$With a body covered in sword-like
thorns, nothing dares stand in the way of this charging monster. $$A monster destroyed
by this card becomes an Equip Spell Card at the end of the Battle Phase that increases the
ATK of this card by 200 points.$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$A monster attacked by this card will be destroyed at
the End Phase of the fifth turn after the attack.$$When this card is summoned (excluding
Special Summon), you may move 1 Ritual Spell Card from your Deck to your hand. The
Deck is then shuffled.$$As long as this card remains on your side of the field in face-up
Attack Position, increase your Life Points by 1000 points during each of your Standby
Phases.$$The ATK of this card increases by 1000 points whenever it attacks a WIND
monster.$$This beast-warrior swings a massive scythe that feeds on the souls of the slain.
$$Skip your own Standby Phase.$$A very beautiful dragon covered with sapphire.$$$$$
$$$$The DEF of this monster is decreased by half when attacked by LIGHT monsters.$
$FLIP : As long as this card remains on the field, 1 designated monster cannot attack.$
$This card requires a cost of 1000 of your own Life Points to attack.$$A fire-breathing
monster that dwells in the netherworld.$$A female X-Saber known for her graceful
attacks and calm decision.$$The name of this knight is known by all residents of Dark
World$These walls form a labyrinth with no exit for enemies.$$$$$$$$$$$$$$$$If this is
the only Monster you control during your Standby Phase, it is automatically placed in
Defense Position. You cannot change the position of this card during the same turn.$$
$Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400
points.$$This card is treated as a Normal Monster while face-up on the field or in the
Graveyard.$$$$$$$$$$$$$$This card can only be Special Summoned by removing 3
"Crashbug" monsters in your Graveyard from play. When this card is destroyed in battle
or by your opponent's card effect, it is treated as an Equip Spell Card at the end of the
turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with
this card, you control the equipped monster. $$Bats from the netherworld that use their
hyper senses to detect their enemies.$$This card cannot attack a player directly. Each
time this card destroys a monster in battle, decrease the ATK of this card by 200 points.$
$FLIP: After this card is flipped, when it is sent to the Graveyard, both you and your
opponent select 1 monster from your respective Graveyards and Special Summon it on
the field in face-up Attack Position or face-down Defense Position (no Tribute is required
for monsters of Level 5 or more).$$An expert at battle who belongs to a crack diabolical
unit.$$$$$$$$$$$$$$FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your
hand.$$$$A cartoon rabbit that quickly leaps all over the place, making it a difficult
target.$$A tiger encased in a protective shell that attacks with razor-sharp fangs.$$Once it
has started battle, this monster attacks fiercely and cannot stop.$$$$$$$An unusual turtle
that not only swims at tremendous speeds, but can also sail across the skies.$$FLIP: See
the 5 cards from the top of your Deck, arrange them in any order desired, and replace
them on top of the Deck.$$A Dinosaur-Type monster equipped with this card increases
its ATK and DEF by 300 points.$$A fast and powerful axe-wielding beast-warrior.$$A
fast and powerful axe-wielding beast-warrior.$$This card can only be activated at the
start of Main Phase 1. Until your next Draw Phase, neither you nor your opponent can
activate or Set any Spell or Trap Cards.$$A wicked wooden spirit now burning in flames.
Its fire's powerful.$You can Special Summon it with "Adamantine Sword Revival".$$$$
$A monstrous creature whose body is lined with cannons that never miss their targets.$
$Capable of firing cannonballs from its mouth for long-range attacks, this creature is
particularly effective in mountain battles.$$FLIP: After this card is flipped, offer it as a
Tribute during your Standby Phase to destroy all monsters on your side of the field and
inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this
monster) to your opponent's Life Points.$$A dragon created from a massive diamond that
sparkles with blinding light.$$Use this card for XYZ Summon with "Gogogo Golem".$$
$$$$$$A member of a race of sea serpents that freely travels through the sea.$$None
have lived to tell tales of this powerful battle fairy.$$As long as this card exists in your
Graveyard, increase your Life Points by 200 points during each of your Standby Phases.$
$Increase 1 monster's DEF by 700 points during the turn this card is activated.$$Select
up to 5 cards from either you or your opponent's Graveyard and remove them from the
current Duel.$$This dangerous creature brandishes a soul-sucking sword.$$You can
remove up to 3 monsters in your Graveyard from play to increase the ATK of this card by
300 points for each card removed from play until the end of your opponent's next turn.
This effect can only be used once during your turn.$$This monster captures other fish
with its long tongue and sucks the energy out of them.$$For every face-up monster you
control, increase the ATK and DEF of the equipped monster by 800 points.$$Pay 500
Points to Special Summon 1 "Mystical Shine Ball" from Deck.$$Hidden under the floors
of a labyrinth, it swallows any who pass above.$$A log that attacks lost travelers in the
forest.$$$$$$$$$$$$$$$$$$$$$This monster can only be Ritual Summoned with the
Ritual Spell Card, "Dawn of the Herald". You must also offer monsters whose total Level
Stars equal 6 or more as a Tribute from the field or your hand.$$As long as this card
remains on your side of the field in face-up Defense Position, increase your Life Points
by 1000 points during each of your Standby Phases.$$You can activate this card when a
monster with an ATK of 2000 points or less is summoned (including Special Summon).
This monster is not destroyed, but all Monster Cards of the same name in the summoning
player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.$
$Elf twins that alternate their attacks.$$Only the monster of the sword among the Fiends
is permitted to hold the Talwar.$Select 2 Monster Card Attributes. Your opponent then
selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the
field.$$Select 1 face-up monster on the field. Equip this monster with all face-up Equip
Cards on the field. If the target of the Equip Card is not correct, destroy the Equip Card.$
$At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon
or Set.$$This monster can only be Ritual Summoned with the Ritual Spell Card,
"Resurrection of Chakra". You must also offer monsters whose total Level Stars equal 7
or more as a Tribute from the field or your hand.$$This card is used to Ritual Summon
"Chakra". You must also offer monsters whose total Level Stars equal 7 or more as a
Tribute from the field or your hand.$$Inflicts 800 points of Direct Damage to your
opponent's Life Points.$$A high-performance jet fighter with power capsules for variable
attack capabilities.$$Increases your Life Points by 1000 points.$$Once per turn, you can
remove 1 A-Counter from a monster and destroy 1 Spell or Trap card$This card can only
be activated during your opponent's Battle Step. Negate the attack of 1 monster and select
another 1 of your opponent's face-up monsters and have it attack. If the new targeted
attacking monster is in face-up Defense Position, change it to Attack Position.$$A
wondering Kyonshee searching for a strong rival$As long as this card remains face-up on
the field, both you and your opponent must pay 500 Life Points per monster to attack.$$A
Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the
technique to turn into a human being.$$$$$$A sorcerer blessed by lunar light with
powers far beyond mortal comprehension.$$Many have fallen victim to this lunar
warrior's crescent pike.$$Equip this card to 1 face-up "Number C39: Utopia Ray" you
control. It gains 1900 ATK.$$$$$$A six-winged fairy who prays for peace and hope.$
$FLIP: Destroys "Dragon Capture Jar", and turns all face-up Dragon-Type monsters to
Attack Position.$$FLIP: Inflicts 500 points of Direct Damage to your opponent's Life
Points for each Spell and Trap Card your opponent has on the field.$$This monster's
metabolism enables it to endure long periods of cold.$$$$$$$$$$$$$$$$$When it's
Summoned from Graveyard by Zombie, destroy one Spell or Trap.$Select 1 Type of
monster. As long as this card remains on the field, all face-up Monster Cards will be
treated as the Type you selected.$$A mechanical spider with rocket launchers capable of
random fire.$$A mechanical spider with rocket launchers capable of random fire.$$This
monster hides in a saucer and only appears when executing an attack.$$Flip all face-
down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500
points of Direct Damage to your opponent's Life Points for each Effect Monster Card on
the field.$$This steel-armored terror machine ruthlessly strikes down enemies with
katana.$Each time a monster on your opponent's side of the field attacks a monster on
your side of the field and you have "Revival Jam" face-up on the field, you can change
the attack target to "Revival Jam".$$This rabbit's got a sweet tooth! He's on a quest for
the world's sweetest carrot.$$$$$$$$A monster equipped with this card increases its ATK
by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1
monster from the field as a Tribute to place it on top of your Deck. $$A fiend with dark
powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts
considerable force. $$A Flamvell guardian who commands fire with his will.$$Increases
the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.$
$You cannot Normal Summon this card if your opponent does not control a monster.$$$$
$$$$$$$$$$$$$$A slave of the dark arts, this sorcerer is a master of life-extinguishing
spells.$$"Gogogo Golem" + "Gogogo Giant"$FLIP: Special Summon 1 "Gravekeeper's"
monster with 1500 or less ATK from your Deck in face-down Defense Position.$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$A creature formed from the souls of duelists fallen
in Shadow Games.$$$A zombie shark that can deliver its lethal curse with a spell.$$Any
Equip Card this card is equipped with is automatically destroyed.$$A non Machine-Type
Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's
2nd turn after the attack.$$A mechanized iron doll with tremendous strength.$$A giant
squid that drags its enemies to a watery grave.$$When this card inflicts damage to your
opponent, your opponent must draw 2 cards from his/her Deck.$$Jerry, a bean soldier,
believes he is the strongest warrior in the world.$$$$$$$This monster can only be Ritual
Summoned with the Ritual Spell Card, "Synthesis Spell". You must also offer monsters
whose total Level Stars equal 6 or more as a Tribute from the field or your hand.$$$$$$$
$A monster whose full potential can be achieved when outfitted with "Metalmorph".$
$His Sapphire powers commands the water to protect him.$$A vicious, fire-breathing
dragon whose wicked flame corrupts the souls of its victims.$$At the cost of 5000 of
your own Life Points, you can Special Summon 1 Fusion Monster from your Fusion
Deck in face-up Attack Position.$$"Crass Clown" + "Dream Clown"$$Both players must
discard their entire hands and draw the same number of cards that they discarded from
their respective Decks.$$Cards on the field cannot be returned to the Deck.$$$$$$Even
when the odds are against this brave fairy, this monster will engage in battle and never
run away.$$Any monster attacking this card cannot attack on its following turn.$$$$$$$$
$$$$$$$$$$$$$$$$As long as this card remains face-up on the field, destroy all Flip
Summoned monsters of Level 2 or lower. At that time, their effects are not activated.$$A
Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
$$Increases your Life Points by 800 points.$$Roll 1 six-sided die. The result is
multiplied by 100 points and added to the ATK and DEF of all monsters you control until
the end of your turn. Monsters summoned after this card's activation are excluded.$
$Switch the opponent's Spell Card effect that specifically designates 1 monster as a target
to another correctly targeted monster.$$Draw 3 cards from your Deck, then discard any 2
cards from your hand.$$You can discard it to add 1 "Jurassic World" from your Deck to
hand$A Warrior-Type monster equipped with this card increases its ATK and DEF by 300
points.$$This card gains 200 ATK when it is face-up on the field.$$$$$$$$When "Umi"
is face-up on the field, this card is unaffected by any Spell Cards and cannot be attacked
by your opponent's monsters.$$Capable of indefinite flight. Attacks by wrapping its body
with electricity.$$$$$$$$$$$$$$$An adorable fairy that celebrates the gift of love.$$An
alligator monster straight from the cartoons.$$This card cannot be summoned unless
"Toon World" is on the field. This card cannot attack in the same turn that it is
summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is
destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on
the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon
monster is on your opponent's side of the field, your attacks must target the Toon monster.
$$This card cannot be summoned unless "Toon World" is on the field. This card cannot
attack in the same turn that it is summoned. Pay 500 Life Points each time this monster
attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent
doesn't control a Toon monster on the field, this card may inflict Direct Damage to your
opponent's Life Points. If a Toon monster is on your opponent's side of the field, your
attacks must target the Toon monster. $$This card cannot be summoned unless "Toon
World" is on the field. This card cannot attack in the same turn that it is summoned. Pay
500 Life Points each time this monster attacks. When "Toon World" is destroyed, this
card is also destroyed. If your opponent doesn't control a Toon monster on the field, this
card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on
your opponent's side of the field, your attacks must target the Toon monster. $$This card
is activated by paying 1000 of your Life Points.$$Pay 1000 of your Life Points to negate
the activation of a Trap Card and destroy it.$$This card is treated as a Normal Monster.$$
$$Your opponent cannot gain Speed Counter by the effect of "Speed World".$$$$$$$$$$
$$$$$$$$$$$A monster equipped with this card increases its ATK by 700 points. Its ATK
is then decreased by 200 points at each of its Standby Phases.$$When 1 monster is sent
to the Graveyard as a result of battle, you can return it to the field in the same battle
position as a Special Summon.$$Your opponent skips the Draw Phase of his/her next
turn.$$Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters
on the field are destroyed. If you call it wrong, your own monsters on the field are
destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters.
This card can be used only during your own turn, once per turn.$$When it's sent to the
Graveyard, gain 1000 Points if "Sanctuary in the Sky" is on the field$Decrease 1 selected
monster's DEF by 500 points during the turn this card is activated.$$Use this card for
XYZ Summon with "Gogogo Giant".$$$$$$$$$$$$$$$$$$$$$$Destroys all Insect-Type
monsters on the field.$$Increase 1 monster's ATK by 700 points during the turn this card
is activated.$$You can activate this card when 1 or more of your Spell Cards are
destroyed and sent from the field to the Graveyard by a card effect your opponent
controls. Destroy 1 Spell or Trap Card on the field.$$A WIND monster equipped with
this card increases its ATK by 400 points and decreases its DEF by 200 points.$$FLIP :
Select 2 face-down Spell or Trap Cards on the field and destroy them.$$Lightserpent +
Plasma Ball$A very rare penguin that takes to the air with ears shaped like wings.$$A
huge monster in the shape of a hippopotamus.$$$$$$$$$$$$$$An unworthy dragon with
three sharp horns sprouting from its head.$$Increase this card's Level by 1 if you use it to
XYZ Summon a "Wind-Up" monster.$$$$$$$$$$$$$This card can only be used to equip
Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases
the ATK and DEF of the equipped monster by 500 points.$$Gifted with the power of
dragons, this warrior wields a sword created from a dragon's fang.$$A vicious little
dragon sheltered in an egg that looks deceptively harmless.$$When this card is
Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the
field.$$A stone warrior with the heart of a dragon.$$All Dragon-Type monsters on the
field are switched to Defense Position and remain in this position as long as this card is
active.$$You can Normal Summon or Set this card with only 1 Tribute.$$$"Elemental
Hero Neos" + "Neo-Spacian Glow Moss". This card can attack directly if the only face-
up monsters your opponent controls are EARTH, WATER or FIRE, or if he controls only
face-down Defense Position monsters.$$A Dragon-Type monster equipped with this card
increases its ATK and DEF by 300 points.$$When this card is sent to the Graveyard as a
result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your
Deck and Special Summon it to the field in face-up Attack Position (no Tribute is
required for monsters of Level 5 or more). The Deck is then shuffled.$$Playing this card
when you have a Lord of D. card face-up on the field allows you to play up to 2 Dragon-
Type cards from your hand as a Special Summon.$$FLIP: Destroys 1 Trap Card on the
field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is
destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
$$A spirit of the forest powered by the surrounding trees and wildlife.$$When this card is
changed from Attack Position to Defense Position, select and destroy 1 monster on your
opponent's side of the field.$$A dragon commonly found guarding mountain fortresses.
Its signature attack is a sweeping dive from out of the blue.$$This card can only be
activated when "Umi" is active on the field. As long as "Umi" remains face-up on the
field, any damage to your Life Points becomes 0. When "Umi" is destroyed or removed
from the field, this card is also destroyed. $$FLIP: Return 2 Spell or Trap Cards on the
field to the hands of their owner.$$A vicious bird that attacks from the skies with its
whip-like tail.$$This card cannot be Special Summoned from hand or Deck.$$$$$$$$$$
$$$$$$$They say he is a dragon-manipulating warrior.$$$$Many of the czars' lost jewels
can be found in its scales.$$$A cyborg with high defense power. Originally it was
invented for a football machine$This monster melts its way underground to attack
enemies from below.$$This card cannot be used as a Fusion Material Monster.$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$A lizard warrior protected by a hide of very
tough emerald scales.$$Return 1 "Mist Valley" to hand and negate the effect.$As long as
this card remains face-up on the field, the Life Points of this card's controller increase by
500 points for each additional monster summoned (excluding Special Summon, but
including your opponent's monsters).$$A huge bug-like monster said to come from
another planet. It gathers in swarms.$$$$Draw 1 card from your Deck. Your opponent
gains 1000 Life Points.$$FLIP: You can inflict 1000 points of Direct Damage to your
opponent's Life Points at the cost of 2000 of your own Life Points.$$FLIP: Discard 5
cards from the top of your opponent's Deck to his/her Graveyard.$$When your opponent
uses a Spell, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be
destroyed as a substitute for your Trap Card(s).$$Use it only to Fusion Summon EARTH
Elemental Hero.$The controller of this card must attack with this card if possible.$$$$$$
$$$$$$$$$FLIP: Increase the ATK/DEF of this card by 500 points. Any monster that
destroys this card must decrease its ATK and DEF by 500 points.$$You can substitute
this card for any Fusion or XYZ Material Monster. You cannot substitute for any other
Fusion or XYZ Material Monsters.$$$$$$$$$$$$If the ATK of a monster summoned by
your opponent (excluding Special Summon) is 500 points or less, the monster is
destroyed.$$If a monster with an A-Counter battles, it loses 300 ATK for each A-Counter.
$$You can return 1 "Assault Mode Activate" to the Deck to destroy 1 Spell or Trap card.$
$$$$$A very vicious creature that's best left sleeping.$$If the DEF of a monster
summoned by your opponent (excluding Special Summon) is 500 points or less, the
monster is destroyed.$$Whoever resists the curse of this blade will gain untold power.$
$A poor goblin that was sucked into D.D.$$Nothing can stop the mad attack of this
powerful creature.$$When it's sent from hand to the Graveyard by opponent, return it to
hand$With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a
master of the sky.$$An explosive expert from a special elite force.$$Increases the ATK of
all FIRE monsters by 500 points and decreases their DEF by 400 points.$$Increase the
ATK of this card by 500 points for each face-up "Amazoness Paladin" on your side of the
field.$$Increase the ATK of this monster by 500 points for every face-up "Amazoness
Tiger" on your side of the field.$$$$Increases the ATK and DEF of this card by 300
points for each face-up "Harpie Lady" on the field.$$Destroys all of your opponent's
Spell and Trap Cards on the field.$$This human-shaped animal with wings is beautiful to
watch but deadly in battle.$$This card is treated as "Harpie Lady".$$This monster can
only be Special Summoned with the Spell Card "Elegant Egotist".$$A spirit that soothes
the soul with the music of its heavenly harp.$$A mysterious priest created as a result of
the latest advances in biotechnology.$$You can Normal Summon this card without
Tributing.$$$$$$$$$$$$$$Soothes the souls of others by chanting a mysterious spell.$
$Select 1 Spell Card from your opponent's Graveyard. You can use it as your own Spell
Card in your hand until the end of the turn. If you activate it, you take 2000 points of
damage. $$During each of your Standby Phases, inflict 100 points of Direct Damage to
your opponent's Life Points for each of your opponent's Monster Cards that have been
removed from play.$$You can substitute this card for any Fusion or XYZ Material
Monster. You cannot substitute for any other Fusion or XYZ Material Monsters.$$$$$$$$
$$$$A golem with a massive right hand for crushing its victims.$$Destroy 1 face-up
Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life
Points of both you and your opponent.$$A WATER monster equipped with this card
increases its ATK by 400 points and decreases its DEF by 200 points.$$You can activate
this card when your opponent activates "Monster Reborn". Negate the effect of "Monster
Reborn".$$Select 2 Monster Cards from your opponent's Graveyard. These Monster
Cards are removed from play for the remainder of the Duel.$$Each time your opponent
attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the
Graveyard.$$You can activate this card when you take damage to your Life Points.
Increase your Life Points by 1000 points. In addition, increase your Life Points by 500
points per card if there are additional "Numinous Healer" cards in the Graveyard. $
$FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the
field face-up. If the flipped card is an Effect Monster Card, immediately destroy it
without activating its effect. If the card is not an Effect Monster Card, return it to its
original position.$$You can activate this card when you take damage to your Life Points.
Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict
300 points of Direct Damage to your opponent's Life Points per card if there are
additional "Attack and Receive"cards in your Graveyard. $$Select and destroy 2 of your
monsters and 1 of your opponent's monsters.$$The ATK of this card increases by 500
points for every Dragon-Type monster on your opponent's side of the field and
Graveyard.$$Negate the effects of all Equip Cards.$$When this card is sent to the
Graveyard as a result of battle, the Battle Phase for that turn ends immediately.$
$Descendant of a family that has served as watchmen.$A little fairy that fires beams of
happiness from the heart-shaped jewel on its forehead.$$During your Standby Phase, you
can look at 1 face-down card that's been Set by your opponent as long as this card
remains face-up on the field.$$A feared salmon, master of the Sea of Darkness.$$$$$$$$
$$$$$$$$FLIP: Select 1 Monster Card on the field (regardless of position) and return it
to its owner's hand.$$The true nature of this wizard, who rules all water.$$$$$$$$When
this card is summoned (excluding Special Summon), you can add 1 "Elemental Hero
Voltic" from your Deck to your hand.$$$$$$$$$$$$$$$$Pay 800 Life Points. Select 1
Monster Card from your Graveyard, Special Summon it on the field in face-up Attack
Position, and equip it with this card. When this card is destroyed, the monster is also
destroyed.$$This monster can attack twice during the same Battle Phase.$$Evolsaur
Cerato + E Vulcano$Returns all Spell and Trap Cards on the field to the respective
owner's hands.$$You can discard it to the Graveyard to add 1 "Neo Space" from Deck to
your hand.$$"Galaxy-Eyes" + 2 "Photon" LV8$$$A dragon from the cartoons that's more
dangerous than it appears to be.$$On land or in the sea, the speed of this monster is
unmatchable.$$This monster can only be Ritual Summoned with the Ritual Spell,
"Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 6 or
more as a Tribute from the field or your hand.$$$$This card's Attribute is treated as
DARK.$$$$$$$$$$$$$$When your opponent attacks with a monster, destroy his/her
Attack Position monster with the highest ATK.$$This card is used to Ritual Summon
"Legendary Flame Lord". You must also offer monsters whose total Level equal 6 or
more as a Tribute from the field or your hand.$Inflicts 600 points of Direct Damage to
your opponent's Life Points.$$A plant-warrior that attacks with seeds and sword.$
$Counting from your opponent's turn, none of your opponent's monsters can attack for 3
turns of his/her own. When this card is activated, opponent's face-down monsters at that
time are turned face-up, but remain in Defense Position. Any effects the monsters may
have are immediately activated.$$As long as this card remains face-up on the field, any
card sent to the Graveyard is removed from play.$$A monster equipped with this card
increases its DEF by 800 points. When this card is sent from the field to the Graveyard,
you can pay 500 Life Points to place it on top of your Deck.$$Select 1 card at random
from your opponent's hand. Keep it face-down and place it outside of the field. During
your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase. $
$Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by
your opponent during this turn to the bottom of your Deck.$$A Spellcaster-Type monster
equipped with this card increases its ATK and DEF by 300 points.$$Offer 2 monsters on
your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters
used for a Tribute Summon or that are offered as Tributes due to other cards' effects are
excluded. $$A giant ant that dwells in the jungle, it is powerful whether attacking or
defending.$$When this card is face-down and targeted by a Spell Card whose effect
targets only 1 monster the Spell Card is negated and this card is turned face-up in
Defense Position. When this card is attacked, it is shifted to Attack Position following the
Damage step.$$Inflict 500 points of Direct Damage to your opponent's Life Points each
time you increase your own Life Points.$$Two dragons fused as one from the effects of
the Big Bang.$$As long it remains face-up on the field, control of this card cannot
switch.$$$$$$A monster disguised as a treasure chest that is known to attack the unwary
adventurer.$$FLIP: Destroys 1 monster on the field (regardless of position).$$His soul
long since collapsed, his body recklessly continues onward.$$$$$$Inflicts 200 points of
Direct Damage to your opponent's Life Points.$$If Special Summoned when there is no
other cards, draw 2 cards.$$$This slime apparently has some human genes in its genetic
makeup.$$"Worm Drake" + "Humanoid Slime"$$Negate the effect of 1 opponent's
Special Summoned monster$Decrease the ATK and DEF of this card by 400 points for
every card in your hand.$$Use this card for XYZ Summon with "Plasma Ball".$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$When your opponent activates "Raigeki", all of
your opponent's monsters are destroyed in place of your own. $$You can activate this
card when your opponent draws a card outside of his/her Draw Phase. After activation,
every time your opponent draw a card out side of his her Draw Phase, draw 2 cards from
your Deck.$$You can Tribute this card to add 1 "Zombie World" from Graveyard to hand.
$$$$A heavenly stallion soaring through the skies on crimson wings.$$A squid that
thrives on fire and heat.$$FLIP: Randomly select 2 cards from your hand and remove
them from play to inflict 800 points of Direct Damage to your opponent's Life Points.$
$You can discard it to add 1 "Necrovalley" from Deck to hand.$$$Inflicts 500 points of
Direct Damage to your opponent's Life Points.$$If "Dice Dungeon" is on field, Special
Summon it from hand.$$A popular creature in mythology that delivers fatal attacks with
a sharp spear.$$A monster destroyed by this card can be Special Summoned in face-up
Attack or Defense Position at the end of the Battle Phase to your side of the field.$$This
lady warrior with unquenchable bloodlust serves the forces of darkness.$$An automatic
victory can be declared by the player whose hand contains this card together with the Left
Leg/Right Leg/Left Arm/Right Arm of the Forbidden One.$$A forbidden left leg sealed
by spell. Whosoever breaks this seal will know infinite power.$$A forbidden left arm
sealed by spell. Whosoever breaks this seal will know infinite power.$$A forbidden right
leg sealed by spell. Whosoever breaks this seal will know infinite power.$$A forbidden
right arm sealed by spell. Whosoever breaks this seal will know infinite power.$$The
mystic links of this chain can rob enemies of their power.$$Negate effects of destroyed
monster if there's other WATER$Reduce the ATK of an opponent's monster attacking this
card to 0. This effect can be used only once. The card's owner chooses when to activate
this effect.$$You can Summon it without Tributing.$$$$During your turn, you can reduce
the ATK of 1 monster by half and add that amount to the ATK of another monster on the
field.$$Negates the activation of a Spell Card that designates 1 monster as a target and
destroys the Spell Card.$$A Winged Beast-Type monster equipped with this card
increases its ATK and DEF by 300 points.$$Offer 1 monster on your side of the field as a
Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the
Tribute monster and Special Summon it on the field in face-up Attack Position or face-
down Defense Position. The Deck is then shuffled. $$This creature adopts the form of a
white goat living in the forest, but is actually a Forest Elder.$$An amphibian that sold his
soul for unlimited power to avenge his late friend.$$A monster formed by the vengeful
souls of those who passed away in battle.$$When it's Summoned by "Evoltile": Destroy 1
Spell/Trap card.$This small but deadly creature is better off avoided.$$Use this card for
XYZ Summon with "Flamesaurus".$$$$FLIP: Return 2 Fusion-Material monsters that
were sent to the Graveyard as a result of a Fusion Summon to your hand.$$"Evolsaur
Diplo" + "Evolsaur Pelta"$$Negate the effect of the Field Spell card when you activate
this card. Extra Monsters can be Special Summoned to the field by removing from play
Material Monsters listed on the Extra Monster card (Fusion or XYZ card).$$$$$$$$$$$$
$$Three wishes are granted to those fortunate enough to see this monster in flight.$$A
flying mantis that feeds primarily on insects.$$"E-Hero Woodsman" + "E-Hero Knospe"$
$$$$$$$$$$"WU Soldier" + "WU Warrior"$"Summoned Skull" + "Red-Eyes B.
Dragon"$$A monster equipped with this card increases its ATK by 500 points. When this
card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your
opponent's Life Points.$$Destroys all monsters on the field.$$The ultimate wizard in
terms of attack and defense.$$This card's name is treated as "Dark Magician".$$$$$
$This card's name is treated as "Dark Magician".$$$$$$This card's ATK increases by 300
points for every "Dark Magician" or "Magician of Black Chaos" in either player's
Graveyard.$$The axe in the hand of this evil animal has tasted the blood of many
monsters.$$"Crashbug X" + "Crashbug Y"$$$$$$$$$A horrible torture machine with a
large pendulum blade.$$A horrible torture machine with a large pendulum blade.$$His
renowned athletic physique has made him famous in Dark World.$This creature is
shielded with a tough hide of hair and is excellent at defending itself.$$As long as this
card remains face-up on your side of the field, increase your Life Points by 800 points
during each of your Standby Phases.$$"Blue-Eyes White Dragon" + "Blue-Eyes White
Dragon" + "Blue-Eyes White Dragon"$$This card cannot be summoned unless "Toon
World" is on the field. This card cannot attack in the same turn that it is summoned. Pay
500 Life Points each time this monster attacks. When "Toon World" is destroyed, this
card is also destroyed. If your opponent doesn't control a Toon monster on the field, this
card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on
your opponent's side of the field, your attacks must target the Toon monster. $$This
legendary dragon is a powerful engine of destruction. Virtually invincible, very few have
faced this awesome creature and lived to tell the tale.$$This card's name is treated as
"Blue-Eyes White Dragon".$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$The beams from the eyes of
this creature are said to turn enemies into zombies.$$FLIP: Destroys 1 Spell Card on the
field. If this card's target is face-down, flip it face-up. If the card is a Spell Card, it is
destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
$$Increase your Life Points by 400 points.$$Armed with a mass of scissors, this monster
can clip an enemy into any desired shape and size.$$A warrior protected by a flaming
shield that nullifies any attack.$$Known to many as the "Burning Executioner", this
monster is capable of burning enemies to cinders.$$"UFOroid" + "E-Hero Sparkman"$$$
$$The new form of the enigmatic Inpachi.$$$$$$$$$$$$$$$Increase this card's Level by
1 if you use it for XYZ Summon.$$$$As long as this card remains face-up on the field,
increase the ATK of all WIND monsters by 500 points and decrease the ATK of all
EARTH monsters by 400 points.$$The peacemaker among monsters.$$This monster has
several components that can be launched for formation attacks.$$With skin tinged a
bluish-white, this strange creature is a fearsome sight to behold.$$You must pay 100 Life
Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All
monsters with an ATK of 1500 points or more cannot attack.$$Of all insect fighters, he is
the paragon of the Indestructible Insect Invaders.$$$$$A tyrannosaurus offspring with a
vicious disposition.$$A new E-Hero has arrived from Neo-Space! He initiates Contact
Fusion.$$$$A species of huge Des Koala. He's meek, but people are afraid of him and his
power.$If it attacks, effects that activate in Graveyard are negated$When it is sent from
your hand to the Graveyard by your opponent's card effect, Special Summon it to the
field.$$$$$$$$This normally gentle dinosaur enjoys relaxing in its nest in prairies.$
$FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.$$When
this card is sent directly from your Deck to the Graveyard by an opponent's card effect,
combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.$
$This card can only be summoned by a Flip Summon. If summoned by a Normal
Summon, the card is destroyed. If your opponent has 1 or more monsters under his/her
control, the ATK of this card is decreased by 1000 points.$$When this card is Special
Summoned by effect of an "Evoltile": This card losses 500 ATK.$Increase your Life
Points by 300 points for each monster on the field, regardless of position.$$This card can
only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from
play. As long as this card remains face-up on the field, decrease the ATK of all monsters
on your opponent's side of the field by 300 points during his/her Battle Phase.$$When
your opponent's monster attacks, increase your Life Points by the attacking monster's
ATK points. $$A deadly doll gifted with mystical power, it is particularly powerful when
attacking against dark forces.$$A mystical dragon that burns away the unworthy with its
mystic flames.$$This card is treated as a Normal Monster while face-up on the field.$$$$
$$$$$$$This monster wanders the seas, sucking dry any creatures it may encounter.$
$Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap
Card, both players must remove all Trap Cards of the same name from their respective
Decks and remove them from play. The Decks are then shuffled.$$You can activate this
card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster
Cards (except monsters with effects) with an ATK of 1500 points or less from your
Graveyard and add them to your hand.$$An Aqua-Type monster equipped with this card
increases its ATK and DEF by 300 points.$$A duck which can walk at a sonic speed.$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$A Space Mambo floating in the vast universe.$$$$$$$$$
$$$$$$$$$$$FLIP: Remove 3 cards from the top of your Deck from play to inflict 800
points of Direct Damage to your opponent's Life Points.$$"E.H. Neos Alius" + "E.H.
Flash"$A warrior who gained immeasurable power from the heart of a volcano.$
$"Elemental Hero Heat" + "Elemental Hero Lady Heat"$$$$$$"Elemental Hero Heat" +
"Elemental Hero Lady Heat"$$$$$$This card can only be Special Summoned by
removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster
by 300 points during your Battle Phase. $$A rock warrior that wields a heavy blade
carved from stone.$$$$$$$$$$$$$$$$$$$$$$This card can be used as a Fusion Material
only if you Fusion Summon a FIRE "Elemental Hero" Monster.$$If this card battles
Fiend or Zombie, destroy it.$Return 1 Spell or Trap Card on your opponent's side of the
field to his/her hand. This card's activation and effect cannot be negated by any other
card.$$This card is treated as a Normal Monster while face-up on the field or in the
Graveyard.$$$$$$$$$$$$$$$With both arms forming an electric whip, this monster
paralyzes its enemies with electric shocks.$$This machine generates illusions that leave
an enemy wide open to attacks.$$When this card inflicts damage to your opponent's Life
Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
$$A wicked wooden spirit that has burned out.$$$$$$$$$$$$$$$$$When your opponent
plays "Dark Hole", the monsters on your side of the field are not destroyed.$$This wise
spirit dwells in books, using its accumulated knowledge to defeat enemies.$$This card
cannot be destroyed by battle with a monster that has 1900 or more ATK.$$When this
card is changed from Defense Position to Attack Position, return 1 monster on your
opponent's side of the field to the owner's hand.$$A clown revived by the powers of
darkness, its deadly dance has sent many monsters to their grave.$$The Gem-Knight
Warrior who carries the Garnet Soul.$$$$$$$$$$$$$$$$$$$It's horrible when it gets
angry, but usually quiet$Use this card for XYZ Summon with "Crashbug X".$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$A mechanical soldier that won't stop attacking until all
life readings have been extinguished from its sensors.$$Select either "Summoned Skull"
or any Thunder-Type monster. All opponent's monsters with DEF lower than the ATK of
the selected card are destroyed. You must skip your Battle Phase during the turn this card
is activated.$$The Ocean Lord, who reigns the depths, is served by these lancers.$$$$A
Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.$
$Negate the effect of a Monster Card that targets this card.$$Use this card for XYZ
Summon with "Wind-Up Magician".$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$Use this card for XYZ Summon with "Wind-Up Knight".$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$Alpha, Beta, and Gamma meld as one to form a
powerful monster.$$Alpha, Beta, and Gamma meld as one to form a powerful monster.$
$Alpha, Beta, and Gamma meld as one to form a powerful monster.$$If this card is
destroyed by battle, Special Summon 1 Machine with 1500 ATK from your Deck.$This
creature casts a spell of terror and confusion just before attacking its enemies.$$You can
activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from
your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck.
Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The
2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are
destroyed at the end of the Battle Phase. $$This monster can only be Ritual Summoned
with the Ritual Spell Card, "Dark Magic Ritual". You must also offer monsters whose
total Level Stars equal 8 or more as a Tribute from the field or your hand.$$You can
activate this card when your opponent announces an attack. Select 1 of your opponent's
face-up Defense Position Monster Cards on the field and designate it as the target of the
attack.$$Discard 1 card from your hand to the Graveyard to negate the activation of a
Spell Card and destroy it.$$Negate the attack of 1 of your opponent's monsters and inflict
Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.$
$You can activate this card when your opponent activates a Spell Card. If your opponent
cannot immediately discard 1 Spell Card from his/her hand, negate the activation of the
Spell Card and destroy it.$$When this monster is attacked in face-down Defense
Position, you can designate 1 opponent's monster as the attack's target instead. When this
card is on the field, you can Special Summon "La Jinn the Mystical Genie of the Lamp"
from your hand.$$A Beast-Warrior-Type monster equipped with this card increases its
ATK and DEF by 300 points.$$Destroys all face-up Spellcaster-Type monsters on the
field.$$While this card is face-up on the field, it is Level 5 if you control a Tuner
Monster.$$$$$It can be Special Summoned with Aussa.$$$Dressed in a night-black
tuxedo, this creature presides over the darkness.$$Known as a swamp dweller, this
creature is a minion of the dark forces.$$A deadly duo consisting of a beast master and its
loyal servant.$$"E.H. Avian" + "E.H. Burstinatrix"$$$$A player controlling this monster
loses 300 Life Points during each of his/her Standby Phases when this card is face-up on
the field. Control of this card is shifted to your opponent by paying 500 Life Points at
your own End Phase.$$Destroy 1 face-down Monster Card and remove it from play. If
the monster destroyed has a Flip Effect, both players must remove all Monster Cards of
the same name from their respective Decks and remove them from play. The Decks are
then shuffled.$$A fallen fairy that is powerful in the dark.$$If your opponent has 2 or
more monsters than you have on the field, you can summon this card without offering
any Tributes.$$2 different "Gladiator Beast" monsters$$$$$$$$$$$$$$$$$$$For every
Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped
monster by 500 points. $$When it's destroyed, Special Summon 1 "Flame Swordsman"
from the Graveyard$In addition to the effects of Equip Cards, the ATK of this monster is
increased by 500 points for each card equipped to this monster.$$As long as this card
remains face-up on the field, both players must first Set Spell Cards when they use them
and cannot activate them until their next turn.$$"Tyhone" + "Wings of Wicked Flame"$
$A dimensional drifter who not only practices sorcery, but is also a sword and martial arts
master.$$Destroys 1 Spell Card on the field. If this card's target is face-down, flip it face-
up. If the card is a Spell Card, it is destroyed. If not, it is returned to its face-down
position. The flipped card is not activated.$$You can activate this card when a
Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn
this card is activated.$$This monster may attack your opponent's Life Points directly.$$A
man-hunter with powerful arms that can crush boulders.$$The effect of this card can only
be applied during your opponent's turn. When your opponent activates a Spell Card, offer
this face-up card as a Tribute to negate the activation of the Spell Card and destroy it.$
$As long as this card remains face-up on the field, both you and your opponent must pay
500 Life Points per card to play or Set cards from your respective hands.$$You can inflict
500 points of damage per card to your opponent's Life Points when your opponent's cards
are discarded to the Graveyard by the effects of Spell, Trap or Effect Monster Cards.$
$Select 1 face-up Spell Card on the field. The controller of the Spell Card must take
damage of 500 Life Points during each of his/her Standby Phases. When the selected card
is destroyed or removed from the field, this card is also destroyed.$$"Big Koala" + "Des
Kangaroo"$$When control of this card changes, opponent discards 1 card.$When there
are 1 or more "Harpie Lady" cards on the field, you can Special Summon 1 "Harpie
Lady" or "Harpie Lady Sisters" card from your hand or your Deck. $$A mammoth that
protects the graves of its pack and is absolutely merciless when facing grave-robbers.$
$You can Summon this card without Tributing. Tribute 1 of your monsters on the field
(excluding this monster) during each of your Standby Phase. If you do not, this card is
destroyed.$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$For 1 turn, each face-up monster's original ATK becomes their
original DEF and vice-versa. Any additions and subtractions to ATK and /or DEF due to
card effects are applied to the new ATK and DEF. Monsters summoned after this card's
activation are excluded.$$A gigantic insect-like creature covered by thick armor.$$$$$$$
$$$$$$$$$$$$$$$$$Select and see 1 card in your opponent's hand.$$This seemingly
mild-mannered creature has an extremely volatile temper.$$Offer this card as a Tribute
during your Standby Phase if face-up to destroy 2 face-up monsters with an ATK of 1000
or less. $$Transforms the water overflowing from a jar into attacking dragons.$$This
card can only be Special Summoned by removing 1 WATER monster in your Graveyard
from play. As long as this monster remains face-up on the field, during each of your
opponent's Standby Phases, you can change the battle position of 1 of your opponent's
face-up Monster Cards. Once changed, the monster must remain in this position for the
rest of the turn.$$Destroy the attacking monster if it's ATK is lower then DEF of this
card$A very agile half-fish warrior known for its relentless attacks.$$You can activate
this card when your monster is sent from the field to the Graveyard. Destroy 1 monster
on the field.$$A three-headed nocturnal monster that is absolutely ruthless when fighting.
$$Remove 1 Spell Counter to destroy 1 face-up Trap Card.$$$$$$A jet-black dragon
found in the deepest jungles who normally devours trees.$$As long as this card remains
face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease
the ATK of all LIGHT monsters by 400 points.$$"Battle Ox" + "Mystic Horseman"$$A
monster with tremendous power, it destroys enemies with a swing of its axe.$$"Witch of
the Black Forest" + "Lady of Faith"$$The Six Samurai are supported by this mysterious
man$A bird-beast that summons reinforcements with a hand mirror.$$As long as this
card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points
and decrease the ATK of all WIND monsters by 400 points.$$A warrior who can
manipulate dragons with a mysterious past.$$Increase the ATK and DEF of this card by
300 points for every card in your hand.$$As long as this card remains face-up on the
field, there is no limit to the number of cards in both players' hands.$$During your
Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are
equal to the number rolled. If the number is "6", destroy all face-up Level 6 or higher
monsters on the field.$$Your opponent's Insect-Type monsters cannot attack as long as
this card remains face-up on the field.$$This monster feeds on the dreams of an unwary
sleeper, dragging the victim into eternal slumber.$$A Zombie-Type monster equipped
with this card increases its ATK and DEF by 300 points.$$This bear is an aggressive
hunter with powerful claws.$$"Big Jaws" + "Achacha Archer"$$$$$$$$Use "Level Up!"
to upgrade it to "Silent Magician LV8".$Send 1 "LV" monster on your side of the field to
the Graveyard to Special Summon a monster from your Deck that is written in the card
text of the sent monster.$$Nothing stands in the way of this spike-covered dinosaur.$$"E-
Hero Ocean" + "E-Hero Woodsman"$$$$$$$You can increase this card's Level by 1.$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$If it doesn't destroy a face-up ATK monster in
battle, it can attack again that same monster$It is treated as "Horus the Black Flame
Dragon".$$$A hunter that relentlessly pursues its target by order of the Machine King.$
$A jet-powered hawk that travels at the speed of sound.$$A high-ranking "Gem-Knight"
who gains power by optimizing Crystal Power.$$$$$$$$$$$$$$$If you use it for
Synchro Summon, add 1 Field Spell from Graveyard to hand$Increases the Life Points of
both players by 1000 points.$$All monsters of Level 3 or lower that are summoned to the
field during this turn (excluding Special Summon) are destroyed at the End Phase of the
turn.$$If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of
this card is decreased by 200 points for each monster on your opponent's side of the field.
$$FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards
from your respective Decks.$$A fiend guarding the treasures of the netherworld, it's most
at home in the dark.$$After activation, this card is used to equip a face-up monster. The
monster equipped with this card increases its ATK and DEF by 300 points. When
attacking with a monster equipped with this card, you can further increase its ATK by an
amount equal to half the ATK of your target. $$This monster can only be Special
Summoned from your Deck to your side of the field by offering "Zoa" equipped with
"Metalmorph" as a Tribute.$$"Big Piece Golem" + "Medium Piece Golem"$
$"Pandemonium" can't be destroyed by effects.$When your monster equipped with this
card attacks with an ATK that is higher than the DEF of your opponent's Defense Position
monster, inflict the difference as Battle Damage to your opponent's Life Points. $$This
dragon appeared from the heavens and crashed to earth.$$"Red-Eyes B. Dragon" +
"Meteor Dragon"$$This card can be used as a Fusion Material only for a DARK or Evil
"Hero" Fusion Monster.$$$$$$$$$$This monster has four different masks for four
different attacks.$$A Beast-Type monster equipped with this card increases its ATK and
DEF by 300 points.$$When this card attacks with an ATK that is higher than the DEF of
your opponent's Defense Position monster, inflict the difference as Battle Damage to your
opponent's Life Points. $$You can activate this card when 1 or more of your Trap Cards
are destroyed and sent from the field to the Graveyard by a card effect your opponent
controls. Destroy 1 Spell or Trap Card on the field.$$Increase your Life Points by 200
points.$$Destroys all Field Spell Cards on the field. In addition, both players take 500
points of Direct Damage during each of their respective Standby Phases.$$A cute little elf
that hides in the shadows and provides spiritual support.$$When this card is Summoned
(including Special Summon) it adopts the original ATK and DEF of 1 opponent's
monster.$$Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type
monsters by 200 points.$$A wandering warrior who seeks the sanctuary where he gain
power$Increase this card's ATK by 100 points for every Plant-Type monster that is face-
up on the field.$$When this card is Normal Summoned place 1 Counter on it$At the cost
of 1000 Life Points, you can return "Polymerization" from the Graveyard to your hand.$
$This card is treated as a Normal Monster while face-up on the field.$$$$$$$$Select 1 of
your own monsters on your side of the field and combine it with your Deck. At the same
time, combine your hand and Deck together and shuffle the Deck. Draw the same number
of cards that were in your hand from the shuffled Deck.$$A master of monsters that
exercises control over several creatures.$$When it's destroyed by a Pyro monster, inflict
800 damage to players.$$$Each time a monster on your opponent's side of the field
attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's
ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your
Standby Phases. If you cannot, this card is destroyed.$$A further step in the evolutionary
chain, it is much more powerful than Larvas.$$He used to be a normal dog, but was
corrupted by the powers of darkness.$$$$$$$$$$When this card is changed from Attack
Position to Defense Position, you can place any number of cards from your hand at the
bottom of your Deck in any order you desire.$$He gained formidable power through
reconstruction.$Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-
Type monsters by 200 points.$$When a "Steelswarm" is Tribute Summoned, Normal
Summon once more.$A monster with a mighty cannon barrel, it is able to integrate its
attacks.$$$$$$$$You can select 1 Level 4 "Scrap" monster in the Graveyard and
Summon it$Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by
200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.$
$A Fiend-Type monster equipped with this card increases its ATK and DEF by 300
points.$$All monsters restored with "Monster Reborn" are sent to the Graveyard.
"Monster Reborn" also cannot be played as long as this card remains on the field.$$FLIP:
Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this
card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues
to increase by 200 points during each of your Standby Phases. This effect continues until
your 4th turn after the card is activated. $$This clown appears from nowhere and
executes very strange moves to avoid enemy attacks.$$When it is sent from your hand to
your Graveyard by opponent, Special Summon it to the field.$$$$$$$$$$$$Armed with
the Psycho Sword, this sinister assassin rules the bad land.$$Discard 2 cards from your
hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.
$$FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.$$Select 1 of
your opponent's face-up monsters. The ATK of the selected monster is decreased by 700
points and its battle position cannot be changed. When the monster is destroyed, this card
is also destroyed.$$A DARK monster equipped with this card increases its ATK by 400
points and decreases its DEF by 200 points.$$Wields the power of darkness to destroy its
enemies.$$Flip all of your opponent's face-down Monster Cards on the field face-up.
The effect of the monsters will activate at this time.$$This card can be Special
Summoned with "Ninjitsu Art" card's effect.$$$$$$$$$$$$$$$$$$$$$A treasure box
containing a monster that attacks any unwary bandit.$$If a monster of yours is sent from
the field to the Graveyard during the turn that you've played this card, you can select a
monster with an ATK of 1500 points or less from your Deck and play it as a Special
Summon. Shuffle the Deck after playing the card. This card is active for 1 turn only.$
$Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of
"Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the
equipped monster is switched.$$For 3 turns (including your opponent's) following the
Summon of this card (including Flip Summon), the ATK and DEF of this monster is
halved. After that, both ATK and DEF are doubled for the remainder of the Duel.$$Fuses
2 or more Fusion-Material Monsters to form a new Fusion Monster.$$Join 2 or more
Monsters with the same Level to form a new XYZ Monster.$$Return 1 Fusion Monster
Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for
the returned Fusion Monster Card are in your Graveyard, you can Special Summon them
all to the field in face-up Attack or Defense Position.$$Take 1 "Polymerization" or 1
"XYZ Fusion" from your Deck and add it to your hand.$$$$$$$$When this card is sent
to the Graveyard as a result of battle, you may select 1 FIRE monster with an ATK of
1500 or less from your Deck and Special Summon it to the field in face-up Attack
Position (no Tribute is required for monsters of Level 5 or more). The Deck is then
shuffled.$$"Elemental Hero Stratos" + "Elemental Hero Voltic". When this card is
destroyed, you can Special Summon either "Elemental Hero Stratos" or "Elemental Hero
Voltic" from your Graveyard to your side of the field in face-up Attack or Defense
position.$$$$$$$$$$$When your opponent Sets a Monster Card in face-down Defense
Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is
not activated.$$A mermaid archer that hides in a protective shell, waiting for the right
moment to strike.$$You can discard up to 3 Monster Cards from your hand to the
Graveyard.$$This monster can only be Ritual Summoned with the Ritual Spell Card,
"Fortress Whale's Oath". You must also offer monsters whose total Level Stars equal 7 or
more as a Tribute from the field or your hand.$$This card is used to Ritual Summon
"Fortress Whale". You must also offer monsters whose total Level Stars equal 7 or more
as a Tribute from the field or your hand.$$As long as this card remains face-up in
Defense, increase the ATK and DEF of all Plant-Type monsters on your side of the field
by 500 points. $$$$This flying monster is known for delivering happiness to all.$$An
extremely long snake that dwells in the world of myth.$$If you Tribute Summon it with
"Gadget", inflict 600 damage.$$$You can Tribute Summon this card with only 1 DARK
monster$This warrior blindly swings a deadly blade with devastating force.$$This
monster may attack your opponent's Life Points directly.$$A fast-moving, bird-like
creature that strangles opposing monsters with its long, thin arms.$$This monster can
only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns
after "Petit Moth" has been equipped with "Cocoon of Evolution".$$This card is used to
Ritual Summon "Divine Grace - Northwemiko". You must also offer monsters whose
total Level equal 7 or more as a Tribute from the field or hand.$Icebergdon + Papador
Blizzardon$Reduce the ATK of an opponent's monster attacking this card to 0. This effect
can be used only once. The card's owner chooses when to activate this effect.$$Decrease
your opponent's Life Points by 300 points.$$You can Tribute 1 "Moja" to Special
Summon this card.$$$$$$$This young evildoer used to have an evil heart.$$$$$$$$$$$$
$$$$$$$$$An amateur with a sword, this fairy warrior relies on its mysterious powers.$
$This card cannot be Special Summoned except from the Graveyard.$$$$$$$$$$$$$$$$
$$$$$$A genie of the lamp that's at the beck and call of its master.$$A liquid life form
that thrives on water.$$Neither player can Special Summon if it's flipped face-up.$$FLIP:
Each player selects a card from the other's hand and discards it. Any monster destroying
this card during battle loses 500 points from its ATK and DEF.$$As long as this card
remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and
decrease the ATK of all WATER monsters by 400 points.$$A sea dragon known as the
King of the Ocean, it attacks its enemies with huge tidal waves.$$When this card is sent
to the Graveyard as a result of battle, you can Special Summon this card in face-up
Defense Position at your next Standby Phase by paying 1000 Life Points. This must be
declared when the monster is destroyed. You cannot change its position during the same
turn it is Special Summoned in this way. $$Select 1 monster from your Graveyard and
Special Summon it in face-up Attack Position. When this card is destroyed or removed
from the field, the summoned monster is destroyed. If the summoned monster is
destroyed, this card is also destroyed. $$Toss a coin 3 times. If 2 out of 3 results are
Heads, destroy 1 monster on your opponent's side of the field. This card's effect can only
be used during your own turn, once per turn.$$Doubles the ATK of all Machine-Type
monsters that are on your side of the field when this card is activated. At the end of this
turn, all the monsters affected by this effect are destroyed. $$"Gaia The Fierce Knight"
+ "Curse of Dragon"$$This card can only be used to equip by a Warrior-Type monster to
increase its ATK by 700 points. Any Dragon-Type monster battling a monster equipped
with this card is automatically destroyed at the end of a Battle Phase, regardless of
ATK/DEF. (Damage calculations are applied normally).$$Flip 1 face-down Defense
Position monster face-up. If the monster's DEF is 2000 points or less, the monster is
destroyed. If the DEF is more than 2000 points, return the monster to its face-down
Defense Position.$$This card's original ATK and DEF are each equal to its Level x 400.$
$$$$$$$$$$$$$$$$$$$$$$$$$What this creature lacks in size it makes up for in defense
when battling in the prairie.$$A gourmet food renowned by the dark World upper crust. It
has sensational flavor.$$$$$$$$$$$$$$$$$$$$$$$You can Tribute Summon it by
Tributing 1 Zombie-Type monster.$$2 "Gagaga" Spellcaster Monsters$$$$$When
monsters in the Graveyard are removed from play, remove monsters on your side of the
field from play as substitutes. This card remains active until the end of the turn that it is
activated. The substitutes remain removed from play. $$Each time this card inflicts battle
damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's
Graveyard from play. In addition, as long as this card remains face-up on the field, your
opponent cannot remove any cards in either Graveyard from play.$$A rare rainbow fish
that has never been caught by mortal man.$$This monster may attack your opponent's
Life Points directly.$$The Commander of Machine-Types, he serves the Machine King.$
$$$$$$$$$$$$$$$$$$An Insect-Type monster equipped with this card increases its ATK
and DEF by 300 points.$$By Tributing 1 "Torpedo Fish" on the field, destroy 1 monster.$
$$$$$$$$$$$Huge monster with a lion's mane similar to the King of Beasts.$$This
monster may attack your opponent's Life Points directly.$$If you control Big Piece,
Summon Small Piece$A ferocious dragon with a deadly attack.$$This card can only be
Special Summoned from the Deck to the field by offering "Red-Eyes B. Dragon"
equipped with "Metalmorph" as a Tribute. Your Deck is then shuffled.$$This dragon
feeds on emerald. Few people live to tell of its beauty$If you Tribute Summon this card,
the Tribute must be Winged Beast-Type.$Increases your Life Points by 500 points.$
$Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle
during this turn to the top of your Deck.$$A mechanized soldier created to protect
royalty.$$This monster can only be Ritual Summoned with the Ritual Spell "Ritual of
Destruction". You must also offer monsters whose total Level Stars equal 7 or more as a
Tribute from the field or your hand.$All Dragon-Type monsters cannot be targeted by
Spell Cards, Trap Cards, or other effects that specifically designate a target while this
card is face-up on the field.$$This card is used to Ritual Summon "Garlandolf". You must
also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or
your hand.$$$$$$Select 1 monster. As long as this card remains face-up on the field, the
selected monster cannot attack or change its battle position except by the effect of a Spell,
Trap or Effect Monster Card. When the selected monster is destroyed, this card is also
destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.$$The
effect of this card can only be applied during the Battle Phase of your own turn. Any
damage this monster takes is reduced to 0. Any monster attacked by this card has its ATK
decreased by 500 points until the end of that turn.$$The power of this monster lies in its
ability to suppress the good and bring out the bad in any monster.$$Once this monster
wraps itself around a victim, there is no escape.$$Remove 1 monster on your side of the
field from play until your next Standby Phase. The card still counts towards the 5-card
Monster Zone limit.$$An Elemental Hero and a warrior who wields many kinds of
armaments.$$$$$$$$This monster's wings are capable of generating tornadoes.$$This
card can be used only to Fusion Summon "Elemental Hero Glow Neos".$$$$$$$$$$Fast
on its feet, this dinosaur rips enemies to shreds with its sharp claws.$$Destroys 1 face-up
Trap Card on the field.$$Any damage inflicted by an opponent's monster is decreased to
0 during the turn this card is activated.$$Artorigus went forth to where the great sword
didst lay$A winged Elemental Hero who wheels through the sky and manipulates the
wind.$$$$$$$$$$$$$$$$$$$Discard this card from your hand to the Graveyard to make
the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be
activated during your opponent's Battle Phase.$$When this card is activated, you cannot
summon any monster in the same turn (including Flip Summon and Special Summon).
Place 4 "Sheep Token" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position
on the your side of the field. The tokens cannot be used as a Tribute for a Tribute
Summon.$$$$The descent of this mighty creature shall be heralded by burning winds and
twisted land. And with the coming of this horror, those who draw breath shall know the
true meaning of eternal slumber.$$The heavens twist and thunder roars, signaling the
coming of this ancient creature, and the dawn of true power.$$Spirits sing of a powerful
creature that rules over all that is mystic$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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