5
5
5
This section lists hints and tips on how to progress through the game. You
can
read the following tips if you want to counter your opponent's duelling
strategy.
*If you don't have enough DP to get useful cards, I advise challenging Tea
Gardner, since she gives you 160 DP when you defeat her.
*Try to have a lot of 4-Star monsters in your deck. Although 5-Star or higher
monsters are stronger, you are required to sacrifice monsters to summon them.
If you have loads of 4-Star monsters, you'll avoid getting a opening hand
with
only tribute monsters. Therefore, you'll always be able to summon a monster
to the field to defend your Life Points.
*If your opponent places Spell/Trap Cards on the field, I suggest playing
Harpie's Feather Duster to destroy them before he/she can activate them. The
Magic Card is very useful when you start progressing through the game, since
your opponents will start playing Magic/Trap Cards on the field as a backup
plan.
*Ritual Monsters are difficult to summon, since you must sacrifice the
required
monsters to activate the particular Ritual Card. For example, Black Luster
Ritual requires you to offer monsters whose total Stars equal 8 or more as a
Tribute from the field or your hand to summon 1 Black Luster Soldier.
Although the majority of Ritual Monsters are strong, it is much easier to
summon strong Normal/Effect Monsters, since they don't require you to offer
specific monsters to summon them.
*If you suspect that your opponent has a Trap Card face-down on the field, you
can attack with a weak monster to set it off. That way, your strong monsters
will be safe from its effect. Note that this strategy doesn't work against
Mirror Force and Torrential Tribute, since the Trap Cards can destroy all
your
monsters instead of just one.
*If your opponent summons Defence Position monsters repeatedly, it can take a
while to break through his/her defences and inflict Life Point damage. I
advise summoning five monsters in Attack Position. After you've done this,
switch them to Defence Position. Since the computerized opponents are
programmed to attack monsters that have a DEF less than theirs, their Defence
Position monsters will be left in Attack Position when all of them attack.
*If your opponent's monster has the same ATK as your own monster, he/she will
never attack yours, as the computerized opponents are programmed to do this.
Therefore, your monster will be safe on the field, unless the enemy monster
is
tributed to summon a stronger monster.
*When you are constructing your deck, I advise keeping the number of cards
close to the minimum of 40. If you have fewer cards in your deck, you'll
have
a better chance of drawing the card you want. Having a roughly equal ratio
of
Monster, Spell and Trap Cards will make your deck more balanced, making it
easier to plan strategies using the above cards.
*If you're having trouble summoning your strong monsters in a duel, there
are three cards that can help you summon them in one turn. These cards are
Monster Reborn, Snatch Steal and Change of Heart. Use them to steal your
opponent's monsters, and you'll be able to tribute them to summon your
stronger ones.
*If your opponent has strong monsters on the field, I suggest playing Swords
of
Revealing Light or Messenger of Peace. The former Spell Card can prevent
your opponent's monsters from attacking for 3 turns. The latter Spell Card
can immobilize all monsters on the field with an ATK of 1,500 or more in
exchange for 100 Life Points after every turn.
*If you suspect your opponent has a Flip Effect Monster face-down on the
field,
you can use Nobleman of Crossout to destroy the monster and remove it from
play. The opponent must then check his/her deck and remove all monsters of
the same name from play.
*The effect of Book of Moon changes one face-up monster on the field to
face-down defence position. The card can be used in 3 ways: 1) Use a Flip
Effect again. 2) If you use it when your opponent's monster attacks, you can
stop the attack and change the monster to its likely weaker defence position.
3) You can remove an Equip Spell.
*The effect of Tsukuyomi also changes one face-up monster on the field to
face-down defence position. This card retur
ns to the owner's hand during the
End Phase, making it difficult to destroy. It can be used in 2 ways: 1) Use
a
Flip Effect again. 2) Change a monster to its likely weaker defence position.
3) You can remove an Equip Spell.
*Once per turn, you can flip Guardian Sphinx into face-down defence position
during your Main Phase. When this card is Flip Summoned, all monsters on
your
opponent's side of the field are returned to the owner's hand. Guardian
Sphinx can be used to remove monsters and Equip Spells.
*If your opponent specialises in using certain monster types, you can use
Tribe-Infecting Virus to clear the field of them. Since you must discard 1
card from your hand to do this, I suggest choosing Sinister Serpent, as you
can discard it repeatedly to maintain the effect of Tribe-Infecting Virus.
*The effect of Magician of Faith allows you to select 1 spell from your
Graveyard and return it to your hand. This effect can be used to re-play
cards like Nobleman of Crossout and Swords of Revealing Light. Mask of
Darkness does the same thing for traps such as Mirror Force and Widespread
Ruin.
*The effect of Rush Recklessly increases 1 monster's ATK by 700 points during
the turn this card is activated. The card can be used to make your monsters
stronger than your opponent's attack/defence position ones. If you use it
when the opponent's monster attacks, you can counterattack to destroy his/her
monster as long as your monster is stronger.
*The Gravity Bind/A Legendary Ocean combo is a good strategy for defeating
opponents. Although Gravity Bind prevents all 4-Star or higher monsters from
attacking, A Legendary Ocean downgrades all Water-Attribute monsters by 1
Star, so your 4-Star Water monsters will still be able to attack.
*There are cards that are treated as having the same name as another card.
This is defined as same card name usage. For example, in the card text for A
Legendary Ocean it reads "The card's name is treated as Umi." The cards are
also treated as having the same name when constructing a deck. Therefore,
you
can only have a combined total of 3 Umi and A Legendary Ocean in the deck.
*When Witch of the Black Forest is sent from the field to the Graveyard, you
can select 1 monster with a DEF of 1500 or less in your deck and add it to
your hand. This effect can be used to acquire handy monsters like Jinzo and
Summoned Skull. Sangan does the same thing for monsters with an ATK of 1500
or less such as D.D. Warrior Lady and Giant Soldier of Stone.
*The effect of Smashing Ground destroys 1 face-up monster with the highest DEF
on your opponent's side of the field. Fissure and Widespread Ruin do the
same
thing to 1 monster with the lowest and highest ATK, respectively. The cards
can be used to remove any monster if your opponent only has one monster on
the
field, giving you the chance to attack him/her directly.
*The effect of Graceful Charity allows you to draw 3 cards from your deck,
then
discard any 2 from your hand. This effect can be used to discard a monster
to
the Graveyard and then Special Summon it to the field via resurrection spells
like Premature Burial and Monster Reborn.
*As long as Royal Command remains face-up on the field, the card negates the
activation and effects of all Flip Effect Monsters. It can be used to remove
any problematic monsters like Penguin Soldier and Man-Eater Bug.
*You can activate Quick-Play spells and traps at various timings. By default,
you will be asked if you want to activate your card when an attack is
declared, your opponent's turn ends or the timing is right for your card's
effect. However, if you set Activation Timing to "Manual", you can toggle
these messages on/off for selected cards.
*4-Star and below monsters can be Normal Summoned without tributing another
monster. The top class of these monsters have 1900 ATK. There are monsters
with 2000 or greater ATK, but they always have a negative effect.
*When Dark Magician of Chaos is Normal or Special Summoned, you can select 1
spell from your Graveyard and return it to your hand. If this card destroys
a
monster by battle, that monster is removed from play instead of going to the
Graveyard. This card can be used in 2 ways: 1) Re-replay spells like
Harpie's
Feather Duster and Premature Burial. 2) You can remove monsters (eg. Giant
Germ) from play to avoid triggering their effects.
##############################################################################
#
6. Walkthrough
##############################################################################
#
If you want to begin a new game, select New Game and you'll be prompted to
name
the main character. If you want to continue a game, select Continue and
you'll
appear in your house.
==============================================================================
=
6.01 - Chapter 1: The Beginning of Battle City
==============================================================================
=
When you start the game, Grandpa Muto will welcome you into his shop and
suggest that you buy a Starter Deck. I advise getting the Seto Standard or
Joey Standard decks. You start with only 3,000 DP, so choose wisely. Once
you've chosen your Starter Deck, you will automatically leave Grandpa's Card
Shop. Choose the Dragon Pack as well to receive rare cards, such as Luster
Dragon #2 and Tri-Horned Dragon.
When you've constructed your deck, challenge the duelists in Battle City to
receive DP. After getting 1,000 DP, use the Password Machine to obtain a
Cyber
Jar card for your deck. Take out any monsters with 1400 ATK or less, and
replace them with monsters with 1600 ATK or more. Concentrate on defeating
the normal duelists first, as the anime duelists are harder to beat. In the
districts, the anime duelists use their Standard decks. Check the Character
Decks Guide for notes and strategies.
==============================================================================
=
6.02 - Chapter 2: The Weekend Tournament
==============================================================================
=
If you think you're ready for the first tournament, travel to the Coliseum.
Speak with the receptionist and pay 100 DP to register for the Weekend
Tournament. The tournament takes place on Friday. You'll be participating in
Match Battles. Although I've mentioned which duelists I faced, duelists are
randomly selected as opponents in the Weekend Tournament, so you'll probably
duel different opponents. If your opponent isn't mentioned here, check the
Character Decks Guide for notes and strategies. The anime duelists use their
Standard decks here.
When it is Friday, you'll automatically exit your house and enter the
Coliseum.
In order for you to make it to the finals of the Tournament, you must defeat
this duellist first. His monsters have 1500 ATK or more, and he likes to send
your monsters back to your hand by using their special effects. If you can
summon strong monsters at the start of the duel, you will have a better chance
of defeating him. Make sure you have a backup plan if he turns the tables on
you.
Once you defeat the duellist, you'll receive 300 DP and you'll have qualified
for the finals. Enter Grandpa's Card Shop to buy some Booster Packs before
returning to your house and sleeping in bed.
The next day you'll automatically arrive at the Coliseum where Yugi Muto
arrives on the scene to duel you. Yugi's deck can catch you offguard if
you're not careful. If Yugi has the Black Luster Ritual card in his hand,
he'll summon Magician of Black Chaos to the field. Wall of Illusion and Cyber
Jar can stop it in its tracks. Yugi's Penguin Soldier can sent your monsters
back to your hand. Watch out for Change of Heart as well.
Once you defeat Yugi two times, you'll receive a trophy and 700 DP. Use these
Points to get Jinzo from the Password Machine. Jinzo negates the effects of
any Trap Card, so you won't have to worry about your opponent placing a Mirror
Force or Torrential Tribute face-down on the field.
When you're ready to enter the second tournament, speak with the person at the
counter again and he'll register you for the tournament in exchange for 100
DP. The tournament will be held on Saturday. Grandpa's Card Shop isn't open
on Tuesdays, but it's open every other day. I suggest purchasing more Booster
Packs to get some rare cards.
If you don't have enough DP to get them, I advise challenging Tea Gardner,
since she gives you 560 DP when you defeat her. Tea's duelling strategy is to
keep increasing her Life Points by using Monster, Spell, and Trap Cards. Tea
also plays Polymerization to fuse two of her monsters in her hand to summon
St.
Joan. Use a Fissure Spell Card to destroy it. Keep attacking her Life Points
again and again, and you'll eventually win the duel.
Once you have 2,000 DP, get monsters with 1800 ATK or more from the Password
Machine. On Friday, head for the Coliseum and speak with the receptionist to
confirm that you're taking part in the tournament.
On Saturday, leave your house and you'll automatically arrive at the Coliseum
where a male duellist challenges you. His monsters have 1600 ATK or more.
Watch out for his Cyber Harpie. Sacrifice your monsters to summon stronger
ones to the field when you get a chance. Once you win the duel and receive
300 DP, return to your house and sleep.
On Sunday, head for the Coliseum again, and Ryou Bakura will challenge you.
Bakura has some strong monsters. If you don't defeat him the first time,
reset your game and try again. Get monsters with 1800 ATK or more from the
Password Machine to have an easier time defeating him.
After recieving 700 DP and a trophy, duel Tea Gardner again and again until
you can get Mirror Force, Magic Cylinder, Negate Attack, Call of the Haunted,
Bottomless Trap Hole, Raigeki, Axe of Despair, Premature Burial, Swords of
Revealing Light, and Snatch Steal from the Password Machine. Once you have
all those cards, register for the third tournament.
On Sunday, head for the Coliseum where Weevil Underwood appears to challenge
you. Weevil will play Card Destruction and Torrential Tribute to turn the
tide in his favour. If you're allowed to use Jinzo in your deck, it would
advantageous to summon it to the field shortly after the duel starts. Weevil
has three Man-Eater Bug Monster Cards in his deck, so make sure you're
prepared. Weevil's 4-Starred Ladybug of Doom destroys all 4-Star monsters
when
it's flipped. After re-playing this tournament, I discovered that duellists
are randomly selected to appear at the tournament. You might duel the other
anime duellists instead of Weevil. As long as you have strong monsters and
plenty of Magic and Trap Cards, you'll defeat all of them.
On Sunday, head for the Coliseum to duel Mako Tsunami. This is completely
random though. If you face another duellist, summon strong monsters to the
field and you'll win the duel in no time. Since the duellists are random, I
can't give you any advice, but you should be able to defeat them after a few
tries.
==============================================================================
=
6.03 - Chapter 3: The K.C. Tower Tournament
==============================================================================
=
Once you've beaten the fifth Coliseum Tournament, you'll be able to register
for the KC Tournament. Confirm that you're entering the tournament on Friday
by speaking to the receptionist. After sleeping, leave your house to arrive
at
K.C. Tower. Use the Password Machine to get more powerful cards. You'll be
participating in Match Battles. The duelists use their Standard decks here.
Check the Character Decks Guide for notes and strategies.
You'll face off with Rex Raptor. Once you defeat Rex, the tournament official
announces that you will be duelling Weevil Underwood next week. After
recieving 1,000 DP, use them to get more powerful cards from the Password
Machine. After sleeping, leave your house on Saturday to arrive at K.C.
Tower.
Once you defeat Weevil, the tournament official announces that you will be
duelling Mako Tsunami next week. After recieving 2,000 DP, use them to get
more powerful cards from the Password Machine.
After sleeping, leave your house on Saturday to arrive at K.C. Tower. Once
you defeat Mako, the tournament official announces that you will be duelling
Mai Valentine next week. After recieving 3,000 DP, use them to get more
powerful cards from the Password Machine.
After sleeping, leave your house on Saturday to arrive at K.C. Tower. Once
you
defeat Mai, the tournament official announces that you will be duelling Joey
Wheeler next week. After recieving 4,000 DP, use them to get more powerful
cards from the Password Machine.
Once you defeat Joey, the tournament official announces that you will be
duelling Yugi Muto next week. After recieving 5,000 DP, use them to get more
powerful cards from the Password Machine. Once you defeat Yugi, the
tournament official announces that you will be duelling a mystery opponent
next week. After recieving 7,000 DP, use them to get more powerful cards
from the Password Machine.
When you arrive at K.C. Tower, the tournament official announces that you will
be duelling the President of Kaiba Corp, Seto Kaiba himself. Once you defeat
Kaiba, you'll receive 10,000 DP. I suggest buying the Beat Down Pack from
Grandpa, since it contains strong 4-Star monsters. You can now duel Kaiba
every Friday and complete 7 Puzzles to get a trophy. If you register for the
KC Tournament again, you can participate in the final duel immediately instead
of defeating five opponents first.
==============================================================================
=
6.04 - Chapter 4: The Limitation Tournament
==============================================================================
=
If you want to continue through this game, you'll have to unlock the Limited
Tournament at the Coliseum. When the Weekend Tournament is taking place,
don't
enter it. After three weeks of sleeping, the Limited Tournament will be
announced on Monday. Check the messages on top of the screen to trigger the
tournament. The duelists use their Advanced decks here. Check the Character
Decks Guide for notes and strategies.
When you arrive at the Coliseum, speak with the receptionist to register for
the Limited Tournament. In this tournament, certain cards will be forbidden
in different matches. You'll definitely need to use a different Deck in each
match, so this tournament is only for the highly skilled. The Tournament
starts on Saturday. Forbidden cards and your opponent will be displayed in
the
tournament description under Status. Be sure to check it out. You'll be
participating in Single Battles.
The Limitation Tournament will be held this weekend. Your opponent is Tea
Gardner. All 5-Star or above monsters are not allowed this time, so make sure
they're not in your Deck before you go in or you will be disqualified.
After defeating Tea, you'll recieve 1,000 DP. Your next opponent is Tristan
Taylor. The use of all Equip Spell Cards is forbidden, and you have a week
beforehand, so prepare your Deck well.
After defeating Tristan, you'll recieve 1,000 DP. Your next opponent is Ryou
Bakura. The use of all Dark Monsters is forbidden. After defeating Bakura,
you'll recieve 1,000 DP. Your next opponent is Mai Valentine. The use of
Wind Monsters is forbidden.
After defeating Mai, you'll recieve 1,000 DP. Your next opponent is Joey
Wheeler. The use of Trap Cards is forbidden. After defeating Joey, you'll
recieve 1,000 DP. Your next opponent is Yugi Muto. The use of Effect
Monsters
is forbidden.
After defeating Yugi, you'll recieve 1,000 DP. Your next opponent is Seto
Kaiba. The use of Spell Cards is forbidden. After defeating Kaiba, you'll
recieve 7,000 DP. Congratulations! You have qualified for the Preliminary
Championship!
==============================================================================
=
6.05 - Chapter 5: The National Tournament
==============================================================================
=
You trigger the Regional Tournament by beating the Weekend Tournament, KC Cup
Tournament, and the Limitation Tournament. Afterwards, sleep repeatedly for
weeks. Eventually, the Regionals will be announced on top of the screen on
Monday. Completing the Sugoroku Tournament and Seto Kaiba's Puzzles is not
required to unlock the Tournament. When it is Saturday, you can exit your
house to participate in the Regionals. The duels are Match Battles. After
defeating 3 random duelists, you receive 2000 DP and are allowed entry into
the Championship.
The Championship takes place in K.C. Tower on Saturday. You trigger the
Championship by beating the Regionals. Afterwards, sleep repeatedly for
weeks. Eventually, the message "registered: Championship" should be seen on
top of the screen on Monday. Completing the Sugoroku Tournament and Seto
Kaiba's Puzzles is not required to unlock the Championship. When it is
Saturday, you'll automatically participate in the Championship.
If you've won the Championship at least once, the tournament official will
explain that the top duelists from each region clashed in the National
Tournament (Championship). Before the finals begin, the official announces
that you, the previous champion, are making your grand entrance. You return
the Championship Cup and face a random duelist. The duel is a Match Battle.
You recieve 30,000 DP upon winning. Congratulations! You have won the
Championship and completed the game! Now enjoy the ending. Watch the
credits roll and you'll eventually see an epilogue at the end. If you've won
the Championship more than once, the game will be saved and you'll appear
outside the K.C. Tower instead of seeing the credits.
YAMI BAKURA: Hehehe... getting excited over such a little thing? You're easy
to please, aren't you? There are worlds hidden within worlds...
hehehe...
YAMI YUGI: .... I have a bad feeling about this...
MARIK: Light and shadow, good and evil, visible and invisible... everything
has
its opposite... hehe...
==============================================================================
=
6.06 - Chapter 6: The Survivorship Tournament
==============================================================================
=
When you complete the game, watch the credits roll and continue your game. Go
to the World Map to discover a new district called '???' (henceforth referred
to as 'Shadow World'). It is situated in the north-eastern corner of the map.
There are seven duellists from the anime waiting to challenge you there if you
want to. Check the Character Decks Guide for notes and strategies. Before a
duel begins in Shadow World, you must bet a card (similar to the Ante Card
rule in The Sacred Cards and Reshef of Destruction). If you win the duel,
you'll receive your opponent's card as a prize. However, if you lose, the
opponent keeps your card.
The weekly Forbidden/Limited Card List does not apply to Shadow World, so you
can construct a deck with up to 3 copies of Prohibited, Limited and/or Semi-
Limited Cards. Note that the duellists only appear on certain days of the
week. For example, Yami Bakura only appears on Thursdays.
The Survival Match is held in the Duel Arena every day of the week. As for
the rules, your remaining Life Points are carried over to the next duel
against the duellist of the organiser's choosing. If you defeat all the
duellists, you will earn first place DP, plus your remaining Life Points as
DP. The entry fee is 8,000 DP. I suggest not doing the Survival Match until
you have built a powerful deck capable of defeating multiple duellists in a
row. If you reset your game, you'll lose 8,000 DP, since the game
automatically saves your progress after each duel.
You can duel the following duellists in the Survivorship Tournament in the
following order:
Monday - Marik Ishtar
Tuesday - Odion
Wednesday - Lumis & Umbra
Thursday - Strings
Friday - Arkana
Saturday - Rare Hunter
Sunday - Yami Bakura
The Mystic Stall that appears in Shadow World is open on Mondays, Tuesdays,
Wednesdays, Thursdays, Fridays, and Sundays. Arkana sells Booster Packs on
Mondays, Rare Hunter on Tuesdays, Umbra & Lumis on Wednesdays, Strings on
Thursdays, Odion on Fridays, and Marik on Sundays. Thank you Duelmaster010
for correcting my mistake. The Stall sells Booster Packs which cost 20,000
to 30,000 DP to purchase. You must defeat the above duellists at least once
to unlock the Stall on the above days.
When you have 8,000 DP, participate in the Survival Match. The only
duellists that can stop your progress are Rare Hunter and Marik Ishtar.
Try to get all 5 Exodia pieces in your hand before Rare Hunter gets his.
Marik will use Card Destruction to send your cards to the Graveyard, so
watch out. Other than that, you shouldn't have any problems winning the
duels, especially if you draw all 5 Exodia pieces on your first turn. The
duels are Single Battles. After 7 Rounds, you will complete the Survival
Match.
When you complete the Survival Match, you'll recieve the Survival Trophy and
DP. Watch the credits roll and continue the game. On the next day, talk to
the organizer of the Survival Match. He informs you that you can't take part
in the Survival Match again, but you can participate in a different Survival
Match if you have over 70,000 DP and a Deck without any Trap Cards. 70,000
DP isn't too hard to get if you use my Exodia I Deck.
When you have the required DP, use my Exodia II Deck to get around the Trap
Card restrictions. Talk to the organizer of the Survival Match. It seems
you're ready for the Dark Survival Match. The rules are similar to the
Survival Match. Your remaining Life Points carry over to the next duel
against
the duellist of the organizer's choosing. However, Trap Cards are forbidden.
Also, after each duel, the organizer will confirm if you want to continue to
duel. The prize is your remaining Life Points multiplied by the number of
opponents. However, if you lose, your current DP will become the
current DP divided by the number of opponents. If a duel results in a draw,
you'll still lose.
You, the challenger, will randomly choose your opponent using the roulette in
front of you. You start with 20,000 Life Points. As your prize, you take
home
DP equal to your remaining Life Points multiplied by the number of duels you
competed in. I advice only battling one duellist in the Shadow Survival
Match,
since you won't use any DP for losing. The duels are Single Battles. If you
can defeat the first duellist, you'll recieve 20,000 DP, so you can finally
have an easier time getting DP for buying Booster Packs.
##############################################################################
#
7. Side Quests
##############################################################################
#
This section lists the side quests in this game. They can be completed prior
to or after you beat the game.
==============================================================================
=
7.01 - Kaiba's Puzzles
==============================================================================
=
You can start this side quest after you defeat Seto Kaiba once. When you have
won the KC Cup Tournament, speak with Kaiba on Fridays and he'll challenge you
to complete one of the seven Puzzles. To complete all the Puzzles, you must
talk to him every Friday. If you fail to complete a Puzzle, you must wait
until next Friday to try it again. Also, if you can complete a Puzzle, you
must wait until next Friday to try the next one.
Puzzle 1
--------
1. Activate Karate Man's effect to increase its ATK to 2000.
2. Use Giant Trunade to decrease Flash Assailant's ATK to 0.
3. Attack with Karate Man to win the duel.
Puzzle 2
--------
1. Flip Summon Penguin Soldier and use its effect on Kaiba's two monsters.
2. Use Penguin Soldier as a Tribute to play Summoned Skull.
3. Equip Megamorph to Summoned Skull.
4. Attack with Summoned Skull to win the duel.
Puzzle 3
--------
1. Activate Guardian Sphinx's effect to change it to face-down position.
2. Flip Summon Guardian Sphinx and Des Koala.
3. Activate Secret Barrel.
4. Attack with Guardian Sphinx and Des Koala to win the duel.
Puzzle 4
--------
1. Use Tribute to the Doomed. Discard Dark Magician of Chaos to destroy
Blue-Eyes White Dragon.
2. Use Monster Reborn to bring Dark Magician of Chaos back from the Graveyard.
3. When Dark Magician of Chaos' effect is activated, choose Monster Reborn and
use it to bring back Blue-Eyes White Dragon.
4. Switch Judge Man to Attack Position.
5. Attack with your 3 monsters to win the duel.
Puzzle 5
--------
1. Use Tribute to the Doomed. Discard Vorse Raider to destroy Dunames Dark
Witch.
2. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon
Chaos
Emperor Dragon - Envoy of the End.
3. Activate Chaos Emperor Dragon's effect to win the duel.
Puzzle 6
--------
1. Normal Summon Magicial Scientist and use its effect to Special Summon 1
Thousand-Eyes Restrict and 2 Crimson Sunbirds.
2. Activate Thousand-Eyes Restrict's effect to take control of Cosmo Queen.
3. Activate Capapult Turtle's effect, by Tributing Thousand-Eyes Restrict.
4. Use Giant Trunade and switch Catapult Turtle to Attack Position.
5. Activate Mountain to increase the ATK of your Crimson Sunbirds.
6. Use your Crimson Sunbirds to destroy the two Curse of Dragons.
7. Attack with Magicial Scientist and Catapult Turtle.
8. Activate Catapult Turtle's effect repeatedly to decrease Kaiba's Life
Points
to 0. Use Catapult Turtle as the last Tribute.
Puzzle 7
--------
1. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon
Chaos
Emperor Dragon - Envoy of the End.
2. Use one Primal Seed to return Vorse Raider and Dunames Dark Witch to your
hand.
3. Use Tribute to the Doomed. Discard Black Luster Soldier - Envoy of the
Beginning to destroy one Blue-Eyes White Dragon.
4. Use the other Primal Seed to return the previous one and Black Luster
Soldier back to your hand.
5. Use Tribute to the Doomed. Discard Black Luster Soldier - Envoy of the
Beginning to destroy the second Blue-Eyes White Dragon.
6. Use the other Primal Seed to return the previous one and Black Luster
Soldier back to your hand.
7. Use Tribute to the Doomed. Discard Black Luster Soldier - Envoy of the
Beginning to destroy the third Blue-Eyes White Dragon.
8. Use the other Primal Seed to return the previous one and Black Luster
Soldier back to your hand.
9. Switch Banisher of Light into Attack Position and summon Vorse Raider.
10. Attack with your monsters to decrease Kaiba's Life Points to 2100.
11. Activate Chaos Emperor Dragon's effect to win the duel.
==============================================================================
=
7.02 - Sugoroku Tournament
==============================================================================
=
After defeating a duelist in the Card Shop, talk to Grandpa and he'll ask you
to participate in the Sugoroku Tournament. This Side Quest occurs randomly,
unfortunately, so you'll probably have to repeat this procedure until Grandpa
talks to you about the Sugoroku Tournament.
If you won or lost, you won't be able to register for any tournaments at K.C.
Tower and Coliseum for the duration of the week. Once the week ends, you can
enter tournaments once again. If you want to participate in the Sugoroku
Tournament again, do the above procedure again. You can participate in the
tournament unlimited times.
==============================================================================
=
7.03 - Special Duels
==============================================================================
=
When you are playing the game, you'll sometimes see random messages at the top
of the screen. Examples of these messages include "Grandpa made his Deck with
that card too", "Where is Joey?", and "Mako is not looking too good". If you
talk to the characters that are mentioned in messages, you can participate in
Special Duels. These duels have some restrictions.
Grandpa
-------
When you see the message "Grandpa made his Deck with that card too", talk to
Grandpa Muto. If you've added Exodia the Forbidden One to your current deck,
Grandpa will challenge you to a duel. To win this duel, you must place all 5
pieces of Exodia in your hand before Grandpa does. If you decrease his Life
Points to 0, the duel will end in a draw. Each player starts with 10 Life
Points, but this doesn't really matter, as Grandpa never attacks you, so you
don't have worry about the duel ending in a draw. This duel is a Match
Battle.
You'll probably have noticed that you're using the same deck as Grandpa.
It's designed to use 3 copies of the following cards to win: Witch of the
Black
Forest, Pot of Greed, Jar of Greed, Upstart Goblin, Graceful Charity, Sangan,
Skelengel, and Dark Hole. If you use the above cards to collect the Exodia
pieces, the duel should be over soon enough. You receive 700 DP upon winning.
Joey
----
When you see the message "Where is Joey?", talk to Joey Wheeler. If you've
added Time Wizard to any of your constructed decks, Joey will challenge you to
a duel. This duel is a Single Battle. Each player starts with 2000 Life
Points. Both players duel with the exact same decks containing Time Wizard.
The decks are designed to use 3 copies of the following cards to win: Skull
Dice, Graceful Dice, and Time Wizard. Try to avoid using Time Wizard's
effect,
since you can lose your Life Points and cause the destruction of your monsters
if you call the coin toss wrong.
Since your monsters have a low ATK, you must use Graceful Dice to make them
stronger. Place Defence Position monsters, such as Spiked Snail and Turtle
Tiger, on the field to defend your Life Points. Unfortunately, Joey can be
very lucky sometimes. When he activates Time Wizard's effect, he always seems
to guess the coin toss right. Graceful Dice and Skull Dice seem to always
power
up his monsters and power down your own immensely, respectively. Try to
counter
this strategy with your own dice-related cards. For example, if Joey's
powered
up One-Eyed Shield Dragon attacks your face-down Defence Position monster, you
can use two Skull Dices to decrease its ATK to 0, causing him to lose Life
Points in the process. You receive 700 DP upon winning.
Mako
----
When you see the message "Mako is not looking too good", talk to Mako Tsunami.
If you've constructed a deck with Umi and Water-Attribute monsters, Mako will
challenge you to a duel. Other monster attributes are forbidden, but spells
and traps are allowed. This duel is a Match Battle. The field starts off as
Umi. You must duel Mako using your Umi Deck. You receive cards from the
Water
Collection Pack upon winning.
Weevil
------
When you see the message "Talk to him if you have Insects in your Deck!", talk
to Weevil Underwood. If you've constructed a deck with Insect-Type monsters,
Weevil will accept your challenge. Other monster types are forbidden, but
spells and traps are allowed. This duel is a Match Battle. The field starts
off as Forest. You must duel Weevil using your Insect Deck. I suggest using
Insect Barrier to stop his insects from attacking. You receive cards from the
Insector Collection Pack upon winning.
##############################################################################
#
8. Character Decks Guide
##############################################################################
#
This section lists the decks that the characters in the game use. I have
excluded the normal duelists, since they don't have expressions and the game
doesn't reveal their names. Also, battles with normal duelists are optional
(with the exception of Weekend Tournament) and most of them have weak Beatdown
decks. Therefore, only the decks of the anime duelists are listed here. In
addition to listing the decks, I have also written notes and strategies for
the
characters. Several characters use two kinds of decks: Standard and Advanced.
==============================================================================
=
8.01 - Yugi Muto
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Sangan
1x Witch of the Black Forest
1x Penguin Soldier
3x Magician of Black Chaos
3x Black Luster Soldier
1x Magician of Faith
1x Gemini Elf
3x Summoned Skull
1x Man-Eater Bug
3x Maha Vailo
1x Hane-Hane
1x Sinister Serpent
Traps:
------
3x Trap Hole
3x Seven Tools of the Bandit
3x Magic Jammer
1x Torrential Tribute
1x Call of the Haunted
Spells:
-------
3x Dark Magic Ritual
3x Black Luster Ritual
1x Pot of Greed
1x Raigeki
1x Change of Heart
1x Premature Burial
1x Monster Reborn
1x Snatch Steal
1x Axe of Despair
1x Black Pendant
1x Swords of Revealing Light
1x Graceful Charity
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Yugi only has one strong non-tribute monster (Gemini Elf), but his Effect ones
make up for it. When Magician of Faith, Sangan, and Witch of the Black Forest
are sent to the Graveyard, Yugi can take 1 Monster/Spell Card from his deck
and
place it in his hand. When Penguin Soldier and Hane-Hane are Flip-Summoned,
they can both send your monsters back to your hand.
Maha Vailo is the monster to be aware of. In addition to the effects of Equip
Cards, the ATK of this monster is increased by 500 points for each card
equipped to this monster. Since Yugi has Axe of Despair and Black Pendant at
his disposal, make sure you're ready to take down the powered up monster.
Yugi has a good variety of Trap and Spell Cards in his deck, so be ready for
them. His strongest monsters are Magician of Black Chaos and Black Luster
Soldier. By using Dark Magic Ritual and Black Luster Ritual, Yugi can summon
them directly to the field. Have a few Trap Cards ready to destroy them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Penguin Soldier
3x Maha Vailo
1x Summoned Skull
1x Jinzo
3x Gemini Elf
1x Sinister Serpent
1x Hane-Hane
1x Man-Eater Bug
3x Luster Dragon #2
3x Mad Dog of Darkness
3x Dark Magician
1x Mystical Elf
3x Archfiend Soldier
3x Vorse Raider
1x Aqua Madoor
Traps:
------
3x Trap Hole
1x Call of the Haunted
1x Magic Cylinder
2x Magic Jammer
1x Torrential Tribute
1x Seven Tools of the Bandit
1x Ring of Destruction
1x Enchanted Javelin
Spells:
-------
1x Card Destruction
1x Swords of Revealing Light
1x Axe of Despair
1x Graceful Charity
1x Harpie's Feather Duster
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
1x Delinquent Duo
1x Raigeki
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Although Yugi has retained some of his Effect Monsters, he has added strong
1900 ATK monsters to his deck, changing his theme to Beatdown in the process.
Yugi has dumped his Ritual Monsters in favour of rare Trap and Spell Cards.
Your best bet is to use your own strong non-tribute monsters to defeat him.
Yugi has added rare Trap/Spell Cards to his deck, most notably Ring of
Destruction and Delinquent Duo. The former can destroy 1 face-up monster and
inflict Direct Damage equal to the destroy card's ATK to the Life Points of
both you and your opponent. If Yugi uses this card to destroy his powered up
Maha Vailo, you may lose a large chunk of your Life Points, so watch out.
Delinquent Duo can randomly select and discard 1 card from your hand. In
addition, Yugi can then select and discard another card from your hand. This
can be annoying if some of your best cards are discarded.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.02 - Yami Yugi
==============================================================================
=
Monsters:
---------
2x Summoned Skull
1x Magician of Black Chaos
3x Dunames Dark Witch
1x Cyber Jar
3x Soul of Purity and Light
1x Slate Warrior
1x Dark Magician Girl
3x Dark Magician
9x *Random Normal/Effect Monsters*
Traps:
------
1x Torrential Tribute
2x Seven Tools of the Bandit
1x Fairy Box
1x Call of the Haunted
1x Magic Cylinder
Spells:
-------
1x Heavy Storm
1x Dark Hole
1x Graceful Charity
1x Card Destruction
1x Swords of Revealing Light
1x Dark Magic Ritual
1x Snatch Steal
1x Harpie's Feather Duster
1x Premature Burial
2x Magic Jammer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Yami Yugi has based his deck on two themes: Beatdown and Dark Magician. His
strongest non-tribute monsters are Slate Warrior, Dunames Dark Witch, and 7
Colored Fish. If you use a monster destroy the former one, the ATK and DEF of
your monster will be decreased by 500 points, so watch out.
Soul of Purity and Light can be a difficult monster to contend with. As long
as this card remains face-up on the field, the ATK of all monsters on your
side
of the field decreases by 300 points during your Battle Phase. As a result,
your monsters may not be strong enough to destroy Yami's, so be ready.
Fairy Box is the one card to be aware of. Each time a monster on your side of
the field attacks, Kaiba can toss a coin and call Heads or Tails. If he calls
it right, the attacking monster's ATK becomes 0 only during the Battle Phase.
As a result, Yami's monsters can counterattack, destroying yours in the
process. Fortunately, he must pay 500 Life Points during each of his Standby
Phases to prevent the destruction of Fairy Box. Therefore, you can simply
pass
several turns until Yami stops paying Life Points to keep it on the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.03 - Joey Wheeler
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Goblin Attack Force
1x Zombyra the Dark
1x Red-Eyes B. Dragon
1x Penguin Soldier
2x Summoned Skull
3x Baby Dragon
3x Spear Dragon
3x Axe Raider
3x Alligator's Sword
3x Time Wizard
1x Man-Eater Bug
1x Hane-Hane
1x Kojikocy
1x Panther Warrior
1x B. Skull Dragon
1x Alligator's Sword Dragon
Traps:
------
1x Seven Tools of the Bandit
1x Torrential Tribute
1x Magic Jammer
1x Skull Dice
1x Mirror Force
Spells:
-------
1x Graceful Charity
1x Fusion Sage
2x Polymerization
1x Graceful Dice
1x Premature Burial
1x Change of Heart
1x Raigeki
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Notes and Strategy
------------------
Joey has based his deck on two themes: Beatdown and Luck. Most of his
monsters
have 1700 ATK or more. Goblin Attack Force, Zombyra the Dark, Spear Dragon,
and
Panther Warrior are his strongest non-tribute monsters. Although they have a
high ATK, there are drawbacks.
When Goblin Attack Force and Spear Dragon both attack, they are changed to
Defence Position at the end of the Battle Phase. Therefore, you use your own
monsters to easily destroy them during your next turn. Zombyra the Dark
cannot
attack a player directly. In addition, each time this card destroys a monster
in battle, the ATK of this card is decreased by 200 points. If Joey keeps
attacking, the monster should be weakened enough for you to take it out.
Panther Warrior cannot attack unless Joey offers 1 of his monsters on the
field
as a Tribute. If you can keep destroying Joey's monsters during every turn,
you won't have to worry about this.
Time Wizard is the monster to be aware of. When Joey summons the monster, he
can toss a coin and call Heads or Tails. If he calls it right, your monsters
on the field are destroyed. If he calls it wrong, his own monsters are
destroyed and he loses Life Points equal to half the total ATK of the
destroyed
monsters. Unfortunately, Joey can be very lucky sometimes. When he activates
Time Wizard's effect, he always seems to guess the coin toss right. Have a
Spell/Trap Card ready to destroy it.
In addition to his Beatdown monsters, Joey can use Polymerization to play his
Fusion Monsters. Make sure you're ready for B. Skull Dragon, since it has
3200
ATK. Fusion Sage allows Joey to take 1 Polymerization from his deck and add
it
to his hand, so be ready.
Graceful Dice and Skull Dice are the cards to watch out for. Both cards
require Joey to roll a six-sided die. The results are multiplied by 100
points. They are added to or subtracted from the ATK and DEF of all monsters
Joey controls or you control, respectively, until the end of the turn. Like
Time Wizard's effect, Joey can be very lucky when he rolls the one-sided die,
so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Goblin Attack Force
3x Zombyra the Dark
3x Spear Dragon
3x Giant Oak
3x Luster Dragon #2
3x Vorse Raider
3x Granadora
3x Gemini Elf
3x Archfiend Soldier
3x Spell Canceller
3x Cave Dragon
3x Mad Dog of Darkness
1x Slate Warrior
1x Summoned Skull
1x Jinzo
Traps:
------
1x Ring of Destruction
Spells:
-------
1x Card Destruction
1x Dark Hole
1x United We Stand
3x Axe of Despair
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Notes and Strategy
------------------
No longer a fan of luck-related cards, Joey has focused his new deck
completely
on the Beatdown theme. Since he's dumped his weaker monsters and added
stronger
ones, Joey is much harder to defeat this time. With monsters of 1900 ATK or
more at his disposal, he can use brute force to win if your monsters aren't as
strong as his. Your best bet is to summon your own strong non-tribute
monsters
to counter Joey's strategy.
Jinzo and Spell Canceller are the monsters to be aware of. As long as the
former remains face-up on the field, all Trap Cards cannot be activated. The
effects of all face-up Trap Cards are also negated. The latter does the same
to Spell Cards. If Joey manages to summon the above monsters, Trap and Spell
Cards will be useless against him. To make matters worse, he can equip United
We Stand and/or Axe of Despair to power them up to take out all your monsters,
effectively making them invincible.
If Joey succeeds in utilising the Jinzo/Spell Canceller combo, you can still
turn the tables on him. The effects of Cyber Jar and Man-Eater Bug can
destroy
the above monsters. Alternatively, Penguin Soldier and Hane-Hane can be used
to send them back to your opponent's hand. If you can keep destroying Joey's
monsters during every turn, you won't have to worry about Jinzo and Spell
Canceller again, since they both require 1 Tribute to be summoned.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.04 - Tristan Taylor
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Goblin Attack Force
1x Man-Eater Bug
3x Ancient Brain
3x Red-Eyes B. Dragon
3x Skull Red Bird
3x Tainted Wisdom
3x Faith Bird
1x Hane-Hane
2x Gaia the Fierce Knight
2x Thunder Dragon
1x Twin-Headed Thunder Dragon
1x Meteor B. Dragon
2x Meteor Dragon
1x Penguin Soldier
2x Curse of Dragon
1x Gaia the Dragon Champion
1x Skull Knight
Traps:
------
3x Skull Dice
1x Seven Tools of the Bandit
1x Torrential Tribute
1x Trap Hole
Spells:
-------
3x Polymerization
2x Horn of the Unicorn
2x Sword of Deep-Seated
1x Fusion Sage
1x Axe of Despair
1x Pot of Greed
2x Black Pendant
1x Change of Heart
1x Raigeki
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Notes and Strategy
------------------
Tristan's strategy revolves around fusing monsters to form strong ones like
Skull Knight and Meteor B. Dragon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x The Bistro Butcher
1x Harpie's Brother
1x Dark Elf
1x Slate Warrior
1x Nin-Ken Dog
1x Cave Dragon
1x Dark Blade
1x Giant Red Seasnake
1x Cyber Harpie
1x Neo Bug
1x Zombyra the Dark
1x Gagagigo
1x Toon Summoned Skull
1x Giant Oak
1x Terrorking Salmon
1x Beast of Talwar
1x 7 Colored Fish
1x Granadora
1x Summoned Skull
1x La Jinn the Mystical Genie of the Lamp
1x Sea Serpent Warrior of Darkness
1x X-Head Cannon
1x Spear Dragon
1x Giga Gagagigo
1x Archfiend Soldier
1x Gemini Elf
1x Mad Dog of Darkness
1x Kycoo the Ghost Destroyer
1x Gearfried the Iron Knight
1x Luster Dragon #2
1x Cyber-Tech Alligator
1x Luster Dragon
1x Hysteric Fairy
1x Ryu Kokki
1x Dark Driceratops
1x Great Angus
1x Mechanicalchaser
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Notes and Strategy
------------------
Tristan now uses a beatdown deck. His monsters have 1800 ATK or more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
==============================================================================
=
8.05 - Tea Gardner
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Kiseitai
3x Cure Mermaid
3x Marie the Fallen One
3x Fire Princess
3x The Forgiving Maiden
3x Nimble Momonga
1x Penguin Soldier
1x Hane-Hane
1x Man-Eater Bug
1x St. Joan
Traps:
------
1x Seven Tools of the Bandit
1x Enchanted Javelin
1x Trap Hole
1x Torrential Tribute
1x Numinous Healer
1x Solemn Wishes
1x Magic Jammer
1x Gift of The Mystical Elf
1x Mirror Force
Spells:
-------
1x Change of Heart
3x Dian Keto the Cure Master
1x Fusion Sage
3x Polymerization
1x Monster Reborn
1x Graceful Charity
1x Sword of Deep-Seated
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Tea has based her deck on the theme of Maintain Life Points. With the
exception of St. Joan, Man-Eater Bug, Hane-Hane and Penguin Soldier, Tea's
monsters can either increase her Life Points or decrease yours. Unlike the
rest of Tea's Trap Cards, Solemn Wishes has a Continuous effect.
Since Tea's deck is based on maintaining her LP, I suggest using Bad Reaction
to Simochi to counter her strategy. You can also use Amphibious Bugroth MK-3
to bypass Tea's monsters and attack her directly to avoid triggering their LP
restoration effects.
As long as 1 or more copies of Marie the Fallen One exist in Tea's Graveyard,
she can increase her LP by 200+ during each of her Standby Phases. If Tea has
1 or more copies of Fire Princess on the field, she can also inflict 500+ of
damage to your LP at the same time, so watch out.
Tea's strongest monster is St. Joan. By using Fusion Sage, she can take
Polymerization from her deck and place it in her hand. Be ready for the
Fusion Monster if she manages to summon it. Tea isn't a hard duellist; it's
just difficult trying to decrease her Life Points to 0.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Earthbound Spirit
3x Wall of Illusion
3x Giant Soldier of Stone
3x Nimble Momonga
3x Skull-Mark Ladybug
3x Kiseitai
1x Soul Tiger
1x The Reliable Guardian
1x Aqua Madoor
1x Granadora
1x Humanoid Slime
1x Gravekeeper's Guard
1x Battle Footballer
1x Mysterious Puppeteer
1x Spirit of the Harp
1x Flash Assailant
1x The Dragon Dwelling in the Cave
1x Maiden of the Aqua
1x Mystical Elf
1x The Forgiving Maiden
1x Prevent Rat
1x Island Turtle
Traps:
------
3x Numinous Healer
3x Enchanted Javelin
2x Solemn Wishes
Spells:
-------
1x Card Destruction
1x Pot of Greed
1x Monster Reborn
1x Chorus of Sanctuary
1x Sebek's Blessing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Tea has a few new tricks up her sleeve, basing her new deck on two themes:
Maintain LP and High Defence. Her Defence Position monsters, such as Spirit
of
the Harp and The Forgiving Maiden, have a strong DEF, so it's much harder to
destroy them. If that wasn't bad enough, Chorus of Sanctuary increases the
DEF of all Defense Position monsters by 500 points. This helps Tea to increase
her Life Points immensely via Solemn Wishes and Sebek's Blessing. Your best
bet
is to use Fissure/Smashing Ground to clear the field of her monsters.
Use the same strategy to defeat Tea, but make sure you summon strong 4-Star
monsters, such as Zombyra the Dark and Goblin Attack Force, since tribute
monsters are forbidden in this duel. As long as Tea's Defence Position
monsters remain on the field, you will have a harder time decreasing her Life
Points to zero, so try to destroy them as soon as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.06 - Grandpa Muto
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
1x 30,000-Year White Turtle
1x Man-Eater Bug
1x Hane-Hane
2x Penguin Soldier
1x Tenderness
1x Aqua Snake
1x Turtle Tiger
2x Mystic Tomato
2x Yaiba Robo
1x Ancient Brain
1x Flame Dancer
1x Sangan
1x Protector of the Throne
1x Beast of Talwar
1x Binding Chain
1x Blue-Eyes White Dragon
1x Dissolverock
Traps:
------
2x Seven Tools of the Bandit
3x Trap Hole
1x Call of the Haunted
3x Jar of Greed
2x Negate Attack
Spells:
-------
1x Swords of Revealing Light
1x Graceful Charity
1x Monster Reborn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Grandpa uses an Exodia deck with Blue-Eyes White Dragon as an added surprise.
When he holds all 5 Exodia parts in his hand, he wins. Fortunately, Grandpa
only has 1 set of Exodia cards, so you have a good opportunity of wiping out
his LP before he gets a chance to draw all of them.
Mystic Tomato is the monster to be wary of. When this card is sent to the
Graveyard as a result of battle, Grandpa can Special Summon 1 Dark-Attribute
monster with an ATK of 1500 or less in attack position from his deck. This
effect can be used to acquire handy Dark monsters such as Sangan or another
Mystic Tomato.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Penguin Soldier
1x The Judgement Hand
1x Armored Zombie
3x Mystic Tomato
1x Hane-Hane
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
3x Sangan
1x Lord of Zemia
1x Spirit of the Books
1x Stuffed Animal
1x Key Mace #2
1x Takhuee
1x Man-Eater Bug
1x Corroding Shark
1x Hibikime
1x Harpie's Brother
1x Dragon Statue
1x The Snake Hair
1x Magical Ghost
1x Komakiriman
1x Mammoth Graveyard
1x Mon Larvas
1x Blue-Eyes White Dragon
1x Trial of Nightmare
1x Beast of Talwar
Traps:
------
1x Jar of Greed
1x Trap Hole
1x Seven Tools of the Bandit
1x Call of the Haunted
Spells:
-------
1x Upstart Goblin
1x Graceful Charity
1x Monster Reborn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Grandpa's back with a slight change in his deck, but the strategy is no
different. Treat him like you did the first time around.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.07 - Seto Kaiba
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Hane-Hane
3x Soul of Purity and Light
3x Luster Dragon #2
3x Cyber-Tech Alligator
3x Spear Dragon
2x Magician of Faith
3x Blue-Eyes White Dragon
3x Goblin Attack Force
3x Vorse Raider
3x Archfiend Soldier
2x Cyber-Stein
1x Blue-Eyes Ultimate Dragon
1x Man-Eater Bug
1x Penguin Soldier
1x Chaos Emperor Dragon - Envoy of the End
1x Black Luster Soldier - Envoy of the Beginning
Traps:
------
1x Trap Hole
3x Negate Attack
1x Seven Tools of the Bandit
2x Magic Jammer
Spells:
-------
3x Big Bang Shot
1x Graceful Charity
1x Monster Reborn
1x Mage Power
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Kaiba has based his deck on the Beatdown theme. Most of his monsters have
1900
ATK or more. His strategy revolves around summoning strong monsters to the
field in a duel as soon as possible.
Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
Light and 1 Dark monster in the player's Graveyard from play. The Envoys
boast
a huge 3000 ATK and game-ending effects. Since BLS and CED can be summoned at
next to no cost, multiple copies can swarm the field and their effects can be
used to overwhelm the opponent.
BLS has two effects, and they are both very powerful. Its first effect
removes
1 monster from play. Its second effect allows it to attack twice if it
destroys a monster. CED has a game-breaking effect. By paying 1000 Life
Points, all cards in both player's hands and on the field are sent to the
Graveyard. 300 points of damage is inflicted to the opponent's LP for each
card that is sent to the Graveyard by this effect. If Kaiba has a combined
total of 16 cards in your hand and on the field, CED will inflict 4800+ LP of
Direct Damage. Your best bet is to use Kycoo the Ghost Destroyer/Bottomless
Trap Hole/Jowgen the Spiritualist to prevent him from summoning the Envoys.
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Blue-Eyes White Dragon
3x Cyber-Tech Alligator
3x Goblin Attack Force
3x Archfiend Soldier
1x Cyber-Stein
1x Blue-Eyes Ultimate Dragon
1x Hane-Hane
3x Spear Dragon
3x Luster Dragon #2
3x Vorse Raider
3x Nimble Momonga
3x Giant Germ
1x Jinzo
1x Slate Warrior
3x Mad Dog of Darkness
1x Beast of Talwar
Traps:
------
3x Negate Attack
3x Trap Hole
1x Torrential Tribute
1x Ring of Destruction
3x Widespread Ruin
3x Enchanted Javelin
1x Call of the Haunted
1x Magic Cylinder
1x Mirror Force
Spells:
-------
1x Graceful Charity
1x Dark Hole
1x Card Destruction
3x Big Bang Shot
1x Heavy Storm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Kaiba has once again based his deck on Beatdown. He uses the same strategy as
before, but he's added a few extra cards to help him. Fortunately, Kaiba has
dumped Chaos Emperor Dragon and Black Luster Soldier in favour of these cards.
He tends to use Card Destruction and Heavy Storm to send your best cards to
the
Graveyard, so watch out.
Nimble Momonga and Giant Germ are the monsters to be aware of. When they are
sent to the Graveyard as a result of battle, Kaiba can take cards of the same
names from his deck and Special Summon them to the field. In addition, the
former increases Kaiba's Life Points by 1000 points and the latter decreases
your Life Points by 500 points. Kaiba can use the above monsters as tribute
fodder to summon his stronger ones, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.08 - Weevil Underwood
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x 4-Starred Ladybug of Doom
1x Grand Tiki Elder
2x Empress Mantis
3x Needle Worm
1x Hane-Hane
2x Jirai Gumo
2x Penguin Soldier
3x Man-Eater Bug
1x Sangan
1x Rock Ogre Grotto #1
2x Solitude
1x Dragon Statue
1x Witch of the Black Forest
1x Temple of Skulls
1x Souls of the Forgotten
1x People Running About
Traps:
------
3x Trap Hole
1x Torrential Tribute
2x Seven Tools of the Bandit
1x Call of the Haunted
Spells:
-------
1x Change of Heart
1x Monster Reborn
1x Graceful Charity
1x Dark Hole
1x Premature Burial
1x Swords of Revealing Light
1x Card Destruction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Weevil has based his deck on two themes: Insect-Types and Card Removal.
Although he doesn't have a lot of strong monsters, his Effect ones make up for
it. Weevil's strategy revolves around using Insect Monsters to remove your
monsters from the field, leaving you open to attack in the process.
Jirai Gumo and Empress Mantis are Weevil's strongest monsters. Although the
former is a non-tribute monster, there is a drawback to using it. When Weevil
attacks with this card, he tosses a coin and calls it. If he calls it wrong,
his Life Points are reduced by half before he attacks. If you're lucky, this
can help you wipe out Weevil's Life Points more quickly and easily.
Needle Worm and 4-Starred Ladybug of Doom are the monsters to be aware of.
When the former and latter are Flip-Summoned, they discard 5 cards from the
top
of your deck to the Graveyard and destroy all face-up 4-Star monsters on your
side of the field, respectively, so be careful.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.09 - Rex Raptor
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Spirit of the Harp
3x Mad Sword Beast
1x Wood Clown
1x The Statue of Easter Island
3x Crawling Dragon #2
1x Armored Starfish
1x Hane-Hane
1x Dark Bat
2x Swordsman of Landstar
1x Firegrass
1x Man-Eater Bug
1x Wing Egg Elf
3x Two-Headed King Rex
1x Stone Armadiller
1x Ryu-Kishin
1x Hero of the East
1x Cyber-Tech Alligator
1x Snakeyashi
1x Penguin Soldier
1x Holograh
Traps:
------
1x Trap Hole
1x Seven Tools of the Bandit
1x Torrential Tribute
Spells:
-------
1x Graceful Charity
1x Change of Heart
1x Card Destruction
1x Monster Reborn
1x Dark Hole
1x Snatch Steal
1x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Rex's monsters have 1600 ATK or less. Half of them are Dinosaur-Type, so you
can use Tribe-Infecting Virus to destroy them. Mad Sword Beast is the monster
to be wary of. When it attacks with an ATK that is higher than the DEF of
your
Defence Position monsters, the difference is subtracted from your Life Points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.10 - Ryou Bakura
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Dragon Zombie
3x Master Kyonshee
3x Dark Assailant
3x Shadow Ghoul
1x Dokurizo the Grim Reaper
3x Poison Mummy
1x Yaranzo
1x Hane-Hane
3x Maha Vailo
1x Three-Legged Zombies
1x The 13th Grave
3x Ghoul with an Appetite
1x Dokurorider
Traps:
------
1x Trap Hole
1x Mirror Force
1x Magic Jammer
Spells:
-------
1x Pot of Greed
1x Sword of Deep-Seated
1x Malevolent Nuzzler
1x Revival of Dokurorider
1x Horn of the Unicorn
1x Black Pendant
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Bakura has based his deck on the theme of Zombie-Types and Equip Spells. You
can use Tribe-Infecting Virus to clear the field of Bakura's zombies.
Alternatively, you can use Eternal Rest to destroy all equipped monsters or
use
The Emperor's Holiday to negate the effects of Equip Spells.
The one monster in his deck to watch out for is Maha Vailo. If Bakura summons
it, he'll probably power it up with Equip Spells. Considering that this
monster's ATK increases for every spell equipped to it, you'll need to summon
a
monster with 2800 ATK or more to counter it.
Horn of the Unicorn and Sword of Deep-Seated are sent to the top of his deck
when they are destroyed, so prepared for 3 Maha Vailos. Use Imperial Order to
negate the effects of Bakura's Spell Cards and use strong 4-Star monsters to
take him down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Maha Vailo
3x Skull-Mark Ladybug
3x Skelengel
3x Needle Worm
3x Gemini Elf
3x Dimensional Warrior
1x Man-Eater Bug
3x Banisher of the Light
1x Morphing Jar
1x Sinister Serpent
3x Penguin Soldier
Traps:
------
3x Trap Hole
3x Negate Attack
3x Enchanted Javelin
1x Mirror Force
1x Seven Tools of the Bandit
Spells:
-------
2x Black Pendant
1x United We Stand
1x Mage Power
1x Monster Reborn
1x Pot of Greed
1x Dark Hole
==============================================================================
=
8.11 - Mai Valentine
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
2x Harpie's Brother
3x Harpie Lady
2x Blue-Winged Crown
2x Skull Red Bird
2x Harpie's Pet Dragon
3x Harpie Lady Sisters
2x Faith Bird
1x Man-Eater Bug
1x Penguin Soldier
1x Hane-Hane
1x Temple of Skulls
1x United Resistance
Traps:
------
1x Torrential Tribute
1x Negate Attack
1x Trap Hole
1x Magic Jammer
1x Seven Tools of the Bandit
1x Mirror Force
Spells:
-------
1x Pot of Greed
3x Gust Fan
3x Cyber Shield
1x Premature Burial
2x Rising Air Current
3x Elegant Egotist
1x Raigeki
1x Change of Heart
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Mai has based her deck on two themes: Beatdown and Winged Beasts. You can use
Tribe-Infecting Virus to clear the field of WingedBeast-Types. Her Wind-
Attribute monsters aren't too strong at first, but she can play Rising Air
Current to increase their ATK by 500 points. Mai can also use Gust Fan and
Cyber Shield to increase a Wind-Type monster's ATK by 400 points and increase
the ATK of either Harpie Lady or Harpie Lady Sisters by 500 points,
respectively.
Harpie Lady Sisters and Harpie's Pet Dragon are the monsters to be aware of.
The former does not require 1 tribute to summon it, as it can be Special
Summoned from her hand or deck via Elegant Egotist. Since the latter's ATK
and DEF increases by 300 points for each face-up Harpie Lady on the field, it
can become Mai's strongest monster and be hard to destroy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~~~+
| Advanced Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
1x Lunar Queen Elzaim
3x D.D. Crazy Beast
3x D.D. Warrior Lady
1x Amazon of the Seas
1x Queen's Double
3x Dimensional Warrior
3x The Bistro Butcher
3x Maha Vailo
3x Lady Assailant of Flames
3x Nimble Momonga
1x Beautiful Headhuntress
3x Spirit of the Harp
1x Goddess with the Third Eye
1x Witch's Apprentice
1x Kanan the Sword Mistress
1x Sonic Maid
1x Hibkime
Traps:
------
1x Ring of Destruction
3x Trap Hole
Spells:
-------
1x Banner of Courage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Mai has based her new deck on two themes: Beatdown and Card Removal. Although
a lot of her monsters aren't too strong, she can play Banner of Courage to
increase the ATK of all monsters on her side of the field by 200 points.
While
200 points may not seem to strengthen monsters much, the Spell Card enables
Mai's The Bistro Butcher and Maha Vailo to destroy monsters that are only
slightly stronger than them.
D.D. Crazy Beast, D.D. Warrior Lady, and Dimensional Warrior are the monsters
to be aware of. When the latter two attack or are attacked, they and the
opposing monsters are removed from play and cannot be used again during the
current duel. If the former one destroys a monster in battle, that monster is
removed from play.
The effects of Queen's Double and Lady Assailant of Flames can inflict damage
to your Life Points. The former can attack your Life Points directly. When
the latter is Flip-Summoned, Mai can remove 3 cards from the top of your deck
to inflict 800 points of Direct Damage. If you're lucky, she may discard 3 of
her best cards, making the duel much easier to win in the process.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.12 - Mako Tsunami
==============================================================================
=
+~~~~~~~~~~~~~~~+
| Standard Deck |
+~~~~~~~~~~~~~~~+
Monsters:
---------
3x Flying Fish
3x Amphibian Beast
4x Penguin Soldier
3x Giant Red Seasnake
3x Maiden of the Aqua
3x Fenrir
3x 7 Colored Fish
3x Fortress Whale
3x Amphibious Bugroth MK-3
3x Granadora
1x Man-Eater Bug
1x Hane-Hane
Traps:
------
2x Seven Tools of the Bandit
1x Torrential Tribute
1x Magic Jammer
1x Mirror Force
1x Trap Hole
Spells:
-------
3x Fortress Whale's Oath
3x A Legendary Ocean
1x Pot of Greed
1x Raigeki
1x Change of Heart
1x Graceful Charity
1x Dark Hole
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~
Notes and Strategy
------------------
Mako has based his deck on two themes: Beatdown and Water-Types. Most of his
monsters have 1700 ATK or more. However, Mako can play A Legendary Ocean to
make them stronger. The Spell Card increases the ATK and DEF of all Water
Monsters by 200 points. In addition, all Water Monsters in both player's
hands
and on the field are downgraded by 1 Star. This allows Mako to summon
Amphibian
Beast without having to tribute 1 monster first.
Fenrir and Amphibious Bugroth MK-3 are the monsters to be aware of. When the
former destroys one of your monsters as a result of battle, you are required
to
skip your next Draw Phase. As long as A Legendary Ocean or Maiden of the Aqua
remains face-up on the field (the cards are treated as Umi), the latter can
attack your Life Points directly. The effects of the above monsters can be
annoying, so make sure you've devised a strategy to counter them.
When Penguin Soldier is Flip-Summoned, it can both send your monsters back to
your hand. Mako has 4 copies of the card, despite the fact that you can only
have 3 copies of a single card in your deck. Be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.13 - Yami Bakura
==============================================================================
=
Monsters:
---------
3x Spear Dragon
3x Maha Vailo
3x Blast Sphere
3x Airknight Parshath
3x Dark Driceratops
Traps:
------
3x Mirror Force
3x Magic Cylinder
3x Ring of Destruction
Spells:
-------
3x Big Bang Shot
3x United We Stand
3x Mage Power
3x Monster Reborn
3x Raigeki
3x Pot of Greed
3x Graceful Charity
2x Shinato's Ark
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Yami Bakura has based his deck on Beatdown. Most of the time, he'll play
strong monsters and place some Trap/Spell Cards on the field as a backup plan.
Oddly enough, Yami Bakura has 2 copies of Shinato's Ark, but Shinato isn't in
his deck for some reason (presumably due to Konami forgetting to add it).
Like
his good counterpart, Yami Bakura will use Equip Spells to power up his
monsters. Watch out his 3 copies of Maha Vailo.
Airknight Parshath, Spear Dragon, and Dark Driceratops are the monsters to be
aware of. If their ATK is greater than the DEF of your Defence Position
monster, the difference is subtracted from your Life Points. In addition,
when Airknight Parshath inflicts Battle Damage to your LP, Yami Bakura can
draw
1 card from his deck.
Blast Sphere is the monster to be wary of. When you attack this monster in
face-down Defense Position, it is equipped to the attacking monster (damage is
not calculated). The equipped monster and Blast Sphere are destroyed during
your next Standby Phase. You then receive Direct Damage equal to the equipped
monster's ATK. If you suspect Yami Bakura has a Blast Sphere face-down on the
field, you can use Stop Defense/Book of Taiyou to flip the monster into face-
up
attack position without triggering its effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.14 - Marik Ishtar
==============================================================================
=
Monsters:
---------
3x Chaos Emperor Dragon - Envoy of the End
3x Black Luster Soldier - Envoy of the Beginning
3x Banisher of the Light
3x Summoned Skull
Traps:
------
3x Torrential Tribute
3x Mirror Force
3x Upstart Goblin
Spells:
-------
3x Card Destruction
3x Raigeki
3x United We Stand
3x Mage Power
3x Graceful Charity
3x Dark Hole
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Marik has a One Turn Kill deck. His strategy revolves around discarding his
4-Star monsters in order to summon the Envoys. Summoned Skull and Banisher of
Light can be difficult to get rid of. Card Destruction helps Marik to summon
his ultimate monsters, since it allows him to discard his entire hand.
Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
Light and 1 Dark monster in the player's Graveyard from play. The Envoys
boast
a huge 3000 ATK and game-ending effects. Since BLS and CED can be summoned at
next to no cost, multiple copies can swarm the field and their effects can be
used to overwhelm the opponent.
BLS has two effects, and they are both very powerful. Its first effect
removes
1 monster from play. Its second effect allows it to attack twice if it
destroys a monster. CED has a game-breaking effect. By paying 1000 Life
Points, all cards in both player's hands and on the field are sent to the
Graveyard. 300 points of damage is inflicted to the opponent's LP for each
card that is sent to the Graveyard by this effect. If Marik has a combined
total of 16 cards in your hand and on the field, CED will inflict 4800+ LP of
Direct Damage. Your best bet is to use Kycoo the Ghost Destroyer/Bottomless
Trap Hole/Jowgen the Spiritualist to prevent him from summoning the Envoys.
==============================================================================
=
8.15 - Rare Hunter
==============================================================================
=
Monsters:
---------
1x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Witch of the Black Forest
3x Sangan
Traps:
------
3x Upstart Goblin
3x Jar of Greed
3x Mirror Force
Spells:
-------
3x Swords of Revealing Light
3x Graceful Charity
3x Pot of Greed
3x Dark Hole
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Quite a change from Grandpa Muto's mediocre Exodia deck. Rare Hunter's deck
is
based on the one he uses in the anime. If having 3 sets of Exodia parts in
his
deck wasn't bad enough, he also has some useful monsters, traps and spells to
help get them. Don't be surprised if you see the Exodia screen after a few
turns.
Imperial Order can negate the effects of Rare Hunter's spells, while Jinzo
can do the same to his traps. He never summons his Exodia parts to the field,
so the cards he Sets face-down are always Witch of the Black Forest and
Sangan.
Try using the effects of Penguin Soldier and Hane-Hane to send them back to
Rare Hunter's hand. You can also use Cyber Jar's effect to force him to
summon
his Exodia cards to the field, or use Needle Worm's effect to send them to the
Graveyard.
If Rare Hunter is forced to summon his Exodia parts, you can use Chain
Disappearance to remove an Exodia part from play. He must then remove all
monsters of the same name in his hand and deck from play, hindering his
strategy. Alternatively, you can use Cliff the Trap Remover/Don Zaloog to
discard cards in his hand and/or send ones from the top of his deck to the
Graveyard.
Your best bet is to use Rare Hunter's strategy. While he places monsters and
traps on the field, I advice using the time to gather your own Exodia pieces.
Most of the time, you'll be able to summon Exodia before he does. If you have
a Dark Hole in your hand, wait until you have 3 or more Sangans/Witch of the
Black Forests on the field. That way, they'll all be sent to the Graveyard
and
you can use their effects to place your Exodia pieces in your hand very
quickly.
Rare Hunter is a very hard duellist, but if you make your preparations before
duelling him, you'll have a greater chance of beating him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.16 - Arkana
==============================================================================
=
Monsters:
---------
3x Vorse Raider
3x Archfiend Soldier
3x Dark Magician
3x Mad Dog of Darkness
3x Luster Dragon #2
3x Gemini Elf
Traps:
------
3x Torrential Tribute
3x Trap Hole
3x Ring of Destruction
Spells:
-------
3x Graceful Charity
3x Monster Reborn
3x Card Destruction
3x Dark Hole
3x Raigeki
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Arkana has based his deck on two themes: Beatdown and Tributes. All his
monsters have 1900 ATK or more. Since his non-tribute monsters have a strong
ATK, he can easily tribute them to summon his stronger ones. Your best bet is
to use your own strong monsters to take them down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.17 - Odion
==============================================================================
=
Monsters:
---------
3x Spear Dragon
3x Mask of Darkness
3x Morphing Jar
3x Man-Eater Bug
3x Summoned Skull
Traps:
------
3x Torrential Tribute
3x Fairy Box
3x Magic Jammer
3x Call of the Haunted
3x Mirror Force
3x Negate Attack
3x Ring of Destruction
3x Trap Hole
3x Enchanted Javelin
3x Magic Cylinder
Spells:
-------
3x Monster Reborn
3x Raigeki
3x Dark Hole
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Odion has based his deck on the theme of Traps. I suggest using Jinzo/Royal
Decree to negate the effects of all traps. Mask of Darkness is the monster to
be wary of. Its Flip-Effect allows Odion to select 1 Trap Card from his
Graveyard and add it to his hand.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.18 - Strings
==============================================================================
=
Monsters:
---------
3x Spear Dragon
3x Humanoid Slime
3x Summoned Skull
3x Magician of Faith
3x Slate Warrior
Traps:
------
3x Call of the Haunted
3x Magic Cylinder
3x Skull Dice
3x Mirror Force
3x Ring of Destruction
Spells:
-------
3x Monster Reborn
3x Premature Burial
3x United We Stand
3x Raigeki
3x Dark Hole
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Strings has based his deck on the theme of Beatdown and High Defence. Most of
his strong monsters are Fiend-Type, so you can use Exile of the Wicked/Tribe-
Infecting Virus to clear the field of them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
==============================================================================
=
8.19 - Umbra & Lumis
==============================================================================
=
Monsters:
---------
2x Grand Tiki Elder
1x Slate Warrior
3x Summoned Skull
2x Masked Sorcerer
3x Vorse Raider
2x Magician of Faith
3x The Masked Beast
2x Mask of Darkness
1x *Random Normal Monsters*
Traps:
------
1x Magic Cylinder
2x Mask of Weakness
1x Mirror Force
2x Ring of Destruction
Spells:
-------
2x Curse of the Masked Beast
3x Premature Burial
3x Monster Reborn
2x Raigeki
2x Dark Hole
3x Mask of Brutality
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Notes and Strategy
------------------
Umbra & Lumis have a beatdown deck. Their non-tribute monsters have 1900 ATK
or less. Most of their strong monsters are Fiend-Type, so you can use Exile
of
the Wicked/Tribe-Infecting Virus to clear the field of them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
##############################################################################
#
9. The Weekly Duelists
##############################################################################
#
NOTE: Yami Yugi appears randomly on different days of the week at different
locations. Grandpa Muto appears every fortnight on Tuesdays at a random
location.
==============================================================================
=
A. Monday Duelists
==============================================================================
=
Name | Location
------------------------------------------------------------------------------
-
Yugi Muto | K.C. Tower
Joey Wheeler | Near: Shopping District (Card Shop)
Tristan Taylor | The Hometown
Tea Gardner | K.C. Tower
Weevil Underwood | Card Shop
Rex Raptor | The Hometown
Ryou Bakura | Coliseum
Mai Valentine | Near: Shopping District (Card Shop)
Mako Tsunami | Card Shop
Marik Ishtar | Shadow World (Mystic Land)
Rare Hunter | Shadow World (Mystic Land)
Odion | Shadow World (Ancient Shrine)
Strings | Shadow World (Ancient Coliseum)
Lumis & Umbra | Shadow World (Mystic Stall)
==============================================================================
=
==============================================================================
=
B. Tuesday Duelists
==============================================================================
=
Name | Location
------------------------------------------------------------------------------
-
Yugi Muto | K.C. Tower
Joey Wheeler | K.C. Tower
Tristan Taylor | Near: Shopping District (Card Shop)
Tea Gardner | K.C. Tower
Solomon Muto | Coliseum
Weevil Underwood | Coliseum
Rex Raptor | Coliseum
Ryou Bakura | The Hometown
Mai Valentine | K.C. Tower
Mako Tsunami | Near: Shopping District (Card Shop)
Marik Ishtar | Shadow World (Ancient Shrine)
Arkana | Shadow World (Ancient Shrine)
Odion | Shadow World (Mystic Land)
Strings | Shadow World (Mystic Stall)
Lumis & Umbra | Shadow World (Ancient Coliseum)
==============================================================================
=
==============================================================================
=
C. Wednesday Duelists
==============================================================================
=
Name | Location
------------------------------------------------------------------------------
-
Yugi Muto | Near: Shopping District (Card Shop)
Joey Wheeler | K.C. Tower
Tristan Taylor | Coliseum
Tea Gardner | The Hometown
Weevil Underwood | K.C. Tower
Rex Raptor | Near: Shopping District (Card Shop)
Ryou Bakura | Card Shop
Mai Valentine | The Hometown
Mako Tsunami | Coliseum
Marik Ishtar | Shadow World (Mystic Land)
Rare Hunter | Shadow World (Ancient Shrine)
Arkana | Shadow World (Ancient Coliseum)
Odion | Shadow World (Mystic Stall)
Strings | Shadow World (Ancient Shrine)
==============================================================================
=
==============================================================================
=
D. Thursday Duelists
==============================================================================
=
Name | Location
------------------------------------------------------------------------------
-
Yugi Muto | Coliseum
Joey Wheeler | The Hometown
Tristan Taylor | K.C. Tower
Tea Gardner | Near: Shopping District (Card Shop)
Weevil Underwood | The Hometown
Rex Raptor | Coliseum
Mai Valentine | K.C. Tower
Mako Tsunami | Near: Shopping District (Card Shop)
Yami Bakura | Shadow World
Marik Ishtar | Shadow World (Mystic Stall)
Rare Hunter | Shadow World (Mystic Land)
Arkana | Shadow World (Mystic Land)
Odion | Shadow World (Ancient Shrine)
Lumis & Umbra | Shadow World (Ancient Shrine)
==============================================================================
=
==============================================================================
=
E. Friday Duelists
==============================================================================
=
Name | Location
------------------------------------------------------------------------------
-
Yugi Muto | The Hometown
Joey Wheeler | The Hometown
Tristan Taylor | Card Shop
Tea Gardner | Coliseum
Seto Kaiba | K.C. Tower
Weevil Underwood | Near: Shopping District (Card Shop)
Rex Raptor | K.C. Tower
Ryou Bakura | Near: Shopping District (Card Shop)
Mai Valentine | Coliseum
Mako Tsunami | K.C. Tower
Marik Ishtar | Shadow World (Ancient Coliseum)
Rare Hunter | Shadow World (Mystic Stall)
Arkana | Shadow World (Ancient Shrine)
Strings | Shadow World (Mystic Land)
Lumis & Umbra | Shadow World (Mystic Land)
==============================================================================
=
==============================================================================
=
F. Saturday Duelists
==============================================================================
=
Name | Location
------------------------------------------------------------------------------
-
Yugi Muto | Coliseum
Joey Wheeler | Card Shop
Tristan Taylor | The Hometown
Tea Gardner | Near: Shopping District (Card Shop)
Weevil Underwood | K.C. Tower
Rex Raptor | The Hometown
Ryou Bakura | K.C. Tower
Mai Valentine | Near: Shopping District (Card Shop)
Mako Tsunami | Coliseum
Marik Ishtar | Coliseum/K.C. Tower/Card Shop/The Hometown
Rare Hunter | Shadow World (Ancient Shrine)
Arkana | Shadow World (Mystic Land)
Odion | Shadow World (Ancient Coliseum)
Strings | Shadow World (Mystic Land)
Lumis & Umbra | Shadow World (Ancient Shrine)
==============================================================================
=
==============================================================================
=
G. Sunday Duelists
==============================================================================
=
Name | Location
------------------------------------------------------------------------------
-
Yugi Muto | The Hometown
Joey Wheeler | Coliseum
Tristan Taylor | K.C. Tower
Tea Gardner | Card Shop
Weevil Underwood | Near: Shopping District (Card Shop)
Rex Raptor | K.C. Tower
Ryou Bakura | Near: Shopping District (Card Shop)
Mai Valentine | Coliseum
Mako Tsunami | The Hometown
Rare Hunter | Shadow World (Ancient Coliseum)
Arkana | Shadow World (Mystic Stall)
Odion | Shadow World (Mystic Land)
Strings | Shadow World (Ancient Shrine)
Lumis & Umbra | Shadow World (Mystic Land)
==============================================================================
=
POKEMON
2b. Abilities
[sppow]
=============
Each specie of Pokemon has one (sometimes two, but only one of the two at a
time) of 76 different Abilities (plus two you can only get through using a
cheat device, so 78 if you count that) that are designed to help it in battle.
This is a list of each and every one of them.
o----------o------------------------------------------------------------------
o
| AIR LOCK | Weather effects are cancelled. This means that Solarbeam
|
o----------o still requires a charge, Thunder can miss in rain, etc.
|
|
|
| Available To: Rayquaza
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| ARENA TRAP | Your current Pokemon cannot flee unless they are Flying-
|
o------------o type or have either the Levitate or Run Away Abilities. If
|
| none are true, the only way to escape is to faint, use
|
| Baton Pass, or defeat whatever it is that's Trapped you.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, encounter rate goes up.
|
|
|
| Available To: Trapinch, Diglett, Dugtrio
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| BATTLE ARMOR | Your foe's moves will never land a critical strike.
|
o--------------o
|
|
|
| Available To: Anorith, Armaldo, Kabuto, Kabutops
|
o-----------------------------------------------------------------------------
o
o-------o---------------------------------------------------------------------
o
| BLAZE | When this Pokemon's HP fall below 1/3, Fire-type moves deal
|
o-------o 1.5x normal damage.
|
|
|
| Available To: Torchic, Combusken, Blaziken, Charmander, Charmeleon,
|
| Charizard, Cyndaquil, Quilava, Typhlosion
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| CACOPHONY | Sound moves fail when used with this Pokemon in play. See
|
o-----------o the "Ability: Soundproof" section for a list of all such
|
| moves.
|
|
|
| Available To: None. Nobody's got it, but it IS there...
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| CHLOROPHYLL | While Sunny Day is in effect, this Pokemon's speed will
|
o-------------o rise. This does not mean "Speed goes up by 1 level" and
|
| will still allow you to boost it up six times.
|
|
|
| Available To: Seedot, Nuzleaf, Shiftry, Oddish, Gloom, Vileplume,
|
| Bellossom, Tropius, Bellsprout, Weepinbell, Victreebel,
|
| Tangela, Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora,
|
| Exeggcute, Exeggutor
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| CLEAR BODY | The Intimidate Ability and moves that lower stats, such as
|
o------------o Growl or Leer, fail when used on this Pokemon.
|
|
|
| Available To: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock,
|
| Regice, Registeel
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| CLOUD NINE | Weather effects are cancelled. This means that Solarbeam
|
o------------o still requires a charge, Thunder can miss in rain, etc.
|
|
|
| Available To: Psyduck, Golduck
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| COLOR CHANGE | Pokemon's type changes to the type of move that directly
|
o--------------o damaged it last.
|
|
|
| Available To: Kecleon
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| COMPOUNDEYES | Accuracy of this Pokemon's attacks is multiplied by 130%.
|
o--------------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, chances increase that a wild Pokemon
|
| will hold an item.
|
|
|
| Available To: Nincada, Venonat, Venomoth, Yanma, Butterfree
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| CUTE CHARM | When a contact move is done to this Pokemon, and the foe is
|
o------------o of the opposite gender, there is a 30% chance the foe will
|
| be inflicted with Attract. See the "Contact Moves" section
|
| for a list of all such moves.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, chances that wild Pokemon are the
|
| opposite gender will increase.
|
|
|
| Available To: Skitty, Delcatty, Igglybuff, Jigglypuff, Wigglytuff,
|
| Cleffa, Clefairy, Clefable
|
o-----------------------------------------------------------------------------
o
o------o----------------------------------------------------------------------
o
| DAMP | This awkward Ability forbids self-destruction.
|
o------o
|
|
|
| Available To: Psyduck, Golduck, Wooper, Quagsire, Poliwag, Poliwhirl,
|
| Poliwrath, Politoed
|
o-----------------------------------------------------------------------------
o
o---------o-------------------------------------------------------------------
o
| DRIZZLE | Rain Dance starts when this Pokemon enters battle. This
|
o---------o lasts the entire battle, unless Sandstorm, Hail, or Day is
|
| used, or a Pokemon with the Sand Stream or Drought
|
| Abilities is brought into play.
|
|
|
| Available To: Kyogre
|
o-----------------------------------------------------------------------------
o
o---------o-------------------------------------------------------------------
o
| DROUGHT | Sunny Day starts when this Pokemon enters battle. This
|
o---------o lasts the entire battle, unless Rain Dance, Hail, or
|
| Sandstorm is used, or a Pokemon with the Drizzle or Sand
|
| Stream Abilities is brought into play.
|
|
|
| Available To: Groudon
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| EARLY BIRD | Sleep lasts for half the duration it normally would.
|
o------------o
|
|
|
| Available To: Girafarig, Doduo, Dodrio, Seedot, Nuzleaf, Shiftry, Natu,
|
| Xatu, Ledyba, Ledian, Houndour, Houndoom, Kangaskhan
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| EFFECT SPORE | When a contact move is done to this Pokemon, there is a 10%
|
o--------------o chance the foe will be inflicted with Sleep, Poison, or
|
| Paralyze. See the "Contact Moves" section for a list of all
|
| such moves.
|
|
|
| Available To: Shroomish, Breloom, Paras, Parasect
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| FLAME BODY | When a contact move is done to this Pokemon, there is a 30%
|
o------------o chance the foe will become Burned. See the "Contact Moves"
|
| section for a list of all such moves.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, egg hatch steps are cut in half.
|
|
|
| Available To: Slugma, Magcargo, Magby, Magmar
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| FLASH FIRE | When a Fire-type move is done to this Pokemon, Flash Fire
|
o------------o will activate, granting immunity to direct Fire-type
|
| damage, as well as making all Fire damage from this Pokemon
|
| multiply by 150%.
|
|
|
| Available To: Vulpix, Ninetales, Growlithe, Arcanine, Houndour, Houndoom,
|
| Ponyta, Rapidash, Flareon
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| FORECAST | Type changes depending on the weather. No weather = Normal,
|
o----------o Hail = Ice, Sunny Day = Fire, Rain Dance = Water. Sandstorm
|
| does not change this Pokemon's type.
|
|
|
| Available To: Castform
|
o-----------------------------------------------------------------------------
o
o------o----------------------------------------------------------------------
o
| GUTS | Attack is multiplied by 150% if this Pokemon is affected by
|
o------o a Special Condition.
|
|
|
| Available To: Taillow, Swellow, Makuhita, Hariyama, Machop, Machoke,
|
| Machamp, Heracross, Tyrogue, Larvitar, Rattata, Raticate,
|
| Ursaring
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| HUGE POWER | Doubles Attack in battle. If this Ability is Skill Swapped,
|
o------------o Attack is returned to normal.
|
|
|
| Available To: Azurill, Marill, Azumarill
|
o-----------------------------------------------------------------------------
o
o--------o--------------------------------------------------------------------
o
| HUSTLE | All damage from this Pokemon is multiplied by 150%.
|
o--------o Accuracy for this Pokemon's moves is multiplied by 80%.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, higher-level wild Pokemon become more
|
| common.
|
|
|
| Available To: Corsola, Delibird, Togepi, Togetic, Remoraid
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| HYPER CUTTER | This Pokemon's Attack can not be lowered. If Haze is used,
|
o--------------o Attack will still be set at +0.
|
|
|
| Available To: Mawile, Trapinch, Pinsir, Corphish, Crawdaunt, Gligar,
|
| Krabby, Kingler
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| ILLUMINATE | If this Pokemon leads your party, encounter rate goes up.
|
o------------o
|
|
|
| Available To: Chinchou, Lanturn, Volbeat, Staryu, Starmie
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| IMMUNITY | This Pokemon cannot be Poisoned by any means.
|
o----------o
|
|
|
| Available To: Zangoose, Snorlax
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| INNER FOCUS | This Pokemon cannot flinch by any means, even by Fake Out.
|
o-------------o
|
|
|
| Available To: Girafarig, Snorunt, Glalie, Zubat, Golbat, Crobat, Abra,
|
| Kadabra, Alakazam, Dragonite, Farfetch'd, Sneasel
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| INSOMNIA | This Pokemon cannot fall asleep by any means, even by Rest.
|
o----------o
|
|
|
| Available To: Shuppet, Banette, Murkrow, Spinarak, Ariados, Drowzee,
|
| Hypno, Hoothoot, Noctowl
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| INTIMIDATE | Any foes that are on the field when this Pokemon is first
|
o------------o brought into battle will have their Attack dropped by 1
|
| level. Pokemon with the Hyper Cutter, White Smoke, or Clear
|
| Body Abilities are immune to this effect.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, lower-level wild Pokemon become scarce.
|
|
|
| Available To: Mightyena, Gyarados, Mawile, Salamence, Masquerain,
|
| Hitmontop, Arcanine, Ekans, Arbok, Stantler, Tauros,
|
| Snubbull, Granbull
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| KEEN EYE | Accuracy of this Pokemon cannot be lowered.
|
o----------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, lower-level wild Pokemon become scarce.
|
|
|
| Available To: Skarmory, Wingull, Pelipper, Sableye, Hoothoot, Noctowl,
|
| Sneasel, Hitmonchan, Pidgey, Pidgeotto, Pidgeot, Spearow,
|
| Fearow, Farfetch'd, Sentret, Furret
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| LEVITATE | Damage-dealing Ground moves fail when used on this Pokemon.
|
o----------o
|
|
|
| Available To: Solrock, Lunatone, Baltoy, Claydol, Vibrava, Flygon,
|
| Koffing, Weezing, Chimecho, Latias, Latios, Duskull,
|
| Unown, Misdreavus, Gastly, Haunter, Gengar
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| LIGHTNINGROD | In a 2-on-2 battle, all Electric attacks done to your team
|
o--------------o will target this Pokemon, regardless of whether or not it
|
| was the original target.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, you will receive calls more often.
|
|
|
| Available To: Electrike, Manectric, Rhyhorn, Rhydon, Cubone, Marowak
|
o-----------------------------------------------------------------------------
o
o--------o--------------------------------------------------------------------
o
| LIMBER | This Pokemon cannot become Paralyzed by any means.
|
o--------o
|
|
|
| Available To: Persian, Hitmonlee, Ditto
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| LIQUID OOZE | When HP are absorbed (moves like Mega Drain, etc.), the foe
|
o-------------o loses HP equal to the amount that would have been gained.
|
|
|
| Available To: Tentacool, Tentacruel, Gulpin, Swalot
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| MAGMA ARMOR | This Pokemon cannot be Frozen by any means.
|
o-------------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, egg hatch steps are cut in half.
|
|
|
| Available To: Slugma, Magcargo, Camerupt
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| MAGNET PULL | If their Pokemon is Steel-type, it can not escape battle.
|
o-------------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, Steel-type wild Pokemon appear more.
|
|
|
| Available To: Magnemite, Magneton, Nosepass
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| MARVEL SCALE | Defense is multiplied by 150% if this Pokemon is affected
|
o--------------o by a Special Condition.
|
|
|
| Available To: Milotic
|
o-----------------------------------------------------------------------------
o
o-------o---------------------------------------------------------------------
o
| MINUS | If a Pokemon with the Plus Ability is this Pokemon's
|
o-------o partner in 2-on-2, this Pokemon's Special Attack is
|
| multiplied by 150%.
|
|
|
| Available To: Minun
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| NATURAL CURE | Upon being recalled, all Special Conditions are healed.
|
o--------------o
|
|
|
| Available To: Roselia, Swablu, Altaria, Corsola, Staryu, Starmie, Celebi,
|
| Chansey, Blissey
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| OBLIVIOUS | This Pokemon cannot be Attracted by any means.
|
o-----------o
|
|
|
| Available To: Wailmer, Wailord, Illumise, Numel, Barboach, Whiscash,
|
| Lickitung, Slowpoke, Slowbro, Slowking, Smoochum, Jynx,
|
| Swinub, Piloswine
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| OVERGROW | When this Pokemon's HP fall below 1/3, Grass-type moves
|
o----------o deal 1.5x normal damage.
|
|
|
| Available To: Treecko, Grovyle, Sceptile, Bulbasaur, Ivysaur, Venusaur,
|
| Chikorita, Bayleef, Meganium
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| OWN TEMPO | This Pokemon cannot become Confused by any means.
|
o-----------o
|
|
|
| Available To: Spoink, Grumpig, Spinda, Slowpoke, Slowbro, Slowking,
|
| Lickitung, Smeargle
|
o-----------------------------------------------------------------------------
o
o--------o--------------------------------------------------------------------
o
| PICKUP | May pick up an item after a battle.
|
o--------o
|
|
|
| Available To: Zigzagoon, Linoone, Phanpy, Meowth, Aipom, Teddiursa
|
o-----------------------------------------------------------------------------
o
o------o----------------------------------------------------------------------
o
| PLUS | If a Pokemon with the Minus Ability is this Pokemon's
|
o------o partner in 2-on-2, this Pokemon's Special Attack is
|
| multiplied by 150%.
|
|
|
| Available To: Plusle
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| POISON POINT | When a contact move is done to this Pokemon, there is a 30%
|
o--------------o chance the foe will become Poisoned. Poison-types and
|
| Pokemon with the Immunity Ability are immune to this
|
| effect. See the "Contact Moves" section for a list of all
|
| such moves.
|
|
|
| Available To: Roselia, Seadra, Qwilfish, Nidoran(F), Nidoran(M),
|
| Nidorina, Nidorino, Nidoqueen, Nidoking
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| PRESSURE | When a move is used on this Pokemon, an extra PP is used.
|
o----------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, encounter rate goes up.
|
|
|
| Available To: Absol, Deoxys, Dusclops, Articuno, Zapdos, Moltres, Mewtwo,
|
| Lugia, Ho-oh, Raikou, Entei, Suicune, Aerodactyl
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| PURE POWER | Doubles Attack in battle. If this Ability is Skill Swapped,
|
o------------o Attack power is returned to normal.
|
|
|
| Available To: Meditite, Medicham
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| RAIN DISH | This Pokemon recovers 1/16 its max HP between turns as long
|
o-----------o as rain continues to fall.
|
|
|
| Available To: Lotad, Lombre, Ludicolo
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| ROCK HEAD | This Pokemon takes no recoil damage.
|
o-----------o
|
|
|
| Available To: Aron, Lairon, Aggron, Rhyhorn, Rhydon, Geodude, Graveler,
|
| Golem, Bagon, Shelgon, Relicanth, Cubone, Marowak, Onix,
|
| Steelix, Sudowoodo, Aerodactyl
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| ROUGH SKIN | When a contact move is done to this Pokemon, the foe will
|
o------------o be damaged by 1/16 their max HP. See the "Contact Moves"
|
| section for a list of all such moves.
|
|
|
| Available To: Carvanha, Sharpedo
|
o-----------------------------------------------------------------------------
o
o----------o------------------------------------------------------------------
o
| RUN AWAY | This Pokemon will always be able to flee or switch out,
|
o----------o even if the foe has used Mean Look or has otherwise trapped
|
| it.
|
|
|
o-------------o---------------------------------------------------------------
o
| SAND STREAM | Sandstorm starts when this Pokemon enters battle. This
|
o-------------o lasts the entire battle, unless Rain Dance or Sunny Day is
|
| used, or a Pokemon with the Drizzle or Drought Abilities is
|
| brought into play.
|
|
|
| Available To: Tyranitar
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| SAND VEIL | While Sandstorm is in effect, this Pokemon's evasion will
|
o-----------o rise. This does not mean "Evasion goes up by 1 level" and
|
| will still allow you to boost it up six times. Pokemon with
|
| this Ability are protected from Sandstorm damage.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, encounter rate goes down in sandstorm.
|
|
|
| Available To: Sandshrew, Sandslash, Cacnea, Cacturne, Gligar, Diglett,
|
| Dugtrio
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| SERENE GRACE | Effect percentages double.
|
o--------------o
|
|
|
| Available To: Jirachi, Chansey, Blissey, Togepi, Togetic, Dunsparce
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| SHADOW TAG | Foe's switching and fleeing is prevented.
|
o------------o
|
|
|
| Available To: Wynaut, Wobbuffet
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| SHED SKIN | Between turns, if this Pokemon is affected by a Special
|
o-----------o Condition, there is a 1-in-3 chance that it will be healed.
|
|
|
| Available To: Silcoon, Cascoon, Seviper, Ekans, Arbok, Metapod, Kakuna,
|
| Dratini, Dragonair, Pupitar
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| SHELL ARMOR | Your foe's moves will never land a critical strike.
|
o-------------o
|
|
|
| Available To: Shellder, Cloyster, Corphish, Crawdaunt, Omanyte, Omastar,
|
| Krabby, Kingler, Lapras, Clamperl
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| SHIELD DUST | Effect percentages are reduced to zero.
|
o-------------o
|
|
|
| Available To: Wurmple, Dustox, Weedle, Caterpie, Venomoth
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| SOUNDPROOF | Sound moves fail when used with this Pokemon in play. See
|
o------------o the "Ability: Soundproof" section for a list of all such
|
| moves.
|
|
|
| Available To: Mr. Mime, Whismur, Loudred, Exploud, Voltorb, Electrode
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| SPEED BOOST | Speed goes up by 1 level between turns.
|
o-------------o
|
|
|
| Available To: Ninjask, Yanma
|
o-----------------------------------------------------------------------------
o
o--------o--------------------------------------------------------------------
o
| STATIC | When a contact move is done to this Pokemon, there is a 30%
|
o--------o chance the foe will become Paralyzed. Those with the Limber
|
| Ability are immune to this effect. See the "Contact Moves"
|
| section for a list of all such moves.
|
|
|
| Available To: Electrike, Manectric, Voltorb, Electrode, Pichu, Pikachu,
|
| Raichu, Elekid, Electabuzz, Mareep, Flaaffy, Ampharos
|
o-----------------------------------------------------------------------------
o
o--------o--------------------------------------------------------------------
o
| STENCH | If this Pokemon leads your party, encounter rate goes down.
|
o--------o
|
|
|
| Available To: Grimer, Muk
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| STICKY HOLD | Held item cannot be stolen.
|
o-------------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, fishing for Pokemon becomes easier.
|
|
|
| Available To: Grimer, Muk, Gulpin, Swalot
|
o-----------------------------------------------------------------------------
o
o--------o--------------------------------------------------------------------
o
| STURDY | One-hit KO moves fail when used against this Pokemon.
|
o--------o
|
|
|
| Available To: Aron, Lairon, Aggron, Skarmory, Donphan, Nosepass.
|
| Magnemite, Magneton, Onix, Steelix, Pineco, Forretress,
|
| Shuckle, Geodude, Graveler, Golem
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| SUCTION CUPS | Forced switching (Roar/Whirlwind) is prevented.
|
o--------------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, fishing for Pokemon becomes easier.
|
|
|
| Available To: Lileep, Cradily, Octillery
|
o-----------------------------------------------------------------------------
o
o-------o---------------------------------------------------------------------
o
| SWARM | When your HP fall below 1/3, Bug-type moves deal 1.5x
|
o-------o normal damage.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, you'll hear Pokemon's cries in the
|
| wild more often.
|
|
|
| Available To: Volbeat, Heracross, Beautifly, Ledyba, Ledian, Scyther,
|
| Scizor, Spinarak, Ariados, Beedrill
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| SWIFT SWIM | While Rain Dance is in effect, your Pokemon's speed will
|
o------------o rise. This does not mean "Speed goes up by 1 level" and
|
| will still allow you to boost it up six times.
|
|
|
| Available To: Magikarp, Luvdisc, Feebas, Horsea, Kingdra, Lotad, Lombre,
|
| Ludicolo, Surskit, Clamperl, Huntail, Gorebyss, Relicanth,
|
| Goldeen, Seaking, Omanyte, Omastar, Qwilfish, Mantine,
|
| Kabuto, Kabutops
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| SYNCHRONIZE | When this Pokemon becomes poisoned, burned, or paralyzed,
|
o-------------o that Special Condition is mirrored on the foe. Poison-types
|
| cannot be poisoned, and Fire-types cannot be burned.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, chances that wild Pokemon will have the
|
| same nature as this Pokemon are increased.
|
|
|
| Available To: Ralts, Kirlia, Gardevoir, Natu, Xatu, Abra, Kadabra,
|
| Alakazam, Mew, Espeon, Umbreon
|
o-----------------------------------------------------------------------------
o
o-----------o-----------------------------------------------------------------
o
| THICK FAT | Fire- and Ice-type moves deal half their normal damage when
|
o-----------o used on this Pokemon.
|
|
|
| Available To: Azurill, Marill, Azumarill, Makuhita, Hariyama, Spheal,
|
| Sealeo, Walrein, Spoink, Grumpig, Snorlax, Miltank, Seel,
|
| Dewgong
|
o-----------------------------------------------------------------------------
o
o---------o-------------------------------------------------------------------
o
| TORRENT | When your HP fall below 1/3, Water-type moves deal 1.5x
|
o---------o normal damage.
|
|
|
| Available To: Mudkip, Marshtomp, Swampert, Squirtle, Wartortle,
|
| Blastoise, Totodile, Croconaw, Feraligatr
|
o-----------------------------------------------------------------------------
o
o-------o---------------------------------------------------------------------
o
| TRACE | Copy the foe's Ability until this Pokemon is recalled.
|
o-------o
|
|
|
| Available To: Ralts, Kirlia, Gardevoir, Porygon, Porygon2
|
o-----------------------------------------------------------------------------
o
o--------o--------------------------------------------------------------------
o
| TRUANT | This Pokemon cannot attack twice in a row.
|
o--------o
|
|
|
| Available To: Slakoth, Slaking
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| VITAL SPIRIT | This Pokemon cannot fall asleep by any means, even by Rest.
|
o--------------o
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, higher-level wild Pokemon become more
|
| common.
|
|
|
| Available To: Vigoroth, Mankey, Primeape, Delibird
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| VOLT ABSORB | Whenever an Electric-type move strikes this Pokemon, it is
|
o-------------o healed by up to 1/4 its maximum HP instead of losing HP.
|
|
|
| Available To: Chinchou, Lanturn, Jolteon
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| WATER ABSORB | Whenever a Water-type move strikes this Pokemon, it will be
|
o--------------o healed by up to 1/4 its maximum HP instead of losing HP.
|
|
|
| Available To: Vaporeon, Wooper, Quagsire, Poliwag, Poliwhirl, Poliwrath,
|
| Politoed, Lapras, Mantine
|
o-----------------------------------------------------------------------------
o
o------------o----------------------------------------------------------------
o
| WATER VEIL | This Pokemon cannot be Burned by any means.
|
o------------o
|
|
|
| Available To: Wailmer, Wailord, Goldeen, Seaking
|
o-----------------------------------------------------------------------------
o
o-------------o---------------------------------------------------------------
o
| WHITE SMOKE | The Intimidate Ability and moves that lower stats, such as
|
o-------------o Growl or Leer, fail when used on this Pokemon.
|
|
|
| Emerald only: If a Pokemon with this Ability is on your
|
| team, encounter rate goes down.
|
|
|
| Available To: Torkoal
|
o-----------------------------------------------------------------------------
o
o--------------o--------------------------------------------------------------
o
| WONDER GUARD | This Pokemon can only be directly damaged by weaknesses.
|
o--------------o
|
|
|
| Available To: Shedinja
|
o-----------------------------------------------------------------------------
o
o---------o-------------------------------------------------------------------
o
| ------- | No special ability.
|
o---------o
|
|
|
| Available To: None. Nobody's got it, but it IS there...
|
o-----------------------------------------------------------------------------
o
=================
2c. Contact Moves
[ctmov]
=================
These moves are classified as contact moves; that is, certain things may
happen
due to your Pokemon coming in contact with the foe, or touching them in some
way.
o------------o--------------o------------o--------------o------------o--------
o
| Cute Charm | Effect Spore | Flame Body | Poison Point | Rough Skin | Static
|
o------------o--------------o------------o--------------o------------o--------
o
o--------------------------------------------------------------------------o
| Aerial Ace Drill Peck Leaf Blade Rollout |
| Ancientpower Dynamicpunch Leech Life Scratch |
| Arm Thrust Endeavor Lick Seismic Toss |
| Astonish Extremespeed Low Kick Shadow Punch |
| Bide Facade Mach Punch Skull Bash |
| Bind False Swipe Mega Kick Sky Uppercut |
| Bite Fire Punch Mega Punch Slam |
| Blaze Kick Flail Megahorn Slash |
| Body Slam Fly Metal Claw Smellingsalt |
| Bounce Focus Punch Meteor Mash Spark |
| Clamp Frustration Needle Arm Steel Wing |
| Constrict Fury Attack Outrage Stomp |
| Counter Fury Cutter Overheat Strength |
| Crabhammer Fury Swipes Peck Submission |
| Cross Chop Future Sight Petal Dance Superpower |
| Crunch Guillotine Poison Fang Tackle |
| Crush Claw Headbutt Poison Tail Take Down |
| Cut Hi Jump Kick Pound Thief |
| Dig Horn Attack Pursuit Thrash |
| Dive Horn Drill Quick Attack Thunderpunch |
| Dizzy Punch Ice Ball Rage Tickle |
| Double Kick Ice Punch Rapid Spin Vicegrip |
| Double-Edge Iron Tail Return Vital Throw |
| Doubleslap Jump Kick Revenge Waterfall |
| Dragon Claw Karate Chop Reversal Wing Attack |
| Drill Peck Knock Off Rock Smash Wrap |
o--------------------------------------------------------------------------o
=======================
2d. Ability: Soundproof
[urdef]
=======================
o------------------------------------------------o Grasswhistle
| The Soundproof Ability negates all moves that | Growl
| are based on sound. It's helpful to know which | Heal Bell
| moves fall into this category, so I've taken | Howl
| the liberty of composing this list of moves. | Hyper Voice
| Each attack listed to the right is sound-based | Metal Sound
| and will fail if used on a Pokemon that sports | Perish Song
| the Soundproof Ability. Although no Pokemon so | Roar
| far can naturally have the Cacophony Ability, | Screech
| it works just like Soundproof. If none of the | Sing
| blocked moves are different, why did they | Snore
| exclude it? Will it be in Diamond and Pearl? | Supersonic
o------------------------------------------------o Uproar
======================
2e. Special Conditions
[mjsts]
======================
Taken from the Pokemon TCG, I use the term "Special Condition" to refer to
major status effects. These can only be inflicted one at a time.
BRN - Burn. Attack stat is cut in half. Damaged by 1/8 max HP between turns.
Go
to a Pokemon Center or use a Rawst Berry, Lum Berry, Burn Heal, Full
Heal, or Full Restore to cure this condition.
PAR - Paralyze. Speed is cut by 75%, 20% chance per turn of being immobilized.
Have the move Smellingsalt used on you, go to a Pokemon Center, or use a
Cheri Berry, Lum Berry, Parlyz Heal, Full Heal, or Full Restore to cure
this condition.
PSN - Poison. HP will drop by 1/16 between turns. The exception to this is if
the PSN status is inflicted by the use of Toxic or Poison Fang, in which
case poison damage begins at 1/16 max HP and increases between turns.
Outside of battle, each Pokemon inflicted with the PSN status will lose
1
HP for every four steps taken by the Trainer, regardless of how the
status was inflicted. Go to a Pokemon Center, or use a Pecha Berry, Lum
Berry, Full Heal, Full Restore, or an Antidote to cure this condition.
SLP - Sleep. Cannot attack unless Sleep Talk or Snore is used. Will wear off
in
battle after a random amount of turns. If the SLP status is inflicted by
use of Rest, it will wear off in two turns (one if the Pokemon has the
Early Bird Ability). Go to a Pokemon Center, or use a Blue Flute, Chesto
Berry, Lum Berry, Full Heal, Poke Flute, Full Restore, or an Awakening
to
cure this condition.
=======================
2f. Evil Status Effects
[mnsts]
=======================
These status effects are evil because there's no limit to how many you can put
on a Pokemon. To cure the evil status effects, simply switch out... if you
can.
They have no abbreviations, but the list goes like this:
1. Attract. The foe of the opposite gender falls in love with the user. As
a
result, they have a 50% chance of not attacking. Don't want to
hurt the ones you love, right? Use the move Attract to obtain
this effect. Wears off when the user of Attract is recalled.
Can
also be cured by use of Mental Herb or Red Flute.
2. Confuse. The foe becomes more confused than a hungry baby at a topless
club, which means there's a 50% that the foe will hurt itself.
Use Swagger, Flatter, Confuse Ray, Supersonic, Confusion,
Psybeam, or Water Pulse to inflict this effect. Will wear off
after a random amount of turns. You may also use a Yellow
Flute,
Persim Berry, Lum Berry, Full Heal, or Full Restore to cure
this
condition. Note that you can also confuse yourself by using
Petal Dance, Outrage, or Thrash.
5. Encore. The last move the foe used will be repeated over 2-6 turns. Use
the move Encore to obtain this effect.
6. Flinch. This effect can only be seen if the Pokemon trying to obtain
this effect is faster than its foe. The foe will retract in
fear
for one turn, preventing them from attacking. Equip a Pokemon
with a King's Rock item or use Astonish, Bite, Extrasensory,
Fake Out (your Pokemon's first turn only), Headbutt, Hyper
Fang,
Needle Arm, Rock Slide, Sky Attack, Secret Power inside a cave,
Snore, Stomp, or Twister to obtain this effect.
7. Imprison. The foe can no longer use moves the user knows. Use Imprison to
obtain this effect.
9. Seeded. Seeds are planted on the foe's body, sucking their life away at
a rate of 1/16 the foe's max HP between turns. Note that Grass-
types cannot be seeded. Use Leech Seed to obtain this effect.
10. Taunted. The foe becomes enraged, and in their blind fury can only use
moves that cause direct damage for two turns. Use Taunt to
obtain this effect.
11. Tormented. The Pokemon cannot use the same move twice in a row. Use the
move Torment to obtain this effect.
12. Trapped. The Pokemon cannot escape battle. Most will wear off between
3-5 turns after use. Have either the Arena Trap* or Shadow Tag
Ability, be a Metal-type against a Pokemon with the Magnet Pull
Ability, or use Bind, Fire Spin, Ingrain, Mean Look, Sand Tomb,
Spider Web, Whirlpool, or Wrap to obtain this effect.
o----------o------------o-------------o------------o
| TYPE | WEAKNESSES | RESISTANCES | IMMUNITIES |
o----------o------------o-------------o------------o
o----------o------------o-------------o------------o
| NORMAL | FIGHTING | | GHOST |
o----------o------------o-------------o------------o
| FIGHTING | PSYCHIC | ROCK | |
| | FLYING | DARK | |
o----------o------------o-------------o------------o
| | GHOST | PSYCHIC | |
| PSYCHIC | BUG | FIGHTING | |
| | DARK | | |
o----------o------------o-------------o------------o
| | ELECTRIC | FIGHTING | |
| FLYING | ROCK | BUG | GROUND |
| | ICE | GRASS | |
o----------o------------o-------------o------------o
| GHOST | GHOST | BUG | NORMAL |
| | DARK | POISON | FIGHTING |
o----------o------------o-------------o------------o
| | FIRE | FIGHTING | |
| BUG | FLYING | GROUND | |
| | ROCK | GRASS | |
o----------o------------o-------------o------------o
| DARK | FIGHTING | GHOST | PSYCHIC |
| | BUG | DARK | |
o----------o------------o-------------o------------o
| | | FLYING | |
| ELECTRIC | GROUND | ELECTRIC | |
| | | STEEL | |
o----------o------------o-------------o------------o
| | GROUND | | |
| | WATER | NORMAL | |
| ROCK | STEEL | FLYING | |
| | GRASS | FIRE | |
| | FIGHTING | | |
o----------o------------o-------------o------------o
| | FIRE | | |
| ICE | ROCK | ICE | |
| | STEEL | | |
| | FIGHTING | | |
o----------o------------o-------------o------------o
| | | FIRE | |
| | ROCK | ICE | |
| FIRE | WATER | STEEL | + |
| | GROUND | BUG | |
| | | GRASS | |
o----------o------------o-------------o------------o
| | WATER | ROCK | |
| GROUND | GRASS | POISON | ELECTRIC |
| | ICE | | |
o----------o------------o-------------o------------o
| | | FIRE | |
| WATER | ELECTRIC | ICE | |
| | GRASS | STEEL | |
| | | WATER | |
o----------o------------o-------------o------------o
| | | GHOST | | Key
| | | DARK | | ---
| | | FIGHTING | | * Can't be Poisoned.
| | | PSYCHIC | | + Can't be Burned.
| | | FLYING | |
| | FIRE | BUG | |
| STEEL | FIGHTING | ROCK | POISON |
| | GROUND | ICE | |
| | | DRAGON | |
| | | NORMAL | |
| | | STEEL | |
| | | GRASS | |
o----------o------------o-------------o------------o
| | FIRE | WATER | |
| | BUG | GRASS | |
| GRASS | FLYING | GROUND | |
| | POISON | ELECTRIC | |
| | ICE | | |
o----------o------------o-------------o------------o
| POISON | PSYCHIC | FIGHTING | * |
| | GROUND | BUG | |
o----------o------------o-------------o------------o
| | | FIRE | |
| | ICE | ELECTRIC | |
| DRAGON | DRAGON | WATER | |
| | | GRASS | |
o----------o------------o-------------o------------o
===============
2h. Nature List
[pom10]
===============
==============================
2i. Frequently Asked Questions
[dafaq]
==============================
Answer: You can get Jirachi by using the bonus disc that came with the
English version of Pokemon Colosseum. To get Deoxys, you'll have to
trade it from FireRed or LeafGreen.
Answer: Did you ever do it for your copy of Ruby & Sapphire? The same thing
applies for Emerald, but what I said was totally off. Apparently,
all
you have to do is mix records with a Ruby or Sapphire cartridge that
has the Eon Ticket in it, and it should appear in your game. Take
this ticket to Slateport City's Harbor and talk to the lady in front
of the ferry. She'll introduce you to a sailor who will tell you a
little about nothing, and then take you there. Upon arriving, you'll
notice that the outside is just trees, except for one sign that
reads:
Anyway, the real reason you're here is what's inside. Walk inside,
and you'll encounter a weird object. What is it? Some say it's an
egg, others say it's a stone. Nobody really knows for sure. Save
before examining the stone. Once you do, Latios or Latias will
appear. The one that appears depends on the color you told your
mother. The color you didn't choose determines what dragon is here.
If you told your mom a red thing was flying around, Latios will be
here. A blue thing flying around means Latias. Each of them are
Lv.50, and he/she carries the Soul Dew item, which increases his/her
Special Attack and Special Defense. This is the ONLY opportunity you
have to catch the other one because you can only examine the stone
once, so just reset if you kill him/her.
Answer: Mew is found on "World's Edge Island," and you need some sort of Old
Sea Chart item to get there. I know nothing of this place, don't ask
me about it.
Answer: No. I'd ask you not to e-mail me asking for codes, but I'm sure some
yutz is going to anyway, so I will.
**** DO NOT E-MAIL ME ASKING FOR CODES, I WILL NOT GIVE YOU ANY.
****
Answer: Item farming is quite simple. All you need to do is carry five or
six
Pokemon on your team that have the Pickup Ability, then do some
fights. The idea is that with so many Pokemon who have Pickup, one
or
more of them will have an item when the battle ends. These items can
then be dequipped and sold for quick, easy cash.
In Ruby & Sapphire, this was easy. Nuggets were a fairly common item
to be found on Zigzagoon (earliest Pokemon with Pickup).
Answer: Ok, good news/bad news time. The good news: It's only on one route,
which makes it easier to find. The bad news? It's on Route 119. Have
you ever actually taken the time to walk through it? It takes quite
a
while, and there's lots of water to search. You'll have to search
each and every square of water if you want to find Feebas. When you
fish, you may want to fish around 4 or 5 times in each square before
moving on. Magikarp and Feebas CAN and WILL appear on the same tile,
along with Tentacool and Carvanha. I would estimate that the chances
of finding a Feebas are 40-60%, assuming the given square actually
supplies a Feebas.
Answer: Feebas is like Magikarp that it evolves from a sucky creature into a
powerful one. Feebas, unlike Magikarp, can actually learn
techniques.
This is mainly because Feebas is a lot harder to evolve. Use the
31-35 berries (whichever makes Dry and something else) and make
PokeBlocks like whoa. Feebas requires 170 Beauty points to evolve.
You can't tell by yourself, but the Dry+ berry is best. Only three
or
four should be needed. Once you think Feebas has 170 Beauty, level
it
up. If it doesn't evolve, you still need to feed it more. If it
won't
eat, you screwed up somewhere, and you need to start over with a
brand new Feebas. I suggest breeding.
Answer: Slateport City, in the building to the left of the Pokemon Center.
Answer: Lilycove City, in the house to the right of the Department Store.
Question: WHERE IS THE MOVE TUTOR, THE ONE THAT KNOWS EVERYTHING?
Answer: Bagon is in Meteor Falls. You need Waterfall to reach her, and she
only appears in the spot where you get TM02, Dragon Claw.
Answer: Nowhere. There's only one Dig TM in the entire game. Now hold on a
second. Don't hang yourself just yet. There IS hope, if you've got
patience. There are only two Pokemon in Emerald that can naturally
learn Dig: Trapinch and Nincada. They learn Dig at Levels 41 and 45,
respectively. Don't e-mail asking me if I possibly missed one, those
two are it as far as Hoenn is concerned. However, those with FRLG
can
catch a Diglett in Diglett's Cave. They already know Dig.
Answer: Breed two Marill. Make the male hold the Sea Incense, found in Mt.
Pyre. You need to ascend the tower from the inside, then drop
through
the bottom hole to get them.
Answer: There are two ways. One is to hatch the egg the old woman in
Lavaridge gives you. The other is to breed two Wobbuffet, and have
the male hold the Lax Incense, also found in Mt. Pyre. See
instructions on the Sea Incense to get the Lax Incense...it's on the
floor above it.
Answer: Win the lottery. No, seriously. Once each day, you can go to the
ground floor of the Lilycove City Department Store, and talk to the
lady on the right. She will tell you that you can pick a Loto
Ticket.
If the numbers on the aforementioned ticket match the ID of any of
your Pokemon, you win a prize. Match all five numbers, and you will
walk out of there one Master Ball richer (unless you drop it).
Question: WHAT DO I USE THE MASTER BALL ON? YOU CONVENIENTLY DID NOT SAY.
Answer: Sorry about that. Use it on the BZZT-colored dragon that roams
Hoenn.
Answer: A mystical island found in the big empty space on Route 131.
Answer: Wynaut. Lots and lots of Wynaut. Oh, and a Liechi Berry. It's one of
a kind, so plant it and grow some more! In battle, it raises Attack
when HP get low.
Answer: The Safari Zone. See the Safari Zone Section for details.
Answer: Head to the Rustboro side of Rusturf Tunnel and talk to the Devon
Researcher. He will give you a Repeat Ball, as well as tell you that
they will now be selling them (as well as Timer Balls) in Rustboro
City's PokeMart.
Answer: It's random when someone wants to rematch you, but the rematches
won't start until you defeat Norman.
Answer: You have been graced with the most awesome thing since the invention
of held items, the Pokerus. Pokerus is shown as PKRS on the Summary
Screen (and only there), and you can find it where a status effect
would normally be shown (it'll only appear if there is no status).
What it does is double EV points given from a particular battle. For
example, for every Electrike your Pokemon slaughters, it gets 1
point
Answer: All good things must come to an end. The same holds true for PKRS.
After a random amount of time (a few days at most, usually) the PKRS
will vanish. Those that were already infected with PKRS will have a
small black dot appear between the Ball that was used to catch it
and
their Level. Those with the dot cannot be infected again. However,
there is a way to preserve your PKRS: Simply get someone you
generally don't really care about (in my case, a Lv.5 Azurill, which
will be how I refer to the sucker you infect), and infect them with
PKRS. Drop it in the Box (mark it with all four marks so you can
easily find it) and let it sit there forever. It won't infect your
Box Pokemon, but the PKRS won't leave, either. Whenever you have
someone new to infect, bring out Azurill and infect the new guy.
Once
that's done, drop it off again. It's usually helpful to infect
multiple Azurill so you don't ever have to worry about the PKRS
mysteriously running out on you.
Answer: Nope. Whether you're Lv.1 or Lv.100, good ol' Sheddy will always
have
1 HP. This is to counter the fact that Shedinja's Ability prevents
all damage except that done by one of its five weaknesses.
Answer: Can't you read? I traded them from my Ruby game. It says that!
================
2j. Game Options
[howto]
================
When you're on the file select screen, as well as when you open the main menu,
the Options menu is available. This is an explanation of what everything does.
1. Text Speed. Cycle left or right to change how fast text appears. The
default choice is Mid speed. To choose anything but
'Fast' is insanity.
2. Battle Scene. Use this to decide if you want to see the attacks'
animation (on) or not (off). 'On' is default. If you
turn
this option off, the Pokemon will not animate.
3. Battle Style. You can choose to be able to switch out when you faint
one of your foe's Pokemon (Switch) or sit there and
wait,
like in Colosseum and Link Battles (Set). The Switch
option is default.
4. Sound. You can choose to hear the sound through one speaker
(Monaural) or two (Stereo). Of course, unless you're
wearing headphones, this option's useless.
===================
3. Welcome to Hoenn
[wasup]
===================
Major Objectives
----------------
Watch the brand-new introduction. Press Start on the title screen to come to
the main menu. Once there, you can choose to start now and customize later, or
just go into your options right now.
Professor Birch will finish his little speech, and let you get started.
You start the game in the back of your moving truck. You're the new kid in
town! After a few seconds, the truck will stop. Before we get going, let's get
acquainted with the main menu. Bring it up by pressing Start.
The first option is for your pack. Since this is the start of your adventure,
it's empty. You'll be filling it up throughout your journey.
The choice below that is your name. This is where you go to see your Trainer
ID, how many Poke Dollars (referred to henceforth as 'money') you currently
have, and how many Badges you've earned. Press A to see the back - the entire
thing's blank... for now. Press B Button to flip it back to the front, or
press
A or Start to exit.
The next selection is the most important one - Save. Use this to save your
progress. If you don't, you'll regret it.
Below Save is Options. You can change the various options of the game. We've
already covered that area, but if you go back to the top of this document, you
can find the Game Options section shortcut. Use that to review the options and
their different uses.
When the truck stops, leave by moving right. Your mother greets you and
takes you inside, where two Vigoroth are helping you move in.
Go upstairs and examine the clock. Set the time, and make sure you're
accurate;
you can't reset it. After that, go to your PC. Select "Withdraw Item," then
take the Potion. Go downstairs and your mother will tell you to quickly come
to
the television. It's a news report on Petalburg Gym, and maybe your father,
the
Gym Leader there, will be on! Oh, nope. Guess we're too late. Your mom will
suggest you go next door to meet one of your dad's friends, Professor Birch.
You're not one to refuse the requests of your mother, so get moving.
Upon entry, May's mother will welcome you and tell you that her daughter is
upstairs, or so she thinks. Well, let's investigate. Go up the steps and you
will find a lone Poke Ball on the floor. Examine it, and May will enter from
downstairs. She'll introduce herself and explain that she heard about you from
dear old Dad. Well, that's fantastic. You've already made a name for yourself
and you've only been in Hoenn for five minutes.
She'll remember that she needed to go help Professor Birch out, and she'll go
to her PC to prepare.
================
3a. Pokemon, Go!
[chsds]
================
You are free to leave May's house. There's nothing left to do, so why not
check
out the surrounding area?
But wait, what's this? Something's happening just off in the distance - oh,
it's just Professor Birch doing laps. Wait, doing laps? No, that's not it. A
closer look reveals that the good professor is being chased by a wild Pokemon!
It's a Zigzagoon, and it has the professor cornered. He begs you to take a
Pokemon from his bag to battle the fearsome beast with the cute little tail
and
adorable raccoon eyes. The Pokemon you choose here will eventually become your
first Pokemon. As such, we are presented with a difficult choice - who to
pick?
Treecko is Grass in type, and remains that way throughout its evolutions. It
works wonders against the first Gym, and once it evolves into its final form,
gains some crazy speed bonuses, making it one of the fastest Grass-types in
the
game. However, due to the many types that resist Grass, and the equally
abundant types Grass is weak to, Treecko's use is limited for most of the
game.
Torchic is a Fire-type, but gains a Fighting-type when it evolves into
Combusken. Torchic is the #1 choice for most players, and is the recommended
choice for beginners, in this writer's opinion. While Torchic has the hardest
time fighting alone against the first Gym, it has type advantages against a
variety of types, making it easy to clear the game.
Mudkip is pure Water, and gets a Ground-type upon evolution. Mudkip also has
an
easy time against the first Gym. Only three of 17 types resist Water, so that
gives it a good edge against opponents, almost always being able to do at
least
normal damage.
Each of these Pokemon evolve at Lv.16, and again at Lv.36. Make your choice
and
start your battle against Zigzagoon, Lv.2.
Zigzagoon is Lv.2, so it should die in two hits or so. If your Pokemon would
die from Zigzagoon's attack, it will flee, so don't worry about losing. Select
"Attack," then Pound (if you have Treecko), Tackle (Mudkip), or Scratch
(Torchic). Gain experience points.
========================
3b. The Adventure Begins
[wstnw]
========================
Birch will take you back to his lab, and will allow you to keep the Pokemon
you
used earlier. Give it a nickname if you wish (ten characters maximum). He'll
force you to go visit May on Route 103, so she can teach you what it means to
be a Pokemon Trainer. Sweet. Let's get going, shall we?
You have unlocked the Pokemon sub-menu. Use this menu to view your Pokemon's
status or command one of them to use an out-of-battle technique.
o---------------------------o
| ROUTE 101 POKEMON LISTING | There are no Trainers on this short route to
the
o---------------------------o next town, and few Pokemon. Kill your fair
share
| Zigzagoon (Rare) | of them and continue.
| Wurmple (Common) |
| Poochyena (Common) | o----------------------------------------------
o
o---------------------------o / Wurmple evolves by gender, but not entirely. /
/ Most females will turn into Silcoon, and /
o------------------------o likewise, most males will turn into Cascoon. /
/ However, this isn't an absolute rule. Wurmple's evolution is set when /
/ you catch it, so no soft resetting if you get the one you don't want. /
o-----------------------------------------------------------------------o
===============
3c. Oldale Town
[wtsos]
===============
o-----------------------o Oldale Town isn't far from Littleroot, and there's
| OLDALE TOWN SHOP LIST | not a whole lot to do here. If you speak to the man
o-----------------------o donned in an apron, he will escort you to the Poke
| Potion...........$300 | Mart and give you a free Potion. If you fill out
the
| Antidote.........$100 | questionnaire on the counter with "LINK TOGETHER
| Parlyz Heal......$200 | WITH ALL," you will activate Mystery Gift. Not sure
| Awakening........$250 | how that ties in with Emerald, but hey. It's there.
o-----------------------o
One last thing - if at any time you ever buy exactly ten Poke Balls, the
shopkeeper will give you a free Premier Ball. This has the same catch rate as
a
Poke Ball, but it looks prettier. Eleven Poke Balls for the price of ten! Not
a
bad deal. Remember, you have to buy _exactly_ ten, not multiples of it.
You can't leave west because some yahoo is sketching the footprints of a rare
Pokemon. Whatever. Go north instead, to Route 103.
o---------------------------o
| ROUTE 103 POKEMON LISTING | If you go up a little, you will see May. It may
o---------------------------o not be wise to talk to her just yet, because
| Poochyena (Common) | she's itching for a fight. Make sure your
friend
| Zigzagoon (Uncommon) | is at full HP and isn't in any need of PP
| Wingull (Rare) | restoration.
o---------------------------o
================
3d. May Battle 1
[mf103]
================
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Mudkip | 6 |
o------------o-----o
May's Pokemon:
o---------------o---------------o---------------o
| Treecko | Torchic | Mudkip | <- Which one's your starter?
o---------------o---------------o---------------o
|Torchic.......5|Mudkip........5|Treecko.......5| Money: 300
o---------------o---------------o---------------o
Practice, nothing. This is the real deal. If you lose, say bye to half your
money.
People with Torchic can use Focus Energy (learned at Lv.6) to raise the
critical hit ratio, making it slightly easier to inflict critical hits.
Scratch, Scratch, and Scratch some more.
Treecko-havers can use Leer to help increase Pound's damage. If Torchic uses
Growl, continue using Leer so your attacks don't do piddle damage.
Remember, you have Potions at your disposal. Don't hesitate to use them!
================
3e. Leaving Home
[psout]
================
May will tell you to go home. Follow her through Route 103, Oldale Town, and
Route 101. Get to the Pokemon Lab, and Professor Birch will bestow the Pokedex
upon you. In a nutshell, the Pokedex records Pokemon data.
You have unlocked the Pokedex sub-menu. Use this menu to view information
(owned Pokemon only), compare sizes (owned Pokemon only), hear cries, and see
the location of all Pokemon you've encountered.
May will also give you five Poke Balls so you can catch Pokemon of your own.
Oldale Town's Poke Mart will now carry Poke Balls.
You're free to go, but wait! One last thing. Whether you talk to her or she
talks to you, your mom will give you the Running Shoes. Press and hold B
Button
to dash. Be careful, though! If your Pokemon are weak and you're trying to
sneak past a Trainer who isn't facing you, be sure to walk, not run! If you
run
past a Trainer, the Trainer will face you, catch you, and fight you if you
haven't defeated them already.
==================
4. The First Badge
[stbaj]
==================
Major Objectives
----------------
You can catch Pokemon of your own, now that you have Poke Balls! The general
strategy for catching any Pokemon is to use your Pokemon's moves to knock the
HP of the wild Pokemon to a low level (shown by a red HP bar). Once there, you
can use different types of Poke Balls to try to catch the Pokemon. Easy, huh?
Of course, better Poke Balls make it easier to catch Pokemon that are normally
easy to catch. For example, if you tried to catch a Zigzagoon at full HP with
a
Poke Ball, you would probably fail. If you tried to catch that same Zigzagoon
with an Ultra Ball, chances are you will succeed. Level matters, but not a
lot.
Unless you cheat to get 1000 Master Balls, low-level legendaries are still
just
as hard to catch as their legitimate counterparts. On with the adventure.
Run, run, run through Route 101, and head west out of Oldale, now that that
guy's done sketching his feet. All that time, wasted. Bah. You'll find your
first real Trainer battles here.
Youngster Allen
Zigzagoon, Lv. 5; Taillow, Lv.3
Money: 48
To Allen's left lie some berries. You can pick these berries, plant and water
some more, and come back later to get more berries. You don't have a watering
device yet, so just pick them and be on your way.
Lass Tiana
Zigzagoon, Lv.4; Shroomish, Lv.4
Money: 64
==================
4a. Petalburg City
[dadeo]
==================
Yeah, sure, whatever. Follow Wally back onto Route 102, where he will
encounter
a Ralts. Watch him battle and capture the Ralts. Overjoyed, he will take you
back to the Gym and return the Zigzagoon to Norman. He will then leave, and
you
are free to do the same after a few more words from Dad. You two will battle
someday, but not at this time.
On your way out of the city, a guy in sunglasses will come up to you and
promptly diss you. We'd love to throttle this punk who dares to belittle the
future Champion, but he takes off before we get a chance to. Leave west to the
first part of Route 104.
Go north of Billy and talk to the upper fisherman for a battle, then go past
the house and challenge the girl.
That wasn't so hard, was it? Go back to Petalburg and heal. Buy a couple
Parlyz
Heals and then get your butt into the woods near Cindy. Don't forget to grab
the berries on your way in if you haven't done so already.
==================
4b. Into the Woods
[bugsy]
==================
o---------------------------------o
| PETALBURG WOODS POKEMON LISTING |
o---------------------------------o Before you go anywhere, you need to go to
| Poochyena (Common) | the right. You'll see an empty patch in
| Taillow (Common) | the grass. Stand next to it, face it, and
| Shroomish (Uncommon) | press A to get a free Potion. Exit the
| Wurmple (Uncommon) | woods and go south a bit. Get the Poke
| Cascoon (Uncommon) | Ball, then re-enter the woods and go
west.
| Silcoon (Rare) | North of there lies a battle.
| Slakoth (Rare) |
o---------------------------------o
Get the Parlyz Heal, then follow the linear path. You'll see a guy, Devon
Researcher, wandering around, looking for a Shroomish. We're going to be on
our
way, now...
Just kidding. An impatient Team Aqua Grunt feels like ambushing the Devon
Researcher right here in the woods and stealing some very important stuff! The
Devon Researcher hides behind you and asks you to step up and lay the
smackdown
on this guy. Let's do it.
After being defeated, the grunt will flee. Devon Researcher will give you a
Great Ball as thanks. These babies are a step up from Poke Balls, and it'll be
a little while before you can buy these in a store, so you can consider this a
gift - or free money. Continue on your journey.
Grab the Ether and leave through the north exit. Ah, sunshine!
===============
4c. To Rustboro
[scysf]
===============
We're almost there, but we still have to take on the other half of Route 104.
Pick up the berries next to where you emerged, then go behind the building.
There, face the first empty patch you should see and press A for a Poke Ball.
Pick up the visible Potion, then stand next to the empty patch two squares
northeast of the Potion. Press A for a Super Potion.
Funny how I failed to mention this before, but there's a guy standing right
outside this shop who will give you TM09, Bullet Seed, for free.
o-------------------------------------------o
/ Gia & Mia won't fight you unless you have /
/ two able-to-battle Pokemon on your team. /
o-------------------------------------------o
Talk to the old lady next to Ivan and she will give you a Chesto Berry.
When you get near the city, instead go right and get into the area between the
fence and the trees. Follow this path to get an X Defend, then backtrack and
enter the city.
=================
4d. Rustboro City
[grfbo]
=================
o-------------------------o We can finally buy Super Potions now, but you may
| RUSTBORO CITY SHOP LIST | not necessarily need to purchase them over
Potions
o-------------------------o because of low HP.
| Poke Ball..........$200 |
| Potion.............$300 | Go into the first building on your left. Go to
the
| Super Potion.......$700 | second floor and talk to the boy to get a Premier
| Antidote...........$100 | Ball.
| Parlyz Heal........$200 |
| Escape Rope........$550 | Go into the house west of the Pokemon Center and
| Repel..............$350 | speak with the guy there for HM01, Cut. You can't
| X Speed............$350 | use it out of battle yet, but get it anyway.
| X Attack...........$500 |
| X Defend...........$550 | Go into the Pokemon Trainer's School and talk to
o-------------------------o the teacher at the front to get a Quick Claw.
A little north of there you'll find Rustboro's Gym. To the right of that is a
house containing a guy who will trade you his Seedot for your Ralts. You can
find your own Seedot much later, so only do this trade if you're really that
desperate to have one right now.
=================
4e. Boss: Roxanne
[oleem]
=================
Before we actually tackle Roxanne, we need to get past her wall of lowly Gym
Trainers. There are only three of them, and the first one is right in front of
you.
Youngster Josh
Geodude, Lv.10
Money: 160
Now here's the fun part. A new feature in Pokemon Emerald is that if you enter
the sight of two Trainers, they will both challenge you for a Double Battle.
If you only have one able-bodied Pokemon to battle with, though, you'll just
fight one Trainer, then the other one immediately.
Also, you can also choose to just fight one Trainer at a time by directly
speaking to that Trainer.
Once you've blazed through this yawn-fest, heal if you need to, then come back
and save your game. Ready to fight your first boss?
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Marshtomp | 16 |
o------------o-----o
Roxanne's Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o Money: 1500
| Geodude | 12 | Geodude | 12 | Nosepass | 15 |
o------------o-----o------------o-----o------------o-----o
If you have a Water-type attack at your disposal (Water Gun more than likely),
use that and kill off the Geodude in one shot. Nosepass is pure Rock, so no
easy pickings there. It has an Oran Berry attached to it, and Roxanne has two
Potions at her disposal. Each of her Pokemon know Rock Tomb, a Rock-type
attack
that will lower Speed by 1 level with each hit. Defeat Roxanne to earn the
Stone Badge, the ability to use Cut out of battle, and TM39, Rock Tomb.
===================
5. The Second Badge
[nkbaj]
===================
Major Objectives
----------------
Now that you can use Cut out of battle, teach it to one of your Pokemon, or
just get a Cut slave. Nincada's a good bet, and we can get one in about 30
seconds.
Leaving the Gym, we find that a Team Aqua Grunt is making off with some Goods.
Devon Researcher begs him not to, but by then, the grunt is long gone. Follow
the Devon Researcher to the end of Rustboro City, but go right instead (you
can't explore Route 115 right now). Devon Researcher will ask you to retrieve
the stolen goods, and you have no choice but to agree. Head right to Route
116.
======================
5a. Brendan the Savior
[pekoh]
======================
Start by going through the bottom path. Get the Repel and fight. Keep going.
Hiker Clark
Geodude, Lv.8
Money: 320
When you get to the cave, continue right and pick up the X Special from the
plateau. Then return to the entrance and hear about this old guy, Briney, and
his darling little Wingull, Peeko. Turns out that the grunt we're after also
ganked Peeko.
Afterwards, he forks over the goods, and Mr. Briney will take Peeko. You can't
go right because some rocks are in your way, so leave from where you came.
This
time, on your way back, use Cut and take the upper path. There are more
Trainers and items for you.
Pick up the berries and the Ether west of Jerry and Janice. Hop the ledge.
Youngster Joey
Machop, Lv.9
Money: 144
When you get back into the city, the Devon Researcher will give you another
Great Ball as thanks. He'll also take you to see the president of Devon
Corporation, but not before asking you to deliver those goods yourself to a
Captain Stern in Slateport City.
The president will ask you to deliver a letter to one Steven in Dewford Town.
He'll also heal your Pokemon and give you the PokeNav as an incentive to be
his
errand boy.
Leave Devon Corporation and a worker will stop you. He'll take the PokeNav and
tweak on it a little, then tell you about the new thing he added - Match Call.
Match Call is similar to the phone function of the PokeNav in the metal games.
When you beat certain Trainers, you will register them in Match Call. They'll
call you periodically to either ask for a rematch or just spill random banter.
From this point on, Trainers whose names have an asterisk next to them mean
that they will be registered in Match Call upon defeat.
To get to Dewford Town, our first destination, you'll need access to a boat.
Mr. Briney used to be a sailor, so we need to visit him in his house by
Petalburg City. Let's get going.
================
5b. May Battle 2
[mfrbc]
================
On your way out of Rustboro City, you'll see May standing there. Talk to her,
and you'll register her in Match Call. She'll then ask if you want to fight.
If
you tell her no, she'll just babble at you and leave you be. If you talk to
her
again, she'll ask if you want to fight. Say yes and get ready for free EXP.
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Marshtomp | 19 |
o------------o-----o
May's Pokemon:
o---------------o---------------o---------------o
| Treecko | Torchic | Mudkip | <- Which one's your starter?
o---------------o---------------o---------------o
|Lotad........13|Slugma.......13|Wingull......13| Money: 900
|Torchic......15|Mudkip.......15|Treecko......15|
o---------------o---------------o---------------o
Lotad has only two weaknesses, and you should already have one of them at your
disposal. A Wing Attack or two should do the job.
Unless you traded a Pokemon in from Ruby or Sapphire, you don't have any
Electric-type moves at your disposal. You can use Bide and pay back Wingull's
damage if you like, or just stick with Tackle (if you still have it).
Torchic's no threat, use Water Gun. Water-types mean Ember does no damage.
Mudkip is easy, too. It doesn't have that double weakness thing going on, but
if you have a Shroomish, Absorb means you win.
Treecko can also easily be taken care of with a Wingull of your own, should
you
have one. Wing Attack is strong and will OHKO it if your Wingull is a high
enough level.
===========================
5c. Mr. Briney's Compassion
[87/97]
===========================
Okay, now we're ready to hitch a ride south. There are a few things to do on
your way to Mr. Briney's place, so listen up.
On Route 104, register Haley in Match Call. Cut the tree next to her and get
an
X Accuracy.
In Petalburg Woods, go left and register James. Cut the trees to your right
and
talk to the girl there. She will give you the Miracle Seed, Grass's power-up
item. Each type has at least one hold item that raises the power of its
respective type's moves.
Don't equip them. They're just a waste of time, because the amount it does
increase the damage by is so insignificant that you'd barely, if ever, notice
a
difference. Throw them in your PC and don't let them see the light of day.
There's a visible Great Ball to the right of her. Jump the ledges and examine
the empty patch in the grass, found in the lower left corner. It's a
Tinymushroom. Left of that is a visible X Attack.
" And, in the 5c. Mr. Brineys Compassion, in the Petalburg Woods,
there are 2 tinymushrooms, once you cut down the 2 trees, the first
patch of grass has an arch 2 tiles up. Examine the last tile there
for the second(or in my case, first) mushroom."
When you emerge, register Cindy and Winston. Mr. Briney's house is here, but
continue right. Pass through Petalburg City and register Calvin on Route 102.
Go home and register your mom.
Now go back to Mr. Briney's house and speak with him. Tell him yes and you'll
start sailing. On the way to Dewford, Norman will call, and you will register
him in Match Call. After that, you will make land in Dewford.
================
5d. Dewford Town
[tinpm]
================
Dewford Town has no Poke Mart. Enter the house in front of you and talk to the
guy on the right to get a Silk Scarf, one of Normal's power-up items.
If you talk to the young man between the Pokemon Center and Dewford Hall, you
will hear the trendy saying. You can pick two words or phrases and change this
saying anytime you like. Doing so will change the six tiles on which Feebas
will appear on Route 119. The tiles are not set with each phrase, so if you
and
your friend have the same trendy phrase, you won't necessarily find Feebas on
the same tiles.
Talk to the fisherman next to the Gym and tell him yes to get the Old Rod.
================
5e. Boss: Brawly
[rochf]
================
When you get into this Gym, you will find that the entire place is pitch dark,
with the exception of you and your immediate surrounding area. The Gym will
get
brighter when you defeat the Trainers inside, so let's get crackin'.
Hug the east wall and go right. When you can go down, do it.
Go back down and left, then go up and left. Down and left.
My Pokemon:
o------------o-----o
| Name | Lvl |
o------------o-----o
| Marshtomp | 21 |
o------------o-----o
Brawly's* Pokemon:
o------------o-----o------------o-----o------------o-----o
| Name | Lvl | Name | Lvl | Name | Lvl |
o------------o-----o------------o-----o------------o-----o Money: 1900
| Machop | 16 | Meditite | 16 | Makuhita | 19 |
o------------o-----o------------o-----o------------o-----o
==================
6. The Third Badge
[dybaj]
==================
Major Objectives
----------------
The path to badge number three is fairly long. There are tons of Trainers for
you to decimate and lots of Pokemon to be caught. Let's not waste any time.
================
6a. Granite Cave
[dltss]
================
Get a Pokemon that can learn Flash. Abra, Nincada, and Skitty on Route 116 are
good choices, as well as Ralts on Route 102. Head out to Route 106. There are
two Trainers for you to battle here.
Follow the shore on the path above Elliot to the last square. Press A to
become
one Poke Ball richer. Enter Granite Cave.
Use Flash. If you go up and right a little, you'll see an odd thing. This is a
sandy slope, and you'll find that you can't go up it. To do that, you will
need
the Mach Bike. You will have a bicycle by the time you get the third badge, so
fret not. Go straight down from here and you'll find a Poke Ball. Get back on
the path and go down the ladder at its end.
This is the only spot where you can find Sableye. You'll also see rocks that
can be smashed. Breaking them is the only way to get Nosepass, but right now
you can't do that yet - you'll have to come back once you've earned the right.
Follow the path until you are going right again. You'll see an odd-shaped rock
on a plateau. Examine this rock to get an Everstone. Go to the end of the path
and go up the ladder. Then go up the ladder to your left. You will be back on
the ground floor. Go all the way left and into the lighted door.
A man is standing in this room. Speak to him, and he will introduce himself.
My name is STEVEN.
I'm interested in rare stones,
so I travel here and there.
Oh?
A LETTER for me?
[Name] handed over the
LETTER.
STEVEN: Okay, thank you.
You went through all this trouble to
deliver that. I need to thank you.
Let me see...
I'll give yo0
Medaboots Metabee
+ Team Building +
-----------------
This section tells you on what team to use when Robattling. As you
could only use three medabots per battle, you will need to choose
your team of medabots wisely. It is not a must to use this same team
of medabots to Robattle as each Robattle can be different from the
others.
=====================
* Recommended Teams *
=====================
=======================
* Fan Submitted Teams *
=======================
The team which are fan submitted generally have to go through multiple
tests for quality control. Anyone who wants to submit any teams to me
please e-mail me, stating clearly your strategy, medaparts equipped and
medals used. Please take note that I might modify your team to make it
better. If you do not want your team to be modified just e-mail me.
-----------------------------------------------------------------------
Comments - This team is basically a very offensive team but yet has a
healer standby for healing purposes. The healer has a high
evasive legs to avoid being damage. The tank legs is great
for taking damages too. What is bad about this team is it
might have some speed troubles on barren or desert terrain.
However, for other Robattles this is a great team.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
Comments - Not a bad team. With this team, your medabots will most
probably have no problem in defense since bombs and grapple
attacks are render useless. Enemies might have a hard time
trying to hit you. However, healing have to rely heavily on
MERMAID's medaforce, but I don't think you will need healing
much with this team. While battling with ROBO-EMPEROR, I
found out that it could not even lay any damage on this
team. With Babbyblu, this team too quickly sweeps his
medabots into the bins. This team could erase Babbyblu's
attacks and render their medaforce useless. Excellent team!
-----------------------------------------------------------------------
=========================
* Not Recommended Teams *
=========================
3) Hard Shooters - This team is almost same as the beserker type team
except that they are equipped with only shooting
medaparts. This team will be slow on agility and
might have a low success rate (except for Metabee
of course)
---------------
+ Attack Type +
---------------
This section shall discuss about the different attacking types in
this game. Each attacking type has its pros and cons.
-----------------------------------------------------------------------
* Strike *
-----------------------------------------------------------------------
A short range technique which only hits the nearest medabot. It is not
very powerfull and doesn't cause a Chain Reaction. But is has quite a
high success rate.
-----------------------------------------------------------------------
* Berserk *
-----------------------------------------------------------------------
A powerfull devastating shot range attack. It will inflict a heavy
blow on the nearest enemy. Although most of medaparts with this attack
has a short HP, but it is the most powerfull attack.
-----------------------------------------------------------------------
* Aim Shot *
-----------------------------------------------------------------------
An overall attack which is quite powerfull and has a high hit rate. Its
target depends on the default aim attribute of a medal.
-----------------------------------------------------------------------
* Shoot *
-----------------------------------------------------------------------
Long range attacks that has a high chance to miss. However, these
attacks let you choose which medabot you would want to attack although
it still depends on the medal's aim attribute. The attacks are:
-----------------------------------------------------------------------
* Heal *
-----------------------------------------------------------------------
Heal medaparts could be very helpfull if your medabot is damage or
ceased function. Healing attacks are
-----------------------------------------------------------------------
* Defend *
-----------------------------------------------------------------------
Defend medaparts have a high HP or armor. FORMATION medaparts however
has quite a low HP. The defense attack are
-----------------------------------------------------------------------
* Support *
-----------------------------------------------------------------------
Support techs could increase a medabots stats in battle only. The list
of support type is listed below.
-----------------------------------------------------------------------
* Interrupt *
-----------------------------------------------------------------------
Interrupt techs could be really irritating. They could change your
oppenent's stats when battle. The list is below.
-----------------------------------------------------------------------
-------------------
+ Robattle Fields +
-------------------
Medabots are affected by the different terrain you Robattle in. To get
the most optimised speed in a terrain you might have to change your
leg medaparts to get the most speed out of it. This is especially
important when you (are force to) join the Medaroad Race. Here is the
list of terrain and its best leg medaparts to use in. The leg medapart
terrain mode can be seen at the side of a medabot when Robattling (the
coloured box at the side a medabot in Robattle).
TIP: You might want to equip leg medaparts that fit your medabots
attack type (shoot,grapple,interrupt,etc). This way you would have
better hit rate and CRG/RAD.
Terrain : Plain
Leg part: Red (Two-Legged medaparts), Light blue (Medaparts with wings)
Terrain : Woods
Leg part: Red (Two legged medaparts)
Terrain : Rock
Leg part: Yellow (Many-Legged medaparts)
Terrain : Seashore
Leg part: Dark blue (Medaparts with flippers)
Terrain : Wilderness
Leg part: Light blue (Medaparts with wings)
Terrain : Street/Inside
Leg part: Pink (Medaparts with wheels)
Terrain : Desert
Leg part: Light blue (Medaparts with wings)
Terrain : Valley
Leg part: Yellow (Many-legged medaparts)
Terrain : Saibar
Leg part: Almost any legs will be great on this terrain. It depends
on your attack too. Grapple medaparts are the fastest in this
terrain.
Terrain : Water
Leg part: Dark blue (Medaparts with flippers)
-----------------------------------------------------------------------
TIPS : An all-rounder leg medapart is the green one (floating
medaparts). Although its speed won't be as great as the listed
above.
-----------------------------------------------------------------------
----------------------
+ Leveling Up Skills +
----------------------
Here is the tricky part. Each medal has a different set of skills.
Of course to get the best out of a medal, use medaparts which has
the same skills as the highest skill value in your medal. You could
check your medal skills at the medals menu and selecting a medal.
The skills page will look like this:
STRIKE SHOOT
---------- -----------
BERSERK AIM SHOT
---------- -----------
DEFEND SUPPORT
---------- -----------
HEAL INTERRUPT
---------- -----------
Note that you might see small boxes below them. The boxes indicate
the amount of usage of your skills and how close it is to level up.
The numbers at the side indicate the level of a skill.
By using a skill (eg. SHOOT) more often, you will level it up more
quickly.The maximum level of a skill is 100.
-------------------
+ Evolving Medals +
-------------------
Many of you have e-mail me asking me about this. Most medals will
change its form at level 10, 30 and 60. After a medal evolves, it will
master a new medaforce.
Kabuto and Kuwagata medal however will evolve at level 10, 30, 60 and
100. At level 100, both the medals will not master any new medaforce
but instead, its stats will increase terrifically, making them the most
powerful medal you will ever possess.
Evolving medals is a must for anybody who wants to win this game (who
doesn't?). You will need to train and gain more EXP points to level up
and gain enough levels to change form or evolve.
-------------------------------
+ Understanding Aim Attribute +
-------------------------------
In Medabots GBA, the developers have introduce a new element in the
game's battle system, unique by itself. It is the aim attribute of the
medals. Based on the number of e-mails I have been receiving, I have
wrote this section in order to enlighten people about how it functions.
This game is the first Medabots game which uses this unique battle
system. Old Medarot fans will remember the day when aiming was all
totally on luck. The new AIM ATTRIBUTE now changes the battle system
giving gamers opportunity to seek for any type of medaparts they want
to disfunction first.
=======================================================================
------------
6. Medal FAQ
------------
The medals will be enlisted according in aphalbetical order according
to the aphalbet on the medal. The numbers in the bracket is the amount
of medaforce need to be comsumed to execute the technique.
-----------------------------------------------------------------------
These are the list of medals which has an aphalbet on it.
-----------
A) KUWAGATA
-----------
Attribute - Grapple
Aim - Shoot
Compatibility- +4
Location - Starts with it in Rokusho Version
---------
B) KABUTO
---------
Attribute - Shoot
Aim - Strike
Compatibility- +4
Location - Starts with it in Medabee Version
-----------
C) TORTOISE
-----------
Attribute - Optic
Aim - Defend
Compatibility- +1
Location - Hidden in the boxes in the abandoned factory (Medabee)
------------
D) JELLYFISH
------------
Attribute - Bomb
Aim - Heal
Compatibility- +1
Location - In the chest at Mt. Odoro's small river island (Medabee)
-------
E) BEAR
-------
Attribute - Gravity
Aim - Support
Compatibility- +1
Location - Given by the ninja at Ninja Theme Park's entrance
(Medabee)
---------
F) SPIDER
---------
Attribute - Formation
Aim - Interrupt
Compatibility- +1
Location - Received after defeating Squidguts the first time
(Medabee)
--------
G) SNAKE
--------
Attribute - Movement
Aim - Defend
Compatibility- +1
Location - Hidden in the boxes in the abandoned factory (Rokusho)
--------
H) QUEEN
--------
Attribute - Stop
Aim - Heal
Compatibility- +1
Location - In the chest at Mt. Odoro's small river island (Rokusho)
--------
I) SQUID
--------
Attribute - Bind
Aim - Support
Compatibility- +1
Location - Given by the ninja at Ninja Theme Park's entrance
(Rokusho)
----------
J) PHOENIX
----------
Attribute - Flow
Aim - Interrupt
Compatibility- +1
Location - Received after defeating Squidguts the first time
(Rokusho)
----------
K) UNICORN
----------
Attribute - Release
Aim - Interrupt
Compatibility- +5
Location - Received at the Kodine's Kingdom Secret Garden (Medabee)
--------
L) GHOST
--------
Attribute - Cancel
Aim - Shoot
Compatibility- +10
Location - Received at the Kodine's Kingdom Secret Garden (Rokusho)
---------
M) KNIGHT
---------
Attribute - Defense
Aim - Strike
Compatibility- +5
Location - Received from Dr Armond at the Surprise Site after
winning the Medabots Tournament
----------
N) MERMAID
----------
Attribute - Heal
Aim - Aim Shot
Compatibility- +5
Location - Received from Dr Armond after being saved by Kirara in
Medaropolis
------
P) BAT
------
Attribute - Anti-Air
Aim - Berserk
Compatibility- +1
Location - Received from Miss Nae
--------
Q) KAPPA
--------
Attribute - Anti-Sea
Aim - Aim Shot
Compatibility- +1
Location - Received from Miss Nae
--------
R) MOUSE
--------
Attribute - Scout
Aim - Interrupt
Compatibility- +6
Location - Received from Miss Nae
------------
S) CHAMELEON
------------
Attribute - Conceal
Aim - Heal
Compatibility- +10
Location - Received from Miss Nae
---------
T) RABBIT
---------
Attribute - Time
Aim - Defend
Compatibility- +1
Location - Received from Miss Nae
---------
U) MONKEY
---------
Attribute - Interrupt
Aim - Support
Compatibility- +8
Location - Received from Miss Nae
--------
V) DEVIL
--------
Attribute - Destroy
Aim - Berserk
Compatibility- +10
Location - Received after returning the Fiyun Stone back to Kodine
Kingdom (Medabee)
--------
W) ANGEL
--------
Attribute - Regenerate
Aim - Aim Shot
Compatibility- +10
Location - Received after returning the Fiyun Stone back to Kodine
Kingdom (Rokusho)
---------
X) DRAGON
---------
Attribute - Teamwork
Aim - Shoot
Compatibility- +1
Location - Found in the Soda Pool in the Rubberobos' Hideout in
Witch's Castle (Medabee)
--------
Y) NINJA
--------
Attribute - Counterattack
Aim - Strike
Compatibility- +1
Location - Found in the Soda Pool in the Rubberobos' Hideout in
Witch's Castle (Rokusho)
--------
Z) ALIEN
--------
Attribtue - Transform
Aim - Support
Compatibility- +9
Location - Received if you choose to rebalance the Fiyun Flying
Fortress
-----------------------------------------------------------------------
Here are list of unknown medals which does not have any attributes and
compatibility bonus.
---------
CAT medal
---------
Attribute- n/a
Aim - Defend
Location - Received from Erika if you did the Erika's sidequest
-------
? medal
-------
Attribute- n/a
Aim - Heal
Location - Received from Karin if you did the Karin's sidequest
-----------
BOTRO medal
-----------
Attribute- n/a
Aim - Strike
Location - Received from Dr Aki after having all 29 medals.
-------
! medal
-------
Attribute- n/a
Aim - Interrupt
Location - Receieved after completing the Partsun Rally
<= Medaforce =>
1. Ultra Shot- Aim Shot - Uses the power of shooting parts to
attack (80)
2. Chaos - Interrupt- Inflicts chaos status upon enemy (50)
3. Life Drain- Heal - Damage enemy and restore self (70)
-----------------------------------------------------------------------
=======================================================================
---------------------------------------
7. Medaparts Listing By Stuart Mitchell
---------------------------------------
This medaparts listing is fully done by Stuart Mitchell (Su'Ratt). I
only helped him a little by filling up his missing parts. He has kindly
offered his medaparts listing FAQ to be added in this walkthrough. A
million thanks to Stuart Mitchell (Su'Ratt) for his kind offer and his
hardwork to compile this list. His original work is still at his
website:
http://suratt.sytes.net/medabots/index.htm
So, please pay a visit to his website. His website is really cool.
-----------------------------------------------------------------------
01-1. Noctobat
Head Psycho Missile
Right Arm Electro Missile
Left Arm Sonic Missile
Legs Grave
01-2. Wonder-Angel
Head Cherub Body
Right Arm Cherub Hand
Left Arm Cherub Arm
Legs Cherub Leg
01-3. Air Ptera
Head Hidden Brake
Right Arm Pocket Sword
Left Arm Micro Sword
Legs Skyleg
01-4. Paradiver
Head Eagle Belt
Right Arm Hawk Hand
Left Arm Swan Arm
Legs Turkey Leg
02-1. Dragonfly
Head Hardweighter
Right Arm Heavyweighter
Left Arm Veryweighter
Legs Flyfly
02-2. Crimson King
Head Peck Strike
Right Arm Dondon Punch
Left Arm Dona Punch
Legs Wanafly
02-3. Utopian
Head Phanta
Right Arm Obstruct
Left Arm Disruptor
Legs Dreamer
02-4. Wind Sail (Rokusho Only)
Head Changa-Head
Right Arm Changa-Hand
Left Arm Changa-Arm
Legs Changa-Fly
03-1. Draken
Head Appealsound
Right Arm Side Muffler
Left Arm Silencer
Legs Singer
03-2. Propolis
Head Hexadon
Right Arm Mistouch
Left Arm Stinger
Legs Insecto-Wings
03-3. Phoenix - PHX-16824
Head Blastgun
Right Arm Fire Gun
Left Arm Flame Gun
Legs Red Tail
03-4. Femjet - PLA-161214
Head Cockpit
Right Arm Stabilizer
Left Arm Wing
Legs Jet Engine
04-1. Rappy
Head Fame Mascot
Right Arm Bubble Blow
Left Arm Balloon Blow
Legs Airline
04-2. Churlybear - BER-2518
Head Spreader
Right Arm Smasher
Left Arm Splasher
Legs Anti-Grav
04-3. Haniwa
Head Clay Flash
Right Arm Hand Flash
Left Arm Arm Flash
Legs Tea Cup
04-4. Gorem
Head Head Shutter
Right Arm Hand Shutter
Left Arm Arm Shutter
Legs Blow Up
05-1. Spitfire
Head Drago Crystal
Right Arm Curewater
Left Arm Repair Spring
Legs Dragonbed
05-2. Specter
Head White Cap
Right Arm White Long Arm
Left Arm White Whale
Legs White Belt
05-3. Moai
Head Stonecluster
Right Arm Handcluster
Left Arm Armcluster
Legs Tripod
05-4. Jorat
Head Full Moused
Right Arm Scout
Left Arm Spotter
Legs Mover
06-1. Sunwitch
Head Majoram
Right Arm Two Cotton
Left Arm Boomerang
Legs Clean Box
06-2. Saldron
Head Sala-Head
Right Arm Sala-Hand
Left Arm Sala-Arm
Legs Sala-Tail
06-3. Redlace
Head Hat Trick
Right Arm Globe Trick
Left Arm Bangle Trick
Legs Floater
06-4. Mistyghost
Head Void
Right Arm Avoid
Left Arm Exit
Legs Panic
07-1. Volume 10
Head Larynx
Right Arm Sound Copy
Left Arm Return Sound
Legs Pipe Organ
07-2. Botafly
Head Field Barrier
Right Arm Energy Barrier
Left Arm Force Barrier
Legs Flower Barrier
07-3. Rockflower
Head Blank Look
Right Arm Leave
Left Arm Stem
Legs Fiyn Ball
07-4. Babbyblu
Head Fracture
Right Arm Past Touch
Left Arm Past Feel
Legs Umbilical
08-1. Spidar - SPI-19169
Head Spydertrap
Right Arm Cheapertrap
Left Arm Cheaptrap
Legs Multi-Leg
08-2. Octoclam
Head Hatchin
Right Arm Catch
Left Arm Twist
Legs Swick
08-3. Magdosnake
Head Cobrara
Right Arm Changer
Left Arm Snakebite
Legs Slither
08-4. Floro
Head Sun Beam
Right Arm Go-Up
Left Arm Rise-Up
Legs Stem-Up
09-1. Mega-Emperor - WEA-2351-2
Head Deathbreak
Right Arm Deathmissile
Left Arm Deathlaser
Legs Deathcrawler
09-2. Chimerator (Rokusho Only)
Head Lion Attack
Right Arm Dragon Attack
Left Arm Goatattack
Legs Triple Thread
09-3. Manta Prey
Head Kataki
Right Arm Kamakubi
Left Arm Kubikiri
Legs Kamaki
09-4. Poison Copy
Head Scorpion Dog
Right Arm Scorpion Cat
Left Arm Scorpion Rat
Legs Zigzag
10-1. Robo-Emperor - WEA-2351
Head Deathblast
Right Arm Deathbomb
Left Arm Deathbeam
Legs Spaghetti
10-2. Redmatador
Head Body Attack
Right Arm Saber
Left Arm Mant Shield
Legs Dash Attack
10-3. Tentaclam - CLA-3121
Head Headband
Right Arm Wire
Left Arm Net
Legs Octoleg
10-4. Acehorn - UNI-21149
Head Guardian
Right Arm Cancellor
Left Arm Recovery
Legs Ace Hooves
11-1. Multikolor - CMO-31315
Head Invisi Body
Right Arm Invisi Hand
Left Arm Invisi Arm
Legs Twirl
11-2. Kuraba
Head Gun Krab
Right Arm Decoy Krab
Left Arm Real Krab
Legs Sidejump
11-3. Rokusho - KWG-11237
Head Antenna
Right Arm Sword
Left Arm Pipo Hammer
Legs Tatacker
11-4. Metabee - KBT-11220
Head Missile
Right Arm Revolver
Left Arm Submachingun
Legs Ochitsuka
12-1. Krosserdog
Head Head Cannon
Right Arm Aim Rifle
Left Arm Battle Rifle
Legs Howzer
12-2. Turn Monkey
Head Downstream
Right Arm Countfall
Left Arm Timefall
Legs Pita Pata
12-3. Zorin
Head Broad Antenna
Right Arm Shin-Sword
Left Arm Bee-Bee Hammer
Legs Tatakawa
12-4. Bayonet
Head Reaction Bomb
Right Arm Revolver
Left Arm Sumachingun
Legs Ochitsukan
13-1. Belzelga - DVL-42212-2
Head Helmet
Right Arm Helmight
Left Arm Helming
Legs Helcaos
13-2. Peppercat - CAT-3120
Head Lightcircuit
Right Arm Lightjump
Left Arm Light Blow
Legs Quick Alert
13-3. Neutranurse - NAS-14119
Head Holy Helm
Right Arm Donor
Left Arm Translate
Legs Petticoat
13-4. Sailor-Multi
Head Variable Hair
Right Arm Pateri Vulcan
Left Arm Short Shot
Legs Flaregather
14-1. Sumilidon (Metabee Only) - STG19207
Head Hunter
Right Arm Flexsorsword
Left Arm Straw Hammer
Legs Sharpedge
14-2. Warbandit (Rokusho Only) - KLN-111214
Head Tension Up
Right Arm Shoot Barrel
Left Arm Range Shooter
Legs Abductor
14-3. Attack-Tyrano
Head Breath Fire
Right Arm Crab-Hit
Left Arm Strike-Hit
Legs Attach Leg
14-4. Banisher - BAN-2114
Head Sweat Mantle
Right Arm Sweat Cape
Left Arm Sweat Cloak
Legs Klip Klop
15-1. Stone Mirror (Metabee Only)
Head Death Grin
Right Arm Death Beckon
Left Arm Death Curl
Legs Tail End
15-2. Circulis (Rokusho Only)
Head Charmee
Right Arm Charmy Hand
Left Arm Charmy Arm
Legs Charmy Leg
15-3. Pretty Prime
Head Reflect Mirror
Right Arm Don't Move
Left Arm Shine Shield
Legs Temple Master
15-4. Nin-Ninja - NIN-14914
Head Cover-Up
Right Arm Ninja Dagger
Left Arm Ninja Sword
Legs Tip Toe
16-1. Foxuno - KTN-11914
Head Foxarmor
Right Arm Fencing
Left Arm Rapier
Legs Hakama
16-2. Kintaro
Head Sumo Press
Right Arm Light Axe
Left Arm Great Axe
Legs Kinta Leg
16-3. Agadama
Head Air Bag
Right Arm Spin Knuckle
Left Arm Megaton Punch
Legs Chi Leg
16-4. Samurai - SAM-19113
Head Samurai Blast
Right Arm Beam Saber
Left Arm Samurai Saber
Legs Samurai Kick
17-1. Cyandog - DOG-4157
Head Linear Cannon
Right Arm Snipe Rifle
Left Arm Assault
Legs Gunner
17-2. Wigwamo
Head Acid Con
Right Arm Acid Bomb
Left Arm Acid Rain
Legs Repeatastep
17-3. Rabudo
Head Aircon
Right Arm Stop Watch
Left Arm Fan
Legs Hop
17-4. Cosmo-Alien
Head Mute Body
Right Arm Mute Hand
Left Arm Mute Arm
Legs Mute Leg
18-1. Blackram - DVL-42212
Head Devil Body
Right Arm Devil Hand
Left Arm Devil Arm
Legs Devil Leg
18-2. Sailormate
Head Fight Oneshot
Right Arm Machine Gun
Left Arm Magnum
Legs Mini-Scout
18-3. Auroraqueen
Head Blizzard
Right Arm Ice
Left Arm Freeze
Legs Sled
18-4. Icknite
Head Charm Point
Right Arm Explosive Ball
Left Arm Hand Grenade
Legs Tabi
19-1. Hopstar
Head Body Con
Right Arm Hand Whip
Left Arm Arm Candy
Legs High Leg
19-2. Papyrak
Head Feeler
Right Arm Metakiller
Left Arm Thudarm
Legs Tatakick
19-3. Ambiguous
Head Mis-sile
Right Arm Thunder Hit
Left Arm Gato Ring
Legs Fallndow
19-4. Greatmotha
Head Great Con
Right Arm Zeta Complete
Left Arm Zeta Perfect
Legs Zeta Entire
20-1. Twinkle
Head Beauty Mask
Right Arm C-Right
Left Arm C-Left
Legs Tamofoot
20-2. Armorparadeen
Head Clear Armor
Right Arm Right Armor
Left Arm Left Armor
Legs Rocking Horse
20-3. Sabotina (Metabee Only)
Head Sombrero
Right Arm Spiky Gun
Left Arm Needle Gun
Legs Right-A-Way
20-4. Spiralle (Rokusho Only)
Head Maxima Pouch
Right Arm Maxima Sword
Left Arm Maxima Drill
Legs First Wave
21-1. Rollerman
Head Arma-Head
Right Arm Arma-Hand
Left Arm Arma-Arm
Legs Side Winder
21-2. Antacker
Head Batori Stand
Right Arm Cannon Shell
Left Arm Cannon Ball
Legs Fortress
21-3. Antldier
Head Marcus
Right Arm Shooter
Left Arm Archer
Legs Sagittari Base
21-4. Toybox (Metabee Only)
Head Toymander
Right Arm Blast Rod
Left Arm Yo-yo
Legs Kendama
22-1. Face Lantern
Head Pan
Right Arm Pun
Left Arm Keen
Legs Squashbasher
22-2. Landmotor - CAR-3118
Head Bodshot
Right Arm Anti-Missle
Left Arm Long Cannon
Legs Plasma Dash
22-3. Stingray - RAY-18125
Head Plasma Laser
Right Arm Track Laser
Left Arm Chase Laser
Legs Shadow
22-4. Komandog
Head Morning Call
Right Arm Right Beam
Left Arm Left Beam
Legs Dog Race
23-1. Magiclown
Head Finale
Right Arm Carnival
Left Arm Festival
Legs Balance-Ball
23-2. Tankar
Head Victory Armor
Right Arm Vulcan
Left Arm Gatling Gun
Legs Armor Car
23-3. Dr. Bokchoy - BOK-21511
Head Search Radar
Right Arm Point Radar
Left Arm Cut Radar
Legs Chairly
23-4. Snailoader
Head Bat-Charge
Right Arm Charger
Left Arm Generator
Legs Snail
24-1. Cordy
Head Mushroom
Right Arm Shite
Left Arm Maitake
Legs Fungoton
24-2. Totalizer - TOT-201520
Head Tyranolaser
Right Arm Megalaser
Left Arm Gigalaser
Legs Rollertank
24-3. Gentle Heart
Head Shotclear
Right Arm Grade Hammer
Left Arm Gold Hammer
Legs Big Boots
24-4. Landbrachio
Head Anti-Skyer
Right Arm Rave-Luster
Left Arm Ray-Masher
Legs Land-Leg
25-1. Dashbutton (Metabee Only)
Head Switching
Right Arm Right-ing
Left Arm Left Up
Legs Burly
25-2. Snowbro
Head Flip
Right Arm Flap
Left Arm Flop
Legs Flavour
25-3. Soniktank
Head Blasto
Right Arm Burning Pin
Left Arm Burst Needle
Legs Block Tread
25-4. Giggle Jelly
Head Missile Base
Right Arm Intermissile
Left Arm Guidemissile
Legs Limptank
26-1. Shamen (Metabee Only)
Head Misstep
Right Arm Slipstart
Left Arm Slipend
Legs Slipped
26-2. Earthkrono
Head Spare Head
Right Arm Spare Hand
Left Arm Spare Arm
Legs Spare Tank
26-3. Gloomeg - GLM-71213
Head Tank Missile
Right Arm Homing
Left Arm Grenade
Legs Block Tank
26-4. Megaphant - ELF-5126
Head Trample
Right Arm Right Guard
Left Arm Great Shield
Legs Chauffeur
27-1. Digmole
Head Cover Up
Right Arm Trapbuster
Left Arm Barrierbuster
Legs Shovel
27-2. Kingpharaoh
Head Grand Bomb
Right Arm Black Hall
Left Arm Dark Hall
Legs Sit Down
27-3. Eggy
Head Omelette
Right Arm Hamlette
Left Arm Ham-Egg
Legs Half-Egg
27-4. Aquamar
Head Scope Head
Right Arm Scope Hand
Left Arm Scope Arm
Legs Scope Leg
28-1. Kappalord
Head Plate Beam
Right Arm Underwater Flo
Left Arm Undersea Flo
Legs Anti-Stand
28-2. Flatstick
Head Slipper
Right Arm Accident
Left Arm Troubler
Legs Speartail
28-3. Fligflag
Head Pop-N-Eye
Right Arm Amphibi-Hand
Left Arm Amphibi-Arm
Legs Amphibi-Leg
28-4. Orkamar
Head New Wave
Right Arm Clinch Wave
Left Arm Nibble Wave
Legs Fish Tail
29-1. Aviking (Rokusho Only)
Head Enticed
Right Arm Burst
Left Arm Pro-Fence
Legs Depth-Sole
29-2. Starpeda (Rokusho Only)
Head Hamster Bite
Right Arm Starnet
Left Arm Blaze Shield
Legs Starfish
29-3. Fireflash
Head Watergun
Right Arm Shower
Left Arm Klench
Legs Luminous
29-4. Aquacrown (Metabee Only)
Head Sacrifice Head
Right Arm Sacrifice Hand
Left Arm Sacrifice Arm
Legs Sacrifice Fin
30-1. Sharkkan - SAK-19111
Head Power Driver
Right Arm Plus Driver
Left Arm Minus Driver
Legs Smacker
30-2. Oceana
Head Allrepair
Right Arm Cure Hand
Left Arm Repair Arm
Legs Purple Fins
30-3. Pingen - PEN-16514
Head Reza-Rector
Right Arm Free Arm
Left Arm New Arm
Legs Fin
30-4. Wolfeel
Head Concealing
Right Arm Konpinch
Left Arm Konplier
Legs Duck Under
-----------------------------------------------------------------------
Medaparts listing compiled by Stuart Mitchell (Su'Ratt) 2002-2004.
The medaparts listing is copyrighted under the original author's name,
Stuart Mitchell (Su'Ratt). Please do not plagiarize his work in any
ways as this is done through his hardwork and love for Medabots.
-----------------------------------------------------------------------
=======================================================================
-----------------
8. TIPS AND HINTS
-----------------
1) Winning in Robattles sometimes let you grap some medaparts for
your medabot. However the same happens to you if you lose. So,
reset your game by pressing START+SELECT+A+B if you lose in any
Robattle.
=======================================================================
--------------
9. WALKTHROUGH
--------------
9.1 Prologue
Legend
* Not bad
** Recommended to have
*** A must have
Note that I will only list the stats of the leader medabot in any
important Robattles.
----------------------
9.2 * A New Begining *
----------------------
You will start at a Science Labatory. After the conversation ended,
go up and enter the door to another room. Then, head left to another
room and talk to Professor Aki and name your character. After that,
exit this room and head up to the above door. As you reach the door
you will be punched by a scientistguarding the door. Then, Dr.Aki's
granddaughter, Nae will come out. Follow her and talk to her.
Nothing much around this lab, so exit down three times to get outside
from this lab. Head far down and enter the most bottom house, which
is your home.
You will talk with your mom and go to your bedroom. Now, go watch
TV and Medabots Weekly will go on air!!! Your mom will come up and
switch off the TV and hand you some money to buy Spice-A-Rhoni.
Time to use it "REAL" wisely. Exit your house. Go north a little and
enter the Hopmart. It is the building with number 24 on its
sign.
Talk to Henry. Buy the Medabot and Tinpet (medabot skeleton) from
him. Name it and run back home with your treasure!!!
You will be caught by your mom for buying a medabot and you will be
going up to your bedroom to test your medabot. However, you found
out that there is no medal!!! Just when things look really bad, Phantom
Renegade will come to give a medal to Ikki's father who will pass it to
you with a new (latest) medawatch which supports medaforce (you have to
train though to get the medaforce ability)!
---------------------------
9.3 * School's A Disaster *
---------------------------
Terrain Type : Woods, Plain
Medabots : Churlybear, Kintaro*
After you obtain your first medal, you will automatically put the
medal into your medabot. Now you can access the main menu by
pressing B. As you exit your house you will be engage in a Robattle
with Erika. This battle is simple and easy.
~~~~~~~~~~~
Robattle #1
~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : Keep hitting her and you will win. She is easy.
After that, Erika will walk to the school. Follow her by going
north and then west. You will see a big white school. Enter it.
There will be a group of three standing in the middle of the school's
field. Talk to them and prepare to Robattle for three times.
~~~~~~~~~~~
Robattle #2
~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : His slow speed makes him useless against your attack.
~~~~~~~~~~~
Robattle #3
~~~~~~~~~~~
Type : CYANDOG
Medatrainer: Spyke
Head HP : 45
Comments : He is really fast. So, be careful. Other than that he
is easy to beat.
~~~~~~~~~~~
Robattle #4
~~~~~~~~~~~
Type : PEPPERCAT
Medatrainer: Sammantha
Head HP : 30
Comments : Be careful of this one too. She may be east to beat,
but she IS a little tough. She could paralyze you with
her attacks too.
Tough! Three Robattles in one time. This time they will get really
heat up and attack you together, but your medabot just made a clean
kill in just one attack. Check out the animated scene.
Now you could enter the school. Be sure to train your medabot too.
Level it up to level 5 and above. I do recommend level 10, though.
This way you could evolve your medal and gain access to your very
first Medaforce. Don't forget to talk to everyone. Some will even
Robattle with you.
When you are ready, go upstairs and go to the right bottom most
classroom. Enter and talk to Erika. Then, exit the school.
--------------------
9.4 * Outdoor Hunt *
--------------------
Outside, you will be greeted by a girl named Karin and your dog, Salty.
Eventually they will go away and you are free to explore around. The
shop you went before is a nice place to stop by. Though, not much
medaparts are sold there, but this is a good place to sell parts
and gain some money since this game doesn't let you gain money
through each battle. However, I advice you to not to sell
anything yet as the next journey requires a few medaparts to continue
on.
Nothing much you can still do. So, go to the most northeast building
which is a factory/warehouse. Try entering it and Erika will come and
call you back to school again. Sigh, more troubles. Go back to the
school again.
-------------------------------
9.5 * Trouble In School Again *
-------------------------------
Terrain Type : Woods, Plain
Medabots : Churlybear, Kintaro*, Cyandog*
As you enter the school, you will watch a robattle against a boy
named Koji with Sloan, Spyke and Sammantha. Koji will win this battle
and he will go into the school's building. You may enter the
school's building, but watch out, Koji will be upstairs and he is
tough, believe me.
Make sure you are really prepared for this. Training to level 10 or
above is highly recommended.
When you are ready, go upstairs and then down. You will be approached
by Koji and a Robattle will begin. This Robattle is different with
each Medarot version.
~~~~~~~~~~~
Robattle #5
~~~~~~~~~~~
Type : SUMILODON/WARBANDIT
Medatrainer: Koji
Head HP : 50
Comments : This guy is a real pain. His slashes could inflict a lot
(Metabee) of damage. Never mind if you lose. Just reset the game,
load your save and try again till you win. Careful of
his medabot's speed too.
Comments : His speed is fast, but not as fast as you. Take
(Rokusho) advantage of that. Be careful of his shooting attacks.
It could inflict a lot of damage sometimes. Still, he
won't be a problem for your medabot. Not to forget, his
head medapart is equipped with healing ability.
----------------------
9.6 * Outdoor Hunt 2 *
----------------------
Once the battle is over, there will be more conversations. Then, exit
the school again. You may want to do a little training in the school
but I doubt it. Level 10 is fine already for this one. Remember to
do a little shopping if needed to.
Go to Erika's house (located just above your own house) and talk to
Erika. Beacause you wanted to catch the harrassing medabot, you will
change into girl's clothes. Follow her as she exits her house. A
medabot will approach Erika and she will chase after it.
When you get control of Ikki, go northwest and talk to Erika again.
Then enter the factory/warehouse beside her. Go up and you will
overheard a conversation. Karen will come into the scene, and you
will Robattle with the Rubberrobo.
~~~~~~~~~~~
Robattle #6
~~~~~~~~~~~
Type : FOXUNO
Medatrainer: Rubberobo
Head HP : 35
Comments : Pummel with everything you got. He is real easy.
After the battle and conversation, search the box at the northwest.
There is a medal waiting to be owned by you. You will receive a
tortoise medal in Metabee version or a snake medal in the Rokusho
version.
Return to Erika's house and talk to her. That's get rid of the
clothes. Now, we are back to normal.
Be sure to train your new medal if you want to use it. I didn't
use it though since you are going to get a new medal which will be
better than it. It is a Tortoise medal in Metabee and snake medal in
Rokusho.
----------------------------------
9.7 * Preparations for Mt. Odoro *
----------------------------------
Once you are ready, visit Erika in the school. After talking to her,
exit the school's building and you will see Spyke announcing at the
school's grounds. After this, everything will go back to normal
again and Erika will meet you. Exit the school.
Starting from the lower left ones to the lower right ones are:
Now is time to go to new area. Exit your house and head north and
you will notice that the road above is open. Go through it into a
new area.
---------------------------
9.8 * Road To Mount Odoro *
---------------------------
Terrain Type : Rock (Mt. Odoro), Plain (Ninja's Theme Park)
Medabots : Floro, Kintaro*, Dr. Bokchoy, Octoclam, Sharkkan,
(Mt. Odoro) Poison Copy, Churlybear, Oceana, Dragonfly,
Noctobat
Medabots : Nin-Ninja***, Spitfire**, Noctobat, Icknite***
(Ninja's Park)
~~~~~~~~~~~
Robbatle #7
~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : Wouldn't be hard to beat. Use two medabots and she will
be pulverised.
Then, she will follow you as a Non-Playable-Character (NPC) after
some conversations. There are a lot of new and tough medabots here
so get collecting and training.
When you are ready, head up (you will see a bridge at your left,
remember it) and then right. A boy will stop you and robattle with
you. Rokusho players beware as your medabot will have frequent misses.
Use aim shot or medaforce to kill 'im. After the short Robattle, keep
heading right. You will read the sign between the two bushes and a
medabot will appear from the water and talk to you. It will then take
you to an island filled with treasure. Among the things you will get
are:
Psycho Missile
A ninja??! Search it again for a medal (Jellyfish/Queen)
Money (1.00)
Talk to the medabot again. It will bring you back to the mainland.
The medabot will then walk away and you are back on track again with
Erika. Keep going right and go far down. Then go left to meet Koji
and Karin again. Don't talk to them just yet! There is a sidequest to
be done in order to receive a CAT or ? medal. Note that you cannot do
both sidequest or you will receive nothing from either one of them.
Be sure to choose carefully which medal you want.
----------------------------------------------------------------------
Talk to Koji only if you wanted to receive a CAT medal from Erika
later in the game. Do NOT talk to Karin.
-OR-
----------------------------------------------------------------------
Now, backtrack to the bridge you seen and go down through the bushes.
There will be another bridge. Go through it to enter a new area. There
will be a lot of medatrainers here to battle. Just keep Robattling
them until you reach the end. There will be a small space enclose by
cliffs. Head to that small space to uncover a ninja who will give you
a medal. (Squid medal in Rokusho and Bear medal in Metabee). Remember
this place as you could enter Ninja Theme Park at this very spot later
in the game.
After that, backtrack to the first bridge and go through it. Walk left
till you meet a red colored shirt girl. Talk to her and Robattle her.
This Robattle will be easy. Then, head up and left. Go down the bridge
as soon as you reach it. Talk to the three person guarding the house.
Be sure to train your medabot till level 20 and above. The next
Robattle isn't easy to achieve victory. Using the new medals you
receive is a plus to win this one.
When you are ready, enter the house and talk to the guy at the right.
Prepare for a Robattle.
~~~~~~~~~~~
Robattle #8
~~~~~~~~~~~
Type : ATTACK-TYRANO
Medatrainer: Select Corps
Head HP : 45
Comments : This guy IS super hard. Believe me. Not only his battle
(Metabee) tactics are offensive, but they are also defensive.
Keep trying to defeat him and load your last save if you
can't. Train a lot too if you want to defeat him. With
only two medabots you really need luck and a high level.
Also, use medaforce whenever possible.
Comments : Equipped fish leg medaparts or CHURLY BEAR medaparts and
(Rokusho) his attack will keep missing. Attack normally.
After the really hard battle, talk to the people in the house and
exit the house. Now, head up, over the bridge and read the sign board
in front of the bridge. A medabot will swim up to you and a guy will
come out and Robattle with you.
~~~~~~~~~~~
Robattle #9
~~~~~~~~~~~
Type : MANTAPREY
Medatrainer: Rubberobo
Head HP : 35
Comments : His medabots use short range techniques which has a high
agility. Other than that, his medabots doesn't have
anything special.
He will then attempt to run away, and Ikki will try to stop him. He
will dodge and Ikki will fall into a river.
----------------------------------
9.9 * Swept Away By The Currents *
----------------------------------
Terrain Type : Seashore
Medabots : Dragonfly, Noctobat, Flatstick, Kappalord, Octoclam,
Sharkkan, Firflash, Pingen
A medabot will then come and ask you if you enjoy swimming. After that,
you will fall unconcious. When you wake up, you will find yourself in
an old lady's house. She ask for your help to retrieve back a stolen letter.
You will then automatically exit the house. They are new medabots here. So,
don't forget to collect medaparts for your medabots.
Go one screen up and keep going up till you see a fork leading down.
Head down the fork. Talk to the medabot there for a medapart
(HEAVYWEIGHTER). Now, go far up. Talk to the medabot between a cliff
and a tree, and prepare for a robattle. It is easy and same as those
random medabot encounter.
After that, go right and cross the bridge. Then, walk all the way
down and exit to another screen. You will budge into a conversation.
After that, you will Robattle with the guy who made you fall into the
river.
~~~~~~~~~~~~
Robattle #10
~~~~~~~~~~~~
Type : FLATSTICK
Medatrainer: Rubberobo
Head HP : 45
Comments : His medabots attacks could be a headache. Besides if you
are playing the Metabee version, you will find out that
you will keep missing your target. Use aim shot to him 'em
hard!!! Rokusho users follow the same.
Now, more of the Rubberobos will come and surround you. Then, the
Phantom will come and save you from trouble. The Rubberobo gang will
then run away. After that, the Phantom's medabot will come and pick
him up and fly away. Talk to the medabot in front of you before
picking up the letter which look like a file on the right. Now, talk
to the medabot again to get a free ride back to the old lady's area.
Walk left and return the letter to the medabot. Then, enter the house
and talk to Grandma for a prize!!!
You will receive a new Tinpet as your prize. Note that you could only
take one of the two prizes. The left one is a skeleton of a male
medabot while the right box is a skeleton of a female medabot. Choose
wisely on which you want as it will determine the easiness of the next
areas you going to visit after this. I chose a male Tinpet as I have
many medaparts for the male Tinpet. You will also receive money. Take
note also that she will present you with BRASS medaparts if you pick
the female skeleton medabot, and some money!!!
Exit the house and talk to the flying medabot. It will bring you back
on track again.
----------------------
9.10 * Back On Track *
----------------------
Terrain Type : Rock
Medabots : Floro, Kintaro*, Dr. Bokchoy, Octoclam, Sharkkan,
Poison Copy, Churlybear, Oceana, Dragonfly,
Noctobat
~~~~~~~~~~~~
Robattle #11
~~~~~~~~~~~~
Type : NEUTRANURSE
Medatrainer: Karin
Head HP : 45
Comments : Her medabots ain't powerful. Just keep shooting/hitting
them and they will lose. Her medabots have healing
and defensive ability though.
-----------------------------------------------------------------------
NOTE : Hopefully you didn't sell any medaparts as the part ahead needs
certain medaparts to carry on or you might need to restart your
game. I will be listing them below so just make sure you have
them
Now, go left and read the sign board. A medabot will turn up from the
river and give you a ride to a cave just below the guarded house.
-----------------------------------
9.11 * In The Heart Of Odoro Marsh *
-----------------------------------
Terrain Type : Rock
Medabots : Poison Copy, Spidar*, Kintaro*, Dr. Bokchoy, Dragonfly,
Noctobat, Magdosnake, Gorem, Haniwa
Head far up and you will see a treasure box. Open it and you will get
a medapart BATTLE RIFLE. Now go down a little and then go right. You
see Sloan blocking you from going further ahead to the right. Talk to
him and prepare for a Robattle.
~~~~~~~~~~~~
Robattle #12
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : He is harder to beat now. So be careful and plan your
move carefully. He is still slow and speed is his
medabot's disadvantage.
Keep walking right and you will feel a earthquake (Sloan must have
push the rock to stop you). Go up (whichever lane you take ends up at
the same place). Turn right and then down until you see a rock blocking
your path. You need to use certain medaparts to break this rock. For
now you need to use CYANDOG's BATTLE RIFLE to break the rock. Just
equip it on any of your medabot and "search" the rock. You will
automatically call your medabot out to break the rock.
Head down and you will see another rock. Use PSYCHO MISSILE to break
the rock. Head down and follow the wall down-right. You will come to
another boulder blocking your path. This time use HEAVYWEIGHTER to
break the boulder.
Go around the walls and down the stairs which you can already see.
Now, head up and then northwest. You will meet Sloan again. Talk to
him and prepare for a Robattle.
~~~~~~~~~~~~
Robattle #13
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : Same as before.
After winning the battle, Sloan will walk away and your path will be
open. Head up a little and walk left. There will be broken medaparts
scattered. Pick it up. They can be fix by Dr Aki. Now go left till you
hit the wall and down until you see a treasure chest at your right.
Open it and you will receive 10.00 pounds.
Go left again till you hit the wall and then all the way down. Walk
to the left and you will see Spyke blocking the path above you. Talk
to him and Robattle him.
~~~~~~~~~~~~
Robattle #14
~~~~~~~~~~~~
Type : CYANDOG
Medatrainer: Spyke
Head HP : 45
Comments : His medabots have a high agility. Careful of his MANTAPREY
too as its slashing techniques could really damage your
medabot. Still you couldn't lose this Robattle.
After Spyke lost he will walk away. Head up and follow the right hand
path when you come upon a junction. This time, you will see Sammantha
blocking the path at your right. Just talk to her and she will walk
away without even having a Robattle with you. Continue right and up
the stairs. Take the broken medapart blocking your path.
Then head up, left a little and then down. Before going to the right
let me warn you the dangers you going to meet. The next Robattle will
be a pain, so train up before going to the left. I recommend level 25
and above. Don't forget to save too! It is important in case you lose
in the next Robattles which are SUPER hard.
When you are ready head left and Yanagi will spring on you as you pass
by a cave. Koji will suddenly come and talk to you. Then, a Robattle
will begin.
~~~~~~~~~~~~
Robattle #15
~~~~~~~~~~~~
Type : SUMILODON/WARBANDIT
Medatrainer: Koji
Head HP : 50
Comments : As usual he is superbly tough. Speed seems to be his
(Metabee) medabots advantage. With a high level and medaparts with
missile launchers will let you win this battle.
Comments : Slashing techniques shall do well against his medabot. No
(Rokusho) problems here.
Now, the rubberrobo gang will come out from the cave and Robattle
you.
~~~~~~~~~~~~
Robattle #16
~~~~~~~~~~~~
Type : AVIKING
Medatrainer: Squidguts
Head HP : 35
Comments : His medabot may be slow but they are still great in
(Metabee) shooting. Speed attacks such as beserk works best. Charge
Metabee's medaforce while the other partner attacks. Then,
blast him.
Comments : This guy is really a pain in the ass. His Sacrifice
(Rokusho) techs are both annoying and destructive. Not to forget his
missile attacks which are really powerfull. Charge your
medaforce gauge and give him a full blast of it. You could
also use ANTI-SEA medaparts to finish him easily.
After the battle is over you will receive a medal (Phoenix/Spider) and
some medaparts. The Phantom will appear. After having a conversation
with you, he will just walk away, followed by Koji behind him.
When you gain control again, head up to enter the cave. Pick up any
broken medaparts and exit out of this cave. Oh yeah, just to remind
you again, you will have a medal (Phoenix in Rokusho Version and
Spider in Metabee Version) after the two Robattles you went through
before. This medal is the best you will ever have. So train it up
since it will start at level 13.
Now, exit left and you will change back into your normal clothes.
--------------------------
9.12 * Fresh Air At Last *
--------------------------
Terrain Type : Rock
Medabots : Floro, Kintaro*, Dr. Bokchoy, Octoclam, Sharkkan,
Poison Copy, Churlybear, Oceana, Dragonfly,
Noctobat
You will find yourself outside the cave. Head up and talk to Erika.
She will be surprise, but glad to see you again. Now you are free to
enter or exit the cave anytime.
Head up and then cross the bridge. Then one screen right. You will see
Karin and Koji at the bottom of your screen. Talk to them. They will
walk away, followed by Erika. Head down and exit completely this area
for good.
-----------------------
9.13 * Homeward Bound *
-----------------------
Head into the Science Lab. Talk with Professor Aki to give him the
broken medaparts you collected. Now exit right and go a screen up.
Talk to Aki's niece and enter the room at your right. Now, you are
able to pick any medal you want again.
After that, exit the Science Lab and Erika will call you. You will
automatically meet up with her. After the conversation, she will
walk away. Then you will skip into a scene of the Rubberobo gang.
When you gain control of Ikki again, go back to your house and
attempt to enter your house. A medabot will give you a letter to enter
the amusement park.You will automatically enter your house. Talk to
everyone in your house, including your dog upstairs.
Now exit your house and head up to enter Erika's house. Talk to
Erika and her mother and Erika again. Then, exit her house. Go back to
your house and speak to everyone in your house again (this time you
don't have to talk to Salty (the dog). Exit your house. Now from your
house, head all the way left and exit left to the dock.
----------------------------------
9.14 * Sailing To Medabot Island *
----------------------------------
Terrain Type : Beach
Medabots : Pingen, Fireflash, Orkamar, Giggly Jelly**, Flatstick,
Kappalord
This is just a small port, so don't expect much from it. However, the
medabots here are tough. So get training and collecting new parts.
I highly recommend level 30 and above. Be sure to use the new medal
(Phoenix/Spider) you just grab. Both the medals are really strong and
could deal some really bad damage and powerful medaforce on enemies.
When you are ready, head towards the ship below and Erika will meet
you. She will give you a ticket to sail on the ship. You will deport
into Medabot Island. The random encounters at the port of Medabot
Island are the same as the dock before this.
When you arrive, you will be greeted by an odd looking man. Walk up
and enter the door.
-------------------------------------------
9.15 * Medabot Island a.k.a. Isle Of Pain *
-------------------------------------------
Terrain Type : Wilderness, Rock (North screen), Street (West screen),
Plain (East screen)
Medabots : Flatstick, Gorem, Haniwa, Pingen, Snowbro, Spidar**,
Phoenix*, Megaphant**, Tentaclam, Rollerman*,
Landbrachio, Air-Ptera**, Attack-Tyrano**, Tankar**,
Sailormate*
You will automatically walk a few steps into the park, followed by
Erika. Then, she will leave you and you are on your own now. Walk up
until you see a pond or water fountain. Take the left lane and follow
it up and to the left at the junction. Exit at the left (upper left of
this screen).
Enter the tall building or arena. Hug the right wall and you will
notice there is a stairs to your right. If you want to trade medaparts
just talk to these people. Otherwise exit from where you came from.
Talk to the lady at the counter to register for the tournament. Now,
go down the stairs at the left. You will see Erika in this locker room.
Be prepared though, once you enter the stairs at the upper right
corner, you will have a Robattle with Erika. The terrain will change
into Inside for this Robattle. So change you leg medapart if you need
to gain some propulsion and attack success.
~~~~~~~~~~~~
Robattle #17
~~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : This time her medabots will be harder to destroy. She
will have a PRETTY PRIME to protect her weak ones, so
destroy the "protector" first. The other two medabot will
keep attacking. She will also have a medabot which could
counter any attacks. Having a beserker at your team will
with a high number of HP will give you a better chance to
win. Spidar medaparts will be great to trap her two PRETTY
PRIME which will act as beserkers.
After the Robattle you will reenter the locker room again. This time
you have to prepare for another Robattle with Karin. When you are
ready (after changing your medaparts), talk to the man at the upper
right corner. Now, lets Robattle.
~~~~~~~~~~~~
Robattle #18
~~~~~~~~~~~~
Type : NEUTRANURSE
Medatrainer: Karin
Head HP : 45
Comments : This Robattle will be slightly easier than the battle
with Erika. Her attacks are focus more on healing and
supporting techniques. So just keep hitting her with your
best attacks and you will win. However, her NEUTRANURSE
has a protect technique which could block almost any
attacks.
~~~~~~~~~~~~
Robattle #19
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : As usual his laser beams will kill you quickly. Has a slow
agility, so equipped the fastest legs you got and give 'em
all you got.
~~~~~~~~~~~~
Robattle #20
~~~~~~~~~~~~
Type : CYANDOG
Medatrainer: Spyke
Head HP : 45
Comments : He has two beserkers as his partners which has a very high
agility. Use spidar medaparts to trap these two and blast
them with everything you got since his medabots has a low
HP.
~~~~~~~~~~~~
Robattle #21
~~~~~~~~~~~~
Type : PEPPERCAT
Medatrainer: Sammantha
Head HP : 30
Comments : Do NOT equip any AIM SHOT or SHOOT medaparts. She will
start of by releasing a trap to trap shooting techs. Use
BESERK or STRIKE techs to win. Don't worry about her two
partners whom will not attack except keeping the trap
fortified.
After this long Robattles, exit the locker room and talk enter any of
the blue doors. Erika will call you and Dr. Armond will give some
speech. When you gain control, exit the building to see a Rubberobo
stealing a medal. Time to catch him. Talk to the kid and exit right.
A crazy guy will come and Robattle you.
~~~~~~~~~~~~
Robattle #22
~~~~~~~~~~~~
Type : SPIRALLE
Medatrainer: Ryo
Head HP : 60
Comments : His medabots has really cool slashing techniques. I won
him by using ATTACK-TYRANO hand medaparts and AIR-PTERA
leg medapart. Really easy for me.
He will be arrested and you are safe for the time being. If you
observe your surrounding you will notice you are cornered by people.
(it's a parade now). At this time being you are pretty much stuck at
the place you are standing. Walk a little left and attempt to walk
through the narrow lane between the wall and a building.
The Rubberobo henchman will run into you and then flee. Walk down the
lane and wholla you are out at last. Actually, not quite yet. All the
roads or exits around you are block except one, which is the opening
to your left. Go through it and talk to the Rubberobo.
~~~~~~~~~~~~
Robattle #23
~~~~~~~~~~~~
Type : MAGICLOWN
Medatrainer: Rubberobo
HP : 55
Comments : Attack with AIM SHOT and SHOOT medaparts to destroy
MAGICLOWN leg medapart. Then, attack with BESERK or STRIKE
attacks to put GOREM (partner) and MAGICLOWN to waste.
As he attempt to escape again, follow him. Koji will come after you
and try to do some heroism. He will be caught by more Rubberobo
henchmen. The Phantom will suddenly appear out of the bushes,
frightening all the Rubberobo guys. They will left two medals, but
Koji will take one of them. Take the other one.
Exit through where you come from and head up and through the left
opening. Talk to the girl there and you will return the medal to her.
Erika will come into the scene and talk to you. The girl will give
a DONOR medapart in return since "you are SO nice".
Now, everything will return back to normal. Walk all the way right
and enter the pathway at the right. You will have two options to do
this side quest. One is to help Erika and the other is to help Karin.
I prefer Karin's sidequest as it is more challenging and hard. But, if
you want the CAT medal, then take Erika's quest.
-----------------------------------------------------------------------
--------------------
I. Erika's Sidequest
--------------------
Then, go down a little and enter the arcade building. Walk up and
talk to Erika. Talk to the lower left boy. He will walk away, so take
over his place and game on.
Your goal is to toss or throw the balls and hit the Rubberobo guy.
Press A to use your right hand to catch the ball and toss it
Press B to use your left hand to catch the ball and toss it
Beware that the Rubberobo guy will also toss the ball to you to
defeat you.
-----------------------------------------------------------------------
---------------------
II. Karin's Sidequest
---------------------
You will see Karin standing near some bushes. Talk to her and she
will follow you. Now, enter the haunted house above you.
After that, go one step up and five steps left. Go one step up and
search the left bush for another medabot. Then, walk two steps up and
four steps right. Take one step down and two steps right. Search the
bottom bush. Now, just head up and enter the door.
Follow the winding road and a medabot will appear and try to hide.
Talk with it for another Robattle. Then, exit through the right door.
The next room will be a pitch black room. To exit this room, just
take three steps right, two steps down, three steps right, two steps
up and a step right. You will be knock away from the door. So, just
take two steps right. You will see two Karins in the next room, you
will automatically find out which is the real one and Robattle with
the imposter. Follow the runaway imposter and you will enter another
dark room.
Take four steps down, two steps left, four steps up, two steps left,
four steps down and four steps left to another room.
Now, just move to Karin and talk with her. She will runaway into
another room. Follow her and you fall into a hole. Then, talk to the
medabot blocking your way and Robattle it. After that, go up the
stairs at the lower left corner of the room. Head down and exit down
another time.
Now, enter the arcade below you. Head up and talk to Erika. Exit the
arcade after this.
-----------------------------------------------------------------------
You are still not quite finish here yet. Head back to the arena and
to the locker room to continue the second part of the tournament. Talk
to the guy at the upper right corner of the locker room. Prepare for a
Robattle.
~~~~~~~~~~~~
Robattle #24
~~~~~~~~~~~~
Type : REDMATADOR
Medatrainer: Prince Kir
Head HP : 50
Comments : Put any two medabots to attack while the other one with
SPIDAR medaparts to set a trap for his medabots.
~~~~~~~~~~~~
Robattle #25
~~~~~~~~~~~~
Type : KINGPHARAOH
Medatrainer: Shandy
Head HP : 45
Comments : She is quite slow, but her HP is long and her attacks
packs a low of whollap. Her attacks are more on long range
techs. Beserk techs work ell against her. Use medaforce
whenever you are able to.
~~~~~~~~~~~~
Robattle #26
~~~~~~~~~~~~
Type : AURORAQUEEN
Medatrainer: Spumoni
Head HP : 30
Comments : This guy's medabots are really annoying. They could freeze
your medabots with their STRIKE hits. Use SPIDAR medaparts
to set a trap and use any beserk or aim shot techs to put
his medabots to a stop. Oh yeah, his medabots have a
really low HP. Anything which can do a chain reaction will
be great.
~~~~~~~~~~~~
Robattle #27
~~~~~~~~~~~~
Type : WIGWAMO
Medatrainer: Joe Swihan
Head HP : 35
Comments : His medabots have annoying FLOW strikes. They could give
one of those insane status damage. Hit him with speed and
having a medabot with healing techs will be great. Once
again this guy's medabots have a low HP so anything which
could do a chain reaction will work fine.
Once you finish this Robattle, you will be with Ryo again. Talk to him
if you want a Robattle outside the stage.
~~~~~~~~~~~~
Robattle #28
~~~~~~~~~~~~
Type : SPIRALLE
Medatrainer: Ryo (again?!!)
Head HP : 60
Comments : His medabots has really cool slashing techniques. Use
ATTACK-TYRANO hand medaparts with SPIDAR medaparts and he
will be down.
You will Robattle Ryo again in the arena, which will be the same as
the previous Robattle.
~~~~~~~~~~~~
Robattle #29
~~~~~~~~~~~~
Type : SUMILODON/WARBANDIT
Medatrainer: Koji
Head HP : 50
Comments : Won't be too hard to beat if you use the same strategy
as before.
After this you will receive prizes. Woohoo! All that hard work really
pays off. You will get the whole set of SPIRALLE medaparts. Oh yeah,
you will also receive a new medal (KNIGHT in Rokusho). Please save as
the Robattle ahead might be hard and I don't think you want to go
through those mad Robattles again. Exit the locker room and talk to
Dr. Armond in front of the counter. Then prepare for a Robattle.
~~~~~~~~~~~~
Robattle #30
~~~~~~~~~~~~
Type : BAYONET*** (Superb medaparts)
Medatrainer: Dr. Armond
Head HP : 45
Comments : I must admit, his medabots are really cool. I mean it. He
has modified versions of Rokusho and Metabee which are
really destructive and have a longer HP than Metabee or
Rokusho. I still don't have a good strategy, but you
could try using SPIDAR to set a trap for his beserkers and
focus in taking off the leader. If you have a better
strategy than this, please e-mail me.
Exit the arena to meet with Erika. After a little bit of conversation
she will follow you. Exit right and keep walking down. Then enter the
left opening. Enter the Meda Coaster building.
Head up and you will have a fun roller coster ride. Now, exit the
building and then head left to talk to the boy. Head up and search the
middle bush. A Rubberobo henchman will come out of it. He will run
away again.
Exit right. Head to the middle of the park (the fountain is the
middle of the park) and then head up. Exit up. You will see Karin
and other people heading into the castle. Erika will give you 3.00
pound and ask you to buy some drinks before entering the castle. Exit
down and head right till you see a counter lady standing in front of
a small booth.
Talk to the counter lady. You will pay her 3.00 pounds whichever you
buy. I'm not sure whether it will affect the game in anyway, but I
bought orange juice. There are lemon packs and oil for sale too.
Backtrack to Erika and talk to her to give her the drinks or if you
bought others she ask you to keep it ????? Anyway, you will enter the
Witch's Castle with Erika.
-----------------------
9.16 * Witch's Castle *
-----------------------
Terrain Type : Valley (1F/2F Milky Way, 2F Moonlight Chamber), Desert
(2F Sunlight Chamber)
Medabots : Phoenix*, Paradiver, Dragonfly, Komandog, Magiclown,
Snailoader, Flatstick, Orkamar, Kappalord, Face Lantern,
Floro, Gloomeg
NOTE : The Terrain Type listed above does not apply to Medaroad Race
later in this castle.
You will enter a lift and enter a new room. Welcome to the Witch's
Castle. Do please refer to the Battle Tactics as you need to know
what type of legs shall fit for each terrain. There will be a lot of
race and leg types which will affect your speed when racing.
Go down and talk to Erika. She will then walk above and disappear.
Here's some briefing before you try to do something else. The star
tiles on the floor shall teleport you into different parts of the
room.
To get out of this mess, just take the left most star you can get to.
Now take the down most star tile you can get to. Then, take the left
star tile and wholla you are out of here. Now, just head up and enter
the door. You shall meet back Erika. Go around to the right and try
to get pass him. He will stop you and ask you if you wanted to race
him. Say yes to his question.
The terrain will vary (change) each time you enter the Medaroad Race.
If you win it will let you pass through. Please look at the Terrain
Mode in the Battle Tactics section in this walkthrough to get tips on
how to win. Tap A as fast as you could in the race. After that, exit
right. Again try to go around the medabot. It will ask you for another
Medaroad Race.
The medabot will then let you pass through. Head right and then down.
Talk to the girl and answer No for a Robattle. Exit down. Now follow
the path back to the lift and talk to the witch. You will enter the
lift. In the lift, there will be a blackout and some voice from the
Dark Master. Time to swipe the Rubberobo army(?) for good although this
is just an act *hint*. You will receive a cool looking warrior suit
after you exit the elevator.
Head down and talk to the Rubberobo henchman. Then, Robattle him. As
usual he will run away after losing the battle. Follow him and talk
to Robattle him. Follow him again as he runs away, and again Robattle
him.
Then, follow the witch into the next room. Now, head up and Robattle
the Rubberobo henchman. Go around to the right and prepare for
another Robattle with the Rubberobo henchman. Then go down and talk
to yet another Rubberobo henchman. This time you are gonna race with
him. After the race, follow the witch to another room and talk to
another Rubberobo henchman for a Robattle. You will exit into the
Moonlight Chamber.
Head up and the witch will talk to the Dark Master. Dark Master will
then Robattle you.
~~~~~~~~~~~~
Robattle #31
~~~~~~~~~~~~
Type : FLIGFLAG
Medatrainer: Dark Master
Head HP : 50
Comments : Its medabots aren't easy to destroy. Fligflag has a high
evasion. It could hide itself too. It has two CRIMSON
KING partners as attackers (beserkers). Their DESTROY
attacks could put some heavy damage to your medabots.
Start off by charging your Metabee or Rokusho medaforce.
Keep one medabot for healing and another one for attacks.
Then blast him with your medaforce.
Exit right after the Robattle. Head to the middle of the room and
attempt to talk with the witch. She will give you back your normal
clothes. After that, exit down twice. You will be out from the castle.
----------------------------------------
9.17 * The Dark Side Of Witch's Castle *
----------------------------------------
Head down and a woman will tell you that Karin is missing. Exit
up back to the castle grounds again. Talk to the man at the left of
the entrance of the castle. Yes, you are going to enter the castle
the second time.
This time talk to Erika again to get into the castle. Now, slip through
the the door at the upper right. Follow the path at the right to be
caught by Milky, the witch of this castle.
~~~~~~~~~~~~
Robattle #32
~~~~~~~~~~~~
Type : SUNWITCH
Medatrainer: Milky
Head HP : 35
Comments : Her medabots speed are incredibly fast. Remember the
terrain here is Valley. Start off by setting a trap with
SPIDAR medaparts. This will put a stop to the two
partners. Destroy the partners before destroying the
leader.
The witch will push you down into the stairs and down into a duengon.
Now, we are really in a jam. Talk to every kid in the duengon and
they will plan a escape for you. The guard medabots will come in and
it's up to you to deal with them.
After the Robattle, go up the stairs and some kid will come running
into you. However, that kid turns up to be part of the Rubberobo
gang. You will Robattle with his henchman first.
~~~~~~~~~~~~
Robattle #33
~~~~~~~~~~~~
Type : MAGDOSNAKE
Medatrainer: Rubberobo gang
Head HP : 35
Comments : Wouldn't be too hard to defeat.
~~~~~~~~~~~~
Robattle #34
~~~~~~~~~~~~
Type : GENTLEHEART
Medatrainer: Shrimplips
Head HP : 30
Comments : He will start off by laying an ERASE trap. So, start off
by laying a GRAPPLE trap. Then charge your medaforce gauge
while having the others to attack and blast your medaforce
whenever possible. Keep repeating this way to win.
You will receive a full set of GENTLEHEART medaparts which are pretty
good. Now, all the prisoners will run away. Follow them. Now, exit left
and talk to Karin. She will give you a new medabot skeleton. Yeah!
Bactrack right and then down. Head down all the way and exit down
again. You will be out from the castle.
Backtrack to the port and enter the ship. We are heading home at
last!!!
--------------------------
9.18 * Back Home At Last *
--------------------------
Backtrack to your home and talk to your mom. You will have a night
rest before going for more adventuring. After that, go to the science
lab and talk to the Dr. Aki for INVISI BODY, INVISI HAND, INVISI ARM
and TWIRL. Head into Miss Nae's office and talk to her. Agree to
Robattle with her.
~~~~~~~~~~~~
Robattle #35
~~~~~~~~~~~~
Type : WINDSAIL
Medatrainer: Nae
Head HP : 45
Comments : Do not use shoot attacks. She will start by laying a trap
for shooters. Use berserk and strike techs. Her attacks
consist of mostly interrupt techs which are really
annoying. She will suck your medaforce gauge and switch
your speed with her medabot's. She won't usually attack :)
After the battle, you are given a choice to select any Elemental series
you wanted. Cool! Take a look at the Elemental Series section for info.
Now, you are ready to head for Medaropolis. Exit right.
---------------------------
9.19 * Off To Medaropolis *
---------------------------
Tearrin Type : Street,
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*
You have a choice to enter the medashop at the bottom left of this
screen to join Medalink Robattles. That is optional though. However,
I advice you to do so because you will Robattle with Miss Nae and she
will ask you go back to her for a medal!!!
Head east across the railway to the next screen. Head right and talk to
Erika. Walk to the pink house at the bottom left and use the intercom
at the wall. You will be reunite with Koji. Go to his house (left of
Karin's house) and speak to the intercom. Enter the house and go
upstairs to speak to Koji. Exit the house. Head up and enter Rosewood
Private School. A rude guy will push you away. Time to teach him a
lesson. Head all the way left and up. Talk to him for a Robattle.
~~~~~~~~~~~~
Robattle #36
~~~~~~~~~~~~
Type : STINGARAY
Medatrainer: Hachiro
Head HP : 40
Comments : He will have two medabots defending while the leader
attacking. Lay a trap for shooters and attack the two
defending medabots. Then, take out the leader for good.
Exit the school and talk to Erika. She will walk away and you will
regain control of Ikki again. Exit down. Head into the southeast
building which is Medabots Corporation. Enter the room at your right.
Head up all the way and talk to Erika. Then walk right and down a
little. Talk to the yellow hair girl, Kirara. Then, head two rooms
left and walk up. Talk to the scientist in front of the science
facility. He will give you a complete set of medaparts for you to test.
This medaparts could be transform into a car for you to ride around
this big town. Cool!!! Check the Vehicle section in this walkthrough
for details.
Now, head down and Erika will be jealous of you. Exit the building and
try out your new vehicle.
-----------------------------------------------------------------------
------------------------------
I. Karin's Sidequest (? medal)
------------------------------
Exit left and exit down.
Head upstairs.
Head to the last rack at the right and search the RIGHT side of the
rack. Searching at the other side will only give you lousy food.
Head downstairs and talk to the counter at your right to deliver the
present to Karin.
Head upstairs.
Search the second rack at the left. Search the left side of the rack.
Head downstairs and talk to the counter at your right to deliver the
present to Erika.
-----------------------------------------------------------------------
Attempt to exit up and you will see a Rubberobo kid coming out from the
restaurant at your right. Head right till you see the Rubberobo kid.
Talk to him and Robattle him.
~~~~~~~~~~~~
Robattle #37
~~~~~~~~~~~~
Type : TURNMONKEY
Medatrainer: Rubberobo kid
Head HP : 50
Comments : You won't have trouble defeating this kid. He is really
easy.
You will find out that he is actually a kid in that Rubberobo suit.
You will automatically wear the suit and the Select Corp. will surround
you thinking that you are the Rubberobo kid. Prepare for another
Robattle.
~~~~~~~~~~~~
Robattle #38
~~~~~~~~~~~~
Type : ATTACK-TYRANO
Medatrainer: Select 3
Head HP : 35
Comments : Won't be too difficult to defeat.
More Select Corp people will come and surround you. However, a masked
woman (she is actually Kirara) will come and save you. She will destroy
the police medabots with ease and they will run away. The masked woman
will then walk away and you will change back into your correct clothes.
Exit left and then up. Head into the southwest building. Go upstairs
and walk down and head right after you pass the first row of computers.
Talk to Erika. Now, move yourself around the second row of computers
and talk to Dr. Armond. Use the computer at the left of him to
Robattle him.
Head up to meet Sloan, Spyke and Sammantha. You know what is coming.
The Robattles shall be listed as once only as the same strategy is
needed to defeat them.
~~~~~~~~~~~~
Robattle #39
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : The same sets of medabots will be used in the previous
battle. He should be easy for you now.
~~~~~~~~~~~~
Robattle #40
~~~~~~~~~~~~
Type : CYANDOG
Medatranier: Spyke
Head HP : 45
Comments : Extremely easy to defeat.
Another fat cape guy will come in and then Robattle you.
~~~~~~~~~~~~
Robattle #41
~~~~~~~~~~~~
Type : BANISHER
Medatrainer: Baron
HP : 65
Comments : This guy is superbly defensive. His medabots has a
counter technique which could reflect all your attacks.
The best way to defeat him is using medaforce since he
doen't attack at all. So, charge your medaforce gauge and
let him have it.
After the Robattle, they will walk away (as usual). Exit right and
head back to the Rosewood Private School. Talk to Erika. A Rubberobo
kid will suddenly run out from the school. Go to the house on the
right of the school. Talk to the intercom and enter the house.
After some conversation, head up and read the document on the table.
Then, head a little down and left and search the tank medabot. The
medabot is actually a stolen one from Medashop. Something is fishy
here. Attempt to go back to the entrance of the house and the strange
butler will appear again. Exit the house and enter Rosewood Private
School.
You will meet Erika and talk to her. She will then walk to the left.
As for you, head right and then up all the way. Erika will distract
the guy blocking the stairs. Head upstairs and talk to girl standing at
the door of the classroom. Then, head to the southern part and enter
the meeting room. Talk to the teachers here. Now, exit and you will see
Professor Siraf. Talk to him and he will move away. Head back to where
the girl was standing and enter the classroom. The pupils here will
Robattle with you, but don't worry, they are same as those random
encounters. After the Robattle, they will tell you about Awano Hachiro.
You will realize that Hachiro was the Rubberobo kid which disappeared.
Exit school.
Talk to Erika. She will reenter the school again. Exit left and head
into the northwest building which is the Select Corps HQ. Talk to the
policeman at the counter. Then talk to the policeman at the southwest
part of the room. Prepare to Robattle!
~~~~~~~~~~~~
Robattle #42
~~~~~~~~~~~~
Type : ATTACK-TYRANO
Medatrainer: Select Corps
Head HP : 35
Comments : Just same like the usual encounters before this.
After the Robattle, the alarm will go wild and they will move out. Exit
the building. Backtrack to Rosewood School. Attempt to attack the
Rubberobo henchman standing at the entrance of the school. Koji will
come and give you a hand. The hanchman will be tricked by Koji. Follow
Koji into the school. Head right and then up to meet up with Koji. He
will chase after the fat Slect Corps guy while you have to take care of
the Select 3. It is an easy Robattle.
After the Robattle, they will let you pass. Go up the stairs above.
Don't worry about the Rubberobo here. Just head down all the way and
turn left. The Select Corps guys will come and talk to you. Enter the
Teacher's Lounge above you. He will have two keys and he will only
give you one key. Choose the key base on the sidequest you have done in
the Medabot Island. Here will determine the whether or not you will
receive the medal. If you took Erika's sidequest, please skip the right
key and go take the left one.
-----------------------------------------------------------------------
----------------------------------------
I. Right Key (Karin's Sidequest/? medal)
----------------------------------------
Choose the right key (B Class).
Head up all the way and enter the classroom in the middle.
Head down and Robattle those Rubberobo scums surrounding Karin.
-----------------------------------------------------------------------
------------------------------------------
II. Left Key (Erika's Sidequest/CAT medal)
------------------------------------------
Say no when you Koji ask you to take the right key. You will receive
the left key (A Class).
Head up all the way and enter the classroom at the left end.
Head left to see Erika trapped by Rubberobos and Robattle them.
-----------------------------------------------------------------------
~~~~~~~~~~~~
Robattle #43
~~~~~~~~~~~~
Type : CIRCULIS/AVIKING
Medatrainer: Gillgirl/Squidguts
Head HP : 45/35
Comments : Lay a shoot trap and attack. They are not hard to defeat.
CIRCULIS only has interrupt techs which deals small
amount of damage on your medabots. For AVIKING just use
anti air missiles and he will be down.
She will drop Big Key and some medaparts for you. After some
conversation with Karin, she will walk away. Exit the classroom. Walk
right along the balcony and down all the way. Head left and use the
key to enter the Headmaster's room on your left. Head up and Robattle
Hachiro, the spoilt brat.
~~~~~~~~~~~~
Robattle #44
~~~~~~~~~~~~
Type : STINGARAY
Medatrainer: Hachiro
Head HP : 40
Comments : He is faster this time and more sleekier too. His wheels
give his medabots great agility so my advice is to have
wheel type legs. His STINGARAY is a killer to your
medabots. Don't use medaforce too as your medabots will be
destroyed before you can even charge up and unleash it.
Put a medabot partner on defend to protect your berserkers
from STINGARAY's attack. Have the leader and another
partner for attacking.
Hachiro will tell you that he was tricked by the (fake) Principal.
After the crybaby run away, head up and Ikki will hear a struggling
voice. Go up and search the left rack and you will find the Principal
lock inside a rack??! Now head right and search the wall between
the flower pots. You will enter a secret room where a Rubberobo is
trying to steal medals in that room. He will be surprised to see you
and you will hear Erika's distress call. She is caught by some
Rubberobo henchman. Time to Robattle the thief.
~~~~~~~~~~~~
Robattle #45
~~~~~~~~~~~~
Type : CHIMERATOR
Medatrainer: Seaslug
Head HP : 45
Comments : His medabots speed IS slow plus with a low HP. Start off
by setting a Grapple trap. Then, use any attack with a
high success rate. His medabots have attacks which
consisted of flow damage, bind and some wicked stats
changing attack.
After the battle, you will receive a DRAGONATTACK right arm medapart.
They will leave the scene. Search the rack again to find the Principal
again -_-;. He got caught again. The Principal will give you
APPEALSOUND for saving him. Exit the school entirely. Koji and Karin
will come to tell you that Erika has been chasing Seaslug. Koji will
walk away to seek revenge. Head right into Hachiro's house. Head
upstairs after Koji left. Go around the room to meet back with Hachiro.
Robattle him. Teach him a lesson he will never forget.
~~~~~~~~~~~~
Robattle #46
~~~~~~~~~~~~
Type : STINGARAY
Medatrainer: Hachiro
Head HP : 40
Comments : Same as the Robattle before this.
He will drop into a hole, but you will pull the rascal up (I wish Ikki
would just throw him down). He will apologize and walk away. Head
downstairs and you will see some Rubberobos walking out of the house.
Exit the mansion. You will meet Koji and Hachiro. Hachiro will become
your friend. Then, Erika will come with an annoying look and run away.
Walk left and talk to the Select duos. They will be taken to the HQ.
Enter Karin's house again. Talk to her dad then Koji and Karin.
Exit the building and head back home. Don't forget to save too.
----------------------
9.20 * Mom, I'm Home *
----------------------
Head back to Erika's house. Talk to Erika and she will be scolding
herself for not getting the scoop. She figured out that you have been
running aorund Robattling Rubberobos. Then, prepare for a Robattle.
~~~~~~~~~~~~
Robattle #47
~~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : The terrain type you will be battling with her is plain.
So change your legs before battling with her as her
medabots are quick on this terrain type. Her partner
medabot will also have a reflect technique. Use
medaforce on it whenever possible (if it uses the reflect
technique).
Head into the science lab and enter the Professor Aki's room. There
will be a conversation between the Phantom and Dr. Aki. Talk to
Dr. Aki. Then, talk to Miss Nae. Prepare for a Robattle. She will be
using the same devastating team as last time. If you win her, she will
give you another Elemental Series.
--------------------------------
9.21 * Rubberobos Here We Come *
--------------------------------
Tearrin Type : Street,
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*
Exit right and enter the southwest house (speak to the intercom in
front of the house first). Go upstairs and talk to Koji. He will tell
you how to make up with Erika. Exit the house. Head back to Select HQ.
Talk to the Select guy blocking the meeting room. He will go out for
patrol duty. Talk to the Select in the meeting room. Then, exit the HQ.
Exit down. Search the dog statue at your right and Ikki will realize
the statue is out of place. A rubberobo will come. You know what is
coming.
~~~~~~~~~~~~
Robattle #48
~~~~~~~~~~~~
Type : TURNMONKEY
Medatrainer: Rubberobo kid
Head HP : 50
Comments : His TURNMONKEY is aboslutely nothing, but his partner
could either defend or attack with missiles. Just put all
your medabot to attack and you will win easily.
The Rubberobo henchman will turn out to be a kid. Select Corp will come
to claim the boy. Man, they got the credit for your hard work! Head
back to the Select HQ and you will see a scene of the mother reunite
with her son. Her son will tip you to search the dog statue. Head back
to the dog statue and talk to the guy beside it. His girlfriend will
come and he will move away. Now, talk to Dr. Armond for a Robattle.
His medaparts may come in handy. He will remove the statue to reveal a
staircase. Before you enter it, backtrack to the candy bar and Robattle
with the waitress twice. After doing so, enter the sewage.
-------------------------------
9.22 * Into The Sewage System *
-------------------------------
Terrain Type : Saibar
Medabots : Soniktank, Megaphant, Antacker**, Antldier**, Rollerman,
Flatstick, Haniwa, Gorem
Head down and go across the second junction to the right. Go right
along the path and search the manholes. Robattle all of the kids hiding
there. After that, follow the path right, up and right again. Then,
head down. Exit right.
Exit right and talk to the guard to give him the password. Now, just
go to the racks and search the books at the right end. Phantom Renegade
will pop out and give you some encouragement. Now exit up. Talk to the
Rubberobo at the upper right of this room. He will tell you about the
latest evil invention of the Rubberobos, which is carbon-dioxide soda.
A medabot will come in to run the test, but it does not affect
medabots. So, the Rubberobo will go in to test it on himself. Then,
talk to the Rubberobo at the left. He will go in and blow himself up.
Okay, now the path to your left is open. Seacrh the box with a green
line to receive 100 pounds!!! Then search the above box to receive
20 pounds. Then, search the box near the boy below to receive another
50 punds. Now, you are rich. Before that make sure you save as there
will be a Robattle ahead. Attempt to exit the store room and the
Rubberobo will take back 100 pounds. Now exit down and right to see a
graduation ceremony. The Rubberobos are up to mischieve again. Time to
stop them. So, follow them up the ladder.
----------------------------------
9.23 * Rubberobos Here We Come 2 *
----------------------------------
Tearrin Type : Street,
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*
Alright, your mission is to swipe out all the Rubberobo kids for good
in Medaropolis. Hard work!!!
Start off by heading to the southwest section of this area. You will
find a Rubberobo kid and a Select Cop. Talk to the kid and Robattle
him. Once he loses, he will run away. As usual, you need to chase
after him *sigh*. Exit left and talk to Erika. She will tell you about
the secret hideout of the Rubberobos which you already knew. Now, there
will be a scene of the Rubberobo kid, Select Cop and Phantom Renegade.
Follow them to the left and up. Talk to the Rubberobo kid for another
Robattle. He will run away again once he lost the battle.
Exit up and head to where the Select HQ is. You will see the Rubberobo
kid. Talk to the Select Cop holding the guy and he will unpurposely
release the Rubberobo rascal. More Select will come out. Seems there is
trouble at the Medaropolis Square. Exit down.
Head all the way down to the Medamall and you will see the group of
Rubberobo kids. Squidguts had betrayed them by reporting the incident
to the Select Corps. Now, you will have to lead them to safety with the
help of Phantom Renegade. Prepare yourself for the Robattle ahead.
Then, head up and talk to the boss of Select Corps. Robattle with his
lackey. Exit up and Robattle the Select Cop blocking the way at your
right. Exit right.
Now, the kids will be caught by some Select guys. Well, you need to
save them by Robattling those Select guys. Once you win, Hachiro will
send his medabot to push the Select guy away. He was not bad after all.
Not only that, he will generously give you a UNICORN medal!!! Hachiro
is really Ikki's friend now ; ). It starts off with a high level.
--------------------------
9.24 * Phew, This Stinks *
--------------------------
Terrain Type : Saibar
Medabots : Soniktank, Megaphant, Antacker**, Antldier**, Rollerman,
Flatstick, Haniwa, Gorem
Walk down and across the second junction. Walk along the path and
search the last manhole to open another new set of stairways. Enter
it. Head up and talk to everybody twice. Robattle those who wish to
challenge you. Attempt to go out from the room and the whole
Rubberobo gang will arrive and push you away. Take your seat and a
Rubberobo will be angry of you for taking his seat. Just go up the
stage and Robattle him.
~~~~~~~~~~~~
Robattle #49
~~~~~~~~~~~~
Type : FOXUNO
Medatrainer: Rubberobo Gang
Head HP : 35
Comments : He is quicker this time on this terrain. But, he can be
stop by setting a grapple trap first and have the others
attacking.
~~~~~~~~~~~~
Robattle #50
~~~~~~~~~~~~
Type : CHIMERATOR
Medatrainer: Seaslug
Head HP : 45
Comments : Seaslug's medabots are now faster than the previous
battle. again set a grapple trap and have all your medabot
attacking.
You will be captured, but a Rubberobo will come to tell that their
hideout has been busted by Select. Search the front of the weird statue
to reveal a hidden passage. Ikki will enter it anyway. Follow the
passage while Robattling any ANTACKERs blocking your way. Talking to
the children here will let you know that the ANTACKERS feed and play
with them. Of course the kids actually serves as food for the Queen.
Keep robattling any ANTACKERS which block your way and keep following
the path. Then, enter the door to find out that the "Queen" is actually
another of those Rubberobos. After Robattling the ANTACKERS for the
last time, open all the chest for some money and a new female tinpet!!!
Now, equip a SCORPION DOG head medapart to melt the statue. If you
don't have it, just head back to where the kids were and buy one from
the convenient store there. Beware that it is gonna cost you. You will
reveal a door and a Rubberobo after melting the statue. The ANTACKERs
will realize that they were manipulated by the Rubberobos all this
time. Enter the door ahead twice.
--------------------------
9.25 * The Ancient Ruins *
--------------------------
Head up the stairs and search the hole. Dr. Armond will come to tell
you his plans of searching the Ancient Ruins for the Fuyin Stone. He
will have Ikki to search for it seeing that Ikki would want to know the
secret of Medabots hidden in the Ancient Ruins. He will also have the
Rubberobos whom he sponsored to race with you (nevermind they won't
find anything). Exit down and right.
Just follow the straight forward path nabbing a BLASTO on the way. Use
it to blast the rock blocking your path. Keep following the path while
the Rubberobos chase you. Nab the ARMA-HEAD on the way and use it to
remove the rock ahead. Keep following the path and step on the star
tile to be begin a Robattle with those Rubberobos.
After the Robattle, the earth will begin to shake and you will be
warped to the a new world.
-------------------------
9.26 * Into a New World *
-------------------------
Terrain Type : Seashore, Water
Medabots : Pingen, Kappalord, Flatstick, Fireflash, Sharkkan,
Kuraba, Moai, Papyrak, Ambiguous, Oceana, Redlace
Search the door below and you will change into your best warrior
costume. Head around the star tile and search the medabot above. Then
head to the star tile and the Gillgirl with some Rubberobos will be
warped to this area too *sigh*. More trouble for Ikki. They will touch
the medabot while Ikki tries to stop them. Again, you will be warped
into a new place, Kodine Kingdom. Seems that you have to play the
Great Hero for the people of Kodine Kingdom.
Exit up and head to the middle of the room. The old man will call you
and then walk away. Now, eat the food on the table. The scene will
move to Gillgirl and Co. whom were thrown into the sea.
Exit the Kodine Temple for good. Head down to be brief about the Blue
Hawaii. Attempt to exit left and you will see a Rubberobo bribing the
villagers for candy. Yes, they are the ones behind the Blue Hawaii.
Robattle with his FLATSTICK. Once he lose, take the Rubberobo to the
prison (located at the right of the temple. Lock him up and exit the
prison.
Okay, time to get permission from the Princess. Exit right. walk to the
right and nab the female tinpet before talking to the Princess. Prepare
for a Robattle.
~~~~~~~~~~~~
Robattle #51
~~~~~~~~~~~~
Type : UTOPIAN
Medatrainer: Margarita
Head HP : 25
Comments : Be sure to equip and legs with flippers to your medabots.
Her chaos effect could be annoying. It will make your
medabots confuse and begin to attack just anyone including
themselves. If you have any strategy for this please tell
me.
After the Robattle, she will kindly give you a flower necklace with
a GHOST medal. Ikki will tell her about the Rubberobos and here a comes
a Rubberobo. Well, attack him of course. After he loses the Robattle
talk to Margarita to explain about the Rubberobos. Then send him into
the prison.
Head back to the temple and talk to Margarita. She will explain to you
about the Fiyun Stone and the origin of medabots. Follow her to the
door to talk with the chancellor. Enter and take a seat opposite him.
He will tell you that the Blue Hawaii was actually the Princess medabot
and not Rubberobos. Looks like Ikki have mistaken all the time. Enter
the room above only to find the princess missing. Talk to the
Chamberlain once again. Exit down twice. Now, search the medabot to
find Maragrita, Princess of Kodine Kingdom.
Exit Kodine Temple and head down. Ikki will be approached by the
Oracle. Now exit left and talk to Margarita. She will be angry that
Ikki will be going back after he finishes his duty. Follow her when she
runs away. At the junction, head left and follow the path. Robattle any
Rubberobos who try to stop you. Keep following the path until you meet
two Rubberobos surrounding Margarita. Talk to them and Robattle them.
Backtrack to the junction and head up instead. Follow the path at the
right once you reach an island. Robattle any Rubberobos who try to
stop you. Keep following the path and exit up. You will see more
Rubberobos in the next screen. You will see a Rubberobo suck into
a fish mouth. Agree to dive in to save him.
~~~~~~~~~~~~
Robattle #52
~~~~~~~~~~~~
Type : UTOPIAN
Medatrainer: Cafe Ole
Head HP : 25
Comments : The leader medabot will have a high evade rate. It also
have a confuse attack. Use medaforce on it whenever
possible.
After the battle, the medabot will take you back to the mainland.
Exit right and enter Kodine Temple. Head to Margarita's room and talk
to her. Ikki will tip her about Cafe Ole. Exit the temple and go one
screen right into the Flower Garden. Head up and talk to Cafe Ole to
convince him to see Margarita. There will be a cool picture of Ikki in
the warrior suit and Margarita hugging her long lost medabot.
Follow them back to the temple. Head up to talk to the Oracle. The
Rubberobos will come in and kidnap the medabots here. However, Cafe Ole
and crew will create an illusion to trick them. Now it is your turn to
go home. Margarita will give you a silver locket (for a NEW vehicle,
but you can't use it yet) and Cafe Ole's medaparts.
There will be a cutscene of Dr. Armond trying to steal the Fiyun Stone
in Kodine Kingdom. You will be warped back to where you belong.
------------------------
9.27 * Massive Trouble *
------------------------
Tearrin Type : Street, Saibar
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*
Exit the sewers and talk to Erika. She will be jealous of you since
you could enter the Rubberobo's hideout. She will complain about how
smelly you are too. Well, go get some new clothes.
Backtrack back to your home and talk to your mom. Head upstairs into
your room and search the rack above your bed. Talk to your mom again
before getting out from your house. Now, head into Erika's house and
talk to her mom. You will find out that someone has been using your
name to take Erika as your date. You have to get to the bottom of this.
Exit into the city again.
Exit right and talk to the intercom at the southeast house (Karin's
house). You will be told that Karin was out and that she is going to
meet you at the train station *sigh*. Now, exit down and then left.
Talk to Koji. Something juge will fly over their heads and it appears
to be the Flying Fortress Fuyin. Dr Armond will announce his world
domination and the kidnapped of Karin or Erika (depending on the
sidequest you done). Time to ask Dr. Aki for some advice. Head back to
the science lab. Robattle any medabots trying to stop you.
In the science lab, talk to Dr. Aki. He will tell you that you need the
WINGS OF THE WIND to make your medabot fly. Go to Miss Nae and she will
She will give you a full set of medaparts plus a female tinpet and a
medal.
EXit the science lab and Ikki will bring out his new vehicle and off
he goes to the flying fortress.
---------------------------
9.28 * Wings Of The Skies *
---------------------------
Terrain Type : Wilderness, Desert
Medabots : No random Robattles
Exit down and follow the path around to the bottom of the room. Don't
forget to change your leg medapart to fit the terrain here. Robattle
any medabot who is in your path. Talk to the last medabot you meet in
this room. It will give you a LEMON. Exit down.
Head into the the middle of the room and talk to the medabot. Now,
search the oil cans in front of it to receive a new male tinpet. Exit
right and you will be greeted by a medabot called Harvey. Talk to the
medabots in this room if you wanted a fight. The terrain here is
Desert. Exit right again once you are done.
Here you would want to walk a little down and right into a room with a
computer in it. Search the middle book rack to receive a LEMON BATTERY.
Head up after that and speak to the medabot between the two cans of
oil. He will tell you to speak to Harvey for oil.
Well, you are at a loss of clues, so backtrack to Harvey and talk to
him. Once you talk to him, an emergency signal will ring and Harvey
will fly away after warning you about the dangers of the Fiyun grounds.
For your information, the medabots here has lost their mind because
they were controlled by someone or something. Talking to the medabots
in here will engage you into a Robattle.
Exit right. Eliminate all the medabots here. Talk to the medabot
opposite of the computer (beside the rack where you got your lemon
battery). Then, talk to the medabot guarding the door above and
eliminate him as well.
Enter the door above. Follow the straight forward path, eliminating
insane medabots on the way. Go up the stairs (you could unlock the
door above the stairs with your lemon battery to be back at the
entrance of the ship. You will have a cutscene of Dr. Armond talking
about his plans and telling about the Limiter in medabots.
Once you gain control of Ikki, follow the path as it twists around the
room. Robattle with any medabots blocking your way. Don't forget to nab
the treasure box containing a HAT TRICK head medapart. Exit to the next
room.
In this room, head right and face Dr. Armond. You know what is coming.
The terrain you will fight on is Desert.
~~~~~~~~~~~~
Robattle #53
~~~~~~~~~~~~
Type : ROBO-EMPEROR
Medatrainer: Dr. Armond
Head HP : 70
Comments : This Robattle is extremely tough if you don't have enough
speed. Start of destroying his grapple medabot. I won by
using a shooter and two grapplers to win Dr. Armond.
Hopefully you could win the same way too.
Dr. Armond will call up your medabot friend, Harvey. Prepare another
Robattle.
~~~~~~~~~~~~
Robattle #54
~~~~~~~~~~~~
Type : PROPOLIS
Medatrainer: Insane Medabot
Head HP : 35
Comments : His CRIMSON KING is really dangerous. Their DESTROY techs
could eliminate your medabots in a short time. Even your
grapple trap doesn't affect him. Use Anti-Air missiles to
win against them since they consists of flying medabots.
Have one medabot to use SCOUT to increase your hit rate.
Koji will come and talk to you before entering the room. Follow him.
Go up to the Fiyun Stone and there will be a thud sound. Go up to find
Dr. Armond and Robattle him. The fight is the same as the previous one.
After the fight Fiyun will lose control and Koji will give you a choice
of rebalancing the ship or chase after Dr. Armond.
-----------------------------------------------------------------------
#1 Go After The Doctor
-----------------------------------------------------------------------
Exit up, left, and up again to the Landing Room.
Dr. Armond will try to escape so catch him up. Ikki will trick the
medabots to catch Dr. Armond. You will receive a Penguin medal.
Head back to the Control Room (where Erika or Karin was tied up)
Talk to Koji and take the empty control seat. The equilibrium will be
rebalanced but it is losing altitude.
-----------------------------------------------------------------------
#2 Rebalance The Equilibrium
-----------------------------------------------------------------------
Go back to the Control Room (where Erika or Karin was tied up)
Then head down to talk to Erika and Karin who will help you to
rebalance the ship.
Exit left and down the stairs. Exit up. Talk to Koji and another
medabot will come to help you with the controls.
Backtrack to the Control Room and take the empty control seat. The ship
will be near to crashing.
-----------------------------------------------------------------------
Now exit left and down the stairs again. Exit down and right. Talk to
the middle medabot, Harvey. They will lend you a hand. Then, attempt to
exit right and the Select Trios will come to give you some trouble. You
will receive a POLAROID if you win.
At last the passengers Fiyun will be saved. Exit this flying fortress
for good. You are done here already.
------------------------
9.29 * Home Sweet Home *
------------------------
You will exit the ship completely and enter the woods. Head to the
middle of the woods to see Dr. Armond getting caught by the Select
force. Just head up to be reunite with Koji, Karin and Erika again.
Then, you will automatically exit up. Head back home and talk to your
mom. Head upstairs and go to your bed to have a good night sleep. Watch
TV when you wake up. There will be a news flash about Dr. Meta-Evil
escaping from jail to Medabot's Island. Head downstirs and you will
receive an invitation from Shrimplips. Once you exit your house,
Erika's mother will tell you that Erika has run off again for some
scoop.
Attempt to exit left and a scientist will come and tell you that Dr.
Aki wanted to see you. Head into the science lab and attempt to enter
Dr. Aki's room. You will overheard a conversation of Aki, Phantom Lady
and Phantom Renegade. Talk to Dr. Aki. Talk to Miss Nae for another
Elemental Series. Take a medal too. Exit the building and head into
the medashop. Talk to Henry and he will give you a medapart TRANSLATE.
Exit right and down. Enter the Medabot's Corporation. Enter the left
room. Then, walk up and talk to the scientist there to receive a
full set of SCOPE medaparts and a periscope. Finally, a vehicle which
could swim.
Exit left and head to the ship dock. The Selects will come after you.
Robattle them. One of them will quickly swim to the sea. More Selects
will come after you. So, just Robattle them to the end and Mr. Tokkuri
will come to help you. You will hand him the Polaroid to explain things
up.
Use your vehicle on the sea and swim left and up the port of Medabot's
Island. Exit up twice.
--------------------------------------
9.30 * Grand Finale For Dr Meta-Evil *
--------------------------------------
Terrain Type : Valley
You will meet more Select troops. Prepare for a Robattle. After that,
the Phantom will help you hold up the Select troops. Ikki will enter
the Witch's Castle.
Exit through the northeast door and talk to the stuffed animal. You will
have a Medaroad Race with it. If you don't want to race with it, use
PERISCOPE to tranform your medabot and swim across the small pond to
the stairs. Head down the stairs. Talk to Hachiro and Milky the witch
will appear. Time for a Robattle. The Robattle field is Valley.
~~~~~~~~~~~~
Robattle #55
~~~~~~~~~~~~
Type : SUNWITCH
Medatrainer: Milky
Head HP : 35
Comments : Wouldn't be a problem now.
Milky will see the error of her ways. Exit the prison. Talk to Rappy
and it will cause the Select troop to chase it. Exit through the upper
left opening. Talk to the Dark Master for another battle.
~~~~~~~~~~~~
Robattle #56
~~~~~~~~~~~~
Type : FLIGAFLAG
Medatrainer: Dark Master
Head HP : 50
Comments : This guy's medabot still have a really high evasion. Use
medaforce whenever possible. His CRIMSON KING are
powerful too.
Head down the stairs and you will change into your Rubberobo suit.
Hug along the right wall and enter the room at the right. Open the
chest for a SLIPPER. Now head left and up. Take a seat at the upper
right. Then, you will Robattle with Gillgirl.
~~~~~~~~~~~~
Robattle #57
~~~~~~~~~~~~
Type : CIRCULIS
Medatrainer: Gillgirl
Head HP : 45
Comments : Don't worry about this Robattle. You are sure to win as
her medabots aren't great on dessert terrain. Her slow
speed shall kill her.
Once they know who you are, they will attempt to run. Time to chase
after them. Head left and down all the way. Head right and talk to
the Phantom Lady. Follow the path right again and up. Head down the
stairs. Before you enter down the stairs I would advice you to have
your top fighting medals trained up to level 60 to unlock a new
medaforce.
Head down and talk to Sammantha. Then to the medabot. Robattle it.
After the Robattle follow Sammantha and talk to her. Spyke will give
you a WALKIE TALKIE. Head into the room at your left to solve a puzzle.
Basically, it is just a mathematics challenge.
A B C D
E F G H I
X X
Now, talk to Sammantha and the door shall be unlock. Follow the Screws
Gang to meet with the Rubberobos. Robattle them.
~~~~~~~~~~~~
Robattle #58
~~~~~~~~~~~~
Type : AVIKING
Medatrainer: Squidguts
Head HP : 35
Comments : His death slashing techs could deal some heavy damage
over medabots. But, don't worry as his medabots techs
could also damage his own medabots.
This time they will run away and lock the door so that you couldn't
pass. Now, search the door. Spyke will tell you that he couldn't open
it. He adds that there is a ventilation pipe around this room. Search
the book shelf on the left. You will head into a air vent. Head all the
way around to exit it into the Rubberobos dorm. Talk to all the
sleeping Rubberobos for a Robattle. Search the door to open it. Then,
head up and fight with Squidguts another time.
~~~~~~~~~~~~
Robattle #59
~~~~~~~~~~~~
Type : AVIKING
Medatrainer: Squidguts
Head HP : 35
Comments : Though slow in speed but his medabots still could deal
a lot of damage just like the Robattle before.
You will receive a KEYWORD 2. The cowards will run away. Take the
letter on the table for KEYWORD 1. Then, follow Sammantha and search
the door. You input the 2 KEYWORDs you have. Alright two more of it
to go. Search the door at the right to open it. Then head right and up
the stairs. Prepare for a Robattle with Gillgirl in disguise.
~~~~~~~~~~~~
Robattle #60
~~~~~~~~~~~~
Type : CURCULIS
Medatrainer: Gillgirl
Head HP : Around 200
Comments : Her medabot will be SLOW on this terrain. So make sure
you change your leg type and she wouldn't stand a
chance.
Take the KEYWORD 3 on the table and exit downstairs. Head left and
input the third key. A medabot will come out and stop you. Robattle it.
It will drop another key. Insert the last key and another medabot will
come out. At last the door will open. Head down the stairs.
You will come into another puzzle. To get out of this puzzle, press
up, right, down, left, down, left and use SLIPPER (head) to hack the
door. Then press left and right to exit the room of puzzles. Then,
use PLATE BEAM (head) to hack the next door. If you don't have the
PLATE BEAM just walk around for random Robattle encounters. You will
sure to get one. Head down for another puzzle.
To get to Seaslug, from the door press down, down, down, up, down, and
talk to Seaslug. Robattle his henchman.
Then walk up, left, up, up, up, up, left, left, and talk to Seaslug.
Another Robattle is ahead.
Now, go left, down, down, right, right, up and open the chest for some
moeny. Then, go left, up, left, left, left, right, down, down (to face
Seaslug). Talk to him. Another Robattle is coming.
Go down, up, right, down, down, down, left, down, up, left, down,
right and up. Talk to Seaslug again. Koji will come and give you a
hand. He will destroy the door so go through it by pressing right, up
and the down. Head up for another Robattle. Keep Robattling till Koji
comes in to help you to distract all of the Rubberobos. Then you will
Robattle with Shrimlips..
~~~~~~~~~~~~
Robattle #61
~~~~~~~~~~~~
Type : GENTLEHEART
Medatrainer: Shrimplips
Head HP : 30
Comments : Speed aren't his medabots advantage. Use any leg medapart
with flippers and he will lose.
Open all the chests to receive money, a male tinpet and a medapart.
Head down to meet with Seaslug. The Phantom will come and give him
a push into the soda water. Then a Robattle will begin.
~~~~~~~~~~~~
Robattle #62
~~~~~~~~~~~~
Type : CHIMERATOR
Medatrainer: Seaslug
Head HP : 45
Comments : Not too great in agility so any legs with flippers and you
will be fine. Careful of his attacks as they could do FLOW
damage.
You will receive some medaparts and a SWITCH. Transform your medabot to
swim in the soda water below. Swim around to pick up rusted parts, a
NINJA medal and Erika's medal. Head back up and talk to Erika. Then
head up till you hit the box. Walk to the right till you hit the
wall. Face up and press A. You will open switch on the conveyor belts.
Head up to the uppest chain escalator and walk into it.
After that, head up and you will see Robo-Emperor emerged. Luckily,
Phantom Renegade shall take care of them. But the modified version of
Robo-Emperor will blast the Phantom away, revealing his secret identity
and Kirara's too. Henry will tell Ikki that if the Limiter is removed,
the medabots will go insane. Then, you will see Robo-Emperor blasting
Dr Meta-Evil.
It will corner you and replicate. Looks like you have to Robattle
your way out and it is not going to be easy.
~~~~~~~~~~~~~~~~~
Robattle Finale 1
~~~~~~~~~~~~~~~~~
Type : MEGA-EMPEROR
Medatrainer: Mega-Emperor
HP : 70
Comments : They start with full medaforce tank ready to blast you
anytime. Their medaforce also are a real pain in the
ass. You wouldn't have time to charge for medaforce so
keep attacking and have a medabot to defend.
Strategy : 1 - Equipped all your medabots with high evasion legs.
Have a medabot as a healer and FORCE BIND tech. Have
another medabot equipped with BOMB medaparts.
- Quickly use FORCE BIND to bind their medaforce and
attack insanely. Heal whenever you need to.
2 - Have a medabot with DEFEND/COUNTER medaparts. Put a
healer and an offensive attacker in your team.
- Place a medabot to counter any attacks. Then, have
the others completing the work.
3 - This strategy is submitted by DustinD1791@aol.com
"- Have two male tinpets and a female tinpet
- Equipped Stoneclusters on the male tinpets and the
right arm of that medabot that stops missiles from
effecting, the left arm of the medabot that stops
laser and beam attacks from effecting. Put flying
legs on the medabots.
- For the female tinpet, equipped Hat Trick and any
other medaparts which are fast for the hands and legs.
- The key in winning this battle is to set up a trap
while the other two male medabots attack using
medaforce. D0
Event Guide
=======================================================================
* Events in this game can be triggered in 2 ways: (1) to get the item
needed on certain missions, and (2) talking to people. This guide will
tell you of how you can get the mission, what item you need, where and
all particulars. Take note that the following missions are not in the
order you will need to do them!
*I don't know if you noticed, but the events listed on the left all
have exclamation marks and are requirements for the game, the ones on
the right might have exclamation marks but are really not necessary.
Wind it Up!
*get the star shaped cog hanging around the first area
-when you talk to the man in the bridge control
=go talk to Ark in the house in the point and give him the star-shaped
cog.
Adventurer's Chest
-try to open an adventurer's chest(stone with snout, AP written on it)
=open one with enough AP
Adventurer's Clue
-after the adventurer's chest event
=get all 5 Adventurer's Chest, locations in item section
Chick From an Egg
-let an egg fall to see-saw contraption(Fisherman's Town)
= retrieve chick by hitting the red/blue part of the see-saw with any
weapon.(there are 2 chicks, one on each see-saw)
Win's Windmill!
-after burning house event
= go to Win's windmill
Get Bombs!
-talk to one of the miners about bombs
= get bombs from powder room
Deliver to Gran!
-after blast the rock event
= give the tracks to Gran in Coal-Mine Town, near his house, in the
tracks
You get: Flame Pig Bag
Kujara's Favorite!
*get the giant peach
-talk to man in lift shed
= reveal peach under clump of snow, go up the swing poles located near
the giant ice block, climb towards the left until you reach the part
where there are two red Kokka Birds and see-saws jump down from the
center hole and (if you have the squirrel suit) direct yourself on top
of the peach)
Static Explosion!
-after reaching the topmost shed in Kujara Ranch
=get 3 Kujaras trapped in ice around the area to the shed.
You get: Ice Pig Bag
Trolley Ticket
-talk to the man in trolley stop
=get ticket from man in tool shed(coal-mine)
Turbo Trolley
-after you give the alloy in the alloy event, go back to the trolley
stop
=finish the trolley mini-game in less than 1 minute and 10 seconds
You get: Golden Sun
Where's My Son?
-talk to woman in house(coal-mine)
=after the getwell plant event, go talk to the woman again
Oil-smeared Traveler
-talk to traveler in operations room(Kujara Summit)
=give him steak sandwich
Laughing Traveler
-talk to the laughing traveler in Donglin Forest, inside a laughing
door
=give him a hash-potato sandwich
Invisible Traveler
-talk to the traveler in the Circus Town
=give him a dried fish sandwich
Starving Traveler
-talk to him in the Water Temple, he is in a room on the top most level
at the very beginning of this level
=give him any sandwich
Starving Charles
-talk to Charles in coal-mine house
=find banana in treasure chest(forgot, maybe Fisherman's town) and burn
in burning machine, give to Charles
You get: life potion
Itchy Charles
-talk to Charles in Kujara Summit( to talk to him, jump on him)
=get itching salve(in treasure chest, on Kujara Summit), give to
Charles
You get: life potion
Wormy Charles
-talk to Charles in the Deep Forest in Donglin
=let the worm eat away the leaves(details on the worm in next event)
You get: Max Vitality +8
Holy Tree
-go to holy tree on Kujara Ranch
=pour holy water on tree
Fatigue-curing Spa
-reach Kujara Summit, talk to Kainen
=pour hot water from pipe area in spa
A Rare Collection
-smash ice block covering staircase, enter and talk to collector(Kujara
Summit)
=give him 5 rare stuff, location in items section
Ghost sticker
-face ghost sticker on wall
=become invisible and enter a ghost sticker.
Sea-anemone's Ice
-throw snowball as anemone sucks you in, make sure it swallows the
ball/ there is another one, you will need 2 for another mission. To
get this one, climb the pole in the beginning of the level. When you
are on top, jump to the right side of the screen and glide to a cliff,
there should be one there, throw a spiky armadillo at it the same way
as the first one.
=smash ice with fire hammer and get the dregs
You get: Anemone's Icy Dregs
Sea-Anemone's Fire
-throw a frozen capper to a fire anemone in the pipe area, then freeze
the fire with the ice boomerang. Do this to both the anemone.
=get the dregs as a result of this.
You get: Anemone's Fiery Dregs
Witch's Concoction
-go to her hut at the top level of donglin forest the first area
=give her 2 anemone dregs
You get: Hot/Cold Powder (depends on what anemone you give her)
Strange Fruit
-talk to the guy in crying door in laughing/crying forest in donglin
=get the mystery mushroom, location at item section
You get: Mystery Mushroom
Normal Fruit
-talk to the guy in crying door in laughing/crying forest in donglin
=get the normal fruit, location in the item section
You get: Normal Fruit
Forgotten Rucksack
-after the starving traveler event
=after the holy tree event, climb the pole and glide to the other side,
get the rucksack there.
Taboo Fruit
-after the rare collection event
=after the holy tree event, use that pole to get to the top, glide to
the other side and come down the stairs, enter the door when you are in
taboo state
You get: Taboo Fruit
Holy Pedestal
-step on the holy pedestal in the water temple
=get the ice statue from the sculptor in the Kujara Summit
You get: Holy Water
Annoying Mushroom
-talk to the leader mouse after the berry nut event
=give him the spoon you get on the way to Win's windmill
Closed Clamshell
-talk to the mermaid in the clamshell in water temple, door beside the
door to the water tank room
=give her the Mermaid Scale
You get: Song of Strength
Golden Tower
-put a pig nose panel to the panel
=get all five pig panels from Adventurer's Chests, locations below
Escaped Kujara
-come back to the kujara summit topmost shed
=fetch the 3 kujara's again
You get: Song of Wisdom
Precious Ring
-after you defeat the Fire Pig, go back to the Coal Mine Town, talk to
the guy standing in the grill
=give the guy the Ring, Location in the items section
=======================================================================
Extra Events
=======================================================================
If you thought that Tomba's adventure ends just like that, think again!
After the missions in the mouse temple in the Water Temple, a box drops
down and you can now play missions from the original Tomba! How? Play
through the old Tomba! finish the missions of the following characters
in the original game and then load the save in your Tomba! 2 game, now
you can load the old Tomba save in your game and extra missions are
enabled, complete these and get a new ending!
Finishing these will get you a new version of the perfect ending.
Thank you to Jonathan Petersen for all the info on these missions.
If I'm wrong about the missions and the part about finishing specific
missions from the old one to get the new ones, please mail me.
=======================================================================
Evil Pig Locations
=======================================================================
The evil pigs in this game are easy. All you need to do is to wait at
one spot and when the pig appears try to grab it and throw at the pig
bag. When it appears too high, shoot it with ice boomerang to make it
go away. Throw them three times in the pig bag to defeat them(except
for the last pig where you need to throw him 5 times). You must be at
the right position to kill them. Here are the locations of the evil
pigs.
Ghost Pig: in the pipe area, go to the pipe leading to the trolley
entrance, when the life potion is underneath you, grab and throw an
enemy downwards beside it (to the direction of the trolley stop) the
door should appear there.
Fire Pig: in the donglin forest, right beside the place where you
appear after using the donglin bell, jump in the water and swim (with
the swimming pig suit) towards the laughing/crying forest, you should
appear in a cave and the door will appear there.
Ice Pig: in the water temple, there will be a doorway near the entrance
to the golden tower. It is behind the waterfall, enter and you will
also solve the Behind the Great Waterfall event.
Earth Pig: in the Kujara Ranch Area, near the stairs to the lift shed,
there will be swing poles, swing to the place where there are 2 red
kokka birds, the door should appear there.
Water Pig: in the Great Waterfall area, jump to the roof of the first
stop to Win's place, jump high and glide to the pig door.
Last/Black/Time Pig: descend the chain (the one in the right) you pull
to draw down the bridge to the hot water faucet in the pipe area.
=======================================================================
Tower Locations
=======================================================================
As you will eventually find out, the game has three special towers, the
tower of Strength, Courage and Wisdom. There are special tasks to
perform to get to these towers and here is what I have found so far:
Tower of Strength:
Song of Strength pieces:
- taught when you win the "Who's the Liar?" event
- taught by the mermaid after the Closed Clamshell event. To
finish this, you need to hit ALL barrels (multicolored
top/bottom ones) in the Fisherman Town so that the colors
match (i.e., when blue is on top, all must be the same). This
includes the one in the starting point and the one you climb
towards the great waterfall. When all of that is done, you
will have a new event, complete the event and you will be
given the requirement for the Closed Clamshell event.
Location: in the Kujara Ranch Area, climb up to the 2 kokka birds and
the teeter-totters, to the rightmost side, chant the strength spell.
You get: Torch Hammer
Tower of Wisdom:
Song of Wisdom pieces:
- The man in the gondola in the Kujara Summit teaches the first
one, do the Escaped Kujara event and when you win, you will be
given the song.
- The second half is taught by the man in the dark room in the
Water Temple after you complete the Too Dark to See event.
Location: in the Deep Forest in Donglin, where you find the rock crab.
You get: Doka Pin
Tower of Courage:
Song of Courage pieces:
- taught after the Let's Make a Clay Pot event
- taught after the Where's My Son event
Location: in the pipe area, you will find a ledge (hard to see) in the
path to the trolley entrance, go the opposite direction and jump to the
other side of the chain. Do this at a high point to be sure.
You get: Glacier Boomerang
Golden Tower:
Pig Panels can be acquired by opening the Adventurer's Chests, there
are 5 all in all. The Golden Tower can be found in the Water Temple
and is very obvious. The entrance is where you put all 5 panels, but
be warned, you must get 3 golden objects and other weapons from the
other towers to get the price; the Golden Powder. The Golden Powder
will make you invincible, from now on while the Powder is equipped, you
will not die unless you fall in a pit.
=======================================================================
Item Location List
=======================================================================
the items are listed by category, and please, this is not an item
description list, I won't need to list lunch boxes and magic juices.
=========
Pig Bags
=========
Flame Pig Bag: after the tracks to Kujara Ranch is fixed, Gran will
give it to you
Ice Pig Bag: on your way out of Kujara Ranch, after the Static
Explosion event
Black Pig Bag: Kainen will give it to you when you come to ...??? area
under the pipe area
Red Key: Given to you by Kainen, after the Collect the Golden Crabs
event.
Green Key: Given to you by the traveler in the Kujara Ranch area, after
the Hidden Diary event.
Blue Key: Given to you by the artist in the donglin entrance area after
the More Blue for Picture event.
White Key: in a treasure chest, the one that the guy is standing on, in
the water temple after the Sink the White Platform event.
=============
Food Stuffs
=============
Minnita Mushroom: given to you on you visit to the Mouse Village in the
Fisherman Town.
Taboo Fruit: you must be in taboo state to get this. Use the tree that
will appear after the Holy tree event, glide to the other side of the
cliff. Go down the stairs and get the fruit there.
Ice Candy(unusable but still food): use the Ice Pig robe on any enemy.
=======
Bells
=======
Donglin Bell: after you defeat the giant spirit guardian
Minnita Bell: given to you by the mouse in the mouse house in the water
temple
Baron(not really bell but same use): you get him after you free him.
================
Snow Fireflies
================
I will tell about how to get 20 of them:
1 – ??: found lying around the Kujara ranch area
??: in the Donglin entrance, near the lift
1: in the Donglin entrance, high up the ledges/ in a cage with a man
5: after the Snow Fireflies nest event.
3: after winning the Hide and Seek event.
=====================
Rare Lifeforms
=====================
Rare Jellyfish: you don't need to get this one, it is already in the
collector's house
Rare Squid: hit an aquatic plant with fire hammer then with the grapple
on the top of the Kujara Summit.
===================
Gold Stuff
===================
Golden Sun: won after the "Turbo Trolley" event
======
Cogs
======
Round Cog: Found lying around the starting area of the Water Temple
=============
Harp Pieces
=============
============
Weapons
============
Ice Boomerang: in the Pipe Area, pull the first long chain, the i.
Boomerang will appear, go get it
Fire Hammer: given to you by Santa after the Big Bag event
============
Clothes
============
I think I don't need to tell you where the pig robes are… just defeat
the evil pigs.
Pig Suit: When you get the closet key after some events in the Circus
Village, get it in the warehouse.
Swimming Pig Suit: this is a Pig Suit upgrade, acquired from the
mermaid you set free in the Water Temple's Water Tank Room.
========
Pants
========
Turbo Pants: in the Red Chest near the Crying Door to the Grappling Guy
=======================================================
Practically the Most Worthless Things in the Whole Game
=======================================================
Mermaid Bucket: given by mermaid you set free from the aquatic plant
event. Rendered useless since by the time you get this, you don't need
water anymore.
Cold Powder: result of giving 2 Ice Anemone Dregs to Mizuno the Witch
in the donglin forest. Worthless by the time you get this
======================================
The Cheapest Thing in the Whole Game
======================================
Golden Powder: found in the Golden Tower, given by the pig man,
requirements are listed in the event section. Will make the game very
easy!!!
=========================
Other Stuff You Need
=========================
Red Chick: found inside the seesaw contraption in Fisherman Town, hit
it with Blackjack. You must first direct the egg in the hole. Get
this one in the nest on top of the tree near the see-saws.
Gold Crab: given to you by Kainen after stopping the fire of the
burning house, collected through out the Great Waterfall. Give these
to Win the Inventor.
Stuck Fishhook: found on roof of first shed on the way to the windmill.
Give this to the fisherman in the Waterfall area.
Golden Fishhook: turn ALL seesaw contraptions so that their colors are
the same (blue on top, red on bottom or vice versa) found in drained
canal. Give this to the fisherman in the Waterfall Area
Bucket: first one hanging in the starting area. The second one is a
prize for winning the first time in Trolly game. Fill this with cold
water by adjusting the see-saws in the first area and catching drops of
water from the pipes. Hot water comes from the Pipe Area, where you
save Gran. Holy Water comes from the Water Temple.
Crab Basket: found in one of the ledges on the way to Win's Windmill.
Equip this to catch Golden Crabs.
Chick Food: given to you by Win after the Collect Crabs event. Use
this to feed the chicks you get earlier on to make them Nishiki Birds.
Light Alloy: Combined Litomite and Hardonium. Give this to the miner
near the machine to enable the new Trolley event.
Clay Spatula: inside the pot, house in front of Tool Shed, Coal Mine.
Give this to the Artisan, requirement to make pot (no not the smoked
one!)
Clay: found inside a mud ball after washing in Washing Machine in Coal
Mining Town. Give to Artisan in Coal Mine town.
Power Coal: found in the pipe area. Give this to the miner near the
conveyor belts in the Coal Mine Town.
Big Sack: found under a pile of snow, climb to the second story of the
Kujara Ranch Area, near the traveler, jump to the foreground and hit
the pile with weapon. Give this to Santa in the Chimney of the Kujara
Ranch Area.
Traveler's Diary: push the block in Chimney Shed, in red chest. Give
this to the Traveler in the left side of the Kujara Ranch Area, near
the stack of treasure chests.
Mysterious Reflector: inside the Blue Kokka Bird's egg when you jump
from the top of the tall pole on the start. Use in the Water Temple to
get Water Pig Bag.
Mountain Peach: from pile of snow, hit with anything, then climb up and
jump on it to get it. Need to proceed in the Lift Shed.
Washing Room Fuse: found lying around in the Tool Shed, Kujara Summit.
Give to the man in the Washing Room in Kujara Summit.
Blue Fruit: hanging in the donglin start area. Give to Painter in the
Donglin Entrance area.
Potato Bug: found hanging in the deep forest, set free then direct the
see-saws so that it will make a way for the worm to get to the leaf on
the spikes. Get it from there. Use this to free Wormy Charles.
Sea Anemone's Fiery Dregs: found the same way as icy dregs but instead
of ice anemone do to fire anemone with frozen capper then shoot with
ice boomerang
Rock Crab: found in the lower left area in the seesaw part of the Deep
Forest in Donglin. You must trigger ALL mechanisms first so that you
will have platforms to reach. Need to get the Ghost Pig Bag and to
proceed to Circus Village.
Light Cutting Box: found behind Ghost sticker beside Firefly collector
in the donglin entrance area. Use to get back all 20 fireflies.
Closet Key: found in second floor of the Circus Village. Use to open
the Closet in the Circus Town.
Getwell Plant: from pig in the waterway cave below the Circus Village.
Give back to the Missing Son, the kid in the Circus Village.
Carpenter's Book: found after the Lift the Well Lid event.
Crystal: found from first giant crab in the Water Temple, just kill the
crab. Give this to the crystal craftsman in the Water Temple.
Crystal Panel: found after giving the Crystal to the Artisan. Use to
free the Mermaid in Water Tank Room in Water Temple.
Mermaid's Scale: found from fisherman after the Lost and Found event.
Use to Talk to Mermaid in Clamshell.
Small Mudball: get in the secret cave in the underground cave. in the
pipe area, use the grapple to go left from the drawbridge chains, when
you are under the pipe going to the town entrance, drop down. There
should be a secret room where you can take the ring from.
Miner's Ring: wash the Small Mudball in the Washing Machine in the
Machine Room in the Coal Mining Town. Give Back to the Miner.
100-Year Old Amulet: on the first screen of the water temple, go to the
background and go to the left, the amulet is underwater. Give back to
the 100-year-old man.
Large Flower Seed: where the string you pull for snow in the Kujara
Ranch area, on the path where the holy tree is, to the right. Give to
the dwarf child in the chimney shed.
Petit-Face Flower: give the flower seed to the man in the Circus
Village. Give to the dwarf child in the chimney shed.
Invisible Mirror: in Kujara Summit, near the Crying Door, there would
be a block you need to break. Give to Mizuno the Witch.
100-Year Old Man's Proof: get after you finish the 100-Year Old Man
event.
Dwarf's Proof: get after the Large Flower Seed event.
=============
Life Potions
=============
==========================================
The Last...Well Err...Missing Life Bottle
==========================================
Just when I thought I had it all, then this guy mails me and says that
there is one I missed. I have no time to replay the game but for the
sake of the people who have just started or intend to play again, here
is the location of what I think is the most overlooked item in the
whole game. By the way, thanks to Jason Berg for this info.
Before you beat the Ice Pig (the snow is a great factor and is
necessary for you to get the Life Bottle) expose the trampoline out of
the snow...wonder what that is for? I thought it was useless too but,
go to the string where you pull and get covered in snow and start
rolling. Hold the D-pad and lead the snow ball to fall to the
trampoline, make sure to go really fast. And poof! your on your way to
get the FULL life bottle!
Now I would like to share more info on this but, I can't. Personally I
haven't done this and practically won't do it since I'm all tied up.
So if you want info on this try mailing the guy who told me this at
gameguru42@hotmail.com or visit his visual Tomba!2 faqs at
http://members.xoom.com/tombafaq or http://gameguru.freeservers.com.
=======================================================================
Miscellaneous Information
=======================================================================
==============================
Tomba Status Effects/Remedies
==============================
Laughing Tomba:
- Tomba laughs instead of using weapons
- Can open Laughing Doors
- Caused by eating Laughing Fruits, the Mystery Mushroom
- Cured by using/eating Normal Fruit or eating Hash Potato Sandwich
Crying Tomba:
- Tomba runs and cries instead of using weapons
- Can open Crying Doors
- Caused by eating Crying Fruits, the Mystery Mushroom (while
laughing)
- Cured the same way as the Laughing Tomba
Mini Tomba:
- Tomba is a lot smaller and more vulnerable, can't use weapons/wear
clothes
- Can let you in mouse houses
- Caused by going in the Minnita Device or eating Minnita Mushroom
- Cured by going through the Minnita Device or eating Minnita Mushroom
while mini
Oily Tomba:
- Tomba is more vulnerable to fire
- No practical use
- Caused by being hit by the toradako
- Can be cured by the toradako Oil Remover or eating Steak Sandwiches
Invisible Tomba:
- Tomba can't be hit by enemies, he can't wear clothes, talk to people
and get items
- Can allow to pass through Ghost Stickers (any sticker outside the
donglin forest will transport you to donglin, those in the donglin
will give you valuable items)
- Caused by being hit by ghost pigs
- Cured by throwing ghost pigs while invisible or eating Dried Fish
Sandwich or Clear Fruit
Taboo Tomba:
- Tomba runs instead of walks and jumps higher (steroids)
- Tomba can reach farther places
- Caused by passing through the Taboo plate or eating the Taboo Fruit
- When you pass through Taboo plate, cured when you get hit, when you
used the Taboo Fruit, cured by eating another Taboo Fruit
====================================
Where is the Evil Water Pig Plate?
====================================
- In the end of the game, you will be asked to find and break all 5
plates to get to the last pig, while the other 4 are in plain sight,
the water pig's is the harder one to spot. You can get to this one
by going to the water temple (you can't use baron to go there,
because it can't be reached from the point where Baron drops you
off) so what you can do is, you must go to the underground cave
system under the pipe area. Find a way to the water temple and find
the plate there.
==============================
Adventurer's Chest Locations
==============================
===========
Endings
===========
Ending 1: when you have less than 133 missions. Game Over!
Ending 2: when you have perfect 133 missions. Tomba says goodbye to
Kainen in a Tux!
Ending 3: when you have perfect 133 missions + extra missions!! Tomba
says goodbye to Kainen in a different color tux!
=================================
Have You Ever Pondered About???
=================================
The author can't think of anything else to add to his faq so he writes
this useless section, just for fun.
- Charles goes ahead of you and all he has is his fancy pants? You go
through all that trouble to proceed yet all you really need was a
weird set of pants!
- Baron turned to stone by disobeying the Evil Ghost Pig when the
Ghost Pig tells that he was sleeping for all that time?
- The kid hiding in the area near the Snow Firefly Nest, how did she
get there? She doesn't seem to be wearing any Flying Squirrel
Clothes.
- The trolley comes back to the Trolley stop? After falling two times,
how does it jump all that gap, the only track there is, is the one
you take, where is the track where the trolley uses to come back?
- Tomba can wear Earth Pig Robe while in mini form? Yet he can't do
the same with other clothes.
- How that guy in the treasure room in the Donglin Forest got in there
when the only way in and out is blocked and the only way to open it
is from the outside?
- The 'spa' in the Kujara Summit remains hot while everywhere near it
is freezing cold? I'd understand if it was a hot spring, there are
a lot of those in Japan, but that is a SPA, one you put hot Water
in!!
- The doors from the mine are interconnected? There are doors
everywhere, even in the Kujara Summit, that is high up while it
leads to an underground Mine! If they do lead downward, why did the
programmers make Tomba walk in a straight cave? There are
animations for going down and up (i.e. when you take the lift).
- What happened to the stuff you get in Tomba!? Did Tomba sell them to
buy new pants?
- There is a weird sense of logic in the game, having all these weird
stuff an'all? I can't blame them on this one, it IS just a game
anyway.
That's all I can think of right now. If you have any silly fillers to
add, please don't fret to send me mail!
=======================================================================
Author's Note:
=======================================================================
Any corrections, additions, suggestions,etc please e-mail me at
The FAQ is officially finished, unless there are some people who can
prove the existence of the last 2 life bottles by telling me their
locations. Take note that my e-mail address has changed and ALL my
mail from my old address will be deleted.
One more thing, I was told by a patron that he BOUGHT this FAQ!!! True
or not this faq is owned by me and only me, I am the only one who has
the right to sell this, if you want to post this in your site, just
tell me AND DON'T EDIT IT!!! PLAGIARISM IS AGAINST THE LAW!
=======================================================================
CREDITS
=======================================================================
To these people, thank you for writing, I found the stuff you told me
by myself(except for the tower location and the songs), but hey, thank
you for taking time to tell me:
To some who have asked questions, I rewrote some parts of the faq for
your convenience. And if I forgot to write your name, please tell me.
I received a lot of blank mail, all of them are written in MS Outlook,
my mail server is new and still has a few bugs, I'm sorry I can't read
your mail, if you could just resend them again, thank you!
=======================================================================
Revision History
=======================================================================
1-31-00 (v0.1)
- initial release
2-01-00 (vo.2)
- fixed some spellings
- added more events
- added pig locations and tower info
2-03-00 (v0.5)
- added item (partial)
- added more events
- modified the tower and pig locations
- added the credits
2-04-00 (v0.6)
- added a lot in the item section
- added miscellaneous section
- added last few events
- Still need more info! I'm not too demanding am I? I just want
to give you the best Tomba 2 guide there is!
- For more clarity, I'll try to put the stuff that you get after
finishing the missions.
2-05-00 (v0.8)
- changed wrong item names
- added some more in the event section
- added extra missions to complete 133
- removed numbering since I'm confused on what event I'm
missing, seems that I have all of it after all
- need! Location of ALL 24 life potions
- added some people in the credits section
2-12-00(v0.9)
- just one more small step to its whole version
- changed some minor stuff, no major additions
- NEED location of 24 life potions
- Added stupid section
3-1-00(v1.-)
- finally the final cut, or is it?!
- Added 22 life potion locations, are there 2 more? If there
are, then this faq needs a new update, otherwise, don't expect
a new one, this is the last cut.
- Rephrased, changed and edited the text.
3-20-00(v1.1)
- the real final cut, complete list of locations for ALL life
bottles added. Thanks a lot to Jason Berg for the info.
- Fixed the credits, of course...
- What can I say...it's done, all done. Now maybe if I add the
gameshark mumbo-jumbo...nah!!