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Dark Elves PDF

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DARK ELVES

WARSCROLLS
COMPENDIUM
Introduction
Embittered and cruel, the aelf Exiles Emerging from the darkened places of The warscrolls in this compendium
roam the Mortal Realms bringing death the realms, the Exile warbands engage allow you to use your Citadel
to every foe they meet. These swift and in lightning raids that leave ravaged Miniatures collection in fantastical
vicious warriors are ostensibly allies of corpses piled high in their wake. Then battle, whether telling epic stories set
Sigmar. In truth, they serve only the they vanish as quickly as they came, during the Age of Sigmar, or recreating
shadowy Malerion, and themselves. like smoke melting away on the breeze. the wars of the world-that-was.

Warscroll Key

1. Title: The name of the model that the 1 DREADLORD ON COLD


ONE
warscrolldescribes. 2 MOV E

10"

U N DS
MELEE WEAPONS
Range
6 4+ Attacks to Hit to Wound

SAV E
hydra Blade Rend Damage
1"

WO
6 3+ 3+ -1
8 Cold Ones Ferocious Jaws
1" 2 3+ 4+
1
b R AV ERy -1 1

2. Characteristics: This set of characteristics tells you


3 description
A Dreadlord on Cold One is a single
4 Abilities
commA nd Ability

how fast, powerful and brave the model is, and how model. He is armed with a Hydra Blade tyrant Shield: You can re-roll failed
save Single-minded hunting Beasts: If
and carries a Tyrant Shield. He rides rolls for a Dreadlord with a Tyrant Shield. a
a Cold Dreadlord on a Cold One uses this ability,
One that is equipped with bladed barding, select a unit of Cold One knights
and which attacks with its Ferocious Bladed Barding: Whenever a Dreadlord or
Cold One Chariots within 14". Until

effective its weapons are.


Jaws. on a Cold One completes a charge move
select an enemy model within 1" and your next hero phase you can re-roll
roll any
a dice; on a 4 or more that models unit of the dice when determining that units
suffers a mortal wound. charge distance and add 1 to wound
rolls
for that units Ferocious Jaws.

3. Description: The description tells you what weapons 5 kEYWOrDS OrDEr, AElF, ExilES, hErO, DrEADlOr
D

the model can be armed with, and what upgrades (if


any) it can be given. The description will also tell you if
DARK ELF SORCERESS
the model is fielded on its own as a single model, or as MOV E

part of a unit. If the model is fielded as part of a unit, 6"


U N DS

5 6+ MELEE WEAPONS
SAV E

Range Attacks to Hit to Wound Rend


WO

Witchstaff Damage
7 2" 1 4+ 3+

then the description will say how many models the unit
-1 D3
bR
AV ERy

should have (if you dont have enough models to field a


description
A Dark Elf Sorceress is a single model.
mAGic
A Word oF pAin
Dark Elf Sorceress carries a Witchstaff A Dark Elf Sorceress is a wizard. She
and can As the Sorceress utters a forbidden name,
a dagger which she can use to sacrifi attempt to cast one spell in each of your
ce her own hero phases, and attempt to unbind her foes are wracked with agony. Word
of

unit, you can still field one unit with as many models as
allies and boost her magical powers. Pain has a casting value of 7. If successfully
one spell in each enemy hero phase.
She cast, pick a visible unit within 16". Th
Abilities knows the Arcane Bolt, Mystic Shield at
and unit suffers a mortal wound. In addition,
Blood Sacrifice: In your hero phase, Word of Pain spells.
the your opponent must subtract 1 from
Sorceress can sacrifice an Exiles model any hit rolls for that unit until your

you have available). from your army within 3". If she does, next
that herophase.
model is slain but you can then add
2 to
all casting rolls for that Sorceress until
the

g
MALEKItH, tHE WItCH KIN
end of the hero phase.

kEYWOrDS OrDEr, AElF, ExilES, hErO, WizArD,


SOrCErESS

4. Abilities: Abilities are things that the model can do MOV E


MELEE WEAPONS
The Destroyer
Warhammer Age of Sigmar Games

1"
Ltd. 2015 to Hit
Attacks
Range Workshop
3 3+
to Wound
3+
Rend
-1
Damage
3
2
U N DS

3+ -1
4+ 4+
SAV E

14 2"
during a game that are not covered by the standard
Seraphons Claws -2 D6
3+
WO

3" 3
9 Seraphons Fearsome Jaws
bR AV ERy

gamerules.
DAMAgE tAbLE

6 Wounds Suffered
0-3
Move
14"
Seraphons Fearsome Jaws
2+
Seraphons Claws
6
5
12" 3+
4-6 4
10" 3+
7-9 3
8" 4+
10-12 2
6" 4+

5. Keywords: All models have a list of keywords.


13+

mAGic
Abilities Malekith is a wizard. He can attempt
to
description Amour of Midnight: Halve any wounds
Malekith the Witch King is a single
model. cast two different spells in each of your

Sometimes a rule will say that it only applies to models


blade or mortal wounds inflicted on Malekith own hero phases, and attempt to unbind
He is armed with the Destroyer, a fell (rounding up). He
that was forged by Malekiths own hand. two spells in each enemy hero phase.
Shield and
He wears the Armour of Midnight,
which knows the Arcane Bolt, Mystic
and he Noxious Breath: In your shooting phase, Soul Stealer spells.
protects him from mortal harm, Seraphon can exhale a cloud of noxious

that have a specific keyword. bears the Circlet of Iron upon his brow. that is
gas. If she does so, pick a target unit
Malekith rides the black dragon Seraphon, visible and roll one dice for each model
in soul steAler
Witch
a mighty beast which has slain kings
and roll of Tendrils of shadow writhe from the
that unit that is within 6". For each Kings fingers, draining the life-force
of
beggars alike with her Fearsome Jaws 6, that unit suffers a mortalwound.
andClaws. his victims and renewing his own vigour.
If
Soul Stealer has a casting value of 6.
commA nd Ability successfully cast, pick a visible unit
within
Fly
Absolute Power: If Malekith the Witch 14". That unit suffers D3 mortal wounds.
Malekith the Witch King can fly. King uses this ability, Exiles units
from mortal
Malekith heals one wound for each

6. Damage Table: Some models have a damage table


your army do not need to take battleshock wound inflicted by thisspell.
the
tests if they are within 20" of him in
battleshock phase.

that is used to determine one or more of the models kEYWOrDS OrDEr, AElF, DrAgON, ExilES,
hErO, WizArD, MONStEr, MAlEkith

characteristics. Look up the number of wounds the


model has suffered to find the value of the characteristic
inquestion.

Workshop Ltd. 2015


Warhammer Age of Sigmar Games

Warhammer Age of Sigmar Games Workshop Ltd. 2015


MALEKITH, the witch king
MOV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

u n ds

The Destroyer 1" 3 3+ 3+ -1 3


14 4+
sav e

Seraphons Claws 2" 4+ 3+ -1 2


wo

9
br a ery
Seraphons Fearsome Jaws 3" 3 3+ -2 D6
v

DAMAGE TABLE
Wounds Suffered Move Seraphons Fearsome Jaws Seraphons Claws
0-3 14" 2+ 6
4-6 12" 3+ 5
7-9 10" 3+ 4
10-12 8" 4+ 3
13+ 6" 4+ 2

description Abilities MAGIC


Malekith the Witch King is a single model. Amour of Midnight: Halve any wounds Malekith is a wizard. He can attempt to
He is armed with the Destroyer, a fell blade or mortal wounds inflicted on Malekith cast two different spells in each of your
that was forged by Malekiths own hand. (rounding up). own hero phases, and attempt to unbind
He wears the Armour of Midnight, which two spells in each enemy hero phase. He
protects him from mortal harm, and he Noxious Breath: In your shooting phase, knows the Arcane Bolt, Mystic Shield and
bears the Circlet of Iron upon his brow. Seraphon can exhale a cloud of noxious Soul Stealer spells.
Malekith rides the black dragon Seraphon, gas. If she does so, pick a target unit that is
a mighty beast which has slain kings and visible and roll one dice for each model in Soul Stealer
beggars alike with her Fearsome Jaws that unit that is within 6". For each roll of Tendrils of shadow writhe from the Witch
andClaws. 6, that unit suffers a mortalwound. Kings fingers, draining the life-force of
his victims and renewing his own vigour.
Fly command ability Soul Stealer has a casting value of 6. If
Malekith the Witch King can fly. Absolute Power: If Malekith the Witch successfully cast, pick a visible unit within
King uses this ability, Exiles units from 14". That unit suffers D3 mortal wounds.
your army do not need to take battleshock Malekith heals one wound for each mortal
tests if they are within 20" of him in the wound inflicted by thisspell.
battleshock phase.

KEYWORDS Order, Aelf, Dragon, Exiles, hero, Wizard, monster, malekith

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Malus Darkblade
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

6 4+
sav e

Warpsword of Khaine 2" 3 3+ 3+ -1 D3


wo

Spites Ferocious Jaws 1" 3 3+ 4+ - 1


8
br a ery
v

description Abilities command Ability


Malus Darkblade is a single model. He is Tzarkan: In your hero phase, Malus The Tyrant of Hag Graef: If Malus
armed with the Warpsword of Khaine and Darkblade can release the power of Darkblade uses this ability, then until
within him resides the Daemon Tzarkan. Tzarkan. If he does, then until your your next hero phase you can re-roll
Malus rides upon Spite, a notoriously next hero phase he makes 6 attacks with battleshock tests for Exiles units from
aggressive Cold One who attacks with his the Warpsword of Khaine instead of 3. your army that are within 14" of him in the
Ferocious Jaws. However, whilst Tzarkan is released, battleshockphase.
each time you make a hit roll of 1 for
the Warpsword of Khaine and any units
from your army are within 2" of Malus
Darkblade, one of those units suffers D3
mortal wounds as Tzarkan lashes out in a
blindfury.

KEYWORDS Order, Aelf, exiles, Hero, Dreadlord, Malus Darkblade

dreadlord
MOV E

6" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

5 4+
sav e

Chillblade 1" 3 3+ 3+ -1 D3
wo

Exile Blade 1" 6 3+ 4+ - 1


8
br a ery
v

description Abilities
A Dreadlord is a single model. Some The Price of Failure: If any Exiles Exile Blades: A Dreadlord with two blades
Dreadlords enter battle carrying a from your army flee whilst within 3" is a whirlwind of death few can escape
viciously sharp Exile Blade and a Tyrant of a Dreadlord they are ruthlessly cut from. You can re-roll hit rolls of 1 for a
Shield, whilst others eschew the protection apart, flayed or otherwise murdered as an Dreadlord equipped with two Exile Blades.
of a shield and prefer to wade through example to those who would disappoint
battle wielding an Exile Blade in each him. If this happens, other Exiles units command Ability
hand. A few Dreadlords instead carry from your army do not need to take Cruel Tyrant: If a Dreadlord uses this
a single double-handed and deadly battleshock tests in the same phase if they ability, select an Exiles unit within 14".
Chillblade towar. are within 14" of your Dreadlord. Until your next hero phase you can re-roll
all failed wound rolls for that unit in the
Tyrant Shield: You can re-roll failed save combat phase.
rolls for a Dreadlord with a Tyrant Shield.

KEYWORDS Order, Aelf, exiles, Hero, Dreadlord

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Dreadlord on Black Dragon
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
MOV E
Repeater Crossbow 16" 4 4+ 4+ - 1
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
u n ds

14 4+
sav e

Exile Blade 1" 6 3+ 4+ - 1


wo

Lance of Spite 2" 3 3+ 3+ -1 1


8
br a ery
v Black Dragons Claws 2" 4+ 3+ -1 2
Black Dragons Fearsome Jaws 3" 3 4+ -2 D6

DAMAGE TABLE
Wounds Suffered Move Fearsome Jaws Claws
0-3 14" 2+ 6
4-6 12" 3+ 5
7-9 10" 3+ 4
10-12 8" 4+ 3
13+ 6" 4+ 2

description Abilities Command Ability


A Dreadlord on Black Dragon is a single Noxious Breath: In your shooting phase, Do Not Disappoint Me: If a Dreadlord
model. Many Dreadlords go to war armed a Black Dragon can belch forth a cloud on Black Dragon uses this ability, pick an
with an Exile Blade and a Tyrant Shield, of noxious gas. If it does so, pick a target Exiles unit from your army within 12".
while others fight with a Lance of Spite and unit that is visible and roll one dice for You can re-roll hit rolls of 1 for that unit
a Tyrant Shield. Some Dreadlords care not each model in that unit that is within until your next hero phase. Furthermore,
for the protection afforded by a shield and 6". For each roll of 6, that unit suffers a before that unit takes a battleshock test,
wield a Repeater Crossbow alongside their mortalwound. roll four dice. If the total result is greater
Exile Blade or a Lance of Spite, to shoot than the distance in inches between that
their prey from afar. Some particularly Tyrant Shield: You can re-roll failed save unit and the Dreadlord, it does not need to
bloodthirsty Dreadlords wield an Exile rolls for a Dreadlord with a Tyrant Shield. take the battleshock test.
Blade in each hand, the better to shed the
blood of their foes. Exile Blades: A Dreadlord can more easily
land a killing blow when equipped with
The Dreadlords Black Dragon can rend two swords. If a Dreadlord has two Exile
foes apart with its Claws and swallow men Blades you can re-roll hit rolls of 1 when he
whole in its Fearsome Jaws. Black Dragons attacks with them.
can also exhale a deadly Noxious Breath to
poison and choke their prey. Lance of Spite: A Lance of Spite inflicts
2 Damage instead of 1 if the Dreadlord
Fly charged that turn.
A Dreadlord on Black Dragon can fly.

KEYWORDS Order, Aelf, Dragon, exiles, hero, monster, DREADLORD

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Dreadlord on cold one
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

6 4+
sav e

Hydra Blade 1" 6 3+ 3+ -1 1


Wo

Cold Ones Ferocious Jaws 1" 2 3+ 4+ -1 1


8
br a ery
v

description Abilities command Ability


A Dreadlord on Cold One is a single Tyrant Shield: You can re-roll failed save Single-minded Hunting Beasts: If a
model. He is armed with a Hydra Blade rolls for a Dreadlord with a Tyrant Shield. Dreadlord on a Cold One uses this ability,
and carries a Tyrant Shield. He rides a Cold select a unit of Cold One Knights or
One that is equipped with bladed barding, Bladed Barding: Whenever a Dreadlord Cold One Chariots within 14". Until
and which attacks with its Ferocious Jaws. on a Cold One completes a charge move your next hero phase you can re-roll any
select an enemy model within 1" and roll of the dice when determining that units
a dice; on a 4 or more that models unit charge distance and add 1 to wound rolls
suffers a mortal wound. for that units Ferocious Jaws.

KEYWORDS Order, Aelf, exiles, Hero, Dreadlord

dark elf sorceress


MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 6+
sav e

Witchstaff 2" 1 4+ 3+ -1 D3
wo

7
br a ery
v

description MAGIC Word of Pain


A Dark Elf Sorceress is a single model. A A Dark Elf Sorceress is a wizard. She can As the Sorceress utters a forbidden name,
Dark Elf Sorceress carries a Witchstaff and attempt to cast one spell in each of your her foes are wracked with agony. Word of
a dagger which she can use to sacrifice her own hero phases, and attempt to unbind Pain has a casting value of 7. If successfully
allies and boost her magical powers. one spell in each enemy hero phase. She cast, pick a visible unit within 16". That
knows the Arcane Bolt, Mystic Shield and unit suffers a mortal wound. In addition,
Abilities Word of Pain spells. your opponent must subtract 1 from
Blood Sacrifice: In your hero phase, the any hit rolls for that unit until your next
Sorceress can sacrifice an Exiles model herophase.
from your army within 3". If she does, that
model is slain but you can then add 2 to
all casting rolls for that Sorceress until the
end of the hero phase.

KEYWORDS Order, Aelf, Exiles, Hero, Wizard, Sorceress

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SORCERESS on Black Dragon
MOV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Witch Rod 1" 1 4+ 3+ -1 D3

u n ds

Sword of Ghrond 1" 3 4+ 4+ - 1


14 5+
sav e

Witch Lash 2" 1 3+ 4+ - 1


wo

7
br a ery
Black Dragons Claws 2" 4+ 3+ -1 2
v
Black Dragons Fearsome Jaws 3" 3 4+ -2 D6

DAMAGE TABLE
Wounds Suffered Move Fearsome Jaws Claws
0-3 14" 2+ 6
4-6 12" 3+ 5
7-9 10" 3+ 4
10-12 8" 4+ 3
13+ 6" 4+ 2

description Abilities MAGIC


A Sorceress on Black Dragon is a single Blood Sacrifice: In your hero phase, a A Sorceress on Black Dragon is a wizard.
model. Most Sorceress wield a Witch Rod Dark Elf Sorceress can sacrifice an Exiles She can attempt to cast one spell in each
a magical symbol of their office but model from your army within 3". If she of your own hero phases, and attempt
more battle-frenzied Sorceresses prefer to does, that model is slain, but you can then to unbind one spell in each enemy hero
wield a Sword of Ghrond in its place. Some add 2 to all casting rolls for that Sorceress phase. She knows the Arcane Bolt, Mystic
Sorceress also wield a Witch Lash to inflict until the end of the hero phase. Shield and Bladewind spells.
even more pain and misery of their foes.
All Sorceresses carry a dagger, which they Noxious Breath: In your shooting phase, Bladewind
can use to sacrifice their allies and boost a Black Dragon can breathe a cloud of The Sorceress summons a cloud of
their magical powers. The Black Dragon noxious gas. If it does so, pick a target ethereal blades to cut her foes to ribbons.
can rend foes apart with its Claws and unit that is visible and roll one dice for Bladewind has a casting value of 6. If
swallow men whole in its Fearsome Jaws. each model in that unit that is within successfully cast, pick a visible enemy unit
Black Dragons can also exhale a deadly 6". For each roll of 6, that unit suffers a within 18" and roll 6 dice. Compare these
Noxious Breath to poison and choke mortalwound. with the units best To Hit characteristic
theirprey. of any melee weapon it has; each time you
rolled lower than this number the unit fails
Fly to parry an ethereal blade and suffers a
A Sorceress on Black Dragon can fly. mortal wound.

KEYWORDS Order, Aelf, Dragon, exiles, hero, WIZARD, monster, sorceress

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Sorceress on Cold One
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

6 5+
sav e

Witchstaff 2" 1 4+ 3+ -1 D3
wo

Cold Ones Ferocious Jaws 1" 2 3+ 4+ - 1


7
br a ery
v

description Chillwind
A Sorceress on Cold One is a single model. model is slain but you can then The Sorceress assails her foes with a
A Sorceress carries a Witchstaff and a add 2 to all casting rolls for that Sorceress freezing gale. Chillwind has a casting value
dagger which she can use to sacrifice her until the end of that hero phase. of 5. If successfully cast, pick a visible
allies and boost her magical powers. She enemy unit within 18". Roll a number of
rides a Cold One which attacks with its MAGIC dice equal to the casting roll you made in
Ferocious Jaws. A Sorceress on Cold One is a wizard. order to cast this spell (for example, if the
She can attempt to cast one spell in each casting roll was 9, roll 9 dice); the target
Abilities of your own hero phases, and attempt unit suffers a mortal wound for each roll
Blood Sacrifice: In your hero phase, a to unbind one spell in each enemy hero of 6.
Sorceress can sacrifice an Exiles model phase. She knows the Arcane Bolt, Mystic
from your army within 3". If she does, that Shield and Chillwind spells.

KEYWORDS Order, Aelf, exiles, Hero, Wizard, Sorceress

cold one knights


MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

2 4+
sav e

Barbed Lance and Blade 2" 1 3+ 4+ - 1


wo

Cold Ones Ferocious Jaws 1" 2 3+ 4+ - 1


7
br a ery
v

description Standard Bearer Abilities


A unit of Cold One Knights can have 5 or Models in this unit may be Standard Lance Charge: Add 1 to the wound rolls
more models. They wield Barbed Lances Bearers. If the unit includes any Standard and Damage of a Cold One Knights
and Blades and carry Darkshields. They are Bearers, add 1 to the Bravery of itsmodels. Barbed Lance and Blade if he charged in
mounted on foul Cold Ones that tear into Add 2 to their Bravery instead if the unit the sameturn.
the enemy with their Ferocious Jaws. is within 8" of any Exiles Hero from
yourarmy. Darkshields: You can re-roll save rolls of 1
Dread Knight for a unit with Darkshields. You can re-roll
The leader of this unit is a Dread Knight. A Hornblower failed save rolls of 1 or 2 for this unit in the
Dread Knight makes 2 attacks rather than Models in this unit may be Hornblowers. combat phase instead.
1 with his Barbed Lance and Blade. You can re-roll a single dice when
determining how far this unit can charge if
it includes any Hornblowers.

KEYWORDS Order, Aelf, exiles, Cold One Knights

Warhammer Age of Sigmar Games Workshop Ltd. 2015


cold one chariots
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
10" Repeater Crossbow 16" 4 5+ 4+ - 1
u n ds

6 4+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

Charioteers Barbed Spears and Blades 2" 2 3+ 4+ - 1


7
br a ery
v Cold Ones Ferocious Jaws 1" 4 3+ 4+ - 1

description Abilities
A unit of Cold One Chariots can have any Scythed Runners: If a unit of Cold One
number of models. They are crewed by Chariots charges, roll a dice for each
Charioteers that fight with Barbed Spears enemy model that is within 1" of the unit
and Blades. The Charioteers can also after it is has completed its charge move;
shoot their foes from afar with a Repeater for each roll of a 6 that models unit suffers
Crossbow. Cold One Chariots are drawn a mortal wound.
by reptilian beasts that tear into foes not
cut down by the war machines scythed
runners with their Ferocious Jaws.

KEYWORDS Order, Aelf, exiles, Cold One Chariots

Warhammer Age of Sigmar Games Workshop Ltd. 2015


beastmaster on manticore
MOV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

u n ds

Great Scourge 2" 3 4+ 4+ - 1


10 5+
sav e

Savage Jaws and Claws 2" 3 4+ -1 2


wo

7
br a ery
Barbed Tail 2" 4+ 3+ - D3
v

DAMAGE TABLE
Wounds Suffered Move Savage Jaws and Claws Barbed Tail
0-2 12" 3+ 3
3-4 10" 3+ 2
5-6 8" 4+ 2
7-8 6" 4+ 1
9+ 4" 5+ 1

description Abilities
A Beastmaster on Manticore is a single Spiteful Dominance: In your hero phase,
model. The Beastmaster is armed with a pick this model or a Monster from your
Great Scourge and wears a Sea Dragon army that is within 10". You can re-roll hit
Cloak, while its Manticore mount attacks rolls of 1 for that model until your next
with its Savage Jaws and Claws and swipes herophase.
its Barbed Tail.
Sea Dragon Cloak: You can re-roll save
rolls of 1 for a Beastmaster on Manticore in
the shooting phase.

KEYWORDS Order, Aelf, Manticore, exiles, hero, monster, Beastmaster

Warhammer Age of Sigmar Games Workshop Ltd. 2015


black ark Fleetmaster
MOV E

6" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

5 4+
sav e

Black Ark Cutlass 1" 3 3+ 4+ - 1


wo

Murder Hook 1" 2 4+ 3+ -1 1


7
br a ery
v

description Abilities command Ability


A Black Ark Fleetmaster is a single model. Sea Dragon Cloak: You can re-roll save At Them, You Curs!: If a Black Ark
He fights with a Black Ark Cutlass in rolls of 1 for a Black Ark Fleetmaster in the Fleetmaster uses this ability, pick one
one hand and a Murder Hook in the shooting phase. Exiles unit within 14". Until your next
other. He also wears a Sea Dragon Cloak, hero phase you can re-roll failed hit rolls
whose thick hide protects him from Murderous Swashbuckler: You can re- of 1 for that unit. If you picked a unit of
enemyarrows. roll failed hit rolls for this models Black Black Ark Corsairs, you can re-
ArkCutlass. roll failed hit rolls of 1 or 2 for that unit
instead.

KEYWORDS ORDER, Aelf, Exiles, Hero, Black Ark Fleetmaster

lokhir fellheart
MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 4+
sav e

The Red Blades 1" 5 3+ 4+ - 1


wo

7
br a ery
v

description command Ability


Lokhir Fellheart is a single model. He is Helm of the Kraken: Lokhir Fellheart Take Them Alive!: If Lokhir Fellheart
armed with the Red Blades and wears a Sea heals a wound at the start of each of your uses this ability, those under his command
Dragon Cloak and the Helm of the Kraken. hero phases. redouble their efforts to take prisoners
until your next hero phase. Until then,
Abilities Daring Leap: Lokhir Fellheart can pile in roll a dice each time an enemy model
The Red Blades: You can re-roll failed hit up to 6", moving over other models as he flees whilst within 6" of Lokhir Fellheart,
rolls for Lokhir Fellheart. does so, if it will move him to within " of a Black Ark Fleetmaster or unit of
an enemy Hero. Black Ark Corsairs from your army;
Sea Dragon Cloak: You can re-roll save on a 4 or more another model flees from
rolls of 1 for Lokhir Fellheart in the that unit, captured by Lokhirs Corsairs
shooting phase. and destined for the slave pits.

KEYWORDS Order, Aelf, exiles, Hero, Black Ark Fleetmaster, Lokhir Fellheart

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Black ark corsairs
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
6" Repeater Handbow 9" 2 5+ 4+ - 1
u n ds

1 5+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

Vicious Blade 1" 1 4+ 5+ - 1


6
br a ery
v Wicked Cutlass 1" 1 4+ 4+ - 1

description Standard Bearer Abilities


A unit of Black Ark Corsairs has 10 or Models in this unit may be Standard Sea Dragon Cloaks: You can re-roll save
more models. Some units of Black Ark Bearers. If the unit includes any Standard rolls of 1 for Black Ark Corsairs in the
Corsairs pepper the foe with bolts from Bearers, add 1 to the Bravery of itsmodels. shootingphase.
their Repeater Handbows before drawing Add 2 to their Bravery instead if the unit
close to attack with their Vicious Blades, is within 8" of any Exiles Hero from Flashing Steel: You can add 1 to all hit
while others prefer to attack with a Wicked yourarmy. rolls in the combat phase for a Black Ark
Cutlass in one hand and a Vicious Blade in Corsair if its unit has 20 or more models.
the other. Hornblower
Models in this unit may be Hornblowers. Ravagers and Slavers: Roll a dice each
Reaver You can re-roll a single dice when time an enemy model flees within 6" of this
The leader of this unit is a Reaver. You can determining how far this unit can charge if unit; on a 6 another model flees from its
add 1 to any hit rolls for a Reaver. it includes any Hornblowers. unit, captured by the Corsairs.

KEYWORDS Order, Aelf, exiles, Black Ark Corsairs

Master with Battle Standard


MOV E

6" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

5 4+
sav e

Barbed Blade 1" 4 3+ 3+ - 1


Wo

Dark Steeds Vicious Bite 1" 2 4+ 5+ - 1


8
br a ery
v

description Abilities Banner of Murder: These magical


A Master with Battle Standard is a single Treachery and Power: If your general is standards are steeped in the sacrificial
model. He is armed with a Barbed Blade an Exile, a Master with Battle Standard blood of victims, their murderous auras
and carries a Banner of Murder. can attempt to slit his throat if he is within instilling a thirst for death and violence.
1" at the start of the hero phase. If he does You can re-roll wound rolls of 1 for any
Dark Steed so, roll a dice; on a 1 the Master is slain Exiles unit from your army that is within
Some Masters ride to war upon a Dark by the general. Otherwise, your general is 8" of a Banner of Murder when they attack
Steed; these increase their Move to 14" and slain and this model usurps his position; in the combat phase. In your hero phase,
gain the Dark Steeds Vicious Bite attack. he becomes your general and gains all a Master can hold his banner aloft. If he
Mounted Masters can fight with a Barbed the command abilities known by his does so, you may not move the Master
Blade in each hand, their banner strapped formerlord. until your next hero phase, but until then
to their steeds side; you can re-roll hit rolls the aura of the Banner of Murder affects all
of 1 for this models Barbed Blade. Exiles units from your army within18".

KEYWORDS Order, Aelf, exiles, Hero, Totem, master with battle standard

Warhammer Age of Sigmar Games Workshop Ltd. 2015


dreadspears
MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
sav e

Druchii Spear 2" 1 4+ 4+ - 1


wo

6
br a ery
v

description Standard Bearer Abilities


A unit of Dreadspears has 10 or more Models in this unit may be Standard Darkshields: You can re-roll save rolls of 1
models. They are armed with Druchii Bearers. If the unit includes any Standard for a unit with Darkshields. You can re-roll
Spears and carry Darkshields. Bearers, add 1 to the Bravery of itsmodels. failed save rolls of 1 or 2 for this unit in the
Add 2 to their Bravery instead if the unit combat phase instead.
Lordling is within 8" of any Exiles Hero from
The leader of this unit is a Lordling. A yourarmy. City Guard: You can add 1 to hit rolls
Lordling makes 2 attacks instead of 1. for a Dreadspear if it did not move in its
Hornblower preceding movement phase.
Models in this unit may be Hornblowers.
You can re-roll a single dice when Formidable Bastion: You can add 1 to hit
determining how far this unit can charge if rolls for a Dreadspear if its unit has 20 or
it includes any Hornblowers. more models.

KEYWORDS Order, Aelf, Exiles, Dreadspears

bleakswords
MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
sav e

Druchii Sword 1" 1 3+ 4+ - 1


wo

6
br a ery
v

description Standard Bearer Abilities


A unit of Bleakswords has 10 or more Models in this unit may be Standard Quicksilver Strike: Each time you make
models. They are armed with Bearers. If the unit includes any Standard a hit roll of 6 or more for a Bleaksword,
Druchii Swords and carry Darkshields. Bearers, add 1 to the Bravery of itsmodels. that model can immediately make one
Add 2 to their Bravery instead if the unit extra attack with its Druchii Sword. If
Lordling is within 8" of any Exiles Hero from its unit has 20 or more models, it can
The leader of this unit is a Lordling. A yourarmy. make one extra attack on a hit roll of 5 or
Lordling makes 2 attacks rather than 1. moreinstead.
Hornblower
Models in this unit may be Hornblowers. Darkshields: You can re-roll save rolls of 1
You can re-roll a single dice when for a unit with Darkshields. You can re-roll
determining how far this unit can charge if failed save rolls of 1 or 2 for this unit in the
it includes any Hornblowers. combat phase instead.

KEYWORDS Order, Aelf, exiles, Bleakswords

Warhammer Age of Sigmar Games Workshop Ltd. 2015


darkshards
MOV E

6" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

Repeater Crossbow 16" 2 5+ 4+ - 1


1 5+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

6
br a ery
Cruel Dagger 1" 1 5+ 5+ - 1
v

description Standard Bearer Abilities


A unit of Darkshards can have any number Models in this unit may be Standard Storm of Iron-tipped Bolts: You can add 1
of models. Darkshards are armed with Bearers. If the unit includes any Standard to hit rolls for a Darkshard in the shooting
fast-firing Repeater Crossbows and Cruel Bearers, add 1 to the Bravery of itsmodels. phase if its unit has 20 or more models and
Daggers. Some units of Darkshards also Add 2 to their Bravery instead if the unit there are no enemy models within 3".
carry Darkshields into battle. is within 8" of any Exiles Hero from
yourarmy. Darkshields: You can re-roll save rolls of 1
guardmaster for a unit with Darkshields. You can re-roll
The leader of this unit is a Guardmaster. Hornblower failed save rolls of 1 or 2 for this unit in the
You can add 1 to hit rolls for a Models in this unit may be Hornblowers. combat phase instead.
Guardmaster in the shooting phase. You can re-roll a single dice when
determining how far this unit can charge if
it includes any Hornblowers.

KEYWORDS Order, Aelf, exiles, Darkshards

dark riders
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
14" Repeater Crossbow 16" 3 5+ 4+ - 1
u n ds

2 5+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

Barbed Spears and Swords 2" 1 4+ 4+ - 1


6
br a ery
v Dark Steeds Vicious Bites 1" 2 4+ 5+ - 1

description Standard Bearer Abilities


A unit of Dark Riders has 5 or more Models in this unit may be Standard Sow Terror and Confusion: Enemy units
models. They are armed with deadly Bearers. If the unit includes any Standard within 14" of Dark Riders are terror-struck;
Repeater Crossbows and cruel Barbed Bearers, add 1 to the Bravery of itsmodels. if any of these units take a battleshock
Spears and Swords. Dark Riders also carry Add 2 to their Bravery instead if the unit test and the roll for that test is a 1, you can
Darkshields. They ride Dark Steeds that is within 8" of any Exiles Hero from roll a dice and add its score to the units
attack with Vicious Bites. yourarmy. battleshock test result.

herald Hornblower Darkshields: You can re-roll save rolls of 1


The leader of this unit is a Herald. You can Models in this unit may be Hornblowers. for a unit with Darkshields. You can re-roll
add 1 to any hit rolls for a Herald. You can re-roll a single dice when failed save rolls of 1 or 2 for this unit in the
determining how far this unit can charge if combat phase instead.
it includes any Hornblowers.

KEYWORDS Order, Aelf, Exiles, Dark Riders

Warhammer Age of Sigmar Games Workshop Ltd. 2015


black guard of naggarond
MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 4+
sav e

Ebon Halberd 2" 2 3+ 3+ -1 1


wo

7
br a ery
v

description Standard Bearer Abilities


A unit of Black Guard has 5 or more Models in this unit may be Standard The Witch Kings Retinue: Black Guard
models. They fight with Ebon Halberds. Bearers. If the unit includes any Standard units do not need to take battleshock tests
Bearers, add 1 to the Bravery of itsmodels. if Malekith is within 28" of them in the
tower Master Add 2 to their Bravery instead if the unit battleshock phase.
The leader of this unit is a Tower Master. is within 8" of any Exiles Hero from
A Tower Master makes 3 attacks rather yourarmy. Eternal Hatred: You can re-roll failed hit
than2. rolls of 1 for Black Guard.
Drummers
Models in this unit may be Drummers. You
can re-roll a single dice when determining
how far this unit can charge if it includes
any Drummers.

KEYWORDS ORDER, Aelf, exiles, Black Guard

shades
MOV E

6" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

Repeater Crossbow 16" 2 4+ 4+ - 1


1 6+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

6
br a ery
Barbed Sword 1" 2 4+ 4+ - 1
v

description Abilities
A unit of Shades has 5 or more models. A Shadow Moves Unseen: Instead of
They are armed with Repeater Crossbows setting up this unit on the battlefield,
and Barbed Swords. you can place it to one side and say that
it is skulking in the shadows. After set-
up is complete, you can set this unit up
anywhere on the battlefield that is more
than 9" from any enemy models.

Blend with Darkness: Your opponent


must subtract 1 from any hit roll made in
the shooting phase that targets a unit of
Shades in cover.

KEYWORDS Order, Aelf, exiles, Shades

Warhammer Age of Sigmar Games Workshop Ltd. 2015


reaper bolt thrower
war machine

MOV E


u n ds

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


4 5+
sav e

Reaper Bolts 36" 4+ 3+ -1 1


wo


-
br a ery
v
WAR MACHINE CREW TABLE
Crew within 1" Move Reaper Bolts
2 models 4" 12
1 model 2" 6
No models 0 0

crew

MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
sav e

Druchii Sword 1" 1 4+ 4+ - 1


wo

6
br a ery
v

description Abilities
A Reaper Bolt Thrower consists of a Crewed War Machine: A Reaper Bolt Reaper Bolts: Reaper Bolts are cruelly
vicious war machine that can loose deadly Thrower can only move if its Crew are barbed and can cause horrendous damage.
volleys of Reaper Bolts at the enemy, and within 1" at the start of the movement If you make a wound roll of a 6 or more for
a crew of two Dark Elves armed with phase. If its Crew are within 1" of the a Reaper Bolt, it inflicts 2 damage instead
DruchiiSwords. Reaper Bolt Thrower in the shooting phase, of1.
they can fire the war machine. The Reaper
Bolt Thrower cannot make charge moves,
does not need to take battleshock tests and
is unaffected by any attack or ability that
uses Bravery. The Crew are in cover while
they are within 1" of their war machine.

war machine

KEYWORDS Order, WAR MACHINE, Reaper Bolt Thrower

crew

KEYWORDS Order, Aelf, EXILES, Crew

Warhammer Age of Sigmar Games Workshop Ltd. 2015


harpies
MOV E

16"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 6+
sav e

Claws and Fangs 1" 2 4+ 4+ - 1


wo

3
br a ery
v

description Abilities
A unit of Harpies has 5 or more models. Prey Upon the Weak: Roll a dice every
They are armed with razor-sharp Claws time an enemy model flees within 16" of
and Fangs. any Harpies. On a roll of 6 an additional
model from the same unit is pounced upon
Fly and devoured by theHarpies.
Harpies can fly.

KEYWORDS Chaos, Harpies

Warhammer Age of Sigmar Games Workshop Ltd. 2015


scourgerunnerchariotS
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
MOV E

12" Repeater Crossbow 16" 4 5+ 4+ - 1


u n ds

Ravager Harpoon 18" 1 4+ 3+ -1 D3


6 5+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

6
br a ery
Hook-spears 2" 2 4+ 4+ - 1
v
Dark Steeds Vicious Bites 1" 4 4+ 5+ - 1

description High Beastmaster Abilities


A unit of Scourgerunner Chariots can have The leader of this unit is a High Lay The Beast Low: When a
any number of models. They are crewed Beastmaster. You can add 1 to hit rolls for a Scourgerunner Chariot targets a Monster
by Beastmasters that fight with cruel High Beastmaster in the shooting phase. with its Ravager Harpoon and the wound
Hook-spears and a Repeater Crossbow. roll is 6 or higher, the weapon inflicts D6
They can also send barbed Ravager Damage rather than D3.
Harpoons whistling towards their prey.
Scourgerunner Chariots are drawn by swift
Dark Steeds that have an extraordinarily
ViciousBite.

KEYWORDS Order, Aelf, Exiles, Scourgerunner ChariotS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


War Hydra
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Fiery Breath 9" 3+ 3+ -1 1

u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


12 4+
sav e

Razor-sharp Fangs 2" 4+ 3+ -1 D3


wo

6
br a ery
Clawed Limbs 1" 2 3+ 3+ -1 1
v
Handlers Cruel Goads and Whips 2" 2 4+ 4+ - 1

DAMAGE TABLE
Wounds Suffered Move Fiery Breath Razor Sharp Fangs
0-2 8" 6 6
3-5 7" 5 5
6-7 6" 4 4
8-9 5" 3 3
10+ 4" 2 2

description Abilities
A War Hydra is a single model. It tears at Sever One Head, Another Takes Its Place: Quick With The Lash: Before a War Hydra
the foe with Razor-sharp Fangs, swipes It is almost impossible to kill a Hydra, makes a charge move, its Beastmaster
them aside with its massive Clawed Limbs, for they regenerate wounds and regrow Handlers can apply the lash. If they do
and incinerates them with its Fiery Breath. severed heads at an alarming rate. A so, you can roll three dice and discard
The War Hydra is guided by a pair of WarHydra heals 3 wounds in each of your the lowest when determining the War
Beastmaster Handlers whose Cruel Goads herophases. Hydras charge distance. However, if you
and Whips flay flesh from bone. roll a triple then the whips have driven the
monster into a wild frenzy the charge
fails and this model suffers a mortal
wound as the Beastmasters are savaged by
theircharge.

KEYWORDS ORDER, aelf, exiles, MONSTER, Beastmaster, WAR HYDRA

Warhammer Age of Sigmar Games Workshop Ltd. 2015


doomfirewarlocks
MOV E

14" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

2 5+
sav e

Cursed Scimitar 1" 2 4+ 4+ - 1


wo

Dark Steeds Vicious Bite 1" 2 4+ 5+ - 1


6
br a ery
v

description MAGIC Doombolt


A unit of Doomfire Warlocks has 5 or A unit of Doomfire Warlocks can attempt The Doomfire Warlocks hurl bolts of
more models. They are armed with Cursed to cast one spell in each of your hero blazing black flame at their foes. Doombolt
Scimitars and ride Dark Steeds that have a phases, and attempt to unbind one spell has a casting value of 5. If successfully
Vicious Bite. in each enemy hero phase. You can add 1 cast, pick a visible unit within 18". The
to any casting and unbinding rolls for this target unit suffers D3 mortal wounds if
Master of Warlocks unit if it has 10 or more models. Doomfire the casting unit has less than 5 models, D6
The leader of this unit is a Master of Warlocks know the Arcane Bolt, Mystic mortal wounds if it has 5 to 9 models, or 6
Warlocks. A Master of Warlocks makes Shield and Doombolt spells. mortal wounds if it has 10 ormore models.
3 attacks with his Cursed Scimitar rather
than2.

KEYWORDS Order, Aelf, exiles, Wizard, Doomfire Warlocks

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Kharibdyss
MOV E
MELEE WEAPONS Range Attacks Hit Wound Rend Damage
Fanged Tentacles 3" 4+ 3+ -1 2
u n ds

12 4+
sav e

Clawed Limbs 1" 2 3+ 3+ -1 1


wo

Spiked Tail 2" D6 4+ - 1


6
br a ery
v Handlers Cruel Goads and Whips 2" 2 4+ 4+ - 1

DAMAGE TABLE
Wounds Suffered Move Fanged Tentacles Spiked Tail
0-1 7" 6 2+
2-3 6" 5 3+
4-5 5" 4 4+
6-7 5" 3 5+
8+ 4" 2 6+

description Abilities
A Kharibdyss is a single model. Its Fanged Abyssal Howl: In your hero phase, a Quick With The Lash: Before a Kharibdyss
Tentacles snatch victims up one after Kharibdyss can unleash an abyssal howl. makes a charge move, its Beastmaster
another, while its heavy-set Clawed Limbs If it does, pick a unit within 10". That unit Handlers can apply the lash. If they do
stomp and trample. A Kharibdyss can also must subtract 1 from its Bravery until your so, you can roll three dice and discard the
cut a swathe through its foes with a swipe next hero phase. lowest when determining the Kharibdyss
of its Spiked Tail and unleash an abyssal charge distance. However, if you roll a
howl that leaves the foe panicked and Feast of Bones: Roll a dice each time a triple then the whips have driven the
terrified. It is goaded into battle by a pair of Kharibdyss slays a model with its Fanged monster into a wild frenzy the charge
Beastmaster Handlers whose Cruel Whips Tentacles; on a 6 it heals a wound. fails and this model suffers a mortal
crack andsnap. wound as the Beastmasters are savaged by
theircharge.

KEYWORDS Order, Aelf, exiles, monster, Beastmaster, kharibdyss

Warhammer Age of Sigmar Games Workshop Ltd. 2015


sisters of slaughter
MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 6+
sav e

Barbed Whip 2" 2 3+ 4+ - 1


wo

7
br a ery
v

description Standard Bearer Abilities


A unit of Sisters of Slaughter has 5 or Models in this unit may be Standard Bladed Buckler: Roll a dice each time you
more models. They are armed with Barbed Bearers. If the unit includes any Standard make a successful save roll of 6 or more
Whips and carry Bladed Bucklers. Bearers, add 1 to the Bravery of itsmodels. for this unit in the combat phase; on a 4 or
Add 2 to their Bravery instead if the unit more a Sister of Slaughter will lash out and
handmaiden is within 8" of any Exiles Hero from slit her assailants throat with her Bladed
The leader of this unit is a Handmaiden. yourarmy. Buckler the attacking models unit
She makes 3 attacks rather than 2. suffers a mortal wound after it has made all
Hornblower of its attacks.
Models in this unit may be Hornblowers.
You can re-roll a single dice when Dance of Death: You can add 2 to save
determining how far this unit can charge if rolls for this unit in the combat phase.
it includes any Hornblowers.

KEYWORDS Order, Aelf, exiles, Sisters of Slaughter

morathi
MOV E

16" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

6 4+
sav e

Heartrender 2" 2 3+ 3+ -1 D3
wo

Dark Pegasus Cruel Horns 1" 2 4+ 3+ - 1


8
br a ery
v

description arnzipals black horror


Morathi is a single model. She fights with Enchanting Beauty: Your opponent must At Morathis command a roiling black
Heartrender and rides the Dark Pegasus subtract 1 from any hit rolls that target cloud of energy swirls into existence, slimy
Sulephet who has Cruel Horns. Morathi in the combat phase. tentacles lashing out from it to clutch at
any unfortunate enough to be nearby.
Fly MAGIC Arnzipals Black Horror has a casting
Morathi can fly. Morathi is a wizard. She can attempt to value of 7. If successfully cast, pick a visible
cast two different spells in each of your unit within 18" and roll a dice. On a 1 that
Abilities own hero phases, and attempt to unbind unit suffers a mortal wound, on a 2 or 3 it
The First Sorceress: You can add 1 to any two spells in each enemy hero phase. She suffers D3 mortal wounds, and on a 4 or
casting rolls for Morathi. knows the Arcane Bolt, Mystic Shield and more it suffers D6 mortal wounds.
Arnzipals Black Horror.

KEYWORDS Order, Aelf, Exiles, Hero, Wizard, Sorceress, Morathi

Warhammer Age of Sigmar Games Workshop Ltd. 2015


bloodwrack medusae
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
8" Bloodwrack Stare 10" See below
u n ds

5 5+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

Whisperclaw 1" 4 4+ 3+ - 1
6
br a ery
v Bloodwrack Spear 2" 1 3+ 3+ -1 D3

description Abilities
A unit of Bloodwrack Medusae can have Bloodwrack Stare: When making a
any number of models. Each slashes at Bloodwrack Stare attack, pick a visible
her enemies with her Whisperclaw before unit within range and roll a dice for each
impaling them upon a wickedly barbed model in that unit; for each roll of 6 or
Bloodwrack Spear. However, a Bloodwrack more that unit suffers a mortal wound as
Medusas stare is perhaps her most deadly they foolishly meet the Medusas deadly
weapon; should a victims eyes lock gaze. You can add 1 to these dice rolls if,
with hers for even a second its lifeblood between the time you declare the target of
violently rebels, flooding from every pore the attack and time you roll the dice, your
until its body collapses into a pool of gore. opponent looks you directly in theeye.

KEYWORDS ORDER, Bloodwrack Medusae

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Bloodwrack Shrine
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Bloodwrack Stare 10" See below

u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


13 5+
sav e

Whisperclaw 1" 4 4+ 3+ - 1
wo

7
br a ery
Bloodwrack Spear 2" 1 3+ 3+ -1 D3
v
Shrinekeepers Goadstaves 2" 4+ 4+ - 1

DAMAGE TABLE
Wounds Suffered Move Goadstaves Aura of Agony
0-2 6" 6 9"
3-5 5" 5 7"
6-8 4" 4 5"
9-10 3" 3 3"
11+ 2" 2 1"

description Abilities
A Bloodwrack Shrine is a single model. It is Bloodwrack Stare: When making a Aura of Agony: Bloodwrack Shrines emit
crewed by two Shrinekeepers who stab any Bloodwrack Stare attack, pick a visible an aura that wracks enemies with waves of
who approach with their Goadstaves. Atop unit within range and roll a dice for each agony. Roll a dice for each enemy unit in
the Shrine writhes a Bloodwrack Medusa, model in that unit; for each roll of 6 or range of the Aura of Agony at the start of
who slashes at her enemies with her more that unit suffers a mortal wound as your hero phase (the range of this ability
Whisperclaw before impaling them upon they foolishly meet the Medusas deadly is shown in the damage table above). On a
a Bloodwrack Spear. Should a victims gaze. You can add 1 to these dice rolls if, 6, that unit suffers a mortal wound as pure
eyes lock with hers for even a second its between the time you declare the target of agony courses through them.
lifeblood violently rebels, flooding from the attack and time you roll the dice, your
every pore until its body collapses into a opponent looks you directly in theeye.
pool of gore.

KEYWORDS Order, Aelf, exiles, Bloodwrack Medusa, Bloodwrack Shrine

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Cauldron of Blood
MOV E MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Witch Elves Sacrificial Knives 1" 3+ 4+ - 1
u n ds

13 5+
sav e

Hellebrons Deathsword 1" 2 3+ 3+ -1 D3


wo

Hellebrons Cursed Blade 1" 2 3+ 4+ - 1


7
br a ery
v Death Hags Blade of Khaine 1" 4 3+ 4+ - 1

DAMAGE TABLE
Wounds Suffered Move Sacrificial Knives Bloodshield
0-2 6" 6 9"
3-5 5" 5 7"
6-8 4" 4 5"
9-10 3" 3 3"
11+ 2" 2 1"

description Abilities
A Cauldron of Blood is a single model. Bloodshield: The powerful magic that Amulet of Dark Fire: Hellebron can
It is crewed by two Witch Elves who leap fuels the Cauldron of Blood grants it attempt to dispel one spell in each enemy
from its dais to attack with their Sacrificial and any Exiles models from your army hero phase as if she were a wizard.
Knives. Most Cauldrons of Blood are also protection so long as they are within range
attended to by a Death Hag, who opens of the Bloodshield. The range of this ability Strength of Khaine: In your hero phase
the throats of her victims with a Blade of is shown in the damage table above. If any the Cauldron of Bloods attendant can pray
Khaine and gifts her followers with drafts of these models suffer a wound or a mortal to Khaine. If she does so, pick an Exiles
of Witchbrew from her Chalice. wound, roll a dice. Add 1 to the result if unit from your army within 14" and roll a
the model is a Witch Elf. If the roll is a dice; on a 1 the prayer is found unworthy
Hellebron 6 or more, that hit has been absorbed by and the Cauldron of Blood suffers a mortal
One Cauldron of Blood in your army the Bloodshield and the wound or mortal wound. On a roll of 2 or more, the unit you
may instead be attended to by Hellebron. wound is ignored. picked is infused with Khaines Strength;
Hellebron fights with Deathsword and until your next hero phase you can add
the Cursed Blade, and she also wears the Witchbrew: Witchbrew drives the 1 to any wound rolls for that unit in the
Amulet of Dark Fire. Hellebron also has imbibers into such an ecstasy of combatphase.
the Orgy of Slaughter command ability. destruction that they will fight on in the
face of impossible odds. In your hero command ability
phase, the Cauldron of Bloods attendants Orgy of Slaughter: If Hellebron uses this
or a unit of Witch Elves within 3" can ability, pick an Exiles unit within 14".
drink Witchbrew. If a unit does so, you can That unit is gripped by a bloody frenzy and
re-roll wound rolls of 1 for the unit and can be chosen to pile in and attack twice
it does not need to take battleshock tests that turn instead of only once.
until your next hero phase.

Cauldron of Blood attended by Death Hag

Order, Aelf, exiles, totem, hero, Priest, Witch Elves, Death hag,
KEYWORDS
cauldron of blood

Cauldron of Blood attended by Hellebron

ORDER, AELF, EXILES, TOTEM, HERO, PRIEST, Witch Elves, DEATH HAG, HELLEBRON,
KEYWORDS
CAULDRON OF BLOOD

Warhammer Age of Sigmar Games Workshop Ltd. 2015


witch elves
MOV E

7"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 -
sav e

Sacrificial Knives 1" 2 3+ 4+ - 1


wo

7
br a ery
v

description Standard Bearer Abilities


A unit of Witch Elves has 5 or more Models in this unit may be Standard Frenzied Fervour: If this unit is within 14"
models. They are armed with deadly Bearers. If the unit includes any Standard of a Death Hag from your army when
Sacrificial Knives. Bearers, add 1 to the Bravery of itsmodels. they attack in the combat phase, all of its
Add 2 to their Bravery instead if the unit models make one extra attack with their
Hag is within 8" of any Exiles Hero from Sacrificial Knives.
The leader of this unit is a Hag. A Hag yourarmy.
makes 3 attacks rather than 2. Sacrificial Knives: Witch Elves attack with
Hornblower such a flurry of blows that one is bound
Models in this unit may be Hornblowers. to find its mark. You can re-roll hit rolls
You can re-roll a single dice when of 1 for Witch Elves. You can re-roll all
determining how far this unit can charge if failed hit rolls instead if this unit has 20 or
it includes any Hornblowers. moremodels.

KEYWORDS Order, Aelf, Exiles, Witch Elves

hellebron
MOV E

6" MELEE WEAPONS Range Attacks Hit Wound Rend Damage


u n ds

5 5+
sav e

Deathsword 1" 2 3+ 3+ -1 D3
wo

Cursed Blade 1" 2 3+ 4+ - 1


7
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description The Blood Queen: In your hero phase command ability


Hellebron is a single model. She is armed Hellebron can pray to Khaine. If she does Orgy of Slaughter: If Hellebron uses this
with Deathsword and the Cursed Blade. so, pick a power and roll a dice; on a 1 or a ability, pick an Exiles unit within 14.
She also wears the Amulet of Dark Fire to 2 she suffers a mortal wound. On a roll of 3 That unit is gripped by a bloody frenzy and
protect her from enemy spells. or more the power is carried out. can be chosen to pile in and attack twice
that turn instead of only once.
Abilities Cry of War: Enemy units within 3" of
Amulet of Dark Fire: Hellebron can Hellebron in the battleshock phase must
attempt to dispel one spell in each enemy subtract 1 from their Bravery until your
hero phase as if she were a wizard. next hero phase.

Dance of Doom: Hellebrons save is


increased to 3+ until your next hero phase.

KEYWORDS Order, Aelf, eXILES, Hero, priest, Death hag, Hellebron

Warhammer Age of Sigmar Games Workshop Ltd. 2015


shadowblade
MOV E

8"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 4+
sav e

Poison-coated Daggers 1" 6 3+ 3+ -1 1


wo

8
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description Abilities Master of Assassins: You can re-roll failed


Shadowblade is a single model. He is Black Lotus Venom: Shadowblade uses hit rolls for Shadowblades attacks if the
armed with a pair of poison-coated his deadliest poisons to slay kings and target is a Hero.
Daggers. He also bears the Heart of Woe, warlords. If the target of an attack made
a ruby that will explode upon his death by Shadowblade is a Hero, his weapons Master of Disguise: Instead of setting
sending lethal shards in all directions. inflict D3 damage rather than 1. up Shadowblade normally, you can place
him to one side and say that he is set up in
Heart of Woe: If Shadowblade is slain, hiding. At the start of any combat phase
every unit within 3" of him immediately you can reveal Shadowblade; set him up
suffers D3 mortalwounds. within 1" of any of your Exiles units.
He can then pile in and attack, even if it
is your opponents turn to select a unit to
attackwith.

KEYWORDS Order, Aelf, exiles, Hero, Dark Elf assassin, Shadowblade

death hag
MOV E

7"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 6+
sav e

Blade of Khaine 1" 4 3+ 4+ - 1


wo

7
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description
A Death Hag is a single model. She wields a Rune of Khaine: The Death Hags Blade Witchbrew: Distilled from the blood of
Blade of Khaine in one hand and carries a of Khaine inflicts D3 damage instead of 1 Hag Queens, Witchbrew drives the imbiber
chalice filled with Witchbrew in the other. until your next hero phase. into such an ecstasy of destruction that
they will fight on in the face of impossible
Abilities Touch of Death: Select a unit within 3" and odds. In your hero phase, either the Death
Priestess of Khaine: In your hero phase, a then hide a dice in one of your hands. Ask Hag or a unit of Witch Elves within 3" of
Death Hag can pray to Khaine. If she does your opponent to pick a hand; if that hand her can drink Witchbrew. If a unit does so,
so, pick a power and roll a dice; on a 1 or is holding the dice, the unit you picked you can re-roll wound rolls of 1 for the unit
a 2 the Death Hag is found unworthy and suffers D3 mortal wounds. and it does not need to take battleshock
suffers a mortal wound. On a roll of 3 or tests until your next herophase.
more, the power is carried out.

KEYWORDS Order, Aelf, exiles, Hero, Priest, Death Hag

Warhammer Age of Sigmar Games Workshop Ltd. 2015


dark elf assassin
MOV E

6" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

Envenomed Throwing Blades 12" 2 4+ 4+ - 1


5 5+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

7
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Poison-coated Blades 1" 5 3+ 3+ - 1
v

description Abilities Hidden Murderer: Instead of setting up


A Dark Elf Assassin is a single model. He is Black Lotus Venom: Dark Elf Assassins the Assassin normally, you can place him
armed with Envenomed Throwing Blades use their deadliest poisons to slay kings to one side and say that he is set up in
for dealing with foes at a distance, and a and warlords. If the target of an attack hiding. If you do so, secretly note down
pair of Poison-coated Blades for close kills. made by a Dark Elf Assassin is a Hero, its one of your Exiles units for this unit to
weapons inflict D3 Damage rather than 1. hide in. At the start of any combat phase
you can reveal the Assassin; set him up
within 1" of the unit you picked. The
Assassin can then pile in and attack, even
if it is your opponents turn to select a
unit to attack with. If the unit hiding the
Assassin is destroyed before he is revealed,
the Assassin is destroyed as well.

KEYWORDS Order, Aelf, Exiles, Hero, Dark Elf Assassin

har ganeth executioners


MOV E

6"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 4+
sav e

Executioners Draich 1" 2 3+ 3+ - 1


wo

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description Standard Bearer Abilities


A unit of Har Ganeth Executioners has 5 Models in this unit may be Standard Severing Strike: If the hit roll for a Har
or more models. Each is armed with an Bearers. If the unit includes any Standard Ganeth Executioner is 6 or more, its
Executioners Draich, a ceremonial weapon Bearers, add 1 to the Bravery of itsmodels. Executioners Draich inflicts 2 mortal
of his own forging that can decapitate its Add 2 to their Bravery instead if the unit wounds on the target instead of its
victim with one deft blow. is within 8" of any Exiles Hero from normalDamage no roll to wound
yourarmy. isnecessary.
Draich master
The leader of this unit is a Draich Master. Drummers
A Draich Master makes 3 attacks rather Models in this unit may be Drummers. You
than2. can re-roll a single dice when determining
how far this unit can charge if it includes
any Drummers.

KEYWORDS Order, Aelf, Exiles, Har Ganeth Executioners

Warhammer Age of Sigmar Games Workshop Ltd. 2015


dark elves
ExileD warhost
Organisation Abilities
An Exiled Warhost consists of the Murderous Prowess: Exiled Warhosts are filled with proficient killers for these
following units: warriors, murder is a pleasure and an art as much as it their duty. You can re-roll
wound rolls of 1 in the combat phase for models from an Exiled Warhost.
1 Dreadlord, Dreadlord on
Black Dragon or Dreadlord on Strength Born of Hatred: A pit of hatred lurks in the soul of every Exile and when
ColdOne their Warhosts march to war this magnifies, becoming a source of strength that
3 units of Darkshards, guides their blows as they give vent to their innermost fury. You can add 1 to any hit
Bleakswords or Dreadspears, rolls for a model from an Exiled Warhost if it made a charge that turn.
inany combination
1 unit of Dark Riders
1 unit of Cold One Knights or
Cold One Chariots

dark elves
Exiled blood cult
Organisation Abilities
An Exiled Blood Cult consists of Dark Venom: Exiled Blood Cults enact dark rituals prior to battle, coating their
the following units: blades in deadly venom. If the wound roll for a model in an Exiled Blood Cult is
a 6 or more, that weapon inflicts a mortal wound upon the target instead of its
1 Death Hag or Cauldron normalDamage.
ofBlood
3 units of Witch Elves Revelry in Slaughter: Freshly spilt blood and the prospect of spilling more drives
1 unit of Har Ganeth the warriors of an Exiled Blood Cult into a murderous frenzy. If a unit is wiped out
Executioners during the combat phase by an Exiled Blood Cult unit, you can add 1 to the Attacks
of all melee weapons used by other units from this battalion for the remainder of
that combat phase.

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls listed below.

Unit Warscroll
Dreadlord on Dark Steed. . . . . . . . . . . . . . . . . . . Master with Battle Standard on Dark Steed
Dreadlord on Dark Pegasus. . . . . . . . . . . . . . . . . Dreadlord on Cold One (this model can Fly)
Dreadlord on Manticore. . . . . . . . . . . . . . . . . . . . Beastmaster on Manticore
Dreadlord on Cold One Chariot. . . . . . . . . . . . . Cold One Chariot
High Beastmaster on Scourgerunner Chariot . Scourgerunner Chariot
High Beastmaster on Manticore. . . . . . . . . . . . . Beastmaster on Manticore
Kouran Darkhand . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Malekith (on foot). . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Malekith (on Cold One). . . . . . . . . . . . . . . . . . . . Dreadlord on Cold One
Malekith (on Cold One Chariot). . . . . . . . . . . . . Cold One Chariot
Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dreadlord
Mengils Manflayers . . . . . . . . . . . . . . . . . . . . . . . Shades
Supreme Sorceress. . . . . . . . . . . . . . . . . . . . . . . . . Dark Elf Sorceress
Supreme Sorceress on Dark Steed. . . . . . . . . . . . Supreme Sorceress on Cold One
Supreme Sorceress on Dark Pegasus . . . . . . . . . Morathi
Sorceress on Manticore. . . . . . . . . . . . . . . . . . . . . Sorceress on Black Dragon
Tullaris Dreadbringer. . . . . . . . . . . . . . . . . . . . . . Dreadlord

Warhammer Age of Sigmar Games Workshop Ltd. 2015

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