Job Roles
Job Roles
Job Roles
Descriptions
Pack.
be able to think in 3D
be able to follow design reference accurately and work in a range of styles
be able to create moderate to complex and organic models
be able to model characters, props and environments, working to a good
level of finish, if required
have good drawing skills, including use of light and shadow, along with a
good understanding of anatomy
have a strong sense of scale, form, weight and volume
have a good understanding of modelling with either Polygons or NURBS
(Non-uniform rational basis spline)
be able to do UV mapping
have good problem-solving skills
have good communication skills
have good team-working skills
be able to take direction and be willing to address constructive feedback
be able to work with a minimum of supervision
be able to function as team leader, if required
be able to deliver on schedule, working calmly and efficiently under
pressure
show respect for the procedures and requirements of a particular studio,
production or pipeline
have knowledge of the requirements of the relevant health and safety
legislation and procedures
The models they produce need to meet the creative requirements of the
Production Designer and/or Art Director and/or client, but it is just as important
that they should satisfy the technical needs of the CG department and be
efficient, reliable, to scale and to be easy to rig and animate.
Further on in the process, Riggers will rig the models to enable them to be
animated and Texture Artists will apply texture which will be further enhanced at
the lighting stage when tone and depth are added.
On smaller productions, Modellers may also rig, build textures and create lighting.
On larger projects, they may be required to liaise with Riggers, Texture Artists
and Lighters.
Modellers are also required to layout UVs accurately and efficiently ready for the
texture artist and rigger to apply further processes.
Directors are responsible for the creative planning and design of the production
and for the quality of the final delivered product. They must be aware of any
restrictions that might affect production and, in conjunction with the Producer,
can be involved in both schedule and budget management.
They have creative responsibility for the entire production team and may be
particularly involved with creative choices in relation to the design, storyboard,
layout, animation and post production departments. They may be involved in
crew selection and technical choices, although they do not necessarily have a
technical background themselves.
have imagination, artistic flair and talent to produce the best design
solutions for a project
be able to understand what is going to be achievable further down the line
by the animation and post production teams
be able to work to a schedule and budget, and prioritise their own work
and that of others
have good people management and leadership skills
have good communication and presentation skills
be able to take direction, give direction and work as part of a team
be able to work without supervision
be able to receive and address constructive feedback
be able to interview and assess work of potential art department member
be able to work long hours and, if required, work calmly under pressure
have knowledge of the requirements of the relevant health and safety
legislation and procedures
In the early stages of a project, they are likely to work in close collaboration with
the Director and, sometimes, in conjunction with the Producer and/or client.
They start with the script/treatment, and any other form of brief, when producing
the original designs. For most types of animation, they develop designs in a 2D
format initially and present then as drawings or paintings regardless of the final
technique, even for projects that are destined for CGI. Either alone or with a team,
While establishing the stylistic theme, they also consider the technical resources
available on the production and any budgetary and scheduling restrictions.
In character animation, they may be cast, like actors, for their special talents -
comedy, dialogue, song and dance, action, men, women, children, animals,
simplicity, etc. On other projects, they may be selected for their particular
technical skills and ability.
In principle, the role of Animator is the same for all techniques of animation. The
differences are in the tools used, and in some of the skills required.
Producers will also be in charge of sourcing all the assets needed for an
animation project to be completed. Whether this is software or art materials, a
Producer will need to know whats needed, where to get it from and how much it
will cost.
A Producer may also be required to source the budget as well. This would mean
theyd need a key understanding of how much the production will cost, and have
great negotiating skills when talking to investors and broadcasters.
While they are the highest authority on a project, they would be directly
underneath the executive producers at a studio, and would be their main point of
The lowdown
be highly film literate and able to meet the filmic needs of a production
have proven artistic skills including a strong sense of composition and
perspective, good use of light, shadow and colour
be able to create atmosphere
have a good understanding of editing
have strong IT skills
understand the principles of cinematography including use of lenses,
positioning and moving the camera, etc.
be able to apply motion capture to computer-generated models
be able to take direction and be willing to address constructive feedback
have good communication skills
have good team-working skills
be able to work with a minimum of supervision
have good problem-solving skills
be able to deliver on schedule, working calmly and efficiently under
pressure
show respect for the procedures and requirements of a particular studio,
production or pipeline
have knowledge of the requirements of the relevant health and safety
legislation and procedures
In most cases, Layout Artists break down 2D storyboards into 3D shots. They
use production designs and models as reference to build locations and major
props, to block in the position of characters, to select camera angles and to plot
camera moves. They are responsible for staging every shot and plotting the
action that will take place within each scene.
Layout Artists may also be responsible for establishing the lengths of shots within
a scene. It is likely that the Director and Editor will view and make comments on
a low resolution first pass of a layout reel so Layout Artists can make any
changes before the scene is passed on to the animators.
There is a later stage of Final Layout, after the animation is complete, when set
dressing is added, background models are built in high resolution and final
adjustments are made to camera moves and shot lengths.
The role of Layout Artist exists within some areas of CGI and not in others. In
animated features, the layout department plays an important and creative role
which can be related to that of the Cinematographer's team in live action
filmmaking. A mid-level Layout Artist could be equivalent to a Camera Operator.
In television, where roles may not be as specialised, the size and structure of the
production dictates whether there will be dedicated Layout Artists.
They will generally work most closely with the Director and Storyboard Artists but
may also work with other departments.
In post production facility houses, if the job exists at all, Layout Artists may be
called Layout TDs or Set Up TDs (Technical Directors) and perform a more
technical role. It is more likely that CG Animators will pick up whatever
information they need about camera moves and proposed action from previs
(previsualisation) than from layouts.
Depending on the size of the project, final layout can become the responsibility of
Lighters/Compositors.
They match technical skill with aesthetic judgement to create images that not
only look good but are easy to render (i.e. output; translating computer data into
images).
Lighting TDs/Lighters need to work closely with the rendering and compositing
departments to understand what is required at the next stage and ensure their
material is easy to use and delivered on time.
In many companies in the UK, particularly facility houses, Lighters are called
Lighting TDs (Technical Directors) and can work their way up through the lighting
department, starting from Junior TD. In feature animation, they are known as
Lighters or Lighting Artists.
Clean panels are less likely to be required for a computer-generated film, where
tight drawings of a character may not be relevant. However, on a project where
all the animation is being produced overseas, it may be necessary to present the
They may need to revise their work to reflect a changing script or comments from
the Director, Producer or client.
They creatively combine all the elements into the final image, ensuring that the
established style of the project is respected and continuity is maintained. To
achieve this they enhance the lighting, match blacks and other colour levels, add
grain where required, add motion blur where required, and create convincing
shadows. They make sure levels combine together seamlessly, keying,
rotoscoping and creating mattes where necessary.
They work closely with Lighters and need to have technical knowledge of how 3D
lighting works in order to understand the 'multi passes' that the Lighters create.
They also work closely with Render Wranglers to progress work through the
department.
Artists from various departments submit completed data for rendering. This is
placed in a queue for Render Wranglers to prioritise the work and allocate
machines. This can be anything from a few computers to a major render farm of,
perhaps, a thousand machines. They continuously check the computers to
ensure there are no technical problems which might interfere with a successful
output.
This role offers a good opportunity to gain professional experience and acquire a
broad based knowledge of CGI procedures within a production environment.
In smaller studios, animators will be expected to model, rig and animate the
characters and objects on their own.
The job can be very trying, and it requires a very patient creative mind to make it
work. The end result however, like most creative work, is very rewarding.
Editors work long, unsociable hours, often under pressure, in an edit suite. They
are employed on a freelance basis by the Producer (sometimes with the approval
of the film's financiers), based on their reputation and experience. Editors often
work on television drama, as well as on feature films.
The Editor works closely with the Director before shooting begins, deciding how
to maximise the potential of the screenplay. Editors check the technical
standards, as well as the emerging sense of story, and the actors performances.
The first task for Sound Designers is to identify the three main kinds of sound
effects needed. These may be gunshots, clocks, doors closing, dog barking (spot
effects) or rain, wind, traffic, birdsong (atmosphere effects). There are also
specialist sound design effects such as dinosaurs, aliens, spaceships or
computers. Sound Designers source these different sounds and often create and
record original new material.
When they have all the desired sound effects, Sound Designers lay them all onto
a computer using the latest software. The next step is called the Premix, when
the Sound Designer works with the Re-Recording Mixer to smooth out all the
effects tracks. This is followed by the Final Mix. This is when dialogues, ADR
(Automated Dialogue Replacement), Foley, atmosphere, music and special
effects tracks are blended together.
Most Sound Designers are also Supervising Sound Editors, so they usually
oversee the deliverables. These include the Music and Effects version of the
film which allows the dialogue track to be replaced with different language
versions.
Screenplays should allow whoever is reading it to imagine how the film will work
on screen. It should feature fascinating characters, an exciting plot, and a great
idea for a marketable film. It should also fit in with basic principles of dramatic
construction, and fit the format and style expected in the industry.
Screenwriters have to produce highly creative writing, to strict deadlines. They
work with a script development team to create a finished product that is likely to
be financed and made. Sometimes producers bring in an additional Screenwriter
to improve certain aspects of the screenplay. In this case, the Screenwriter may
share a credit with the original Screenwriter. Or they may be credited for
Additional Dialogue, or as a Story Consultant.
Screenwriters are almost always freelancers. They either pitch original ideas to
Producers in the hope that they will be optioned or sold. Or they are
commissioned by a Producer to create a screenplay from a concept, true story,
existing screenwork or a novel, poem, play, comic book or short story.
Many more screenplays are commissioned than films are made. Only a few top
UK Screenwriters make enough money to sustain themselves entirely through
writing screenplays.
have good traditional drawing and painting skills, including use of colour,
light and shadow, along with a good understanding of anatomy.
have a strong sense of scale, form, and surface properties
have good attention to detail
be able to follow design reference accurately and work in a range of styles
be able to think in 3D
have a good understanding of modelling (Polygons or NURBS)
be able to do UV mapping
have good problem-solving skills
have good communication skills
have good team-working skills
be able to take direction and be willing to address constructive feedback
be able to work with a minimum of supervision
be able to function as team leader, if required
be able to deliver on schedule, working calmly and efficiently under
pressure
show respect for the procedures and requirements of a particular studio,
production or pipeline
have knowledge of the requirements of the relevant health and safety
legislation and procedures
Texture Artists work closely with the CG Modeller(s), the art director, and
production designer throughout the production.
Realising the Production Designer's creative vision for all the sets and
locations that give productions their look and feel
Project managing the work of the art department
Also undertaking the role of Production Designer on smaller TV
productions
The Art Director starts work when they receive the script and final schedule,
detailing the precise shooting order of the scenes. They analyse the script to
identify all props or special items that may require longer lead times. At the same
time, they oversee the drawing up of plans of sets and locations by Draughtsmen
for the use of the Construction Managers and their teams. On a big budget film or
TV production, this can start four to five months before shooting. On low budget
productions, it can be as little as four weeks.
It's important for the Art Director to work across departments. They work with the
relevant teams about any visual or computer-generated effects that may be
required. They are involved in the use of any vehicles (from cars to horse-drawn
carriages) and animals, and their on-set requirements, including kennelling in
studios. They liaise closely with the Location Manager to negotiate about when
locations can be prepared. On big productions, they have weekly meetings with
the Accountant. They must find cost-effective creative solutions which also
provide practical answers to construction and decorating problems.
During production, Art Directors oversee the construction, dressing and striking
(dismantling) of all sets. On location, they also source suitable materials to adapt
locations to meet the Designers' creative brief, working strictly to the relevant
Health and Safety legislation and procedures. On smaller productions,
particularly in television, Art Directors also monitor every scene as it is shot. After
the production wraps (shooting is completed), in collaboration with Location
Managers, Art Directors must ensure that any remaining sets are struck and
locations cleared and that the art department budget is balanced.
Where more permanent sets are required for television productions the designs
and construction must be more robust and durable, e.g. as studio backgrounds
for news or back-lot builds for soap operas. In these circumstances, Art Directors
may have to negotiate with planning authorities and structural engineers. Art
Directors are also responsible for the maintenance of such sets, and must
monitor scripts for any changes or rebuilds in fixed sets.
Marketing and Publicity Managers must be fully aware of the Distributors' needs
and requirements. As every film is different, every marketing campaign must also
be unique. Big budget films involving top stars usually spend more money on
Work on a film's marketing campaign may begin over a year prior to its release,
but more usually the lead time is several months.
They may also be required to prepare production materials for external use, in
both print and digital formats.
A graphic designer is a person who designs a visual message for a product using
words and images for a client. From an outside perspective, it just looks like
moving things around in Photoshop, but a graphic designers job is so much
more than that.
Graphic design is something thats taken over the world. Every product,
magazine or advert has a graphic designer working out where the title should go,
how prominent the background image should be, what formatting the body text
should be, and a lot more design decisions that go into the creative process.
Concept Artists work in the art department studio alongside Draughtsmen and
Specialist Researchers and often produce their drawings on a computer using
Concept Artists must produce illustrations that are striking but also accurate and
clear. They work on illustrations throughout the shoot and may often be required
to change and adapt their original ideas as filming progresses.
They may also be involved in the development process, producing a series of
illustrations that help to sell the film to potential Financiers and/or Distributors.
Concept Artists work on a freelance basis. Their role is highly specialised and
there is a limited demand for this work.