Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Unicon 2010: Scenario Pack

Download as pdf or txt
Download as pdf or txt
You are on page 1of 7

Unicon 2010 Scenario Pack

Unicon 2010
Scenario Pack
By Travis and Jeremy

This scenario pack explains in detail the scenarios that will be used in the 2010
Unicon tournament. The scenario pack is divided into two sections. The first section
deals with common scenario specific rules that will be in effect in this tournament.
The second section provides the four scenarios the will be used in the Conquest
tournament.
If you have any questions about these scenarios please contact the Tournament
Organiser (Travis) as soon as possible.

Common Scenario Specific Rules


Objective Markers
Each player must bring 2 objective markers to Conquest.
These object markers must be circular with a diameter of between 40-60mm.
We would recommend using Games Workshop cavalry or monster bases, but players
are welcome to create their own. The objective markers should be decorated in a way
the suits your army and will be included as part of the army for the purposes of
painting scores and best army voting.

Objective Marker Rules


 Objective markers count as impassable terrain. This means that models may
not move over the objective marker for any reason.
 Objective markers do not block a „models eye view‟ (see rulebook page 16).
Even if an objective marker is modelled is such a way that obscures the view
of one model to another, both models are assumed to be able to see each other.
 If a model chooses to shoot through an objective marker, the objective marker
will count as “in the way” of the target (see rulebook page 24).
 Objective markers are a new type of terrain. They may never be placed on any
other terrain types except hills.
 Objective markers must be set up no closer than 6” from any board edge.
 Objective markers may not be placed within 12” of another objective marker.
See the section below for the full method of placing objective markers.

Placing Objective Markers


Some scenarios require players to “place objective markers” before a game. This
happens after terrain has been set, but before either player has chosen a board edge or
deployed any models.
Objective markers are must be placed using the steps listed below. Note that 4th,
5 and 6th dot point in the objective marker rules (above) apply to placing objective
th

markers.
 Both players roll a six sided die (D6). The player with the highest die roll (re-
roll the dice if there is a tie) is called Player A. The Player with the lowest
dice roll is called Player B.

1
Unicon 2010 Scenario Pack

 Player A places one of their own objective markers on the board following the
usual restrictions (in the objective marker rules section)
 Player B places one of their own objective markers.
 Player A places Player B‟s final objective marker.
 Player B places Player A‟s final objective marker.
 Both players must check the all objectives are placed legally (not placed on
terrain except hill; no closer than 6” to a board edge; no closer than 12” to any
other objective).
 If there is not enough legal places to place objectives markers, players must
call the umpire to move the terrain in order to allow for legal placement.

This means that both players would have placed one of their own objective
markers, and one of their opponents.

Capturing Objective Markers


Some scenarios require players to capture objective markers. Here are the
rules for capturing objectives:
 To capture an objective marker you must have more models with their base
fully within 3” of the marker
 An objective marker is considered to be unclaimed if no models have their
base fully within 3” of the objective marker.
 Models that have a base larger than 3” (Mumakil, Dragons) can still capture an
objective by being in base contact with the objective marker.
 If a model loses combat within 3” of an objective marker, model must move
1” directly away from the objective marker. If the model cannot complete this
move, it will count as being trapped. Note that models on the winning side do
not have to move to create separation as this may move them away from the
objective.

Leaving the Board

 Models may not voluntarily leave the board unless it specifically says so in the
scenario.
 A model is considered to have left the board if they come into contact with the
opposing player‟s board edge as a part of their movement.
 Models that have left the board voluntarily are to be placed to one side so that
they can be used to calculate the results of the game.
 Models that have left the board do not count being killed. They are treated as
being alive at the end of the game, but may not return to the game for any
reason.
 A force is considered Broken when there is 50% or less of their models
remaining on the board. Be careful about how many models leave the board
voluntarily as this may force you to take courage tests for being Broken.

2
Unicon 2010 Scenario Pack

Leaders
Each player must nominate a leader for their army.
See Legions of Middle-Earth pages 4-5 for rules about nominating leaders.
Leaders must be chosen when a player submits an army list, not before each game.
Make sure that you tell your opponent who your hero is before a game, as this model
can have special rules depending on the scenario.

Primary and Secondary Objectives


In the following four scenarios, each player has a primary and a secondary
objective. To gain the maximum points in a scenario, a player must complete both
their objectives and stop their opponent achieving either.
There are 20 points available for each scenario. A player scores 7 points for
completing their primary objective and 7 points for preventing their opponent from
completing their primary objective. A player can also get 3 points for completing their
secondary objective and 3 points for preventing their opponent from completing their
secondary objective.

Scoring
Use the following chart to determine the number of points each player will earn
during the game:

Player 1 Player 2 Player 1 Player 2 Result


Objectives Achieved Objectives Achieved Points Points
Primary, Secondary None 20 0 Victory/Defeat
Primary None 17 3 Victory/Defeat
Primary, Secondary Secondary 17 3 Victory/Defeat
Primary Secondary 14 6 Victory/Defeat
Primary, Secondary Primary 13 7 Victory/Defeat
Secondary None 13 7 Victory/Defeat
Primary, Secondary Primary, Secondary 10 10 Draw
Primary Primary 10 10 Draw
Secondary Secondary 10 10 Draw
None None 10 10 Draw
None Secondary 7 13 Defeat/Victory
Primary Primary, Secondary 7 13 Defeat/Victory
Secondary Primary 6 14 Defeat/Victory
Secondary Primary, Secondary 3 17 Defeat/Victory
None Primary 3 17 Defeat/Victory
None Primary, Secondary 0 20 Defeat/Victory

3
Unicon 2010 Scenario Pack

Scenario 1: Break Through

Description: Two scouting patrols have met in neutral ground. You must send a vital
message pass enemy lines while preserving as much of your own force as possible.

Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.

Layout (Objective Markers): Objective markers will not be used in this scenario.

Starting Positions:
 Roll a die to see which player sets up first.
 The player with the highest roll picks any table edge and deploys their entire
force within 6” of the chosen table edge.
 The player with the lowest roll then deploys their entire force within 6” of the
table edge directly opposite the player that deployed first.

Primary Objective: Get more models off your opponent’s board edge than your
opponent.
 Players are trying to get their models off their opponent‟s board edge.
 Refer to the rules on leaving the board on page 2 of this scenario pack.
 To achieve this objective, a player must either have equal or more models
leave the table voluntarily than their opponent. Models can only leave via their
opponent‟s board edge.
 Leaders can as 3 models if they voluntarily leave the board.
 If neither player has models that have voluntarily left the board, then neither
player has achieved this objective.

Secondary Objective: Kill 50% or more of your opponent’s force.


 You will achieve this objective if 50% or more of your opponents force has
either been killed or has fled the battlefield due to a failed courage test.
 Models that have left the board voluntarily do not count as killed.

Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Either player has 25% or less of their starting number of models on the board.

Victory Points

Use the table on page 3 of this scenario pack to determine the result of this game.

4
Unicon 2010 Scenario Pack

Scenario 2: Chance Encounter

Description: You have been given a secret mission that must be kept from your
opponent at all costs. Only reveal your mission when you are assured of victory.

Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.

Layout (Objective Markers): Set up objective markers as described on page 1 of


this scenario pack.

Keeping track of turns: You must keep track of the turn numbers throughout this
game. The game will end at the end of the tenth turn.

Starting Positions:
 Roll a die to see which player picks the table edge to start from. Their
opponent takes the one directly opposite.
 Players do not set up their armies, instead they move their armies onto the
board via their chosen table edge on during the first turn, roll for priority as
normal.

Primary and Secondary Objectives:


 After both players have chosen a table edge, but before the first turn, both
players secretly roll 2 dice (one dark die and one light die) and consult the
secret objective table below. These are your 2 objectives for the game.
 If you roll a double, you must re-roll the secondary objective die.
 Place the dice you rolled with the number you rolled face up under a plastic
cup (provided by the organiser). Keep these dice covered.

Secret Objective Table


Roll Primary (dark die) or Secondary (light die) Objective
1 You must capture both of your own objective markers.
2 You must capture both of your opponent’s objective markers.
3 You must end the game with at least 50% of your force remaining.
4 You must kill 50% or more of your opponent‟s army.
5 You must kill your opponent‟s leader.
6 You must end the game with your leader alive.

Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Ten full turns have been played.

Victory Points
 At the end of the game both players must reveal their primary and secondary
objectives by lifting up their cups. Check to see which objectives have been
achieved.
 Use the table on page 3 of this scenario pack to determine the result of this
game.

Conquest 2010 Scenario Pack Page 5


Unicon 2010 Scenario Pack

Scenario 3: Raid at Dusk


Description: The objective is simple. Hit your opponent as hard as you can as
quickly as you can before it gets dark.

Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.

Layout (Objective Markers): Set up objective markers as described on page 1 of


this scenario pack. Objective markers are used for deployment but not for primary or
secondary objectives.

Starting Positions:
 Both players must split their armies into 2 groups.
 Both players roll a dice. The player with the highest roll must nominate one of
his opponent‟s army groups and objective markers. The owning player then
deploys that group and within 8” the objective marker.
 The player with the lowest roll then nominates one of his opponent‟s groups
and objective markers. The owning player must then deploy this group within
8” of one of his objectives, no closer than one inch to an enemy model.
 The player with the highest roll then deploys the remainder of their army
within 8” of their remaining objective marker (no closer than inch to enemy
model).
 The player with the lowest roll then deploys the remainder of their army
within 8” of their remaining objective marker (no closer than inch to enemy
model).

Special Rules: Limited Visibility- 12”


 Models cannot see more than 12”.
 This will affect shooting and magical powers.

Primary Objective: Wiped out your opponent’s army.


 To achieve this objective you must wipe out your opponent‟s army.

Secondary Objective: Protect your leader.


 You will achieve this objective if your leader is alive at the end of the game.

Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Either army has no models left on the board.

Victory Points

Use the table on page 3 of this scenario pack to determine the result of this game.

Conquest 2010 Scenario Pack Page 6


Unicon 2010 Scenario Pack

Scenario 4: Challenge of Champions


Description: It is time for your leader to prove their worth. They must turn the tide
of battle.

Layout (Terrain): Terrain will be set up on the table by the organiser. Players may
ask an umpire to „shuffle‟ the terrain on the table for them. This must be done before
any dice are rolled for starting positions.

Layout (Objective Markers): Objective markers are not used in this scenario.

Starting Positions:
 Roll a die to see which player sets up first.
 The player with the highest roll picks any table edge and deploys their entire
force within 6” of the chosen table edge.
 The player with the lowest roll then deploys their entire force within 6” of the
table edge directly opposite the player that deployed first.

Primary Objective: Have your leader kill more models then your opponent’s.
 Put any models that are killed by a leader to one side, separate from other
casualties.
 Any models that are killed in a combat that your leader is involved in will also
count (your leader will claim these kills as their own).
 Warriors killed count as a single kill.
 Heroes killed count as two kills.
 Leaders killed count as three kills.

Secondary Objective: Reduce your opponent’s force to 50% or less of their starting
numbers.
 You will achieve this objective if your opponent‟s force has been reduced to
50% or less of their starting numbers.

Ending the Game: The game ends at the end of the turn in which either one of the
following conditions has been met:
1. Time runs out.
2. Either army is reduced to 25% or less of their starting numbers.

Victory Points

Use the table on page 3 of this scenario pack to determine the result of this game.

Conquest 2010 Scenario Pack Page 7

You might also like