Module 2 Instructional Unit PDF
Module 2 Instructional Unit PDF
Module 2 Instructional Unit PDF
Theories and
Foundations of
Instructional
Design
This document contains the content from the interactive
instructional unit for the module.
Contents
Introduction............................................................................................................................................. 3
Objectives ............................................................................................................................................... 3
Theories of Learning ............................................................................................................................... 4
Behaviorism ........................................................................................................................................ 4
Cognitive Learning Theory .................................................................................................................. 6
Constructivism .................................................................................................................................... 9
Instructional Design (ISD) Models ........................................................................................................ 13
Dick, Carey, and Carey’s (2005) Model ............................................................................................. 14
Morrison, Ross and Kemps’ (2004) Model......................................................................................... 15
Links ..................................................................................................................................................... 17
Introduction
Instructional Design is “a discipline in which practitioners constantly look to
the findings of other disciplines (e.g., cognitive psychology, communication)
to study and improve methods of developing, delivering, and evaluating
instruction and instructional practices.” (Brown & Green, 2006)
In the last module, we identified that in your future career in the field of educational technology,
it is likely that you will be expected to oversee and to design online or mobile workshops,
tutorials, courses, and programs. Thus, this course focuses on instructional design in distance
education.
We started building a foundation of knowledge about distance education in the last module. In
this module, we will continue to build foundational knowledge for this course and for your future
work in ISD. We will focus on learning theories and instructional design models. Underlying
every effective ISD project is a theoretical foundation, namely a learning theory, and the
implementation of an ISD model (Smith & Ragan, 2005). As our text book authors imply,
ignorance or lack of understanding of theory, especially human learning theory, can lead to
ineffective course development and media selection; thus, hindering learning (Clark & Mayer,
2008). Theories about how humans learn and frameworks to explain how to apply these theories
should guide instruction (Horton, 2007).
Objectives
By the end of this unit, you should be able to:
Unit Objectives:
• Explain the basic constructs of learning theories foundational to the instructional design
process
• Describe your personal theoretical orientation to learning
• Apply basic constructs of learning theories to distance education instructional design
• Identify the steps of instructional design models
• Describe the role that instructional design models play in distance education instructional
design
By the end of this unit, what would you like to learn? Write your personal
objectives.
Personal Objectives:
•
•
Theories of Learning
Learning theories provide a foundation for ISD. An instructional designer’s
theoretical approach to learning affects how the instruction is designed,
developed, implemented, and evaluated. Most instructional designer’s
theoretical orientation is based upon one or the integration of three theories:
behaviorism, cognitivism, and constructivism. These three theories may be
familiar to you from an undergraduate psychology or education courses.
They may also be familiar to you from previous courses in your program.
Reflection 2.1
What do I believe about the
following…
Behaviorism
Practice – Research demonstrates that repetition via practice can strengthen learning.
Providing learners with opportunities practice after the presentation of material or reading
may allow learners to strengthen a specific skill. In the e-learning environment, an instructor
may use Second life, a virtual world, to deliver a lecture and engage his or her students in a
role-play. To read about an example of this, take a virtual trip to Innovate to Read Educational
Opportunities for Clinical Counseling Simulations in Second Life.
Yes or No: Do you think that the brain functions like a computer and reflection and
processing are important for learning? If your answer is yes, your primary theoretical
orientation to learning may be cognitivism.
Cognitivism emphasizes information processing, the mental processes
that a learner uses as they apply skills and knowledge. In cognitive
learning, the individual learns by listening, watching, touching,
reading, or experiencing and then processing and remembering the
information.
Cognitive learning might seem to be passive learning because there is
no motor movement. However, the learner is quite active in processing
and remembering newly incoming information. Cognitive theorists
liken the human mind unto a computer in their explanation of learning:
information comes in, is processed, and leads to certain outcomes.
"Cognitive theorists recognize that much learning involves associations established through
contiguity and repetition. They also acknowledge the importance of reinforcement, although
they stress its role in providing feedback about the correctness of responses over its role as a
motivator. However, even while accepting such behavioristic concepts, cognitive theorists
view learning as involving the acquisition or reorganization of the cognitive structures
through which humans process and store information." (Good & Brophy, 1990, p. 187).
Mayer, is well known for his cognitive theory of multimedia learning. Mayer, (2003) says the
following about learner centeredness, “it is not what is done to the learner, but how the learner
interprets what happens, that is, on the learner’s personal experience” (p.5). His theory is based
upon several primary assumptions:
• There are two separate channels (auditory and visual) for processing
information
• Each channel has a finite capacity, and the learner can only process a
finite amount of information in one channel at a time
• The brain does not interpret a multimedia presentation of words,
pictures, and auditory information in a mutually exclusive fashion;
rather, these elements are selected and organized dynamically to
produce logical mental constructs.
• Learning is an active process of filtering, selecting, organizing, and integrating
information based upon prior knowledge, and the learner make sense of incoming
information by actively creating mental representations.
Many of the design principles are based upon this theory. We will read more about this in the
upcoming weeks as we delve deeper into our text book.
• Reflection upon content is important. In the online environment, an instructor can ask
students to reflect upon the content to bring prior knowledge and experience to the
forefronts of their minds.
• In order for learning to be meaningful, it should be relevant. In the online environment,
an instructor or instructional designer may identify primary learner audience prior
knowledge and background and relate instruction and assignments to learners’
backgrounds.
After you have completed your tasks, reflect on the learning process and post your
thoughts in your learning blog:
Have you engaged in a previous activity that was similar to the grant writing process?
What did you learn about while completing this task that you would not have learned from
simply reading about grant proposals?
What obstacles did you face in writing the grant proposal? How did you overcome the
obstacles? What did you learn from the obstacles that you faced and conquered? How will
this learning impact the next grant proposal you write?
Constructivism posits that learning is an active process, and the learner is a constructor of knowledge.
Learners construct their own understanding and knowledge of the world, through experiencing things
and reflecting on those experiences. More specifically, "learners construct their own reality or at least
interpret it based upon their perceptions of experiences, so an individual's knowledge is a function of
one's prior experiences, mental structures, and beliefs that are used to interpret objects and events"
(Good & Brophy, 1990). "What someone knows is grounded in perception of the physical and social
experiences which are comprehended by the mind." (Jonasson, 1991). Driscoll (2004) suggests that the
primary differences between constructivism and cognitivism is that constructivism focuses upon novel
research on cognition and information processing, more upon the environmental and social aspects of
learning, and more upon the adaption and management of learning.
• Scaffolding is a temporary supportive structure that the instructor uses to assist a learner
to accomplish a task that they could not complete alone.
• Reciprocal teaching refers to a dialogue between teachers and students. The dialogue is
structured through the use of four strategies: summarizing, question generating,
clarifying, and predicting. The teacher and students take turns leading the dialogue
(Palincsar,1986).
• Guided instruction involves the teacher and learners exploring problems and via
dialogue sharing their different problem solving strategies (Hausfather, 1996).
The constructivist instructor provides tools plans problem-based learning activities so that
learners can construct ideas, make inferences, draw conclusions and inferences, and discuss their
knowledge in a collaborative learning environment. For example, the instructor may pose a case
study based question in the discussion or provide students with a multimedia flash-based case
study to discuss during a online video conferencing session. The instructor then focuses on
assisting the learners. He or she may prompt each learner to reflect on and examine his or her
current knowledge related to the problem and indicates to the group of learners fruitful avenues
they may want to explore based on their ideas. Another well known online constructivist
instructional strategies is a WebQuest. Click here to download a brief description of a WebQuest
and click here to see an example WebQuest. A mobile instructional strategy is the use of
augmented reality. Do a web-search on “Augmented Reality in Education” to learn about the
current practice and research.
Now that we have briefly discussed the different learning theories, let’s summarize them.
Instruction and Instruction and assessment is Instruction and assessment is Instruction and assessment is
Assessment teacher-centered and criterion- independent, contextual, and student –centered,
based; reflective collaborative, and
The purpose of instruction is to Instructions aims to assist customized to learners’ prior
elicit the desired response based learners in using strategies knowledge.
on a stimulus (e.g., automatically that result in changes in Authentic assessments,
performing a specified procedure) thinking portfolios, contextual, case-
Knowledge obtainment, Instruction encourages based projects, authentic
retention, and reproduction The goal of instruction is for tasks and dialogue are
(recalling facts) is key. learners to develop capacity primarily instructional
and skills to learn better strategies.
Instruction is a process of
supporting knowledge
construction rather than
communicating knowledge
for the purpose of a product.
I highly recommend the online book entitled Theory and Practice in Online Learning edited by
Terry Anderson & Fathi Elloumi. It’s an excellent resource to explore even more about how
these theories apply to distance education topics and is a valuable reference to have at your
fingertips. You can download it at http://cde.athabascau.ca/online_book/index.html
In addition to these classical theories, JiTT is another theory in which you may want to be
familiar. If plan to work on instructional design projects with adults, then it is important that you
research and understand adult learning theory. At the end of this unit, links are provided to assist
you in beginning to explore adult learning theory.
Reflection 2.2
What do I believe about the
following…
Analysis
Development
Davidson-Shivers and Rasmussen (2006) identify two type of ISD models. They say that
traditional ISD models focus on planning, developing, implementing, and evaluating on a lesson
of course level. The core elements of the traditional models include determining learners’ needs,
identifying learning goals and objectives, planning assessment and developing assessment tools,
planning instructional strategies and media, pilot testing, implementing, and evaluating. The
most common traditional ISD models include Gagne’s (1985) Conditions of Learning and Dick,
Carey, and Carey’s (2005) model.
The second type of ISD model is for macro-level design. These models assist with design on a
program level rather than a lesson or course level. Common ISD models for macro-level design
include Reigeluth, Merrill, Wilson and Spiller’s Elaboration Theory, Rapid prototyping
(expeditiously developing prototypic instructional material), and Morrison, Ross and Kemps’
(2004) model. In this unit, two of these models are briefly summarized: Dick, Carey, and
Carey’s (2005) and Morrison, Ross and Kemps’ (2004) model. These are the two models upon
which much of the instruction in this course is based and what you will use as a foundation to
design your own instructional unit in this course. To learn more about these models and the ones
mentioned above, you can use the links at the end of the unit. I would also encourage you to read
some of the seminal works on the ISD models.
Instructors thoughts: Dick, Carey, and Carey’s (2005) model demonstrates how to tackle an instructional design
task systematically. Although a step by step systematic process, it takes into consideration the learners and their
environments, as well as the need to constantly examine and readjust instruction to ensure improvement in the
instruction itself. In contrast to the Dick and Carey model, Morrison, Ross and Kemps’ (2004) model thrives on
the idea of flexibility. The essential concept of this model is that any of the elements can be addressed at any
time in the process, giving freedom to the designer to modify their instruction as necessary.
What are the strengths and weaknesses that you see if you were asked to design a course or program using each
model?
Instructors thoughts: Dick, Carey, and Carey’s (2005) model is detailed and enables designers to be thorough
and appropriately steered through the instructional design process; however, it relies on front-end analysis, it
assumes that your predictions of what will happen during the process will be correct. Being incorrect could cost
a lot of time and money. Morrison, Ross and Kemps’ (2004) model allows for flexibility and easy revision;
however it lack a systematic, linear process.
Now you have an overview of many of the instructional design models. In this course, you will
work collaboratively to design a web-based lesson or workshop using the basic tenets of ADDIE,
the Morrison, Ross and Kemps’ (2004) model, the Dick, Carey, and Carey’s (2005) model, and
your text book. Please note, as Horton (2007), says that e-learning ISD should be an iterative
process. As we survey and apply different ISD models and theories relevant to distance learning,
it is important to remember to consider all of the factors that need to go into designing effective
instruction and that some models are better suited to certain personalities, instructions, and
situations, especially the e-learning and mobile environments.
In closing this unit, listen to Dr. Merrill’s thoughts about instructional design in an era in
which online education has become popular. Identify his concerns. On your blog, reflect on
the following questions: 1) Are his concerns justified? Why or why not? 2) Based on your
experience, do you have additional concerns? 3) Do you think that Dr. Merrill identifies
important points about instruction? Why or why not? 4) Would you add additional factors that
need to be considered?
Summary
Now you should be able to:
Personal Objectives:
•
•
In the next module, we will focus on the first step of the design process, analysis, and you will
begin your ISD project with your ISD team.
Links
Links from Unit:
• Educational Opportunities for Clinical Counseling Simulations in Second Life
• WebQuest
• GMU’s Instructional Design Knowledge Base
• Theory and Practice in Online Learning
• Andragogy (Mendelsohn)
• Andragogy summarized (Brookfield)
• Fidishun (Andragogy and Technology: Integrating Adult Learning Theory As We Teach
With Technology )
Behaviorism
Cognitivism
Constructivism
• Anchored Instruction
• Case-Based Reasoning
• Cognitive Flexibility Theory (CFT)
• Jonassen's Constructivist Learning Environments (CLEs)
• Mayer's SOL
• Open-Ended Learning Environments (OELEs)
• Perkins and Unger's Teaching and Learning for Understanding (TfU)
• Problem-Based Learning (PBL)
• Situated Learning
• http://www.papert.org/articles/SituatingConstructionism.html
Comparative Summaries
• http://home.sprynet.com/~gkearsley/engage.htm
JiTT
• http://webphysics.iupui.edu/JITT/ccjitt.html
• http://jittdl.physics.iupui.edu/jitt/
• http://serc.carleton.edu/introgeo/justintime/index.html
Rapid Prototyping