Beer or Quiche
Beer or Quiche
Beer or Quiche
In this handout, we discuss signaling games of Beer or Quiche type and the way to find the plausible
outcome of this type of games – weak perfect Bayesian equilibrium.
The basic idea is that we try all the combinations of actions of all players one by one see if any of them is
an equilibrium. In general, we work in the following steps:
Step 2: Find Player 2’s beliefs based on actions of Player 1 (in both information sets)
Information sets are reached, so beliefs are calculated based on actions of Player 1.
Step 2: Find Player 2’s beliefs based on actions of Player 1 (in both information sets)
Information sets are reached, so beliefs are calculated based on actions of Player 1.
Step 3: Find optimal response of Player 2 (in both information sets)
In the left information set, Player 1 knows that Player 2 is of Strong type and Fighting is optima (4>1).
In the right information set, Player 2 knows that Player 1 is of Weak type and Fighting is optimal
(1>0).
Step 2: Find Player 2’s beliefs based on actions of Player 1 (in both information sets)
Right information set is reached, so beliefs are calculated based on actions of Player 1. Left
information set is not reached, so we are free to choose any beliefs, any set of beliefs is consistent
with Player 1’s actions. Denote beliefs p and 1-p.
Step 3: Find optimal response of Player 2 (in both information sets)
In the right information set, Player 2 calculates expected payoff of playing Fight and NotFigt:
EP(Fight) = 0.3*1+0.7*0 = 0.3
EP(NotFight) = 0.3*0+0.7*2 = 1.4
So NotFight is optimal response.
In the left information set, optimal response of Player 2 generally depends on value of p (beliefs).
However, in this case, Fight dominates NotFight in the left information set and hence Fight is
optimal.
Step 2: Find Player 2’s beliefs based on actions of Player 1 (in both information sets)
Left information set is reached, so beliefs are calculated based on actions of Player 1. Beliefs in the
right information set are denoted p and 1-p because this information set is not reached and hence
any set of beliefs is consistent with actions of P1..
Step 5: Move to the next possible actions of Player 1. There are no more possibilities.