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2500 Pts - Vampire Counts: Name # Type MV Wsbssttowoin at LD SV WSV MGC Cost

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2500 Pts - Vampire Counts

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost


Strigoi Ghoul King (2 , 610 pts)
Strigoi Ghoul King 1 In/Mo 6 6/10 3 5 5 3 8 5/6 9 6+ 1 610
Composition: Lord
Regeneration (5+); General; Infinite Hatred; The Hunger: When a model with this special rule
kills 1 or more enemy models in close combat, he regains 1 wound by rolling a 6 on a D6 at
the end of that phase.; Vampiric; Poisoned Attacks; Regeneration (5+); Undead
Terrorgheist 1 Mo 6 3 - 5 6 6 3 4 4 - 6+ [225]
Death Shriek; Causes Terror; Flyer; Large Target; Regeneration (6+); Swiftstride; Thunder
Stomp; Undead
Fencer's Blades 1 Paired Weapons; gives bearer WS10. [35]
Aura of Dark Majesty 1 All enemy units within 6" suffer a -1 to Leadership. [25]
Beguile 1 At the beginning of the close combat phase, select one model in base contact. That [15]
model must pass a leadership test at -3 or reroll successful to hits..
Fear Incarnate 1 Fear tests caused by the vampire or his unit that have been passed have to be re- [20]
rolled. If the opponent's Battle Standard is conferring his Hold Your Ground
ability then the two cancel each other out.
Quickblood 1 The vampire has the Always Strikes First special rule. [30]
Lore of the Vampires 1 Must choose spells from The Lore of the Vampires [0]
Vampire (1 , 252 pts)
Vampire (Battle Standard Bearer) 1 In 6 6/8 4 5/7 4 2 6 4 7 5+ 2 252
Composition: Hero
Always Strikes Last; Vampiric; Level 2 Upgrade; Hand Weapon; Great Weapon; Heavy
Armour; Battle Standard Bearer; Undead
Screaming Banner 1 Enemy units making a Fear test roll one extra die and discard the lowest. [25]
Dread Knight 1 Grants +2 Weapon skill. In addition unless he is in a combat containing Krell or a [10]
Vampiric character with higher Leadership, he must always issue a challenge when
possible, and must answer any challenges issued by the enemy.
Flying Horror 1 Character on foot only. The vampire can Fly. [30]
Summon Creatures of the Night 1 The Vampire may use Invocation of Nehek to increase units of Dire Wolves, Bat [10]
Swarms and Fell Bats beyond their starting size.
Vampire (1 , 252 pts)
Vampire 1 In 6 6/8 4 5/7 4 2 6 4 7 4+ 2 252
Composition: Hero
Always Strikes Last; Vampiric; Level 2 Upgrade; Hand Weapon; Great Weapon; Heavy
Armour; Undead
Nightshroud 1 6+ armour save. Enemy models in base contact with the wearer lose all Strength [40]
bonuses conferred from normal and magical weapons, and have the Always Strikes
Last special rule.
Seed of Rebirth 1 6+ Regeneration. [10]
Dread Knight 1 Grants +2 Weapon skill. In addition unless he is in a combat containing Krell or a [10]
Vampiric character with higher Leadership, he must always issue a challenge when
possible, and must answer any challenges issued by the enemy.
Flying Horror 1 Character on foot only. The vampire can Fly. [30]
Summon Creatures of the Night 1 The Vampire may use Invocation of Nehek to increase units of Dire Wolves, Bat [10]
Swarms and Fell Bats beyond their starting size.
Dire Wolves (5 , 40 pts)
Dire Wolves 5 WB 9 3 - 3 3 1 3 1 3 - 40
Composition: Core
Slavering Charge; Undead; Vanguard
Dire Wolves (5 , 40 pts)
Dire Wolves 5 WB 9 3 - 3 3 1 3 1 3 - 40
Composition: Core
Slavering Charge; Undead; Vanguard
Crypt Ghouls (55 , 550 pts)
Crypt Ghouls 55 In 4 3 - 3 4 1 3 2 5 - 550
Composition: Core
Poisoned Attacks; Undead

Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Crypt Horrors (3 , 124 pts)
Crypt Horrors 2 MI 6 3 - 4 5 3 2 3 5 - 124
Composition: Special
Poisoned Attacks; Regeneration (5+); Stomp; Undead
Crypt Haunter 1 MI 6 3 - 4 5 3 2 4 5 - [48]
Regeneration (5+)
Crypt Horrors (4 , 152 pts)
Crypt Horrors 4 MI 6 3 - 4 5 3 2 3 5 - 152
Composition: Special
Poisoned Attacks; Regeneration (5+); Stomp; Undead
Mortis Engine (2 , 240 pts)
Mortis Engine 1 Ch 5 5 5 - 5+ 240
Composition: Rare
Blasphemous Tome: All Wizards within 12" gain +2 when casting from Lore of Vampires.
All Wizards within 12" roll twice on miscast chart, and opponent picks result.; Spectral
Steeds; The Reliquary; Causes Terror; Chariot; Large Target; Regeneration (4+); Undead
Banshee Swarm 1 - - 3 - 3 - - 3 3 - - [0]
Ghostly Howl: 8" shooting attack (may be used against opponents in combat). Roll 2D6+2 -
for each point by which you beat the target's Leadership, they suffer 1 wound. No armour
save.; Ghostly Howl
CorpseMaster 1 - - 3 - 3 - - 2 1 5 5+ [0]
Regeneration; Undead
Spirit Horde 1 - 8* 3 - 3 - - 1 2D6 - 5+ [0]
Terrorgheist (1 , 240 pts)
Terrorgheist 1 Mo 6 3 - 5 6 6 3 4 4 - 6+ 240
Composition: Rare
Death Shriek; Rancid Maw; Causes Terror; Flyer; Large Target; Poisoned Attacks;
Regeneration (6+); Swiftstride; Thunder Stomp; Undead
Total Cost: 2500

Option Footnotes
Options
Great Weapon +2 Strength; Always Strikes Last. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ armour save.
Rancid Maw Attacks have Poisoned Attacks (not Thunderstomp).
Special Rules
Always Strikes Last Always Strikes Last in Close Combat.
Death Shriek Can be used against single unit in Shooting phase, even if Terrorgheist has marched, charged, or is in close
combat. Range 8", and needs line of sight. Roll 2D6 and add number of Wounds remaining. For each point
this score exceeds the target's Ld, it suffers 1 Wound with no armour save. It is a magical attack.
Ghostly Howl Can be used against single unit in Shooting phase, even if Tomb Banshee has marched, charged, or is in
close combat. Range 8", and needs line of sight. Roll 2D6+2. For each point this score exceeds the target's
Ld, it suffers 1 Wound with no armour save. It is a magical attack.
Infinite Hatred The Strigoi Ghoul King vampire Hates all enemies and can re-roll all misses in every round of combat.
Regeneration 4+ Save. Wounds caused by flaming attacks stop regeneration for the remainder of the phase.
Regeneration (4+) 4+ Save. Wounds caused by flaming attacks stop regeneration for the remainder of the phase.
Regeneration (5+) 5+ Save. Wounds caused by flaming attacks stop regeneration for the remainder of the phase.
Regeneration (6+) 6+ Save. Wounds caused by flaming attacks stop regeneration for the remainder of the phase
Slavering Charge +1 Strength on turn they charge
Spectral Steeds Models mounted on, or drawn by, Spectral Steeds gain the Ethereal rule for movement only. They do not
suffer for being barded. This rule is lost when a unit joins.
Stomp 1 automatic hit at creature's Strength, Always Strikes Last.
Swiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
The Reliquary At start of each of your turns, roll 2D6 and add turn number. All enemy units within this range take D6 hits,
with Strength equal to turn number. All friendly Undead units in this range get +1 Regeneration (to
maximum of 4+) or 6+ if they haven't got it. If you roll a double, the Mortis Engine takes a Wound with no
save. When it takes it's last Wound, all units (friend or foe) within 12+turn number in inches take 2D6 hits
with Strength equal to turn number.
Thunder Stomp D6 automatic hits at creature's Strength, Always Strikes Last.

Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Vampiric Models with Vampiric never suffer Wounds because of a destroyed General, and may march if they haven't
joined a non-Vampiric unit.

Validation Report
Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Chaos Dwarfs in WoC, Forbid Regiments of Renown, Forbid
Special Characters; Army Subtype: Vampire Counts Army; File Version: 2.74
Roster satisfies all enforced validation rules

Roster Statistics
Fortitude: 3
General's Ld: 9
Hierophant Ld: 0
# Models: 79
Total Characters: 1114
Total Core: 630
Total Magic Items: 300
Total Rare: 480
Total Special: 276
% Characters: 44.6
% Core: 25.2
% Magic Items: 12
% Rare: 19.2
% Special: 11

Group Min Max Used


Points of Lords 0 625 610
Points of Heroes 0 625 504
Points of Core 625 Unlimited 630
Points of Special 0 1250 276
Points of Rare 0 625 480

Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

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