T9a-Fb 2ed de 2023 en
T9a-Fb 2ed de 2023 en
T9a-Fb 2ed de 2023 en
The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Model Rules
Universal Rules
Academy Trained
A unit with more than half of its models with Academy Trained is subject to the following rules:
• It gains Devastating Charge (+1″ Adv) when declaring its first Charge in any Charge Phase. The effect lasts
until the end of the Charge Phase. Characters without Academy Trained that Charge out of the unit are not
affected.
• It counts as having one additional Full Rank for the purpose of Steadfast and Disrupted if it has at least one
Full Rank.
The effects are only applied if both the following conditions are met:
• The unit consists entirely of Infantry models.
• The unit is within 8″ of one or more non-Fleeing models with Academy Trained from one or more other friendly
units.
Coastal Predator
The model gains Strider (Water Terrain). In addition, units gain Devastating Charge (+2″ Adv) and Hard
Target (1) while both the following conditions are met:
• More than half of their models have Coastal Predator.
• More than half of their models have the centre of their base inside a Water Terrain Feature.
Characters without Coastal Predator that Charge out of a unit do not benefit from Coastal Predator.
Scent of Blood
The model gains Fearless and Frenzy while Engaged in Combat. In addition, the model gains Devastating Charge (+1″
Adv) for Charges against units that have at least one Health Pool that contains fewer Health Points than it did when
the unit was deployed or otherwise entered the Battlefield for the first time.
Attack Attributes
Artistry of Death – Close Combat
The attack gains +1 to wound. Attacks with Artistry of Death lose Ruthless Efficiency if they had it.
Armoury
Kraken’s Hide – Armour Equipment
The wearer gains +1 Armour and Coastal Predator.
AMR HS SI AO QRS 2 Ch Mo Co Sp R TM
Blades of Darag – Close Combat Weapon
Paired Weapons. Attacks made with this weapon become Magical Attacks. If at least one model in the model part’s
unit is the target of one or more friendly non-Attribute Spells with duration One Turn, the Strength of attacks made
with this weapon is always set to 5 for as long as the spell’s effect is applied. This weapon cannot be enchanted.
Hereditary Spell
Casting Value Range Type Duration Effect
You gain one Veil Token that is not removed when the spell
ends. When an enemy unit inflicts one or more Health
Point losses on a friendly unit within 18″ of the Caster,
you may discard Veil Tokens from your Veil Token pool.
H Curse of the Phantom Queen A maximum of two Veil Tokens may be discarded each
8+ Caster One Turn
phase for this purpose. For every discarded Veil Token,
the enemy unit immediately suffers 3 hits with Strength 4,
Armour Penetration 2, and Magical Attacks. These hits are
considered Ranged Attacks.
Special Items
Weapon Enchantments Crippling Frost 45 pts
Enchantment: Great Weapon.
Lacerating Touch 65 pts Enemy units in base contact with the bearer’s model
Enchantment: Paired Weapons. suffer −2 Defensive Skill.
Attacks made with this weapon gain +2 Armour Pen-
etration. While using this weapon, the wielder gains Pride of Gar Daecos 30 pts
+2 Attack Value and Fear. Enchantment: Halberd.
While using this weapon, the wielder gains +1 Attack
Mastery of Slaughter 50 pts Value, and attacks made with this weapon become
Enchantment: Spear. Divine Attacks.
Attacks made with this weapon gain Artistry of
Death, Battle Focus, Lethal Strike, and Multiple
Wounds (2). Armour Enchantments
Seal of the Republic 45 pts
Transcendence 50 pts Models on foot only.
Enchantment: Lance. Enchantment: Heavy Armour.
For each unsaved wound inflicted on enemy models For each unsaved wound inflicted on enemy models
with this weapon, the wielder gains +1 Strength and with the wearer’s Close Combat Attacks, the wearer
+1 Armour Penetration for the rest of the game, up gains +1 Armour for the rest of the game.
to a maximum of +2 each.
AMR HS SI AO QRS 3 Ch Mo Co Sp R TM
Banner Enchantments Artefacts
Caedhren’s Pennon 85 pts Mask of the War Crow 60 pts
Infantry models in the bearer’s unit gain Scent of The bearer’s unit gains Fear. In addition, the bearer
Blood and Swiftstride. and any friendly unit that contains one or more mod-
els with Fear within 6″ of the bearer’s unit must reroll
Executioner’s Icon 60 pts natural to-wound rolls of ‘1’ with its Close Combat
The bearer and R&F model parts with Ruthless Effi- Attacks.
ciency in the bearer’s unit gain Artistry of Death.
Moithir’s Mirror 50 pts
Eye of the Gorgon 50 pts The bearer gains Aegis (5,+ against Melee Attacks).
Cannot be taken by units that count toward Core. In addition, at Initiative Step 0 of a Round of Combat
The bearer gains Petrifying Stare (see Gorgons unit). in which one or more Melee Attacks are allocated
Enemy units in base contact with the bearer must towards or distributed onto the bearer’s model (in-
reroll successful Discipline Tests. cluding Initiative Step 0), the bearer inflicts 3 hits
with Strength 4, Armour Penetration 2, and Magical
Attacks on each of the attacking models’ units. This
is considered a Special Attack.
Army Organisation
AMR HS SI AO QRS 4 Ch Mo Co Sp R TM
Characters (Max. 40%)
Height Standard
Dread Prince Type Infantry
215 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules
5″ 10″ 9
Defensive HP Def Res Arm
3 7 3 0 Heavy Armour
Offensive Att Off Str AP Agi
Height Standard
Beastmaster Type Infantry
170 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 5 Ch Mo Co Sp R TM
Height Standard
Silexian Officer Type Infantry
160 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules
3 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 6 Ch Mo Co Sp R TM
Height Standard
Temple Exarch Type Infantry
250 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules
Height Standard
Warlock Outcast Type Infantry
240 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules
3 4 3 0
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 7 Ch Mo Co Sp R TM
Height Standard
Silent Assassin Type Infantry
165 pts single model 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
3 7 3 0
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 8 Ch Mo Co Sp R TM
Character Mounts
Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
9″ 18″ C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str AP Agi
Height Standard
Daeb Raptor Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
C C C C+2
Offensive Att Off Str AP Agi
Height Large
Blackmane Pegasus Type Cavalry
0–2 Mounts/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 9 Ch Mo Co Sp R TM
Height Large
Raptor Chariot Type Construct
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 C 4 C+2
Offensive Att Off Str AP Agi
Height Large
Manticore Type Cavalry
0–2 Mounts/Army Base 50×50 mm
The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules
4 C 5 C+1
Offensive Att Off Str AP Agi
Height Gigantic
Imperious Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm
The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules
6 5 6 4
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 10 Ch Mo Co Sp R TM
Core (Min. 25%)
Height Standard
Silexian Spears Type Infantry
210 pts + 14 pts /extra model 15–40 models Base 20×20 mm
Global Adv Mar Dis Model Rules
Height Standard
Temple Militants Type Infantry
175 pts + 14 pts /extra model 10–30 models Base 20×20 mm
Global Adv Mar Dis Model Rules
1 3 3 0
Offensive Att Off Str AP Agi
Height Standard
Corsairs Type Infantry
170 pts + 14 pts /extra model 10–30 models 0–3 Units/Army Base 20×20 mm
Units with an upgrade marked with [R] also count towards Raiders.
AMR HS SI AO QRS 11 Ch Mo Co Sp R TM
Height Standard
Beast Breakers Type Infantry
170 pts + 14 pts /extra model 10–30 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
Height Standard
Silexian Auxiliaries Type Infantry
255 pts + 12 pts /extra model 15–25 models Base 20×20 mm
AMR HS SI AO QRS 12 Ch Mo Co Sp R TM
Height Standard
Shadow Riders Type Cavalry
190 pts + 17 pts /extra model 5–10 models 0–4 Units/Army Base 25×50 mm
Units with an upgrade marked with [R] count towards Raiders instead of Core.
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 13 Ch Mo Co Sp R TM
Special (No limit)
Height Standard
Warlock Acolytes Type Cavalry
200 pts + 32 pts /extra model 5–12 models 0–2 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Height Standard
Dread Knights Type Cavalry
285 pts + 35 pts /extra model 5–10 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 14 Ch Mo Co Sp R TM
Height Standard
Obsidian Guard Type Infantry
240 pts + 21 pts /extra model 10–25 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
1 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi
Height Standard
Judicators Type Infantry
200 pts + 20 pts /extra model 10–30 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
5″ 10″ 8 Scoring
Defensive HP Def Res Arm
1 5 3 0 Heavy Armour
Offensive Att Off Str AP Agi
HeightStandard
Harpies Type Beast
165 pts + 12 pts /extra model 5–12 models 0–3 Units/Army Base 20×20 mm
Ground 5″ 10″ 6 Fly (8″, 16″), Insignificant, Light Troops, Scent of Blood,
Fly 8″ 16″ Skirmisher
Defensive HP Def Res Arm
AMR HS SI AO QRS 15 Ch Mo Co Sp R TM
Height Large
Gorgons 0–2 Units/Army Type Beast
155 pts + 120 pts /extra model 1–3 models 0–3 Models/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
3 5 4 0 Aegis (5+)
Offensive Att Off Str AP Agi
HeightLarge
Thunder Pack Type Beast
270 pts + 70 pts /extra model 3–6 models 0–3 Units/Army Base 40×60 mm
3 3 5 1 Light Armour
Offensive Att Off Str AP Agi
Height Large
Raptor Chariot Type Construct
210 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 5 4 2 Heavy Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 16 Ch Mo Co Sp R TM
Height Large
Divine Altar Type Construct
200 pts single model 0–1 Units/Army Base 60×100 mm
Global Adv Mar Dis Model Rules
5 5 5 2 Aegis (5+)
Offensive Att Off Str AP Agi
Height Large
Hunting Chariot Type Construct
190 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
9″ 9″ 8 Swiftstride
Defensive HP Def Res Arm
4 4 4 2 Light Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 17 Ch Mo Co Sp R TM
Height Standard
Repeater Battery Type Construct
215 pts single model 0–3* Units/Army Base 60 mm round
* For each Hunting Chariot in the army, the maximum number is reduced by 1
Global Adv Mar Dis Model Rules
5″ 5″ 8 War Machine
Defensive HP Def Res Arm
4 1 4 0 Light Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 18 Ch Mo Co Sp R TM
The Menagerie (Max. 30%)
Height Gigantic
Kraken Type Beast
375 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
Height Gigantic
Hydra Type Beast
415 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
6 4 5 3 Fortitude (5+)
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 19 Ch Mo Co Sp R TM
Height Gigantic
Mist Leviathan Type Beast
230 pts single model 0–2 Units/Army Base 100×100 mm
Global Adv Mar Dis Model Rules
Ground 2″ 4″ 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Fly 7″ 14″
Defensive HP Def Res Arm
8 3 5 0 Distracting
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 20 Ch Mo Co Sp R TM
Quick Reference Sheet
Characters
Dread Prince Adv 5″ Mar 10″ Dis 9
Standard, Infantry HP 3 Def 7 Res 3 Arm 0 Heavy Armour
Dread Prince Att 5 Off 8 Str 4 AP 1 Agi 8 Artistry of Death, Lightning Reflexes
d
Beastmaster Adv 5″ Mar 10″ Dis 9 Willbreaker’s Craft
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Cannot be Stomped, Heavy Armour
Beastmaster Att 4 Off 5 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Silexian Officer Adv 5″ Mar 10″ Dis 10 Academy Trained, Tactician
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Heavy Armour
Silexian Officer Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Temple Exarch Adv 5″ Mar 10″ Dis 9 Fearless, Wizard Apprentice
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Aegis (4+, against Melee Attacks), Heavy Armour
Temple Exarch Att 3 Off 5 Str 4 AP 1 Agi 6 Battle Focus, Lightning Reflexes, Ruthless Efficiency
d
Warlock Outcast Adv 5″ Mar 10″ Dis 9 Irresistible Will, Mistrusted, Wizard Adept
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Warlock Outcast Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Silent Assassin Adv 5″ Mar 10″ Dis 9 Hidden, Not a Leader, Professional Courtesy
Standard, Infantry HP 3 Def 7 Res 3 Arm 0
Silent Assassin Att 3 Off 7 Str 4 AP 3 Agi 9 Artistry of Death, Lightning Reflexes, Multiple Wounds (2,
against Characters), Poison Attacks, Paired Weapons, Repeater
Handbow [3] (2+)
d
Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+1
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Daeb Raptor Adv 7″ Mar 14″ Dis C Scent of Blood
Standard, Cavalry HP C Def C Res C Arm C+2
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Blackmane Pegasus Adv 7″ Mar 14″ Dis C Fly (8″, 16″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+1 Hard Target (1)
Blackmane Pegasus Att 2 Off 4 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str, +1 Ap), Harnessed
d
Raptor Chariot Adv 7″ Mar 7″ Dis C Scent of Blood, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+2
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Att - Off - Str 5 AP 2 Agi - Impact Hits (D6+1), Inanimate
d
Manticore Adv 6″ Mar 12″ Dis C Exclusive, Fear, Fly (8″, 16″), Scent of Blood
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Manticore Att 4 Off 5 Str 5 AP 2 Agi 5 Harnessed, Lethal Strike
d
Imperious Dragon Adv 7″ Mar 14″ Dis C Fly (7″, 14″), Light Troops, Meeting of Minds
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Imperious Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d
Core
Silexian Spears Adv 5″ Mar 10″ Dis 8 Academy Trained, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Spear Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Spear
d
Temple Militants Adv 5″ Mar 10″ Dis 8 Fearless, Frenzy, Scoring
Standard, Infantry HP 1 Def 3 Res 3 Arm 0
Temple Militant Att 1 Off 4 Str 3 AP 0 Agi 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency, Blades of
Darag
d
Corsairs Adv 5″ Mar 10″ Dis 8 Light Troops, Vicious Slavers
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Kraken’s Hide, Light Armour
Corsair Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Paired Weapons
d
AMR HS SI AO QRS 21 Ch Mo Co Sp R TM
Beast Breakers Adv 5″ Mar 10″ Dis 8 Lash’s Sting, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Beast Breaker Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Silexian Auxiliaries Adv 5″ Mar 10″ Dis 8 Academy Trained, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Auxiliary Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, March and Shoot, Ruthless Efficiency,
Repeater Crossbow (3+)
d
Shadow Riders Adv 9″ Mar 18″ Dis 8 Feigned Flight, Light Troops, Vanguard
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour, Shield
Shadow Rider Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Light Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Special
Warlock Acolytes Adv 9″ Mar 18″ Dis 8 Light Troops, Wizard Conclave
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Aegis (5+), Light Armour
Acolyte Att 1 Off 4 Str 4 AP 1 Agi 5 Lightning Reflexes, Ruthless Efficiency, Blades of Darag
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Dread Knights Adv 7″ Mar 14″ Dis 9 Scent of Blood, Scoring
Standard, Cavalry HP 1 Def 5 Res 3 Arm 2 Heavy Armour, Shield
Dread Knight Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Obsidian Guard Adv 5″ Mar 10″ Dis 9 Academy Trained, Hold the Line, Scoring
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Heavy Armour
Obsidian Guard Att 2 Off 6 Str 3 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency, Halberd
d
Judicators Adv 5″ Mar 10″ Dis 8 Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Heavy Armour
Judicator Att 1 Off 5 Str 3 AP 2 Agi 5 Artistry of Death, Hatred, Lightning Reflexes, Great Weapon
d
Harpies Adv 5″ Mar 10″ Dis 6 Fly (8″, 16″), Insignificant, Light Troops, Scent of Blood,
Skirmisher
Standard, Beast HP 1 Def 3 Res 3 Arm 0 Hard Target (1)
Harpy Att 1 Off 3 Str 4 AP 0 Agi 4 Devastating Charge (+1 Att), Raking Claws
d
Gorgons Adv 7″ Mar 14″ Dis 8 Fear, Fearless, Strider, Supernal
Large, Beast HP 3 Def 5 Res 4 Arm 0 Aegis (5+)
Gorgon Att 3 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Petrifying Stare, Ruthless Efficiency
d
Thunder Pack Adv 6″ Mar 12″ Dis 8 Scent of Blood, Swift Reform
Large, Beast HP 3 Def 3 Res 5 Arm 1 Light Armour
Thunder Beast Att 4 Off 3 Str 6 AP 1 Agi 3 Devastating Charge (+1 AP, Terror), Harnessed, Hatred
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Raptor Chariot Adv 7″ Mar 7″ Dis 9 Scent of Blood, Swiftstride
Large, Construct HP 4 Def 5 Res 4 Arm 2 Heavy Armour
Crew (2) Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Divine Altar Adv 5″ Mar 10″ Dis 8 Channel (3), Towering Presence
Large, Construct HP 5 Def 5 Res 5 Arm 2 Aegis (5+)
Attendant (3) Att 2 Off 5 Str 3 AP 1 Agi 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency, Blades of
Darag
d
Hunting Chariot Adv 9″ Mar 9″ Dis 8 Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 2 Light Armour
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Light Lance
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Harpoon Launcher (3+)
d
Repeater Battery Adv 5″ Mar 5″ Dis 8 War Machine
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Light Armour
Crew Att 2 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Daeb Bolt Thrower (3+)
d
AMR HS SI AO QRS 22 Ch Mo Co Sp R TM
Raiders
Black Cloaks Adv 5″ Mar 10″ Dis 8 Light Troops, Scout, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1), Light Armour
Black Cloak Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Ruthless Efficiency, Paired
Weapons, Repeater Handbow [2] (3+)
d
The Menagerie
Kraken Adv 6″ Mar 12″ Dis 8 Coastal Predator
Gigantic, Beast HP 5 Def 5 Res 5 Arm 3 Distracting, Hard Target (1)
Kraken Att 4 Off 5 Str 7 AP 3 Agi 3 Harnessed, Hatred (against Large, Gigantic), Multiple
Wounds (D3)
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Hydra Adv 6″ Mar 12″ Dis 8 Cut one off…
Gigantic, Beast HP 6 Def 4 Res 5 Arm 3 Fortitude (5+)
Hydra Att 5 Off 4 Str 5 AP 2 Agi 2 Breath Attack (Str 3, AP 2), Harnessed, Poison Attacks, Rage
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Mist Leviathan Adv 2″ Mar 4″ Dis 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Gigantic, Beast HP 8 Def 3 Res 5 Arm 0 Distracting
Mist Leviathan Att 4 Off 3 Str 4 AP 3 Agi 3 Harnessed
Lashmaster (4) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Shooting Weapons
Name Artillery Range Str AP Shots Rules
Repeater Crossbow - 18″ 3 0 2 +1 AP at Short Range
Accurate
Repeater Handbow [X] - 12″ 3 0 X Quick to Fire
+1 AP at Short Range
Accurate
Quick to Fire
Harpoon Launcher - 18″ 6 3 3
Reload!
Aim Table
Name Aim Shooting Model
Repeater Handbow [3] 2+ Silent Assassin
Repeater Handbow [2] 3+ Black Cloak
Repeater Handbow [2] 4+ Corsair
Repeater Crossbow 3+ Silexian Auxiliary, Shadow Rider
Harpoon Launcher 3+ Hunting Chariot
Daeb Bolt Thrower 3+ Repeater Battery d
AMR HS SI AO QRS 23 Ch Mo Co Sp R TM