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Fantasy Battles The 9 Age: Daemon Legions

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Fantasy Battles

The 9th Age

Daemon Legions
Army Rules
Version 1.3.4 - 27 January 2017

Army Special Rules Characters


Aspects Core
Armoury Minions of Change
Daemonic Items Minions of Lust
Quick Reference Sheet Minions of Pestilence
Monotheists Reference Sheet Minions of Wrath
Special
Dark Gods' Might

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All rules and feedback can be found/given at http://www.the-ninth-age.com/
Recent changes in blue and listed at the end of this document or http://the-ninth-age.com/archive.html

Copyright Creative Commons license: the-ninth-age.com/license.html


Army Special Rules

Daemon of the Dark Gods


Daemons differ, depending on which Dark God they belong to. Each God grants its Daemons a different bonus, as
explained below. All models in a unit must belong to the same Dark God. Characters may only join Daemonic units
serving the same Dark God. Models may only benefit from Hold Your Ground and Inspiring Presence if they are granted
by a Daemon belonging to the same Dark God as themselves, or by Daemon of True Chaos.

Daemon of True Chaos


No additional effect

Daemon of Change
The Daemon may gain one of the following special rules: Divine Attacks or Hellfire, which
affects both Close Combat Attacks and Shooting Attacks. The effect must be chosen at the
start of each Round of Combat and before shooting with a unit. Every model in a unit must
choose the same bonus effect. Special Attacks are not affected. Wizards with a Daemon of
Change may, directly after generating spells, choose to reroll all dice for spell generation.

Daemon of Lust
The Daemon gains Armour Piercing (+1).

Daemon of Pestilence
The Daemon gains Poisoned Attacks and Regeneration (5+). Toxic Attacks suffer a -1
to-wound modifier against the Daemon.

Daemon of Wrath
The Daemon gains +1 Strength during the first Round of Combat.

Special Rules 2 Ch Co C L P W S DGM


Aspects:
Daemons may receive additional bonuses called Aspects. The effect of an Aspect corresponds to the Daemons
respective Dark God.

Characters may always be upgraded with one Aspect. Core units may be upgraded with an Aspect if they belong to the
same Dark God as the General. Some Special and Dark Gods' Might units may be upgraded with an Aspect in a
Monotheist army (i.e. an army in which all Daemons belong to the same Dark God). Two or more Aspects of the same
kind have no additional effects beyond what a single Aspect brings.

Far Seeing
Change The bearers unit gains an additional 6" range with all Shooting Attacks that roll to hit using
Ballistic Skill.

Clawed Caress
Lust
The bearers unit gains Armour Piercing (+1).

Contamination
Pestilence The unit gains Poisoned Attacks. Attacks that were already Poisoned Attacks will wound
automatically on a natural to-hit roll of 1 less (i.e. 6+ becomes 5+ and 5+ becomes 4+).

Onslaught
Wrath
The bearers unit gains Devastating Charge. Mounts are not affected.

Supreme Aspects:
Daemonic Characters may be upgraded with the Supreme Aspect specified in their profile.

Power Vortex
Change The bearers unit must reroll all Magic Dice that result in 1 and 2 when casting non-Bound Spells
from Thaumaturgy.

Dance of Death
Lust
The bearers unit gains Lightning Reflexes.

Bloated Putrefaction
Pestilence
The bearers unit gains Regeneration (4+).

Eternal Fury
Wrath
The bearer and all model parts in the same unit, except mounts, gain Hatred.

Special Rules 3 Ch Co C L P W S DGM


Armoury
Daemons of Change:
Firebolts
Shooting Weapon. Range 24", Strength 3, Quick to Fire.

Daemons of Lust:
Barbed Claws
Close Combat Weapon. Type: Hand Weapon. Attacks made with Barbed Claws gain a +1 to-wound modifier in Close
Combat.

Elusive
Units entirely composed of models with this special rule may declare a Flee Charge Reaction despite being Immune to
Psychology.

Daemons of Wrath:
Hell Axe
Close Combat Weapon. Type: Hand Weapon. Attacks made with a Hell Axe always have Strength 5 (regardless of
modifiers).

Blood Sword
Close Combat Weapon. Type: Hand Weapon. Attacks made with a Blood Sword gain Lethal Strike.

Special Rules 4 Ch Co C L P W S DGM


Daemonic Items
Daemon Legion armies possess their own version of Magical Items called Daemonic Items. Daemonic Items follow the
same rules as Magical Items, with the exception that items restricted to the bearers of certain Daemon of the Dark Gods
may be duplicated within an army. Any Magical Items in a Daemon Legion army must be taken from the list below,
except for Magical Standards, which may be taken from the pool of common Magical Items in the Core Rulebook.

Daemonic Weapons
Eternal Sword (70 pts) Aether Wand (30 pts) - Daemon of Change only
Type: Hand Weapon. The wielder gains +1 to its Attacks Type: Hand Weapon. Every time the wielder successfully
and Weapon Skill. casts or dispels a spell, roll a D6. On a 4+ the wielder
Attacks made with this weapon gain +1 Strength. gains a charge counter. For each charge counter, the
wielder gains +1 Attack when using the weapon (this
Mortal Blade (60 pts) effect is permanent).
Type: Hand Weapon. Attacks made with this weapon
gain Lethal Strike and Multiple Wounds (2, Monster, Heart Seeker (20 pts)
Ridden Monster). Type: Hand Weapon. The wielder may reroll any rolls of
1 to hit for attacks with this weapon.
Lash of Lust (50 pts) - Daemon of Lust only
Type: Shooting Weapon. Range 12", Strength as user, Blade of Grief (40 pts)
Quick to Fire, Multiple Shots (2D6). This weapon may not Type: Hand Weapon. The wielder gains Fear. Attacks
be used if the model performed a March Move in this made with this weapon gain Divine Attacks.
Player Turn.
Trident of Torment (30 pts)
Dissolving Touch (45 pts) Type: Hand Weapon. The wielder gains +1 Weapon Skill
Type: Hand Weapon. Every Round of Combat each and +1 Initiative when using this weapon. Attacks made
enemy model in base contact with the bearer suffers with this weapon gain Armour Piercing (1).
1 Toxic Hit at Initiative 10.

Daemonic Talismans
Nauseating Aura (100 pts) - Daemon of Pestilence only Veil of Shadows (70 pts)
Enemy units in base contact with the bearer have The bearers unit gains Hard Target and Magic
Initiative 1 during the Close Combat Phase. Resistance (1).

Shackles of Reality (80 pts) Blissful Bindings (50 pts) - Daemon of Lust only
The bearer gain Regeneration (4+). Models striking the bearer must halve their Weapon Skill
(rounding up) when rolling to hit against the bearer.
Iron Hide (65 pts)
The bearer gains Innate Defence (5+). Weavers Eye (20 pts)
One use only. May be activated when the bearer fails a
Brass Collar (50 pts) - Daemon of Wrath only Ward Save. That failed Ward Save may be rerolled.
The bearer gains Magic Resistance (3).

Special Rules 5 Ch Co C L P W S DGM


Daemonic Enchanted Items
Hellish Crown (80 pts) Token of Pestilence (40 pts) - Daemon of Pestilence only
The bearer gains +1 Leadership. One of a kind
The bearer can cast Ancestral Aid from Evocation as a
Horn of Damnation (70 pts) Bound Spell (Power Level 3).
Enemy units in base contact with the bearer cannot
benefit from Hold Your Ground. Obsidian Horn (30 pts)
One use only. Instead of making a dispel roll, you may use
Portal Gem (50 pts) this item. The spell is automatically dispelled.
All friendly units within 12" of the bearer suffer 1 In an Army List that includes a model bearing the Obsidian
wound less from failed Daemonic Instability Tests. Horn, friendly models cannot cast Spells (including Bound
Spells) nor can any friendly models carry Arcane Items.
Blazing Wings (40 pts) - Daemon of Change only
The bearer gains Fly (8). Black Orb (30 pts)
All enemy Wizards attempting to cast spells from
Token of Change (40 pts) - Daemon of Change only Divination suffer a -2 modifier to their casting roll.
One of a kind
The bearer can cast Fates Judgement from Divination as Elixir of Souls (20 pts)
a Bound Spell (Power Level 3). One use only. May be activated at the start of the
Remaining Moves sub-phase. The bearer gains +2
Token of Lust (40 pts) - Daemon of Lust only Movement during this Phase.
One of a kind
The bearer can cast Spectral Blades from Evocation as a
Bound Spell (Power Level 3).

Daemonic Arcane Items


Seventh Seal (100 pts) Mirror of Change (50 pts) - Daemon of Change only
One use only. Instead of making a Dispel Attempt, you At the start of each friendly Magic Phase, the bearer may
may use this item. The spell is automatically dispelled. pick an enemy Wizard in Line of Sight and within 18" of
itself. For the duration of this Magic Phase the bearer may
Sorcerers Lodestone (60 pts) cast (non-Bound) Spells known by the selected Wizard
One use only. After making a Casting or Dispel instead of its own. Spells that create new units or Raise
Attempt, the bearer may gain a +D6 modifier to its models cannot be cast.
dispel roll or casting roll (note that this is not a Magic
Dice). This is an exception to the Magic Modifiers rule. Scrolls of the Eighth Pact (40 pts) - Daemon of Change only
The bearer knows all Trait Spells from all Paths available to
Soul-Bound Staff (60 pts) it, and may choose to generates spells from more than one
When the bearer Miscasts, it counts as having used 1 Path. The chosen Paths and how many spells from each Path
less Magic Dice. must be noted in the Army List. This cannot be combined
with Essence of a Free Mind.

Special Rules 6 Ch Co C L P W S DGM


Army-Organisation
There are two alternative ways to organize Daemon Legions:

Polytheist Army

Characters Core Special Dark Gods' Might


Max 40% At least 25% No limit Max 40%

Minions of Change Minions of Lust Minions of Pestilence Minions of Wrath


Max 50% Max 50% Max 50% Max 50%

Monotheist Army
If all units in the army belong to the same Dark God:
- The Category of the chosen Dark God becomes no limit
- The Core Category is decreased to at least 20%
- Some units gain access to additional options.

Special Rules 7 Ch Co C L P W S DGM


Army List
CHARACTERS (max 40%)

Daemon Prince 550 pts


single model 0-2 Units per Army
This unit counts both towards Characters and Dark Gods' Might

M WS BS S T W I A Ld

8 9 5 6 5 4 8 5 9 Monster 50x50mm base


Armour: Alliance options (pts):
Plate Armour May replace Daemon of True Chaos with Daemon of:
Alliance: Change Lust Pestilence Wrath

Daemon of True Chaos 40 free free free

May take Daemonic Items up to 200


Daemon Special Rules:
Daemonic Instability May become one of the following:
Otherworldly Wizard Apprentice * 80
Wizard Master * 150
Special Rules: * A Daemon of Wrath cannot be upgraded to a Wizard.
Stubborn May take Fly (8) 80

Magic Options:
If upgraded to a Wizard,
Must generates spells from (one choice only):

Witchcraft Thaumaturgy Evocation Divination


Must take learned spells (choose one):
1 spell 2 spells 3 spells 4 spells
free 50 pts 100 pts 150 pts

Special Rules 8 Ch Co C L P W S DGM


Weaver of Change 1050 pts
single model 0-1 Units per Army
This unit counts both towards Characters and Dark Gods' Might

M WS BS S T W I A Ld

8 (8) 6 6 6 6 6 6 5 9 Monster 50x100mm base


Armour: Magic Options:
Innate Defence (5+) Must generates spells from (one choice only):

Magic:
Wizard Master
Witchcraft Thaumaturgy Evocation Divination
knows 4 Learned Spell from a chosen Path.

Daemon Special Rules:


Options: pts
Daemonic Instability
May take Daemonic Items up to 200
Otherworldly
May take a Supreme Aspect: Power Vortex 70
Daemon of Change

Special Rules:
Fly (8)
Well of Power: The Weaver of Change gains a +1
modifier to casting rolls.

Special Rules 9 Ch Co C L P W S DGM


Harbinger of Change 220 pts
single model
This unit counts both towards Characters and Minions of Change

M WS BS S T W I A Ld

4 3 4 3 3 3 3 2 8 Infantry 25x25mm base


Weapons: Magic Options:
Firebolts Must generates spells from (one choice only):

Daemon Special Rules:


Daemon of Change
Daemonic Instability Witchcraft Thaumaturgy Evocation Divination
Otherworldly Must take learned spells (choose one):

Magic:
1 spell 2 spells
free 50 pts
Wizard Apprentice

Options: pts
May become the Battle Standard Bearer 50

May take Daemonic Items up to 100


May take (one choice only):
Aspect: Far Seeing 30
Supreme Aspect: Power Vortex 90
May take a mount (one choice only):
Disc of Change 40
Blazing Chariot 170

Disc of Change Blazing Chariot


M WS BS S T W I A Ld 0-1 Mounts per Army
1 (8) 3 - 4 4 1 4 3 7 0-2 Mounts per Army in a monotheistic army
M WS BS S T W I A Ld
War Beast, 50x50mm base
Chariot - - - 4 4 4 - - -
Daemon of Change
Mounts Protection (6+) Sky Serpents (2) 1 (8) 3 - 4 - - 4 3 7
Fly (8) Chariot, 50x100mm base
Otherworldly
Mounts Protection (6+)

Chariot
Otherworldly

Weapon
Searing Firestorm
(see the Blazing Chariot rare unit)

Special Rules:
Daemon of Change

Sky Serpent
Special Rules:
Daemon of Change
Fly (8)

Special Rules 10 Ch Co C L P W S DGM


Courtesan of Lust 880 pts
single model 0-1 Units per Army
This unit counts both towards Characters and Dark Gods' Might

M WS BS S T W I A Ld

10 9 6 6 6 6 10 6 9 Monster 50x100mm base


Armour: Magic Options: pts
Innate Defence (5+) May become Wizard Master 70
Must generates spells from (one choice only):
Daemon Special Rules:
Daemonic Instability
Otherworldly
Witchcraft Thaumaturgy Evocation Divination
Special Rules:
Must take learned spells (choose one):
Daemon of Lust
Swiftstride 2 spells 3 spells 4 spells
free 50 pts 100 pts
Magic:
Wizard Apprentice Options: pts
May take Daemonic Items up to 200
May take (one choice only):
Aspect: Clawed Caress 30
Supreme Aspect: Dance of Death 70

Special Rules 11 Ch Co C L P W S DGM


Harbinger of Lust 200 pts
single model
This unit counts both towards Characters and Minions of Lust

M WS BS S T W I A Ld

6 7 5 4 3 3 7 4 8 Infantry 25x25mm base


Daemon Special Rules: Options: pts
Daemonic Instability May become the Battle Standard Bearer 50
Otherworldly May become Wizard Apprentice 70
May take Daemonic Items up to 100
Special Rules: May take (one choice only):
Daemon of Lust Aspect: Clawed Caress 30
Distracting Supreme Aspect: Dance of Death 80
May take a weapon (one choice only):
Barbed Claws 10
Paired Weapons 10
May take a mount (one choice only):
Steed of Lust 60
Siren Chariot 120
Magic Options:
If upgraded to a Wizard,
Must generates spells from (one choice only):

Witchcraft Thaumaturgy Evocation Divination


Must take learned spells (choose one):
1 spell 2 spells
free 50 pts

Steed of Lust Siren Chariot


M WS BS S T W I A Ld M WS BS S T W I A Ld

10 3 - 3 3 1 5 1 7 Chariot - - - 5 4 4 - - -
War Beast, 25x50mm base Mounted Siren (1) - 5 4 3 - - 5 2 7
Daemon of Lust Steeds of Lust (2) 10 3 - 3 - - 5 1 7
Mounts Protection (6+)
Otherworldly Chariot, 50x100mm base

Fast Cavalry Mounts Protection (6+)


Elusive Chariot
Daemon Special Rules:
Poisoned Attacks
Otherworldly
Special Rules:
Daemon of Lust
Impact Hits (+1)
Mounted Siren
Weapon:
Barbed Claws
Special Rules:
Daemon of Lust
Steed of Lust
Special Rules:
Daemon of Lust
Poisoned Attacks

Special Rules 12 Ch Co C L P W S DGM


Father of Pestilence 880 pts
single model 0-1 Units per Army
This unit counts both towards Characters and Dark Gods' Might

M WS BS S T W I A Ld

6 6 3 6 7 7 4 5 9 Monster 50x100mm base


Armour: Magic Options: pts
Innate Defence (5+) May become Wizard Master 70
Must generates spells from (one choice only):
Daemon Special Rules:
Daemonic Instability
Otherworldly
Daemon of Pestilence Witchcraft Thaumaturgy Evocation Divination
Must take learned spells (choose one):
Magic:
Wizard Apprentice 1 spell 2 spells 3 spells 4 spells
free 50 pts 100 pts 150 pts
Generates spells from Witchcraft, Divination,
Evocation or Thaumaturgy and knows 1 Learned
Spell from a chosen Path.
Options: pts
May take Daemonic Items up to 200
May take (one choice only):
Aspect: Contamination 40
Supreme Aspect: Bloated Putrefaction 90
May take a Flail free

Special Rules 13 Ch Co C L P W S DGM


Harbinger of Pestilence 240 pts
single model
This unit counts both towards Characters and Minions of Pestilence

M WS BS S T W I A Ld

4 5 5 5 5 3 4 3 8 Infantry 25x25mm base


Daemon Special Rules: Options: pts
Daemonic Instability May become the Battle Standard Bearer 50
Otherworldly May become Wizard Apprentice 70
May take Daemonic Items up to 100
Special Rules: May take (one choice only):
Daemon of Pestilence Aspect: Contamination 80
Supreme Aspect: Bloated Putrefaction 80
May take a weapon (one choice only):
Flail 20
Halberd 30
May take a mount (one choice only):
Pestilent Palanquin 90
Blight Fly 60

Magic Options:
If upgraded to a Wizard,
Must generates spells from (one choice only):

Witchcraft Thaumaturgy Evocation Divination


Must take learned spells (choose one):
1 spell 2 spells
free 50 pts

Pestilent Palanquin Blight Fly


M WS BS S T W I A Ld M WS BS S T W I A Ld

4 3 3 3 3 4 3 6 7 1 (6) 4 3 5 5 3 2 2 7
Infantry, 50x50mm base Monstrous Beast, 50x75mm base
Daemon of Pestilence Daemon of Pestilence
Mounts Protection (6+) Mounts Protection (6+)
Otherworldly Otherworldly
Daemonic Instability
Fly (6)
Fear

Special Rules 14 Ch Co C L P W S DGM


Scourge of Wrath 870 pts
single model 0-1 Units per Army
This unit counts both towards Characters and Dark Gods' Might

M WS BS S T W I A Ld

8 (8) 10 10 6 6 6 9 7 9 Monster 50x100mm base


Armour: Options: pts
Heavy Armour May take Daemonic Items up to 200
May take (one choice only):
Daemon Special Rules: Aspect: Onslaught 20
Daemonic Instability Supreme Aspect: Eternal Fury 60
Otherworldly

Special Rules:
Daemon of Wrath
Fly (8)
Magic Resistance (2)

Harbinger of Wrath 220 pts


single model
This unit counts both towards Characters and Minions of Wrath

M WS BS S T W I A Ld

5 7 2 5 4 3 6 3 8 Infantry 25x25mm base


Armour: Options: pts
Innate Defence (4+) May become the Battle Standard Bearer 50
Light Armour May take Daemonic Items up to 100
May take (one choice only):
Daemon Special Rules: Aspect: Onslaught 30
Daemonic Instability Supreme Aspect: Eternal Fury 80
Otherworldly May take a weapon (one choice only):
Hell Axe free
Special Rules:
Blood Sword free
Daemon of Wrath
May ride a Crusher 90
Magic Resistance (1)

Mounts for Harbinger of Wrath:

Crusher
M WS BS S T W I A Ld

7 5 - 5 4 3 2 3 7
Monstrous Beast, 50x75mm base
Daemon of Wrath
Mounts Protection (6+)
Otherworldly
Fear

Special Rules 15 Ch Co C L P W S DGM


CORE (at least 25%)

Horrors 180 pts


10 models, may add up to 30 models 18 pts/model
0-4 Units per Army
This unit counts both towards Core and Minions of Change

M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7 Infantry 25x25mm base


Daemon Special Rules: Options: pts
Daemonic Instability May upgrade one model to each of the following:
Otherworldly Champion 140
Musician 20
Weapons: Standard Bearer 20
Firebolts - may become the Veteran Standard Bearer
If the General belongs to the same Dark God, may take
Special Rules: Aspect: Far Seeing 2 / model
Daemon of Change
Scoring Magic:
Wizard Conclave: Hand of Heaven, Cleansing Fire
(Thaumaturgy)

Sirens 240 pts


15 models, may add up to 20 models 20 pts/model
This unit counts both towards Core and Minions of Lust

M WS BS S T W I A Ld

6 5 4 3 3 1 5 2 7 Infantry 25x25mm base


Daemon Special Rules: Options: pts
Daemonic Instability May upgrade one model to each of the following:
Otherworldly Champion 20
Musician 20
Special Rules: Standard Bearer 20
Daemon of Lust - may become the Veteran Standard Bearer
Scoring If the General belongs to the same Dark God, may take
Aspect: Clawed Caress 90

Special Rules 16 Ch Co C L P W S DGM


Tallymen 220 pts
10 models, may add up to 20 models 24 pts/model
This unit counts both against Core and Minions of Pestilence

M WS BS S T W I A Ld

4 3 3 4 4 1 2 1 7 Infantry 25x25mm base


Daemon Special Rules: Options: pts
Daemonic Instability May upgrade one model to each of the following:
Otherworldly Champion 20
Musician 20
Special Rules: Standard Bearer 20
Daemon of Pestilence - may become the Veteran Standard Bearer
Parry If the General belongs to the same Dark God, may take
Scoring Aspect: Contamination 4 / model

Slaughterers 210 pts


10 models, may add up to 20 models 25 pts/model
This unit counts both against Core and Minions of Wrath

M WS BS S T W I A Ld

5 5 2 4 3 1 4 1 7 Infantry 25x25mm base


Weapons: Options: pts
Blood Sword May replace Blood Sword with Hell Axe 3 /model
May upgrade one model to each of the following:
Daemon Special Rules: Champion 20
Daemonic Instability Musician 20
Otherworldly Standard Bearer 20
- may become the Veteran Standard Bearer
Special Rules: If the General belongs to the same Dark God, may take
Daemon of Wrath Aspect: Onslaught 2 / model
Magic Resistance (1)
Innate Defence (5+)
Scoring

Special Rules 17 Ch Co C L P W S DGM


MINIONS OF CHANGE (max 50%)

Igniters 250 pts 0-3 Units per Army


5 models, may add up to 3 models 50 pts/model

M WS BS S T W I A Ld

6 3 4 4 4 1 4 2 7 Infantry 25x25mm base


Weapons: Options: pts
Firestorm: Shooting Weapon, Range 18", Strength May upgrade one model to a Champion 20
4, Multiple Shots (D3), Quick to Fire In a Monotheist Army, may take
Aspect: Far Seeing 8 / model
Daemon Special Rules:
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Change
Skirmishers

Sky Serpents 250 pts 0-3 Units per Army


3 models, may add up to 3 models 75 pts/model

M WS BS S T W I A Ld

1 (9) 3 - 4 4 2 4 3 7 War Beast 40x40mm base


Daemon Special Rules:
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Change
Fly (9)
Skirmishers
Slashing: Sweeping Attack, the enemy unit suffers
D3 Strength 3 hits for each Sky Serpent in the unit.

Special Rules 18 Ch Co C L P W S DGM


Blazing Chariot 270 pts 0-1 Units per Army
single model 0-2 in a Monotheistic Army

M WS BS S T W I A Ld

Chariot - - - 4 4 4 - - -
Exalted Igniter (1) - 4 4 4 - - 4 3 7
Sky Serpent (2) 1 (8) 3 - 4 - - 4 3 7 Chariot 50x100mm base
Armour: Options: pts
Mounts Protection (6+) In a Monotheist Army, may take
Aspect: Far Seeing 20
Chariot
Daemon Special Rules:
Daemonic Instability
Otherworldly

Weapon
Searing Firestorm*

Special Rules:
Daemon of Change

Exalted Ignite
Special Rules:
Daemon of Change

Sky Serpent
Special Rules:
Daemon of Change
Fly (8)

*Searing Firestorm: This weapon can be fired in one of two ways;


- As a Bolt Thrower Artillery Weapon with - As a Volley Gun (6) Artillery Weapon with
Range 24", Strength 1+D3* [4+D3*], [Multiple Wounds Range 24", Strength 2+D3*, Quick to Fire.
(D3)], Armour Piercing (6), Quick to Fire. *Roll the D3 once and apply this Strength (with
*Roll the D3 once and apply this Strength (with modifier) to hits all hits with this weapon. Roll this
modifier) to hits all hits with this weapon. Roll this before distributing hits.
before distributing hits.

Special Rules 19 Ch Co C L P W S DGM


MINIONS OF LUST (max 50%)
Mounted Sirens 180 pts 0-4 Units per Army
5 models, may add up to 10 models 32 pts/model

M WS BS S T W I A Ld

Rider 6 5 4 3 3 1 5 2 7
Steed of Lust 10 3 - 3 3 1 5 1 7 Cavalry 25x50mm base
Armour: Options: pts
Mounts Protection (6+) May upgrade one model to each of the following:
Champion 20
Rider Musician 20
Weapon: Standard Bearer 20
Barbed Claws - may take a Magical Standard up to 100
In a Monotheist Army, may take
Daemon Special Rules:
Aspect: Clawed Caress 4 / model
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Lust

Steed of Lust
Special Rules:
Daemon of Lust
Elusive
Fast Cavalry
Poisoned Attacks (Steed of Lust only)

Clawed Fiends 220 pts 0-3 Units per Army


2 models, may add up to 4 models 120 pts / model

M WS BS S T W I A Ld

10 5 - 4 4 3 5 3 7 Monstrous Beast 40x40mm base


Weapon: Options: pts
Barbed Claws In a Monotheist Army, may take
Aspect: Clawed Caress 10 / model
Daemon Special Rules:
Otherworldly
Daemonic Instability

Special Rules:
Daemon of Lust
Fear

Special Rules 20 Ch Co C L P W S DGM


Siren Chariot 200 pts 0-3 Units per Army
single model

M WS BS S T W I A Ld

Chariot - - - 5 4 4 - - -
Mounted Siren (2) - 5 4 3 - - 5 2 7
Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base
Armour: Options: pts
Mounts Protection (6+) In a Monotheist Army, may take
Aspect: Clawed Caress 10
Chariot
Daemon Special Rules:
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Lust
Impact Hits (+1)

Mounted Sirens
Weapon:
Barbed Claws

Special Rules:
Daemon of Lust

Steed of Lust
Special Rules:
Daemon of Lust
Poisoned Attacks

Special Rules 21 Ch Co C L P W S DGM


Carnal Chariot 240 pts 0-2 Units per Army
single model

M WS BS S T W I A Ld

Chariot - - - 4 4 4 - - -
Oracle (1) - 5 4 3 - - 5 2 7
Mounted Siren (2) - 5 4 3 - - 5 2 7
Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 100x50mm base
Armour: Options: pts
Mounts Protection (6+) In a Monotheist Army, may take
Aspect: Clawed Caress 20
Chariot
Daemon Special Rules:
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Lust
Impact Hits (+1)
Soulreaper*

Oracle
Weapon:
Barbed Claws

Special Rules:
Daemon of Lust
Soulreaper*

Mounted Sirens
Weapon:
Barbed Claws

Special Rules:
Daemon of Lust

Steed of Lust
Special Rules:
Daemon of Lust
Poisoned Attacks

*Soulreaper: Impact Hits inflicted by a Carnal Chariot gain Armour Piercing (6) and the Oracle gains +1 Attack for
each unsaved wound caused by the Chariots Impact Hits. This Attacks modifier is lost at the end of the Round of
Combat.

Special Rules 22 Ch Co C L P W S DGM


Shrine of Temptation 420 pts 0-1 Units per Army
single model 0-2 in a Monotheistic Army

M WS BS S T W I A Ld

Chariot - - - 5 5 5 - - -
Temptress (1) - 5 5 3 - - 5 4 7
Mounted Siren (3) - 5 4 3 - - 5 2 7
Steed of Lust (4) 10 3 - 3 - - 5 1 7 Chariot 100x150mm base
Armour: Options: pts
Mounts Protection (6+) In a Monotheist Army, may take
Aspect: Clawed Caress 30
Chariot
Daemon Special Rules:
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Lust
Impact Hits (+3)
Aura of Ecstasy*

Temptress:
Weapons:
Barbed Claws

Special Rules:
Daemon of Lust
Lightning Reflexes

Mounted Sirens
Weapon:
Barbed Claws

Special Rules:
Daemon of Lust
Lightning Reflexes

Steed of Lust
Special Rules:
Daemon of Lust
Poisoned Attacks
Lightning Reflexes

*Aura of Ecstasy: All friendly models with


Daemon of Lust engaged in the same Combat as
the model with this rule (including itself) gain
Lightning Reflexes.

Special Rules 23 Ch Co C L P W S DGM


MINIONS OF PESTILENCE (max 50%)

Plaguelings 130 pts 0-3 Units per Army


2 models, may add up to 3 models 55 pts/model

M WS BS S T W I A Ld

4 3 3 2 3 5 2 5 7 Swarm 40x40mm base


Daemon Special Rules: Options: pts
Daemonic Instability In a Monotheist Army, may take
Otherworldly Aspect: Contamination 6 / model

Special Rules:
Daemon of Pestilence
Scout
Vanguard

Pestilent Beasts 390 pts


0-10 Models per
3 models, may add up to 3 models 130 pts/model
Army

M WS BS S T W I A Ld

6 3 - 4 5 3 2 4 7 Monstrous Beast 40x40mm base


Daemon Special Rules: Options: pts
Daemonic Instability In a Monotheist Army, may take
Otherworldly Aspect: Contamination 14 / model

Special Rules:
Daemon of Pestilence
Fear
Regeneration (4+)
Scoring
Trail of Mucus
Enemy units cannot claim Flank or Rear Combat
Score bonuses against a unit containing one or
more models with this special rule.

Special Rules 24 Ch Co C L P W S DGM


Blight Flies 340 pts 0-2 Units per Army
3 models, may add up to 2 models 140 pts/model

M WS BS S T W I A Ld

Rider 4 4 4 4 4 1 2 2 7
Blight Fly 1 (6) 4 - 5 5 3 2 2 7 Monstrous Cavalry 50x75mm base
Armour: Options: pts
Mounts Protection (6+) May upgrade one model to each of the following:
Champion 20
Rider Musician 20
Daemon Special Rules: Standard Bearer 20
Daemonic Instability - may take a Magical Standard up to 100
Otherworldly In a Monotheist Army, may take
Special Rules:
Aspect: Contamination 10 / model
Daemon of Pestilence

Blight Fly
Special Rules:
Daemon of Pestilence
Fear
Fly (6)

Special Rules 25 Ch Co C L P W S DGM


MINIONS OF WRATH (max 50%)

Crusher Cavalry 340 pts


3 models, may add up to 2 models 120 pts/model 0-3 Units per Army

M WS BS S T W I A Ld

Rider 5 5 2 4 3 1 4 1 7
Crusher 7 5 - 5 4 3 2 3 7 Monstrous Cavalry 50x75mm base
Armour: Options: pts
Mounts Protection (6+) May replace Blood Sword with Hell Axe 10 / model
Innate Defence (5+) May upgrade one model to each of the following:
Champion 20
Rider Musician 20
Weapons: Standard Bearer 20
Blood Sword - may take a Magical Standard up to 100
In a Monotheist Army, may take
Daemon Special Rules: Aspect: Onslaught 6 / model
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Wrath
Magic Resistance (1)
Scoring

Crusher
Special Rules:
Daemon of Wrath
Fear

Hellhounds 280 pts 0-5 Units per Army


5 models, may add up to 5 models 52 pts/model

M WS BS S T W I A Ld

8 5 - 4 4 2 4 2 7 War Beast 25x50mm base


Armour: Options: pts
Innate Defence (4+) May Ambush (0-3 Choice per Army) 11 / model
In a Monotheist Army, may take
Daemon Special Rules: Aspect: Onslaught 6 / model
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Wrath
Magic Resistance (3)

Special Rules 26 Ch Co C L P W S DGM


Altar of Slaughter 360 pts
single model 0-1 Units per Army

M WS BS S T W I A Ld

Altar of Blood - - - 5 6 4 - - -
Doombringer (1) - 5 3 4 - - 4 2 7
Slaughterers (2) - 5 3 4 - - 4 1 7
Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base
Armour: Options: pts
Mounts Protection (6+) In a Monotheist Army, may take
Innate Defence (4+)
Aspect: Onslaught 30
Altar of Blood
Daemon Special Rules:
Daemonic Instability
Otherworldly

Special Rules:
Daemon of Wrath
Magic Resistance (2)
Impact Hits (+1)
Fear
Blood Feast*

Doombringer
Weapons:
Blood Sword

Special Rules:
Daemon of Wrath

Slaughter
Weapons:
Blood Sword

Special Rules:
Daemon of Wrath

Crusher
Special Rules:
Daemon of Wrath

*Blood Feast: Each time you make a successful


charge with this model, all friendly units with
Daemon of Wrath that are Engaged in the same
Combat gain Frenzy until the end of the Combat
Phase.

Special Rules 27 Ch Co C L P W S DGM


Blood Chariot 330 pts 0-1 Units per Army
single model 0-2 in a Monotheistic Army

M WS BS S T W I A Ld

Chariot - - - 5 5 4 - - -
Slaughterers (2) - 5 3 4 - - 4 1 7
Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base
Armour: Options: pts
Mounts Protection (6+) In a Monotheist Army, may take
Innate Defence (4+) Aspect: Onslaught 20

Altar of Blood
Weapons:
Brass Cannon*

Daemon Special Rules:


Daemonic Instability
Otherworldly

Special Rules:
Daemon of Wrath
Magic Resistance (1)
Impact Hits (+1)
Fear

Slaughter
Weapons:
Blood Sword

Special Rules:
Daemon of Wrath

Crusher
Special Rules:
Daemon of Wrath
*Brass Cannon
Cannon Artillery Weapon with
Range 48", Strength 3[10], [Multiple Wounds (D3+1, Clipped Wings)], Flaming Attacks.
If the Blood Chariot only Pivots (and moves no further) it doesnt suffer from the Moving and Shooting to-hit modifier.

Special Rules 28 Ch Co C L P W S DGM


SPECIAL (no limit)
Furies 140 pts 0-3 Units per Army
5 models, may add up to 10 models 24 pts/mode

M WS BS S T W I A Ld

4 (10) 3 - 4 3 1 4 1 2 Infantry 25x25mm base


Alliance options (pts):
Daemon Special Rules: Must take one out of Daemon of:
Daemonic Instability Change Lust Pestilence Wrath
Otherworldly free free free free

Special Rules:
Daemon of (chosen God)
Fly (10)
Skirmishers

DARK GODS' MIGHT (max 40%)


Daemon Engine 480 pts
single model 0-1 Units per Army

M WS BS S T W I A Ld

8 3 4 6 6 7 3 4 7 Monster 150x100mm base


Armour: Alliance options (pts):
Innate Defence (4+) Must take one out of Daemon of:
Change Lust Pestilence Wrath
Weapon: 20 free free free
Paired Weapons

Daemon Special Rules:


Daemonic Instability
Otherworldly

Special Rules:
Daemon of (chosen God)
Crush Attack

May take one Artillery Weapon:

Hellish Reaper (30 pts) Hellish Breath (60 pts)


Volley Gun (2D6) Artillery Weapon with Flame Thrower Artillery Weapon with
Range 12", Strength 4, Armour Piercing (3). Range 8", Strength 5, Flaming Attacks. Ignore the -1
modifier on the Misfire Table.

Hellish Bombard (120 pts) Hellish Bolt (60 pts)


Catapult (4) Artillery Weapon with Bolt Thrower Artillery Weapon with
Range 12-60", Strength 3[7], [Multiple Wounds (D3, Range: 48", Strength 3[6], [Multiple Wounds (D3)],
Clipped Wings)]. Armour Piercing (6).

Special Rules 29 Ch Co C L P W S DGM


Quick Reference Sheet
CHARACTERS M WS BS S T W I A Ld CAVALRY M WS BS S T W I A Ld
Weaver of Change 8(8) 6 6 6 6 6 6 5 9 Mounted Siren 6 5 4 3 3 1 5 2 7
Courtesan of Lust 10 9 6 6 6 6 10 6 9 - Steed of Lust 10 3 - 3 3 1 5 1 7
Father of Pestilence 6 6 3 6 7 7 4 5 9
MONSTROUS CAVALRY
Scourge of Wrath 8(8) 10 10 6 6 6 9 7 9
Crusher Rider 5 5 2 4 3 1 4 1 7
Daemon Prince 8 9 5 6 5 4 8 5 9
- Crusher 7 5 - 5 4 3 2 3 7
Harbinger of 4 3 4 3 3 3 3 2 8
Change Blight Fly Rider 4 4 4 4 4 1 2 2 7
- Blight Fly 1(6) 4 - 5 5 3 2 2 7
Harbinger of Lust 6 7 5 4 3 3 7 4 8
Harbinger of Pestilence 4 5 5 5 5 3 4 3 8
CHARIOTS
Harbinger of Wrath 5 7 2 5 4 3 6 3 8
Siren Chariot - - - 5 4 4 - - -

INFANTRY - Siren (2)[1] - 5 4 3 - - 5 2 7

Horror 4 3 3 3 3 1 3 1 7 - Steed of Lust (2) 10 3 - 3 - - 5 1 7

Siren 6 5 4 3 3 1 5 2 7 Blazing Chariot - - - 4 4 4 - - -

Tallymen 4 3 3 4 4 1 2 1 7 - Ignitier (1)[0] - 4 4 4 - - 4 3 7

Slaughterer - Sky Serpent (2) 1(8) 3 - 4 - - 4 3 7


5 5 2 4 3 1 4 1 7
Shrine of Temptation - - - 5 5 5 - - -
Igniter 6 3 4 4 4 1 4 2 7
Furie 4 3 - 4 3 1 4 1 2 - Temptress (1) - 5 5 3 - - 5 4 7

Pestilent Palanquin 4 3 3 3 3 4 3 6 7 - Siren (3) - 5 4 3 - - 5 2 7


- Steed of Lust (4) 10 3 - 3 - - 5 1 7
WAR BEASTS
Carnal Chariot - - - 4 4 4 - - -
Sky Serpent 1(9) 3 - 4 4 2 4 3 7
- Oracle (1) - 5 4 3 - - 5 2 7
Hellhound 8 5 - 4 4 2 4 2 7
- Siren (2) - 5 4 3 - - 5 2 7
Disc of Change 1(8) 3 - 4 4 1 4 3 7
- Steed of Lust (2) 10 3 - 3 - - 5 1 7
Steed of Lust 10 3 - 3 3 1 5 1 7
Blood Chariot - - - 5 5 4 - - -

MONSTROUS BEASTS - Slaughterer (2) - 5 3 4 - - 4 1 7

Clawed Fiend 10 5 - 4 4 3 5 3 7 - Crusher (1) 7 5 - 5 - - 2 3 7

Pestilent Beast 6 3 - 4 5 3 2 4 7 Altar of Slaughter - - - 5 6 4 - - -

Blight Fly 1(6) 4 3 5 5 3 2 2 7 - Doombringer (1) - 5 3 4 - - 4 2 7

Crusher 7 5 - 5 4 3 2 3 7 - Slaughterer (2) - 5 3 4 - - 4 1 7


- Crusher (1) 7 5 - 5 - - 2 3 7
SWARMS (2)- number of crew members when taken as a separate unit
Plagueling 4 3 3 2 3 5 2 5 7 [1] - number of crew members when taken as a mount
MONSTERS
Daemon Engine 8 3 4 6 6 7 3 4 7

SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing

common Firebolts (normal) 24 3 - - -


Igniter Firestorm - 18 4 D3 - -
Blazing Chariot Searing Firestorm (1) Bolt Thrower 24 1+D3[4+D3] - [D3] 6
Searing Firestorm (2) Volley Gun(6) 24 2+D3 6 - -
Blood Chariot Brass Cannon Cannon 48 3[10] - [D3+1, Clipped Wings] -
Daemon Engine Hellish Reaper Volley Gun(2D6) 12 4 2D6 - 3
Hellish Breath Flame Thrower 8 5 - - -
Hellish Bombard Catapult (4) 12-60 3[7] - [D3, Clipped Wings] -
Hellish Bolt Bolt Thrower 48 3[6] - [D3] 6

Special Rules 30 Ch Co C L P W S DGM


Monotheists Reference Sheet

CHANGE M WS BS S T W I A Ld PESTILENCE M WS BS S T W I A Ld

Weaver of Change 8(8) 6 6 6 6 6 6 5 9 Father of 6 6 3 6 7 7 4 5 9


Pestilence
Harbinger of Change 4 3 4 3 3 3 3 2 8
Harbinger of 4 5 5 5 5 3 4 3 8
Horror 4 3 3 3 3 1 3 1 7 Pestilence

Igniter 6 3 4 4 4 1 4 2 7 Tallymen 4 3 3 4 4 1 2 1 7

Sky Serpent 1(9) 3 - 4 4 2 4 3 7 Pestilent Beast 6 3 - 4 5 3 2 4 7

Blazing Chariot - - - 4 4 4 - - - Plagueling 4 3 3 2 3 5 2 5 7

- Ignitier (1)[0] - 4 4 4 - - 4 3 7 Blight Fly Rider 4 4 4 4 4 1 2 2 7

- Sky Serpent (2) 1(8) 3 - 4 - - 4 3 7 - Blight Fly 1(6) 4 - 5 5 3 2 2 7

Disc of change 1(8) 3 - 4 4 1 4 3 7 Pestilent Palanquin 4 3 3 3 3 4 3 6 7


Blight Fly 1(6) 4 3 5 5 3 2 2 7

LUST M WS BS S T W I A Ld
Courtesan of Lust 10 9 6 6 6 6 10 6 9 WRATH M WS BS S T W I A Ld

Harbinger of Lust 6 7 5 4 3 3 7 4 8 Scourge of Wrath 8(8) 10 10 6 6 6 9 7 9

Siren 6 5 4 3 3 1 5 2 7 Harbinger of Wrath 5 7 2 5 4 3 6 3 8

Clawed Fiend 10 5 - 4 4 3 5 3 7 Slaughterer 5 5 2 4 3 1 4 1 7

Mounted Siren 6 5 4 3 3 1 5 2 7 Hellhound 8 5 - 4 4 2 4 2 7

- Steed of Lust 10 3 - 3 3 1 5 1 7 Crusher Rider 5 5 2 4 3 1 4 1 7

Siren Chariot - - - 5 4 4 - - - - Crusher 7 5 3 5 4 3 2 3 7

- Mounted Siren (2)[1] - 5 4 3 - - 5 2 7 Blood Chariot - - - 5 5 4 - - -

- Steed of Lust (2) 10 3 - 3 - - 5 1 7 - Slaughterer (2) - 5 3 4 - - 4 1 7


Shrine of Temptation - - - 5 5 5 - - - - Crusher (1) 7 5 - 5 - - 2 3 7

- Temptress (1) - 5 5 3 - - 5 4 7 Altar of Slaughter - - - 5 6 4 - - -

- Mounted Siren (3) - 5 4 3 - - 5 2 7 - Doombringer (1) - 5 3 4 - - 4 2 7

- Steed of Lust (4) 10 3 - 3 - - 5 1 7 - Slaughterer (2) - 5 3 4 - - 4 1 7

Carnal Chariot - - - 4 4 4 - - - - Crusher(1) 7 5 - 5 - - 2 3 7

- Oracle (1) - 5 4 3 - - 5 4 7 Crusher 7 5 3 5 4 3 2 3 7

- Mounted Siren (2) - 5 4 3 - - 5 2 7


- Steed of Lust (2) 10 3 - 3 - - 5 1 7
Steed of Lust 10 3 - 3 3 1 5 1 7

UNBOUND M WS BS S T W I A Ld
Daemon Prince 8 9 5 6 5 4 8 5 9
(2)- crew members when taken as a separate unit
Furie 4(10) 3 - 4 3 1 4 1 2
[1] - crew members when taken as a mount
Daemon Engine 8 3 4 6 6 7 3 4 7

Special Rules 31 Ch Co C L P W S DGM

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