T9A-FB 2ed DH 2020 EN1 PDF
T9A-FB 2ed DH 2020 EN1 PDF
T9A-FB 2ed DH 2020 EN1 PDF
Army Book
2nd Edition, version 2020 layout update 1 – They shall rise and dominate while you sleep!
Holdstone
One use only. May be activated at the start of any Round of Combat. Apply the following effects:
• Enemy units cannot claim Combat Score bonuses for fighting the Flank or the Rear of the unit.
• The unit cannot be Disrupted.
• Parry, Shield Wall, and Wall of Iron can be used in any Facing.
• For the purpose of Supporting Attacks, all Facings are considered to be the Front Facing (i.e. a model can
perform Supporting Attacks also to the Flanks and Rear).
• The unit cannot Pursue (nor Overrun).
The effects last until the unit is no longer Engaged in Combat.
Rune of Resonance
Bound Spell with Power Level (5/8). Range 12″, Type Augment, Duration Permanent.
Once per Magic Phase, a single unit with at least one model affected by the Rune of Resonance may be chosen as an
additional target of a Battle Rune that a friendly model is casting anywhere on the Battlefield (during step 1 of the
Casting Attempt), with the following restrictions:
• A unit cannot be chosen if it is already a target of the Battle Rune.
• All instances of the Rune of Resonance on a unit immediately end when a Battle Rune is successfully cast on
the unit.
• Characters that leave a Combined Unit are no longer affected by the Rune of Resonance.
Personal Protections
Shield Wall
While using a Shield, the model gains Aegis (6+, against Close Combat Attacks). This is improved to Aegis (5+,
against Close Combat Attacks) if the attacker is Charging. This Special Save can only be used against attacks from
enemies Engaged in the model’s unit’s Front Facing.
Attack Attributes
Sturdy – Close Combat
The model gains Devastating Charge (+1 Str, +1 AP) and does not suffer from negative to-hit modifiers from a
Stand and Shoot Charge Reaction.
Armoury
Forge Repeater – Shooting Weapon
Range 18″, Shots 4, Str 5, AP 2, Flaming Attacks, Quick to Fire.
Runic Artefacts
Runic Artefacts follow the rules for Artefacts with the following differences:
Rune of Gleaming
The target gains Distracting and Hard Target (1).
Augment One Turn
Rune of Oaths
The target must reroll failed to-wound rolls with its Melee Attacks.
Augment One Turn
Rune of Reckoning
The target must reroll failed to-hit rolls with its Close Combat Attacks.
Augment One Turn
Rune of Resilience
All to-wound rolls against the target suffer a −1 modifier.
Augment One Turn
Rune of Resolve
The target may perform a 6″ Magical Move.
Augment Instant
All other spells with duration One Turn for which the target of the Rune of
Revocation was the spells’ target immediately come to an end (note that
Rune of Revocation if any of these spells had more than one target, their effects also end for
these targets). In addition, the next successfully cast enemy spell which
Universal One Turn targets the unit, including Aura spells and Attribute Spells, is automatically
dispelled (this is an exception to the Spell Casting Sequence and to the
rule that Attribute Spells cannot be dispelled).
Army Organisation
3″ 9″ 10
Defensive HP Def Res Arm
King 4 7 4 1 4 Sturdy
Magic Options pts Mount Options pts
Rune of Resonance 40 Shield Bearers 105
War Throne 235
Options pts Options pts
Holdstone 30 One choice only:
Ancestral Memory (General only) 55 Crossbow (3+) 5
Runic Special Items up to 250 Pistol (3+) 5
Shield 15 Guild-Crafted Handgun (3+) 10
Great Weapon 10
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Height Standard
Thane Type Infantry
120 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules
3″ 9″ 9
Defensive HP Def Res Arm
Thane 3 6 4 1 3 Sturdy
Magic Options pts Mount Options pts
Rune of Resonance 40 Shield Bearers 85
Options pts Options pts
Ancestral Memory (General only) 30 One choice only:
Holdstone 30 Crossbow (3+) 5
Battle Standard Bearer 50 Pistol (3+) 5
Runic Special Items up to 150 Guild-Crafted Handgun (3+) 10
Shield 10 Great Weapon 5
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Height Standard
Anvil of Power Type Construct
195 pts single model 0–1 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules
Anvil Guards 3 5 4 1 2
Model Rules
Runic Anvil: Universal Rule.
Each Anvil of Power may select up to three different Battle Runes.
d
Engineer 2 5 4 1 3 Sturdy
Model Rules Options pts
Entrench: Universal Rule. Ancestral Memory (General only) 50
Right before the battle (during step 7 of the Deploy- Runic Special Items up to 100
ment Phase Sequence), the model may Entrench Shield 5
a single friendly War Machine. The War Machine One choice only:
counts as being in Hard Cover. The War Machine Crossbow (3+) 5
loses this instance of Hard Cover permanently if it Guild-Crafted Handgun (3+) 5
performs an Advance or March Move or a Random Pistol (3+) 5
Movement. Forge Repeater (4+) 20
Magic Options pts Wyrm-Slayer Rocket (3+) 25
Rune of Resonance 40 Great Weapon 5
Optional Model Rules
Wyrm-Slayer Rocket: Shooting Weapon.
Range 24″, Shots 1, Str 6, AP 3, Flaming Attacks,
Multiple Wounds (D3), Reload!.
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HeightStandard
Dragon Seeker Type Infantry
205 pts single model Base 20×20 mm
3 7 5 0 Aegis (6+)
Offensive Att Off Str AP Agi
Dragon Seeker 5 7 5 2 5 Lethal Strike, Sturdy, Weapon Master, Yer comin’ with me!,
Great Weapon, Paired Weapons
Options pts Optional Model Rules
One choice only: Grim Resolve: Attack Attribute – Close Combat.
Monster Seeker 70 The model gains +1 Attack Value for each enemy
Grim Resolve 75 model in base contact with it (including the model it
Runic Weapon Enchantments up to 150 is fighting a Duel with if applicable).
Monster Seeker: Attack Attribute – Close Combat.
The model gains Multiple Wounds (2, against
Large, Gigantic).
d
3″ 9″ C Tall
Defensive HP Def Res Arm
4 C C C+2
Offensive Att Off Str AP Agi
Height Standard
War Throne Type Infantry
Base 40×60 mm
Global Adv Mar Dis Model Rules
6 C C C+2
Offensive Att Off Str AP Agi
3″ 9″ 9 Scoring
Defensive HP Def Res Arm
HeightStandard
Greybeards Type Infantry
175 pts + 19 pts/extra model 10–30 models Base 20×20 mm
Greybeard 1 5 4 1 2 Sturdy
Model Rules Command Group Options pts
Seen It All: Universal Rule. Champion 20
Friendly units within 6″ of a non-Fleeing Greybeard Musician 20
unit may reroll failed Panic Tests. Standard Bearer 20
Runic Banner Enchantment no limit
Options pts
Vanguard (0–20 Models/Army,
0–1 Units/Army*) 2/model
Shield 2/model
Throwing Weapons (5+) 5/model
Great Weapon 3/model
*Only a single unit of Clan Warriors or Greybeards may take Vanguard.
d
3″ 9″ 9 Scoring
Defensive HP Def Res Arm
Height Standard
Deep Watch Type Infantry
285 pts + 25 pts/extra model 15–30 models Base 20×20 mm
Global Adv Mar Dis Model Rules
3″ 9″ 9 Bodyguard, Scoring
Defensive HP Def Res Arm
1 4 4 0 Aegis (6+)
Offensive Att Off Str AP Agi
Height Standard
Vengeance Seeker Type Infantry
130 pts single model 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
Vengeance Seeker 3D3 5 4 1 2 Whirling Chains of Doom, Yer comin’ with me!
Model Rules
Whirling Chains of Doom: Close Combat Weapon.
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step
10 (regardless of the wielder’s Agility). A model with this weapon cannot be joined by Characters.
d
3 4 5 1 Plate Armour
Offensive Att Off Str AP Agi
Height Large
Grudge Buster Type Construct
335 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
5 4 5 4
Offensive Att Off Str AP Agi
Crew (2) 2 4 4 1 2
Chassis 5 2 2 Grind Attacks (3D3), Harnessed, Impact Hits (D6+1),
Forge Repeater (4+)
Units with Pistols or Throwing Weapons also count towards Clans’ Thunder.
3″ 9″ 9 Ambush, Scoring
Defensive HP Def Res Arm
Miner 1 4 4 1 2 Sturdy
Options pts Command Group Options pts
Must choose (one choice only): Champion 20
Shield 1/model Musician 20
Great Weapon 2/model Standard Bearer 20
Paired Weapons 2/model
Pistol (4+) 4/model
Throwing Weapons (5+) 4/model
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Height Standard
Rangers Type Infantry
135 pts + 15 pts/extra model 8–20 models 0–2 Units/Army Base 20×20 mm
Units with Crossbows or Throwing Weapons also count towards Clans’ Thunder.
Ranger 1 4 3 0 2 Sturdy
Options pts Command Group Options pts
Crag Warden(0–15 Models/Unit) 2/model Champion 20
Shield 2/model Musician 20
Throwing Weapons (4+) 1/model Standard Bearer 20
Crossbow (3+) 4/model Optional Model Rules
One choice only: Crag Warden: Universal Rule.
Paired Weapons 2/model The model gains Hard Target (1), Light Troops,
Great Weapon 3/model and Skirmisher and loses Scoring.
d
3″ 9″ 9 Scoring
Defensive HP Def Res Arm
HeightStandard
Steam Copters Type Construct
180 pts + 150 pts/extra model 1–2 models 0–3 Units/Army Base 40×40 mm
3 4 5 3 Cannot be Stomped
Offensive Att Off Str AP Agi
5 1 4 0 Heavy Armour
Offensive Att Off Str AP Agi
Character Mounts
Shield Bearers Adv 3″ Mar 9″ Dis C Tall
Standard, Infantry HP 4 Def C Res C Arm C+2
Shield Bearers Att 2 Off 5 Str 4 AP 1 Agi 2 Harnessed, Sturdy
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War Throne Adv 3″ Mar 9″ Dis C Majesty of High Kings, Tall
Standard, Infantry HP 6 Def C Res C Arm C+2
War Throne Att 4 Off 5 Str 4 AP 1 Agi 2 Harnessed, Hatred, Sturdy
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Core
Clan Warriors Adv 3″ Mar 9″ Dis 9 Scoring
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Shield Wall, Heavy Armour
Clan Warrior Att 1 Off 4 Str 3 AP 0 Agi 2 Sturdy
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Greybeards Adv 3″ Mar 9″ Dis 9 Fearless, Scoring, Seen It All
Standard, Infantry HP 1 Def 5 Res 4 Arm 0 Shield Wall, Heavy Armour
Greybeard Att 1 Off 5 Str 4 AP 1 Agi 2 Sturdy
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Clan Marksmen Adv 3″ Mar 9″ Dis 9 Scoring
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Shield Wall, Heavy Armour
Clan Marksman Att 1 Off 4 Str 3 AP 0 Agi 2 Sturdy
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Special
King’s Guard Adv 3″ Mar 9″ Dis 9 Bodyguard (General, King), Scoring
Standard, Infantry HP 1 Def 5 Res 4 Arm 0 Plate Armour, Shield
King’s Guard Att 2 Off 5 Str 4 AP 1 Agi 2 Sturdy, Great Weapon
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Deep Watch Adv 3″ Mar 9″ Dis 9 Bodyguard, Scoring
Standard, Infantry HP 1 Def 5 Res 4 Arm 0 Wall of Iron, Plate Armour, Shield
Deep Watch Att 1 Off 5 Str 4 AP 1 Agi 2 Sturdy
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Seekers Adv 3″ Mar 9″ Dis 10 Fearless, The bigger they are…, Unbreakable
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Aegis (6+)
Seeker Att 1 Off 4 Str 4 AP 1 Agi 2 Sturdy, Weapon Master, Yer comin’ with me!, Great Weapon,
Paired Weapons
d
Clans’ Thunder
Forge Wardens Adv 3″ Mar 9″ Dis 9 Scoring
Standard, Infantry HP 1 Def 5 Res 4 Arm 0 Aegis (2+, against Flaming Attacks), Plate Armour
Forge Warden Att 1 Off 4 Str 4 AP 1 Agi 2 Sturdy, Forge Gun
d
Steam Copters Adv 1″ Mar 2″ Dis 9 Fly (8″, 16″), Light Troops, Swiftstride, Tall
Standard, Construct HP 3 Def 4 Res 5 Arm 3 Cannot be Stomped
Steam Copter Att 2 Off 4 Str 4 AP 1 Agi 2 Forge Repeater (4+)
d
Engines of War
Field Artillery Adv 3″ Mar 3″ Dis 9 Engineering Rune, Stubborn, War Machine
Standard, Construct HP 5 Def 1 Res 4 Arm 0 Heavy Armour
Crew Att 3 Off 4 Str 3 AP 0 Agi 2 Move or Fire
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Shooting Weapons
Name Artillery Range Str AP Shots Rules
Flaming Attacks
Forge Repeater - 18″ 5 2 4
Quick to Fire
Accurate
Guild-Crafted Handgun - 24″ 4 2 1
Unwieldy
Flaming Attacks
Wyrm-Slayer Rocket - 24″ 6 3 1 Multiple Wounds(D3)
Reload!
Flaming Attacks
Forge Gun 18″ 3 0 1
always hits on 2+
Area Attack (1×5)
Dwarf Ballista - 48″ 3 [6] 10 1
[Multiple Wounds (D3)]
Flaming Attacks
Flame Cannon Flamethrower 24″ 4 {5} 1 {2} 1
{Multiple Wounds (D3)}
[Multiple Wounds (D3+1, Clipped
Dwarf Catapult Catapult (4×4) 12–60″ 3 [7] 0 [4] 1 Wings)]
Height: Large
Area Attack (1×5)
Dwarf Cannon (1) Cannon 60″ 4 [10] 0 [10] 1 [Multiple Wounds (D3+1, Clipped
Wings)]
Dwarf Cannon (2) Volley Gun 12″ 4 4 2D6 -
Organ Gun Volley Gun 30″ 5 3 2D6×2 -
Aim Table
Name Aim Shooting Model
Forge Gun 2+ Forge Warden
Wyrm-Slayer Rocket 3+ Engineer
Guild-Crafted Handgun 3+ Characters
4+ Clan Marksman
Crossbow 3+ Characters, Ranger
4+ Clan Marksman
Pistol 3+ Characters
4+ Miner
Throwing Weapons 4+ Ranger
5+ Clan Warrior, Greybeard, Miner
Forge Repeater 4+ Engineer, Steam Copter, Grudge Buster
Artillery Weapons 4+ Field Artillery
Battle Runes
Rune of Gleaming Augment One Turn Target gains Distracting and Hard Target (1)
Rune of Oaths Augment One Turn Target must reroll failed to-wound rolls with its Melee Attacks
Rune of Reckoning Augment One Turn Target must reroll failed to-hit rolls with its CC Attacks
Rune of Resilience Augment One Turn All to-wound rolls against the target suffer a −1 modifier
Rune of Resolve Augment Instant Target may perform a 6″ Magical Move
The effects of all other spells with duration One Turn affecting the target immedi-
Rune of Revocation Universal One Turn ately come to an end. In addition, the next successfully cast enemy spell which
targets the unit, including Aura and Attribute Spells, is auto. dispelled d