C++ Programming Style Guide
C++ Programming Style Guide
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Table of Content
1 Introduction
1.1 Layout of the Recommendations
1.2 Recommendations Importance
2 General Recommendations
3 Naming Conventions
3.1 General
3.2 Specific
4 Files
4.1 Source Files
4.2 Include Files and Include Statements
5 Statements
5.1 Types
5.2 Variables
5.3 Loops
5.4 Conditionals
5.5 Miscellaneous
7 References
1 Introduction
This document lists C++ coding recommendations common in the C++ development community.
The recommendations are based on established standards collected from a number of sources, individual
experience, local requirements/needs, as well as suggestions given in [1] - [4].
There are several reasons for introducing a new guideline rather than just referring to the ones above. The
main reason is that these guides are far too general in their scope and that more specific rules (especially
naming rules) need to be established. Also, the present guide has an annotated form that makes it far
easier to use during project code reviews than most other existing guidelines. In addition, programming
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recommendations generally tend to mix style issues with language technical issues in a somewhat
confusing manner. The present document does not contain any C++ technical recommendations at all, but
focuses mainly on programming style. For guidelines on C++ programming style refer to the C++
Programming Practice Guidelines.
While a given development environment (IDE) can improve the readability of code by access visibility,
color coding, automatic formatting and so on, the programmer should never rely on such features. Source
code should always be considered larger than the IDE it is developed within and should be written in a
way that maximise its readability independent of any IDE.
The recommendations are grouped by topic and each recommendation is numbered to make it easier to
refer to during reviews.
The motivation section is important. Coding standards and guidelines tend to start "religious wars", and it
is important to state the background for the recommendation.
In the guideline sections the terms must, should and can have special meaning. A must requirement must
be followed, a should is a strong recommendation, and a can is a general guideline.
2 General Recommendations
The main goal of the recommendation is to improve readability and thereby the understanding and the
maintainability and general quality of the code. It is impossible to cover all the specific cases in a general
guide and the programmer should be flexible.
2. The rules can be violated if there are strong personal objections against them.
The attempt is to make a guideline, not to force a particular coding style onto individuals. Experienced
programmers normally want to adopt a style like this anyway, but having one, and at least requiring
everyone to get familiar with it, usually makes people start thinking about programming style and
evaluate their own habits in this area.
On the other hand, new and inexperienced programmers normally use a style guide as a convenience of
getting into the programming jargon more easily.
3 Naming Conventions
3.1 General Naming Conventions
3. Names representing types must be in mixed case starting with upper case.
Line, SavingsAccount
Common practice in the C++ development community. Makes variables easy to distinguish from types,
and effectively resolves potential naming collision as in the declaration Line line;
5. Named constants (including enumeration values) must be all uppercase using underscore to
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separate words.
MAX_ITERATIONS, COLOR_RED, PI
Common practice in the C++ development community. In general, the use of such constants should be
minimized. In many cases implementing the value as a method is a better choice:
This form is both easier to read, and it ensures a unified interface towards class values.
6. Names representing methods or functions must be verbs and written in mixed case starting
with lower case.
getName(), computeTotalWidth()
Common practice in the C++ development community. This is identical to variable names, but functions
in C++ are already distingushable from variables by their specific form.
Common practice in the C++ development community. This makes template names stand out relative to
all other names used.
9. Abbreviations and acronyms must not be uppercase when used as name [4].
exportHtmlSource(); // NOT: exportHTMLSource();
openDvdPlayer(); // NOT: openDVDPlayer();
Using all uppercase for the base name will give conflicts with the naming conventions given above. A
variable of this type whould have to be named dVD, hTML etc. which obviously is not very readable.
Another problem is illustrated in the examples above; When the name is connected to another, the
readbility is seriously reduced; the word following the abbreviation does not stand out as it should.
In general, the use of global variables should be avoided. Consider using singleton objects instead.
Apart from its name and its type, the scope of a variable is its most important feature. Indicating class
scope by using underscore makes it easy to distinguish class variables from local scratch variables. This
is important because class variables are considered to have higher significance than method variables,
and should be treated with special care by the programmer.
A side effect of the underscore naming convention is that it nicely resolves the problem of finding
reasonable variable names for setter methods and constructors:
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An issue is whether the underscore should be added as a prefix or as a suffix. Both practices are
commonly used, but the latter is recommended because it seem to best preserve the readability of the
name.
It should be noted that scope identification in variables has been a controversial issue for quite some
time. It seems, though, that this practice now is gaining acceptance and that it is becoming more and
more common as a convention in the professional development community.
12. Generic variables should have the same name as their type.
void setTopic(Topic* topic) // NOT: void setTopic(Topic* value)
// NOT: void setTopic(Topic* aTopic)
// NOT: void setTopic(Topic* t)
Reduce complexity by reducing the number of terms and names used. Also makes it easy to deduce the
type given a variable name only.
If for some reason this convention doesn't seem to fit it is a strong indication that the type name is badly
chosen.
Non-generic variables have a role. These variables can often be named by combining role and type:
14. Variables with a large scope should have long names, variables with a small scope can have
short names [1].
Scratch variables used for temporary storage or indices are best kept short. A programmer reading such
variables should be able to assume that its value is not used outside of a few lines of code. Common
scratch variables for integers are i, j, k, m, n and for characters c and d.
15. The name of the object is implicit, and should be avoided in a method name.
line.getLength(); // NOT: line.getLineLength();
The latter seems natural in the class declaration, but proves superfluous in use, as shown in the example.
17. The terms get/set must be used where an attribute is accessed directly.
employee.getName();
employee.setName(name);
matrix.getElement(2, 4);
matrix.setElement(2, 4, value);
Common practice in the C++ development community. In Java this convention has become more or less
standard.
18. The term compute can be used in methods where something is computed.
valueSet->computeAverage();
matrix->computeInverse()
Give the reader the immediate clue that this is a potentially time-consuming operation, and if used
repeatedly, he might consider caching the result. Consistent use of the term enhances readability.
19. The term find can be used in methods where something is looked up.
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vertex.findNearestVertex();
matrix.findMinElement();
Give the reader the immediate clue that this is a simple look up method with a minimum of computations
involved. Consistent use of the term enhances readability.
20. The term initialize can be used where an object or a concept is established.
printer.initializeFontSet();
The american initialize should be preferred over the English initialise. Abbreviation init should be
avoided.
21. Variables representing GUI components should be suffixed by the component type name.
mainWindow, propertiesDialog, widthScale, loginText,
leftScrollbar, mainForm, fileMenu, minLabel, exitButton, yesToggle etc.
Enhances readability since the name gives the user an immediate clue of the type of the variable and
thereby the objects resources.
Enhances readability since the name gives the user an immediate clue of the type of the variable and the
operations that can be performed on its elements.
23. The prefix n should be used for variables representing a number of objects.
nPoints, nLines
The notation is taken from mathematics where it is an established convention for indicating a number of
objects.
The notation is taken from mathematics where it is an established convention for indicating an entity
number.
An elegant alternative is to prefix such variables with an i: iTable, iEmployee. This effectively makes
them named iterators.
The notation is taken from mathematics where it is an established convention for indicating iterators.
26. The prefix is should be used for boolean variables and methods.
isSet, isVisible, isFinished, isFound, isOpen
Common practice in the C++ development community and partially enforced in Java.
Using the is prefix solves a common problem of choosing bad boolean names like status or flag.
isStatus or isFlag simply doesn't fit, and the programmer is forced to choose more meaningful names.
There are a few alternatives to the is prefix that fit better in some situations. These are the has, can and
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should prefixes:
bool hasLicense();
bool canEvaluate();
bool shouldSort();
There are two types of words to consider. First are the common words listed in a language dictionary.
These must never be abbreviated. Never write:
Then there are domain specific phrases that are more naturally known through their
abbreviations/acronym. These phrases should be kept abbreviated. Never write:
Many variables in a C/C++ environment are pointers, so a convention like this is almost impossible to
follow. Also objects in C++ are often oblique types where the specific implementation should be ignored
by the programmer. Only when the actual type of an object is of special significance, the name should
emphasize the type.
The problem arises when such a name is used in conjunction with the logical negation operator as this
results in a double negative. It is not immediately apparent what !isNotFound means.
This gives additional information of where the declaration can be found, which constants belongs
together, and what concept the constants represent.
An alternative approach is to always refer to the constants through their common type: Color::RED,
Airline::AIR_FRANCE etc.
Note also that the enum name typically should be singular as in enum Color {...}. A plural name like
enum Colors {...} may look fine when declaring the type, but it will look silly in use.
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Exception classes are really not part of the main design of the program, and naming them like this makes
them stand out relative to the other classes.
33. Functions (methods returning something) should be named after what they return and
procedures (void methods) after what they do.
Increase readability. Makes it clear what the unit should do and especially all the things it is not
supposed to do. This again makes it easier to keep the code clean of side effects.
4 Files
4.1 Source Files
34. C++ header files should have the extension .h (preferred) or .hpp. Source files can have the
extension .c++ (recommended), .C, .cc or .cpp.
MyClass.c++, MyClass.h
35. A class should be declared in a header file and defined in a source file where the name of
the files match the name of the class.
MyClass.h, MyClass.c++
Makes it easy to find the associated files of a given class. An obvious exception is template classes that
must be both declared and defined inside a .h file.
private:
int value_;
}
The header files should declare an interface, the source file should implement it. When looking for an
implementation, the programmer should always know that it is found in the source file.
80 columns is a common dimension for editors, terminal emulators, printers and debuggers, and files
that are shared between several people should keep within these constraints. It improves readability
when unintentional line breaks are avoided when passing a file between programmers.
38. Special characters like TAB and page break must be avoided.
These characters are bound to cause problem for editors, printers, terminal emulators or debuggers
when used in a multi-programmer, multi-platform environment.
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param3);
Split lines occurs when a statement exceed the 80 column limit given above. It is difficult to give rigid
rules for how lines should be split, but the examples above should give a general hint.
In general:
The construction is to avoid compilation errors. The name convention resembles the location of the file
inside the source tree and prevents naming conflicts.
41. Include statements should be sorted and grouped. Sorted by their hierarchical position in
the system with low level files included first. Leave an empty line between groups of include
statements.
#include <fstream>
#include <iomanip>
#include <qt/qbutton.h>
#include <qt/qtextfield.h>
#include "com/company/ui/PropertiesDialog.h"
#include "com/company/ui/MainWindow.h"
In addition to show the reader the individual include files, it also give an immediate clue about the
modules that are involved.
Include file paths must never be absolute. Compiler directives should instead be used to indicate root
directories for includes.
Common practice. Avoid unwanted compilation side effects by "hidden" include statements deep into a
source file.
5 Statements
5.1 Types
43. Types that are local to one file only can be declared inside that file.
44. The parts of a class must be sorted public, protected and private [2][3]. All sections must
be identified explicitly. Not applicable sections should be left out.
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The ordering is "most public first" so people who only wish to use the class can stop reading when they
reach the protected/private sections.
45. Type conversions must always be done explicitly. Never rely on implicit type conversion.
floatValue = static_cast<float>(intValue); // NOT: floatValue = intValue;
By this, the programmer indicates that he is aware of the different types involved and that the mix is
intentional.
5.2 Variables
This ensures that variables are valid at any time. Sometimes it is impossible to initialize a variable to a
valid value where it is declared:
int x, y, z;
getCenter(&x, &y, &z);
In these cases it should be left uninitialized rather than initialized to some phony value.
Enhance readability by ensuring all concepts are represented uniquely. Reduce chance of error by side
effects.
In C++ there is no reason global variables need to be used at all. The same is true for global functions or
file scope (static) variables.
The concept of C++ information hiding and encapsulation is violated by public variables. Use private
variables and access functions instead. One exception to this rule is when the class is essentially a data
structure, with no behavior (equivalent to a C struct). In this case it is appropriate to make the class'
instance variables public [2].
Note that structs are kept in C++ for compatibility with C only, and avoiding them increases the
readability of the code by reducing the number of constructs used. Use a class instead.
51. C++ pointers and references should have their reference symbol next to the type rather
than to the name.
float* x; // NOT: float *x;
int& y; // NOT: int &y;
The pointer-ness or reference-ness of a variable is a property of the type rather than the name.
C-programmers often use the alternative approach, while in C++ it has become more common to follow
this recommendation.
53. Implicit test for 0 should not be used other than for boolean variables and pointers.
if (nLines != 0) // NOT: if (nLines)
if (value != 0.0) // NOT: if (value)
It is not necessarily defined by the C++ standard that ints and floats 0 are implemented as binary 0.
Also, by using an explicit test the statement gives an immediate clue of the type being tested.
It is common also to suggest that pointers shouldn't test implicitly for 0 either, i.e. if (line == 0)
instead of if (line). The latter is regarded so common in C/C++ however that it can be used.
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Keeping the operations on a variable within a small scope, it is easier to control the effects and side
effects of the variable.
5.3 Loops
55. Only loop control statements must be included in the for() construction.
sum = 0; // NOT: for (i = 0, sum = 0; i < 100; i++)
for (i = 0; i < 100; i++) sum += value[i];
sum += value[i];
Increase maintainability and readability. Make a clear distinction of what controls and what is contained
in the loop.
do-while loops are less readable than ordinary while loops and for loops since the conditional is at the
bottom of the loop. The reader must scan the entire loop in order to understand the scope of the loop.
In addition, do-while loops are not needed. Any do-while loop can easily be rewritten into a while loop or
a for loop. Reducing the number of constructs used enhance readbility.
These statements should only be used if they give higher readability than their structured counterparts.
Testing against 1 is neither necessary nor meaningful. The form for (;;) is not very readable, and it is
not apparent that this actually is an infinite loop.
5.4 Conditionals
61. Complex conditional expressions must be avoided. Introduce temporary boolean variables
instead [1].
bool isFinished = (elementNo < 0) || (elementNo > maxElement);
bool isRepeatedEntry = elementNo == lastElement;
if (isFinished || isRepeatedEntry) {
:
}
// NOT:
if ((elementNo < 0) || (elementNo > maxElement)||
elementNo == lastElement) {
:
}
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By assigning boolean variables to expressions, the program gets automatic documentation. The
construction will be easier to read, debug and maintain.
62. The nominal case should be put in the if-part and the exception in the else-part of an if
statement [1].
bool isOk = readFile (fileName);
if (isOk) {
:
}
else {
:
}
Makes sure that the exceptions don't obscure the normal path of execution. This is important for both
the readability and performance.
This is for debugging purposes. When writing on a single line, it is not apparent whether the test is really
true or not.
// NOT:
if (!(fileHandle = open(fileName, "w"))) {
:
}
Conditionals with executable statements are just very difficult to read. This is especially true for
programmers new to C/C++.
5.5 Miscellaneous
65. The use of magic numbers in the code should be avoided. Numbers other than 0 and 1
should be considered declared as named constants instead.
If the number does not have an obvious meaning by itself, the readability is enhanced by introducing a
named constant instead. A different approach is to introduce a method from which the constant can be
accessed.
66. Floating point constants should always be written with decimal point and at least one
decimal.
double total = 0.0; // NOT: double total = 0;
double speed = 3.0e8; // NOT: double speed = 3e8;
double sum;
:
sum = (a + b) * 10.0;
This emphasizes the different nature of integer and floating point numbers. Mathematically the two
model completely different and non-compatible concepts.
Also, as in the last example above, it emphasizes the type of the assigned variable (sum) at a point in the
code where this might not be evident.
67. Floating point constants should always be written with a digit before the decimal point.
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The number and expression system in C++ is borrowed from mathematics and one should adhere to
mathematical conventions for syntax wherever possible. Also, 0.5 is a lot more readable than .5; There is
no way it can be mixed with the integer 5.
68. Functions must always have the return value explicitly listed.
int getValue() // NOT: getValue()
{
:
}
If not exlicitly listed, C++ implies int return value for functions. A programmer must never rely on this
feature, since this might be confusing for programmers not aware of this artifact.
Goto statements violate the idea of structured code. Only in some very few cases (for instance breaking
out of deeply nested structures) should goto be considered, and only if the alternative structured
counterpart is proven to be less readable.
Indentation of 1 is too small to emphasize the logical layout of the code. Indentation larger than 4 makes
deeply nested code difficult to read and increases the chance that the lines must be split. Choosing
between indentation of 2, 3 and 4, 2 and 4 are the more common, and 2 chosen to reduce the chance of
splitting code lines.
72. Block layout should be as illustrated in example 1 below (recommended) or example 2, and
must not be as shown in example 3 [4]. Function and class blocks must use the block layout of
example 2.
while (!done)
while (!done) { while (!done)
{
doSomething(); {
doSomething();
done = moreToDo(); doSomething();
done = moreToDo();
} done = moreToDo();
}
}
Example 3 introduces an extra indentation level which doesn't emphasize the logical structure of the
code as clearly as examples 1 and 2.
protected:
...
private:
...
}
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75. The if-else class of statements should have the following form:
if (condition) {
statements;
}
if (condition) {
statements;
}
else {
statements;
}
if (condition) {
statements;
}
else if (condition) {
statements;
}
else {
statements;
}
This follows partly from the general block rule above. However, it might be discussed if an else clause
should be on the same line as the closing bracket of the previous if or else clause:
if (condition) {
statements;
} else {
statements;
}
The chosen approach is considered better in the way that each part of the if-else statement is written
on separate lines of the file. This should make it easier to manipulate the statement, for instance when
moving else clauses around.
This emphasizes the fact that the for statement is empty and it makes it obvious for the reader that this
is intentional. Empty loops should be avoided however.
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case DEF :
statements;
break;
case XYZ :
statements;
break;
default :
statements;
break;
}
Note that each case keyword is indented relative to the switch statement as a whole. This makes the
entire switch statement stand out. Note also the extra space before the : character. The explicit
Fallthrough comment should be included whenever there is a case statement without a break statement.
Leaving the break out is a common error, and it must be made clear that it is intentional when it is not
there.
This follows partly from the general block rule above. The discussion about closing brackets for if-else
statements apply to the try-catch statments.
82. Single statement if-else, for or while statements can be written without brackets.
if (condition)
statement;
while (condition)
statement;
It is a common recommendation that brackets should always be used in all these cases. However,
brackets are in general a language construct that groups several statements. Brackets are per definition
superfluous on a single statement. A common argument against this syntax is that the code will break if
an additional statement is added without also adding the brackets. In general however, code should
never be written to accommodate for changes that might arise.
83. The function return type can be put in the left column immediately above the function
name.
void
MyClass::myMethod(void)
{
:
}
This makes it easier to spot function names within a file since they all start in the first column.
84.
- Conventional operators should be surrounded by a space character.
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Makes the individual components of the statements stand out. Enhances readability. It is difficult to give
a complete list of the suggested use of whitespace in C++ code. The examples above however should
give a general idea of the intentions.
85. Method names can be followed by a white space when it is followed by another name.
doSomething (currentFile);
Makes the individual names stand out. Enhances readability. When no name follows, the space can be
omitted (doSomething()) since there is no doubt about the name in this case.
An alternative to this approach is to require a space after the opening parenthesis. Those that adhere to
this standard usually also leave a space before the closing parentheses: doSomething( currentFile );.
This do make the individual names stand out as is the intention, but the space before the closing
parenthesis is rather artificial, and without this space the statement looks rather asymmetrical
(doSomething( currentFile);).
86. Logical units within a block should be separated by one blank line.
Matrix4x4 matrix = new Matrix4x4();
matrix.setElement(1, 1, cosAngle);
matrix.setElement(1, 2, sinAngle);
matrix.setElement(2, 1, -sinAngle);
matrix.setElement(2, 2, cosAngle);
multiply(matrix);
By making the space larger than space within a method, the methods will stand out within the class.
Enhance readability. The variables are easier to spot from the types by alignment.
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switch (value) {
case PHASE_OIL : strcpy(phase, "Oil"); break;
case PHASE_WATER : strcpy(phase, "Water"); break;
case PHASE_GAS : strcpy(phase, "Gas"); break;
}
There are a number of places in the code where white space can be included to enhance readability even
if this violates common guidelines. Many of these cases have to do with code alignment. General
guidelines on code alignment are difficult to give, but the examples above should give a general clue.
6.3 Comments
In general, the use of comments should be minimized by making the code self-documenting by
appropriate name choices and an explicit logical structure.
Since multilevel C-commenting is not supported, using // comments ensure that it is always possible to
comment out entire sections of a file using /* */ for debugging purposes etc.
There should be a space between the "//" and the actual comment, and comments should always start
with an upper case letter and end with a period.
93. Comments should be included relative to their position in the code. [1]
while (true) { // NOT: while (true) {
// Do something // Do something
something(); something();
} }
This is to avoid that the comments break the logical structure of the program.
94. Class and method header comments should follow the JavaDoc conventions.
Regarding standardized class and method documentation the Java development community is more
mature than the C/C++ one. This is due to the standard automatic Javadoc tool that is part of the
development kit and that help producing high quality hypertext documentation from these comments.
There are Javadoc-like tools available also for C++. These follows the same tagging syntax as Javadoc.
See for instance Doc++ or Doxygen.
7 References
[1] Code Complete, Steve McConnell - Microsoft Press
[2] Programming in C++, Rules and Recommendations, M Henricson, e. Nyquist, Ellemtel (Swedish
telecom)
http://www.doc.ic.ac.uk/lab/cplus/c%2b%2b.rules/
[3] Wildfire C++ Programming Style, Keith Gabryelski, Wildfire Communications Inc.
http://www.wildfire.com/~ag/Engineering/Development/C++Style/
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Acknowledgements
Thanks to Robert P.J. Day for valuable contributions.
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