Games in Impromptu
Games in Impromptu
Games in Impromptu
- to develop public speaking fluency, spontaneity and confidence while having fun!
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These free word games deliver imagination stretchers on steroids. If you've never interviewed a
red cabbage or wondered what it was like to passionately campaign to save the lesser-spotted-three
footed-teddy-bear from extinction, now's your chance!
The 10 activities I've listed, I used in my own teaching. They were picked up readily and enjoyed
by children from approximately 12 years old and up and have been equally successful with adults.
You'll find yourself, and your students, laughing aloud while experiencing the joy of spontaneity
and fluency in speech. Played well and safely, word games build public speaking confidence
through fun.
Ready, steady, go!
Or read the start-up guidelines if you've not used activities like this before with your class or public
speaking group.
1. Some willing people: You can play these games in small groups of 3-5 or larger. The
optimum number is about 15. Any more than 20 and some activities become too
cumbersome to manage.
2. Some ground rules: Why rules? You are asking people to take risks. You don't want them
annihilated by mockery or a derisive comment their first time out.
My ground rules are simple:
- No personal put downs of any sort (gesture or comment).
- Work to the best of your ability.
- Recognize the effort being made by other players.
3. Some space: an ordinary living room or classroom is fine. You don't need a stage.
4. Some courage: If you've not played improvisational drama games before the initial
challenge for players to "get-over-themselves" and "get-on-with-it" is quite big. Once
they've made the leap and safely landed on the other side, they'll wonder what all the fuss
was about. Players will grow as a speakers as well as having fun. The benefits far outstrip
the risk!
Start with explaining the games: why you're playing them and what they are.
Put the ground rules in place. If you're working with children sort out the consequences of
breaking them ahead of the event. Is it time out? An apology to the person whose feeling were
hurt?
Try the easier free word games first to develop trust and confidence.
Feed-back sessions
I find these an invaluable teaching tool. They provided opportunity for myself and students to
comment on the positive aspects of a game as well as its challenges. If you make them quick and
focused between activities, you'll find people readily taking up and applying their insights in the
next exercise.
a stop watch
topics written out on small pieces of paper.
Examples: matchboxes, cars, princesses, travel, school, lessons, poetry, growing
vegetables, children, books, pop stars, heroes, computers, writing... (Anything at all that
you can reasonably expect the group you're preparing the exercise for to know about. Try
not to be too prescriptive about how the subject is to be treated. Leaving the interpretation
open gives the speaker more freedom.)
a group of 5 or more people. One person is the timekeeper and subject giver, the remainder
are speakers.
Method:
The goal for the speaker is to fill the minute. If they do, award 10 points. If they reach 50 seconds
award 8 points. If they get through 30 seconds award 5 points. There are no points for stalling out
before 30 seconds is up.
Go through at least 3 rounds. Keep the tally of scores public. The winner is the person with the
most points at the end of the rounds.
The foundation (1), advanced (2) and take over topic version (3) of One Minute Speeches are
available in a downloadable pdf format.
For $5.95 you get full instructions for each game variation PLUS 4 themed printable topic
collections (368 topics).
For each infringement the subject giver, who keeps tally, will deduct a point from the final score.
The set up is the same. You need a stop watch and prepared topics on bits of paper. (You can ask
the players to provide their own topics before you start. Have them write them down and put them
into the container for picking out later.)
Method:
Divide your group into two teams and give them a speaking order ie, speaker 1, speaker 2
and so on.
Nominate a team to start
Speaker 1 takes a topic. The stop watch is started and they begin.
The opposing team listens hard for opportunities to take-over the speech.
They are when the speaker deviates, hesitates or repeats himself. To take-over, they must call the
challenge.
Example:
The speaker's topic is tennis but he is talking about soccer. The called challenge is deviation. The
time keeper stops the watch.
The challenger explains the call.
The timekeeper judges whether or not it is fair.
If it is, the challenger takes over, the stop watch is set again for the
remaining time and now the starting speaker's team may challenge.
If the challenge is unsuccessful, the original speaker continues.
The goal for the speaker is to survive the minute. If they do so, they get ten points. If they don't,
whichever team is speaking last gets 5 points.
A full game is when you have gone through all the speakers from either side. It's fun, often raucous
and quite absurd. Enjoy it!
Note: This game adapts well to specific subject areas. Set up a theme and make all your topics
sub-themes.
Example:
Transport: cars, buses, trains, planes, bicycles, public transport, cars in the future, petrol costs,
environmental concerns, car fashions...
4. Definitions
The key to playing this free word game well is assuming authority while spouting complete
baloney. It's terrific!
Each player takes a turn at receiving a nonsense word from the neighbor on their right. This word
they must provide a plausible definition for. When they have completed their definition they then
give another nonsense word to the player on their left.
To encourage inventiveness and creativity ask for the history of the word and its country of origin,
whether it is a noun, verb, adjective etc, what it means and an example of it in use.
To play you need a group of 5 or more. Sit your players in a circle. Nominate a player to begin.
They then give their word to their right-hand neighbor to begin the round of definitions.
5. Expert Interviews
This is a paired activity. One person is the expert and the other the interviewer.
I've played it with many pairs working simultaneously as well as one pair at a time with the
remainder of the group as audience. Either way it's good. The positives for everybody working all
at once is that it can break down excessive shyness and the benefits for playing a pair at a time is
everybody witnessing the process and learning from it.
Method:
Prepare ahead a list of 'expert' topics. Have fun with them without making them too obtuse with
the result no-one gets them.
Examples: a cabbage expert, a save the sand fly expert, a maker of noises for the SFX department,
the hamburger tasting specialist...
Pair the players off. Have them decide which is expert and which is interviewer. The interviewer
then collects the expert's topic from you. Their opening question or introduction lets the expert
know his area.
Example:
'We're extremely fortunate today to have with us in the studio, Isaac Flugelhorn. Isaac is a well
known, respected and published expert on the benefits of teaching children to read underwater.
Isaac, I'd like to begin to by asking when you first realized your vocation?'
The goal for the expert is to 'live' into their expertise realistically and wholeheartedly regardless of
how ridiculous the topic is or how little knowledge they have on the subject.
The goal for the interviewer is to draw out the expert by asking open ended questions.
Variation
My life as a XXXX (insert an object: door hinge, hammer, potato, egg, park bench, side-show
clown ...)
This variation can be played as a monologue or as a pair with one person being the interviewer.
Again the goal is to fully accept and live into the topic.
6. Advertizing
This exercise is wonderful for developing small group confidence, creativity and trust.
Topic Suggestions:
National I Love You Day, Free Punctuation Packs (available with an extra 10 exclamation marks
or 15 sets of speech marks), Eternal Sunshine, Snow Kits for Sunny Places, Instant Fame ...
Split your group into small groups of 2-5 people and assign the topic for each.
Tell them they have approx. 20 minutes to put together an ad.
Variation: This can be done solo. Give topics and allow some planning time before performance.
7. My Favorite Things
Gather up a series of props: a long scarf, a wooden box, a length of rope, a bowl, a ruler, a plastic
funnel...(anything robust enough to be handled.) Place them in a covered box.
Give the first person something out of the box. Whatever they get is their favorite thing. They must
tell and demonstrate how their item is used and explain why they like it so much.
Whatever the object pulled out by the first member of the group will be passed to the remaining
members. They each have a turn explaining their favorite thing. Each explanation must vary from
the preceding ones.
Once they've finished,stand the next group up. Choose a different prop and begin again.
Encourage fast thinking and trust. It's better to go with the first idea rather than freeze and wait for
another one to arrive. If someone does freeze, don't let them stand in silence. Pass to the next
person and give them another opportunity at the end. It helps to start with some one fairly confident
and free thinking. Their success will give the others courage to step out. Keep the props covered
to prevent pre-planning!
8. Story Circles
There are many variations on these. Start simply and build once confidence has been established.
Divide your group into sets of 5-8 members. The goal is keep the story moving along quickly.
Easy Starters
A word at a time
Aim for a complete story: opening, middle and end in 4 rounds. Each person adds one word at a
time.
Members have to help each other by making sure their word choices keep the story moving toward
the desired goal.
Two words at a time
Each player add two words before handing the story on
Add genre:
The story is now to be a fairy story, a ghost story, a love story, an action packed adventure.
It must not include any words with the letter '?' in them
Insert the letter of your choice. (Don't make this too hard! E or A are really difficult to get around.)
Suggestions for styles: preacher, rap star, president, disc jokey, news reader,sports commentator
...
Or you could go for emotional states: bored, happy, sad, enthusiastic, wary, angry, shy, snide,
loving ...
Stand each person up in turn, flip open the telephone book and whatever they find they are to read
in the style nominated.
Have them read for approx. 30 seconds before handing it to the next person. The key is
exaggeration - the more embodied the state or style the better!
Sit your group in a circle. Have one person in the middle with their eyes closed.
The goal for the person naming the words to have all 6 done before the ball comes back to them.
If they haven't,they change places with the middle player. If they have the middle person closes
their eyes once more, the ball starts being passed and when they're ready they call 'Stop' and
another letter name.
Don't allow place names, first names or some of the tougher letters.(X for example!)
The reason for having the middle player's eyes closed as the ball is going round is so they won't
know who has got it when they call.
Summary comments
All of these word games actively encourage the development of confidence, creativity,
imagination, and speech skills.
You'll find once your students or group are comfortable with them, they'll begin asking to play
them again and again. Vary them. Increase the level of difficulty and make sure if you're using
groups or pairs you re-mix them for each activity.
Monitor the feedback carefully. Praise efforts made towards excellence as well as excellence itself.
If someone "freezes" or makes a "can't do, this is stupid" comment understand they are probably
feeling vulnerable and perhaps threatened. Leave them out with an option of returning but do not
buy into an argument over the rightness of the challenge or the validity of the game. Carry on
having fun. Make sure you praise any effort they subsequently make to enter into the spirit of the
games.
If a game falters through lack of understanding by most of its players or fear, stop it. There is no
sense in pushing something meant to be fun when it's not. If you can, simplify and start again.
These public speaking activities are designed to develop speech fluency and confidence and are
easily adaptable to groups of all ages and skill levels: from newcomers to advanced.
I've used them and know they work. You'll find that people become so involved with the fun and
enjoyment that they forget to be fearful!
1. Interview Introductions
Interview Introductions are a great way to break the ice with a new group of people. The exercise
has them finding out about each other and then introducing the person they interviewed to the
class.
As it's a lot less threatening or scary to talk about someone else rather than yourself, you'll find
people respond really positively as they're generally eager to represent the person they interviewed
well.
Instructions
2. Image Starters
Using the image as a prompt, what can they share about it?
3. For/Against
This public speaking activity encourages flexibility; the ability to see a topic from opposing sides.
A speaker has 30 seconds to talk 'for' a topic and then another 30 seconds to speak 'against' it.
Prepare and print out a selection of controversial speech topics. You'll need one per person.
Sample topics:
Gather up a collection of small objects, for example: a toy car, a can of sardines, a hair ribbon, an
old black and white photographic portrait, a pair of baby shoes ....
Each speaker puts their hand into the bag and pulls out an object. Whatever they get forms the
basis of their speech.
This ... {insert the name of whatever it is the speaker has in their hand} saved my life. It happened
like this...
Whenever I see a ...{insert the name of whatever it is the speaker has in their hand} it reminds me
of the time I...
I collect ...{insert the name of whatever it is the speaker has in their hand} and this one is the prize
of my collection. It used to belong to ...
5. Conducted Speech
This belongs in the group category of public speaking activities. It is noisy, effective and fun!
Select a tongue twister from this page of diction exercises eg. "Sister Susie is sewing shirts for
soldiers".
Divide your class into groups of four. Three in each group will be the speakers and the fourth, the
conductor.
The speakers repeat the tongue twister responding to the conductor's direction. He/she can make
them go faster or slower, louder or quieter.
The goal of the exercise is to practice articulation coupled with vocal variety ie. speech rate and
volume.
Diction Exercises
- articulation drills to make sure they get your message
Because your speech content may be great, you may look fantastic but unless your audience can
UNDERSTAND what you're saying, your message is lost.
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Diction exercises will help you learn how to speak clearly. An athlete does warm-ups and stretches
before an event: a singer does likewise.
These drills are the speaker's warm-up equivalent. They prepare and train you to speak with ease.
Good diction is NOT about changing your accent or making you 'talk posh'.
It is about clarity - making sure what you say is heard.
The most commonly known and used diction exercises are Tongue Twisters.
There are literally squillions of them, each focusing on either a single letter, or a letter combination.
Often they're complete nonsense - phrases and word combinations chosen purely for the way they
make you work to say them clearly.
Tongue twisters have long been an integral part of a public speaker's tool kit. As well as being fun,
they are extremely effective.
Diction Exercises: Tips & Tongue Twisters
Impromptu Speech
Impromptu Speech
An impromptu speech is given with little or no preparation, yet almost always with some advance
knowledge on the topic. When called to speak "off the cuff" on the "spur of the moment," is is
usually because the speaker is quite knowledgeable about the subject. For example, if called on to
speak in class, a student might give a short impromptu speech about a topic that was in the assigned
readings. Business meetings also use a "check in" to tell everyone else about a current project. In
small informal meetings, the audience will interrupt an impromptu speech and ask questions,
which helps guide the speech and the information that is presented. When campaigning, politicians
sometimes respond to reporters or voters almost anywhere and at any time.
Advantages
Remember that you are generally in control of the content you are presenting, so you can include
topics that you want to talk about. Additionally, you can use personal examples from experience
to support what you are saying. Since you are an authority on the topic, you want to speak with
conviction like you really mean it. Your delivery will naturally be more conversational and
spontaneous. Since you are not prepared with pages of notes, you are more likely to speak directly
to the audience just like if you were speaking to another person in a conversation.
Disadvantages
Since you are not well-prepared, you may have difficulty thinking of what to say or formulating
the ideas once you get up to speak. Although you are familiar with the topic, your speech may lack
details and supporting information. If the audience is passive and does not ask questions to guide
you, you may overlook some significant content. Hopefully, someone in the audience will ask
questions so you can fill in gaps. Additionally, impromptu speaking is rarely appropriate for
occasions which require more reasoned discourse with supporting ideas or more formal events.
What do you do if you are asked to speak at the last minute? It is best to become familiar with
common organization patterns so you can apply them in any situation and then also consider what
you have been asked to speak about. Are you presenting your opinion? State your opinion, the
reasons why you support that opinion, and conclude. Is it something that happened? Retell the
event from beginning to end (first, next, then, etc.). Is it a demonstration? Explain each step in the
process from first to last.
Make sure to plan an introduction and a conclusion. If possible, take a few moments to
think about what you want to say to introduce the topic and have some way of concluding.
Make a few notes for yourself on a card, phone, or iPad. Or, text yourself a few single
words to remind yourself of the important ideas.
Consider the simple three part outline of an Introduction, Body, and Conclusion, and fit
your ideas into that pattern.
Do not try to remember a detailed outline for your entire speech; just remember the order
of important points.
Be sure to stop when you have made your points.
If you do not know what to say next, you can summarize and paraphrase what you have
just said, and then will probably be ready to move on to the next topic.
Remember that, in most situations, you will know more about the subject than the audience.
Usually you will not be called up to speak impromptu about something you know nothing
about, so you have probably spoken about the general topic before or you probably have
knowledge to share with others.
Talk like you mean it. In other words speak with conviction. You are explaining your ideas
or knowledge and you are an authority.
Relax!