Digital Citizenship Lesson Plan
Digital Citizenship Lesson Plan
Digital Citizenship Lesson Plan
Grade: 6th
Overall Goal: This lesson should leave students with the ability to discern appropriate and
inappropriate online behavior, formal vs. informal online communication, and provide them
with an opportunity to practice their written Chinese.
2.1.5 Exchange familiar Students will be able to exchange Students will write
information and opinions in information like their names, ages, sample emails or
written form. occupation, likes and dislikes in social media posts
Examples: Letters, emails, etc. written language using Chinese when they play an
characters. “Action Card” in the
game.
2.1.6 Make requests and ask Students will be able to ask others Students will
questions for information. for information like their names, evaluate
ages, hobbies, etc. conversations
containing requests,
as well as compose
sample requests in
the “Action Card”
rounds.
Lesson Main:
The lesson will involve the students getting out the “Using Chinese Online” Board Game, reading
the rules on how to play the game, and playing the game after they understand how to do so.
The game will help the students with their digital literacy as far as how to properly act online,
properly write emails, and they’ll learn about the key terms of digital citizenship listed above. The
game should take 10-20 minutes to play depending on the Chinese competence of the student
and will need a “moderator” such as an advanced student, TA, or teacher for some parts of the
game.
Lesson Ending:
The lesson ends when one of the players successfully gets to the “Finish” part of the board and
completes and wins the game. Through the amount of turns and activities used to play the game,
regardless of being a winner or loser, all students should’ve learned plenty about digital
citizenship, internet literacy, and the Chinese language. The game will be judged as “successful”
if all students followed the rules of the game properly and learned about these topics in this way,
which will be assessed in the rubric. After the game is complete, it will be put away nice and
neatly for future use.
Assessment Rubric:
Great (5pts) Average (3pts) Poor (1pt)
Digital Literacy Students take concepts Students take a good Students play the
learned from the board majority of concepts game and may
game and apply them to from the board game understand the
their computational skills and apply some concepts of digital
outside of the game. positive changes to citizenship
their computational introduced, but rarely
skills and digital or never apply them
literacy. to their digital
behavior away from
the board game.
Resources / Artifacts:
Anticipated Difficulties:
If technology malfunctions, the game may be impaired by the inability to scan QR codes, and thus
an inability to play those spaces and questions.