Talfryn Icewave: Warlock (5) Urchin Luis Half-Elf/ 6500
Talfryn Icewave: Warlock (5) Urchin Luis Half-Elf/ 6500
Talfryn Icewave: Warlock (5) Urchin Luis Half-Elf/ 6500
INSPIRATION
STRENGTH
14 +3 30
10 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
0 PERSONALITY TRAITS
17 +1 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS
+3 ●
+4 Wisdom
●
+8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 ●
+6 Acrobatics (Dex) Total 5d8 SUCCESSES
12 +5 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+1 +1 Insight (Wis)
Dagger +6 1d4 + 3 piercing
Darkvision: 120 ft.
+5 Intimidation (Cha) Crossbow, light +6 1d8 + 3 piercing
20 ●
●
+6 Sleight of Hand (Dex)
+6 Stealth (Dex)
+5 +1 Survival (Wis)
Language Proficiencies:
Common; Draconic; Elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 5'11 160 lbs
AGE HEIGHT WEIGHT
Talfryn Icewave Scarlet Pale Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock Charisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Blade Ward Hunger of Hadar
Eldritch Blast Hypnotic Pattern
Mage Hand
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
Armor of Agathys
Hex
4
SPELLS KNOWN
2
Darkness
Hold Person
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
-----------Other Traits------------
City Secrets. You know the secret patterns and flow to cities and can find passages
through the urban sprawl that others would miss. When you are not in combat, you
(and companions you lead) can travel between any two locations in the city twice as
fast as your speed would normally allow. .
Eldritch Invocation: Devil's Sight. See normally in magical and nonmagical darkness
(range 120 fts).
Eldritch Invocation: Improved Pact Weapon. Prerequisite: 5th level, Pact of the Blade
feature
Any weapon you create using your Pact of the Blade feature is a +1 weapon. This
invocation doesn’t affect a magic weapon you transformed into your pact weapon.
Eldritch Invocation: Thirsting Blade. When using Attack action, attack with pact blade
twice.
Great Weapon Master . On your turn, when you score a critical hit with a melee
weapon or reduce a creature to 0 hit points with one, you can make one melee
weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with,
you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to
the attack’s damage.
Hex Warrior. The influence of your patron allows you to mystically channel your will
through a particular weapon. Whenever you finish a long rest, you can touch one
weapon that you are proficient with and that lacks the two-handed property. When
you attack with that weapon, you can use your Charisma modifier, instead of Strength
or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long
rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact
weapon you conjure with that feature, no matter the weapon’s type.
Hexblade’s Curse. Starting at 1st level, you gain the ability to place a baleful curse on
someone. As a bonus action, choose one creature you can see within 30 feet of you.
The target is cursed for 1 minute. The curse ends early if the target dies, you die, or
you are incapacitated. Until the curse ends, you gain the following benefits:
-You gain a bonus to damage rolls against the cursed target. The bonus equals your
proficiency bonus.
-Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20
on the d20.
-If the cursed target dies, you regain hit points equal to your warlock level + your
Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.