Pointers in C Programming
Pointers in C Programming
Int *y = &v;
VARIABLE POINTER
A value stored in a named A variable that points to the
storage/memory address storage/memory address of
another variable
Declaring a pointer
<pre>data_type * pointer_variable_name;</pre>
Here,
data_type is the pointer’s base type of C’s variable types
and indicates the type of the variable that the pointer
points to.
The asterisk (*: the same asterisk used for
multiplication) which is indirection operator, declares a
pointer
Initialize a pointer
<pre>
#include <stdio.h>
int main()
{
int a=10; //variable declaration
int *p; //pointer variable declaration
p=&a; //store address of variable a in pointer
p
printf("Address stored in a variable p is:%x\n",p);
//accessing the address
printf("Value stored in a variable p is:%d\n",*p);
//accessing the value
return 0;
}
</pre>
Output:
<pre>Address stored in a variable p is:60ff08
Value stored in a variable p is:10
</pre>
Operator Meaning
* Serves 2 purpose
1. Declaration of a pointer
2. Returns the value of the
referenced variable
& Serves only 1 purpose
1. Returns the address of a
variable
Types of a pointer
Null pointer
We can create a null pointer by assigning null value during
the pointer declaration. This method is useful when you do
not have any address assigned to the pointer. A null pointer
always contains value 0.
Following program illustrates the use of a null pointer:
<pre>
#include <stdio.h>
int main()
{
int *p = NULL; //null pointer
printf(“The value inside variable p is:\n%x”,p);
return 0;
}
</pre>
Output:
<pre>The value inside variable p is:
0
</pre>
Void Pointer
In C programming, a void pointer is also called as a generic
pointer. It does not have any standard data type. A void
pointer is created by using the keyword void. It can be used
to store an address of any variable.
Wild pointer
A pointer is said to be a wild pointer if it is not being
initialized to anything. These types of pointers are not
efficient because they may point to some unknown memory
location which may cause problems in our program and it
may lead to crashing of the program. One should always be
careful while working with wild pointers.
Following program illustrates the use of wild pointer:
<pre>
#include <stdio.h>
int main()
{
int *p; //wild pointer
printf("\n%d",*p);
return 0;
}
</pre>
Output
<pre>timeout: the monitored command
dumped core
sh: line 1: 95298 Segmentation fault
timeout 10s main
</pre>
Pointers Arithmetic
<pre>
#include <stdio.h>
int main()
{
int a[5]={1,2,3,4,5}; //array initialization
int *p; //pointer declaration
/*the ptr points to the first element of the
array*/
<pre>
#include <stdio.h>
#include <string.h>
int main()
{
char str[]="Hello Guru99!";
char *p;
p=str;
printf("First character is:%c\n",*p);
p =p+1;
printf("Next character is:%c\n",*p);
printf("Printing all the characters in a string\n");
p=str; //reset the pointer
for(int i=0;i<strlen(str);i++)
{
printf("%c\n",*p);
p++;
}
return 0;
}
</pre>
Output
G
u
r
u
9
9
!
</pre>
Another way to deal strings is with an array of pointers like in
the following program:
<pre>
#include <stdio.h>
int main(){
char *materials[ ] = { "iron", "copper", "gold"};
printf("Please remember these materials :\n");
int i ;
for (i = 0; i < 3; i++) {
printf("%s\n", materials[ i ]);}
return 0;}
</pre>
Output:
<pre>
Please remember these materials:
iron
copper
gold
</pre>
Pointers and Functions
Pointers give greatly possibilities to 'C' functions which we
are limited to return one value. With pointer parameters,
our functions now can process actual data rather than a copy
of data.
In order to modify the actual values of variables, the calling
statement passes addresses to pointer parameters in a
function.
For example, the next program swaps two values of two:
<pre>
void swap (int *a, int *b);
int main() {
int m = 25;
int n = 100;
printf("m is %d, n is %d\n", m, n);
swap(&m, &n);
printf("m is %d, n is %d\n", m, n);
return 0;}
void swap (int *a, int *b) {
int temp;
temp = *a;
*a = *b;
*b = temp;}
}
pre>
Output:
<pre>
m is 25, n is 100
m is 100, n is 25
</pre>
- A,B – We declare and define add_array() function which takes an array address( pointer)
with its elements number as parameters and returns the total accumulated summation of
these elements. The pointer is used to iterate the array elements (using the p[k] notation)
and we accumulate the summation in a local variable which will be returned after iterating
the entire element array.
1- We declare and initialize an integer array with five integer elements. We print the total
summation by passing the array name (which acts as address) and array size to the
add_array()called function as arguments .
A- We define and declare a function which returns an array address containing an integer
values and didn’t take any arguments.
B- We declare an integer pointer which receives the complete array built after the function is
called and we print its contents by iterating the entire five elements array.
Notice that a pointer, not an array, is defined to store the array address
returned by the function. Also notice that when a local variable is being
returned from a function, we have to declare it as static in the function.
Function Pointers
As we know by definition that pointers point to an address in
any memory location, they can also point to at the beginning
of executable code as functions in memory.
A pointer to function is declared with the * ,the general
statement of its declaration is:
<pre>
return_type (*function_name)(arguments)
</pre>
You have to remember that the parentheses around
(*function_name) are important because without them, the
compiler will think the function_name is returning a pointer
of return_type.
After defining the function pointer, we have to assign it to a
function. For example, the next program declares an ordinary
function, defines a function pointer, assigns the function
pointer to the ordinary function and after that calls the
function through the pointer:
<pre>
#include <stdio.h>
void Hi_function (int times); /* function */
int main() {
void (*function_ptr)(int); /* function pointer
Declaration */
function_ptr = Hi_function; /* pointer assignment */
function_ptr (3); /* function call */
return 0;}
void Hi_function (int times) {
int k;
for (k = 0; k < times; k++) printf("Hi\n");} </pre>
Output:
<pre>
Hi
Hi
Hi
</pre>
A- We define and declare a standard function which prints a Hi text k times indicated by the
parameter times when the function is called
B- We define a pointer function (with its special declaration) which takes an integer parameter
and doesn’t return anything.
C- We initialize our pointer function with the Hi_function which means that the pointer pointes
to the Hi_function().
D- Rather than the standard function calling by taping the function name with arguments, we
call only the pointer function by passing the number 3 as arguments and that’s it!
Keep in mind that the function name points to the beginning address of the
executable code like an array name which points to its first element.
Therefore, instructions like function_ptr = &Hi_function and (*funptr)(3) are
correct.
NOTE: It is not important to insert the address operator & and the indirection
operator * during the function assignment and function call.
Array of Function Pointers
An array of function pointers can play a switch or an if
statement role for making a decision, as in the next program:
<pre>
#include <stdio.h>
int sum(int num1, int num2);
int sub(int num1, int num2);
int mult(int num1, int num2);
int div(int num1, int num2);
int main()
{ int x, y, choice, result;
int (*ope[4])(int, int);
ope[0] = sum;
ope[1] = sub;
ope[2] = mult;
ope[3] = div;
printf("Enter two integer numbers: ");
scanf("%d%d", &x, &y);
printf("Enter 0 to sum, 1 to subtract, 2 to multiply, or 3
to divide: ");
scanf("%d", &choice);
result = ope[choice](x, y);
printf("%d", result);
return 0;}
<pre>
Enter two integer numbers: 13 48
Enter 0 to sum, 1 to subtract, 2 to multiply, or 3 to
divide: 2
624
</pre>
Here, we discuss the program details:
A- We declare and define four functions which take two integer arguments and return an
integer value. These functions add, subtract, multiply and divide the two arguments
regarding which function is being called by the user.
B- We declare 4 integers to handle operands, operation type and result respectively. Also we
declare an array of four function pointer .Each function pointer of array element takes two
integers parameters and returns an integer value.
C- We assign and initialize each array element with the function already declared .For example,
the third element which is the third function pointer will point to multiplication operation
function.
D- We seek operands and type of operation from the user typed with the keyboard.
E- We called the appropriate array element (Function pointer) with arguments and we store
the result generated by the appropriate function.
The instruction int (*ope[4])(int, int); defines the array of function pointers.
Each array element must have the same parameters and return type.
The statement result = ope[choice](x, y); runs the appropriate function
according to choice made by the user The two entered integers are the
arguments passed to the function.
Functions Using void Pointers
Void pointers are used during function declarations. We use
a void * return type permits to return any type. If we assume
that our parameters do not change when passing to function,
we declare it as const.
For example:
<pre> void * cube (const void *); </pre>
Consider the following program:
<pre>
#include <stdio.h>
void* cube (const void* num);
int main() {
int x, cube_int;
x = 4;
cube_int = cube (&x);
printf("%d cubed is %d\n", x, cube_int);
return 0;}
void* cube (const void *num) {
int result;
result = (*(int *)num) * (*(int *)num) * (*(int *)num);
return result;}
</pre>
Result:
<pre> 4 cubed is 64 </pre>
Here, we will discuss the program details:
A- We define and declare a function that returns an integer value and takes an address of
unchangeable variable without a specific data type.
We calculate the cube value of the content variable (x) pointed by the num pointer and as it
is a void pointer, we have to type caste it to an integer data type using a specific notation
(* datatype) pointer and we return the cube value.
B- We declare the operand and the result variable .Also ,we initialize our operand with value
“4”
C- We call the cube function by passing the operand address and we handle the returning value
in the result variable
A- We define compare function composed of two arguments and returns 0 when the
arguments have the same value, <0 when arg1 comes before arg2, and >0 when arg1 comes
after arg2.The parameters are a void pointers type casted to the appropriate array data type
(integer)
B- We define and initialize an integer array The array size is stored in the num variable and the
size of each array element is stored in width variable using sizeof() predefined C operator.
C- We call the qsort function and pass the array name,size,width and comparison function we
was defined previously by user in order to sort our array in ascending order.
The comparison will be performed by taking in each iteration two array elements until the
entire array will be sorted.
D- We print the array elements to be sure that our array is well sorted by iterating the entire
array using for loop.
Advantages of Pointers
Pointers are useful for accessing memory locations.
Pointers provide an efficient way for accessing the
elements of an array structure.
Pointers are used for dynamic memory allocation as well
as deallocation.
Pointers are used to form complex data structures such
as linked list, graph, tree etc.
Disadvantages of Pointers
Pointers are a little complex to understand.
Pointers can lead to various errors such as segmentation
faults or can access a memory location which is not
required at all.
If an incorrect value is provided to a pointer, it may
cause memory corruption.
Pointers are also responsible for memory leakage.
Pointers are comparatively slower than that of the
variables.
Programmers find it very difficult to work with the
pointers; therefore it is programmer’s responsibility to
manipulate a pointer carefully.
Summary
A pointer is nothing but a memory location where data
is stored.
A pointer is used to access memory location.
There are various types of pointers such as a null
pointer, wild pointer, void pointer and other types of
pointers.
Pointers can be used with array and string to access
elements more efficiently.
We can create function pointers to invoke a function
dynamically.
Arithmetic operations can be done on a pointer which
is known as pointer arithmetic.
Pointers can also point to function which make easy to
call different functions in the case of defining an array
of pointers.
When you want to deal different variable data type,
you can use a type casted void pointer.