Ebook Management System
Ebook Management System
Ebook Management System
INTRODUCTION
1.1 Introduction
Libraries are the nucleus of a college (Arndt, 2016). They hum with social
and intellectual activity and are truly the center of learning. They contain the
printers, etc.—as well as skilled specialists who can help a student navigate a
research topic. The library is often the place students go to get down to
business; to reflect and process what they have learned in class. Nowadays,
students don’t even have to go to the library in order to benefit from its
student visiting hours with library circulation data is way far from the number of
the past years, the number of students that visits the library is dropping. He
determined that every year 3.5% of the total student volume inside the library
is diminished. He also points out on his research that the amount of the
borrowed books every ear is diminished due to lack of students visiting the
public library. Also, he concluded that the volume of the students every year
would gradually drop every year if the lack of innovation in the library would
perception. It blends digital components into the real world as a user becomes
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Augmented Reality and a QR Code Scanner for every book that is presented
on the E-Library. It also provides great leverage for the library experience of the
students. The students can scan the QR Code of the certain book they want;
the Augmented Reality (AR) mode then display the books details, along with its
description, related books and bibliography. Students have the option whether
they want to download the pdf version of the book in their devices for offline
viewing.
mobile application for android devices which can make your library experience
books’ pdf version by scanning its respective QR code, it also shows the related
The proponents have foreseen the problem that there are a lot of library
files, reports and documents which are not well-accommodated. Also viewing
of library reports and files in terms of issuing and returning of books were not
the library after visiting it, they tend to use their mobile devices for online
research that brings convenience. One of the problems why students don’t
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spend their time inside the library is they tend to visit the library trying to look
for the book they want, if its available or not. So, when the book is not available
the intention on going to the library has no sense at all. Also, students are
burden on looking for books that are related to the previous one they’ve studied,
they don't know what book to study next. The students also complain about the
books they borrowed for being chunky and inconvenient when being held.
increase the efficiency and manageability of the processes inside a library and
with the help of Augmented Reality it can provide an enhance library experience
The beneficiaries of the system are the following users: Students and
Librarians.
Students
Librarians
Keeps track of the borrowed, returned and lost books in the library.
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Add the e-books with its corresponding QR Codes for future use of
the students.
transaction;
5.1 Functionality;
5.2 Reliability;
5.3 Usability;
5.4 Efficiency;
5.5 Maintainability;
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1.5.1 Scope
The major aim of the project is to design a system that lets the
students download the e-book of their choice using the QR Code provided.
The mobile application can only download free e-books that are
College of Butuan.
1.5.2 Limitation
students.
connection.
composite view.
purpose.
store.
the storage of data from user input or any transaction like casting
information.
purpose programming.
(including the user interface and client-side logic) runs in a web browser.