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Daemon Hosts in Rogue Trader 40K

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Daemon-Hosts

Some powerful psykers can summon and bind demons into human hosts. The psyker lays potent
psychic bonds on the daemon to keep it contained and the human hosts can even be unaware that
their body contains the soul of a bound daemon. However at the very least they’ll experience
terrifying nightmares or violent mood swings.

At the start of a game a daemon-host is in its dormant state. It uses the stats and model of the
dormant form and acts like any other model in the players force. However the psyker that bound it
can unbind the daemon-host at the start of any of their turns.

Once the daemon-host is unbound replace the dormant model with an unbound daemon-host
model. Swap the dormant model’s stats with the unbound daemon-host stats. At the start of each
friendly turn, for the next 5 turns, increase each of the unbound daemon-hosts stats by +1.

Maintaining Control.

Unsurprisingly daemons don’t take too kindly to being imprisoned in the bodies of puny humans. In
order to maintain control of the unbound daemon-host the psyker must make a control test at the
start of each of their psychic phases.

To make a control test the psyker tests their WP, with the following modifiers:

-1 for each turn the daemon-host has been unbound,


-1 if the psyker is more than 12” from the daemon-host.
+1 if the psyker is within 6” of the unbound daemon host,
+1 if the psyker has a mark of chaos or at least one chaos psychic power
+1 if the psyker was the one who originally bound the daemon.

If the psyker passes all is well and he maintains control of the unbound daemon-host. If he fails he
loses control. Look up how much he failed the roll by on the following table and apply the
appropriate result:

Failed by: Effect

1 or 2 The daemon-host rages against the psyker’s control. Each friendly turn the daemon-
host moves and attacks the closest model or unit until it is brought under control or
slain.

3 or 4 Raw warp power arcs from the daemon-host, all models within D6+3” take a S4 hit
with a -1 save modifier. Each turn (friendly and enemy) the daemon-host moves and
attacks the closest model or unit until it is brought under control or slain.

5+ The power of the void explodes from the daemon-host’s human form as the daemon
within escapes into the immaterium, all models within 6” take a S6 hit doing D6
damage with a -3 save modifier, then the daemon host is removed.
“I Command You - Sleep!”

Obviously the longer a daemon-host remains unbound the


more powerful but uncontrollable it becomes. Whenever a
psyker passes a control test they may command the daemon-
host to return to its dormant form. Roll a D6, on a 2+ replace
the daemon-host figure and stats with the dormant figure
and stats. On a 1 the psyker loses control as for a 1 on the
table above.

Gaining Control of an Uncontrolled, Unbound Daemon-Host

Any psyker within 18” and line of sight of an uncontrolled


daemon-host during their psychic phase may attempt to take
control of it. Make a WP test for the psyker with the modifiers
above. If the test is passed the psyker takes control of the
daemon-host. If they fail, look up the failure result on the
table above.

Slain Daemon-Hosts

If the daemon-host is killed in its dormant form the daemonic


power within is usually contained by the psychic wards but
when an unbound daemon-host is slain this power can be
explosively released.

Roll a D6 when a demon-host is killed.


 If the daemon-host is in its dormant form it explodes
on a 6.
 If it’s in its unbound form it explodes on a 4, 5 or 6.
 If the daemon-host is uncontrolled it explodes on a 3,
4, 5 or 6.

If the daemon-host explodes all models within 6” take a S6 hit doing D6 damage with a -3 save
modifier.

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