PL To Aiw Wec v1.1 (Carl Fung)
PL To Aiw Wec v1.1 (Carl Fung)
PL To Aiw Wec v1.1 (Carl Fung)
Carl Fung
Type of Armored Non-Armored Aircraft Proximity Modify Die
Weapon Type
Attack 1-2 3-4 5+ 1-2 3-4 5+ 1-2 3-4 5+ & Sight Roll
I N/A Norm 1/2X ~1 N/A Norm N/A
A 2X Norm 1/2X~2 1/2X 1/4X 1/2X N/A
Direct Fire &
H Norm 1/2X Norm Norm 1/2X
Opportunity LOS /LOF TEC
M (76-82mm) Norm 1/2X 2X N/A
Fire
M (107-120mm) 1/2X 1/4X Norm N/A
(H) 1/4X 1/8X 1/2X N/A
I, H or A N/A N/A N/A
M (76-82mm) 1/2X Norm N/A
Indirect Fire Spot TEC
M (107-120mm) 1/4X 1/4X N/A
(H) ~3 1/6X 1/3X N/A
Die -2, +1
Overrun All ~5 Norm N/A Norm N/A N/A Adj, +2MP
Odds Col
CAT I Norm N/A Norm N/A N/A Adjacent Die -2 ~4
A 2X N/A 1/2X N/A N/A Adjacent
Air Support I Norm N/A Norm N/A N/A Adjacent TEC
(H) 1/8X N/A 1/2X N/A N/A OnTop
Notes:
~1:Only for infantry with astericks ~2: Germans-Norm 3-6 hexes 1/2X over 6 hexes
~3: Indirect Fire N/A < 1/4 Range ~4: Infantry Unit w/Engineers -3 (Total)
~5: 'I' type weapons cannot overrun armored units
Movement Conversion
Panzer Leader Value 1 3 5 6 7 8 9 10 11 12 14 15 16
Adjusted AIW Version 1 2 3 4 4 5 6 6 7 8 9 9 10
Oportunity Fire 0.5 0.5 1 1 1 1.5 1.5 1.5 2 2 2.5 2.5 2.5
V1.1 Formating and slight modifications Ken Jarosz
From: Carl Fung <cyf3336@is.nyu.edu> The Morale Chart is given below:
Subject: PL/PB/AIW
Morale | Inf not in IP | All other and |
Panzer Leader and Panzerblitz supplemented by The Arab-Israeli Wars Level | and Forts | Inf in IP and Fts |
rules --------------------------------------------
A | 1-4 | 1-5 |
After purchasing AIW, I read the designer's notes and noted the B | 1-3 | 1-4 |
significant changes to the previous PL/PB systems. These include: C | 1-2 | 1-3 |
D | 1 | 1-2 |
1) Reducing Movement Factors
2) New Indirect Fire system
3) New Overrun rules All of these rules additions are not necessary for play, but some, like the
4) New Weapons Effectiveness Chart (WEC) new WEC, would give a much different and better feel for the game.
5) New Terrain system
6) Morale rules
All of these, in my opinion, enhance game play. The designer's cite the
various reasons for creating new or tweaking old rules.
6) Morale Rules
The morale rule prevents every unit to become undispersed after every
turn. The morale is given to each side with a letter value, from A to D, A
being the best morale (eg. SS) and D the worst (eg. Conscript troops). At
the end of the fire phase, a die roll is made and the result is matched with
the Morale chart to see if the unit is undispersed. If it does become
undispersed, then the unit remains flipped, but loses its dispersed status
(made possible by AIW providing "Dispersed" counters). Also worthy of
note is that the turn sequence now has the Air Phase first followed by the
fire phase (indirect then direct).
Weapon Adjustment Calculation
3/2 3/4 1/2 3/8 1/3 1/4 1/6 1/8
1 1.50 0.75 0.50 0.38 0.33 0.25 0.17 0.13
2 3.00 1.50 1.00 0.75 0.67 0.50 0.33 0.25
3 4.50 2.25 1.50 1.13 1.00 0.75 0.50 0.38
4 6.00 3.00 2.00 1.50 1.33 1.00 0.67 0.50
5 7.50 3.75 2.50 1.88 1.67 1.25 0.83 0.63
6 9.00 4.50 3.00 2.25 2.00 1.50 1.00 0.75
7 10.50 5.25 3.50 2.63 2.33 1.75 1.17 0.88
8 12.00 6.00 4.00 3.00 2.67 2.00 1.33 1.00
9 13.50 6.75 4.50 3.38 3.00 2.25 1.50 1.13
10 15.00 7.50 5.00 3.75 3.33 2.50 1.67 1.25
11 16.50 8.25 5.50 4.13 3.67 2.75 1.83 1.38
12 18.00 9.00 6.00 4.50 4.00 3.00 2.00 1.50
13 19.50 9.75 6.50 4.88 4.33 3.25 2.17 1.63
14 21.00 10.50 7.00 5.25 4.67 3.50 2.33 1.75
15 22.50 11.25 7.50 5.63 5.00 3.75 2.50 1.88
16 24.00 12.00 8.00 6.00 5.33 4.00 2.67 2.00
17 25.50 12.75 8.50 6.38 5.67 4.25 2.83 2.13
18 27.00 13.50 9.00 6.75 6.00 4.50 3.00 2.25
19 28.50 14.25 9.50 7.13 6.33 4.75 3.17 2.38
20 30.00 15.00 10.00 7.50 6.67 5.00 3.33 2.50
21 31.50 15.75 10.50 7.88 7.00 5.25 3.50 2.63
22 33.00 16.50 11.00 8.25 7.33 5.50 3.67 2.75
28 42.00 21.00 14.00 10.50 9.33 7.00 4.67 3.50
29 43.50 21.75 14.50 10.88 9.67 7.25 4.83 3.63
30 45.00 22.50 15.00 11.25 10.00 7.50 5.00 3.75
35 52.50 26.25 17.50 13.13 11.67 8.75 5.83 4.38
40 60.00 30.00 20.00 15.00 13.33 10.00 6.67 5.00
47 70.50 35.25 23.50 17.63 15.67 11.75 7.83 5.88
50 75.00 37.50 25.00 18.75 16.67 12.50 8.33 6.25
60 90.00 45.00 30.00 22.50 20.00 15.00 10.00 7.50
70 105.00 52.50 35.00 26.25 23.33 17.50 11.67 8.75
80 120.00 60.00 40.00 30.00 26.67 20.00 13.33 10.00