Artifact Compendium
Artifact Compendium
Artifact Compendium
This powerful draught blesses the drinker with a Wands and Staves
sudden burst of terrific speed, providing +3 to Make
my Move and enabling them to perform spectacular 1. Anatomist’s Staff
feats. The ability to dodge arrows or run across a This disturbingly carved bone staff has the power of
pond without sinking have been reported. The effect knitting bones and healing wounds, healing all
lasts for the duration of only one roll, however. The wounds, curses, and diseases received within the
drink also causes hangovers. last 24 hours. The one applying the healing must
make a WIS roll. On a 10+, there are no other results.
Miscellaneous Items On a 7-9, the wielder takes the same amount of
1. Crystal Ball damage as they healed. On a failure, the staff’s
demands that the healed character undertake a
There are many scrying devices, but the crystal ball is quest that serves the staff’s own obscure goals. The
perhaps the best known. To use, a character simply staff will not function again until the quest is
gazes into the ball and thinks about a person, place, completed.
or thing. Roll INT: on a 10+, the character sees the
2. Gold Digger’s Wand
target and may ask up to three questions about the
thing. On a 7-9, the character sees the target, but A fancifully wand covered with gold-leaf symbols of
questions are unanswered. The crystal ball may only wealth and good fortune. When waved allows the
show images, not speak answers. Also, the DM may user to ask “Where is the nearest treasure” as part
ask the user up to three questions as well. Be of a Spout Lore roll; however, if the roll is failed, the
warned, a crystal ball is a two-way connection, and wand breaks in two after providing the answer,
particularly powerful targets, or beings with access never to function again. The broken wand is worth
to scrying magic of their own may also be able to see 125 gp.
the user. 3. Odegard’s Wand
2. Cthonic Necklace
This wand was given to Odegard of Waymark by the
This string of beads features 1d6 red pearls hanging Wildwood Rangers and allows a non-ranger to use
from a silver chain. When a pearl is plucked and the Ranger Hunt and Track move by making the
hurled at a target, it will explode upon impact with quarry’s tracks glow slightly. The Wand was lost in
the force of a sixth-level fireball spell. The pearls are the Wildwoods when Odegard was slain by wargs.
quite hot to the touch and may be used to heat The Wildwood Rangers consider it their rightful
water for tea and other useful purposes. property.
Apocalypse D&D Artifact Compendium 3
4. Serpentine Staff
Once per day, when this staff’s true name is spoken,
it turns into a giant snake that obeys the owner’s
commands for 1 minute. The true name may be
discovered by a Spout Lore roll, hiring a sage, or
other means, however the first time the staff is used,
the owner must roll INT. On a 10+, the true name is
known and the staff may be used again without
rolling. On a 7-9, it’s pronunciation is incorrect, and
the snake becomes a free-willed creature when it’s
service is done. On a failure, the serpent attacks its
owner. If the owner joins the snake cult, they don’t
have to roll and the serpent will always serve them.
Weapons
1. Bow of Mark
A plain bow made of apparently just cut green wood
which allows the user to Go Aggro using DEX instead
of STR, however each use of this power consumes 10
arrows.
2. The Envenomed Dagger
This cruel-looking blade produces a terrible venom
on its blade (enough for one user per day). Using the
blade requires a Defy Danger roll to make a precision
strike. If successful, the victim takes maximum
damage and writhes in pain helplessly for 1 minute.
3. Wolfsbane
This bronze sword is a relic of the Chain Wars and
provides a +1 to all dice rolls when the owner is
fighting wolves, wargs, or werewolves. It hums
quietly when wolves are near. Rumor has it there is a
similar blade (always wielded by a werewolf) that
acts against humankind, but this may be mere
rumor.
4. Odegard’s Mace
This magical mace provides +1 to Go Aggro in
combat against evil-aligned creatures. Once per day,
Odegard’s name may be invoked to smash a single
mundane object to splinters; however the user must
Defy Danger to avoid taking 1d4 damage from the
resulting blast.
Apocalypse D&D Artifact Compendium 4