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Guide to DragonStone

By John Riley

A guide to the DragonStone fantasy game setting for


First Edition AD&D.

Dragonsfoot UK Visit our website for more


Free & Original RPG First Edition AD&D
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Guide to DragonStone


Written by
John Riley

Contributing Writers
Michael Riley (Appendix 1& 2)
John Dwyer(Appendix 3)

Proof Readers
John Riley
Steve Yates

Cover Art
Mark O’Reilly

Product Design & Layout


Mark O’Reilly

Special thanks for ideas and play testing


Sue Riley, Michael Riley, Hazel Riley, John Dwyer, Jackie Dwyer,
John Parker, Vincent Hendrick, Mark Scollon, Les Scollon,
Raymond Beswick, Christine Beswick,
Ian Beswick, Mark Beswick

© 2002 Dragonsfoot UK – http://www.dragonsfoot.org


Advanced Dungeons & Dragons are registered trademarks owned by Wizards of the Coast.
Contents

f Contents e
Tables and Charts................................................................................................................................................8
Forward.............................................................................................................................................................10
Overview of DragonStone .................................................................................................................................11
Player Characters ......................................................................................................................................... 11
Lady Katie Moshere (Paladin 19) ............................................................................................................. 11
Lady Claire Moshere (Cleric 27 of Athena) ............................................................................................... 11
Lord Oswald (Magic User 23) ................................................................................................................... 11
Lady El’Mordet Falzan (Elven Protector Knight 18).................................................................................. 11
Sir Goffonen the Dwarf (Half Frost Giant Barbarian 23) ........................................................................... 11
Sir Topper (Magic User 11, Assassin 15) .................................................................................................. 11
Lady Aquilla (Heirophant Druidess 16) .................................................................................................... 11
Sir Foedus Unus (Monk 20, 4th Dan)......................................................................................................... 11
Non-player Characters.................................................................................................................................. 11
Robert the Invincible (Fighter 10) ............................................................................................................ 11
Knellict the Sage ...................................................................................................................................... 11
Arundel the Brave .................................................................................................................................... 11
Wat Tyler (Ranger 8, NG)......................................................................................................................... 11
Sasha (Thief 9, NG) .................................................................................................................................. 11
The Orc Family ........................................................................................................................................ 11
Teatri Escenti (Thief 15, LE)..................................................................................................................... 12
Alice the Old Bag (Thief 10, CE) ............................................................................................................... 12
Geoff “The Executioner” (Assassin 8)....................................................................................................... 12
Pittatah (“Pity”) Human/Quasit ................................................................................................................ 12
Extending the level tables to 30th level. ........................................................................................................ 13
Level Limits .................................................................................................................................................. 15
RELIGION IN DRAGONSTONE...................................................................................................................... 15
DEMI-HUMANS IN DRAGONSTONE ............................................................................................................. 15
RATES OF TRAVEL....................................................................................................................................... 15
Rivers....................................................................................................................................................... 16
The Lake .................................................................................................................................................. 16
WEATHER IN DRAGONSTONE..................................................................................................................... 16
Temperature ............................................................................................................................................ 16
Chance of Precipitation............................................................................................................................ 16
Chance of Snow....................................................................................................................................... 16
CALCULATION OF PROFIT AND LOSS FOR DRAGONSTONE ORGANISATIONS .......................................... 16
Step 1 ...................................................................................................................................................... 16
Step 2 ...................................................................................................................................................... 16
Step 3 ...................................................................................................................................................... 16
POLITICAL OVERVIEW OF STARVENIA ....................................................................................................... 17
Starvenia, an overview. ........................................................................................................................... 17
Pinnock.................................................................................................................................................... 17
Brandenburg............................................................................................................................................ 17
Moravia.................................................................................................................................................... 18
Estavia ..................................................................................................................................................... 18
Gwent ...................................................................................................................................................... 18
The Northern Wastelands ........................................................................................................................ 18
Solastar.................................................................................................................................................... 18
The Far Lands .......................................................................................................................................... 19
The Township of Dragonstone...........................................................................................................................20
INTRODUCTION........................................................................................................................................... 20
Key to the Dragonstone Map........................................................................................................................ 20
1 INN ....................................................................................................................................................... 20
2 ABBEY OF ST CUTHBERT ..................................................................................................................... 20
3 BARONIAL MANOR .............................................................................................................................. 20

Guide to Dragonstone 4 http://www.dragonsfoot.org


Contents

4 OLAF THE BLACKSMITH....................................................................................................................... 20


5 GENERAL STORE .................................................................................................................................. 20
6 BAKERY................................................................................................................................................ 21
7 BUTCHER.............................................................................................................................................. 21
8 FLETCHER ............................................................................................................................................ 21
9 TANNER/LEATHERWORKER ................................................................................................................ 21
10 CARPENTER ....................................................................................................................................... 21
11 TAILOR/WEAVER................................................................................................................................ 21
12 THE MARKET SQUARE ....................................................................................................................... 21
13 THE THIEVE’S GUILD ......................................................................................................................... 22
14 THE MONEY CHANGER ...................................................................................................................... 22
15 VILLAGERS HOUSES ........................................................................................................................... 22
16 GRAVEYARD HILL .............................................................................................................................. 22
17 TRAINING GROUND............................................................................................................................ 22
18 GOFFONEN’S GATE ............................................................................................................................ 22
19 THE SOUTH GATE .............................................................................................................................. 22
20 CROPS ................................................................................................................................................ 22
21 THE DRUIDS GROVE .......................................................................................................................... 22
22 THE TREE OF LIFE.............................................................................................................................. 22
23 THE CHURCH OF ATHENA ................................................................................................................. 22
24 OSWALD’S DOME .............................................................................................................................. 23
BEAUMARIS GATE ................................................................................................................................... 23
CASTLE WELCOME.................................................................................................................................. 23
CASTELLE MOSHERE............................................................................................................................... 23
CLERICS HOUSE ...................................................................................................................................... 23
BARRACKS............................................................................................................................................... 23
KEY TO DRAGONSTONE VALE .................................................................................................................... 23
25-BEAUMARIS........................................................................................................................................ 23
26-FORD BRIDGE .................................................................................................................................... 23
27-THE SOUTH TOWER........................................................................................................................... 23
28-CARROG MANOR ............................................................................................................................... 23
29-VERDANT FARM................................................................................................................................. 24
30-GOFFONEN’S TOWER ........................................................................................................................ 24
31-TOWER OF WIZARDRY ...................................................................................................................... 24
32-DRAGON LAKE ................................................................................................................................... 24
33-WINFOLD’S PARADISE....................................................................................................................... 24
34-THE MOUNTAIN CAVE ....................................................................................................................... 24
35-THE RUIN ........................................................................................................................................... 24
36-MAIDEN’S LEAP.................................................................................................................................. 24
37-SERENDIPITY MOUNTAIN .................................................................................................................. 24
38-TOWER ARAMIS ................................................................................................................................. 24
39-BEDFORD FARM ................................................................................................................................ 24
40-INSCRIBED CLIFF ............................................................................................................................... 25
41-TROLL BRIDGE ................................................................................................................................... 25
42-UNIVERSITY ESTATE WOODLAND..................................................................................................... 25
43-THE NORTH GATE.............................................................................................................................. 25
44-HILL WOOD........................................................................................................................................ 25
45-LILY POND ......................................................................................................................................... 25
46-THE UNIVERSITY OF DRAGONSTONE ............................................................................................... 25
47-BLUE BOAR FARM.............................................................................................................................. 25
48-APPLEYARD FARM ESTATE................................................................................................................ 25
49-DAISY FARM....................................................................................................................................... 25
50-WARD FARM ...................................................................................................................................... 25
51-DRUMMOND FARM............................................................................................................................ 26
52-FOUR LANES END .............................................................................................................................. 26
Anna’s Inn ............................................................................................................................................... 26
The Tickled Dwarf.................................................................................................................................... 26
53-LITTLE SASHA’S INN........................................................................................................................... 26
54-GOFFONEN’S PITS AND MOUNDS ..................................................................................................... 27
55-GOFFONEN’S WALL ........................................................................................................................... 27
OTHER DRAGONSTONE COMMUNITIES...................................................................................................... 27

http://www.dragonsfoot.org 5 Guide to Dragonstone


Contents

The Moradar Dwarves.............................................................................................................................. 27


The Centaurs of Aspen............................................................................................................................. 27
Rutland .................................................................................................................................................... 27
The Lancer Shire...................................................................................................................................... 27
The Svirfneblin Mines .............................................................................................................................. 27
The Svirfneblin ........................................................................................................................................ 28
Hall of Heroes: Adventures the First ..................................................................................................................29
MONDAY NIGHT ADVENTURES................................................................................................................... 29
Main PC’s ..................................................................................................................................................... 29
SIR FOLDRI DAYDO ................................................................................................................................ 29
LADY ROWENA OF THE SILVERBROW ................................................................................................... 29
GRANDOR (The Grand)............................................................................................................................ 29
SIR SCODGE BLACKTHORN of Veluna..................................................................................................... 29
FABIAN .................................................................................................................................................... 29
ARAMIS GUNDAN III................................................................................................................................ 29
GABRIELLE .............................................................................................................................................. 30
GORT ....................................................................................................................................................... 30
OTHER CHARACTERS.............................................................................................................................. 30
LEGION OF LIGHT UPDATE ......................................................................................................................... 30
Important Minutes from last Meeting: ..................................................................................................... 31
Hall of Heroes: Adventures the Second .............................................................................................................32
SATURDAY NIGHT ADVENTURES ................................................................................................................ 32
Main PC’s ..................................................................................................................................................... 32
OSWALD A. WINTHROP-SMYTHE III....................................................................................................... 32
EL’MORDET............................................................................................................................................. 33
LADY KATHERINE MOSHERE.................................................................................................................. 33
LADY CLAIRE MOSHERE ......................................................................................................................... 33
GOFFONEN THE DWARF......................................................................................................................... 34
TOPPER ................................................................................................................................................... 34
FOEDUS UNUS ........................................................................................................................................ 34
LADY AQUILLA ........................................................................................................................................ 34
DRACO .................................................................................................................................................... 35
GEOFF (“The Executioner”) ..................................................................................................................... 35
WAT TYLER ............................................................................................................................................. 35
ALICE THE OLD BAG ............................................................................................................................... 35
SASHA ..................................................................................................................................................... 35
PITTATAH (“Pity”).................................................................................................................................... 36
Hall of Heroes: Followers & Retainers ...............................................................................................................37
LADY KATIE ................................................................................................................................................. 37
GERALD ................................................................................................................................................... 37
EBERON .................................................................................................................................................. 37
ABRAHAM ............................................................................................................................................... 37
PAUL........................................................................................................................................................ 37
JAMES ...................................................................................................................................................... 37
LADY CLAIRE’S ELITE SQUAD ..................................................................................................................... 37
GOFFONEN’S BARBARIAN HORDE.............................................................................................................. 38
THE ASSASSINS GUILD ................................................................................................................................ 38
Lower Level Assassins.............................................................................................................................. 38
Specials.................................................................................................................................................... 39
Topper’s Family....................................................................................................................................... 39
Associate Family Members ...................................................................................................................... 39
Followers of Foedus Unus..................................................................................................................................40
Details about the Monks of Foedus .............................................................................................................. 40
Arundel the Meek......................................................................................................................................... 40
Oswald’s Team of Magic Users..........................................................................................................................41
The Team ..................................................................................................................................................... 41
BABY ORC ............................................................................................................................................... 41
NESTOR THE GUNDERMAN (Personal Bodyguard).................................................................................. 41
KERSANA RINGLOW (Elven Sorceress).................................................................................................... 41
RAOUL PERON (“Mr Fantastic”) Spellbinder............................................................................................ 42
THE DRUID’S GROVE................................................................................................................................... 42

Guide to Dragonstone 6 http://www.dragonsfoot.org


Contents

Aquilla, Druid 16...................................................................................................................................... 42


Almon, Druid 8 (Half Elf) ......................................................................................................................... 42
Robyn, Druid 7 ........................................................................................................................................ 42
Elize, Druid 5 ........................................................................................................................................... 43
Lerissa, Druid 5........................................................................................................................................ 43
Shane, Druid 3......................................................................................................................................... 43
Abraham, Druid 2 .................................................................................................................................... 43
THE ELVEN PROTECTOR KNIGHTS OF EL’MORDET ................................................................................... 43
El’Mordet (Protector Knight 18) ............................................................................................................... 43
Carla (Protector Knight 7) ........................................................................................................................ 43
Anya (Protector Knight 6) ........................................................................................................................ 43
Dorian (Protector Knight 5)...................................................................................................................... 44
Magickar (Male Faerie Dragon) ................................................................................................................ 44
The Elven Wand of Force ............................................................................................................................. 44
The Elven Protector Knight .......................................................................................................................... 44
Armed Forces of Dragonstone...........................................................................................................................45
STANDARD DRAGONSTONE GARRISON ..................................................................................................... 45
100 Heavy Infantry ...................................................................................................................................... 45
STANDARD DRAGONSTONE PATROL ......................................................................................................... 46
STANDARD CARAVAN GUARD .................................................................................................................... 46
Appendix 1 : The White Network ......................................................................................................................47
Appendix 2: The University of Dragonstone......................................................................................................50
Overview...................................................................................................................................................... 50
Characters of Note ....................................................................................................................................... 50
Chancellor Oswald A. Winthrope-Smythe III (Magic User 23) .................................................................. 50
Baby Orc (Student)................................................................................................................................... 50
Organisation................................................................................................................................................. 50
The Department of Magical Arts .............................................................................................................. 51
The Department of Illusionary Arts.......................................................................................................... 51
The Department of Agriculture ................................................................................................................ 51
The Department of Martial Arts ............................................................................................................... 51
Part Three - Financial Concerns ................................................................................................................... 51
Charges.................................................................................................................................................... 51
Grants ...................................................................................................................................................... 53
Appendix 3: The Andolini Family ......................................................................................................................54
Sir Topper, seneschal of the barony of Dragonstone.................................................................................... 54
Maria Andolini.............................................................................................................................................. 54
Antonio Andolini .......................................................................................................................................... 54
Anna-Marie Andolini .................................................................................................................................... 55
Tomasino Andolini ....................................................................................................................................... 55
Margarita Andolini........................................................................................................................................ 55
Roberto Andolini .......................................................................................................................................... 55
Alberto Andolini ........................................................................................................................................... 55
Francis Andolini ........................................................................................................................................... 55
Close Associates ........................................................................................................................................... 55
Zazoo....................................................................................................................................................... 55
Draco ....................................................................................................................................................... 56
Geoff ........................................................................................................................................................ 56
Toppers Inns in the Dragonstone area ......................................................................................................... 56
The Inn .................................................................................................................................................... 56
Zazoos ..................................................................................................................................................... 56
Anna's Inn ............................................................................................................................................... 56
The Tickled Dwarf.................................................................................................................................... 56
The Gateway Inn...................................................................................................................................... 56
The Red Dragon....................................................................................................................................... 57
The Bearded Dwarf.................................................................................................................................. 57
The Inn of the Last Hope ......................................................................................................................... 57
Other inns................................................................................................................................................ 57
The Andolini Scholarship Fund..................................................................................................................... 57
Toppers Inns Profits ..................................................................................................................................... 58
Guild profits.................................................................................................................................................. 58

http://www.dragonsfoot.org 7 Guide to Dragonstone


Contents

Thieves Guild ........................................................................................................................................... 58


Thieves Guild Profits ................................................................................................................................ 58
Assassins Guild ........................................................................................................................................ 59
Assassins Guild Profits ............................................................................................................................. 59
Toppers Holdings Inc ................................................................................................................................... 59
Setting up Thieves guilds.............................................................................................................................. 59
Guild growth................................................................................................................................................. 60
Guild funds................................................................................................................................................... 60
Members contributions:........................................................................................................................... 60
Training fees:........................................................................................................................................... 60
Dragonstone Maps ............................................................................................................................................62

Tables and Charts


XP totals for PC’s April 2001 ............................................................................................................................ 11
PROTECTOR KNIGHTS TABLE 1....................................................................................................................... 12
PROTECTOR KNIGHTS TABLE 2....................................................................................................................... 12
EXTENDED CLERICS TABLE 1.......................................................................................................................... 13
EXTENDED FIGHTERS TABLE .......................................................................................................................... 13
EXTENDED PALADINS (FIGHTERS) TABLE 1.................................................................................................... 13
EXTENDED RANGERS (FIGHTERS) TABLE 1..................................................................................................... 13
EXTENDED MAGIC USERS TABLE 1 ................................................................................................................. 13
EXTENDED ILLUSIONISTS (MAGIC USERS) TABLE 1........................................................................................ 13
EXTENDED THIEVES TABLE 1.......................................................................................................................... 14
EXTENDED MONKS TABLE 1 ........................................................................................................................... 14
EXTENDED MONKS TABLE II ........................................................................................................................... 14
EXTENDED CAVALIERS TABLE 1 ..................................................................................................................... 14
EXTENDED BARBARIANS (FIGHTERS) TABLE 1 ............................................................................................... 14
EXTENDED THIEF-ACROBAT TABLE 1............................................................................................................. 14
Rates of Travel: By foot .................................................................................................................................... 15
Rates of Travel: On horseback.......................................................................................................................... 16
Rates of Travel: Cart / Wagon ........................................................................................................................... 16
Calculating the weather. ................................................................................................................................... 16
Chance of precipitation .................................................................................................................................... 16
Chance of snow ................................................................................................................................................ 16
Calculating annual turnover.............................................................................................................................. 16
Calculating profit margins................................................................................................................................. 17
Gross turnover. Mines. 1146-1163 ................................................................................................................... 28
Svirfneblin turnover, 1146-1163 ...................................................................................................................... 28
Barbarian horde................................................................................................................................................ 38
Roster for the Assassin guild............................................................................................................................. 39
Details of 1st Level monks following Foedus. .................................................................................................... 40
Details of 2nd Level monks following Foedus..................................................................................................... 40
Details of 3rd Level monks following Foedus. .................................................................................................... 40
Details of 4th Level monks following Foedus. ................................................................................................... 40
Nestor’s weapons proficiencies ........................................................................................................................ 41
Kersana’s weapons........................................................................................................................................... 41
Raoul’s weapons............................................................................................................................................... 42
Almon’s Weapons ............................................................................................................................................ 42
Robyn’s weapons ............................................................................................................................................. 42
Elize’s weapons ................................................................................................................................................ 43
Lerissa’s weapons............................................................................................................................................. 43
Shane’s weapons.............................................................................................................................................. 43
Abraham’s weapons ......................................................................................................................................... 43
Carla’s weapons ............................................................................................................................................... 43
Anya’s weapons ............................................................................................................................................... 44
Dorian’s weapons............................................................................................................................................. 44
Elven Wand of Force (Bonuses) ........................................................................................................................ 44
Proposed sites for armed forces ....................................................................................................................... 45
Departments in the University of Dragonstone ................................................................................................ 50
Donations to the Andolini Scholarship Fund..................................................................................................... 58

Guide to Dragonstone 8 http://www.dragonsfoot.org


Contents

Toppers Inns profits ......................................................................................................................................... 58


Member details about the Thieves Guild........................................................................................................... 58
Thieves Guild profits (1145-1163)..................................................................................................................... 58
Member details about the Assassins guild ........................................................................................................ 59
Assassin Guild profits (1145-1163) ................................................................................................................... 59
Toppers Holdings Inc, year end profits............................................................................................................. 59
Starting Guild modifiers.................................................................................................................................... 61
Generating levels of guild members ................................................................................................................. 61
Generating races of guild members .................................................................................................................. 61
Generating annual guild growth of members.................................................................................................... 61
Generating annual growth of members xp ....................................................................................................... 61
Generating annual profits of individual or guild members ................................................................................ 61
Generating annual profits from training ........................................................................................................... 61

http://www.dragonsfoot.org 9 Guide to Dragonstone


Forward

f Forward e
Welcome to the exciting world of the Dragonstone Lands.

Within these pages will be found details of the Dragonstone Lands that the PCs have moulded for themselves.
NPCs of note, details of businesses, maps and plans of all-important areas will be here. The PCs themselves
will have areas of their own, detailed by players and crafted to whatever level of detail they require. As the
material expands so new areas will be added, and thanks to computer technology these changes can be
reflected in a changing and developing work.

And then using this information as a living backdrop, there will be adventures, and the first of these new
endeavours is being written at the same time as this Gazetteer.

Enjoy the texture and flavour of this world, and enjoy the continuing adventure…

John Riley, September 2002

Guide to Dragonstone 10 http://www.dragonsfoot.org


Overview of Dragonstone

Overview of
f DragonStone e
Following the successful completion of several Current xp totals for the PCs as at April 2001(game
modules and subsequent adventures, the Barony of time date April 1163) are as follows:
Dragonstone has new leaders and a new and
stable economy. Katie 4,291,389
Claire 4,488,594
As it is assumed that the existing PCs and hence Oswald 4,983,742
players are using this material, it is not necessary El’Mordet 1,023,567
to repeat the basic information regarding the Goffonen 7,868,716
recent events since the Dragon Wars. Suffice it to Topper 3,736,467
say that Dragonstone has had its share of unrest Aquilla 1
and is entering a period of relative stability, at least Foedus 4,987,795
for a while… XP totals for PC’s April 2001

Firstly, a list of current levels and details for the Non-player Characters
PCs that own and run the Barony, together with
their official titles: There are a number of NPCs of special interest in
Dragonstone. These can be found in various
Player Characters locations and are detailed here for quick reference
as well as in the detailed key of the Barony.
Lady Katie Moshere (Paladin 19)
Baroness of Dragonstone, Lady Commander of the Robert the Invincible (Fighter 10)
Baronial Army of Dragonstone. Was last heard of as he went out defenceless into
the wilderness, disgusted by Foedus’s treatment of
Lady Claire Moshere (Cleric 27 of Athena) the fallen hero Arundel the Brave. Arundel was a
Abbotess of the Church of Dragonstone. murderer and was sent to the Monastery in the
mountains to do penance. Robert vowed to leave
Lord Oswald (Magic User 23) without any acroutments, return as a monk and
Was previously Lord Kheldar, Bard Laureate of challenge and kill Foedus with his bare hands. That
Dragonstone. was many years ago, and so far Robert has not
returned.
Lady El’Mordet Falzan (Elven Protector Knight
18) Knellict the Sage
Lady Protector of Dragonstone and Protector of the Ran the Barony for many years, but is now dead of
Tree of Life. (Was previously Lord El’Mordeth) old age.

Sir Goffonen the Dwarf (Half Frost Giant Arundel the Brave
Barbarian 23) Was once a murderer but is now in the employ of
Ambassador Plenipotentiary and Extraordinary of Foedus’s monastery. He will never make a monk
the Barony of Dragonstone and has proved to be very susceptible to
hypnotism and possession. He is now Arundel the
Sir Topper (Magic User 11, Assassin 15) Meek, but he is a weak link indeed.
Seneschal of the Barony of Dragonstone/
Grandfather of Assassins Wat Tyler (Ranger 8, NG)
Is a friend and travels freely throughout the realm
Lady Aquilla (Heirophant Druidess 16) observing and reporting.
Protector of Life/Heirophant of the Barony of
Dragonstone. Sasha (Thief 9, NG)
Is as mischievous as she is wanton. She is a close
Sir Foedus Unus (Monk 20, 4th Dan) personal friend of Goffonen and a dedicated rival
Master of the Hunt of Dragonstone Vale. of Aquilla, who would probably gladly see the end
of her.

The Orc Family


(Daddy, Mummy and Baby) are quite extraordinary
in that they have polyphonic voices, being able to

http://www.dragonsfoot.org 11 Guide to Dragonstone


Overview of Dragonstone

speak or sing four different sounds at once. They 90,001- 7 8 Knight Initiate
may be found at Oswald’s University to the North 150,000
of Dragonstone or at the temple of Athena. Baby 150,001- 8 9 Knight Protector
Orc is of Genius intelligence and is a scientist by 225,000
nature. 225,001- 9 10 Lord Initiate
325,000
Teatri Escenti (Thief 15, LE) 325,001- 10 11 Lord Protector
A friend of Topper’s family, Teatri will only work 650,000
for Topper while in this area, but is in essence a 650,001- 11 12 Lord Protector
freelance. He has a strong sense of family honour. 975,000 11th
975,001- 12 13 Lord protector
Alice the Old Bag (Thief 10, CE) 1,300,000 12th
Alice is a freelance thief, only interested in her own 1,300,001- 13 14 Lord Protector
welfare and not a threat to anyone who leaves her 1,625,000 13th
alone. She may decide to accept employment from 1,625,001- 14 15 Lord protector
any alignments as the whim takes her. 1,950,000 14th
1,950,001- 15 16 Lord protector
Geoff “The Executioner” (Assassin 8) 2,275,001 15th
Met many years ago as a young boy, Geoff was
very impressed by Topper and followed the path of
assassination. Geoff always gets his man (or From 16th level Protector Knights gain the abilities
woman), after all, it’s only business… of Druids and progress as follows. All previous xp
is lost and the Knight starts again at 1 xp.
Pittatah (“Pity”) Human/Quasit
Pity was originally the Quasit familiar of Falzar PROTECTOR KNIGHTS TABLE 2
Everhate, the Drow Elf magic user who was killed Xp Level D8 for Level Title
for good during the adventure “The Return to hp
Dragonstone”. Pity was reincarnated and remains 1-500,000 16 16+2 Initiate
part Quasit, with some remnants of Quasit Heirophant
abilities. He was unable to return to the environs of Protector
the Tree of Life but remains loyal to the PCs and 500,001- 17 16+4 Adept
may appear in the future. Pity will be fully featured 1,000,000 Heirophant
in the Hall of Heroes Protector
1,000,001- 18 16+6 Heirophant
These and other NPCs will be detailed more fully 1,500,000 Protector
later. 1,500,001- 19 16+8 Master
2,000,000 Heirophant
Mention was made before of El’Mordet, an Protector
example of a new character class. When the PCs 2,000,001- 20 16+10 Niminous
defeated Orcus in the realm of the Undead they 2,500,000 Heirophant
were rewarded by Bahamut (the Platinum dragon) Protector
with a Tree of Life. Whilst the tree flourishes in 2,500,001- 2 16+12 Mystic
Dragonstone, the valley is free from invasion from 3,000,000 Heirophant
all of Demonkind. They cannot enter. The force of Protector
the life of the tree extends throughout the 3,000,001- 22 16+14 Arcane
Dragonstone lands, nourishing the ground and 3,500,000 Heirophant
protecting the life force of Nature. It attracts a Protector
special sort of guardian, the Elven Protector 3,500,001 23 16+16 Protector
Knights. and up Heirophant of
the Cabal
PROTECTOR KNIGHTS TABLE 1
Xp Level D8 Level Titles NB: The level limit is 23rd
for
hp From levels 1 to 15 Protector Knights take their
0-2,250 1 2 Apprentice abilities from the Ranger class. From levels 16 and
2,251-4,500 2 3 Assistant up they take their abilities from the Druid class.
4,501-10,000 3 4 Caretaker Protector Knights of all levels can cast Druid spells
10,001-20,000 4 5 Novice protector and use the Bards table to determine the number
20,001-40,000 5 6 Probationary of spells they can cast at any particular level. The
Protector Protector Knight class was devised by Michael
40,001-90,000 6 7 Protector Riley and is also available in full in the Manual Of

Guide to Dragonstone 12 http://www.dragonsfoot.org


Overview of Dragonstone

Professions, also available from Dragonfoot. 1,750,001-2,100,000 13


2,100,001-2,450,000 14
During the Dragonstone campaign, many PCs have 2,450,001-2,800,000 15
progressed far beyond the levels detailed in the 2,800,001-3,150,000 16
PLAYER’S HANDBOOK (PHB) so to assist in 3,150,001-3,500,000 17
calculating levels, below are extended xp tables for 3,500,001-3,850,000 18
the character classes found in the PHB and 3,850,001-4,200,000 19
Unearthed Arcana (UA). In addition, there are also 4,200,001-4,550,000 20
presented optional house rules covering extended 4,550,001-4,900,000 21
abilities and levels for monks. 4,900,001-5,250,000 22
5,250,001-5,600,000 23
Extending the level tables to 30th level. 5,600,001-5,950,000 24
5,950,001-6,300,000 25
EXTENDED CLERICS TABLE 1 6,300,001-6,650,000 26
Xp Level 6,650,001-7,000,000 27
90,001-1,125,000 12 7,000,001-7,350,000 28
1,125,001-1,350,000 13 7,350,001-7,700,000 29
1,350,001-1,575,000 14 7,700,001-8,050,000 30
1,575,001-1,800,000 15
1,800,001-2,025,000 16 EXTENDED RANGERS (FIGHTERS) TABLE 1
2,025,001-2,250,000 17 Xp Level
2,250,001-2,475,000 18 1,300,001-1,625,000 13
2,475,001-2,700,000 19 1,625,001-1,950,000 14
2,700,001-2,925,000 20 1,950,001-2,275,000 15
2,925,001-3,150,000 21 2,275,001-2,600,000 16
3,150,001-3,375,000 22 2,600,001-2,925,000 17
3,375,001-3,600,000 23 2,925,001-3,250,000 18
3,600,001-3,825,000 24 3,250,001-3,575,000 19
3,825,001-4,050,000 25 3,575,001-3,900,000 20
4,050,001-4,275,000 26 3,900,001-4,225,000 21
4,275,001-4,500,000 27 4,225,001-4,550,000 22
4,500,001-4,725,000 28 4,550,001-4,875,000 23
4,725,001-4,950,000 29 4,875,001-5,200,000 24
4,950,001-5,175,000 30 5,200,001-5,525,000 25
5,525,001-5,850,000 26
5,850,001-6,175,000 27
EXTENDED FIGHTERS TABLE 6,175,001-6,500,000 28
Xp Level 6,500,001-6,825,000 29
1,000,001-1,250,000 12 6,825,001-7,150,000 30
1,250,001-1,500,000 13
1,500,001-1,750,000 14 EXTENDED MAGIC USERS TABLE 1
1,750,001-2,000,000 15 Xp Level
2,000,001-2,250,000 16 3,375,001-3,750,000 19
2,250,001-2,500,000 17 3,750,001-4,125,000 20
2,500,001-2,750,000 18 4,125,001-4,500,000 21
2,750,001-3,000,000 19 4,500,001-4,875,000 22
3,000,001-3,250,000 20 4,875,001-5,250,000 23
3,250,001-3,500,000 21 5,250,001-5,625,000 24
3,500,001-3,750,000 22 5,625,001-6,000,000 25
3,750,001-4,000,000 23 6,000,001-6,375,000 26
4,000,001-4,250,000 24 6,375,001-6,750,000 27
4,250,001-4,500,000 25 6,750,001-7,125,000 28
4,500,001-4,750,000 26 7,125,001-7,500,000 29
4,750,001-5,000,000 27 7,500,001-7,875,000 30
5,000,001-5,250,000 28
5,250,001-5,500,000 29 EXTENDED ILLUSIONISTS (MAGIC USERS) TABLE 1
5,500,001-5,750,000 30 Xp Level
880,001-1,100,000 13
EXTENDED PALADINS (FIGHTERS) TABLE 1 1,100,001-1,320,000 14
Xp Level 1,320,000-1,540,000 15
1,400,001-1,750,000 12 1,540,001-1,760,000 16

http://www.dragonsfoot.org 13 Guide to Dragonstone


Overview of Dragonstone

1,760,001-1,980,000 17 24 8th Dan -8 25d4


1,980,001-2,200,000 18 25 9th Dan -9 26d4
2,200,000-2,420,000 19 26 10th Dan -10 27d4
2,420,001-2,640,000 20
2,640,001-2,860,000 21 Only the monk abilities indicated are increased
2,860,001-3,080,000 22 with these extra levels.
3,080,001-3,300,000 23
3,300,001-3,520,000 24 OPTIONAL RULE: A monk may use any attack to
3,520,001-3,740,000 25 attempt to block. A successful hit vs the opponents
3,740,001-3,960,000 26 AC indicates a successful block. A straight 20
3,960,001-4,180,000 27 indicates a special effect - for example a weapon is
4,180,001-4,400,000 28 not only blocked but actually caught.
4,400,001-4,620,000 29
4,620,001-4,840,000 30 EXTENDED CAVALIERS TABLE 1
Xp Level
EXTENDED THIEVES TABLE 1 1,200,001-1,500,000 13
Xp Level 1,500,001-1,800,000 14
660,001-880,000 13 1,800,001-2,100,000 15
880,001-1,100,000 14 2,100,001-2,400,000 16
1,100,001-1,320,000 15 2,400,001-2,700,000 17
1,320,000-1,540,000 16 2,700,001-3,000,000 18
1,540,001-1,760,000 17 3,000,001-3,300,000 19
1,760,001-1,980,000 18 3,300,001-3,600,000 20
1,980,001-2,200,000 19 3,600,001-3,900,000 21
2,200,000-2,420,000 20 3,900,001-4,200,000 22
2,420,001-2,640,000 21 4,200,001-4,500,000 23
2,640,001-2,860,000 22 4,500,001-4,800,000 24
2,860,001-3,080,000 23 4,800,001-5,100,000 25
3,080,001-3,300,000 24 5,100,001-5,400,000 26
3,300,001-3,520,000 25 5,400,001-5,700,000 27
3,520,001-3,740,000 26 5,700,001-6,000,000 28
3,740,001-3,960,000 27 6,000,001-6,300,000 29
3,960,001-4,180,000 28 6,300,001-6,600,000 30
4,180,001-4,400,000 29
4,400,001-4,620,000 30 EXTENDED BARBARIANS (FIGHTERS) TABLE 1
Xp Level
EXTENDED MONKS TABLE 1 2,000,001-2,500,000 12
Xp Level 2,500,001-3,000,000 13
3,750,001-4,250,000 18 3,000,001-3,500,000 14
4,250,001-4,750,000 19 3,500,001-4,000,000 15
4,750,001-5,250,000 20 4,000,001-4,500,000 16
5,250,001-5,750,000 21 4,500,001-5,000,000 17
5,750,001-6,250,000 22 5,000,001-5,500,000 18
6,250,001-6,750,000 23 5,500,001-6,000,000 19
6,750,001-7,250,000 24 6,000,001-6,500,000 20
7,250,001-7,750,000 25 6,500,001-7,000,000 21
7,750,001-8,250,000 26 7,000,001-7,500,000 22
7,500,001-8,000,000 23
Monks cannot exceed the 26th level of ability, 8,000,001-8,500,000 24
which is assumed to be the absolute limit of 8,500,001-9,000,000 25
human mental and bodily achievement. 9,000,001-9,500,000 26
9,500,001-10,000,000 27
EXTENDED MONKS TABLE II 10,000,001-10,500,000 28
Level Name AC HD 10,500,001-11,000,000 29
17 1st Dan -3 18d4 11,000,001-11,500,000 30
18 2nd Dan -3 19d4
19 3rd Dan -3 20d4 EXTENDED THIEF-ACROBAT TABLE 1
20 4th Dan -4 21d4 Xp Level
21 5th Dan -5 22d4 750,001-1,000,000 13
22 6th Dan -6 23d4 1,000,001-1,250,000 14
23 7th Dan -7 24d4 1,250,001-1,500,000 15

Guide to Dragonstone 14 http://www.dragonsfoot.org


Overview of Dragonstone

1,500,001-1,750,000 16 All religions and creeds are allowed and


1,750,001-2,000,000 17 Dragonstone is a model of tolerance and mutual
2,000,001-2,250,000 18 respect in this area. Demi-humans will tend to
2,250,001-2,500,000 19 follow the normal deities of their races, as detailed
2,500,001-2,750,000 20 in UNEARTHED ARCANA and elsewhere.
2,750,001-3,000,000 21
3,000,001-3,250,000 22 Of all these gods, St Sollars is the one who is most
3,250,001-3,500,000 23 likely to put in a personal appearance, usually
3,500,001-3,750,000 24 preceded by the penetrating aroma of a pungent
3,750,001-4,000,000 25 and rich cigar. Consumption of copious amounts of
4,000,001-4,250,000 26 rich red wine usually forms a staple part of any
4,250,001-4,500,000 27 encounter. Being twice martyred, St Sollars also
4,500,001-4,750,000 28 has a tendency to take most things comfortably in
4,750,001-5,000,000 29 his stride. There are many that believe that St
5,000,001-5,250,000 30 Sollars is actually a manifestation of an aspect of St
Cuthbert. This is not confirmed here, but may
Level Limits explain the easy and close relationship between
The 1st edition rules state that human PCs can rise Clerics of the two gods.
to unlimited levels, and whilst this may well be
true it is probably wise to retire characters once DEMI-HUMANS IN DRAGONSTONE
they reach 30th level. By this time they will be
running baronies (as in this campaign) or even Within the Valley, as detailed later, are extensive
kingdoms and it might be better for them to communities of Centaurs, Halflings and Dwarves.
employ new lower level adventurers to carry out Within the Under Realms that connect with the
the tasks that need to be done. Svirfneblin Mines are also found Svirfneblin and
Drow Elves.
The logic behind this relates to the increasing
difficulty in writing adventures for characters who Elves are not really native to the Valley, but are
are so high in level that they are virtually increasingly present as the Tree of Life extends its
unassailable. Equally, if by some terrible influence and draws the Elven Protector Knights to
mischance a simple save against, for example, its heart.
poison were to result in failure it would be a
terrible disappointment to lose a PC in whom vast Over the mountains to the west the lands are rich
amounts of time and creativity have been invested. in Elven influence, but that is the subject of the
This is not to say that high level PCs cannot be adventure DRAGONMAZE.
killed, but better that they should meet their end in
a truly noble way that reflects the true spirit of the A high percentage of the population is therefore
adventure. likely to be demi-humankind and this helps to
foster a relatively easy understanding between the
Always, the spirit of the adventure is the important various races. Possibly the only exception is that
thing, and always the hope is that events will the Dwarven communities still regard the magical
produce the best of adventuring spirit. Chance has Elves with some suspicion, and the Elves feel
its role to play in this as well, as does careful and pretty much the same way about the Dwarves.
considerate DM judgement.
RATES OF TRAVEL

RELIGION IN DRAGONSTONE Rates of travel in miles per day are as follows:

Most of the deities detailed in the WORLD OF On foot


GREYHAWK and FORGOTTEN REALMS settings Road 15
can be represented in Dragonstone, but the main Track 15
ones are as follows: Valley 15
• Istus, Lady of our Fate, also known as Tymora, Hills 10
Lady Luck Forest 10
• St Cuthbert of the Cudgel Mountains 5
• Athena Rates of Travel: By foot

• Corellon Larethian (Elves)


• Bahamut (Monks)
• St Sollars (The twice martyred)
• Earth Mother (Druids)

http://www.dragonsfoot.org 15 Guide to Dragonstone


Overview of Dragonstone

June 36%
On horseback July 33%
Road 60 August 33%
Track 45 September 33%
Valley 45 October 36%
Hills 45 November 40%
Forest 30 December 43%
Mountains 20 Chance of precipitation
Rates of Travel: On horseback
Chance of Snow
Cart/Wagon If precipitation is indicated, it will be snow the
Road 30 following percentage of the time:
Track 15 January 70%
Valley 15 February 70%
Hills 10 March 60%
Forest Nil April 30%
Mountains Nil May 10%
Rates of Travel: Cart / Wagon June Nil
July Nil
Rivers August Nil
Rivers can be crossed by swimming or on September 10%
horseback. If encumbered it will be necessary to October 15%
build floats to cross (half a day) or to find a ford or November 30%
bridge (no penalty). December 70%
Chance of snow
The Lake
For snow to fall, the temperature must be below
The Lake can be traversed by boat at a rate of 30
40, but in all cases weather determination is
miles per day. Barges will be slower at 15 miles
subject to DM discretion and common sense.
per day, and rafts only 5 miles per day.
CALCULATION OF PROFIT AND LOSS FOR
WEATHER IN DRAGONSTONE
DRAGONSTONE ORGANISATIONS
Temperature
Step 1
Establish with the DM the base turnover for the
Temperature (F)
year 1160, which is being taken as a starting point
January 32 +d10-d20
February 34 +(d6+4)-(d10+4) Step 2
March 42 +(d8+4)-(d10+4) For each subsequent year, determine the %
April 52 +(d10+6)-(d8+4) increase or decrease on the previous year’s
May 63 +(d10+6)-(d10+6) turnover using the following table:
June 71 +(d8+8)-(d6+6)
July 77 +(d6+4)-(d6+6) 01 Disaster - d% +30%
August 75 +(d4+6)-(d6+6) 02-10 Extremely Poor - 5-30%
September 68 +(d8+6)-(d8+6) 11-20 Very poor - 4-16%
October 57 +(d10+5)-(d10+5) 21-30 Poor - 2-12%
November 46 +(d10+6)-(d10+4) 31-70 Average + 1-10%
December 33 +(d8+5)-(d20) 71-80 Above average + 2-12%
Calculating the weather.
81-90 Very good + 4-16%
91-99 Excellent + 5-30%
Temperatures in Dragonstone Vale are relatively
00 Major success + d%+30%
mild for the latitude, partly because of the work of Calculating annual turnover
Aquilla and her Druids and partly because of the
Tree of Life. On certain occasions the DM may apply an overall
modifier to the dice roll, depending on current
Chance of Precipitation adventuring conditions.
Chance is rolled for each day as follows:
January 46% Step 3
February 40% Having determined the year’s turnover in gp the
March 44% profit margin on these activities is determined by
April 42% the following table:
May 42%

Guide to Dragonstone 16 http://www.dragonsfoot.org


Overview of Dragonstone

01 Huge loss - d%+30% friendly in some cases, but of course back home
02-10 Loss - 5-30% their allegiances are somewhat diluted and
11-20 Loss - 4-16% variable.
21-30 Loss - 2-12%
31-70 Profit + 1-10% We will now look briefly at these lands and
71-80 Profit + 2-12% indicate how they respond to the new order at
81-90 Profit + 4-16% Dragonstone. This is indicated by a modifier to the
91-99 Profit + 5-30% reaction roll, using either Lady Katie’s Charisma or
00 Huge profit + d%+30% the Charisma of whichever PC is interacting at the
Calculating profit margins time.

In this way, it is possible to earn higher profits on Pinnock


lower turnover or indeed lower profits on higher
turnover. Profit is added to reserves, loss is Ruling House: Howard
deducted from reserves. These figures are the cash Ruler: Wilhemina
reserve of the organisation for extraordinary Crest: Stag Deer
purchases or expansion, normal business is Province population: 13,500
reflected in the general profit/loss account. Capital: Mariach (1,100)
Reaction Adjustment: - 20-80%
It is possible that the DM will apply a modifier to
the dice roll for a given year if the game play Duchess Wilhelmina is weak and miserable as a
reflects some appropriate factor that could puppet, first of the Lich King and now perhaps of
influence the general business climate of the the Wizards of Haltan. She hates Dragonstone and
campaign. will do anything she can to make life difficult.

POLITICAL OVERVIEW OF STARVENIA Fortunately, the Dragonstone Trading Caravans are


too strongly guarded to be obstructed and a large
Starvenia, an overview. proportion of the population does not share her
feelings. Nevertheless, reaction is poor on the
Starvenia is the name of the Old Kingdom, which whole. This is fuelled by the fact that Rutland in
stretches from Solastar in the south to Farland in Southern Dragonstone is technically a part of
the east and as far north as The Northern wastes. Pinnock, even though it is on the wrong side of the
To the west are the Elven lands, over the Dragon mountains. It is also on the Dragonstone side of
Mountains. This area to the west is the subject of Goffonen’s Wall, and it is widely circulated that
the new adventure DRAGONMAZE. Rutland has been annexed.

Starvenia has not been united for many centuries, The population of Rutland is more of Dragonstone
since the passing of the old line of Kings. The Lich than Pinnock, but the whole situation causes
King Zarak tried to take advantage of this, but was resentment and unrest.
defeated in his purpose by the Dragonstone
Adventurers. As indeed was his sponsor from the Brandenburg
Abyss, Orcus, Prince of the Undead.
Ruling House: Brandenburg
Following the Dragon Wars, the Duchies and Ruler: Dorian III
Baronies of the fragmented Starvenian Kingdom Crest: Pitchfork
(as was) planned a meeting of great importance, to Province population: 8,000 (5,000 Dwarves)
discuss “The Dragonstone Problem.” Capital: Ford (900 Humans), Ironstone (4,000
Dwarves)
Fortunately for the PCs the spy Sasha had joined Reaction adjustment: Human +10-40%,
them in their adventures, having been saved from Dwarven +20-80%
her polymorphed doom as an ambulatory fungus.
Sasha had the details and the date of the meeting Brandenburg is a split Barony, the human
and what an event it must have been when Lady settlements on the southern plains being farmers,
Katie and her Ambassador Plenipotentiary and taking their produce to Dragonstone or Ford, their
Extraordinary Goffonen attended the meeting, capital. The Dwarves of Ironstone work the
together with the other PCs. mountains and even in the Svirfneblin mines, and
as such are very pro-Dragonstone. “Stone and iron,
Needless to say war was averted and the other iron and stone!” is the song that rings across the
parties were chastened and cautioned by the reaches of the Mountains, a call to all Dwarves and
Dragonstone show of might. To her face, all the even to Goffonen himself.
representatives were obsequious to Lady Katie, or

http://www.dragonsfoot.org 17 Guide to Dragonstone


Overview of Dragonstone

Now that the Assassins Citadel in the mountains major trade route to and from Helicon.
has been de-commissioned there is prosperity for Communications also extend to Solastar in the
all in this land. south, and as such this is a very wealthy province.

Dorian is actually a caretaker leader of the House Only this wealth keeps Hazel in power, and she
of Brandenburg, and his estate in Ford is no more looks for support to Tristan Dragonsbane, in turn
than a noble’s manor house. He has no tax supporting his claim to the Old Starvenian throne.
collecting powers, no army and no real power in This is pure convenience as she is well aware that
this land. the Dragonstone trade keeps her alive. Hence a
moderately good reaction roll from what would be
However, invasion of Brandenburg would incur the potentially, in different circumstances, a dangerous
wrath of the large Dwarven community, which no enemy.
doubt keeps would be aggressors at bay.
Gwent
Moravia
Ruling House: Beaumaris
Ruling House: Tenlil Ruler: Donald the Young,
Ruler: Tristan Dragonsbane, Baron of Moravia, Crest: The Open Hand of friendship
Successor-in-line King of Starvenia Province population: 14,000
Crest: Iron and Stone Club Capital: Frontiertown (8,000)
Province population: 43,000 Reaction adjustment: +10-40%
Capital: Helicon (24,000)
Reaction adjustment: -10 - +20% Wary of the Lich King and his intentions, the 19th
Baron, Donald the Old, sent his son into hiding in
Of all the Starvenian Rulers, in many ways Tristan Solastar. After the death of his father, Donald the
has the most to lose. He is actually the next in line Young returned to take his rightful place.
for the old throne, and should Starvenia ever be a
Kingdom again he has a genuine claim to the title Needless to say, Donald is grateful to Dragonstone
of King. Helicon is also the Old Capital and as such for saving the Starvenian lands, and well disposed
the centre of Starvenian power. towards the new leaders there. Together with his
close contacts to Solastar and its Paladinic
Helicon is a city of Merchants - they control the leadership, and we have a Barony very well
trade, the money and the only (mercenary) guards. disposed towards Dragonstone.
There is no Moravian Army as such.
Donald may only be seventeen years old, but is
So, despite a possible slight negative reaction, developing into a fine leader.
money and trade are the driving forces and Tristan
is powerless to stop the tide of Dragonstone trade. The Northern Wastelands

This is the major market for Dragonstone, via the The wastelands of the North extend to the North
King’s Road, and the economies of the two Gate of Dragonstone. There are communities in
Baronies are symbiotically entwined. this barren land, and sometimes they do travel
southwards, but the Dragons, Giants and other
Whatever the would be King might want to do, all horrors seem to have retreated into the obscurity
he can actually do is smile and take the cash… of the Northern Ice.

Estavia It is estimated that the Giant and Goblin population


of the wastelands may exceed 200,000. This is the
Ruling House: Araman territory for aspiring adventurers, and needs to be
Ruler: Baroness Hazel constantly watched.
Crest: Crossed Silver Daggers
Province population: 26,000 It is worth noting that the Lich King Zarak was
Capital: Hayzyl (11,000) rumoured to be a member of the Inner Circle of
Reaction adjustment: +1-10% the Wizards of Haltan.

Hazel (Magic User 14) is not liked by her people. Solastar


Oddly, her house uses the same crest as the House
of Everhate of the Drow Elves, a feature that has Ruling House: Anastasia
never been explained. Ruler: Queen Susannah (Magic User 27)
Crest: Magical Longsword
Estavia lies on the King’s Road, and as such is a Kingdom population: 650,000

Guide to Dragonstone 18 http://www.dragonsfoot.org


Overview of Dragonstone

Capital: The City of Light (50,000) .


Reaction adjustment: +20-80%

Although a little outside our current scope, this


area is designated for a future adventure entitled
THE LORDS OF SOLASTAR.

Queen Susannah(LG) rules with her Council of


Paladins, and it is not surprising that they are well
disposed towards Dragonstone, whom they see as
a fine group of people standing for the powers of
Lawful Good.
Solastar also acts as an excellent buffer against the
influence of the Wizards of Haltan, and it may well
be that an alliance may be suggested between
Solastar and Dragonstone and some future point.

The Far Lands

Bordering the eastern reaches of Starvenia, the Far


Lands extend as far as imagination allows to the
eastern Ice reaches. Home to a multitude of
nomadic groups, there is no overall influence here.

This is a tough and unforgiving land, and is ripe for


adventure. There are rumoured to be may
forgotten cities and dungeon complexes within
these lands but even to reach the lands in question
would mean crossing the dangerous mountains. As
may be surmised, these mountains are rife with
Hobgoblins, Bugbears, Ogres and all Giantkind and
this forms a very effective barrier.

There is very little if any interaction with these


areas

http://www.dragonsfoot.org 19 Guide to Dragonstone


The Township of Dragonstone

The Township of
f Dragonstone e
INTRODUCTION the Thoughtful. There is a small theological library,
a scribing room and four cells for the clerics to live
The following encounter key describes the main in. Currently only Alain lives here.
areas and inhabitants of the town, although the Alain the Thoughtful:
term town may already be somewhat of a Cleric of St Cuthbert/St Sollars 8
misnomer. The numbered areas are identified AC0 hp 47 AL LG
accordingly on the Map of Dragonstone. Most
current maps are produced by the excellent Mace +5 THACO 11 D 2-7 +6
Dragonstone Mapping Co. Staff +2 THACO 14 D 1-6 +3

Key to the Dragonstone Map. S16 I15 W17 D18 C17 Ch13

1 INN Ring of Spell Storing (Remove Curse, Cure Serious


Owner: Stephan Wounds, Dispel Magic, Spiritual Hammer)
T3/F5 AC 8 (Leather) THACO 15 hp 39 D Periapt of Proof against Poison +2
Shortsword 1-6/1-8 +1AL NG Chain Mail + Shield
Scroll: Cure Serious Wounds, Neutralise Poison,
S 17 I 12 W 12 D 15 C 14 Ch 12 Dispel Evil, Raise Dead
Cleric Spells: 5/5/4/2
PP 40% OL 33% F/RT 30% MS 27% HS 20% HN
15% CW 87% 3 BARONIAL MANOR
The Baronial Manor is now the home of Topper
Barmaid: Charlie F0 hp3 AL NG Ch 16 and his family, and as such no details of the rooms
Barmaid: Janine F0 hp 5 AL NG Ch 17 are given. The designation of areas is a matter for
the Assassins Guild.
Price List:
Pint of beer 1sp
Good brandy 10sp 4 OLAF THE BLACKSMITH
Good meal 1gp Olaf
Room 2gp per night per person F3 AC -5 hp 30 AL NG

Velunan Fire Amber 50gp per bottle Longsword +3 THACO 14 D 1-8 +6


Ironspur Inspiration 75gp per bottle Dagger +2 THACO 15 D 1-4 +5

2 ABBEY OF ST CUTHBERT S18/23 I12 W12 D13 C14 Ch8


A. ENTRANCE
The entranceway has areas dedicated to the Bracers of defence AC 0
worship of the two deities. There are coat hooks, Ring of protection +5
tables, chairs and various texts and vellums Bag of Holding
regarding the correct forms of worship. 1200pp
750gp
B. SANCTUM 1600sp
Stained glass windows (4000gp value total) bathe
the stone floor and altar with multi-coloured light. Olaf used to be an adventurer but now
Wooden benches act as pews for a sizeable concentrates on his work, which is of a high
congregation. standard. Olaf can also do basic repairs to armour
In the altar is a secret compartment containing the and weapons.
abbey treasure: A Rod of Resurrection (20
charges), a Ring of Shooting Stars, 10 gems worth 5 GENERAL STORE
1000gp each and a Mace +5.
Geoff
C. PARISH HOUSE F0 hp 6
The Parish House is the home of the Cleric Alain

Guide to Dragonstone 20 http://www.dragonsfoot.org


The Township of Dragonstone

Katrine 9 TANNER/LEATHERWORKER
F0 hp2 Baird
F0 hp3
All supplies listed in the PHB are available here, at
double the indicated costings. Any strangers Sally
encountered are charged up the ten times the PHB F0 hp1
prices.
Baird is a fat jolly man who flirts outrageously with
Geoff has contacts and it is 5% likely that any the girls at the Inns - but he does not mean harm
desired magic item can be obtained, for three for he is happily married. Sally puts up with his
times the DMG price. drinking, as no matter how much he consumes it
seems to have no effect.
6 BAKERY
Benjamin 10 CARPENTER
F0 hp5 Curtis
F0 hp10
Anna
F0 hp4 Caroline
F0 hp6
Children 1hp each, Sally, Chen, Haribold, Stake,
Caryl, Sam. Daughter, Maybeline
F0 hp5
They bake especially good bread and exquisite
pies. Prices are double those indicated in the PHB Curtis can build almost anything out of wood. He
is, however, a perfectionist and will not be hurried.
7 BUTCHER He charges five times the prices in the PHB.
Harald
F15 hp 150 AC10 AL CN 11 TAILOR/WEAVER
Shaun the weaver is a skilled worker who makes
Fist THACO 3 D 1-2 +6 fine clothes at ten times the PHB costs. Many years
Dagger +5 THACO -2 D 1-4 +11 ago he was a sage in the special areas of
agriculture and animal husbandry. There is a 65%
S18/00 I10 W17 D12 C18 Ch5 chance that he will have specific knowledge in
these areas.
An ugly brute of a man, Harald has a temper that
he cannot control. A meeting requires a reaction 12 THE MARKET SQUARE
roll and he will attack on a result of 25% or less. The Market Square is filled with the usual hustle of
On a roll lower than 5% he will kill. He attacks any Town Square, and comprises up to 50 general
twice per round. stalls covering a variety of goods and services.
Here can be found:
8 FLETCHER
John makes quality bows and arrows. He knows Amanda the Gypsy Fortune Teller
everything that goes on in Dragonstone and is a Carl Thunderfist the tatooist
source of malign gossip. Sable Mink the “masseur”
John the Pious the Cleric of Tymora
John Prunesquallor the Doctor
A6 AC6 (Leather) MV 12” hp 20 THACO 18 D 1-4 Matthew the Cleric of the Maiden of Pain
+1 + Poison (Dagger of Venom) AL LE Phoebe the Illusionist
Lord Nigel of Verbobonc a beggar
S12 I13 W9 D16 C12 Ch15 Vin’Cent the Mystic
Abdul the Potion Seller
PP45% OL42% F/RT 35% MS33% HS25% Siznal Torc the Money Changer
HN15% CW88% RL20% Paul the Minstrel
Morodin the Dwarven Healer
Backstab for triple damage Shylock the Barber
Alice the Old Bag
John’s prices are as indicated in the PHB, but he
does not follow up on payments as his other If general goods are sought, there is a 30% chance
sources pay him much better and he cannot be that a day in the market will prove successful.
bothered. Magical goods may be found 1% of the time.
In the market there is a 5% chance of being

http://www.dragonsfoot.org 21 Guide to Dragonstone


The Township of Dragonstone

marked by a thief and a pickpocket attempt may


be made. PCs are not subject to this as they are too Training is carried out by higher level NPCs and
well known. also the PCs.

13 THE THIEVE’S GUILD 18 GOFFONEN’S GATE


Once the Headquarters and contact point for a The gateway into Castelle Moshere is designated
small thieves guild, this building was long ago Goffonen’s Gate and is manned by the Village
taken over by Topper and is secretly marked as contingent of the Dragonstone Army.
such.
There will be 1-4 members of Topper’s There is normally free movement through this
organisation here on any one day, but the building gate, but it is closed at night.
does not look exceptional in any way. Only a Thief
or Assassin would recognise it for what it is. 19 THE SOUTH GATE
Most traffic heading for the Castle comes through
14 THE MONEY CHANGER this gate, which consequently is more secure.
Siznal Torc runs his business from here. He Searches may be made and gate closure is earlier
charges 1% to change foreign coinage to in the evening.
Dragonstone currency or Starvenian currency. Again, this is manned by Infantry from the Village
Army.
Siznal Torc
F0 hp8 Ring of Invulnerability 20 CROPS
In case of attack, there are substantial crops grown
The Macedonian within the boundaries of the Outer Town. Being so
F20 AC-10 hp 198 close to the Tree of Life, yields are 10-60% above
average here, and disease is non existent.
Dagger +5 THACO -7 D 1-4+14
The grain stores to the east of the growing area
contain enough grain reserves to feed the whole
#AT 3 The Macedonian protects Siznal at all times. vale for an entire winter. This ensures that the
depredations of previous severe winters are not
The coffers contain at any one time: repeated.
10-40,000sp
10-30,000gp 21 THE DRUIDS GROVE
100-1000pp Aquilla runs her Druids Grove here around the Tree
10-100 gems of assorted values 5-500gp each of Life. At any one time 2-8 Druids of various levels
may be found here, plus 2-8 Elven Protector
15 VILLAGERS HOUSES Knights.
There are approximately 80 villagers houses in the
Town, each one containing 1-4 adults and 22 THE TREE OF LIFE
0-9 children. The Tree of Life has two main functions. Firstly,
while it exists in the vale all of Demonkind is
Adult Villager banished from entering, by order of Bahamut, the
AC 10 F0 hp 1-6 D1-3 (Knife) Platinum Dragon. Secondly, the beneficial effects
of the tree nurture and encourage the growth and
Child Villager life of the entire vale.
AC 10 F0 hp 1-3 D1-2 (Knife)
The tree attracts and supports its Elven Protector
16 GRAVEYARD HILL Knights, and in return they protect it with their
This low hill in the south-eastern corner of the lives.
village contains hundreds of graves. It is a sacred
area and because of enchantments cast by the PCs The power of the tree extends through Mother
many years ago no undead can approach or enter. Earth throughout the valley, making it verdant and
cultivating life and growth.
17 TRAINING GROUND
As well as the troops found at the Castle and at the The climate of Dragonstone, as previously noted, is
various Garrisons around Dragonstone there is a particularly mild because of the influence of the
major Barracks in the training area. Any surplus tree.
troops can be billeted here.
23 THE CHURCH OF ATHENA
There is also a large Stables complex for the This is Lady Claire’s church, dedicated to the ideals
housing of Cavalry horses. of Athena. A new type of blessing has been created

Guide to Dragonstone 22 http://www.dragonsfoot.org


The Township of Dragonstone

here, and the clerics can perform madrigals that CASTELLE MOSHERE
protect and defend the Church from Evil. The Orc This is the home of Lady Katie Moshere herself.
family also joins in these performances from time Full details of the Castle will be presented in the
to time, taking advantage of their polyphonic Castle Appendix, as soon as completed.
voices to create ever more complex and beautiful
vocal blends. CLERICS HOUSE
This house is the home of the Lady Claire and the
The Church roster: Clerics of Athena. There is also an area here for
healing the sick.
Lady Claire Moshere, Cleric 27
Lady Jocelyn, Cleric 12 BARRACKS
Lady Cusker, Cleric 9 This barracks houses the troops of Lady Claire’s
Lady Katherine, Cleric 8 Elite Squad. Facilities for housing, feeding and
training these Holy soldiers are found here.
Magic items are generally not worn within the
Church, but the following are available for use by
the Clerics. These are in addition to Claire’s own KEY TO DRAGONSTONE VALE
personal items.
25-BEAUMARIS
Plate mail +3 Situated on the intersection just North of
Shield +4 Dragonstone, this is a natural way station for traffic
Mace +5 of Disruption heading North.
Ring of Protection +3, with Protection from Evil
10’ radius Detailed on the appropriate maps, there is a
Potions of healing (16) Chapel to St Cuthbert, an Inn (owned and run by
Potions of Extra Healing (24) Topper) and three large warehouses for the safe
Rod of Resurrection (16 charges) storage of trade goods.
Silver Rod 6” long, being the first part of a Rod of
Seven Parts The Chapel of St Cuthbert is run by Anastasia,
Cleric 4, hp 25, THACO 16 D 2-7 +2 (Mace +2)
24 OSWALD’S DOME
This strange domed building is the creation of The Inn of the Last Hope is run by Abagail,
Oswald. Fighter 2, hp 20, THACO 17, D 1-8 +5 (Longsword
Using his 10th level spell “Interdimensional Access” +3) together with assistance from Harold the
he has created a sort of interdimensional maze Barman (hp4) and Ernest the Cellar Worker (hp6).
that is a challenging testing ground for the Barmaids are Lucy (hp1) and Ellie (hp4)
intelligence of Magic Users.
The Warehouses are owned by the Dragonstone
To find your way in and out of this maze requires trading Company and manned by 10-40
an intelligence of 17 or more, plus a successful Dragonstone Guards at any one time. Guards have
Intelligence check. the same statistics as found in the patrols.

Failure means being lost in other dimensions for 1- 26-FORD BRIDGE


10 days, after which another check may be made. At the site of the former Ford a recently built
bridge now spans the. River.There is no charge for
BEAUMARIS GATE crossing the bridge.
The northernmost gate into Dragonstone carries
the North Road over the Cut, a canal built to 27-THE SOUTH TOWER
improve defence. The ruins of an old tower lie here, together with
the remains of an ancient jetty. There is no current
The garrison is also drawn from the Village information on the tower and this may attract
contingent of the Dragonstone militia. adventurers at some future time.

CASTLE WELCOME 28-CARROG MANOR


This is a holding area for would be visitors to the Built upon an artificial island in a widening of the
castle. Horses can be stabled here and facilities river, this ruin was the ancestral home of the
exist to stay overnight in reasonable, cheap ancient von Beck family. The ruins moulder away
accommodation. peacefully enough, but for the future this is where
the adventure DRAGONMAZE will begin.

http://www.dragonsfoot.org 23 Guide to Dragonstone


The Township of Dragonstone

29-VERDANT FARM mountains.


Situated on the west bank of The Lake, Verdant
has been abandoned for many years. The reason is 35-THE RUIN
not clear, as the farmland is, as the name implies, This small ruin is the one time home for a secluded
of excellent potential. hermit called Jack the Lonely. Mountain bears ate
him many years ago, but the house still remains.
The PCs have been here, but have not yet
discovered the unusual nature of the gateposts into 36-MAIDEN’S LEAP
the property. These appear to be made from the In more primitive times it was important for young
claws of an immense Dragon. girls of marriageable age to be virginal and pure. If
it was suspected that this was not the case the girls
30-GOFFONEN’S TOWER were brought to Maiden’s Leap. They were taken
Goffonen has built his tower over the dungeons of to a ledge on the cliff face and commanded to
an ancient Castle. The old name for this site is the jump. If they were killed they were impure and not
Dragon Seat. grieved for. If they survived they were suitable for
marriage.
Which Dragon used this niche as a seat is lost to
modern knowledge. It was generally advisable to be seen as purer than
pure at all times, or to have magic user abilities.
31-TOWER OF WIZARDRY
This tower in the mountains is the seat of Oswald’s This is a sad place and on bleak nights when the
Council of Wizards,to be detailed in an Appendix. moon is full the hopeless cries of falsely accused
girls can be heard echoing across the
32-DRAGON LAKE mountainscape.
Do Dragons still play in this mountain lake? The
PCs have seen Silver-whites at play on the icy cold 37-SERENDIPITY MOUNTAIN
water. The tale of Dragon Lake is for another tome Serendipity Mountain gains its name from the
and another time. See the adventure Dwarven Clerics of Tymora, who claim that it is
DRAGONMAZE, coming soon from Dragonsfoot! most fortunate that the mountain separates
Dragonstone Vale from the lands of the Elves to
33-WINFOLD’S PARADISE the west.
Winfold was an ancient Mage, also known as Praise be to Tymora.
Gibson Grunhalle, “Gibby” to his friends.
38-TOWER ARAMIS
Gibby (Magic User 11) Following the return of the PCs from the Abyss, the
AC-3 MV 12” THACO 16 (Base) Age 94 AL N ruins of Tower Aramis remain at the centre of a
half mile diameter circle of dead ground. Within
S8 I17 W14 D17 C15 Ch12 this circle there are the following effects on magic.
Magic Items: Function normally except for Druid
Spells: 4/4/4/3/3 items, which do not function at all.

Dagger +2 THACO 14 D1-4/1-3 +2 Magic Weapons: As for items.


(+5 vs Golems) THACO 11 D 2-16 +5
Staff THACO 16 D1-6/1-6 Magic User Spells: Operate at an efficiency of
-20 to +100% in terms of both range and effect.
Ring of Water Walking Illusionist Spells: Operate at an efficiency of
Wand of Cold -50 to +10% as above.

By some miracle of fate, Gibby still lives here. He Cleric Spells: Operate normally unless related to
can be hard to locate, but in a paradoxical way is nature.
both well known and yet never in anyone’s
thoughts. To find Gibby, PCs must first save vs Druid Spells: Do not function.
spells at -5 or forget that they intended to look for
him. There is a 5% chance per day of searching Potions: Only work 25% of the time, and not at all
that Gibby can be found. if Druidic in nature.

34-THE MOUNTAIN CAVE 39-BEDFORD FARM


This mountain cave is the transient home of Once ruined, but now used as storage by the
various monsters and can be the death of unwary owners of Appleyard Farm. A ferry has been re-
low level adventurers. It is rumoured to be the instated for the benefit of the farm community at
entrance to an ancient tunnel under the Appleyard.

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The Township of Dragonstone

George the Ferryman The land for the University and the University
AC10 HD2 hp9 THACO 20 D 1-4 (Dagger). Estate Woodland is leased from the Township of
Dragonstone by arrangement with Lady Katie
Fee per person crossing: 10sp, 1gp return. Moshere.

40-INSCRIBED CLIFF For further information regarding the University,


This magical rock shows all the names, please refer to Appendix 2.
occupations and distinctions of those involved in
the Dragon wars. If they look, the PCs will find 47-BLUE BOAR FARM
their own names inscribed along with current South of Blue Hills lies Blue Boar farm was the
levels and abilities. It is possible to find one’s own home of the Cottrell family. The Cottrells have now
name 35% + Int Score of the time. Those of evil died out and the farm is run by the Appleyards,
alignment are unable to look at this rock. who are the most affluent farmers in the Valley.

41-TROLL BRIDGE 48-APPLEYARD FARM ESTATE


Yes, there once was a Troll under this bridge, until The Appleyard family are the most affluent and
it was discovered to be a mischievous effective farmers in the vale
polymorphed Halfling. The 10gp charge for
crossing is therefore no longer levied. Jack, 30, F5 hp50
Samantha, 28,Wife, F4, hp45
42-UNIVERSITY ESTATE WOODLAND Alan, 27, Brother, F4, hp45
Forming an excellent windbreak at the northern Anna, 24, Sister, F0, hp6
end of the Valley, the extensive woodland of the Oswald, 15, Son, MU1, hp4
University includes a SawMill. This managed Robert, Son, 14, F0, hp5
woodland provides timber for building and a Phoebe, Daughter, 13, I1, hp2
profitable sideline to help finance University Sarah, 10, Daughter, F0, hp1
projects. Samantha, 5, Daughter, F0, hp1
John, 50, Grandfather, R10, hp100
43-THE NORTH GATE Celine, 46, Grandmother, MU4, hp20
A wall and Gatehouse protect the pass into the
wastelands. A standard Dragonstone Garrison At any one time, there will also be 20-80 farm
protects the pass. workers, increasing to up to 150 at harvest time
(August).
44-HILL WOOD
Hill Wood is a small isolated woodland, home only There are no regular guards at Appleyard, the
to small mammals and birds. Students from the family welcoming the attention of the Dragonstone
University sometimes visit the woods on dark Patrols. Patrols may call at the farmhouse, where
nights, for purposes that we can only speculate they will be rewarded with refreshments.
about.
Anna is very friendly with one of the Dragonstone
45-LILY POND guards and hopes to marry within the next few
The contamination that was killing the area around months. This guard is the last remaining member
Lily Pond has now neutralised and in time life will of the old Cottrell family.
return to the area. The University and the Druids
continue to attempt to hasten the clean up, but it 49-DAISY FARM
will be many years yet before the area is back to Daisy Farm has fallen into disuse, mainly because
normal. This is pollution on a serious scale and it is of the excretions of the Lake Monster, which is
fortunate that the PCs removed the source of hibernating nearby.
contamination. The ground floods as its breathing deepens into
sleep, but periodically rises again to reinstate the
land. Robert Appleyard comes here to fish (when
46-THE UNIVERSITY OF DRAGONSTONE there is water) and also meets a girl called Mable
Oswald has financed the University from his from the Village. There is a 45% chance to find the
considerable adventuring fortune and his more two of them here on any given day.
considerable continuing income from a variety of
sources. Profits from the University are now 50-WARD FARM
helping to finance magical research and the Run by James and Sandra Ward, both F0 and 5hp.
running of a Council of wizards in the mountains. This is a small farm growing special herbs and
The University is built on the site of the former spices for magic users. Their main point of sale is
“Kingdom of Gan.”. to the University, but sales are also made to the
shops in Castelle Moshere.

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The Township of Dragonstone

Manny
28, F0, hp3, CN(E), “The Cellarman”
They have 15,000gp worth of stock and a cash
reserve of 22,546gp. Hek The Poisoner
40, A6, CN, “The Cook”
51-DRUMMOND FARM
Drummond Farm owns all the land to the south Mary
down to Dragonstone itself, that is, all the land 18, F0, hp5, “Barmaid”
lying to the west of the road.
Shelley
The owner is Francis “Bulldog” Drummond 17, F0, hp5, “Barmaid”
AC-10 F15 THACO 0 hp 175 Age 45 AL NG Zazoo used to employ Elven guards, but since the
Tree of Life lures their attention he now employs
Longsword +3 D 1-8/1-12 +12 24 Standard Dragonstone Guards.
Dagger +5 D 1-4/1-3 +11
The Tickled Dwarf
Second part of a Rod of Seven Parts 12Guest rooms
Ring of Wishes (5 charges) Run by Boromir the Dwarf and frequented by
Plate mail +5 Dwarves travelling to and fro the mines, who are
Shield +5 tickled by the jolly picture of a dwarf with his boots
Elven Chain Mail +5 off, feet being tickled by a large feather in the
hands of a splendidly buxom human wench. They
35,000gp are also tickled by the fine Dwarven ale, aided by
6,650pp an interesting substance from Ward Farm that
100 gems of 650gp each induces Dwarves to sing loudly and drink
prodigious amounts. This is very profitable.
Tome of Understanding
Boromir
Bulldog was a mighty adventurer once, but has 95, Dwarf F10, hp100, N, “The Owner”
settled down to farming and rules his 45 workers
with a military like precision. But he pays well, and Boromina
for that his excesses are forgiven. Bulldog will only 90, Dwarf F9, hp 95, N, “The Wife” (Look, no
talk about his past with great reluctance, although beard!)
he would respect a fighter or paladin of high level.
Sally
52-FOUR LANES END 16, F0, hp5, “Human Wench”
Four Lanes End is the convergence of the roads to
and from the Moradar Dwarves, the Svirfneblin Mindy
Mines and Dragonstone. This gives it an 15, F0, hp4, “Human Wench”
importance as a stopping point and this is reflected
in the provision of two Inns of high quality. The rest of Four Lanes End comprises rich
merchants houses and warehouses. There is a
Both owned by Topper, Anna’s Inn is at the strict policy of no admittance to these other
crossroads and The Tickled Dwarf is on the Mine properties, which are heavily guarded.
Road.
53-LITTLE SASHA’S INN
Anna’s Inn One of the few inns not actually owned by Topper,
24Guest rooms Little Sasha’s Inn was designed and built by
Run by Goffonen out of respect for his little friend. The
Zazoo exterior of the Inn is designed to look like a
33, MU 15, hp61, CN, “The Boss” gigantic fungoid growth, as are the interior rooms
and fitments. Sasha is actually quite fond of the
Frankie (The Cosh) Inn named after her, and can be found here in the
38, F13, hp140, CN evenings 50% of the time. She has a room here.

Anna Goffonen, Owner


28, T10, hp60, CN, “The Owner” Sasha, Permanent Guest
Liam, Barman, F6, hp60, N
Zak Sandra, Liam’s wife, F3, hp25, LN
35, F0, hp6, CN, “The Barman” Anna, Bar wench, F0, hp3, N
Cerise, Bar wench, F0, hp2, N

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The Township of Dragonstone

Caryl, Bar wench, F0, hp2, N Rutland

The motif of this Inn is “Fungoid with pretty Ruler: Arach the Brave
wenches” and may reflect something of Goffonen’s Deity: St Cuthbert
innocent style. Population: 225
Reaction adjustment: +1-10%
54-GOFFONEN’S PITS AND MOUNDS
These marl pits were excavated by Goffonen using Only a modest positive reaction adjustment here
“Stonesplitter” his Axe, and the material excavated because of the uncertainty regarding their
of course was used in the building of Little Sasha’s sovereignty. Actually a part of Pinnock, but
Inn. When Goffonen gets depressed, he may come effectively cut off and looking to Dragonstone for
here to do some more digging and there is a 1% succour. This is a small farming community with
chance to find him doing just that at any time of essentially Dragonstone ties but an ancient
the day or night. Pinnockian inheritance.
An unsettled community.
55-GOFFONEN’S WALL
Goffonen’s Wall houses the South Gate and The Lancer Shire
represents the southern defence boundary of
Dragonstone. A Standard garrison defends the area Ruler: Principal Halfling Harold
and the troops are always vigilant. Deity: Any convenient
Population: 1000
South of the Gate we enter Brandenburg and the Reaction adjustment: +1-10%
road carries on south into Starvenia or east
towards the Dwarven stronghold of Ironstone. The Halflings are relatively unscathed by the
tribulations of Dragonstone and really rather too
OTHER DRAGONSTONE COMMUNITIES busy to adventure just now.
Nonetheless, when the chips were down the
We now turn our attention to the other Halflings fought side by side with everyone else,
communities in Dragonstone. but they are rather glad it’s all over.

The Moradar Dwarves


The Svirfneblin Mines
Ruler: Dwalin, Clan Chief, F8
Deity: Morodin The source of wealth for all in the vale, the mines
Population: 650+ are a very profitable concern.
Reaction adjustment: +20-80%
The dragonstones are much sought after in all the
The alliance with Dragonstone has made the realms. They are a deep green, almost black stone
Moradar Dwarves very rich and very happy. They with flecks of red that look like the flames from a
are skilled miners, stonesmiths, and metalworkers dragon’s breath.
and there has been much profitable work in the
valley. The base for income from the mines was taken as
Nil in 1145 and was 790,000gp in 1146 after the
These are good times for the dwarves of resolution of the conflicts in the area.
Dragonstone.
Terms were agreed between parties as follows:
The Centaurs of Aspen
10% to the Moradar Dwarves for mining skills
Ruler: Gee, R8 25% to the original PCs
Deity: Earth Mother, Tymora Balance to the Dragonstone treasury. The
Population: 300 Svirfneblin lease the upper mines to the vale and
Reaction adjustment: +10-60% only mine the deepest levels themselves.

The Centaurs of Aspen are well disposed towards This income is different to the profit/Loss
Dragonstone. They are happy to share their calculation for other Dragonstone businesses
ancient knowledge of the vale and its peoples, to because the costs are already set up and the mines
defend the southwestern mountain approaches can be freely exploited. The mining costs as such
and to care for and develop a growing herd of are borne by the dwarves, who make quite a
Dragonstone Cattle on the southern plains. considerable income anyway.

Therefore, only the gross turnover calculation is

http://www.dragonsfoot.org 27 Guide to Dragonstone


The Township of Dragonstone

used as per the table on page 16. After making the The Svirfneblin
calculation, then deduct the commissions and
transfer the balance to the Dragonstone reserves. The Deep Gnomes must not be forgotten as they
assist in the mining, allow access through their
The figures for 1146-1163 are in the following lands and form a barrier against any infringements
table: by the Drow Elves. Dragonstone handles the
Year Gross Balance to Svirfneblin gem mining and takes a 10%
Treasury commission. The Svirfneblin turnover has been as
1146 790,000 513,500 follows:
1147 845,300 549,445
1148 912,924 593,401 Year Turnover
1149 775,986 504,392 1146 650,000
1150 900,143 585,094 1147 500,500
1151 1,035,164 672,857 1148 550,550
1152 942,000 612,300 1149 649,649
1153 998,520 649,038 1150 656,145
1154 1,078,401 700,961 1151 636,461
1155 1,175,457 764,136 1152 560,086
1156 1,093,176 710,565 1153 599,292
1157 1,191,561 774,515 1154 635,249
1158 1,417,957 921,673 1155 597,135
1159 1,276,162 829,506 1156 6,000
1160 1,339,970 870,981 1157 6,360
1161 1,473,967 958,080 1158 6,932
1162 1,665,582 1,082,629 1159 7,833
1163 1,915,419 1,245,024 1160 8,302
Gross turnover. Mines. 1146-1163 1161 8,551
1162 9,577
1163 9,194
Svirfneblin turnover, 1146-1163

1156 was the year of the disastrous Svirfneblin


plague, which caused them to suffer a death rate of
90%.

The assistance and intervention of Dragonstone in


this disaster saved the Svirfneblin race, one of the
great untold tales of recent history.

Further tales follow in the second part of this work,


but first a look at the heroes current and past.

Guide to Dragonstone 28 http://www.dragonsfoot.org


Hall of Heroes: Adventures the First

Hall of Heroes:
f Adventures the First e
MONDAY NIGHT ADVENTURES affectionately known) was born in full plate
armour, although tales of arriving into the world on
Created around 1985, our Monday Night Dungeon a miniature war-horse are somewhat fanciful.
Group was assembled with the sole objective of
playing the newly released TEMPLE OF GRANDOR (The Grand)
ELEMENTAL EVIL. The log of adventures actually Cleric of St Cuthbert
completed ran as follows:
NPC Played by John Riley
The Temple of Elemental Evil (T1-4)
Scourge of the Slave Lords (A1-4) Cleric 14, LG, AC-6, hp70
Queen of the Spiders (Q1-7)
The Forgotten City of Al-Arin (JR2) Nourishing and caring for the party, Grandor (The
Bloodstone Pass (H1-4) Grand) made his name for his gleaming armour
Nightmare Keep (FA2) and his fastidious attention to detail. Later in his
Isle of the Ape (WG6) adventuring career, chastened by events and wiser
to the pain and suffering in the world he became
In between, some of the players ran adventures of known just as Grandor
their own and the whole team ran on for in excess
of ten years. Special mention must be made of the SIR SCODGE BLACKTHORN of Veluna
other two DMs John Parker and Vincent Hendrick, Bard Laureate of Dragonstone
both different in style and both brilliant in their
own right. Created and Played by Mark Scollon

Main PC’s Bard 20 (Fighter 6, Thief 8), CN, AC-9, hp105

Here are the details of the main PCs and also a few Sunsword, Extra 10 damage vs Vampires.
interesting NPCs as well.
Sir Scodge survives as an NPC in the current
SIR FOLDRI DAYDO campaign, living out a quiet retirement in a small
Good Knight of Veluna, Lord Marshall of the Vesve farm south of Dragonstone. He shares the farm
Forest, Lord protector of Dragonstone Pass. with a very pretty widow and her teenage daughter
and appears to be happy and content to live thus.
Created and Played by John Parker Needless to say, Sir Scodge is undisturbed by
anyone and has enough skill and power to ensure
Cavalier 19, CG, AC-10, hp147 that this remains as he wishes.

Longsword +5 Chaos Avenger “Babbler” Extra FABIAN


+10 Damage on chaos planes MR 50% The Great Druid of Dragonstone

Sir Foldri is the archetypal Cavalier, brave and Created and Played by Vincent Hendrick
commanding. It is rumoured that he once slew ten
black dragons in but two rounds of combat. It is Druid 14, N, AC-7, hp65
well known that he also faced down ten red
dragons in the desert, who retreated rather than Fabian is the true neutral champion of nature and
face this formidable foe. all things natural and the keeper of the Tree of Life
in the original scenario.
LADY ROWENA OF THE SILVERBROW
Lady Marshall of the Vesve Forest ARAMIS GUNDAN III
Created by John Riley, Played by Vincent Hendrick
Played by John Parker
Magic User 14, CG
Ranger 17, NG, AC-9, hp128
Aramis has several claims to fame, including the
Lady Rowena is Foldri’s wife and the mother of his time he discovered a wand. “Oh, look it says
son. It is rumoured that Baby Foldri (as he was STRIKE!” he exclaimed, unleashing a lightning bolt,

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Hall of Heroes: Adventures the First

destroying a group of orcs who were just about to


rush round the corner and attack and killing the Sirrumus, Cavalier 13, played by John Parker
owl familiar that was on his shoulder. Hence the
frequent lament “I had an owl, once….” Colwyn, Thief 13, played by Les Scollon
Furyondy Bones, Wild Elf Fighter 14, played by
Later on, a powerful godly deceit led the PCs to Mark Scollon
believe that Urdlen had destroyed Aramis in the
abyss. This was not true, and, mysteriously, Sod, Barbarian 11, played by Les Scollon
Aramis reappeared some time later at the North
Gate, naked and confused but otherwise Gawain, Halfling Fighter 13
unharmed.
Barlimue, a hopeless Cavalier follower who was
GABRIELLE the bane of Sir Foldri’s life.
Familiar to Aramis He started his adventuring by leaving his sword
propped up against a wall “I didn’t realise we
Created by John Riley weren’t coming back”. Later, in the Temple of
Elemental Evil the party were down a pit. Looking
Gabrielle was apparently a Magic User who up at Barlimue, they called, “Throw us a rope,
became Aramis’s new familiar, with some unusual Barlimue!” Barlimue did, he threw the entire coil
abilities: down……

As a Large Black Owl Sasha, Thief 9, played by Michelle Parker.


AC0 MV18”/36” HD 4+2 hp 27 #AT 3 D 2-8/2-8/2- Sasha’s technique is to choose a very powerful
5 MR 25% Int Ave AL NG SZ S THACO 15 party and leap down in front of them, saying,
“Surrender or die!”
As a Black Cat They usually find this slip of a girl rather amusing
MV 18” #AT 3 D 1-2/1-2/1-4 SA If both front claws and generally take her on. In this way, Sasha
hit, rakes with back claws D 1-3/1-3 remains safe and has access to lots of treasure. As
such, she survives the first scenario and is a fully
As a Black Dog featured NPC in the current campaign.
MV 18” #AT 1 D 2-8
Finally, as a just and fascinating insight into the
Special Abilities quality of play and inventiveness of that first group
of players, I present a document prepared by John
Turns Undead as Cleric 8 (+2 vs Abyssal Parker as part of his campaign activity:
Creatures)
Hit only by +1 or better weapons LEGION OF LIGHT UPDATE
Protection from Evil 10’ radius
Detect Evil 7” 1 Sir Foldri Daydo, Cav 19
Nocturnal, heals all damage whilst ethereal during 2 Sir Sirrumus Elkenhold, Cav
daylight 3 Sir Erwin Grey, Cav 11
4 Lord Eric of Dragonstone, Cav 10
Gabrielle still exists in the new campaign, but so 5 Sir Bruce of Hillsway, War 8
far the PCs have not discovered her, nor has she 6 Lord Gordie of Dragonstone, War 8 (Dwarf)
revealed herself. No doubt if the need arises, the 7 Mathew of Selentil, Pri 7
powers of good will find another purpose for 8 Barharren Ghee, Ran 8 (Centaur)
Gabrielle. 9 Sir George Goldbane, Cav 6 (Given leave
due to birth of 7th son)
GORT 10 Sir Harrick Redfist, Cav 6
Baron of Dragonstone 11 Sir Burton Drumgaron, Cav 6
Played by Les Scollon 12 Sir Mark the Magnificent, Cav 6
Fighter 21, N, AC-10, hp130 13 Cpt. Sir Barras Warforge, Cav 6
Only fully represented in the original group, Les 14 Cpt. Sir Ford of the Flame, Cav 6
made Gort his very own character and made a 15 Tok Su, Sam 6
solid contribution to the eventual success of the 16 Din Ho, Sam 6
Dragonstone forces. 17 Sir John the Justifier, Pal 6 (currently on a
quest to find a horse)
OTHER CHARACTERS 18 Sir Luke D’vere XIV, Cav 6 (captured and
held for ransom)
Meredith the White, Magic User 18, played by 19 Sellice, War/Wiz 7/5 (Elf) Female
John Parker 20 Martiyar of the True Wind, War 8 (Elf)

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Hall of Heroes: Adventures the First

Female Zhentarim?
21 New: Keirhirren Neigh, Ran 6 (Centaur)
(Acting under Barharren Ghee) Vote - 15 against 2 for
22 New: Birriden Thane, War 6 (Dwarf)
23 Under consideration: Took Crispin, War 4, It is unanimous within the Legion that we should
Rogue 3 (Halfling) not. These situations have a tendency of repeating
24 Under consideration: Sarah of Capitalia, themselves, and there is honour to be considered.
War 5 Female We can not afford a war at this time, with so many
troops deployed elsewhere. Instead a small group
will leave soon in an attempt to capture him back.
Important Minutes from last Meeting:
N.B. Sir Sirrumus has volunteered to lead a party
1. Barharren Ghee has given an in depth (but a decision was not reached on whether he
report on his last mission. It has come to light, should or not).
because of this, that we should consider retaining
thieves for such future ventures. He gave reports 3 Barharren will be knighted under the new
on each of the following, from the party: Bobby, laws of Dragonstone. This is in respect of his well-
Horatio, Jelico, Colwyn and Zorba. Apart from executed mission in the cause of uniting New
Colwyn, whom we have had dealings with in the Starvenia.
past, they were all totally irresponsible and held
little or no virtue for the cause. Freak instances of 4 A big welcome and congratulations to the
luck kept them all alive. two new members. They are of true Dragonstone
origin and passed all initiations devised by
Tok Su informed us that our problems Meredith, Grandor and Sir Foldri.
have a solution. Since thieves are necessary for
political reasons, but honour is of utmost 5 Seventy-four applications have been
importance, there is only one answer. Ninja. He received for membership into the legion, by
explained in detail their origins and noble art. officers of the military. These will be discussed and
considered when a halt is brought to the recent
Next spring Tok Su, Din Ho and four other disruptions.
members (to be decided) should travel far to the
east in search of such men and to offer them 6 Sir Foldri is to summon Vaux Celebricis
employment in Dragonstone. (Silver Dragon) and suggest he travels with
Sirrumus and Meredith to take part in a battle
2 Regarding Luke D’vere. Being of noble against the dragons to the north.
descent his family have offered the money
willingly for the return of their son. However, the Sir Foldri Daydo
dilemma faces us: do we take the gold to the

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Hall of Heroes: Adventures the Second

Hall of Heroes:
f Adventures the Second e
SATURDAY NIGHT ADVENTURES My Dear Son,

Originally a Sunday night group, this current I, Knellict, welcome thee to thine heritage. For thee
campaign consists of Sue Riley, Michael Riley, John hast been born of my magick and thee must inherit
Dwyer and Jackie Dwyer and for many years has thine destiny and thine curse.
been running on Saturday nights. The playing
sequence has been similar: Thou hast penetrated the inner sanctum of our home,
and it is imperative that thee prepare for thine
The Temple of Elemental Evil passage unto thine own son.
Scourge of the Slave Lords
Queen of the Spiders Instructions for the casting of the magick are
The Forgotten City of Al Arin prepared within the library - study thee first the
Bloodstone Pass preparation of the clone body and the methode of
Nightmare Keep preservation until thine essence be of strong enough
Mordenkainen’s Fantastic Adventure (WG5) demeanour to spare and transfer the core
The Return to Dragonstone (the adventure construction of our being. The eighteenth level of
continues……..) magedom will suffice or be thee a bard be of twenty-
third and no less.
Again special mention of our two other DMs, Sue
Riley for her exquisite sense of style and rare Together we live on and live as has been decreed and
understanding of her players’ objectives. And of only by thine own passing will thee survive for
course John Dwyer, creator of a rich and sublimely eternity. Prepare well my son and be of fine heart
detailed milieu and adventures that challenge the and sound mind.
best of AD&D.
Beware the temptation to live on as a separate entity
So here are the details of our current PCs, with a after the passing - this is the path of evil and will be
few of the major NPCs detailed as well: of poor reward.

Main PC’s Beware the Githyanki and their threat to our home.

OSWALD A. WINTHROP-SMYTHE III Beware the Lich King for he hateth Almin.
Previously Kheldar, Prince of Capitalia, Bard
Laureate of Dragonstone Vale. Beware if thee be of the name Kheldar of the
temptation of a Demon Lord - if thee surrender it will
Created and played by Michael Riley be the end of us all.

Magic User 23, CN, AC-10, hp 87 Your loving father.

Special Cloak of Protection +4, conceals all magic,


protects vs Psionics Instructions for the Prolongation of Existence by Lord
Kheldar Melshimber of Dragonstone
Oswald lives in an extra-dimensional space similar
to a Mordenkainen’s Magnificent Mansion, but 1 Prepare the body for the cloning procedure -
connected to the Citadel of the Githzerai by an see Spell the First
interdimensional link. 2 Obtain a willing recipient be it a friend of
Oswald has the ability to survive changes of body great closeness, a wife or a criminal already doomed
via an arcane necromantic procedure that involves to death
preparing a body that has been killed by a special 3 Slay the recipient with the potion described
potion. The instructions have been passed down in Spell the Second
from Almin, Knellict, Kheldar and now Oswald and 4 The recipient must be preserved by Spell the
some memories of all these personae survive. Third
5 Perform the ceremony detailed in Spell the
Fourth, intoning the words of power for the
These were the documents that Oswald received: prescribed forty days and forty nights
6 Slay the prior host with the potion described

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Hall of Heroes: Adventures the Second

in Spell the Fifth may be found in residence at Castelle Moshere.


7 Upon completion of the rites of death the It is worth reproducing here the letter sent by Lady
essence will be transferred and may rise to life from Katie to the other Baronies in Starvenia, which led
the depths of abyssal torment to their considering Dragonstone “a problem”. This
8 United in common knowledge will survive was resolved by way of an unexpected meeting
the being of all prior hosts and recipients. None will and a lot of profitable trade, as detailed in the
die. All will live. section on Politics.
9 Beware the temptation to co-exist - this is
not permitted and will lead to mutual insanity. Greetings on behalf of the Baroness Katherine
Beware the voices! Moshere,
10 Redemption is the reward of truth and purity
We are pleased to inform the Starvenian Nobility of
the successful conclusion of intense negotiations with
These documents are cryptic but refer to spells that the Grandfather of Assassins and Orcus Prince of the
do exist and to procedures that do work, as Undead, which resulted in the cessation of all
exemplified by the transformation of Kheldar into influences by the aforementioned parties.
Oswald. There are still many unanswered Baroness Katherine expressed great displeasure,
questions about Oswald - time may yet reveal new however, upon returning to Dragonstone to find the
surprises. Duke of Pinnock’s armed forces in her lands after an
unsuccessful assault on the vale. This assault caused
EL’MORDET great damage to her land and her people and
Lady Protector of Dragonstone and Protector of the Baroness Katherine found it to be a great insult to
Tree of Life herself personally that such a respected personage
would behave in such a misguided fashion.
Created and played by Michael Riley Negotiations will soon be under way with the Duke of
Pinnock to discuss suitable reparations. Assuming
Elven Protector Knight 18, LG, AC-6, hp 180 these negotiations do not intensify, there will be no
retributive war.
Attracted to Dragonstone by the power of the The Baroness offers the hand of friendship to all in
fledgling Tree of Life, El’Mordeth was victim to a the boundaries of Old Starvenia and hopes that a
magical curse and transformed into the female stable relationship with the aforementioned parties
version of himself, becoming El’Mordet as was the will result in a great volume of trade passing through
custom of names. Now she has been female for all lands making the Old Kingdom of Starvenia a rich
some years, and it seems totally natural, all desire and prosperous place to live once more.
to change back having long slipped away. The Baroness expresses her deep concern for all
This new character class has a somewhat similar Starvenians and wishes them well in this endeavour.
structure to the UNEARTHED ARCANA rules for Sincerely,
Heirophant Druids and it is not surprising that the Baroness Katherine Moshere, Commander of the
Protector Knights of the Tree of Life and the Druids Baronial Armies of Dragonstone, Holy Paladin of the
of the Druid’s Grove intermingle freely. Great Goddess Athena and Sleeping Partner of the
Svirfneblin Mines Trading Corporation.
LADY KATHERINE MOSHERE
Baroness of Dragonstone, Lady Commander of the
Baronial Army of Dragonstone LADY CLAIRE MOSHERE
Abbotess of the Church of Dragonstone
Created and played by Susan Riley
Created and played by Susan Riley
Paladin 19, LG, AC-10, hp 157
Cleric of Athena 27, LG, AC-10, hp 75
Lady Katie and her twin Lady Claire have been the
backbone of the honour and prestige of the Lady Claire is Katie’s twin sister, as noble and pure
Dragonstone Lands. Magnificent and totally as Katie and the other half of a partnership fighting
effective, they cast evil to the winds and the hordes the cause of Lawful Good. Claire is dedicated to
of unworthy souls tremble at their wrath. And yet Good and can be found performing valiant deeds
tempered with compassion and mercy, the Twins in support of her sister and indeed as a character
are revered by all in the vale. Even evil respects of note in her own right. Claire is tolerant of all
them, so much so that to Katie’s embarrassment religions and creeds and supports all the churches
she has even ended up with undead following her in Dragonstone. She has personally met and
inspiring example. discoursed with such mighty personages as St
Katie rules Dragonstone in fair and full co- Sollars himself.
operation and consultation with the other PCs. She

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Hall of Heroes: Adventures the Second

GOFFONEN THE DWARF Counter contracts are never accepted. Treachery will
Ambassador Plenipotentiary and Extraordinary of be dealt with swiftly and irrevocably.
the Barony of Dragonstone
Signed, Gort
Created and played by John Dwyer Signed, Vincenti Andolini
Barbarian 23, CN(G), AC-10, hp 322 FOEDUS UNUS
Master of the Hunt of Dragonstone Vale
Goffonen is a Half Frost Giant and as such is a very
large dwarf indeed. He is totally honest and Created and played by Jackie Dwyer
trustworthy and as gentle as a lamb, whilst in
combat against an enemy he is a force hard to Monk 20 (4th Dan), LN, AC-4, hp 62
resist. He has a number of summoning stones,
which he gives to his friends so that they can call Foedus was originally very, very ugly. Shunned by
on him in times of need. This is how he arrived in his family and local villagers because of his
the Dragonstone Lands, and may yet be the way dreadful face, he called himself Foedus Unus,
he will leave. But if he is ever called away to duty literally “ugly one.” He left to find his own path
he will surely miss his little friend Sasha. Goffonen and destiny. Now he is very, very striking in
has a Ring of Time, a special magic item that appearance, thanks to magic, and also very, very
allows him to cast 36 levels of time related spells violent. Now that the optional rule has been
per day. With his ability to affect time, it was he created, monks can progress beyond Grand Master
who saved the PCs at the end of “Return to of Flowers. This level is now 1st Dan, and
Dragonstone” and put right the time lines, progression to 10th Dan (26th level) is possible.
repairing history and ensuring the stability and the Foedus returned eventually to his monastery in the
future prosperity of the realm. There is a lingering mountains and slew all the errant monks there. He
thought that perhaps he was trying to save Sasha, starts again looking for followers, and details of
but the result was what counted….. these follow later.

TOPPER LADY AQUILLA


Seneschal of the Barony of Dragonstone, Grandfather Protector of Life, Heirophant of Dragonstone Vale.
of Assassins
Created and played by Jackie Dwyer
Created and played by John Dwyer
Druid 16, N, AC-4, hp 80
Magic User 11, Assassin 15, LN, AC-7, hp 82
Aquilla is the head of Druids in Dragonstone and
Topper, actually of the Andolini family, is the may be found based at the Druid’s Grove.
archetypal Family Don. With a firm and fair However, her influence spreads all over the vale as
contract Topper will do the job but woe betide the Guardian of Nature. With such high level
anyone who tries to welch on the deal or ask him patronage, plus the renovating effect of the Tree of
to behave in a way that is not honourable in Life, Dragonstone has a very mild climate for its
relation to family codes. He can be your best latitude. This beneficent effect brings power and
friend, but if he is employed to kill you, well, it’s life to the land, tending the crops, feeding the
only business…. vitality of the animals and indeed the intelligent
More details on Topper’s organisation will be found inhabitants of the vale.
in the Player’s Appendices. Topper’s original
contract with the old baron Gort read as follows: Nurture is not the only purview of Aquilla. In her
own right she is a formidable opponent, both with
I, Vincenti Andolini de Algana, do hereby sign this her scimitar and with her incisive sharpness.
contract undressed and of my own free will. For the
agreed sum of five silver pieces per day my services Thus are the PCs of the current Dragonstone
are hired by the Baron Gort of the Township of Campaign. We will now turn our attention to the
Dragonstone. In return for my fee I will endeavour to major NPCs in the scenario. Other NPCs will be
perform the following three tasks. Firstly, to bring described in the appropriate sections of the Key to
about the downfall of the Guild of assassins operating Dragonstone. Those presented here are major
in the mountains northeast of the vale. Secondly. To characters who may be encountered anywhere in
re-open the Svirfneblin Mines. Thirdly, to secure the the vale.
North Pass. This contract is valid for twelve months
under the following rules: failure to complete all three
tasks within twelve months will result in the return of
all fees received. Kidnappings and the application of
physical or mental torments will not be performed.

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Hall of Heroes: Adventures the Second

DRACO
Longsword +2 THACO 10 D 1-8/1-12 +6
Created by John Dwyer #AT 3/2
Long Bow THACO 12 D 1-6/1-6
Fighter 13 AC -10 THACO 0 D 1-8 + Dagger +1 THACO 11 D 1-4/1-3 +5
11(Longsword + 5) Age 35 AL LN hp 142

S 18/00 I 16 W 16 D 18 C 18 Ch 10 Bracers of Defence AC0, Ring of Protection +3,


Bag of Holding, Ring of 2 wishes, Silver Star Badge
Plate Mail + 5, Shield +5, Ring of Regeneration of Veluna, Gold Crown Badge of Furyondy
(1hp/turn), Ring of MR 30%, Cloak of Wat is a free spirit, but is happy to support the
Displacement, Necklace of Contingency( 1 ideals of Dragonstone by travelling and reporting
Neutralise Poison per day if needed), Helm of back on a variety of issues. Wat is friendly with
Detection of Invisible objects or creatures 10’ Sasha, but unlike most males is not besotted with
radius, Dagger of Venom (save or die), Longsword her. A fairly taciturn but nevertheless not
+ 5 Mammal Slaying (save vs death at -5 or die) unfriendly character that the PCs can depend on.

Draco started life as a Paladin and achieved 7th ALICE THE OLD BAG
level before becoming an alcoholic and turning to
highway robbery to feed his addiction. Lynched by Created by John Riley
wagon guards after a botched hold-up he was
found and cut down by Topper. He is now cured of Thief 10 (198,772 xp) AC -8 Age 32 AL CE hp 59
his addiction and knows his sins. Draco opted not
to take what he deemed a cowardly way out by S 14 I 13 W 10 D 18 C 18 Ch 13
taking his own life and serves topper devotedly.
Each day he lives with the memory of his crimes, Dagger +5 THACO 11 D 1-4/1-3 +5
he never seeks or works towards forgiveness, but Shortsword +2 THACO 14 D 1-6/1-8 +2
accepts the shame of his past deeds as his due Garrotte THACO 16 D 1-4/1-6
punishment till death. He is secretly in love with
Lady Katie Moshere, but only has the nerve to Bracers of Defence AC 0, Ring of protection +4
worship her from afar. PP 90% OL 82% F/RT 70% MS 88% HIS 63% HN
30% CW 99.1% RL 50%
GEOFF (“The Executioner”)
Alice frequents the inns and back alleys of
Created by John Riley Dragonstone looking for victims. She can be
employed, and will take jobs seriously, but is more
Assassin 8 (152,648xp) AC -3 THACO 17 D 1-4 +2 likely to refuse. She appears as an old crone, but is
(Dagger +2, Longtooth) Age 24 AL N hp 44 actually a very attractive 32 year-old.

S 11 I 16 W 12 D 15 C 18 Ch 17 SASHA

Bracers AC2, Cloak of Protection +4 Created by John Parker, Michelle Parker and John
Riley
Geoff was met as part of a gang of youths in the
early adventures in Dragonstone. He was very Thief 9 (120,204 xp) AC 0 Age 26 AL NG(C) hp 55
much in awe of Topper and dedicated himself to
the art of assassination. So far, he has 10 S 15 I 10 W 10 D 19(18) C 16 Ch 18
successful kills to his name. He charges 1000gp
per level of the victim and has the philosophy Longsword +2 THACO 14 D 1-8/1-12 +2
“Strike without Trace”. He is known in the Dagger +3 THACO 13 D 1-4/1-3 +3
assassin’s guild simply as The Executioner, and he
is very good at what he does.
Studded Leather +1 (Protection from Normal
Missiles), Cloak of Displacement, Ring of
WAT TYLER Protection +1, Gauntlets of Dexterity, Boots of
Elvenkind, Platinum Mirror (Scry 1 person or item
Created by John Riley per week), Stone of Goffonen Summoning

Ranger 8 (178,327 xp) AC -6 Age 30 AL NG hp 52 PP 85% OL 82% F/RT 70% MS 82%(95-100%)


HIS 62% HN 30% CW 98% RL 45%
S 18/82% I 13 W 14 D 17 C 14 Ch 10

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Hall of Heroes: Adventures the Second

As previously detailed, Sasha seeks out high level As mentioned, these NPCs are used in more detail.
parties and endeavours to join them for protection Others will be in their appropriate locations with
and wealth. She is blatant in her attentions to the abbreviated details or in the Player’s appendices if
males of a party and equally irritating to the that is more appropriate.
females who can see right through her and are
exasperated that the men fall for it every time. She
attached herself to Goffonen after a brief attempt
at Topper (who she thought was too dangerous and
unpredictable) and despite teasing him dreadfully
she actually is rather fond of him.

When Sasha has had enough of the PCs she will


move on, but for now she is happy as Goffonen’s
friend and as Oswald’s “runner”. (See Appendices
for details of Oswald’s business interests).

PITTATAH (“Pity”)

Created by John Parker, played and developed by


John Riley

Human/Quasit AC 0 (Base AC 2) MV 15” HD 3 hp


21 THACO 16 D 1-2/1-2/1-4 MR 25% AL CE Only
harmed by +1 or better weapons (half damage
from cold iron). Immune to cold, lightning or fire.

Sp. Ab: Can polymorph into a bat or wolf, but only


at night

Detect Magic 3/day


Detect good at will
Regenerate 1hp/round
Stoneskin, renews once per day

Items: Ring of protection +2


Drow Ring of regeneration
Everhate Silver Daggers, pair

Pity was originally the quasit familiar of Falzar


Everhate of the House of Everhate, a Drow. Falzar
travelled the world seeking to understand the
nature of good and why good folk made seemingly
irrational sacrifices for each other. He never quite
understood, but a glimmering passed on to Pity.
Falzar was killed adventuring and is gone for good,
but Pity was re-incarnated as a strange Human
who is really part Quasit. Some of his abilities
remained, some did not. As he could not approach
Dragonstone (he is Demonic) the PCs made him
some gifts of Falzar’s belongings and he went on
his way, north into the wastelands. When he
departed, Topper cast a Stoneskin spell on Pity,
and by some strange chance it renews itself once
per day.
We may yet see Pity again, but certainly not within
the boundaries of the aura of the Tree of Life. Pity
is well disposed to the PCs for their kindness to
“Master” and to himself, but he is still
fundamentally CE, acting appropriately towards
others.

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Hall of Heroes: Followers & Retainers

Hall of Heroes:
f Followers & Retainers e
LADY KATIE

GERALD Paul is strong, good looking, has a strong


Horseman (Herald) xp –1000 constitution but is dreadfully clumsy. He is not the
brightest of Cavaliers either.
Cavalier 0 hp 3 AC4 (Chain + Shield) AL NG
JAMES
S12 I13 W11 D13 C13 Ch15 Esquire xp 7422

Longsword THACO 20 D1-8/1-12 Cavalier 3 hp 29 AC4 (Chain + Shield) AL NG


Light Lance THACO 20 D1-6/1-8
S12 I13 W9 D14 C13 Ch6

Gerald is reliable and hard working and has good Longsword THACO 17 D1-8/1-12 #AT
potential. 3/2 (Weapon of
Choice)
EBERON Light Lance THACO 18, 17 D1-6/1-8
Lancer (Guard) xp –250 mounted

Cavalier 0 hp 6 AC4 (Chain + Shield) AL LG James may not be good looking and lacks wisdom,
but has a good heart and works extremely hard to
S14 I11 W14 D7 C12 CH13 better himself. He originally came from a very
poor background in the town and uses any money
Longsword THACO 20 D1-8/1-12 he earns to help his family.
Light Lance THACO 20 D1-6/1-8
Also available to Lady Katie are the following
Eberon is slightly less dextrous than desirable, but horses:
otherwise is a sound performer.
19 LIGHT WARHORSES
ABRAHAM AC7 MV 24” HD 2 THACO 18 #AT 2 D1-4/1-4 SZL
Armiger xp 350 AL N Int Animal
Hp 12 each
Cavalier 1 hp 14 AC3 (Chain+Shield + Dexterity)
AL LG 1 MEDIUM WARHORSE
AC7 MV 18” HD 2+2 THACO 16 #AT3 D1-6/1-6/1-
S14 I17 W11 D15 C17 Ch9 3 SZ L AL N Int Animal
Hp 16
Longsword THACO 20 D1-8/1-12
Light Lance THACO 20, 19 D1-6/1-8 LADY KATIE’S WARHORSE
mounted AC7 MV 15” HD 5+5 THACO 13 #AT 3 D1-8/1-8/1-
3 SZ L AL LG Int 7
Abraham is extremely intelligent and has a high Hp 45
constitution. This fine Paladin’s Warhorse awaits to be claimed,
somewhere beyond the North Gate, perhaps in
PAUL Sunderland.
Scutifer xp 2740
LADY CLAIRE’S ELITE SQUAD
Cavalier 2 hp 24 AC7 (Chain + Shield + Dexterity)
AL LG All are 0 Level men-at-arms
THACO 20 hp 6 each
S14 I5 W13 D4 C17 Ch14
6 Heavy Cavalry
Longsword THACO 20 D1-8/1-12 Plate Mail + Shield AC 2
Light Lance THACO 20, 19 D1-6/1-8 Heavy Lance D 3-9/3-18
mounted Broad Sword D 2-8/2-7

http://www.dragonsfoot.org 37 Guide to Dragonstone


Hall of Heroes: Followers & Retainers

Mace D2-7/1-6 Horde at any time, and for a definite purpose as


per the entry in UNEARTHED ARCANA, then
suitable Ice Barbarians may be called together in
4 Medium Cavalry the Northern wastes.
Chain Mail + Shield AC 4
Medium Lance D 2-7/2-12 It will take 10-14 days of travel to reach the
Horseman’s Flail D 2-5/2-5 appropriate area, 7 days to assemble the Horde
Short Sword D 1-6/1-8 and 10-20 days to move a considerable number of
Barbarians back to Dragonstone.

20 Light Cavalry This is not a process to be undertaken lightly, but it


Studded Leather + AC 6 does put at the vale’s disposal a huge potential
Shield reinforcement. The Horde will consist of the
Light Crossbow D 1-4/1-4 (20 Quarrels) following:
Horseman’s Pick D 2-5/1-4
2 Leader Barbarians of level 12
2 Assistants to the leaders of level 6
15 Heavy Infantry 78 Level 5 Barbarians
Splint mail AC 4 78 Level 4 Barbarians
Battle Axe D 1-8/1-8 234 Level 3 Barbarians
Longsword D 1-8/1-12 393 Level 2 Barbarians
7,082 Level 1 Barbarians
Barbarian horde
17 Heavy Infantry
Chain Mail AC 5 Total force: 7,869
Halberd D 1-10/2-12
Hand Axe D 1-6/1-4 This will improve in level and is calculated on the
basis of xp total divided by 1000. The exact
composition of the force is determined by the DM.
15 Heavy Infantry
Ring Mail AC 7
Heavy Crossbow D 2-5/2-7 (20 Bolts) THE ASSASSINS GUILD
Shortsword D 1-6/1-8
The details of the assassins’ guild will be presented
as a Player Appendix and obviously has its
35 Light Infantry confidential aspects. However, presented here are
Padded + Shield AC 7 the bare bones of the details of the Guild Roster of
Spear D 1-6/1-8 characters:
Club D 1-6/1-3
Lower Level Assassins

112 Troops in total, of which 30 are Cavalry and 82 Race Level hp


are Infantry 1 H 3 8
2 1/2O 5 18
20 Light Warhorses 3 H 4 11
AC 7 MV 24” HD 2 THACO 16 #AT 2 D 1-4/1-4 hp 4 H 4 13
8 each 5 H 2 9
6 H 5 22
4 Medium Warhorses 7 H 6 18
AC7 MV 18” HD 2+2 THACO 16 #AT 3 D 1-6/1- 8 1/2O 7 28
6/1-3 hp 12 each 9 E 3 10
10 1/2O 1 2
6 Heavy Warhorses 11 H 4 20
AC 7 MV 15” HD 3+3 THACO 16 #AT 3 D 1-8/1- 12 1/2O 4 11
8/1-3 hp 21 each 13 H 3 12
14 H 3 9
30 Horses in total 15 Dw 4 15
16 H 1 3
GOFFONEN’S BARBARIAN HORDE 17 1/2O 4 15
18 H 3 15
Should Goffonen wish to summon a Barbarian 19 H 4 13

Guide to Dragonstone 38 http://www.dragonsfoot.org


Hall of Heroes: Followers & Retainers

20 Dw A5/F7 33 Associate Family Members


21 H 1 3
22 H 7 24 The following employees of the Family
23 1/2O 5 17 accompanied Draco and the Andolinis into
24 1/2O 4 17 Dragonstone:
25 1/2O 6 23
26 1/2E 5 17 Magic User 9
27 Gn A5/F6 22 Cleric 9
28 H 5 12 Cleric 5
29 H 1 2 Thief 9
30 H 5 15 Fighter 12
31 H 5 15 2 Fighters 9
32 1/2O 6 22 5 Fighters 6
33 H 1 2
34 H 6 24 Please refer to appendices for fuller details of the
35 1/2O 1 2 Assassins Guild and development of the NPCs
36 H 5 18 involved.
37 E 1 3
38 H 6 21
39 H 4 19
40 1/2O 3 9
Roster for the Assassin guild

Specials

The following characters have special significance


to the Guild. If no details are given, they are
detailed elsewhere:

Sasha may or may not be accepted because of her


relationship with Oswald’s organisation.
Alice the Old Bag sometimes can be employed for
a specific purpose, but in any event she knows
better than to cross the Guild.
Geoff “The Executioner” is a fully featured NPC
and part of the Guild.
Draco is also a fully featured NPC and is the
personal bodyguard for Topper’s family.
Frankie (The Cosh) is to be found in Four Lanes
End and is “family”.

Zazoo is Topper’s 2nd in command and is also


found at Four Lanes End.

Topper’s Family

Maria Andolini, Wife, 52


Antonio Andolini, Son, 32
Anna Marie Andolini, Daughter, 31
Tomasino Andolini, Son, 27
Margarita Andolini, Sister, 64
Roberto Andolini, Nephew and Godson, 39,
Assassin 9
Alberto Andolini, Nephew and Godson, 36, Fighter
8

http://www.dragonsfoot.org 39 Guide to Dragonstone


Followers of Foedus Unus

Followers of
f Foedus Unus e
After a clean start, the following monks are now Arundel the Meek
followers of Foedus at the Monastery of the M1 AC10 MV12” THACO 20 #AT1 D 1-2 Special
Platinum Dragon. Abilities: None AL LG
Hp 70
Details about the Monks of Foedus
Monks are covered in tattoos, every level increase
16 1st Level Monks, “Novices” adding new designs to depict the rise in level. All
AC10 MV15” THACO 20 #AT1 D 1-3 Special the monks are tutored in the skills of tattooing.
Abilities: None AL LN

Name hp Specials
Min 8 S18 THACO 19 D 1-3+2
Thomas 7
Simon 6
Can-Li-Sin 8 Female
Sing 5
Chen 6
Pylar 6
Abu 6
Ming 5
Sulu 5
Soolin 7 Female
Po-Chin 5 Female
Lan 7
Chen-Sui 8
Charles 5
Eswina 5 Female
st
Details of 1 Level monks following Foedus.

3 2nd Level Monks, “Initiates”


AC9 MV16” THACO 20 #AT1 D 1-4 Special
Abilities: None AL LN
Name hp Specials
Feng-Chu 14
San-Chi 14
Su-Lin 15
nd
Details of 2 Level monks following Foedus.

1 3rd Level Mink, “Brother”


AC8 MV17” THACO 20 #AT1 D 1-6 Special
Abilities: A AL LN
Name hp Specials
Po-Lan 15 Female
rd
Details of 3 Level monks following Foedus.

2 4th Level Monks, “Disciples”


AC7 MV18” THACO 18 #at1 D 1-6 Special Abilities:
A, B AL LN

Name hp Specials
Kane 25
Rasputin 36 S18 THACO 17 D 1-6 +2 C18
th
Details of 4 Level monks following Foedus.

Guide to Dragonstone 40 http://www.dragonsfoot.org


Oswald’s Team of Magic Users

Oswald’s Team of
f Magic Users e
Oswald employs several magic users at the 6’ 2” tall, with brown hair and hazel eyes, Nestor
University of Dragonstone, but here we are the Gunderman is a mercenary fighter of
concerned only with his specific assistants. impressive looks and skill. He is proficient in a
large number of weapons, all of which are non-
The Team magical. In fact, Nestor does not use magic in any
BABY ORC form, which makes him both an unusual
AC6 MV9” THACO 20 D 1-4 (Dagger) AL LG Int 19 companion for Oswald and yet perhaps rather
useful as an undetected Bodyguard. Nestor actually
MU 5 30,050 xp Thaumaturgist rather likes Oswald, and protects him against
physical attack wherever he goes. He feels that
Hp 13 Oswald courts danger with all this magic and seeks
to protect him from others and from himself.
Spells 4/2/1 Perhaps in the same way that Barbarians can,
Nestor can hit creatures normally only hit by +5
SA: Can cast up to 2 spells per round (polyphonic weapons.
voice) provided one spell is verbal only.
KERSANA RINGLOW (Elven Sorceress)
Spell Book: MU9 MV12” THACO 19 (Base) Age 177 AL CG
Level xp143,044
1st Read Magic, Detect Magic, Comprehend
Languages, Friends, Unseen Servant, AC 5 (Cloak +1, Dexterity) S16 I16 W16 D18 C9
Write Ch13
2nd: Detect Invisibility, Knock, Rope Trick,
Wizard Lock Hp 21
3rd: Dispel Magic, Fly, Suggestion
Spells 4/6/3/2/1
Level Spells
NESTOR THE GUNDERMAN (Personal Bodyguard) 1st Read Magic, Burning hands, Comprehend
F14 MV12” THACO 8 (Base) Age 35 AL N(C) languages, Detect Magic, Magic Missile,
xp1,600,043 Protection from Evil, Sleep, Ventriloquism
2nd (Doubled by Ring of Wizardry) Darkness
AC 7 (Leather) S16 I16 W12 D15 C13 Ch12 15’ Radius, Detect Evil, ESP, Invisibility,
Knock, Mirror Image, Web, Wizard Lock
Hp 70 3rd Dispel magic, Explosive Runes, Gust of
Wind, Haste, Lightning Bolt, Protection
Weapon

from Normal Missiles, Suggestion


THAC0

4th Dimension Door, Fire Trap, Minor Globe


Dmg

Note
#AT

of Invulnerability, Wizard Eye


5th Animate Dead, Hold Monster, Monster
Broad Sword 5 5/2 2-8/2-7 + 4 Double Summoning III
Specialist
Bastard 8 2 2-8/2-16 +1
Sword Magic Items:
Long Sword 8 2 1-8/1-12 +1 Chime of Opening (Myrtle hollow tube)
Short Sword 8 2 1-6/1-8 +1 Potion of Undead Control
Two Handed 8 2 1-10/3-18 +1 Cloak of Protection +1
Sword Ring of Feather Falling
Battle Axe 8 2 1-8/1-8 +1 Ring of Wizardry (Doubles Second Level Spells)
Hand Axe 8 2 1-6/1-4 +1
Hand Flail 8 2 2-7/2-8 +1 Weapons:
Spear 8 2 1-6/1-8 +1 Dagger THACO 19 D 1-4/1-3+1
Spear 8 1 1-6/1-8 +1 Staff THACO 19 D 1-6/1-6 +1
(Thrown) Kersana’s weapons.

Nestor’s weapons proficiencies

http://www.dragonsfoot.org 41 Guide to Dragonstone


Oswald’s Team of Magic Users

Kersana is from the Elven lands to the west, same in return.


although she does not specify exactly where she is
from. She arrived in Dragonstone attracted by the These NPCs are actually based upon fully
emanations from the Tree of Life, but found developed characters that have been used in other
Oswald’s University first. She was attracted to the campaigns, from where they have travelled by
sense of timelessness from Oswald and she many routes to arrive in Dragonstone
suspects that he is far older than he looks. Perhaps
he is of Elven origin, she wonders, but whatever
the reason she feels a bond. THE DRUID’S GROVE
Aquilla presides over the Druid’s Grove, which is a
RAOUL PERON (“Mr Fantastic”) Spellbinder relatively small but dedicated enclave. The Tree of
Illusionist 9 MV12” THACO 19 (Base) Age 37 AL N Life is very choosy as to who it attracts and
xp164,000 therefore the small number of druids present
represent more the highest quality of purpose
AC 1 (Bracers AC6, Ring +2, Dexterity) S10 I16 rather than the highest levels.
W16 D17 C9 Ch11 The roster of Druids is as follows:

Hp 29 Aquilla, Druid 16

Spells 5/3/3/2 Almon, Druid 8 (Half Elf)


xp68,878
Level Spells
1st Detect Invisibility, Phantasmal Force, AC3 (Leather +Shield, Dexterity) MV 12” THACO
Gaze reflection, Hypnotism, Wall of Fog, 16 (Base) Age 47 AL N(G) hp 47
Detect Illusion
2nd Blur, Deafness, Ventriloquism, Invisibility, S13 I11 W14 D18 C10 Ch15 (18 vs Neutrals)
Mirror Image, Misdirection
3rd Continual Darkness, Invisibility 10’r, Spells: 6/6/4/3
Spectral Force, Rope Trick, Fear,
Suggestion Dagger +2 THACO 14 D 1-4/1-3 +2
t
4 Dispel Exhaustion, Shadow Monsters, Scimitar THACO 16 D1-8/1-8
Confusion, Emotion Club THACO 16 D 1-6/1-3
Almon’s Weapons
Magic Items:
Ring of protection +2 A simple and dedicated man, Almon Granton has
Bracers of Defence AC6 dedicated himself to the defence and nurture of
Dagger +1 the Tree of Life. He will do whatever is necessary
Boots of Levitation to defend his principles.
Ring of Warmth
Robyn, Druid 7
Weapons: xp45,621
Dagger +1 THACO 18 D 1-4/1-3 +1
Dart THACO 17 #AT 3 D 1-3/1-2 AC2 (Bracers AC4, Dexterity) MV 12” THACO 16
Raoul’s weapons. (Base) Age 26 AL N(G) hp 50
Raoul plays lute and pan pipes, writes poetry, uses S14 I16 W18 D16 C16 Ch17
trick cards, dice and a wand that sprays coloured
paper, and entertains on stage as “Mr Fantastic”. Spells: 6/6/4/2
He is a little detached from reality and rather laid
back in approach, a typical Illusionist. He is happy Staff +2 THACO 14 D 1-6/1-6 +2
to help out Oswald and rather likes his detached Dagger +4 THACO 12 D 1-4/1-3 +4
intensity. He thinks Oswald has the ability to Robyn’s weapons
become an Illusionist, but has so far failed to
convince him to change the direction of his Robyn has travelled a long way to reach
studies. Dragonstone. Leaving the Leman Isles at the age of
14, she has spent the last 12 years finding her path
There may well be other magic users available to to what she now knows is her destiny - the Tree of
Oswald at any one time, but they do not fall into Life. Here for Robyn is the meaning of all things,
the category of “followers”. The above NPCs are and she rejoices in the raw power and joy of Life.
likely to put themselves at some personal risk to
protect Oswald, and would expect him to do the

Guide to Dragonstone 42 http://www.dragonsfoot.org


Oswald’s Team of Magic Users

Elize, Druid 5 Abraham, Druid 2


xp15,742 xp3,650

AC5 (Leather + Shield, Dexterity) MV 12” THACO AC8 (Leather) MV 12” THACO 20 (Base) Age 19 AL
18 (Base) Age 24 AL N hp 32 N(G) hp 13
S11 I9 W14 D13 C10 Ch10
S11 I9 W11 D16 C13 Ch8
Spells: 2/1
Spells: 4/3/2
Staff THACO 20 D1-6/1-6
Club +3 THACO 15 D 1-6/1-3 +3 Dagger THACO 20 D 1-4/1-3
Dagger +1 THACO 17 D 1-4/1-3 +1 Abraham’s weapons
Elize’s weapons
Abraham is another local, keen to progress and
Elize is a big, friendly but not overly attractive girl. further himself. He rather hopes that one day he
She is very much hands on with her druidic work will be a famous adventurer and aspires to be like
and has a special interest in improving crop yields. Almon, who has had his fair share of fame. For
now, Abraham is doing quite well with fairly
Lerissa, Druid 5 limited abilities.
xp 13,600

AC-5 (Leather +5, Shield +3, Dexterity) MV 12” THE ELVEN PROTECTOR KNIGHTS OF
THACO 17 (Base) Age 27 AL N hp 50 EL’MORDET

S18 I15 W18 D18 C18 Ch16 Closely tied to the Tree of Life and the Druid’s
Grove are the ever increasing number of Elven
Spells: 6/5/3 Protector Knights. Currently only the following
Knights are present as Elves never seem to be in a
Club +1 THACO 16 D 1-6/1-3 +3 rush about anything (they do live a very long time)
Staff THACO 17 D 1-6/1-6 +2 but more will undoubtedly be on the way.
Lerissa’s weapons
El’Mordet (Protector Knight 18)
Lerrisa is from the Northern Ice Wastes and is a
strong healthy girl. She has shown considerable Carla (Protector Knight 7)
wisdom and will one day go far. Her only problem xp102,000
is that she is fundamentally lazy and hence has AC2 (Chain +2, Shield) MV 12” THACO 13 (Base)
progressed relatively slowly. However, she is a Age 194 AL CG hp 49
Druid of very high quality and ability.
S17 I13 W18 D12 C16 Ch10
Shane, Druid 3
xp5,600 Spells: 5/5/2

AC10 (No armour) MV 12” THACO 20 (Base) Age Elven Force Wand +2 THACO 10 D 1-8/1-12 +3
22 AL N(G) hp 21 Longsword +2 THACO 10 D 1-8/1-12 +3
Dagger +4 THACO 8 D 1-4/1-3 +5
S11 I14 W17 D8 C5 Ch15 Carla’s weapons

Spells: 5/4/2 Scroll: Protection from Demons


Potion of Flying
Scimitar THACO 20 D 1-8/1-8
Dagger THACO 20 D 1-4/1-3 Anya (Protector Knight 6)
Shane’s weapons Xp 52,500

Shane is an extremely likeable local lad, already AC-1 (Chain +3, Shield, Dexterity) MV 12” THACO
doing well in his druidic studies. He has yet to go 16 (Base) AL NG hp 35
on a major adventure to acquire magic or
experience, but hopes to be sent on temporary S14 I14 W14 D16 C13 Ch14
release as soon as an opportunity arises. He
intends to use any experience to return and take Spells: 5/3
up a permanent post at the Druid’s Grove.

http://www.dragonsfoot.org 43 Guide to Dragonstone


Oswald’s Team of Magic Users

Elven Force Wand +2 THACO 14 D 1-8/1-12 +2 The Elven Wand of Force


Bastard Sword +2 THACO 14 D 2-8/2-16 +2
Dagger +1 THACO 15 D 1-4/1-3 +1 At third level, Elven Protector Knights create a
Anya’s weapons
special Wand of Force that draws its energy from
the forces of nature, and specifically the Tree of
Ring of Warmth Life. This wand increases in power as the Knight
Gauntlets of Swimming and Climbing increases in level, according to the following
Rope of Climbing progression:
Boots of Striding and Springing
Philtre of Love Level of Knight Bonus of Wand
3 +1
Dorian (Protector Knight 5) 6 +2
xp 31,605 9 +3
12 +4
AC-3 (Plate +2, Shield +1, Dexterity) MV 6” 15 and up +5 (Maximum bonus)
THACO 15 (Base) AL NG hp 36 Elven Wand of Force (Bonuses)

S17 I17 W14 D16 C15 Ch11 In the Druids Grove at Dragonstone, and within
one mile of the Tree of Life, or any other
Spells: 5/2 compatible Tree of Life, the Elven wands will
always strike as a +5 weapon and on rolling a
straight 20 will do double damage to evil
opponents.
THAC0

The Elven Protector Knight


Elven Force Wand +1 14 D 1-8/1-12 +2
Longsword +3/+6 12 D 1-8/1-12 +4 The Knights are an order of Elves whose specific
(Frost Brand) 9 D 1-8/1-12 +7 task is to protect the Trees of Life. When a Knight
Mace +3/+6 12 D 2-7/1-6 +4 reaches 10th level, it is time to go out into the world
(Vs Dwarves) 9 D 2-7/1-6 +7 to adventure. This brings experience of the wider
Long Bow +3 11 D 1-6/1-6 +3 realms, which benefits the long-term survival of
(#AT 2 (20 arrows in the Trees. At 18th level the Knight will return and
quiver)) continue to Protect and to train the lower level
Dorian’s weapons Knights.

Magickar (Male Faerie Dragon) The Knights have the special ability to Transport
AC5/1 MV 6”/24” HD2 THACO 16 hp8 #AT 1 D 1-2 via Trees with a maximum range of one mile per
SA Breath Weapon and Spells as level of the Knight. This transport must be via trees
of the same species.
MU 8 SD Invisibility MR 48% AL CG SZ S
Up to level 15 Elven Protector Knights are treated
Spells: Charm Person, Dancing Lights, Message, as Rangers, although at 7th level they do acquire the
Ventriloquism, Audible Glamer, Forget, Phantasmal Druidic Shapechange ability.
Force, Dispel Magic, Haste, Suggestion, Charm
Monster, Confusion From 16th level up, they are treated as Heirophant
Druids.
Magickar is a young male who has recently moved
away from his parents’ home in the vale. He has At all levels Elven Protector Knights use the Bard
been attracted by the aura of the Tree of Life and spell progression list, with the usual bonuses for
by the magical energy of the ever-increasing high wisdom scores. Spells are, of course, taken
number of Elves. Although normally rather from the Druid Spell lists.
mischievous, and even a nuisance, this Faerie
dragon is quite excited to be part of the defence of The Elven Protector Knight character class is based
the Tree of Life and as such has become relatively upon an original design by Michael Riley, they
responsible. appear in full in the Manual of Professions,
available from Dragonsfoot.

Guide to Dragonstone 44 http://www.dragonsfoot.org


Armed Forces of Dragonstone

Armed Forces of
f Dragonstone e
Proposal by Lord Oswald: 123 Daggers
20 Spears
To create an Armed Force of 600 Troops, 18 5 Quivers of 20 Arrows
Officers and create 4 Garrisons. 60 Staves
20 Broad Swords
Sites: 4 Bastard Swords
The Contingents will be sited at: 1 2HD Sword
1 Dragonstone Town 50 Suits of Plate mail
2 The North Gate 10 Medium Shields
3 Goffonen’s Wall
4 The Svirfneblin Mines I propose that Dragonstone should run a system of
Proposed sites for armed forces Honour for her soldiers. This legion of Honour
should be awarded to soldiers who have acquitted
Each Garrison will consist of 100 Men, two themselves in battle, i.e. attained the equivalent of
sergeants and one Leftenant. There will be four 1st level.
patrols of 25 men patrolling the lands of This elite squad of Soldiers will be given a prefix
Dragonstone. The remaining 100 men and 3 “Legionnaire” and be awarded with a suit of Plate
officers are set to permanently guard the caravans Mail and a Military Pick +1. The soldiers will
of dragonstones heading south into dangerous remain with their original garrison and continue
territory. The troops will consist of 0 level fighters. their duties with an added respect of being of the
The sergeants are to be 1st level and the leftenant Vale’s Finest and used for the most prestigious of
of 3rd level. occasions and as the Lady Katherine’s personal
troops on foreign visits. The maximum size of
Each trooper will have this equipment. legion of Honour is 50 as dictated by the resources
Chain mail available
Medium Shield
Spear STANDARD DRAGONSTONE GARRISON
Long Sword
Dagger All are 0 Level men-at-arms
THACO 20 hp 6 each
Thick Blankets
Waterskin 100 Heavy Infantry
Thick boots Chain Mail + AC 4
Tabard Of Dragonstone Shield
Spear D 1-6/1-8
Each Patroller will have this equipment. Long Sword D 1-8/1-12
Leather Armour Dagger D 1-4/1-3
Short Bow
Short Sword
Dagger 2 Sergeants (F1, hp10)
THACO 20 Chain Mail + AC 4
Thick Blankets Shield
Waterskin Spear D 1-6/1-8
Rope 50’ Long Sword D 1-8/1-12
Thick Boots Dagger D 1-4/1-3
Quiver
Tabard of Dragonstone
Light Horse 1 Leftenant (F3, hp 20)
THACO 18 Chain Mail + AC 4
The Township of Dragonstone owns: Shield
11 Magical Long Swords Spear D 1-6/1-8
6 Magical Plate Mail (5 +1, 1 +3) Long Sword D 1-8/1-12
50 Military Picks +1 Dagger D 1-4/1-3
70 Long Swords
205 Short Swords

http://www.dragonsfoot.org 45 Guide to Dragonstone


Armed Forces of Dragonstone

STANDARD DRAGONSTONE PATROL

All are 0 Level men-at-arms


THACO 20 hp 6 each

25 Light Infantry
Leather Armour + AC 7
Shield
Short Bow D 1-6/1-6
Short Sword D 1-8/1-12
Dagger D 1-4/1-3

1 Sergeant (F1, hp 10)


THACO 20 Leather Armour + AC 7
Shield
Short Bow D 1-6/1-6
Short Sword D 1-8/1-12
Dagger D 1-4/1-3

26 Light Warhorses
AC 7 MV24” HD 2 THACO 16 #AT 2 D 1-4/1-4 HP
8 each

STANDARD CARAVAN GUARD

All are 0 Level men-at-arms


THACO 20 hp 6 each

100 Heavy Infantry


Chain Mail + Shield AC 4
Spear D 1-6/1-8
Long Sword D 1-8/1-12
Dagger D 1-4/1-3

2 Sergeants (F1, hp10)


THACO 20 Chain Mail + Shield AC 4
Spear D 1-6/1-8
Long Sword D 1-8/1-12
Dagger D 1-4/1-3

1 Leftenant (F3, hp 20)


THACO 18 Chain Mail + Shield AC 4
Spear D 1-6/1-8
Long Sword D 1-8/1-12
Dagger D 1-4/1-3

Guide to Dragonstone 46 http://www.dragonsfoot.org


Appendix 1: The White Network

Appendix 1 : The
f White Network e
Created in -2835NR by the Capitalian Royal family, Peirgiron Melshimber swore to restore his Family
The White Network was a spy net which helped to to the throne and had to flee the city for his ideals.
locate political threats to the Royals of the time. The White Network was ruled with an iron
discipline, as it was the only defence against his
The Network was created in a time when the enemies. In -2775, at the age of 60, Peirgiron
Imperial Capitalia was in a decline. It staved off the knew he would not restore his family or his
destruction of the Royal Family for nearly fifty Empire. The Empire had sunk into a dark age of
years. barbarity where all of the cultural advancements
had been destroyed by the almost constant waging
Eventually the internal politics, in the form of of war.
treacherous nobles, and external invasions from
the North Orc and Goblin combined tribes Peirgiron retreated to a strong hold and used the
eventually destroyed the Imperial Capitalia, remains of his incredible wealth to research a way
reducing her lands to that of a city state over a of extending his life. He discovered that the
period called the Hundred Kin Wars. None of the Human body basically wears out over time and
histories now mention Capitalia as anything other could use replacing completely; he reasoned that
than a powerful City. None other than the author all he had to do was force his consciousness into a
remember the horrors. new body and retain all his knowledge and power
at the same time.
The war that destroyed the Capitalian Royalty was
called the Hundred Kin Wars as the nobles of In -2745NR, after thirty years of intensive study
Imperial Capitalia all clamoured for the throne, and some dangerous usage of Elixirs of Youth, he
Civil Wars broke the country at a time when the made and breakthrough and discover what is now
half starved Orc and Goblin Population in the the spell “Clone”. Combining this spell with some
North Range swept through garrisons weakened by of his other discoveries he successfully transferred
rebellious treachery. his consciousness to a new body with only a minor
loss of his memories and abilities. Peirgiron called
As King Augustus Melshimber XIV attempted to this new incarnation Almin “Blackstaff”, due to the
halt the external invasion all his noble houses black Staff of Power he wielded to deadly effect.
abandoned him on the field of battle leaving the
King with only his Royal Household Guard to the Almin continued to run the network fastidiously
mercy of the Invaders. The King and his finest all towards his gains and discovered that the body he
died on that field which is, even to date called had created was able to last centuries longer than a
“Scars Field”. The invaders then swept through the conventional human. Needless to say, as rich and
North Lands destroying several important Dukes as powerful as the White Network was, it was
and Barons before being repelled by an uneasy unable to restore his Empire and Throne. At the
truce from the rebel Nobles. The appointed heir time of his next body (-2145NR), a surprise
Peirgiron Melshimber, who was a small boy at the degradation of its form happened so quickly he
time, was never allowed to take the throne. The nearly died before transferring his essence. There
Kin fought over the throne none coming close to was nothing left to restore, all of the Duchies and
beating the combined might of all the others. Noble families had settled into their respective
lands as self styled Kingdoms with no knowledge
Peirgiron Melshimber trained as a Magic User upon of their treacherous past.
reaching the standards of the Capitalian University
of the Magical Arts. With his fathers trusted Acerack was the 3rd incarnation of the Melshimber
retainer he ran the White Network and kept most Prince. Acerack is well remembered for the folly of
of his close relations safe though several of his trying to co exist with his replacement body. He
sisters and brothers were assassinated. Eventually ran the White Network forcibly but started to lose
though his mother died as well, many suspected of interest and pass more responsibility onto the
a broken heart, and Peirgiron Melshimber was the various “Fathers” of the Network when he started
last of the true blood Royals. to build his secluded tomb.

It is interesting to note that the terms “Mother” His tomb was designed to be a secure hide away to
and “Father” remained prominent titles in the experiment on his special transformations. He was
Network right up until its collapse in 1165NR. obsessed with the realisation that each new

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Appendix 1: The White Network

incarnation held different views and personalities - Prince. The human life lost to his experiments
thus he became obsessed with death. When his would probably account for that of a large-scale
time came for rejuvenation, in -1545NR, he war of the time as he killed over 10,000 people
transferred his life essence and refrained from between the years of 255NR to his death in
killing himself to complete the process. The 4th 855NR. To his credit he succeeded but the cost
incarnation Ardaban Rockwalled escaped from the was huge. The Network lost its finely honed edge
dark and dismal tomb as soon as he regained and became more a financial empire than a secret
consciousness and left Acerack to a shocking fate, organisation of spies. It was racked with infighting
that of a Demi Lich. Acerack, ironically, became with several factions attempting to find Mother but
that which he obsessed about, death. Without his more importantly the creation was almost a half-
life essence he shrivelled to a husk and haunted his wit.
tomb for many centuries.
Kheldar Melshimber the 8th Prince had only a
Ardaban Rockwalled fled to a remote corner of the vague recollection of the last three and a half
world and remotely ran the Network removing centuries. Although he ran the Network with an
himself from its day-to-day administration. iron will and great intelligence he had a warped
Devoted to study and meditation he reluctantly sense of time and believed that Capitalia was still a
lived out his time adding to the study of huge and powerful Kingdom. He adventured and
rejuvenation. He wrote extensively about the tried to expand the Network as an organisation for
horrors of co existing with a Demi Lich and the first time since its creation and used the
warned future incarnations never to be tempted. information it located to a good profit. He was the
His life produced one great masterpiece, his home. only Prince to ever train as anything other than a
Once when travelling he began to wish, as he lay Magic User, Kheldar was a Bard with the sinking
under a small blanket, cold and wet, it would be suspicion he was also Almin the sage - he believed
lovely to take all the creature comforts of home that Almin actively aided his advancement which
with him whilst he travelled. When he returned although true in a sense he was really only a
home he scanned the planes of existence and schizoid.
located a Githzeri Fortress of the ethereal plane. He
created a handkerchief portal to a part of the thick Kheldar Melshimber adventured in the realms
walls and burrowed rooms into their defences. The extensively as Bards have a want to do. This
rooms were then furnished and Adaban realised adventuring career was to eventually lead to the
that when he had his home with him he rather downfall of the Network.
enjoyed travelling.
Kheldar was adventuring when he made an
In -945NR a new body was needed and Kranock unscheduled visit to Ravenloft. At the time his
the benign was created. The 5th Prince was Lawful disappearance was at a crucial time for the
Good and would have made an excellent Paladin. Network and although Father, his second in
To atone for the wrongdoing he felt bound to command, was loyal many of the other spy’s
commit at the end of his life he cared for the poor, started to think beyond the Network. It took 7
healed the sick and mortgaged every business the years to eventually return to the realms.
Network used as cover so heavily it nearly
collapsed. At the end of his life the tradition of self- Kheldar made his reappearance on the other side
preservation made him transform and again take a of the world from his Network in a small Kingdom
new body. called Starvenia. Though a hurried communiqué
was sent to the Network and senior figures rushed
In -345NR Almin was created. Almin “the sage” to Starvenia to alert Mother to the danger of
brought the White Network back on track and dissolution Kheldar was off again adventuring and
devoted a lot of time to its development and to disappeared yet again. Many of the Network went
helping the organisation find its feet. Almin was home but Father stayed desperately searching for
well known for his knowledge and his compassion Kheldar.
and was said to fight for Mythramth before it fell to
invasion. Almin lived in apparent poverty though, Unfortunately Kheldar had fallen in love with the
renting a tower in Solastar and living in Ardaban’s daughter of the Baron of Dragonstone, who was
rooms. Eventually this grandfather figure murdered by a local Assassin’s guild in the employ
rejuvenated into Knellict. of the Lich King Zanak. Kheldar attempted to travel
back in time to save her but discovered his actions
Knellict, the 7th Prince, was twisted from the eventually led to her being captured and
beginning. In fact Knellict was probably the biggest assassinated in the first place. Upon return
mistake Almin ever created. He devoted his Kheldar’s body started to age rapidly and through
considerable life to experimenting with Acerack’s the fortune of having a clone available was able to
misfortune in an attempt to co exist with the next make the transfer to the latest incarnation Oswald

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Appendix 1: The White Network

A. Winthrop-Smythe III . Oswald had spent those 17 years consolidating his


powers in Starvenia and had set up a small
Thus the 9th incarnation was created. Oswald network called the Starvenian Intelligence 4 (SI4)
adventured successfully in the Dragonstone region with the 4 standing for the 4th millennia of running
gaining a share of the Svirfneblin mines in the spy networks. He also created the University of
process. After the adventures had been completed Dragonstone, a highly successful education facility
and a member of the party had been made popular with all of Starvenia. He also has grand
Baroness, he decided to stay and build a University plans for cutting a canal through the mountains to
in the North of Dragonstone using his wealth found a newly discovered Kingdom as a way of
and generated by the network. To his credit he increasing the importance of Dragonstone, which
managed to keep the White Network alive for the is already famous for its Mines, University,
17 years after Kheldar’s return but in 1165 the Goffonens Wall, The North Gate and the Council of
Network collapsed in much the same way that the Wizardry, which is another of Oswald’s creations.
Capitalian Empire did 4000 years ago into
squabbling fragments.

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Appendix 2: University of Dragonstone

Appendix 2: The
f University of Dragonstone e
Overview University to increase the Political power of
Dragonstone by creating a powerful institution
Within Dragonstone Vale, near the North Gate, lies where the ruling elite of Starvenia send their
a large tract of land that has been leased from the children.
Barony by the High Wizard Oswald A. Winthrope-
Smythe the third for building a University Characters of Note
dedicated to the advancement of knowledge.
Chancellor Oswald A. Winthrope-Smythe III
The University Campus is located on a piece of (Magic User 23)
land that was once owned by the Gan Family and Also the High Wizard of the Council of Wizardry,
ostensibly called the Kingdom of Gan by an which is based in the mountains. Oswald owns the
eccentric old man. The old man eventually died University and has supplied the finances to support
after being tolerated by Lady Katie, leaving the the start of the institution from his businesses and
land in ruin and a derelict building. the many treasures from his adventures.

Near what is now the University Campus there is a Baby Orc (Student)
poisoned lake that was contaminated by the Is a genius, has passed the test to become a Dean
Wizard Aramis by waste chemicals, this lake is also of the University. Born scientist and highly
in care of the University and experiments are respected by the other Deans - if with a small
being carried out on the lake water in an attempt amount of jealousy. Has a polyphonic voice that is
to neutralise its poison and reverse the damaging being trained to cast several spells per round.
effects on the surrounding lands. At this stage in
time, seventeen years later, the poison has stopped
spreading just short of reaching the main river Organisation
running into the Barony.
Chancellor - Owner
The University is financially maintained by the vast

wealth of Lord Oswald at this stage as it matures Deans - Departmental Heads Name
but in the fullness of time the University Estate is
Level 9th - 12th
designed to cover the expenditures of such an
institution. ▼
Teachers - Dependent on the popularity of the
The Estate is a large forest that is being managed course run; some extra teachers are needed.
in an ecological manner to produce a range of Levels 5th - 8th
young and old wood for use in the vale. Various
departments in the University also use the Estate There are several departments -
as a training ground. The Department of…
the Magical Arts (Magic Users)
The University trains students in two ways. The the Illusionary Arts (Illusionists)
first is through the classical level advancement of Agriculture (Druids, Bards, Rangers)
adventuring parties. The second is via a Primary, Martial Arts (Paladins, Fighters)
Secondary and Higher education available to those Departments in the University of Dragonstone
who can afford it.
Although the university could also teach for Clerics,
Primary Education is available to children of 6 to Monks and Thieves this would infringe on other
10 years of age. Secondary Education is available strongholds of the other players -
to children of ages 11 to 14. Higher Education is
available to adults of any age though the majority The Monastery of the Platinum Dragon can train
are of 15 to 18 years of age. This education run’s Monks and is welcome to send a representative if
three terms through the year, each term is 11 they feel the need, so far the monastery has not
weeks long with a three-week break in the depths felt the need to send anyone.
of winter and spring - Harvest time makes up the
final 11 week period in the year. The Church of Athena and the Church of St
Cuthbert are prominent in Starvenia and are
It is rumoured that Lord Oswald also created this invited to set up Chapels to care for the spirits of

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Appendix 2: University of Dragonstone

the students. Bard Laureate of Dragonstone


(Magna Alumnae, 23)
The Druids Grove in Dragonstone has kindly sent a Bard of Ollamh Collage (20-22)
druid to teach in the University and help care for Bard of Anstruth College (17-19)
the Estate. Bard of Cli College (14-16)
Bard of Canaith College (11-13)
The Department of Magical Arts Bard of Doss College (8-10)
Bard of Mac-Fuirmidh College (5-7)
This department consists of several schools of Bard of Fochlucan College (2-4)
Magic each headed by a Magic User under the Chief Forester of the Estate (8th)
general guidance of the higher level Dean (12th).
The Bard Colleges run the Primary, Secondary and
The Schools; parts of the Higher Education Program. Which
Abjuration - 7th teaching college you receive depends of the tuition
Alteration - 8th fees paid.
Conjuration/Summoning - 6th
Divination - 6th The Department of Martial Arts
Enchantment/Charm - 7th
Evocation - 5th This department is run for Paladins and Fighters
Illusion/Phantasm - 6th and has the Honour and Privilege of holding one of
Lady Katie Moshere’s Paladins as Dean (10th) but
Teachers are well versed in their schools spells - also the Lady Katie Moshere herself occasionally
each teacher has their preferred area but can easily teaches and is an Honorary Founding Member of
cast spells from other schools. A Magic User from a the University.
certain School has a higher percentage of that type
of spell in his/her personal spell book. This Department has two other posts,

The Department of Illusionary Arts Cavalier Commander (7th)


Lord Marshal (7th)
This department consists of several schools of
Magic each headed by an Illusionist under the This department is responsible for two things,
general guidance of the higher level Dean (12th). providing Martial training for the ruling elite of
Starvenia and also protecting the University and
The Schools; Estate from bandits and scoundrels. In aid of this
Abjuration - 6th the department can employ up to 20 soldiers of 2nd
Alteration - 7th level, the soldiers can only be Fighters or Rangers
Conjuration/Summoning - 8th and are commanded by the Dean with the help of
Divination - 8th the Commanders.
Enchantment/Charm - 7th
Evocation - 5th
Illusion/Phantasm - 6th Part Three - Financial Concerns

The Illusion/Phantasm School is the most popular Charges


with the others being covered by the same tutor. For training adventurers there are some rules in
Both the Department of the Magical Arts and the the DMG on page 86, I will reiterate them here.
Department of the Illusionary Arts are affiliated
with the Council of Wizardry in Dragonstone. For most characters below name level they have to
spend 1-4 weeks training, this is usually decided by
The Department of Agriculture how characters behave during the adventures.
However I propose that Non player characters
This department is designed to have two uses for should be decided on a simple 1d4 roll which will
the University. The first is to train Druidical arts, dictate how many weeks training they need.
such as those used by Druids, Bards and Rangers.
The second and only slightly less important is to The charge for training is the standard.
help maintain the Estate and keep the trees
healthy and prevent poaching etc. 1,500gp x level of trainee = charge per week

The Dean of this Department is always a Druid For the Bard Colleges the bard needs to donate
(12th). There are eight other posts available in this 50% of all earnings to the University and a further
department, cost of 1000gp per level. Only one week is ever
needed to train the Bard.

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Appendix 2: University of Dragonstone

For Primary education the Bard from the The Final Bard College does not teach but it is
Fochlucan college provide the teaching and is paid rumoured that the Bard Laureate is being retained
75gp per pupil, per term. The maximum class size to teach one specific pupil but the Chancellor
is 10 pupils per level of the Bard. Oswald has not yet reviled whom that pupil will
be.
For Secondary education there are two classes one
taught by the Bard of Mac-Fuirmidh and the other The cost of maintaining the building and the
by the Doss College. students is valued at 2% of the building cost per
month. The cost of the teachers is valued at 100gp
The Mac-Fuirmidh teaches at a charge of 125gp per level per month.
per pupil per term. The maximum class size is 5
pupils per level of the Bard. The Estate costs 150000gp over the first 15 years
to run, including labour and land, excluding
The Doss College is a higher class of Secondary specialist characters. After the first 15 years the
education teaching a broader range of subjects to a Estate starts making a turnover of 60000gp per
greater depth. The charge is 200gp per pupil per year. The profit loss table is then used to work
term and the maximum class size is 3 pupils per from that point.
level of the Bard.
Teaching costs are valued at 100gp per level per
In Higher Education there are several types of month. There are a total of 175 levels in tutors not
education. The first is a straight intellectual including the Bards who are paid separately via the
advancement of four years study, as in the Primary education system.
and Secondary system. Or there is the
advancement to a vocation, as in Magic User, 175@100gp = 17,500 per month
Paladin etc, which is mainly reserved for the ruling 17,500gp *12 = 210,000 per year
elite.
The straight education has two classes one taught The chance of an exceptional student arriving,
by the Canaith College and the other by the Cli such as an adventurer wishing to advance in level,
College. is worked out like this.
Number Arriving = d20+20 per year
The Canaith College teaches to an easier spectrum 90% of which are 1st - 9th level, this is worked out
with a charge of 300gp per pupil per term. The by rolling a d10.
maximum class size is 2 pupils per level of the 0 = 1st
Bard. 1 = 1st
2 = 2nd
The Cli College teaches an intense course of in 3 = 3rd etc.
depth subjects at a charge of 500gp per pupil per The remaining 10% are high-level characters that
term. The maximum class size is 1 pupil per level train themselves but need the facilities and are
of the Bard. created using this table using percentile dice.

The Anstruth College works towards the vocational 01-60 = 10th - 12th (use d6 to pinpoint)
subjects this is the easier of the two vocation 61-84 = 13th - 15th (use d6 to pinpoint)
courses. This type of advancement teaches a pupil 85-97 = 16th - 18th (use d6 to pinpoint)
to a character class with the background training 98-00 = 19th + (Always class as 19th)
needed to rule a powerful trading family or petty
aristocrat. The charge is 800gp per pupil per term. The charge is 3000gp per Level.
This charge includes the charge for training The university also runs satellite schools in
towards the vocation as well. The maximum class Starvenia. A school teaches a more basic education
size is 1 pupil per level of the Bard. The pupil will than the Primary education and is a lot cheaper.
leave the college as a 2nd level character. The schools in Starvenia are in Dragonstone Town
(100), Pinnock (100), Brandenburg (100), Estavia
The Ollamh College teaches the most involved (100), Gwent (100), and Moravia (200). There are
course of them all. It reaches towards a vocation at also schools in Solastar and The far Lands. Each of
the end of the four years but the subjects are more the above schools runs its courses for 15gp per
involved and in depth. The charge is 3500gp per year but the University subsidises the cost in
pupil per term. This includes the training towards Dragonstone and charges 10gp per year.
the vocation as well. The maximum class is 0.25
pupils per level of the Bard. The advantage of this There are also school’s in Helicon, the capitol of
college is the vocation class will start at 3rd or 4th Starvenia, in Moravia and Solastar’s capital, which
level after the four years. teaches a 10-week course for 50gp that allows

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Appendix 2: University of Dragonstone

students to leave as 1st level Fighters, Thieves or Magic Users and Illusionists that belong to the
Magic Users. For further training they need to Council may approach Chancellor Oswald for a
journey to the University where the full charges for grant to research spells.
level advancement is applied. This school was
originally opened to 312 pupils per year on a basis Chancellor Oswald will, if the grant is approved,
of 1d6 arriving per week; in 1164 and 1165 the provide a strong, well-supplied laboratory in the
school was expanded to meet a surge in demand Wizards Enclave for the research to be conducted.
and now accepts in 624 pupils per year on the A monetary subsidy is also allowed to the tune of
basis of 2d6 per week. 4,000gp per level of the spell per month.

Grants The process of researching a spell is found in the


DMG including times and results.
The university is active in research. It is affiliated
with the Wizards Council in funding spell research.

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Appendix 3: Andolini Family

Appendix 3: The
f Andolini Family e
Where exactly the Andolini family originates from family, especially Topper, is treated with the
no one knows for sure, although it is widely greatest of respect. To such a degree in fact, that it
speculated that they come from an unknown is not unknown for a stranger to the area, to
kingdom far to the north. What is known for inadvertently make offensive remarks about the
certain is that Vincenti Andolini (AKA Topper) Andolinis and to receive a sound thrashing for his
arrived in Dragonstone in 1145, where he troubles.
procured hire under the then ruler Baron Gort.
Along with other high level adventurers drawn to The following is a list of the Andolini Family
Dragonstone at this time, a powerful group was members currently residing and working in the
assembled with but one objective in mind, to lift Dragonstone area:
the yoke of oppression from the vale. These
adventurers are detailed elsewhere in this Sir Topper, seneschal of the barony of
gazetteer, as are their heroic adventures. Dragonstone
aka Vincenti Andolini aka The Don
It cannot be denied that great fortunes were Head of the Andolini Family and founder of the
indeed won during the liberation of Dragonstone. Andolini Business Empire. Topper claims to be a
However, magic-user of 11th level, but as stated earlier, he is
It has long been claimed, that Topper, is in fact, also rumoured to be the Grandfather of Assassins.
the Grandfather of Assassins and the head of the Toppers statistics are unknown but he has been
local thieves guild. Both claims are vehemently seen freely casting spells of up to 5th level, adding
denied by the Andolini Family, who claim that weight to the magic-user claims. He currently lives
their personal fortune has been amassed by in retirement in the old baronial manor within
Toppers great success as an adventurer coupled Dragonstone. He also has chambers inside Castelle
with a keen business mind and sound financial Moshere that are used during official engagements
investments. Indeed, over the years, Topper has and during times of war.
opened many inns at major towns and merchant
routes across the vale. Having achieved his goals in Maria Andolini
the immediate area he has now turned his (age 52)
attentions to neighbouring realms, where his Long-standing wife of Topper and mother of his 3
influence is said to be slowly but surely taking a children. Maria is seldom seen, except at official
firm hold. engagements, preferring the quiet home life. That
Topper currently resides in the Baronial Manor she manages to retain this semblance of normal
within the Township of Dragonstone, he claims to life, despite the notoriety of her husband, is in
be a retired businessman leaving the running of his itself an achievement. Though if the truth were
affairs to other members of his family. The truth of known, Topper makes sure that his business life
this statement is difficult to prove and it is widely does not interfere with his home life. And woe
believed that very little happens without the betides anyone that tries to make it otherwise.
blessing of the Don (the head of the family).

The family trades under the name of "Andolini Antonio Andolini


Enterprises". Apart from the network of inns, the (age 32)
company also has a major shareholding in the The oldest son of Topper, Antonio has followed the
Svirfneblin Mining Corporation. The company path of the mage. Unlike other members of his
activities appear to be perfectly legitimate. Taxes family, this mild mannered man has no interest in
and levies are dutifully paid to the coffers of adventuring. He has devoted himself tirelessly to
Dragonstone, and generous contributions are his studies and is currently 8th level. He spends
regularly paid into the charitable trust "The increasingly large amounts of time at Oswald’s
Andolini Scholarship Fund". University, however, nearly every Sunday he can
All in all, the Andolini Family has built a successful be found at home with The Family.
business empire in an area that, until recently, Antonio appears to have little to do with the
suffered great financial hardships. The company running of the family business and is generally left
has generated regular employment for many local to his own affairs.
folk and has of course paid its due to the coffers of
Dragonstone. The net result being that the Andolini

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Appendix 3: Andolini Family

Anna-Marie Andolini are always kept prepared for his brief visits.
(age 31)
Toppers only daughter, Anna-Marie, is the classical Alberto Andolini
high society lady. Extremely beautiful and (age 36)
constantly sought after by an endless stream of Toppers other nephew is a sensible, reliable, hard
eager males. So far, none of her potential suitors working member of the family. Alberto has
have met with approval from either Anna-Marie or devoted himself to the protection of the family, he
the Andolini Family. is currently an 8th level fighter but spends many
Rumours have it that she is in fact an 8th level hours each day in training, constantly honing his
assassin and is probably the most dangerous skills. He hopes one day to replace Draco by
member of the family. With her high intelligence Toppers side but he knows he has a long way to go
and keen grasp of commerce it is quietly yet to reach that venerated position.
speculated that she would become the true head of Last year, Alberto married a local girl called Lorna.
the family if anything ever happened to Topper. She has recently given birth to twin boys named
Favio and Vito. These are the first children born to
Tomasino Andolini the Andolini family since they arrived in the
(age 27) Dragonstone area.
The youngest of Toppers children is a 10th level A great baptism party is to be held shortly by
fighter and is already a seasoned adventurer Topper who is to be godfather to both boys.
carving a name for himself across Dragonstone Alberto and his family live with Topper in the old
and the surrounding lands. However, his baronial manor. It has been said that Topper hopes
aggressive nature and vicious temper have caused the example set by Alberto will rub off on other
Topper many problems over the years. It is widely members of his family, but only time will tell.
known that Tomasino's recklessness has caused
the death of several adventuring comrades, yet he Francis Andolini
still continues to act in the same irresponsible aka Frankie the Cosh
manner. One time bodyguard to topper, Frankie can now
Tomasino is expected to take over the running of be found at Four Lanes End with Zazoo.
the family business, yet if he is to do this Frankie is Toppers cousin and was the first
successfully he must learn to curb his erratic Andolini to arrive in Dragonstone after Topper.
nature. Topper loves his son but it is rumoured that Frankie’s choice not to wear any type of armour
he despairs of Tomasino ever becoming a suitable can sometimes lull enemies into a false sense of
Don. security, usually to their folly. Although he appears
some-what dim-witted Frankie is in fact sharp of
Margarita Andolini mind and a dangerous man to have about. He is
(age 64) utterly ruthless and loyal unto death; if you ever
Toppers sister in law was widowed nearly 30 years cross this bull-necked man, beware! For he will dog
ago when a rival business family murdered your steps until one of you breathes no more.
Toppers brother, Favio Andolini.
Since then Topper has cared for her and her Others: At present there are no other members of
children, Roberto and Alberto. the Andolini Family in the Dragonstone area, but
Unfortunately she has never recovered from the as is all to often in these parts a rumour is abroad
shock of finding her husbands dismembered body that Topper comes from a large and powerful
parts scattered about their home in various rooms. family from a distant kingdom. The truth of this
Margarita has been a hapless alcoholic ever since, statement remains for the unforeseeable future
Topper tolerates her indulgences with compassion nothing more than a fanciful rumour, but who
for she is still the mother of his brothers children, knows? Even now there may be more family on
his godsons. the way, only time will tell!

Roberto Andolini
(age 39) Close Associates
Toppers godson is heavily involved in the running
of the family business, especially in acquisition. Zazoo
For many months of the year he is absent, A high level mage, Zazoo arrived in Dragonstone
travelling to distant parts of the kingdom. He with Frankie the cosh. Together, they set up the
always travels alone but never seems to come to inn Zazoos in the town. Currently they reside in
any harm. It has been speculated that he is in fact Anna's inn at Four Lanes end.
a 9th level assassin. What ties Topper to Zazoo no one quite knows for
Whatever the truth, Roberto is always treated with sure, what is known is that Zazoo is a
the utmost respect by the Andolini family. He has mathematical genius and was Toppers right hand
private chambers within the baronial manor that man.

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Appendix 3: Andolini Family

Over the last few years Zazoo and Topper appear Toppers Inns in the Dragonstone area
to have gone their separate ways due to Toppers
supposed retirement, however, rumours do persist The Inn
that their friendship and business ties are as strong
as ever and that Zazoo still works for Topper. Situated in the heart of The Township of
Dragonstone, this inn was one of the first
Draco acquisitions of Topper. It is still run by the original
Toppers personal bodyguard started life as a owner Stephan, so to all outward appearances
paladin actually attaining 7th level until excessive nothing has changed. It is linked by a secret
drinking bloomed finally into alcoholism. A life of passage to the thieves guild a short distance away.
crime ensued, even turning to highway robbery in It is unknown whether Topper knows of this link or
attempts to fuel his addiction. After a botched not.
hold-up Draco was lynched and left for dead by
enraged wagon guards, it was in this sorry state Zazoos
that Topper found him and cut him down.
Draco is now cured of his addictions and knows his Originally set up in Dragonstone by Zazoo and
sins, he opted not to take what he deemed a Frankie, this raucous fun bar was bought by
cowardly way out by taking his own life. He lives Topper several years after its opening. Its wild and
with the knowledge of his crimes, never seeking or innovative style is most popular, especially with
working towards forgiveness. He accepts the the armed forces of Dragonstone, though all are
shame of his past deeds as his due punishment till welcome. All manner of entertainments are said to
death. be available at Zazoos, but the exact details are a
Draco serves Topper devotedly, secure in the closely guarded secret. It is widely speculated that
knowledge that he is probably the only person that although Zazoo and Frankie were the original
Topper truly entrusts the safe keeping of his family owners, it was Toppers money that funded the
to. enterprise.
Zazoos is currently run by Ropek Gambit, a human
Geoff male aged 32.
(age 24)
After his arrival in Dragonstone, Topper and other
high level adventurers acquired a certain notoriety Anna's Inn
within the village. Geoff and several of his young
friends attached themselves to Topper, following The largest Inn at Four Lanes End is a relatively
him whenever possible (much to Toppers new building as the original Anna's Inn burnt down
amusement). Eventually Topper set them small in an apparent accident. Zazoo and Frankie reside
tasks to perform, even at an early age Geoff here and Anna is named as the owner. Beneath the
showed great potential. Inn there is said to exist an extensive thieves guild
Despite Geoff's young age, Topper has the greatest linked to other buildings in the town via secret
of faith in him, frequently sending him on delicate passages.
business negotiations. As of yet, Geoff has never The head of the thieves guild is claimed to be a 12th
let Topper down. The affection in which the level human thief called Rob McCall.
Andolini Family holds Geoff is well known and It is suspected though that the real head of the
their protection extends to him. guild is Zazoo who in turn answers to Topper.
He is frequently a guest of the Andolini household,
sharing many family meals with them. On several The Tickled Dwarf
occasions he has chaperoned Anna-Marie to official
functions, they enjoy a good friendship but it is The 2nd Inn at Four Lanes End is on the mine path
assumed that, that is as far as it goes. and is primarily run by a dwarf for dwarves.
Several unconfirmed rumours have hinted that Although Topper is the registered owner of the Inn
Geoff is in fact the 8th level assassin known as The he generally leaves Boromir the dwarven landlord
Executioner. The Andolini family fiercely guards to his own devices, content in the generous profits
Geoff’s reputation, as they do their own. Anyone that The Tickled Dwarf delivers.
caught stating such scurrilous claims will be dealt
with most harshly. The Gateway Inn

Others: There are of course many more people Situated just inside the South gate at Goffonons
associated with the Andolini Family; to name them wall the Gateway Inn is a large fortified building
all in their entirety would be impractical at this capable of handling the large amounts of traffic
time. It is felt however, that the above 3 deserved that travels the most important trade route in the
a special mention in this appendix. whole of Dragonstone. The inn is run by a 10th
level human fighter called Deklan Ironhelm.

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Appendix 3: Andolini Family

The Red Dragon last year the total stood at 24 but for reasons
unknown 2 have ceased trading.
The most northerly of Toppers inns within the
barony of Dragonstone is situated at the North
gate.
A heavily fortified building due to its isolated
position; it is most commonly used by members of The Andolini Scholarship Fund
the garrison. Although profits are currently quite
poor at this locale, Topper has great hopes for the
future as trade with the northern kingdoms grow. Topper set up this charitable fund after the forming
The Red Dragon is currently run by Jack Slade, a of the Svirfneblin Mining Corporation in which he
giant of a man perfectly capable of dealing with holds an equal share with other party members.
any bawdy guards or clientele that get out of hand. Every year Topper pays 10% of his income from
Jack has worked for Topper for many years, the SMC to the Andolini Scholarship Fund.
usually at properties where a strong hand is The fund is managed by Topper and his daughter
needed. Once good business has been secured he Anna-Marie on a charitable basis; the fund is solely
usually moves on to his next challenging project, used for the benefit of deprived families wishing to
although it must be said that Jack is not a young set their children onto a better path of life. That is
man any more and the word is, that once the Red not to say purely on an adventuring basis, funds
Dragon becomes a stable environment he will may be released to sponsor an individual wishing
retire to Dragonstone. Maybe even setting up a to become a stonemason or a smith or in fact any
small inn of his own (with Toppers blessing of chosen profession.
course). The fund is not designed to completely finance
setting up individuals in business endeavours but
The Bearded Dwarf more to enable them to receive the appropriate
Sturm Hammerfist, a dwarven 10th level fighter, training to start them off.
runs this low-thick walled-sturdy inn, proudly However, those wishing to receive a more
stating that there is not a single step or stair within comprehensive financial backing can apply in
the building to trip the unfortunate! Combined of person to Topper for an Andolini Enterprises
many small interconnecting taprooms there are an business loan. Recipients are required not to
abundance of corners for the patrons to slump divulge the intimate details of their financial
into, where on most days you can usually find at arrangements. It has been reported however that
least a dozen dwarves in peaceful disarray. Topper is exceedingly generous in these
The Bearded Dwarf is situated on the Morodar agreements, even going so far as to provide
Road about half a mile west of Troll Bridge. backing on an interest free basis. What financial
benefits there are for Topper in such arrangements
can only be wondered at. It is common knowledge
The Inn of the Last Hope though that Topper values friendship and loyalty
most highly and when asked about such business
Situated in the centre of Beaumaris, the Inn of the arrangements he merely states that "he is helping
Last hope is currently being extended. When a good friend". Topper must have great many good
complete the inn will offer the finest friends, one must wonder though what position
accommodation in Dragonstone, catering to all you would be in if you were suddenly NOT a good
races with themed quarters such as cave like friend!
rooms for dwarves and burrow styled chambers
for halflings. The following is a year-by-year list of donations
During these extensive alterations only a small made to the Andolini Scholarship Fund from
portion of the inn remains open, under the control Toppers share holding in the Svirfneblin Mining
of a 2nd level fighter named Abagail and her staff. Corporation.
Whether or not Abagail will continue to run the inn
after completion remains yet to be seen. 1145 NIL
1146 2,625 GP
1147 2,613 GP
Other inns 1148 2,832 GP
1149 2,589 GP
The only inns to have been mentioned so far are 1150 2,906 GP
the ones within the Dragonstone area, these being 1151 3,224 GP
of the most interest to the current campaign. 1152 2,915 GP
Toppers Business Empire has however extended 1153 3,095 GP
into neighbouring kingdoms, he currently owns a 1154 3,331 GP
grand total of 22 inns (including the 8 in the vale), 1155 3,535 GP

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Appendix 3: Andolini Family

1156 2,738 GP Guild profits.


1157 2,985 GP
1158 3,551 GP Thieves Guild
1159 3,198 GP
1160 3,358 GP YEAR MEMBERS TOTAL TOTAL LEVELS
1161 3,693 GP 1145 16 ( INC TOPPER ) 73 ( INC TOPPER )
1162 4,173 GP 1146 15 (INC ZAZOO & 103 (INC ZAZOO &
1163 4,797 GP FRANKIE) FRANKIE)
Donations to the Andolini Scholarship Fund 1147 27 (INC FAMILY 193 (INC FAMILY
MEMBERS) MEMBERS)
1148 29 208
TOTAL DONATIONS TO THE FUND SO FAR ARE 1149 34 238
58,158 GP 1150 43 264
1151 45 250
1152 49 277
What the current available finances are in the fund 1153 44 320
at the moment is unknown; any persons wishing 1154 52 370
to know the exact details of the fund are requested 1155 55 399
to direct their enquiries to Topper himself. 1156 63 423
1157 97 (INC NEW GUILD) 528 (INC NEW GUILD)
Toppers Inns Profits 1158 111 579
1159 101 639
YEAR TOTAL INNS TOTAL PROFITS 1160 116 738
1151 9 2,227 1161 118 850
(INC 8 IN DRAGONSTONE) 1162 130 709
1152 10 2,660 1163 140 805
1153 12 2,736 Member details about the Thieves Guild
1154 14 3,486
1155 16 3,216
1156 17 3,060 Thieves Guild Profits
1157 14 1,862
1158 15 1,845 MEMBERS LEVEL
1159 16 2,096 YEAR CONTRIBUTIONS TRAINING
1160 18 2,556 1145 7,300 9,000
1161 20 3,040 1146 9,167 6,000
1162 24 2,976 1147 18,335 6,000
1163 22 2,904 1148 20,384 6,000
Toppers Inns profits 1149 25,466 7,500
1150 30,360 7,500
PROFITS FROM INNS ARE CURRENTLY RUNNING 1151 29,250 3,000
AT 132 GP PER INN PER YEAR. 1152 33,517 15,000
1153 42,240 7,500
LOWEST PROFITS WERE 123 GP IN 1158. 1154 51,800 9,000
1155 61,047 6,000
HIGHEST PROFITS WERE 266 GP IN 1152. 1156 60,066 6,000
1157 68,112 27,000
1158 67,743 36,000
THE STARTING POINT FOR GENERATING PROFITS 1159 83,070 52,500
WAS 1151 THE PRIOR 6 YEARS CAN BE ASSUMED 1160 118,080 111,000
LOST IN SETTING UP TIME. 1161 123,250 102,000
1162 92,879 43,500
THE BASE ANNUAL PROFIT MARGIN IS 1163 114,310 145,500
ESTIMATED AT 250 GP PER INN. Thieves Guild profits (1145-1163)

THIS FIGURE IS SUBJECT TO FLUCTUATIONS MEMBERS CURRENT CONTRIBUTIONS ARE


USING THE PROFIT AND LOSS TABLES CREATED RUNNING AT 142 GP PER LEVEL PER YEAR.
BY JOHN RILEY.
LOWEST CONTRIBUTIONS WERE 89 GP IN 1146.

HIGHEST CONTRIBUTIONS WERE 160 GP IN


1160.

Guide to Dragonstone 58 http://www.dragonsfoot.org


Appendix 3: Andolini Family

Toppers Holdings Inc


Assassins Guild
The below figures shown are year end profits only,
YEAR MEMBERS TOTAL TOTAL LEVELS annual turnover is many, many times greater,
1145 2 (INC TOPPER) 18 (INC TOPPER) running into millions of gold pieces. Living
1146 3 23 expenses have already been incorporated in the
1147 7 (INC ROBERTO) 42 (INC ROBERTO) annual turnover accounts; this means that the
1148 10 60 profits shown are pure profit.
1149 12 64
1150 14 72 YEAR A/E T/I T/G A/G TOTAL
1151 17 82 1145 NIL NIL 16,300 10,800 27,100
1152 18 83 1146 23,625 NIL 15,167 11,346 50,138
1147 23,524 NIL 24,335 6,234 54,093
1153 21 94 1148 25,496 NIL 26,384 14,640 66,520
1154 23 (INC ANNA-MARIE) 106 (INC ANNA-MARIE) 1149 23,304 NIL 32,966 13,992 70,261
1155 24 107 1150 26,158 NIL 37,860 17,832 81,850
1156 26 119 1151 29,019 2,227 32,250 20,224 83,720
1157 29 (INC GEOFF) 137 (INC GEOFF) 1152 26,235 2,660 48,517 17,057 94,469
1158 31 147 1153 27,860 2,736 49,740 19,430 99,736
1159 35 163 1154 29,981 3,486 60,800 19,902 114,169
1160 37 170 1155 31,822 3,216 67,047 26,665 128,750
1161 39 177 1156 24,651 3,060 66,066 21,257 115,034
1157 26,867 1,862 95,112 33,481 157,322
1162 41 183 1158 31,967 1,845 103,743 27,228 164,783
1163 44 196 1159 28,784 2,096 135,570 32,082 198,532
Member details about the Assassins guild 1160 30,224 2,556 229,080 36,080 297,940
1161 33,241 3,040 225,250 37,647 299,178
Assassins Guild Profits 1162 37,562 2,976 136,379 48,924 225,841
1163 43,180 2,904 259,810 34,352 340,246
MEMBERS Toppers Holdings Inc, year end profits
YEAR CONTRIBUTIONS LEVEL TRAINING
1145 1,800 9,000 Abbreviations:
1146 2,346 9,000 A/E Andolini Enterprises
1147 3,234 3,000 T/I Toppers Inns
1148 4,140 10,500 T/G Thieves Guild
1149 4,992 9,000 A/G Assassins Guild
1150 5,832 12,000
1151 6,724 13,500 Setting up Thieves guilds
1152 6,557 10,500
1153 8,930 10,500 The following tables and ideas have been created
1154 12,402 7,500 to give a relatively simple way of starting up a
1155 10,165 16,500 thieves guild, Inc' members and yearly fluctuations
1156 12,257 9,000 in profits and membership levels. Some of the
1157 15,481 18,000 tables are taken from the DMG{ 1st edition }, profit
1158 18,228 9,000 tables have been created by John Riley, while his
1159 18,582 13,500 concept has been modified by myself to create the
1160 21,080 15,000 remainder of the tables.
1161 19,647 18,000
1162 23,424 25,500 Upon a player wishing to set up a thieves guild
1163 26,852 7,500 please follow the appropriate rules in the DMG
Assassin Guild profits (1145-1163) regarding rival guilds before using these tables to
generate the guild specifics.
MEMBERS CURRENT CONTRIBUTIONS ARE
RUNNING AT 137 GP PER LEVEL PER YEAR. The first step to take is to generate how many
followers the new guild-master attracts to the guild.
LOWEST CONTRIBUTIONS WERE 69 GP IN 1148 This starting figure is created using TABLE 1. For
example, 4 d6 are rolled and the total shown is 17,
HIGHEST CONTRIBUTIONS ARE THIS YEARS therefore the new guild has 17 members, not
FIGURE OF 137 GP. counting the guild-master.

To generate the individual levels of the 17 new


members use TABLE 2.

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Appendix 3: Andolini Family

If you wish, you can use TABLE 3 to determine the GP profit for the guild per year. Although the DM
races of the individual members, or you can fill the can alter this figure to suit his particular game
guild with races of your own choosing. setting.
For subsequent years use TABLE 6 to estimate
Guild growth changes in figures, each years new total becoming
the following years starting point. For example:
Having now created your 17 thieves, levels and Blag the 3rd level thief earns 300gp profit for the
races, you can move onto the next stage of your guild in year 1. In the following year he rolls on
guild; Annual Growth. The following tables will table 6, the rolls indicate an increase of 10%,
generate totals including fluctuations in members, bringing his new total profit to 330 GP, this figure
total numbers of skill levels and profits. This now becomes the starting point for the following
system is not designed to give exact details but to year.
give an approximation of guild performance, for TABLE 6 can be used to generate individual
those wishing to give an exact account of all members performances or the entire guilds
members, profits, levels etc etc… stop reading performance for the year. For example: Your guild
now and get a life! has a total of 70 experience levels @ 100 GP per
level this equates to a grand total of 7,000 GP
NB round UP all fractions to the nearest whole. profit in the 1st year.
In the next year take the new current level total
To generate membership growth go to TABLE 4. and multiply it by the new figure generated in table
For example; % are rolled and 68 is rolled, this 6, IE 100 GP + or - the indicated amount.
means that the guild increases in size by 1- 10 %,
a d10 is rolled and a 10 is indicated, 10% of 17 is Training fees:
1.7 rounded up to 2 makes the new guild total 19. TABLE 7 is to be used to generate the amount of
Now, this is not to say that only 2 new thieves profit the guild makes from training members and
have joined the guild. Due to the very dangerous adventurers etc…
and illegal nature of their profession it is fair to It is to be assumed that profits will be 1,500 GP per
assume that existing members may have been lost level trained, (additional money earned from
through death, imprisonment or in fact any multiple week costs are assumed as being used up
number of other reasons. Suffice it to say that the by the guild for running costs and are not
new total has incorporated all of these variables. considered as profit.)
Table 7 is used to generate exactly how many
To generate total level growth in the guild use levels are trained by a guild in any 1 year
TABLE 5. The base starting point for this table is regardless of size until total guild membership tops
the current total of levels in the guild. For example; 100, the figures then shown become percentiles,
your 17 thieves have a total of 56 experience levels once a guild starts using percentiles proceed in the
between them plus the guild-master, say 14th level, following manner.
this gives you a base starting point of 70 levels. To create the starting base for use with table 7,
Using table 5 you can now create annual first take the grand level total of all members
fluctuations in level totals. This is not totally linked including the guild-masters. Then roll on table 7,
to existing members, but is designed to reflect the the figure indicated is the amount of levels trained
possible member fluctuations throughout the year, in that year.
however, level totals must increase or decrease by For example; the starting base is 210 levels of
1 per gained or lost member to prevent guild experience, a roll of 78 indicates an increase of
imbalances occurring (i.e. 17 members must have 10%, which equates as an increase of 21, meaning
at least 17 levels between them, 19 members at that this year the guild trained people a total of 21
least 19 levels etc… levels @ 1,500 GP profit per level. A grand total
The new total created will be the base starting profit of 31,500 GP.
point for the following year.
The following years starting point must be worked
Guild funds out again using the new total level of the guild.
Again, the figures generated here are not only
The following section is designed to generate an linked to guild size or membership levels, as not all
approximation of funds earned by the guild from members automatically go up in level every year,
members and training fees. some never even get any better. It is merely a way
of simulating earnings incorporating unknown
Members contributions: variables. Thus it is possible for guild members and
For simple purposes it can be assumed that each total levels to have decreased whilst actually
guild member will generate profits for the guild at earning greater sums from outside sources.
the rate of 100 GP per level of experience per
annum. For example; A 3rd level thief will earn 300

Guide to Dragonstone 60 http://www.dragonsfoot.org


Appendix 3: Andolini Family

Order of use of tables 81-90 plus 4-16 %


91-99 plus 5-30 %
Step one: Create initial starting guild using table 1. 00 gain new guild with 5 - 50
Step two: Create levels of members using table 2. members
Step three: Create races of guild members if Generating annual guild growth of members
required, using table 3. • Each new member equals +1 level to the level
Step four: To generate annual growth of guild total, like-wise each loss = -1 level.
members use table 4.
Step five: To generate annual growth of total guild Table five
experience levels use table 5.
Step six: To generate annual growth in individual 1 d 100 Result Total Levels*
or all members profits use table 6. 1 minus 8-80 %
Step seven: To generate annual profits from level 02-10 minus 5-30 %
training use table 7. 11-20 minus 4-16 %
21-30 minus 2-12 %
Table one 31-70 plus 1-10 %
71-80 plus 2-12 %
4d6 Result Level Modifier Percent 81-90 plus 4-16 %
4 add +20% to each roll 91-99 plus 5-30 %
5-6 add +15% to each roll 00 plus d % + 30 %
7-9 add +5% to each roll Generating annual growth of members xp
10-15 no adjustment *Total levels can never drop below 1 per member
16-20 subtract - 5% from each roll of the guild.
21-24 subtract - 10% from each roll *Add or deduct 1 level per member gained or lost
Starting Guild modifiers before rolling on this table.

Table two Table six

1 d 100 Result Levels 1 d 100 Result Guild Profits*


01-20 1st 1 minus d % + 30 %
21-45 2nd 02-10 minus 5-30 %
46-65 3rd 11-20 minus 4-16 %
66-80 4th 21-30 minus 2-12 %
81-90 5th 31-70 plus 1-10 %
91-95 6th 71-80 plus 2-12 %
96-0 7th 81-90 plus 4-16 %
Generating levels of guild members 91-99 plus 5-30 %
00 plus d % + 30 %
Table three Generating annual profits of individual or guild members
*This table can be used to generate individual or
1 d 100 Result Race complete guild figures.
01-10 dwarven*
11-20 elven* Table seven
21-25 gnomish*
26-30 half-elven* 1 d 100 Result Levels Trained*
31-35 halfling* 1 nil
36-55 half-orcish* 02-10 1- 4
56-00 human 11-20 1- 6
Generating races of guild members 21-30 1- 8
*Non-human thieves have a 25% chance of being 31-70 1-10
multi-classed, see page 17 of the DMG. 71-80 2-12
81-90 4-16
Table four 91-99 5-30
00 d % + 30
1 d 100 Result Member Total* Generating annual profits from training
1 complete collapse of guild
02-10 minus 5-30 % *For guilds of over 100 members change the
11-20 minus 4-16 % numbers gained into percentiles.
21-30 minus 2-12 %
31-70 plus 1-10 %
71-80 plus 2-12 %

http://www.dragonsfoot.org 61 Guide to Dragonstone


Dragonstone Maps

Dragonstone
f Maps e
Greetings from the Dragonstone Mapping Company.

There are two maps supplied with this tome, the first is an A4 sized Black and White rendering of the
Dragonstone vale, the second is a larger colour version.

To use the larger version, first print out the necessary pages and attach them together as detailed below.

Map A Map B

Map C Map D

http://www.dragonsfoot.org 62 Guide to Dragonstone


Dragonstone Maps

http://www.dragonsfoot.org 63 Guide to Dragonstone


Dragonstone Maps

Colour Map A

Guide to Dragonstone 64 http://www.dragonsfoot.org


Dragonstone Maps

Colour Map B

http://www.dragonsfoot.org 65 Guide to Dragonstone


Dragonstone Maps

Colour Map C

Guide to Dragonstone 66 http://www.dragonsfoot.org


Dragonstone Maps

Colour Map D

http://www.dragonsfoot.org 67 Guide to Dragonstone


Notes

Notes

Dragonsfoot
© 2002 Dragonsfoot UK.
http://www.dragonsfoot.org
“Working to bring you the best in original & free roleplay resources.”

Guide to Dragonstone 68 http://www.dragonsfoot.org

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