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Prepared By: Haval Ahmed Aqrawi

The document discusses the importance of text in multimedia presentations and provides information on fonts, typefaces, and using text elements. It covers topics like font styles, sizes, cases, serif vs. sans serif fonts. It also discusses computers and text, including font wars between PostScript and TrueType, character sets, and font editing tools.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
42 views

Prepared By: Haval Ahmed Aqrawi

The document discusses the importance of text in multimedia presentations and provides information on fonts, typefaces, and using text elements. It covers topics like font styles, sizes, cases, serif vs. sans serif fonts. It also discusses computers and text, including font wars between PostScript and TrueType, character sets, and font editing tools.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 46

1 1/16/2014

Prepared by: Haval Ahmed Aqrawi


2 1/16/2014

Overview
• Importance of text in a multimedia presentation.

• Understanding fonts and typefaces.

• Using text elements in a multimedia presentation.

• Computers and text.

• Font editing and design tools.

• Multimedia and hypertext.


3 1/16/2014

Importance of Text in a
Multimedia Presentation
• Words and symbols in any form, spoken or
written, are the most common means of
communication.

• Text is a vital element of multimedia menus,


navigation systems, and content.
4 1/16/2014

Importance of Text in a
Multimedia Presentation
Factors affecting legibility of text:

• Size.

• Background and foreground color.

• Style.

• Leading.
5 1/16/2014

Understanding Fonts and


Typefaces
• A ‘typeface’ is a family of graphic characters that
usually includes many type sizes and styles.
Figure 4-1
The
• A ‘font’ is a collection of characters of a single
measurement
size and style belonging to a particular typefaceof type.
family.
6 1/16/2014

Understanding Fonts and


Typefaces
1. Font styles:

• Boldface

• Italic

• Underlining

• Outlining
7 1/16/2014

Understanding Fonts and


Typefaces
2. Font Sizes:

• Font size is measured in points.(1pt=0.138 inch)

• Character metrics are the general


measurements applied to individual
characters.

• Kerning is the spacing between character


pairs.

• Leading is the space between lines.


8 1/16/2014

Understanding Fonts and


Typefaces
3. Cases:

• A capitalized letter is referred to as 'uppercase',


while a small letter is referred to as 'lowercase.‘.

• Placing an uppercase letter in the middle of a


word is referred to as intercap.
9 1/16/2014

Understanding Fonts and


Typefaces
4. Serif Versus Sans Serif:

• Serif is the little decoration at the end of a


letter stroke.

• Serif fonts are used for body text.

• Sans serif fonts do not have a serif at the end


of a letter stroke.

• These fonts are used for headlines and bold


statements.
10 1/16/2014

Using Text Elements in a


Multimedia Presentation
The text elements used in multimedia are:

1. Menus for Navigation:

• A user navigates through content using a menu.

• A simple menu consists of a text list of topics.


11 1/16/2014

Using Text Elements in a


Multimedia Presentation

2. Interactive Buttons:

• A button is a clickable object that executes a


command when activated.

• Users can create their own buttons from


bitmaps and graphics.

• The design and labeling of the buttons should


be treated as an industrial art project.
12 1/16/2014

Using Text Elements in a


Multimedia Presentation
3. Fields for Reading:

• Reading a hard copy is easier and faster than


reading from the computer screen.

• A document can be printed in one of two


orientations - portrait or landscape.
13 1/16/2014

Using Text Elements in a


Multimedia Presentation
3. Fields for Reading (continued):

• The taller-than-wide orientation used for


printing documents is called portrait.

• The wider-than-tall orientation that is normal


to monitors is called landscape.
14 1/16/2014

Using Text Elements in a


Multimedia Presentation
4. HTML Documents:

• HTML stands for Hypertext Markup Language.

• It is the standard document format used for


Web pages.

• HTML documents are marked using tags.


15 1/16/2014

Using Text Elements in a


Multimedia Presentation
4. HTML Documents (continued):

• An advanced form of HTML is DHTML.

• DHTML stands for Dynamic Hypertext Markup


Language.

• DHTML uses Cascading Style Sheets (CSS).


16 1/16/2014

Using Text Elements in a


Multimedia Presentation
4. HTML Documents (continued):

• Some of the commonly used tags are:

 The <B> tag for making text bold faced.

 The <OL> tag for creating an ordered list.

 The <IMG> tag for inserting images.


17 1/16/2014
Using Text Elements in a
Multimedia Presentation

5. Symbols and Icons:


• Symbols are concentrated text in the form of stand-

alone graphic constructs.

• They are used to convey meaningful messages.

• Symbols used to convey human emotions are called

emoticons.

• Icons are symbolic representations of objects and

processes.
18 1/16/2014

Figure 4-3
Some symbols are easily recognized but
may still require text titles; “smiley”
symbols, or emoticons, used in internet
conversation to express mood, are
made up entirely of text and
punctuation characters.
19 1/16/2014

Using Text Elements in a


Multimedia Presentation
• Anti-aliased text must be used when a gentle and
blended look for titles and headlines is needed.

• Ideas and concepts can be highlighted by making


the text bold or by emphasizing text.

• A pleasant look can be created by experimenting


with different font faces, sizes, leadings, and
kerning.
20 1/16/2014

Computers and Text


1. The font wars:

a. PostScript:
• PostScript is a method of describing an

image in terms of mathematical constructs.

• PostScript characters are scalable and can

be drawn much faster.


21 1/16/2014

Computers and Text

a. PostScript (continued):

• The two types of PostScript fonts are Type 3 and

Type1.

• Adobe developed Adobe Type Manager for

displaying PostScript fonts on both Macintosh

and Windows.
22 1/16/2014

Figure 4-4
Anti-aliasing text and
graphics creates
“smooth” boundaries
between colors. The
top row of letters is
not anti-aliased; the
bottom row is.
23 1/16/2014

Computers and Text


b. TrueType:

• Apple and Microsoft


developed the TrueType
methodology.

• TrueType is a system of
scalable outline fonts, and
can draw characters at low
resolution.
24 1/16/2014

Computers and Text


2. Character sets:

• The American Standard Code for Information


Interchange (ASCII) is a 7-bit coding system.

• The extended character set is commonly filled


with ANSI standard characters.

• The ISO-Latin-1 character set is used while


programming the text of HTML pages.
25 1/16/2014

Figure 4-6
KeyCaps on
the Macintosh
and
Charmap.exe
in Windows let
you see which
key to press on
the keyboard
to print a
character in a
font face.
26 1/16/2014

Character Sets
• Unicode is a 16-bit architecture for multilingual
text and character encoding.

• The shared symbols of each character set are


unified into collections of symbols called scripts.
27 1/16/2014

Character Sets
Mapping across platforms:

• Fonts and characters are not cross-platform


compatible.

• They must be mapped to the other machine


using font substitution.
28 1/16/2014

Font Editing and Design Tools


Figure 4-7
Portion of a five-
language web site
using normal HTML
code for the Roman
languages and
screen-captured
graphic images to
display the Chinese
and Japanese
translations.
29 1/16/2014

Font Editing and Design Tools


1. Macromedia Fontographer:

• Fontographer is a specialized graphics editor.

• It is compatible with both Macintosh and


Windows platform.

• It can be used to develop PostScript,


TrueType, and bitmapped fonts.

• It can also modify existing typefaces and


incorporate PostScript artwork.
30 1/16/2014

Figure 4-8
Fontographer is a
powerful font
editor for
Macintosh and
Windows.
31 1/16/2014

Font Editing and Design Tools


2. Creating Attractive Texts:

• Applications that are used to enhance texts


and images include:

 Adobe Photoshop
 TypeStyler
 COOL 3D
 HotTEXT
 TypeCaster
32 1/16/2014

Figure 4-9
Image-editing
applications let
you make
pretty text.
33 1/16/2014

Figure 4-10
COOL 3D and
HotTEXT let you
extrude, wrap,
twist, and rotate
characters and
adjust lighting
and texture effects
for high-impact 3-
D titles.
34 1/16/2014

Multimedia and Hypertext


1. Multimedia:

• Multimedia is defined as the combination of


text, graphics, and audio elements into a
single presentation.

• When the user assumes control over the


presentation, it is called interactive
multimedia.

• Interactive multimedia becomes hypermedia


when a structure of linked elements is
provided to the user for navigation and
interaction.
35 1/16/2014

Multimedia and Hypertext


2. Hypertext System:

• Hypertext is defined as the organized cross-


linking of words, images, and other Web
elements.

• A system in which words are keyed or indexed


to other words is referred to as a hypertext
system.

• A hypertext system enables the user to


navigate through text in a non-linear way.
36 1/16/2014

Using Hypertext Systems:

• Information management and hypertext


programs present electronic text, images, and
other elements in a database fashion.

• Software robots visit Web pages and index entire


Web sites.
37 1/16/2014

Using Hypertext Systems:

• Hypertext databases make use of proprietary


indexing systems.

• Server-based hypertext and database engines


are widely available.
38 1/16/2014

Searching for words:


Typical methods for word searching in hypermedia
systems are:

• Categorical search

• Word relationship

• Adjacency

• Alternates

• Association
39 1/16/2014

Multimedia and Hypertext


Typical methods for word searching in hypermedia
systems are (continued):

• Negation

• Truncation

• Intermediate words

• Frequency
40 1/16/2014

Multimedia and Hypertext


5. Hypermedia Structures:

a. Links:

• Links are connections between conceptual


elements.

• Links are the navigation pathways and menus.


41 1/16/2014

Multimedia and Hypertext


5. Hypermedia Structures (continued):

b. Nodes:

• Nodes are accessible topics, documents,


messages, and content elements.

• Nodes and links form the backbone of a


knowledge access system.
42 1/16/2014

Multimedia and Hypertext


5. Hypermedia Structures (continued):

c. Anchors:

• Anchor is defined as the reference from one


document to another document, image, sound,
or file on the Web.

• The source node linked to the anchor is referred


to as a link anchor.

• The destination node linked to the anchor is


referred to as a link end.
43 1/16/2014

Multimedia and Hypertext


5. Hypermedia Structures (continued):

d. Navigating Hypermedia Structures:

• The simplest way to navigate hypermedia


structures is via buttons.

• Location markers must be provided to make


navigation user-friendly.
44 1/16/2014

Hypertext Tools
The functions of ‘builder’ are:

• Creating links.

• Identifying nodes.

• Generating an index of words.


45 1/16/2014

Hypertext Tools
Hypertext systems are used for:

• Electronic publishing and reference works.

• Technical documentation.

• Educational courseware.

• Interactive kiosks.

• Electronic catalogs.
46 1/16/2014

Summary
• Text is one of the most important elements of multimedia.

• The standard document format used for Web pages is

called HTML.

• Multimedia is the combination of text, graphics, and audio

elements into a single presentation.

• A hypertext system enables the user to navigate through

text in a non-linear way.

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