2016 5 Man Mechanics Manual PDF
2016 5 Man Mechanics Manual PDF
2016 5 Man Mechanics Manual PDF
CREW OF 5 OFFICIALS
MECHANICS MANUAL
2016
ALL OFFICIALS MUST USE THE APPROVED SDCFOA MECHANICS AS DETAILED IN THIS MANUAL.
ANY OTHER MECHANICS MUST BE APPROVED BY THE SDCFOA BOARD OF DIRECTORS BEFORE
BEING USED ON THE FIELD.
The San Diego County Football Officials Association (SDCFOA) Mechanics are based on a Crew of 5 officials. Mechanics for a 5‐
official crew are used for all high school Varsity games except those for playoffs or any other games determined by the SDCFOA
Assignment Secretary to use an alternate number of officials.
Games that are not high school Varsity, such as most youth games, high school Freshman games, high school Junior Varsity
games and some high school playoff games, a crew of three, four or seven officials are used.
It is intended that the 3, 4 and 7‐officials’ manuals are used as a supplement to the 5‐officials manual and will designate the
differences between them. It is mandatory that each member of the association recognize and know the differences in these
mechanics so they can fulfill the responsibilities assigned to them for each of the variations.
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OFFICIATING GUIDELINES
b. T-shirts and turtlenecks (for cold weather) should be black. The undershirt should not have any
letters or pictures that could be seen through your striped shirt.
c. A high school crew must wear the NFHS-NCAA black uniform pants at all levels. Black crew length
or longer socks must be worn with the pants.
d. Black shoes with white soles and white logos (or all black shoes) with black laces. See attached
examples of shoes that are acceptable (but not limited to). See diagram.
e. Black baseball cap with white piping. The REFEREE shall wear a solid white baseball cap.
All caps must be fitted; adjustable caps appear unprofessional. Micro-mesh caps may be worn at
all levels.
f. Black belt with a nondescript buckle. (Must also be worn if shorts are worn for youth games).
g. Black and white vertically striped jacket when worn during the game. Black jackets, official’s
jackets, or SDCFOA windshirts may be worn before the game during warm-ups. All officials should
either wear jackets or go without. A black SDCFOA embroidered pullover windbreaker may be worn
as part of the uniform. All members of the crew may either wear the pullover or the jacket.
However, members of the crew must wear the same garment.
h. Sunglasses or photogray lenses may be worn when working any daytime football game providing
the sunglasses comply with the official regulations as provided in this manual (page 32).
i. Optional Hot-Weather Youth Football & High School Scrimmage uniform only: Black
coaching/referee shorts w/belt, quarter-length black socks. The socks shall be NIKE cushion
Quarter sock (DRI-FIT & Moisture Management) Model # SX4835-001 ONLY. Assigned Referee
notifies the crew of the option & ALL must be uniform. Shorts may not be worn on or after
November 1st or for any Youth Football playoff games.
j. Required Equipment:
Whistle
Penalty Flag
Bean bag (blue or white). LINE JUDGE, BACK JUDGE, and HEAD LINESMAN shall utilize two (2)
bean bags.
An information card (to record game information) and writing utensil.
Rubber bands or other device to keep track of downs. The UMPIRE should wear a second device
to keep track of the location on the field from which the ball was last snapped.
A wristwatch with a countdown timer.
The HEAD LINESMAN shall utilize a clip.
The REFEREE shall provide a coin.
k. During the month of October only, an SDCFOA approved Pink Whistle and lanyard may be used by
the crew in support of National Breast Cancer Awareness Month. All other uniform requirements
remain the same during this month.
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2. GENERAL GUIDELINES
a. Be Professional - Dress appropriately when arriving at the game site. Show respect for the
school’s program and our association. Perception is important.
b. A Good Official:
i. Is prepared mentally and physically.
ii. Takes pride in effort, conduct and appearance.
iii. Is knowledgeable of rules and mechanics.
iv. Is aware there is a spirit of the rule and intent of the rule.
v. Is consistent.
vi. Is always in control, but never overbearing.
vii. Is a good communicator.
3. KEYS TO OFFICIATING
a. General Officiating Procedures:
i. On all scrimmage downs, all officials relay the number of the next down.
ii. All officials pick up and relay stop-the-clock signals.
iii. On long gainers or change of possession, covering official must communicate play
information to REFEREE.
iv. On fumbles, covering official must rule on possession with prompt signal, first and 10
for Team B or number of down for Team A.
v. Officials must avoid huddling together unless it is essential to the administration of
the game.
vi. Avoid inadvertent whistles; remove whistle from mouth on fumbles, kicks, backward
passes, etc.
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4. WHEN IN QUESTION AXIOMS….
We must strive to be positive and accurate in all of our judgments, rulings and enforcements. But
on those occasions when the observed action is not clear, the following Football Officiating
Axioms are to be considered and applied.
DO NO HARM… BE ACCURATE… BE POSITIVE…
When in question, the action is legal.
When in question, the pass is incomplete.
When in question, the passer's arm was going forward.
When in question, the pass is forward, behind the neutral zone.
When in question, the pass is backward, beyond the neutral zone.
When in question, the ineligible was not downfield.
When in question, the runner's progress was stopped.
When in question, the ball is fumbled.
When in question, the runner is not out of bounds.
When in question, the forward pass is not touched.
When in question, the kick is not touched.
When in question, the ball is accidentally kicked.
When in question, it is not a touchdown.
When in question, it is a touchback.
When in question, the block is from the side and not a clip.
When in question, the block is legal rather than below the waist.
When in question, it is not a face mask foul.
When in question, the celebration was not prolonged or excessive.
When in question, it was a "football act" and not a disqualifying foul.
5. TIME OUTS
REFEREE observes Team A huddle.
UMPIRE covers ball and spot.
HEAD LINESMAN with chain crew.
LINE JUDGE covers team on sideline opposite chains.
BACK JUDGE covers team on chains side and times the time out.
All officials verify number of time outs and record.
6. MEASUREMENTS
a. REFEREE
i. Check with crew for possible first down.
ii. View ball at dead ball spot to verify a measurement is necessary.
iii. Have the official with the spot place the ball on the ground. If measurement is
necessary, stop clock and signal official’s time out. Have the HEAD LINESMAN and
chain crew bring in the chains.
iv. Indicate the spot for the HEAD LINESMAN to place the clip prior to extending the
forward stake to the line to gain. Move to the forward stake to rule on line to gain.
v. If first down, signal. If not first down, signal down and distance. If the ball is in a
side zone, the REFEREE shall use the chains to place the ball at the inbound spot.
vi. When the chains are in place, mark the ball ready for play, wind clock or no wind
depending on status of clock before official’s time out.
b. UMPIRE
i. Alert covering officials if it is close.
ii. Hold the ball steady for the measurement. Your back is toward Team B’s goal line.
iii. Spot the ball at the inbounds spot if a first down.
iv. Remind REFEREE of status of clock.
c. HEAD LINESMAN
i. Move quickly to forward stake; signal to REFEREE if a definite first down.
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ii. To measure, instruct box person to place box at the forward stake.
iii. Ensure the clip is on the proper five-yard line and securely fastened to the chain.
iv. Holding the clip, jog onto the field with the chain crew and place the clip at the spot
on the field indicated by the REFEREE.
v. If first down, drop clip, move to sideline and mark spot. If not a first down, return
clip to the correct spot on sideline.
vi. If there is a possibility that the down may be replayed due to an inadvertent whistle
or when penalty enforcement is involved, the box shall remain at the previous spot.
d. LINE JUDGE
i. Alert REFEREE to plays ending close to first downs.
ii. Stop clock if obvious first down, then alert REFEREE.
iii. Clear area of players.
iv. Take the forward stake from the chain crew and stretch the chain after the HEAD
LINESMAN declares the chain is set.
e. BACK JUDGE
i. Stand with the box during the measurement and correctly reset the box when
measurement is completed.
7. QUARTER
a. REFEREE and UMPIRE
i. Be aware of last minute of play. If the ball is not in play when the clock runs out,
step in to prevent the snap
ii. Announce end of quarter by holding the ball over head, record the down and
distance and release the HEAD LINESMAN.
iii. Jog to the new spot on the opposite side of the field and spot the ball.
iv. Check to make certain the down, distance and yard line is correct.
v. When officials are ready and the BACK JUDGE indicates the intermission is over,
declare the ball ready for play.
b. LINE JUDGE
i. Prepare to go to the spot where the ball should be put into play at the start of the
next quarter.
c. HEAD LINESMAN
i. Prepare the chains to move to the new location on the REFEREE’S signal. Make
certain the clip is located appropriately on the nearest yard line and take note.
ii. Grab the clip and chain at the same time, reverse the chain crew, jog to the new
position and place the chain on the new spot.
iii. Place your heel at the front of the ball for the down box.
d. BACK JUDGE
i. Time the one-minute intermission and notify REFEREE when 55 seconds have
elapsed.
ii. Stay between the teams to show presence as you move to the new spot.
8. HALFTIME
a. As soon as teams leave field, the REFEREE will look at the timer and wind to start the half-time
clock.
b. The BACK JUDGE will keep the unofficial halftime clock for the crew.
c. All officials meet and review first half.
d. Flank officials will extend a 5-minute courtesy call to each team.
e. HEAD LINESMAN or LINE JUDGE will confer with the coach who has the second half decision on
which way they would like to kick the ball. Do this as they either leave the field or when you
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provide the 5-minute courtesy call. Provide the information to fellow officials during mandatory
three-minute warm-up period or before the crew leaves for the appropriate kick-off positions.
9. FOUL PROCEDURES
a. Do not pick up or move flag until foul has been enforced.
b. Make certain that box and chains are not moved until penalty is enforced.
c. Do not put hands on or point at players when calling fouls.
d. If player is disqualified, official making the call will be accompanied by the REFEREE to the
player’s sideline to report to the coach the ejection and reason for ejection. If REFEREE is the
official making the call, he will be accompanied by the Flank Official on the player’s sideline.
e. Official calling foul relays foul information to the REFEREE. Refer to the offending team by
school/team name and offense or defense. Give number of offending player, note position of
ball, live ball/dead ball, loose ball and etc.
f. The BACK JUDGE or Flank Official closest to the penalty flag will cover the flag to make certain
it is not moved.
g. REFEREE will give a preliminary signal to the press box, then explain options. After stepping off
or signaling declination, give signal to chains side. Then signal to press box sideline. If fouls are
announced by the stadium announcer, it’s not necessary to signal both sides.
h. With the concurrence of the assigned REFEREE, if the HEAD LINESMAN or the LINE JUDGE has
a dead ball foul prior to the snap, the flank official shall blow his whistle (staccato) and throw
his flag in the air then give the “Stop the Clock” signal. While running from the sideline, the
flank official shall give the appropriate signal for the foul (encroachment, false start, etc.). If
flags are thrown by both flanks, prior to signaling, they shall meet in the middle of the field and
agree on the foul before informing the REFEREE.
APPROVED SIGNALS
1. GENERAL SIGNALS – All signals should be slow, crisp, and clean. Refer to the rule book for official
signals. The following have been highlighted for emphasis:
a. STOP THE CLOCK – Two strokes of the arms overhead, glance at the clock; if it hasn’t stopped,
the signal can be continued until no longer needed.
b. START THE CLOCK – Two easy swings of one arm at full extension.
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v.The official covering the play and signaling incomplete does not also give the STOP
THE CLOCK signal.
e. COMPLETE PASS –
i. If the pass is completed and there is a need to “sell” and communicate that the ball
was caught, the official shall raise both arms and then lower them in unison in a
manner that mimics the actual catching of the ball. This signal must be performed in
an exaggerated manner and is usually reserved for catches at the sideline. Umpires
may also use this signal on tight catches.
2. SUPPLEMENTARY SIGNALS
a. DOUBLE STAKES – Hands with the index finger extended, in front of the face, moving forward
and backward.
c. COUNTING PLAYERS – When counting players, do so with your eyes and not with your fingers.
i. Eleven players – Arm extended with a closed fist. Make certain the other official
confirming your count can see your arm and fist.
ii. More than eleven – Squirrel cage your hands to notify the other official(s) to recount.
Be prepared to blow your whistle and throw your flag for illegal substitution.
iii. Less than eleven – Push down with your arms slightly in front of your body, with
palms down, to alert other official(s). If the offense has less than eleven players,
check the formation to make certain they have seven players on the line.
e. REFEREE REMINDERS
i. CLOCK WIND ON THE READY FOR PLAY – The BACK JUDGE, UMPIRE and LINE
JUDGE will signal by twirling their index finger at the waist.
ii. CLOCK STARTS ON THE SNAP – The BACK JUDGE, UMPIRE, HEAD LINESMAN and
LINE JUDGE will signal with arms forming an X at the chest.
iii. Referee signal to ask the status of the tape from the Head Linesman: With
both arms straight out below the waist outside the frame of the body wiggle
both hands.
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a. Response of tape status from HL: A single arm straight out below the
waist outside the frame of the body wiggle hand - Downfield arm if
the ball is beyond the tape - Upfield arm if the ball is behind the tape
f. OFFICIAL RESPONSIBLE FOR THE CLOCK – Within one minute of the end of any period, the
official facing the clock (REFEREE, BACK JUDGE, or UMPIRE) may be responsible for the clock.
Indicate responsibility by tapping the top of your hat. Make certain the other officials noted above
recognize the signal.
3. CROSS-FIELD MECHANICS
a. Cross-field mechanics can be used by flank officials to help each other with progress of runners
on plays ending near the sideline.
b. Flank officials should be mirroring the progress of the runner at all times.
c. If the covering official uses the WIND THE CLOCK signal for a play that ends near the sideline,
it is imperative that the flank official, on the other side of the field, move to the runner’s
forward progress spot.
d. The covering official can then trail the play appropriately and safely. He can allow the players to
clear and then look to the opposite flank official for the appropriate spot.
e. Both officials must agree to use cross-field mechanics prior to the game.
1. CHAIN CREW –
The typical line-to-gain (chain) crew consists of at least three individuals – a down-box operator
and two to hold the rods. Unless otherwise possible by use of a fourth crew member, the down-box
operator will attach the clip as specified.
a. PRE-GAME DUTIES
i. The chain crew shall meet with the HEAD LINESMAN on the sideline opposite the
press box at least 15 minutes before game time and also five minutes prior to the
second half kickoff.
ii. The HEAD LINESMAN shall make certain that the chain and the official down box
have been placed opposite the press box or the designated sideline and that all are
in good working order and conform to the rules.
iii. The crew must refrain from showing any partisan reaction to the events taking place
on the playing field. The crew must be prepared to act immediately on instructions
from the HEAD LINESMAN so that teams will know the exact situation concerning the
down and yards to be gained. The crew shall not move or change the number of the
down until signaled to do so by the HEAD LINESMAN.
b. GAME PROCEDURES
i. On the HEAD LINESMAN’s signal, the crew must move as quickly as possible to the
next position.
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ii. When a runner or pass receiver is going out of bounds in the immediate vicinity, the
involved crew member is to move quickly, drop the marker, and move away from
the sideline keeping his eye on the spot of the marker. The crew member away from
the play should hold his position if possible.
iii. The HEAD LINESMAN will set the spot (with his heel) of all first downs by going to
the sidelines and marking, while facing the field, the exact spot where the rear stake
will be set. The front crew member will then be sure the chain is fully extended
before setting his stake.
iv. The Down-Box Operator, on every new series of downs, will set the box at the spot
marked by the HEAD LINESMAN. When the line-to-gain equipment is moved, the
rear rod is to be set behind the down marker and then the clip shall be placed at the
back edge of the 5-yard line nearest the rear rod. The chains shall be set on the
sideline and then the crew may move the chains off the sidelines by one yard. The
marker must be held at all times in an upright position with the down correctly
shown.
v. The Down-Box Operator is to show the number of the down just completed and shall
not indicate the new down until so notified by the HEAD LINESMAN. On instruction
from the HEAD LINESMAN, the Down-Box Operator will move the down marker to a
new position with the marker placed at the forward point of the ball and change the
marker to the correct down.
vi. On all measurements for first down when the chain is moved onto the field, the
Down-Box Operator is to place his marker at/off the spot of the front rod until a new
series of downs is declared or the chain is returned to its previous position.
vii. The Down-Box Operator should be aware of any penalty markers. The marker must
not be moved nor the down changed until so notified by the HEAD LINESMAN.
viii. The chain is not used if it is a first-and-goal situation. The Down-Box Operator
should place the marker on the line of scrimmage on all try situations. This will aid
players and officials in determining the line of scrimmage on all plays toward the
sideline. The chain will not be placed on a try.
ix. If the sidelines become crowded and the crew does not have room to efficiently
discharge its duties; the crew is to notify the HEAD LINESMAN immediately so that a
time-out may be called and the sidelines cleared before the game will be allowed to
proceed.
x. If the game is delayed for any reason, the crew will stay with the officials.
xi. Operating the equipment outside and within 6 feet of the sideline is for the
protection of players, coaches and all persons who are part of the game.
a. PRE-GAME DUTIES - The BACK JUDGE (5 MAN) or LINE JUDGE (4 MAN) should report to the
press box (or clock operator location) at least 30-minutes before game time.
i. To synchronize timer’s watch with official game time as established by the official
responsible for timing.
ii. To advise officials whether the clock operator will be in the press box or on the
sideline. Determine procedure for communication with timer and check this
procedure prior to the game.
iii. To discuss coordination of starting, stopping and adjusting the clock in accordance
with the playing rules.
iv. The field clock is normally started 30 minutes before game time. The halftime
intermission will start on the Referee’s signal when the players and officials leave the
field. All pre-game and halftime activities will be synchronized with the official game
clock. The mandatory three-minute warm-up period will be put on the clock after the
intermission time has elapsed.
v. In case of failure of the game clock, the clock operator shall immediately contact the
officials, giving them the correct data regarding the official time. The LINE JUDGE
will then pick up the correct game time on the stopwatch. Should the field clock
become inoperative and subsequently repaired, it will not be used again until the
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next period or when the REFEREE determines it is operational. The public-address
announcer will indicate the field clock will not be official until the malfunction is
corrected and subsequent announcement made on the PA system.
b. GAME PROCEDURES -
i. The clock operator is an integral member of the officiating crew and game
administration. Unfair advantages occur when the game clock is not started or
stopped correctly by rule. Great care must be exercised to see that no time lag
occurs in starting or stopping the clock.
ii. On all free kicks, the nearest official(s) will signal the legal touching of the ball by
indicating that the clock should start.
iii. The official who declares the ball dead will be the first official to signal a time-out
when a first down occurs.
iv. Any official may signal a team time-out; therefore the operator should be alert to
stop the clock.
v. On plays near a boundary line, unless an official so signals, if a pass is caught out of
bounds, the incompletion signal shall stop the clock. Note: On plays near the out of
bounds line and in advance of the line to gain, an official may give a winding signal
to indicate the ball is inbounds and follow it by a stop-the-clock signal for an
apparent first down. Be alert for both signals.
vi. The clock operator will automatically stop the clock following a touchdown; field goal,
touchback or safety after the appropriate signal has been made.
vii. After the clock has been stopped, the Referee will start it again on the Referee’s
start-the-clock signal and if no such signal is given, the operator will start it on the
snap.
viii. The Referee may start the clock again before the ready-for-play signal.
ix. The try is not a timed down.
x. There are instances when a period shall be extended by an untimed down. During
these extensions, leave the clock at :00. Do not reset the clock for the next period
until the REFEREE declares the period over by facing the press box and holding the
ball overhead.
1. PRE-KICK MECHANICS
b. BACK JUDGE – Time the one-minute intermission following a score. Alert LINE JUDGE and
HEAD LINESMAN after 45 seconds. Make certain the ball is inflated properly, has “pebble
grain” and white stripes.
i. Count the kicking team (use eyes not fingers). Confirm with LINE JUDGE
ii. Give kicker the ball and tell him not to kick until the REFEREE blows his whistle.
iii. Signal ready to the LINE JUDGE and HEAD LINESMAN who will then raise arm for
ready signal. Upon ready signal from LINE JUDGE and HEAD LINESMAN, provide
ready signal to REFEREE. Be in ready position, away from the ball, before you
provide the ready signal (K may be in the huddle when you signal). Hold bean bag in
hand. Anticipate first touching.
iv. On anticipated short free kicks, the BACK JUDGE will move to Ks restraining line on
the HEAD LINESMAN side of the field.
c. LINE JUDGE – Go to your position on the kicking team’s restraining line at the sideline.
Have your team on the field within one minute following a score.
i. Count the kicking team (use eyes not fingers). Signal accordingly for less
than/greater than/or equal to 11 players. Confirm with BACK JUDGE.
ii. Hold bean bag in hand. Anticipate first touching.
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iii. Provide ready signal only when count is correct, kicking team is in position, sideline
is clear, you are ready, and the BACK JUDGE signals he is ready. Be ready before the
whistle.
d. HEAD LINESMAN – Go to your position on the receiving team’s restraining line at the sideline.
Have your team on the field within one minute following a score.
i. Count the receiving team (use eyes not fingers). Signal accordingly for less
than/greater than/or equal to 11 players.
ii. Hold bean bag in hand. Anticipate first touching.
iii. Provide ready signal only when count is correct, receiving team is in position,
sideline is clear, you are ready, and the BACK JUDGE signals he is ready. Be ready
before the whistle.
e. UMPIRE – Take position at the goal line on the Press Box sideline.
i. Count the receiving team (use eyes not fingers). Signal accordingly for less
than/greater than/equal to 11 players.
ii. Signal REFEREE to confirm count by extending your arm with a closed fist.
iii. Signal ready when BACK JUDGE goes up with ready signal. Be ready before the
whistle.
iv. On anticipated short free kicks, move to position on the receiving team’s restraining
line on the sideline. Hold bean bag in hand. Anticipate first touching.
v. On a free kick following a safety, take position five-yards deeper than the receiver(s)
but not further from the goal line than the 20-yard line.
f. REFEREE - Take position at the goal line on the sideline opposite Press Box.
i. Count the receiving team (use eyes not fingers). Signal accordingly for less
than/greater than/equal to 11 players.
ii. Signal UMPIRE to confirm count by extending your arm with a closed fist.
iii. Upon ready signal from BACK JUDGE, if the receiving team is in position, blow the
ready for play whistle.
iv. On anticipated short free kicks, move to position in the middle of the field. May
cheat-up if possible.
v. On a free kick following a safety, take position five-yards deeper than the receiver(s)
but not further from the goal line than the 20-yard line.
2. FREE-KICK MECHANICS
a. BACK JUDGE – Identify your keys, the middle three players of the kicking team.
i. Watch the action of the kick. Was it kicked into the air or did it bounce off the
ground?
ii. Quickly check the direction of the ball (short, long, left, or right). If it is a short kick,
look for first touching by kicking team and use your bean bag as needed. Also, be
aware of subsequent first touching spots. On kicks out of bounds in the air, line up
sideline official at the out-of-bounds spot. If the ball will be re-kicked after a foul,
you are responsible for signal and penalty enforcement.
iii. Observe action on the kicker and watch the middle three players of the kicking team
moving down the field. Cover blocking and other action on and by your keys. As the
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runner nears, assume coverage in front of the ball carrier. Be on the goal line before
the runner. Maintain an inside-out view of the action around the ball carrier.
iv. Flank officials have progress to the goal line.
v. On anticipated short free kicks (during onside kick), when the ball is kicked to your
side of the field, you are responsible for blocks around the ball. Be aware of blocks
by K before the ball advances beyond R’s restraining line.
vi. On anticipated short free kicks, when the ball is kicked away, take a wide view and
assist with backside blocks.
b. LINE JUDGE – Identify your keys, the nearest four players of the kicking team.
i. Watch the kicker’s restraining line for encroachment by the kicking team.
ii. Quickly check the direction of the ball (short, long, left, or right). If it is a short kick,
look for first touching by kicking team and use your bean bag as needed. On a kick
out of bounds, throw flag to the out of bounds spot. If the team on your sideline is
the offended team, get the enforcement choice from the coach and advise the
REFEREE.
iii. Drift to the R30 watching play in front of the runner. Assume coverage of the runner
at the R30 and take all the way to the goal line. You have progress.
iv. On plays to the opposite side, mirror HEAD LINESMAN movement down field. With
wide vision, watch blocking and look for illegal acts. Use cross-field mechanics where
appropriate.
v. When the runner is down in your coverage zone, stop the clock. Place the ball at
your feet until the incoming ball is spotted. Duplicate other official’s signals if play
does not end in your coverage zone.
vi. On anticipated short free kicks (during onside kick), when the ball is kicked to your
side of the field, you are responsible for blocks around the ball. Be aware of blocks
by K before the ball advances beyond R’s restraining line.
vii. On anticipated short free kicks, when the ball is kicked away, take a wide view and
prepare to assist on whether the ball has advanced beyond R’s restraining line. Be
aware of backside blocks.
c. HEAD LINESMAN – Identify your keys, the nearest four players of the kicking team.
i. Watch the receiver’s restraining line for encroachment by receiving team.
ii. Quickly check the direction of the ball (short, long, left, or right). If it is a short kick,
look for first touching by kicking team and use your bean bag as needed. On a kick
out of bounds, throw flag to the out of bounds spot. If the team on your sideline is
the offended team, get the enforcement choice from the coach and advise the
REFEREE.
iii. Drift to the R30 watching play in front of the runner. Assume coverage of the runner
at the R30 and take all the way to the goal line. You have progress.
iv. On plays to the opposite side, mirror LINE JUDGE movement downfield. With wide
vision, watch blocking and look for illegal acts. Use cross-field mechanics where
appropriate.
v. When the runner is downed in your coverage zone, stop the clock. Place the ball at
your feet until the incoming ball is spotted. Duplicate other official’s signals if play
does not end in your coverage zone.
vi. On anticipated short free kicks (during onside kick), when the ball is kicked to your
side of the field, you have primary responsibility for the ball. Be prepared to rule on
whether the ball has advanced beyond R’s restraining line and possession at the end
of the play.
vii. On anticipated short free kicks, when the ball is kicked away, take a wide view and
assist with backside blocks.
3. COVERAGE MECHANICS
a. ALL OFFICIALS – Keep play and runner boxed in and sidelines covered at all times.
e. POINTS OF EMPHASIS:
i. Closest official to the runner has responsibility to declare the ball dead if and when
the runner is tackled or downed.
ii. There should always be three officials covering the secondary areas away from the
ball carrier.
iii. All officials should dead ball officiate after the play.
iv. All officials will hustle and efficiently prepare for the start of the next series.
1. PRE-SNAP MECHANICS
a. ALL OFFICIALS –
i. HUSTLE and assist in obtaining the ball/a new ball for spotting.
ii. Note status of the clock (running/stopped).
iii. Note down, distance and game situation.
iv. Back into position, keeping a wide view of all players and dead ball action.
b. REFEREE –
i. Signal upcoming down to HEAD LINESMAN and then to rest of the crew.
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LAST REVISION: MAY 2016
ii. Make visual contact with all officials to determine if they are ready, verify the BACK
JUDGE is ready to start the 25 second play clock.
iii. Indicate “Ready for Play” with short whistle and hack or long whistle and wind (two
times). Be sure to stay in view of the press box when giving the signal.
iv. Assume a position about 12 yards behind the neutral zone and outside the tackle on
the quarterback’s throwing arm side.
v. Count Team A players (in huddle, if possible) and signal to UMPIRE.
vi. Identify formation and observe initial keys: QB hard count and head bob and false
starts.
c. UMPIRE –
i. Retrieve the ball from the runner or obtain a new ball from another official or ball
boy. Hustle outside the inbounds marks as needed to assist in retrieving the ball and
spotting it.
ii. After REFEREE signals next down, signal next down.
iii. If team A is in a hurry-up offense, stay at the ball until signaled off by the REFEREE.
Otherwise, after the “ready-for-play” whistle, back away from the ball to your pre-
snap position while keeping the ball in sight.
iv. Count Team A players and confirm with REFEREE when team A breaks huddle
v. Count Team A players numbered 50-79. Know ineligibles.
vi. Assume a ready position 5-7 yards beyond the neutral zone, typically opposite the
tight end side of the offensive formation.
vii. Identify and observe your initial keys, (a) snap, and (b) center and (c) guard(s).
d. BACK JUDGE –
i. Signal upcoming down and confirm with HEAD LINESMAN and LINE JUDGE
ii. Communicate with the REFEREE if necessary to indicate the status of the game clock
(on the ready with wind signal at waste or, on the snap with arms crossed at the
chest).
iii. Time 25 second play clock from REFEREE’s ready for play and provide a raised arm
for the final 5 seconds.
iv. Assume ready position 20-25 yards beyond the neutral zone, between the inbounds
marks and shading the wide side of the field.
v. Count Team B players, confirm count with LINE JUDGE when Team A breaks huddle.
vi. Identify all eligible receivers and formation, know your keys and strong side of
formation.
e. LINE JUDGE –
i. Signal upcoming down and confirm with HEAD LINESMAN and BACK JUDGE.
ii. Communicate with the REFEREE if necessary to indicate the status of the game clock
(on the ready with wind signal at waste or, on the snap with arms crossed at the
chest).
iii. Assume a position straddling the neutral zone, outside the sideline opposite the
HEAD LINESMAN. If directed by a signal from the REFEREE in a “Hail Mary”
situation, the LINE JUDGE may establish his position at the goal line or up to 15
yards down field in anticipation of a last second desperation play.
iv. Count Team B players, confirm count with BACK JUDGE when Team A breaks huddle.
v. Be prepared to indicate team A line to team A wide receiver with your downfield foot.
vi. Identify formation and signal status of eligible receivers on your side of snapper.
vii. Use the prescribed Line of Scrimmage signals on all scrimmage plays.
viii. Know eligible receivers on your side of snapper and identify your initial keys. Know
your eligible receivers.
ix. Motion – if motion man is going away from you, have primary responsibility for
knowing if motion is legal or illegal. If motion man is coming to your side and motion
is forward, call it if you see it.
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LAST REVISION: MAY 2016
f. HEAD LINESMAN –
i. Signal upcoming down and confirm with back judge and LINE JUDGE.
ii. Move box/chains as necessary for the correct down and distance.
iii. Assume a position straddling the neutral zone, outside the sideline opposite the LINE
JUDGE.
iv. Be prepared to indicate team A line to team A wide receiver with your downfield foot.
v. Identify formation and signal status of eligible receivers on your side of snapper.
vi. Use the prescribed Line of Scrimmage signals on all scrimmage plays.
vii. Know eligible receivers on your side of snapper and identify your initial keys. Know
your eligible receivers.
viii. Motion – if motion man is going away from you, have primary responsibility for
knowing if motion is legal or illegal. If motion man is coming to your side and motion
is forward, call it if you see it.
a. ALL OFFICIALS -
i. Concentrate on your area of responsibility. “Fish in your own pond.”
ii. Verify no false starts or encroachment, legal snap (except BACK JUDGE).
b. BACK JUDGE -
i. Observe action on the tight end.
c. LINE JUDGE -
i. Observe the snap then momentarily read run/pass by observing the block by the
near tackle (block toward, pass block, pull, etc.).
ii. Locate the ball and the point of attack but do not focus on it.
iii. On plays beginning at or within the five-yard line, going into the end zone, move to
the goal line and officiate back to the line of scrimmage.
iv. On plays beginning at or within the three-yard line, going out of the end zone, move
back to the goal line and officiate forward to the line of scrimmage.
d. HEAD LINESMAN -
i. Observe the snap then momentarily read run/pass by observing the block by the
near tackle (block toward, pass block, pull, etc.).
ii. Locate the ball and the point of attack but do not focus on it.
iii. On plays beginning at or within the five-yard line, going into the end zone, move to
the goal line and officiate back to the line of scrimmage.
iv. On plays beginning at or within the three-yard line, going out of the end zone, move
back to the goal line and officiate forward to the line of scrimmage.
e. UMPIRE -
i. Observe the snap then read run/pass by observing the block(s) by the guard(s) or
center (block down, cross block, pass block, pulling, reach block, etc.).
ii. Allow your reads to help you identify the point of attack.
f. REFEREE -
i. Observe the snap, then read the action of the Quarterback, Backs and Lineman to
determine the type of play.
ii. Allow your reads to help you identify the point of attack, while maintaining primary
responsibility for action on and by the quarterback.
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2. RESPONSIBILITIES AFTER THE SNAP (see diagram)
a. ALL OFFICIALS -
i. Know when you have responsibility for the runner and progress and when you have
responsibility for action away from the ball.
ii. Maintain separation from the players and other officials and keep a wide view, even
when you have responsibility for the runner and progress.
b. BACK JUDGE -
i. Read the play before moving, then, slowly backpedal while identifying the point of
attack.
ii. Observe blocks and other action in front of the runner at the second level. Look for
holding, blocks below the waist, and clips.
iii. Maintain a large cushion as the runner moves downfield all the way to the goal line.
iv. Maintain your “inside out” view of the action.
v. After the runner is down, maintain a wide view of the dead ball action. If the play
ends out of bounds, more than three yards downfield, hustle to the sideline and
ensure players separate and return inbounds. Escort players back in bounds if in the
opponent’s team area.
vi. Assist in getting the ball / a new ball to the umpire so it can be spotted.
d. UMPIRE -
i. After determining that the initial blocks of the center and guards are legal and
determining the point of attack, shift your focus to the appropriate Run Zone. Know
where the runner is, but he should not be your focus.
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LAST REVISION: MAY 2016
ii. ii. If the point of attack is away from you, you have responsibility for judging the
legality of blocks in Zone 3.
iii. iii. If the point of attack is toward you, you have responsibility for judging the
legality of blocks in Zone 2.
iv. If the point of attack is up the middle, you and the referee both have responsibility
for judging the legality of blocks in Zone 2.
v. If the ball is dead outside the inbounds marks, hustle to the dead ball spot while
maintaining a wide view of the dead ball action. The umpire must go outside the
inbounds marks to assist in retrieving the ball and spotting it.
vi. If the ball is dead between the inbounds marks, hustle to that spot while keeping
your head up to observe the action around the pile.
vii. You are responsible for maintaining control around the pile. Talk to players as they
un-pile, encouraging them to do so in a sportsmanlike manner.
viii. Communicate to the flank officials with “I’VE GOT BALL” on a goal line play if the
flank officials look for assistance and you are certain the ball is across the goal line
and in possession.
e. REFEREE -
i. i. After determining the point of attack, shift your focus to appropriate run zone.
Know where the runner is, but he should not be your focus once he is beyond the
line of scrimmage.
ii. ii. If the point of attack is toward you, you have responsibility for the legality of
blocks in Zone 2.
iii. If the point of attack is away from you, you have responsibility for the legality of
blocks in Zone 3.
iv. If the point of attack is up the middle, you and the umpire both have responsibility
for the legality of blocks in Zone 2.
v. If the point of attack is outside the inbounds marks, move to that side while
maintaining your view of the action behind and around the runner.
vi. If the point of attack is between the inbounds marks, box in from the rear, again
focusing on blocks behind at the point of attack and around the runner.
vii. After the runner is down, maintain a wide view of the dead ball action. If the play
ends out of bounds, hustle to the sideline and ensure players separate and return
inbounds. Assist with getting the ball to the UMPIRE.
viii. If the ball is dead between the inbounds marks, hustle to that spot while keeping
your head up to observe the action around the pile. Assist the UMPIRE.
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PASS MECHANICS – 5-MAN (see diagram)
a. REFEREE –
i. As QB drops to pass, maintain a position behind QB on passing arm side.
ii. Observe initial blocks by offensive backs.
iii. Look through QB to observe blocking by the guard and tackle opposite you.
Transition to the biggest threat on the QB from wherever it comes
iv. As QB is threatened and attempts to pass, determine if arm is moving forward.
v. On QB scrambles toward LOS, determine forward point where ball is released.
vi. Signal if the pass is tipped/touched.
vii. Announce “ball is away” and protect QB until immediate action is complete or QB
moves to participate. You have all calls on QB behind the line of scrimmage.
viii. Dead ball officiate.
ix. Assist in relay / spotting ball on plays ending behind LOS.
ANTICIPATE - FOR REFEREE:
Forward or backward pass
Pass attempt vs. fumble
Roughing passer
Illegal pass (beyond LOS or intentional grounding)
b. UMPIRE –
i. Know uncovered offensive lineman on your side, determine pass vs. run.
ii. Move toward spot of snap (on LOS).
iii. Start with inside linemen (G-C-G) then transition to linemen away from you (C-G-T)
on referee’s side. Move vision away from double-team blocks to one-on-one
conflicts.
iv. On roll-outs & scrambles toward LOS, assist REFEREE in determining if ball is
released beyond LOS.
v. Rule on any ineligibles downfield.
vi. Use tip ball signal if pass is touched in or behind neutral zone. Know if the pass
crosses the neutral zone.
vii. Communicate with players (Announce “BALL’S AWAY”), off-ball officiate.
viii. On all short passes, pivot and assist in trapped ball rulings.
ix. Dead ball officiate.
x. Spot ball.
ANTICIPATE - FOR UMPIRE:
Holding, Clipping, Illegal blocks
Ineligibles downfield
Assist in illegal pass determination
Touching of pass in or behind neutral zone
c. BACK JUDGE –
i. Read the play, then begin your first step backward.
ii. Rule on action by and on key receiver(s) during initial action.
iii. Following initial action, shift to zone coverage, focus on deepest receiver.
iv. Maintain inside-out coverage always deeper than deepest receiver.
v. Go towards ball when ball is in the air.
vi. Be at goal-line if receiver crosses (EXCEPTION: if play starts inside 15 yard line, you
are responsible for end line. Prior to play, signal to FLANKS by positioning on end
line and pointing to corner pylons).
vii. On catch attempts near sideline, focus on the hands. On catch attempts near end
line, focus on feet then hands.
viii. Use appropriate signals for juggled or catches out of bounds.
ix. On catch attempts near intersection of sideline and end line, make eye contact with
FLANK official before signaling, unless you know it is incomplete.
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LAST REVISION: MAY 2016
x. If pass caught in bounds and then receiver goes out of bounds, stop clock and dead
ball officiate. If multiple players go out of bounds, follow and escort opposing players
back to field of play.
xi. May have progress on long run or pass.
xii. Dead ball officiate.
xiii. Assist with relay / spot ball on long completions.
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Widest receiver - if players are stacked one behind another, the one nearest the line
of scrimmage is considered to be the widest.
b. The BACK JUDGE always keys on the inside eligible receiver(s) outside the tackles on the
strong side of the formation.
c. If the formation is balanced and there is only one eligible receiver to each side, the BACK
JUDGE takes the first back on a pass route out of the backfield.
d. The FLANK officials key on the widest player of the offensive formation on their side of the field.
e. If there are three eligible receivers on one side, the FLANK official takes the outside receiver.
The two inside receivers are the responsibility of the BACK JUDGE.
f. Your keys are established at the snap by taking a snapshot of the formation, regardless of
changes in formation prior to the snap.
1. PRE-KICK MECHANICS
a. ALL OFFICIALS – HUSTLE TO POSITION!
b. BACK JUDGE – Position slightly behind and to the side of the deepest receiver on the same side
of the field as the HEAD LINESMAN (approximately 7-12 yards to the side and 3-5 yards behind the
receiver). If two receivers, field position may require you to take a position between the receivers.
On kicks from inside the receiving team’s 40 yard line, take a position on the goal line at the
sideline.
i. Count the receiving team and confirm with the LINE JUDGE.
ii. Provide fair catch instructions to the receiver(s) if possible.
iii. Hold a beanbag in your hand.
c. LINE JUDGE – Position even with the deepest receiver and on your sideline. On kicks from
inside the receiving team’s 40-yard line, take a position on the goal line at the sideline.
i. Count the receiving team and confirm with the BACK JUDGE
ii. View the position of the outside kicking team players. Know who is eligible to catch a
pass.
d. HEAD LINESMAN – Position on the line of scrimmage in front of the down marker.
i. Count the kicking team and look for confirmation from REFEREE that he has eleven
players.
ii. View formation to see that they have at least seven (7) players on the line of
scrimmage.
iii. View the position of the outside kicking team players. Know who is eligible to catch a
pass.
e. UMPIRE – Position approximately seven (7-10) yards from the line of scrimmage and favor the
LINE JUDGE side of the field.
i. Count the kicking team and confirm with the REFEREE.
ii. View the lineman and know numbering exceptions.
iii. Tell the receiving team lineman “DO NOT HIT THE SNAPPER”
f. REFEREE – Position to the LINE JUDGE side of the field and slightly behind the kicker
(approximately 7 yards to the side and 5 yards deeper than the kicker).
i. Count the kicking team and confirm with the UMPIRE and the HEAD LINESMAN.
ii. View the lineman and know numbering exceptions.
2. KICK MECHANICS
a. ALL OFFICIALS – Strange things happen on kicks. Be mentally prepared for various scenarios
based on your position.
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b. BACK JUDGE – Look to see that the ball has been kicked and quickly look to see where the ball
is headed (i.e. short, long, right, left).
i. Normal Kick – View the receiver and run up to be even with the receiver as he
prepares to catch the ball. Your only view is the receiver and stay to the side of him
by 7-12 yards. Look to see that the receiver catches the ball cleanly and that there
was no kick catch interference or to rule on fair catch.
ii. Drop your beanbag where the kick ends. Remember that the kick ends when any
player gains possession or when the ball becomes dead. If the kick crosses the goal
line, blow your whistle and signal touchback.
iii. Keep the runner between you and the LINE JUDGE. You are responsible for coverage
of runner from an inside-out view favoring the chains side of the field. Your distance
should be about 10-15 yards from the runner. You may have progress.
iv. Fair Catch - View the receiver and run up to be even with the receiver as he
prepares to catch the ball. View the fair catch signal (valid or invalid?). Make certain
the receiver catches the ball cleanly and it does not go through his hands. With a
confirmed catch, stop the clock and blow your whistle.
v. First Touch Violation – Use a beanbag if there is a first touching violation by the
kicking team. Note: there may be more than one spot of the first touching violation.
vi. You are one of the covering officials. At the end of the play, stop the clock and signal
direction of the team in possession. DEAD-BALL OFFICIATE.
vii. Kick Out of Bounds – On medium to long kicks out of bounds, you are responsible for
the sideline opposite the LINE JUDGE. Blow your whistle and stop the clock. Line-up
deeper than where the ball went out of bounds on the sideline (no deeper than the
goal line) with outside arm straight above your head. Make eye contact with
REFEREE and begin to walk toward the original line of scrimmage. The REFEREE will
hack when you have reached the out of bounds spot.
viii. Communicate possession and direction to the REFEREE.
c. LINE JUDGE - Look to see that the ball has been kicked and quickly look to see where the ball
is headed (i.e. short, long, right, left). DO NOT WATCH THE FLIGHT OF THE BALL – WATCH THE
PLAYERS!
i. Normal Kick – View the blocking and action around the kicking team’s eligible players
(the widest players on your side). Continue to watch the action as the players and
ball move toward the receiver.
ii. Keep the runner between you and the BACK JUDGE. You are responsible for your
sideline coverage and progress. Watch the action immediately around runner.
iii. Fair Catch - View the action around the receiver and make certain the receiver
catches the ball cleanly and it does not go through his hands. Stop the clock upon
signal with the BACKJUDGE. Get the spot and hold it until the chains are set.
iv. First Touch Violation – Use your beanbag if there is a first touching violation by the
kicking team. Note: there may be more than one spot of the first touching violation.
v. If you are one of the covering officials, at the end of the play, spot progress and
square-up with the HEAD LINESMAN, stop the clock and signal direction of the team
in possession. DEAD-BALL OFFICIATE.
vi. Kick Out of Bounds – On kicks out of bounds, you are responsible for your sideline.
Blow your whistle and stop the clock. Line-up deeper than where the ball went out of
bounds on the sideline (no deeper than the goal line) with outside arm straight
above your head. Make eye contact with REFEREE and begin to walk toward the
original line of scrimmage. The REFEREE will hack when you have reached the out of
bounds spot.
d. HEAD LINESMAN - Look to see that the ball has been kicked and quickly see where the ball is
headed (i.e. short, long, right, left). DID THE BALL CROSS THE LINE OF SCRIMMAGE, HIT THE
GROUND OR A PLAYER?
i. Normal Kick – View the blocking and action around the kicking team’s eligible players
(the widest players on your side) and view line action until the ball clears. After the
ball has crossed the line of scrimmage, quickly release down the field and parallel
the play from the outside with wide vision. Continue to watch the action as the
players and ball move toward the receiver. Observe blocking down the field and in
front of the runner. Mark first touching with a bean bag.
ii. Bad Snap – When there is a bad snap on a scrimmage kick and the play goes deep
into the backfield, you will follow the ball back and bracket with REFEREE (the
UMPIRE will then have kick crossing or not crossing line).
iii. Kick Out of Bounds – Medium to short kicks going out of bounds on the bounce, you
are responsible for your side of the field.
iv. If you are one of the covering officials, at the end of the play, spot progress and
square-up with the LINE JUDGE, stop the clock and signal direction of the team in
possession. DEAD-BALL OFFICIATE. If you are holding the spot, cover the ball until
you are relieved by another official. Look to the REFEREE for confirmation to move
the chains.
f. REFEREE –
i. Normal Kick –Watch blocking by the A Team backs and protect the kicker. Stay with
the kicker until all is clear. Be the last official down the field and box in all players
from behind with wide vision. If the return breaks through defense, be prepared to
take the runner all the way to the goal line.
ii. Bad Snap - When there is a bad snap on a scrimmage kick and the play goes deep
into the backfield, you will follow the ball back and bracket with HEAD LINESMAN.
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LAST REVISION: MAY 2016
iii. Kick Out of Bounds – If the kick goes out of bounds in flight, move to the spot of the
kick and then proceed to line up the out of bounds spot with covering official by
signaling with a hack.
iv. After the Play - Indicate to HEAD LINESMAN when to move chains, hustle to the new
spot and indicate first down and direction of ball.
1. PRE-SNAP MECHANICS
a. ALL OFFICIALS
i. Prior to all field goal attempts, all officials should remind themselves of live ball by
using the illegal procedure signal (#S19).
ii. Positioning of the HEAD LINESMAN / LINE JUDGE will depend on the location of the
REFEREE. Whichever official is nearest to, or facing the back of the REFEREE on a
PAT or Field Goal will go under the goal posts with the BACK JUDGE.
b. BACK JUDGE
i. Line up six feet or less behind the goal post closest to the opposite side of the official
that is under the goal post with you.
ii. Count defense and orally communicate with UMPIRE/LINE JUDGE/HEAD LINESMAN
of your count.
iii. Callout the numbers of the eligible receivers on your side of the offensive formation.
iv. Remind UMPIRE/LINE JUDGE/HEAD LINESMAN that you solely have cross bar and
the whistle.
c. LINE JUDGE
i. Take a position on the sideline when the LOS is at the 10 yard line and in (on PAT,
move in to numbers) and observe neutral zone.
OR (if facing the back of the REFEREE on a kick from beyond the 10 yard line)…
ii. Line up six feet or less behind the goal post on your side of the field. Count defense
and orally communicate with BACK JUDGE of your count. Callout the numbers of the
eligible receivers on your side of the offensive formation.
d. HEAD LINESMAN
i. Take a position on the sideline when the LOS is at the 10 yard line and in (on PAT,
move in to numbers) and observe neutral zone.
OR (if facing the back of the REFEREE on a kick from beyond the 10 yard line)…
ii. Line up six feet or less behind the goal post on your side of the field. Count defense
and orally communicate with BACK JUDGE of your count. Callout the numbers of the
eligible receivers on your side of the offensive formation.
e. UMPIRE
i. Stay over the ball until the Referee waves you off. This is especially true on a field
goal with clock running.
ii. On a kick when the LOS is at the 10 yard line and in, take a position under the goal
post on the LINE JUDGE side of the field.
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LAST REVISION: MAY 2016
iii. On a kick from beyond the 10 yard line, shade to the same side of the field as the
REFEREE, 5–8 yards on the defensive side of the neutral zone.
iv. You always have sole responsibility for protection of the snapper.
v. Check for use of numbering exception by team A.
f. REFEREE
i. Take a wide position, 10–15 yards (or more) wider than the potential kicker and 2–3
yards deeper, on the open side of the holder. Help direct the appropriate official to
be under the goal post with the BACK JUDGE.
ii. Beware of a fake field goal or PAT. On a kick from beyond the 10 yard line, be ready
to assist in covering the open sideline/pylon.
iii. Before the snap, observe any linebackers that may be attempting to shoot the gap
to block the kick.
iv. Before the snap, check for any illegal locking of legs by offensive linemen.
2. KICK MECHANICS
a. BACK JUDGE
i. As the ball arrives at the goal post, step-up and look straight-up to determine if the
ball was kicked between the uprights and not directly over the goal post.
ii. Orally communicate with LINE JUDGE/HEAD LINESMAN/UMPIRE as to the success or
failure of the kick to your side.
iii. Both should withhold any signal, but immediately run to the end line where you both
simultaneously give the signal ruling on the kick.
iv. Give incomplete signal if kick fails.
v. Give touchdown signal if kick is good.
vi. On fake plays, be ready to cover passes or runs as usual.
vii. You have the sole responsibility of the end line.
viii. BACK JUDGE has primary whistle once the ball has crossed the goal line and the kick
has ended.
b. LINE JUDGE
IF UNDER THE GOAL POST
i. As the ball arrives at the goal post, step-up and look straight-up to determine if the
ball was kicked between the uprights and not directly over the goal post.
ii. Orally communicate with BACK JUDGE as to the success or failure of the kick.
iii. Both should withhold any signal, but immediately run to the end line where you both
simultaneously give the signal ruling on the kick.
iv. Give incomplete signal if kick fails.
v. Give touchdown signal if kick is good.
vi. On fake plays, be ready to cover passes or runs as usual. You are responsible for the
goal line and sideline.
vii. Watch line play, after kick ends.
IF ON THE LINE OF SCRIMMAGE
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LAST REVISION: MAY 2016
i. After the snap, observe the legality of the blocks of the backs protecting the kick.
ii. You are responsible for the goal line plane.
iii. If it is a pass, observe any illegal lineman downfield. This is your responsibility along
with the umpire.
iv. If a field goal is blocked, you are responsible in determining if the kick crossed the
neutral zone or the goal line and where it is recovered and by whom.
v. After the kick, sprint in to the hash to dead ball officiate.
c. HEAD LINESMAN
IF UNDER THE GOAL POST
i. As the ball arrives at the goal post, step-up and look straight-up to determine if the
ball was kicked between the uprights and not directly over the goal post.
ii. Orally communicate with BACK JUDGE as to the success or failure of the kick.
iii. Both should withhold any signal, but immediately run to the end line where you both
simultaneously give the signal ruling on the kick.
iv. Give incomplete signal if kick fails.
v. Give touchdown signal if kick is good.
vi. On fake plays, be ready to cover passes or runs as usual. You are responsible for the
goal line and sideline.
vii. Watch line play, after kick ends.
IF ON THE LINE OF SCRIMMAGE
i. After the snap, observe the legality of the blocks of the backs protecting the kick.
ii. You are responsible for the goal line plane.
iii. If it is a pass, observe any illegal lineman downfield. This is your responsibility along
with the umpire.
iv. If a field goal is blocked, you are responsible in determining if the kick crossed the
neutral zone or the goal line and where it is recovered and by whom.
v. After the kick, sprint in to the hash to dead ball officiate.
d. UMPIRE
i. Watch for ineligibles down field.
ii. On fake, or broken plays, keep your normal position
iii. You always have sole responsibility for protection of the snapper.
iv. Watch line play, after kick ends.
v. If underneath the goalpost when the LOS is at the 10 yard line and in or a Swinging
Gate Formation;
1) Orally communicate with the BACK JUDGE as to the success or failure of the
kick.
2) Both the UMPIRE and BACK JUDGE should withhold any signal, but
immediately run to the end line where both officials give a simultaneous
signal ruling on the kick.
e. REFEREE
i. Observe the motion of backs within line of vision and cover as usual if a run or pass.
ii. Immediately after the snap, shift your eyes to the holder and mentally rule if the
holder’s knee was down upon receiving the snap.
iii. If it is obvious that the PAT kick has been blocked and grounded, blow the play dead
immediately.
iv. You are solely responsible if the kicker or holder is roughed or has been run into.
v. After the kick and the kicker and holder are free, shift your observation to the
offensive line to dead ball officiate.
vi. After you have observed the HEAD LINESMAN / LINE JUDGE & BACK JUDGE’S
signals, turn to the press box and repeat their signal.
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SAN DIEGO COUNTY FOOTBALL OFFICIALS ASSOCIATION
OFFICIATING GUIDELINES
SUNGLASSES
The following are the guidelines for use of sunglasses while officiating football games:
1. Sunglasses or photo gray lenses may be worn when working any daytime (youth or high school)
football game provided:
The sunglasses were purchased from the association or are sports related sunglasses as
shown in exhibit “A” (at the discretion of the assigned crew chief for the games).
The lenses must be Black or Gray (not yellow or red shades, or have a mirror reflection
on the front). The frames must be black.
OR
The official is using prescription sunglasses
3. Sunglasses will be removed and placed out of sight when talking to a coach or when the sun is
no longer a factor for proper visibility.
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LAST REVISION: MAY 2016
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LAST REVISION: MAY 2016
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LAST REV
VISION: MAYY 2016
31
LAST REV
VISION: MAYY 2016
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LAST REV
VISION: MAYY 2016
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LAST REV
VISION: MAYY 2016
X
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LAST REV
VISION: MAYY 2016
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LAST REV
VISION: MAYY 2016
Diaggrams foor Pre-ssnap, Ruun play and Paass coveerage
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LAST REV
VISION: MAYY 2016
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LAST REV
VISION: MAYY 2016
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LAST REV
VISION: MAYY 2016
Approved Shoes- Below are examples allowable white on shoes (white logo of
manufacturer and or white sole).
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LAST REVISION: MAY 2016
Not Approved- Below are examples of NOT allowable shows (any other white
adornment or trim other than manufacturer logo and or sole not approved).
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LAST REVISION: MAY 2016