Revision Notes On Vector
Revision Notes On Vector
A vector may be divided by its own length to convert it into a unit vector, i.e. ȇ = u / |u|. (The
vectors have been denoted by bold letters.)
If the coordinates of point A are xA, yA, zA and those of point B are xB, yB, zB then the vector
connecting point A to point B is given by the vector r, where r = (xB - xA)i + (yB – yA) j + (zB – zA)k
, here i, j and k denote the unit vectors along x, y and z axis respectively.
3) Suppose c is a scalar and v = (a, b) is a vector, then the scalar multiplication is defined by cv = c
(a, b) = (ca, cb). Hence each component of vector is multiplied by the scalar.
4) If two vectors are of the same dimension then they can be added or subtracted from each
other. The result is gain a vector.
If u, v and w are three vectors and c, d are scalars then the following results of vector addition
hold true:
2) u + 0 = u
5) (c + d)u = cu +d u
6) c(u + v) = cu + cv
7) 1u = u
9) If A and B are two points with position vectors a and b respectively and C is a point which
divides AB internally in the ratio m : n, then the position vector of C is given by
Given two vectors a and b, their sum or resultant written as (a+b) is also a vector obtained by
first bringing the initial point of b to the terminal point of a and then joining the initial point of a
to the terminal point of b giving a consistent direction by completing the triangle OAB. This is
termed as the Triangle Law of Addition.
For adding more than two vectors, Polygon Law of Addition is used.
1) If A and B are two points with position vectors a and b respectively and C is a point which
divides AB internally in the ratio m : n, then the position vector of C is given by OC = (mb + na)/
(m+n). This is termed as internal division.
2) If A and B are two points with position vectors a and b respectively and C is a point which
divides AB externally in the ratio m : n, then the position vector of C is given by OC = (mb - na)/
(m-n)
External Division
If circumcentre is origin and vertices of a triangle have position vectors a, b and c, then the
position vector of orthocentre will be -(a+b+c).
a.b is the product of length of one vector and length of the projection of the other vector in
the direction of former.
1) a.a = |a|2 = a2
2) a.b = b.a
3) a.0 = 0
6) (la).(mb) = lm (a.b)
7) (a ± b)2 = (a ± b) . (a ± b) = a2 + b2 ± 2a.b
8) If a and b are non-zero, then the angle between them is given by cos θ = a.b/|a||b|
9) a x a = 0
10) a x b = - (b x a)
11) a x (b + c) = a x b + a x c
Any vector perpendicular to the plane of a and b is l(a x b) where l is a real number.
The position of dot and cross can be interchanged without altering the product. Hence it is also
represented by [a b c]
1) [a b c] = [b c a] = [c a b]
2) [a b c] = - [b a c]
3) [ka b c] = k[a b c]
4) [a+b c d] = [a c d] + [b c d]
3) Three points A(a), B(b) and C(c) are collinear if there exists k ϵ R such that AB = kBC i.e. b-a = k
(c-b).
5) A(a), B(b) and C(c) are collinear if there exists scalars l, m and n (not all zero) such that la +
mb+ nc = 0, where l + m + n = o
Three vectors p, q and r are coplanar if there exists l, m ϵ R such that r = lp + mq i.e., one can be
expressed as a linear combination of the other two.
Four points A(a), B(b), C(c) and D(d) lie in the same plane if there exist l, m ϵ R such that b-a = l(c-
b) + m(d-c).
Two lines in space can be parallel, intersecting or neither (called skew lines). Let r = a1 + μb1 and
r = a2 + μb2 be two lines.
The angle between two planes is the angle between their normal unit vectors i.e. cosq = n1 . n2
If a, b and c are three coplanar vectors, then the system of vectors a', b' and c' is said to be the
reciprocal sysytem of vectors if aa'= bb' = cc' = 1 where a' = (b xc) /[a b c] , b' = (c xa)/ [a b c] and
c' = (a x b)/[a b c] Also, [a' b' c'] = 1/ [a b c]
Dot Product of Two Vectors a and b defined by a = [a1, a2, ..., an] and b = [b1, b2, ..., bn] is given
by a1b1 + a2b2 + ..., + anbn .
1) Vectors in the same direction can be added by simply adding their magnitudes. But if the
vectors to be added are in opposite directions, then their magnitudes are subtracted and not
added.
2) Column vectors can be added by simply adding the values in each row.
3) You can find the magnitude of a vector in three dimensions by using the formula
a2=b2+c2+d2, where a is the magnitude of the vector, and b, c, and d are the components in
each direction.
5) Collinear Vectors are also parallel vectors except that they lie on the same line.
6) When two vectors are parallel, the dot product of the vectors is 1 and their cross product is
zero.
7)Two collinear vectors are always linearly dependent.
12) Three vectors are linearly dependent if they are coplanar that means any one of them can be
represented as a linear combination of other two.