Case Study RRL 13.10.17
Case Study RRL 13.10.17
Case Study RRL 13.10.17
by
Mapúa University
October 2017
Chapter 1
Introduction
where technology comes in. The term came from the Greek word “techne”, which means
the art or skill used in order to solve a problem, improve a pre-existing solution to a
problem, achieve a goal, handle an applied input/ output relation or perform a specific
machines, techniques and method of organisation (Liddel, Scott, Jones & McKenzie,
1940). The term “gadget” refers to the portable electronic devices that belong to either one
or more of the following categories: mobile phones, MP3 players and gaming consoles or
notebooks, tablets and i-touch. These gadgets can give different functions. Mobile phones,
for example, have been transformed into multi-functional devices with cameras,
Over the last 200 years there has been a significant change in the term technology.
Technology is the energy that acts as the driving force to drive or to run our lives. It is
nothing but the results of the innovations and creativity of human beings. Gadget usage
has both pros and cons. Depending on the amount of time spent on gadget (duration and
frequency), there are adverse effects like physiological, psychological, social and
emotional (A. Lenhart, 2010). Although media is raising the issue of adverse effects of
gadget usage, still there are no substantial efforts regarding the proper usage of gadgets.
In Part 3 (the gap or missing information) are statement(s) that indicate the need for
The purpose of the research is to determine the effects of gadgets to the grades of
grade 12 students of Mapua University. The research will determine if the utilization of
gadgets have more constructive outcomes than negative effects towards the grades of
grade 12 students or vice versa. The objective of the research is to show if gadgets is good
The significance of the study is that the students will be aware what are the good and
bad effects on their academic performance on utilizing gadgets. If the students aware what
are the good and bad effects of gadgets in their academic performance, they can control
the use of the devices and maximize using it only in a proper and productive way. It may
also provide important information about how the students of a certain institute can do and
help them improve their mode of teaching and how students utilize the use of gadgets for
academic purposes.
The coverage of the research will only include grade 12 students of Mapua
University, Intramuros school year (2017-2018). The method that will be used for
assessing the pros and cons of gadgets towards the grade of the students is limited to
survey. The gadgets in the study consist of computers, phones, and tablets. The age of the
participants of the survey will range from 16-20. The gender of the participants of the
survey can be of any gender. The research will focus on the pros and cons in the average
Review of Literature
There are a few studies which demonstrate the positive effects of the technology
devices to students especially the millennial, while other studies uncover the negative
effects of these tech-gadgets. A part of the investigations take both the positive and
negative effects of this technology into thought and demonstrated how these gadgets
whatsapp messenger and its effect on the scholastic execution of students in tertiary
establishments. This study tries to exactly recognize the effect of social network (whatsapp
messenger) on the performance of tertiary students in Ghana from the point of view of the
students. To accomplish this, 50 understudies from five tertiary organizations were met
and 500 surveys were controlled to students from same foundations. The investigation
uncovered that, whatsapp as opposed to making communication less hassle and quicker
along these lines improving compelling stream of data and thought sharing among
students, rather has affected adversely on the execution of tertiary understudies in Ghana
.The examination in addition to other things unveiled the following: whatsapp takes a lot
of students contemplate time , brings about stalling related issues, destroys students’
brings about trouble in balancing on the web exercises (whatsapp) and scholastic
arrangement and occupies students from finishing their assignments and clinging to their
wound up plainly normal goals for youngsters in the United States. All through the nation,
youthful individuals were signing in, making elaborate profiles, openly articulating their
associations with different members, and composing broad remarks back and forth. By
mid 2006, many considered support on the key informal organization site, MySpace,
fundamental to being viewed as cool at school. While not all teenagers are individuals
from social organize destinations, these locales created noteworthy social reverberation
among American adolescents in a brief timeframe. Despite the fact that the brilliance has
since blurred and adolescents are most certainly not about as captivated by these locales as
they used to be, they keep on being a vital some portion of high schooler social life.The
quick appropriation of informal community locales by youngsters in the United States and
in numerous different nations around the globe brings up some critical issues. The
objective of this section is to address these inquiries, and investigate their suggestions for
youth personalities. While specific frameworks may travel every which way, how youth
draw in through informal community locales today gives dependable experiences into
type of technology that is basic to math classrooms is the charting adding machine. One
eighth grade math class of nineteen understudies from an urban middle school was educate
a unit on Solving Systems of Equations by Graphing. The unit was actualized with and
without the utilization of the charting adding machine. Students were first introduced with
the unit using pencils and diagram paper. All the diagramming was finished by hand and
unit. Understudies were then given a similar unit however were currently ready to utilize
the charting adding machine as a way to improve their learning of Solving Systems of
Equations through diagramming. Understudies were then tried again yet this time they
could utilize the charting adding machine amid the test. Understudy accomplishment for
the unit had risen and grades on the appraisals had expanded because of the presence of
technology. Students engagement and intrigue had additionally expanded because of the
Indeed the utilization of the tech-devices and administrations by the present age
has a positive affect on IT showcases and consequently it is gainful for the economy.
Tech-gadgets and gaming may affect researching abilities, vital considering and
inventiveness capability of the people. These tech gadgets and administrations are better
hotspots for learning for the young and these are the wellsprings of fun and excitement
which enable them to divert from day by day struggles of life. The advanced conduct of
the adolescent influences them to sit at one place for a long timeframe and the eye, hand
and mental coordination is kept up amid that period. To cross the levels step by step in the
diversions may enhance the designing abilities among the youth and it might likewise help
in working up great states of mind of advancing in life despite any hindrances. Following
Web keeps on developing past our conviction. Around 32.7% of the total populace has
access to the networking sites like Face book, Twitter, Linked-In, YouTube, Flicker,
online journals, wikis, and numerous more which let individuals of any age quickly share
their interests of the minute with others all over the place. So the interconnectedness all
through the world is developing quickly because of web utilize (Tsitsika and Janikian,
2013)
A few investigations concentrate on both the positive and negative outcomes of
utilization of the tech-gadgets also, benefits and give an adjusted approach in regards to
the utilization of the same technology is an indispensable piece of our regular daily
existence as individuals are reliant on it from everywhere throughout the world for
correspondence, association and business and so on. One can't avoid technology not
withstanding for a day. Not even a solitary day abandons a mobile phone close by or
without portable workstation and net surfing. In spite of the fact that innovation being
getting it done there are essential issues that tail us all around (Saez, 2010).
well-being and the life style straightforwardly or in a roundabout way and the impact
might be certain or negative. At the point when the utilization takes the type of
dependence then the effect might be negative upon both. The accompanying articulations
Human and Health Sciences guarantees the net fixation as the reason for the sorrow, social
segregation, and upset rest of the present age. He likewise contends that the same has
numerous other negative effects on their wellbeing. She thinks about online dependence
on medications or liquor since web gives the dependent individuals a similar sort of high
A study with three different students groups was presented a video lecture where
they took notes about the lecture. Students that are not using their phones managed to
write more detailed notes with 62% more information than the students that are actively
using their mobile phones. The students that are not using mobile phones are also able to
remember more details about the lecture and scored a higher score in a multiple choice test
than the students that are using their mobile phones (Kuznekoff & Titsworth, 2013).
Excessive use of gadgets is one of the causes why students perform poorly in
school. According to researchers excessive use of gadgets make the students lose sleep
and compromise the way they study. Students who use gadgets excessively tend to change
their sleeping habits resulting to lack of sleep. A research by the city of Sendai and
Tohoku University found that using a mobile phone excessively can affect even the
students who study a lot. According to Sato(2014) “When people talk about children using
smartphones in a negative sense, their main concern seems to be about their criminal use,
but this study calls the attention of parents and students to the risk that excessive use of
smartphones can compromise students’ effort to study.” The study revealed that students
who spent over two hours every day both studying and using gadgets received lower
grades in exams that the students who studies for 30 minutes but didn’t use gadgets.
Technology starts from basic things like compact disks until modern technology
like cameras and computers which make gadgets an essential learning tool. The use of
The students using Facebook are increasing rapidly. A study in the US showed that
96% of medical students are regularly browsing Facebook. The extensive increase in the
number of students that are using social networking sites using gadgets earned the interest
of different institutions around the world. Institutions of higher education around the
world start to focus in the positive effects of technology for educational purposes.
students to have easy access to other students and professors. Despite of its positive
effects, Facebook also have negative effects. It is reported that using Facebook can include
addiction, waste of time, and money. Recent studies also show that using Facebook can
affect mental health, change self-esteem, give sleep disorders, and depression to students
environment that helps instructors become more efficient in teaching students through
critical analysis. According to Taradi (2005) “The use of technology positively affected
can connect people from different places. It can also help receive information faster (Al-
BYOD (Bring your own gadget) or BYOT (Bring your own technology) give the
students two options, whether to borrow school devices or use their own gadgets. The
theory is that student can use their gadget where they are comfortable so that they will be
more interest in the class activity. The worries are that students will be easily distracted
and they might be tempted to explore banned sites that is not appropriate in the school and
maybe on their age. Having own gadget by the students might multiply cases on cyber
bullying specially in their classmates since they are using it in their schools. (Bruder,
2014)
When students use laptops, tablets and other devices or gadgets by the teacher’s
permit they are associated to course learning objectives. The classroom learning and
engagement of the students can positively impact by using digital devices or gadgets
(Samson, 2010)
It would have been a considerable measure better if the downsides or the negative
effects of the devices and gadgets would have been known before a few years. As the use
of the devices and gadgets have negative effects on students they must minimize the use of
these apparatuses and should mindful about its uses. (Walsh, 2012)
Some studies focus on both the positive and negative consequences of use of the
tech-devices and services and provide a balanced approach regarding the use of the same.
Technology is an integral part of our everyday life as people are dependent on it from all
over the world for communication, organization and employment etc. One cannot stay
away from technology even for a day. Not even a single day goes without a cell phone in
hand or without laptop and net surfing. Although technology being at its best there are
basic problems that follow us everywhere and generally it has drawbacks in the areas of
the elders. But simultaneously the consequences of those habits should also be studied. It
is better to study the relationship between technology, child development and the popular
culture. Parents should facilitate a healthy and balanced relationship between technology
and their children helping them to use the social media effectively (Mitchel, 2012).
CHAPTER III
Methodology
Study Area
Sample
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The questionnaire used in this study is a structured one. The first part of the
questionnaire consists of the knowing of the profile of the participants followed by four
sections. The latter four sections were containing close ended questions regarding the use
of the gadgets and the present grade status of the participants. Section-A of the
questionnaire contains questions regarding the use of the gadgets. The time spent with the
gadgets and services by the respondents was asked provided options like 1-2 hrs, 2-4 hrs,
4-6 hrs and >6 hrs against each gadgets and services. Time spent for the purposes of use of
the gadgets and services was also asked. In section-B of the questionnaire some questions
were asked about the dependency of respondents on the technological gadgets and
services. In both the sections-C and D some questions regarding the previous and present
grade of the student were asked and how does technology affect and help them in their
academic life. The percentage of the respondents having low grade will be calculated.
Interviews can also be done with student regarding the use of tech gadgets and
services and its impact to their academic standing. This can be done for getting correct
information from the participants. The data collected through this process was helpful for
qualitative analysis in the study
REFERENCES
Flanagan, J.L. (2008) Technology : The Positive And Negative Effects On Student
Achievement, The College at Brockport: State University of New York
Kuznekoff & Titsworth (2013). The Impact of Mobile Phone Usage on Student Learning.
Journal of Communication Education, 62(3), 233-252. doi:
10.1080/03634523.2013.767917
Mitchell, M. P. (2012). Generation Tech: The Good, Bad, and Scary. The Moment of
Youth. Psychology Today.