Methods Action Research
Methods Action Research
Methods Action Research
Allison Kocovic
Manhattan College
Technology in the Classroom 2
Abstract
This paper will talk about the use of technology in a high school mathematics classroom.
It will include the benefits of using technology in the classroom but also how it might be
distracting to students. I will talk about my fieldwork experience while at Bronx High School of
Science in Bronx, New York. Bronx High School of Science is one of the three specialized high
schools in the five boroughs of New York. Most of the research shows that technology is a great
way to engage students in the material being taught, and a better way for students to gain
Mathematics is always the most difficult subject amongst high school students, and a
common problem that arises is students questioning their ability to do mathematics. Throughout
my personal experience in high school, my fellow classmates have always complained about
why they had to learn certain topics in math because they were never going to use these concepts
in real life and the content was usually difficult and uninteresting. Students tend to have a fear of
mathematics and question their own abilities to achieve in mathematics. While students find
mathematics hard, I believe it is also difficult for teachers to educate their students when students
are stuck on the idea that they are incapable of doing mathematics and have an animosity
towards trying to learn in their mathematics classes. Taking the course Education 360: Language
and Literacy here at Manhattan College has made me more aware of English Language Learners
(ELLs) in classrooms and how students must learn the content of their current course and
Mathematics can be seen as its own language which is different from the language
normally acquired from students because it is so abstract and conceptual compared to other
subjects taught in school (Aflahah, 2018). This is why most students are not interested and not
engaged in their mathematics class. It is important for teachers and students to include literacy in
mathematics because it helps students become more developed in the mathematics content and
language literacy. One way to engage students in the classroom is the use of technology. One
way of engaging students is the use of iPads and/or tablets in the classroom. There are also
different programs that could be used in the classroom to engage students, such as Plickers,
Mathematics is the most important subject in school, and it is easily assessed worldwide
since it is considered its own language because of its use of expressions, verbs, and sentences
that are represented in symbolic notation (Aflahah, 2018). Learning mathematics can be a
struggle for some students and the methods that teachers use in the classroom has a substantial
impression on the level of understanding from the student (Murphy, 2015). Teachers must realize
that each student may have different needs when it comes to understanding the content. There are
different methods, strategies, curricula, and professional training that teachers might need attend
to help meet the need in the pedagogy of students in mathematics (Murphy, 2015).
Research shows that the use of technology in a high school mathematics classroom
increases student improvement in the content area, and also improves the teacher’s deliverance
of the content. Daniel Murphy’s review of research included the experiment of using iPad’s in a
high school geometry class. Out of two teachers and 110 students, 57 students had the
opportunity to use an iPad in one class, while the remaining 53 in the other class did not have
iPads. Both groups were taught the same information but the way the material was presented was
different. The students who used the iPad in class were more engaged in the lesson than the
students without the iPad (Murphy, 2015). The goal was to have more students engaged in the
learning which would ultimately increase their test scores along the road. Even though using
iPads has many benefits in the classroom for engaging students, it can also cause a great deal of
distractions and have students wondering off topic. As long as iPad usage is monitored and
teachers make sure students stay on task, iPads are a useful tool in a high school mathematics
classroom.
Another great way to increase student engagement is game based learning in the
classroom. This could be done by using Plickers, Kahoot, Sum Dog, and others. Plickers, short
Technology in the Classroom 5
for paper clicker, is a free student response system (SRS) that uses quick response codes printed
on paper for use as a paper clicker (Kent, 2018). Students receive a piece of paper with a code
printed on it, and when holding it a certain way, it gives you either answer choices a, b, c, or d.
When students hold up their quick response card, the teacher then scans the room, using the
Plickers application, with a cell phone or iPad using the camera, and the teacher can easily get
results how the number of students who picked the answer choices a, b, c, or d. Plickers not only
teachers because they receive feedback right away on the material that was just delivered (Kent,
2018). The Plickers application is flexible to all teaching pedagogies, and is extremely easy to
use in this world of advanced technology. Kahoot is another game based learning strategy that is
used in classrooms. With Kahoot, students sign in with a username so, unlike Plickers, teachers
could see what students are getting the correct answers and which students are falling behind.
Using these types of games in a classroom can also be used to teach skills, judgment, behaviors,
communication using various approaches (Wang, A. & Lieberoth, A., 2016). Sum dog is also a
Most statistics on English Language Learners (ELLs) show low achievement scores in
mathematics and science, and often many drop out of high school due to difficulty in the content
area. Also, one out of every ten students in the United States is an ELL student (Roberts, S.A.,
2009). ELLs have a disadvantage in literacy and should receive help in developing mathematical
literacy and discourse. Incorporating technology in ELL instruction would be very valuable for
students because having more supports available to them would make it less frustrating for them.
Technology in the Classroom 6
It is also something that students have available to them both in the classroom and at home
While doing observation hours at Bronx High School of Science, I noticed the majority of
teachers’ pedagogies were inquiry based learning. In inquiry learning, students are doing all of
the talking and learning while the teacher makes sure the students are on the right path. There is
very little direct instruction and a large amount of discussions between students. I observed a
freshman Honors Geometry class where the teacher would lecture for about five to ten minutes
in the beginning of class and then break up into student discussion for about two minutes and
then have a class discussion. This was how the class was set up for most days, but to engage
students the teacher used Plickers. For example, he would put a “Do Now” on the board with
four answer choices, and after students figured out the problem they would hold up their answer
choices and the teacher would scan their cards. The students seemed to really enjoyed this
because they got to view the results of the whole class. They got to observe what other
classmates were thinking, which lead into a discussion of which is the correct answer. I believe
the teacher should have incorporated Plickers into more classes and lessons because students
enjoyed it and motivated them to get the correct answer. Another way the teacher incorporated
technology in his class was with the use of Schoology. Schoology is a social networking site
where teachers can connect with their students by posting homework assignments, class
worksheets, review sheets, and answer keys to all the assignments. This is a great way to connect
with students, especially if a student is missing an assignment, or forgot to copy down the
Technology in the classroom is beneficial to all students because it engages them and it is
important for them to understand concepts in mathematics. Using technology can be seen as a
Technology in the Classroom 7
teaching pedagogy and I will definitely include this in my future classroom. Not all schools
might be able to afford iPads or tablets in the classroom, but game based learning is a great
References:
Freeman, B. (2012). Using digital technologies to redress inequities for English language
learners in the English- Speaking mathematics classroom. Computers & Education, 59(1), 50-62.
https://www.researchgate.net/profile/Barbara_Freeman2/publication/257171155_Using_digital_t
echnologies_to_redress_inequities_for_English_language_learners_in_the_English_speaking_m
athematics_classroom/links/56e2d12608ae387a2483a09f.pdf
Kent, D. (2018, November 30). "Plickers" and the Pedagogical Practicality of Fast
Formative Assessment. Retrieved from
https://eric.ed.gov/?q=using+Plickers+in+mathematics+classroom&id=EJ1224605.
Wang, A. & Lieberoth, A. (2016). The effect of points and audio on concentration,
engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!
file:///Users/Ally/Downloads/ECGBL2016-Effect_of_points_and_audio_in_Kahoot%20(2).pdf