E-Mu Emulator 4k Manual PDF
E-Mu Emulator 4k Manual PDF
E-Mu Emulator 4k Manual PDF
Operation Manual
© 1995 E-mu Systems, Inc.
All Rights Reserved
• FI498 Rev. B
IMPORTANT NOTICE:
IN ORDER TO OBTAIN WARRANTY SERVICE ON E-MU WORLD HEADQUARTERS
YOUR E4K UNIT, THE SERIAL NUMBER STICKER E-MU SYSTEMS, INC. U.S.A.
MUST BE INTACT AND YOU MUST HAVE A P.O. BOX 660015
SALES RECEIPT OR OTHER PROOF OF SCOTTS VALLEY, CA USA
PURCHASE. IF THERE IS NO SERIAL NUMBER 95067–0015
STICKER ON THE E4K, PLEASE CONTACT E-MU TELEPHONE: 408-438-1921
SYSTEMS AT ONCE. FAX: 408-438-8612
Contents C-i
IMPORTANT SAFETY INSTRUCTIONS
WARNING: Use in countries other than the U.S.A. may require the use of a
different line cord or attachment plug, or both. To reduce the risk
READ THIS of fire or electric shock, refer servicing to qualified service person-
nel. To reduce risk of fire or electric shock do not expose this
FIRST product to rain or moisture.
GROUNDING INSTRUCTIONS
This product must be grounded. If it should malfunction or
break down, grounding provides a path of least resistance for
electric current, reducing the risk of electric shock. This product is
equipped with a cord having an equipment-grounding conductor
and a grounding plug. The plug must be plugged into an appropri-
ate outlet properly installed and grounded in accordance with all
local codes and ordinances.
DANGER
This symbol is intended
Improper connection of equipment grounding conductor can
to alert the user to the
presence of important result in the risk of electric shock. Check with a qualified electri-
operating and mainte- cian or service personnel if you are in doubt as to whether the
nance (servicing) product is properly grounded. Do not modify the plug provided
instructions in the with this product. If it will not fit the outlet, have a proper outlet
literature accompanying installed by a qualified technician.
the appliance.
CAUTION
If the 6900, E4K is rack mounted, a standard 19 inch open frame
rack must be used.
USER-MAINTENANCE INSTRUCTIONS
1. The E4K should be kept clean and dust free. Periodically wipe
the unit with a clean, lint free cloth. Do not use solvents or
cleaners.
2. There are no user lubrication or adjustment requirements.
3. Refer all other servicing to qualified service personnel.
Contents C-iii
6
RADIO and TELEVISION INTERFERENCE
The equipment described in this manual generates and uses
radio-frequency energy. If it is not installed and used properly--
that is, in strict accordance with our instructions - it may cause
interference with radio and television reception.
This equipment has been tested and complies with the limits for
a Class B computing device in accordance with the specifications
in Subpart J of Part 15 of the FCC rules. These rules are designed to
provide reasonable protection against such interference in a
residential installation. However, there is no guarantee that the
interference will not occur in a particular installation, especially if
a “rabbit ear” TV antenna is used.
If the E4K does cause interference to radio or television recep-
tion, you can try to correct the interference by using one or more
of the following measures:
• Turn the television or radio antenna until the interference stops.
• Move the E4K to one side or the other of the television or radio.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
1 General Instructions
Introduction 3
Main Controls 7
Connections 13
Connecting to an Unformatted Hard Disk 18
Connecting to a Formatted SCSI Device 19
Sampling Basics 21
Definitions 22
Instant Gratification 34
2 Disk Menu
Disk Browser 41
Disk Utilities 45
Mount Drives 46
Copy System 46
Format Disk 47
Install File System 48
Backup 48
Load Bank 50
Save Bank 51
View 52
Info… 52
Folder 53
Bank 57
Preset 62
SoundSprint 62
Sample 68
Sequence 71
Contents C-v
3 Master
Memory Statistics 77
Utilities Menu 78
Assignable Keys 78
Channel Volume 79
Tones 80
Volume Recalibration 80
Test Access 82
About the E4K/Credits 82
Bank Menu 83
Erase Bank 83
Name Bank 84
Auto Load Bank 84
Setup Menu 85
Tuning 86
Tuning Offset 86
Transpose 87
Audition Key 87
Output 88
Headroom 88
Output Boost 90
Output Format 91
Output Clock Rate 92
AES Boost 92
Miscellaneous Menu 93
Contrast 93
E4K SCSI ID 94
SCSI Termination On/Off 94
Mac on SCSI Bus 95
Zero Crossing Threshold 95
Undo/Redo Enable 97
Wrap Field Selection 98
Disk Button Goes To: 99
Import Options 100
Memory Configuration 102
Contents C-vii
Memory 147
Name 148
Transport 148
To Record a Multitimbral Sequence 151
Recording MIDI SysEx 153
Erase 153
Export 154
Jukebox 156
5 Sample Manage
Overview 159
Utilities 160
Erase Sample 160
Copy Sample 161
Sample Dump 161
Defragment Memory 163
Name Sample 164
Create Sample 165
Left/Right Channels 165
Source & Rate 166
ADC Gain 167
Threshold 168
Sample Length 168
Arm Sample 169
Force Sample 169
Monitor On/Off 169
Keyboard Sample Trigger 170
Automatic Parameters 171
Place Sample 175
Export Sample 175
Get Info 176
Contents C-ix
7 Preset Manage
Name Preset 236
Erase Preset 237
Copy Preset 238
New Preset 239
Export Preset 240
Get Info… 241
8 Preset Edit
Background 244
Programming Basics 244
Modulation 245
Modulation Processors 252
Dynamic Filter 258
Selecting Voices, Samples & Groups 264
Groups 266
Preset Editor 267
Preset Edit - Global 270
Preset Effects A 271
Preset Effects B 276
Preset Edit - Links 280
Utilities 281
New Link 281
Copy Link 282
Delete Link 282
Subsume Link 283
Links - Key Window 284
Links - Velocity Window 286
Preset Edit - Voices 288
Utilities 289
New Voice 289
Copy Voice 289
Delete Voice 290
Split Voice 290
Solo Voice 292
Contents C-xi
LFO/Auxiliary Envelope 336
LFO Parameters 336
Lag Processors 337
Auxiliary Envelope 338
Cords 339
Sample Retrigger 341
9 Appendix
SCSI 345
SCSI Problems 348
SMDI Transfers 349
Multiple Samplers on SCSI 350
E4K Menu Maps 351
Memory Expansion 354
Specifications 361
Warranty 362
Index 364
Main Controls 7
Connections 13
Sampling Basics 21
Definitions 22
Instant Gratification 34
2 Emulator Four Keyboard
Introduction
Instructions
General
Congratulations on your purchase of the Emulator Four
Keyboard! The various functions of the E4K are organized in
this manual by their module. Screen displays and step-by- - Tips contain handy
tips and tricks which
step instructions are described for all aspects of use and might not be readily
operation. Sidebars are used to highlight important points apparent.
or to give useful operational tips which might not be readily
apparent.
If you are totally unfamiliar with samplers and synthesiz- & Cautions warn
ers in general, you may need more information than this you of situations that
may cause lost data or
manual provides. We suggest that you read some of the audio problems.
many books and magazines on the subject of music synthe-
sis. This will help you to get the most out of this extremely
powerful instrument. ? Notes supply
additional information
Important Upgrade information which might be needed
for certain applications.
The E4K is a software-based device. The features and
functions of the E4K will be periodically enhanced and
upgraded and the new software will be mailed to you on
floppy disk. Please take a moment now to read the E-mu
Systems warranty and to fill out and send in your warranty
registration card. We NEED your mailing address in order to
send you upgrades and manual revisions.
General Instructions 3
Performance Features
The 76 note (6 octave) keyboard on the E4K is slightly
weighted for a responsive feel and responds to velocity and
Instructions
Sound Libraries
The E4K has full access to the huge library of sounds
available from E-mu and other sources. It is fully compatible
with the legendary E-IV, e-64, EIII, EIIIX and ESI-32 libraries,
and can transparently read Emax II, Roland S-760 and Akai
S1000/S1100 banks as if they were its own.
Sound Storage
The E4K can access up to 1000 samples per bank arranged
in up to 1000 presets. The 50-pin SCSI interface provides
access to high density media such as hard disks, magneto-
optical disks or CD-ROM. The integral 3.5" floppy disk drive
provides a convenient means of updating the E4K software
which is periodically being enhanced and improved. Most
software upgrades will be mailed free to registered owners.
Our exclusive SoundSprint™ function automatically loads
presets from the hard disk as you browse through them. You
can continue to play while the new preset is loading in the
background.
Instructions
channels. The Sigma-Delta A/D converters are 16-bit linear.
General
Sampling can be performed in either mono or true stereo.
Advanced DSP
The E4K’s advanced features make sampling a breeze.
Samples can be automatically truncated, normalized and
placed on the keyboard as the sample is taken and advanced
tools such as Auto Correlation, Loop Compression and
Crossfade Looping allow even the most difficult sounds to
be easily looped.
Samples can be digitally spliced and mixed with other
samples, and dynamically controlled from the keyboard
using velocity and positional crossfading and switching
functions. Advanced digital processing features such as
Sample Rate Conversion, Compression, Parametric Equaliza-
tion and Digital Tuning allow you to shape raw samples
more quickly and with greater precision than computer
based systems. Samples can be quickly and easily transferred
between the E4K and an external computer via SCSI if so
desired.
Additional digital processing functions include: Time
Compression and Expansion, which shorten or lengthen the
time of samples without changing the pitch; Pitch Change,
which changes the the pitch of a sample without altering
the time; Transform Multiplication, which can be used to
create weird and wonderful new timbres; and
Dopplerization, which allows you to move samples forward
and backwards in space as well as from side to side.
General Instructions 5
Digital Hardware Features
The E4K’s digital hardware implements up to 64 Z-plane
filters. These digital filters are very “analog-sounding” and
Instructions
Master
Volume
Control
Pitch Mod
Control Control
Thumby
Button
Controller Wheels
The wheels are realtime performance controls and are
completely programmable in the preset as to their function.
The Pitch Control wheel is a center detent, spring-loaded
type and is normally used as a pitch bender. The Mod
Control wheel is not spring-loaded.
“Thumby” Button
The Thumby button can be thought of as a footswitch for
your hand. Like all the controllers on the E4K, its function is
completely programmable. The Thumby button can also be
latched by using a the Thumb flip-flop input (Cords menu).
Volume Control
This is the master volume control for all outputs including
S/PDIF and the headphone output. The master volume is a
digital control. For maximum dynamic range, set this con-
trol near or at maximum.
General Instructions 7
Realtime Controllers Assignable Keys
SAMPLE
SEQUENCER
Assignable Keys
These are user-assigned keys which can cause a jump to any
screen. To link an assignable key to the current screen:
1. Press and hold one of the assignable keys.
2. After two seconds, a pop up window will appear inform-
ing you that the assignable key has been programmed
for the current screen.
SAMPLE
SEQUENCER
General Instructions 9
Function Keys
Function Keys
? Note: The liquid The lower line of the display will usually contain a row of up
to six “soft keys”. The soft-keys indicate the function of the
crystal display contains
a “Screen Saver” which keys directly below them.
automatically dims the
backlight after ten
minutes of inactivity.
Cursor Keys
The left, right, up, and down cursor keys are primarily used
Any type of activity will to move the cursor around in the display. The cursor is a
reactivate the display to
full brightness.
reversed-out section in the display which indicates the
currently selected parameter. In the preset selection screen
the left and right cursor keys can be used to select the
previous or next preset.
Enter Key
- Tip: Holding down The Enter key is used to confirm a particular operation.
the Enter key while Enter can be used in place of an affirmative function key
turning the data entry response such as “OK” or “Go”. In the Disk Browser, pressing
control allows “fine
tuning” of the value by
the Enter key will advance the selection from: Drives ->
one number per click. Folders -> Banks -> Presets -> Samples. (The Exit key reverses
the progression.)
Exit Key
The Exit key allows you to back out of a module one menu
at a time, each time the button is pressed. It can also be used
anytime you do not want to execute a particular function. In
the Sample Manage module, it can also be used to terminate
the sampling process.
EXIT ENTER
PAGE
Page Select
PRESET SELECT
SET
+/- 1 2 3 4 5 6 7 8 9 0 .
Numeric Keys
The numeric keys can be used to quickly select a particular
preset or to enter data in precise amounts.
Lock Key - The +/- key has an alternate function as a digit
“Lock” key which sets the number of digits that you must
enter to change a preset. The status of the lock key is shown
in the lower left corner of the display (lock 9.., lock 99.).
With one digit locked (100s column), the last two digits of
the preset number must be entered to select a preset.
(Example: To go from preset 100 to preset 125, you would
key in 2 and then 5.) Note that the number of presets avail-
able via the numeric keys jumps from 10 to 100.
With two digits locked (10s and 100s column), any one of
ten presets can be selected with a single key press. The
numeric keys select only the last digit (or ones column) of
General Instructions 11
the three digit number preset number. For example, if the
currently selected preset were 067, pressing the numeric key
“3” would instantly select preset 063.
Instructions
Inc/Dec Keys
The increment and decrement keys are used primarily to
duplicate the function of the data entry control when a finer
degree of control is required. In the preset selection screen
the inc/dec keys can be used to select the previous or next
preset.
Set Key
The set key is used to set a “Bookmark” in SoundSprint
- Tip: Up to 100
mode. To set a bookmark, press and hold the Set key while
in SoundSprint mode, then press one of the numeric keys.
Bookmarks can be saved
to non-volatile EEPROM. The current preset will be stored under that numeric key and
can be selected by pressing the numeric key while in
SoundSprint mode. Set also doubles as a decimal point key.
OPTION PORT
POWER
ON
SCSI Port
SCSI is a high-speed parallel interface which is normally used
to interface the E4K with external mass storage devices such
as hard disks or magneto-optical discs. The dual 50-pin SCSI
ports can also be used to link the E4K with an external
computer for extremely fast file transfers. The E4K contains
advanced SCSI links to facilitate multiple “master” devices
on the SCSI bus, such as multiple E4Ks or a computer and an
E4K.
For more information on SCSI installation, see page 1-18.
Also refer to the manual that accompanies your external
SCSI device.
General Instructions 13
MIDI Connection
The E4K provides a MIDI IN, a MIDI OUT and a MIDI THRU
port.
Instructions
General
Option Port
The option port allows you to add additional hardware
options such as a MIDI expander card which adds an addi-
tional 16 MIDI channels. Other option cards will be an-
nounced as they are developed.
AC Power Connection
The E4K may be used in environments ranging from 100
volts to 240 volts at either 50 Hz or 60 Hz. No change of
voltage settings is required.
The E4K automatically switches itself for the proper
line voltage.
Instructions
must be connected before power is applied in order for the
General
E4K to recognize it. All the front panel controls of the E4K
can be accessed via the keyboard. Having an ASCII keyboard
is also a real time saver when naming samples, presets, banks
and sequences. The keyboard functions are charted below.
E4K ASCII KEYBOARD
Exit Esc
Inc/Dec +/-
F1-F6 [F1-F6]
Master [Alt, M]
Multimode [Alt, Z]
Disk [Ctrl, D]
General Instructions 15
Footswitch Inputs
The footswitches can be routed to control any parameter on
the E4K through the Preset Edit, Cords menu.
Instructions
Footpedal Input
A control footpedal can be used as a realtime performance
control in the same manner as the front panel realtime
faders or the control wheels. The pedal can be routed to any
parameter in the Preset Edit, Cords menu.
Additionally, a MIDI continuous controller message, on
the controller channel programmed in the Master, MIDI
menu, will be transmitted from the MIDI Out port whenever
the footpedal is moved.
Sample Inputs
The two electronically balanced sample input jacks accept
- Tip: Use a stereo any level input from microphone to line level. Input imped-
ance is 4KΩ. The gain of the sample input preamplifiers is
plug if you want the
sample inputs to be controlled from the New screen in the Sample Manage
balanced (tip -, ring +). module. When in the Sample Manage module the sample
inputs can be monitored from the main outputs.
Main Outputs
The E4K has provisions for a variety of output connection
schemes. The most common hookup will probably be using
the main stereo outputs. The electronically balanced main
outputs are available at 1/4" stereo phone jacks. Output level
is -2 dBu. Output impedance is 50 ohms.
Instructions
when individual processing on specific instruments is
General
desired. Any combination of MIDI channels can be pro-
grammed to appear at a submix output pair. Any voice can
also be assigned to a submix pair (In the Amplifier screen of
the Preset Edit module). MIDI channels can be assigned to
the submix pair in the Multimode screen. The submix
outputs are all stereo jacks. The tip of each jack (accessed
when a standard phone plug is inserted) connects to the left - Tip: Inserting a
or right output. If a stereo plug is inserted, the Ring of the phone plug halfway into
stereo plug serves as a signal Return which sums to the main a sub out jack sums it
outputs after the effects processors. into the main output.
This is a handy trick
Therefore the Submix jacks can serve as effects sends/ when you need one or
returns in order to further process selected voices or two more mixer inputs.
channels without using the effect sends on your mixer.
The submix outputs are stereo jacks with -2 dBu outputs on
the tip of the jack. Impedance is 50 ohms.
Output Section
Effects
Section
L Bus
R Bus
R L R L R L R L
SUB 1 SUB 2 SUB 3 BALANCED MAINS
Headphone Output
The headphone output is taken from the main outputs and
the volume slider controls also controls the headphone level.
This is a high quality headphone amplifier with an output
level compatible with professional grade headphones.
General Instructions 17
þ To Connect the E4K to an Unformatted Hard Disk
1. Position the SCSI device and the E4K in a stable location.
Instructions
Instructions
for E-IV, EIIIX, EIII, Emax II, ESI-32, Akai S1000/S1100 and
General
Roland S-760.
General Instructions 19
Sampling Basics
Percussive
Sample
Each vertical line
represents a sample.
1 second
Instructions
A sound can be manipulated once it has been recorded.
General
Playing back the samples in reverse order from which they
were stored plays the sound backwards. Playing back the
samples at a faster rate than the rate at which they were stored
raises the pitch. Playing back at a slower rate lowers the pitch,
much like a tape recorder’s variable speed control.
Advanced onboard sample editing processors such as Time
Compression/Expansion and Doppler allow you to manipulate
the sound in both time and audio space. Other processors
provide standard studio functions such as parametric equaliza-
tion, compression and exciter. Far more radical transforma-
tions are possible using our exclusive Transform Multiplication
process. Sounds can also be manipulated in real-time by
filtering or by modulating amplitude and pitch.
Sound
Audio Out
Generation
Sound
Control Data
Data
Control
Sample Memory
Sample Sample Sample Preset
Sample Sample Sample Memory
Hard Disk
General Instructions 21
Definitions
Instructions
General
Instructions
able sampling time can be divided up any way you like—one
General
long sample, lots of short samples, a few medium samples,
or any combination thereof.
The term sample commonly means two different things:
1. A digital recording of a complete sound, or
2. Each snapshot of the sound that makes up the com-
plete sample. Confusing? You bet! In this manual, we’ll
assume sample means the complete recorded sound
unless indicated otherwise.
You can modify a raw sample in several ways:
• Transposition: A sample can be transposed up or down in
pitch to cover a particular range of the keyboard. By doing
this, it is not necessary to record a sample for every key.
• Sample Edit: In the E4K, sample editing might consist of
Looping a sample (allowing even short samples to play
indefinitely), Truncating (cutting off unneeded parts of a
sample, thus saving memory), or any of a number of
digital processes that actually change the raw sample data.
Voices
A voice is a complete sound which can be assigned to a
range of the keyboard. A sample is the sound-generating
portion of a voice. You can think of a voice as a complete ? Note: Each Preset
can hold up to 256
instrument consisting of one or more samples, which can voices.
then be used as a building block in constructing more
complicated presets. A voice consists of one or more
samples, a dynamic filter, a dynamic amplifier, three, 6-stage
envelope generators, two multi-wave LFOs and 18 modula-
tion routings called “Cords” to connect everything together.
In a typical scenario, you might record several samples of
an instrument (such as a piano), then place them into the
same voice. Normally these samples would be placed side by
side on the keyboard as in the diagram on the following
page. You assign the sample to a range by setting the original
key, (which is usually the original pitch of the sample) a
General Instructions 23
Instructions
high key and a low key. The number of samples needed for a
realistic emulation varies with the instrument, but in gen-
eral, “More is better”.
When a sample is taken, it is automatically placed into a
voice with one sample. You can then place the voice (and its
sample) on the keyboard.
Voice
Each Sample:
Orig. Key
Tune S01 S10 S03 S04 S05
Volume
Pan
Positional
Key Range/Fades S02 Crossfade
Velo Range/Fades
Velocity Crossfade
Group #
Voice
L
Frequency Q Pan
Vol
Pitch
Loop
Retrigger
Chorus
Glide
Start Offset
- 18 Cords -
Samples
Positional
S02 Crossfade
Velocity Crossfade
General Instructions 25
The Preset
A voice can be assigned to a single note on the keyboard,
or transposed polyphonically to cover a wider keyboard
Instructions
SoundSprint™
SoundSprint is a special mode on the E4K used to quickly
and automatically load presets within a folder as you browse
through them. Presets are loaded in the background while
the keyboard remains active with the last preset. Loading
time varies with the size of the preset, but most presets load
in two or three seconds.
Instructions
selected. Presets loaded using SoundSprint remain in the
General
E4K's RAM until ten Sprints have been loaded, at which time
the oldest Sprint preset is erased. SoundSprint will not
overwrite a preset that has been loaded in the conventional
manner and the E4K will display a “Memory Full” message.
See also: SoundSprint in chapter 2 - Disk Menu.
Bookmarks
When in SoundSprint mode, you can attach Bookmarks to
your favorite presets so that they can be instantly selected
with a single or double key press. Up to 100 bookmarks can
be stored and saved to non-volatile EEPROM. For additional
information on bookmarks, see Bookmarks in chapter 2,
Disk Menu.
The Bank
The bank contains samples, voices, presets and sequences.
Everything that is loaded into the E4K is part of the bank.
Although the memory is volatile, meaning that the data
disappears when you turn off power, all bank data can be
saved permanently to the hard disk drive or other media to
keep a record of your work. A bank can hold up to 1000
presets (000-999).
Folders
BANK
A folder can contain up to 100 banks (0-99). You can use 00 100 Banks per Folder
folders to organize your sound banks or you might want to
BANK BANK BANK
include all the banks used for a particular project in a folder. 01 02 03
The number of folders in a disk depends on the size of the BANK BANK
disk. As an example, a one gigabyte hard disk can hold 96 98 99
folders.
General Instructions 27
(4-128 MB) the floppy disk is impractical for backing up
sound data, although it can be used to save or transfer small
sound banks in a pinch. Other types of disk drives, as de-
Instructions
sound storage.
External Drives
The Emulator IV Keyboard contains a SCSI (Small Com-
puter Systems Interface) connector on the rear panel. This
interface is commonly used in the computer industry, so
many devices made to work with computers—particularly
mass storage devices—will also work with the E4K. Here are
some of the types of mass storage devices that can plug into
the SCSI connectors.
• Hard Disk Drive: A hard disk provides the advantages of
much higher memory capacity and far faster access time.
Transferring data to and from the E4K is quite
straightforward. However, you cannot remove a hard disk
and replace it with another one—the disk is a permanent
part of the drive. There are three main cautions involved
with hard disks:
Instructions
General
2. Make sure power is not interrupted when you write data
to the hard disk.
3. Hard disks have reached a very high level of reliability.
However, they can fail from time to time (as can any part
of a computer), so any data should be backed up periodi-
cally on some other medium.
General Instructions 29
Modules
A module controls a particular set of functions in the E4K.
There are six main modules: Master, Disk, Preset Manage,
Instructions
Instructions
best loop points (Auto Correlate). You can splice two
General
different samples together, mix samples, or perform a
variety of advanced digital signal processes on the sample.
• Preset Manage: This module handles the preset
“housekeeping”, allowing you to create new presets, copy
them to any location, rename them or erase them.
• Preset Edit: This module lets you alter the synthesizer
voice parameters of the E4K, such as shaping the
amplitude and filter dynamics or adjusting the keyboard
dynamic response. Voices can be placed on the keyboard,
moved around or shaped in just about any possible way.
Saving
The bank only retains data for as long as the E4K is
plugged in and turned on. Of course, we don’t expect you to
leave the thing on all the time, which brings us to the
subject of saving data.
Pressing the SAVE function key from the disk module
shuttles all the bank data (samples, voices, presets and
sequences) to the drive of your choice. A hard disk perma-
nently stores data so that even after turning off the E4K, the
disk will contain a record of your work.
Do not wait until the end of a session to save. Save your This is the icon for the
work periodically in case of power failure or some other floppy disk drive.
unforeseen circumstance that might erase the bank’s
memory. Hard disks are not infallible. All hard disk banks
should be backed up periodically to another hard disk or
other media. Should you improve the preset or sample later,
you can always replace the original with the revised version.
And if something goes wrong, the original will still be
available to save you the ordeal of starting from scratch.
Whenever you have done enough work that you would
hate to lose it, back it up!
Since the disk contains a record of the bank data, loading
the disk bank transfers all the sample and preset data into
the bank. This will replace the existing bank data, if any.
General Instructions 31
Default
A default setting is what we’ve judged to be a useful initial
setting, and remains in effect until you change it. For ex-
Instructions
Icons
An icon is a little picture of an object such as a floppy
disk, a hard disk, folders, banks, presets or samples. In the
disk browser screens, icons are used as an easy way to iden-
tify and select the appropriate object. When an icon is
selected, the image will reverse (black to white & vice-versa).
The Cursor
The cursor is a highlighted area on the display. It shows
you the number or letter that will be altered if you enter
data. Entering a new value will overwrite the number or
letter above the cursor, whereupon the cursor will move on
to the next number or letter (if applicable). If the E4K is
expecting a two or three-digit number, in most cases you
must enter all the required digits even if some of these are
zeroes (called leading zeroes). For example, if the E4K is
expecting a three-digit number and you want to enter 8, you
would enter 008. If it is expecting a single-digit number,
entering 8 would be sufficient.
Selecting
When the instructions say to select an option, you can
use whatever method is most comfortable for you: the data
entry control, the increment/decrement keys, the numeric
keypad (if applicable) and, when naming, the keyboard keys.
Some functions do not implement all these options; you
can’t go wrong by trying, though. If a function doesn’t
respond to the numeric keypad, for instance, then pressing
the keypad will have no effect. Use the data entry control or
the inc/dec keys instead.
Instructions
• A voice is a complete E4K sound, consisting of one or
General
more samples, processed through the dynamic signal
processors, that is mapped onto the keyboard.
• To create a new preset, make sure you have all the samples
required for the preset, then assign combinations of voices
from the bank to specific sections of the keyboard.
• After arranging a bank, it can be saved to one or more
drives.
• Since loading from a hard disk fills the bank with samples,
voices and presets, you can group these voices and
samples into new presets, process the samples contained
in particular voices, or alter existing presets.
• Presets loaded via SoundSprint are always placed in preset
locations 990-999.
• Up to ten sequences can be saved with the bank. Exported
or Standard MIDI File sequences appear in the bank
browser.
General Instructions 33
Instant Gratification
Instructions
General
þ Loading SoundSprints
1. On the front panel, press the Disk key (see Tip). The
following screen will appear.
2. Use the bank soft-keys (F5 & F6), the left/right cursor
keys, the previous/next keys or the data entry control to
select new presets. The previous and next presets in the
folder are shown in the upper right of the SoundSprint
display window.
General
Five additional soft key choices will appear.
4. Move the cursor to the Folder field and select the Multi
folder. Move the cursor back down to the Bank field and
choose a bank to load using the data entry control, the
inc/dec keys or the numeric keypad. Press OK to load the
bank or Cancel to cancel the operation. If you pressed
“OK”, the bank will be loaded and the first preset of the
bank you selected will appear.
General Instructions 35
þ Selecting Presets
1. The main preset selection screen is shown above. Presets
Instructions
þ Selecting Multimode
1. Multimode allows the E4K to respond to multiple MIDI
channels at once. Press the arrow key then the
Multi function key (F6) to turn on Multimode and
display the Multimode screen as the main screen. The
Multimode screen is shown below.
2. Press the View function key to select MIDI Mix view. The
MIDI Mix screen allows you to display and adjust the
preset, volume, pan settings and output assignments for
up to 16 MIDI channels. This is a useful feature to fine
? Note: Pan ADDS to tune multi-timbral sequences. This screen also allows
the pan setting made in
the voice and is not an you to override the output channel programmed in the
absolute pan setting. voice. Any volume pan and preset changes made over
MIDI will be reflected in this display. (Volume = MIDI
continuous controller channel #7, Pan = MIDI continu-
ous controller channel #10)
General Instructions 37
38 Emulator Four Keyboard
Disk Browser
Disk Menu
2
41
Disk Utilities 45
Mount Drives 46
Copy System 46
Format Disk 47
Install File System 48
Backup 48
Load Bank 50
Save Bank 51
View 52
Info… 52
Folder 53
Bank 57
Preset 62
SoundSprint 62
Sample 68
Sequence 71
Disk Browser
D
D0 Floppy D1 Conner CPF10605
Identifier
I
S
K
Activates
Functions Utils Browse View Load Save… Info… Sub
F1 F2 F3 F4 F5 F6 Menu
Function
Keys
- Tip: The Info… key • Bank - A group of presets which can be loaded into the
E4K's memory.
gives information about
the selected object. • Preset - A complete sound: samples, voices and all
The type of View (list or programmable options.
icon) you choose is
remembered for each • Sample - An individual digital recording with looping
level. information.
• Sequence - A recording of keyboard key depressions (with
velocity and pressure) and any other performance
controllers (pitch and mod wheels, real time control
sliders, thumb button, footpedal, foot switch and program
changes). Sequences can be stored along with the bank or
can be exported as separate entities which appear as icons
in the bank browser.
Disk
• SoundSprint™ - The Emulator Four Keyboard contains a
special function called “SoundSprint”.
2. The selected preset icon will be flashing, indicating that
the preset is being automatically loaded. SoundSprint is a
powerful function for auditioning presets from the disk
or when the bank is too large to be loaded into the
available memory of your E4K.
3. Use the up/down/left/right Cursor Keys to select an-
other preset to be loaded. This takes a couple of seconds,
but note that the currently loaded preset remains active
until the new preset is loaded. - Tip: The Disk Key
can be set to call up
• If another page of choices exists, the right page arrow either SoundSprint mode
LED will be illuminated. or the Last screen you
used in the Disk Browser.
• If other banks of presets exist in the folder, the <Bank This preference is
or Bank> function keys can be used to select them. located under Master,
Setup, Misc.
4. To turn SoundSprint Off, press the Utils function key
(F1), then press the SprntOff function key (F5).
5. Choose one of the presets, then press the function key
under Browser again. Press the function key under
Samples to examine the samples used in the selected
preset.
Disk Menu 41
6. Press the Info… function key (F6). a pop-up window
appears with information about the sample. Press the OK
function key to return.
Disk
7. Pressing the Exit key “backs you out” of the pages. Press
the Exit key once from the sample browser to return to
the bank page. Pressing Exit again puts you in the folder
page. Press it once more and you're in the disk page.
Press Exit one more time and you're out of the disk
module altogether and back in the preset selection
screen.
- Tip: Use the Exit key 8. Press the function key under Browser. Press the function
to back out of the pages.
key under Seqs to examine or load the sequences resi-
dent in the selected bank. If no sequences exist, a pop-up
window will inform you of this fact.
- Tip: The Enter key
can be used to step
forward through the
Folder, Bank, Preset and
Sample browsers.
Disk
13. Press the Browser function key (F2). Another row of
function key choices will appear.
14. Press the function key under Folders. The screen shown
below will appear.
15. The display now shows the various folders of banks and
presets resident on the hard disk. Use the cursor keys,
inc/dec keys, or the data entry knob to select the active
object.
Disk Menu 43
16. Choose one of the folders, then press the function key
under Browser again. Press the function key under
Banks to examine the banks in the selected folder.
• Note: Sequences saved as Standard MIDI Files also appear
as banks in the bank browser.
17. Choose one of the banks, then press the function key
under Browser again. Press the function key under
Presets and you're back in Sound Sprint mode. If Sound-
Sprint mode is turned Off (Utils, SprntOff), the Preset
screen shown below will appear instead.
D
D0 Floppy D1 Conner CPF10605
I
S
K
Utils Browse View Load Save… Info…
The disk page of the browser contains functions and opera-
tions related to storage media such as floppy disks, hard
disks, CD-ROM drives, magneto-optical drives or whatever.
When in the disk page, all drives which are connected to the
SCSI port will appear as icons in the display.
DISK UTILITIES
The Disk Utilities menu contains several additional
functions. Pressing the Utils function key (F1) from the disk
browser enables a second row of soft keys.
• Mount Drives: Instructs the E4K to check the SCSI bus
for the presence of SCSI devices.
• Copy System: Allows you to update and make copies of
the E4K operating system supplied on floppy disk by
E-mu Systems or your authorized dealer.
• Format Disk: Initializes a floppy disk or a hard disk drive
to store E4K data.
• Install FS: Allows you to install the E4K file system on
pre-formatted hard disks.
• Backup: Hard disk drives can and do fail from time to
time. This function allows you to backup and restore
your valuable data to another hard disk or SCSI media.
• Find: This function allows you to find specific samples
presets, folders and banks anywhere in your library.
Disk Menu 45
Mount Drives
This utility instructs the E4K to check the SCSI bus for the
presence of SCSI devices. Use this function whenever a
connected SCSI device does not appear in the disk browser.
þ To Mount Drives:
1. From the Disk Browser, press the Utilities function key
(F1).
2. Press the Mount function key (F1). The E4K will mount
all SCSI devices.
Disk
Copy System
From time to time the E4K operating system will be
updated with new features and functions. This software is
usually distributed on floppy disk and can be permanently
copied into the E4K's Flash RAM so that it will automatically
load whenever you turn on the E4K. Software can also be
saved to a floppy disk in order to back it up.
Each version of software is numbered and is indicated
when you select “About” under the “Utilities” menu in the
Master module. Copying software will not affect any other
data such as samples or presets.
Format Disk
Before a new floppy disk or hard disk can record or store
any data, it must be told how to record this data. This is
called formatting. The floppy disk formatting procedure
should be run on any new disk, or on recycled disks previ-
ously used with other systems (such as personal computers)
Disk
since these will not be formatted correctly for the E4K.
Formatting a hard disk or optical drive works exactly like
formatting a floppy disk. If the hard disk drive is not shown
in the disk browser, use the Mount Drive function. The hard
disk or optical drive should now be displayed.
Disk Menu 47
4. Press OK to format the disk or Cancel to cancel the
operation. Formatting time varies depending on the size
of the disk.
Backup
This function allows you to backup and restore a portion or
? Notes on Bank the entire contents of the hard disk. You should develop the
Compatibility:
habit of backing up any and all important data or risk
1) E4K can load banks catastrophe at some future date. If you'd hate to lose it,
from E-IV, e-64, ESI-32,
EIIIX, EIII, Emax II, Akai
BACK IT UP!
and Roland S-760 hard
disks or CD-ROMs. þ To Backup your Hard Disk Data:
2) E4K cannot load
1. From the Disk Browser, select the SCSI drive you want to
banks from ESI-32, EIIIX, back up using the cursor keys, inc/dec keys or the data
EIII, Emax II, Akai or entry control.
Roland floppies. 2. Press the Utils function key (F1).
3) If E4K backs up an 3. Press the Backup function key (F5). The display will
ESI-32/EIIIX bank, the
ESI-32/EIIIX will no
warn you if you are about to overwrite the current bank
longer be able to load it. in RAM.
4. Press OK to continue or Cancel to cancel the operation.
The following screen will appear.
Disk
6. Move the cursor down to “Backup Type” and select the
type of backup mode with the inc/dec keys or data entry
control.
Disk Menu 49
Choosing All or Incremental causes the backup to begin
immediately. Choosing “Range”, causes the following screen
to appear.
Disk
LOAD BANK
A bank can be loaded directly from the disk browser.
? Note: EIII presets are þ To Load a Bank:
translated into E4K
presets as they are 1. From the Disk Browser, press the Load function key (F4).
loaded. E4K voices are The following screen will appear:
much bigger than EIII
voices. By contrast, E4K
sample zones within
voices are tiny. At
import/load time, E4K
tries to collapse adjacent
EIII voices into E4K
voice+szones if it can
(Envs, LFOs, etc. must
be the same), otherwise,
it creates voices.
Therefore, EIII presets
2. Choose a bank to load using the data entry control, the
that use lots of differing inc/dec keys or the numeric keypad. You may also
voices really balloon in change the current drive or folder by using the up/down
E-IV. Simpler presets cursor keys to select the drive or folder. Press OK to load
(Proteus instrument type the bank or Cancel to cancel the operation. If you
things - homogeneous)
may collapse into a
pressed “OK” the bank will be loaded and the main
single voice. preset selection screen will appear.
Disk
4. Press Merge to combine the two banks of presets or OK
to continue. If there isn't enough memory to hold both
banks, the display will inform you that the resident bank
is about to be destroyed.
SAVE BANK
A bank can be saved to disk from the disk browser.
þ To Save a Bank:
1. From the Disk Browser, press the Save function key (F5).
The following screen will appear:
Disk Menu 51
VIEW…
The display can be changed to a list format instead of the
normal icon-based format.
INFO…
This function displays information on the selected disk drive
and also allows you to Lock the drive to prevent inadvertent
erasure or tampering.
D
R
Utils Browse View Load Save… Info…
Folders help you organize your banks of sounds by providing
another level between the bank and disk level. You may
want to organize your banks by a particular project or by the
type of sounds contained within, such as: Sound Effects,
Pianos, Strings, etc. If you do not wish to use folders, simply
place everything on the disk into one folder. You can skip
over the folder level in the browser and forget that folders
even exist.
FOLDER UTILITIES
The Folder Utilities menu contains several additional func-
tions. Pressing the Utils function key (F1) from the folder
browser enables a second row of soft keys.
F
L F00 Main Folder F01 FX
D
R
Man New
Browse Delete Rename View Find…
Info…
Disk Menu 53
New
This utility allows you to create a new folder.
Delete
This utility allows you to delete a folder and all of its con-
tents.
þ To Delete a Folder:
1. From the Folder Browser, select the folder you wish to
delete using the cursor keys, inc/dec keys or the data
entry control.
2. Press the Utilities function key (F1).
3. Press the Delete function key (F3). A pop-up window will
appear asking you if you want to delete the folder.
4. Press the OK function key (F6) to delete the folder and
its contents or the Cancel function key (F1) to cancel the
operation.
Rename
This utility allows you to rename a folder.
þ To Rename a Folder:
- Tip: The up/down 1. From the Folder Browser, select the folder you wish to
cursor keys add and rename using the cursor keys, inc/dec keys or the data
delete spaces when entry control.
renaming. The tab key
on an ASCII keyboard 2. Press the Utilities function key (F1).
clears the entire name. 3. Press the Rename function key (F4). A pop-up window
will appear prompting you to rename the folder.
4. Change the name of the folder. Letters can be selected
using the numeric pad, data entry control, inc/dec keys
and cursor keys, or using an ASCII keyboard.
Find…
This utility searches for folders, banks, presets, samples or
sequences on the disk for a particular search string (a pattern
of letters and numbers). If it finds the selected string anywhere
in the name, the item will be selected. Use the Find utility
again to find additional matching items.
Disk
þTo Find:
1. From the Folder Browser, press the Utils function key (F1).
2. Press the Find function key (F6). The screen shown below
will appear.
Disk Menu 55
VIEW
The display can be changed to a list format instead of the
normal icon-based format.
INFO…
Disk
B
A B00 Horns B01 Proteus 1/Pop B02 Synth B03 Bosend B04 Orches
N
K B06 Indian B07 Car Gl B08 SODA B09 APPLAU B50 Sines
Utils Browse View Load Save… Info…
The Bank is a set of up to 1000 presets which can be loaded
into and saved to disk from the E4K's internal memory
(RAM). When you save to disk, that collection of presets,
samples and sequences is a bank. Banks can be constructed
as large as the memory in your E4K will allow (which in the
case of 128 MB, is very large).
BANK UTILITIES
The Bank Utilities menu contains several additional func-
tions. Pressing the Utils function key (F1) from the bank
browser enables a second row of soft keys.
Disk Menu 57
Delete
This utility allows you to delete an entire bank.
þ To Delete a Bank:
1. From the Bank Browser, select the bank you wish to
delete using the cursor keys, inc/dec keys or the data
entry control.
2. Press the Utilities function key (F1).
3. Press the Delete function key (F3). A pop-up window will
appear asking you if you want to delete the bank.
Disk
Name
This utility allows you to rename a bank.
þ To Name a Bank:
- Tip: The up/down 1. From the Bank Browser, select the bank you wish to
cursor keys add and rename using the cursor keys, inc/dec keys or the data
delete spaces when entry control.
renaming. The tab key
on an ASCII keyboard
2. Press the Utilities function key (F1).
clears the entire name. 3. Press the Name function key (F4). A pop-up window will
appear prompting you to name the bank.
4. Change the name of the bank. Letters can be selected
using the numeric pad data entry control, inc/dec keys
and cursor keys, or using an ASCII keyboard.
5. Press the OK function key (F6) to confirm the new name
or the Cancel function key (F1) to cancel the operation.
þ To Find:
1. From the Bank Browser, press the Utilities function key
(F1).
2. Press the Find function key (F6). The screen shown
Disk
below will appear.
LOAD BANK
A bank can be loaded from the bank browser.
þ To Load a Bank:
1. From the Bank Browser, select the bank you wish to load
using the cursor keys, inc/dec keys or the data entry
control.
Disk Menu 59
& Caution: A 2. Press the Load function key (F4).
“Memory Full”␣ error will
occur if you try to merge 3. Loading a bank overwrites the bank currently in memory
two banks which unless you choose to Merge the banks.
together contain more 4. Press Yes to overwrite the current bank or Cancel to
than ten sequences.
cancel the operation.
5. Press Merge to add the new bank to the current bank in
memory.
6. A pop-up dialog box will appear, prompting you to select
the starting destination preset. Use the data entry con-
Disk
SAVE BANK
A bank can be saved to disk from the bank browser.
þ To Save a Bank:
1. From the Bank Browser, press the Save function key (F5).
The following screen will appear:
N ? continue?
K B06 Indian B07 Car Gl B08 SODA B09 APPLAU B50 Sines
Cancel Merge Yes
VIEW
Disk
The display can be changed to a list format instead of the
normal icon-based format.
INFO…
The E4K can display information on the selected bank.
B
A B 0 1 PBr0 1oPtr oet euu ss1 / P1o/p P o Bp0 2 XS y n t h T y p eB :0 3 EB o3s eXn d B A N BK0 4 O r c h e s
B00 Horns
Disk Menu 61
PRESET
P
R Taiko Drum Dance Kit 2 Warm Jets Bright Strin Votive Wave
S E3
T Choir Breathy Synth World Marcato St Legato Str
Utils Browse View Load… Sprint Info…
A preset is one complete keyboard setup containing voices
and samples arranged on the keyboard together will all
programmable synthesizer parameters.
UTILITIES
The Utilities menu contains two functions. Pressing the
Utils function key (F1) from the preset browser enables a
second row of soft keys.
• Sprint: Toggles SoundSprint™ mode on and off.
• Find: Allows you to search the disk for a particular bank.
Sprint
This option toggles SoundSprint mode (or auto preset load)
on and off. SoundSprint is a special browser mode which
automatically loads a preset as it is selected in the preset
browser. The currently loaded preset remains active until the
new preset is loaded.
Presets loaded via SoundSprint are placed at the
top of the bank memory and are assigned preset
& Caution: Linked numbers 990-999. Up to 10 Sprint presets can reside in
presets are not loaded
using SoundSprint. Only RAM and can be instantly selected. Loaded presets remain in
the selected preset will RAM until ten Sprint presets have been loaded or if memory
be loaded. capacity has been exceeded, at which time the oldest sprint
preset is erased. (Sprint will not erase the current preset.)
A “Memory Full” message will be displayed if the new
preset cannot load without overwriting the current preset.
This message may also appear if you have a conventional
bank loaded.
Disk
will appear and the selected preset will be automatically
loaded.
Disk Menu 63
Bookmarks
When in SoundSprint mode, you can attach Bookmarks to
your favorite presets so that they can be instantly selected
with a single or double key press. Up to 100 bookmarks can
be stored and saved to nonvolatile EEPROM.
þ To Set a Bookmark:
1. From the SoundSprint Browser, select the preset you
wish to bookmark using the left/right cursor keys.
2. Press the Mark… function key (F3). The following screen
will appear.
Disk Menu 65
Find…
This utility searches your disk library for a particular pattern
of letters and numbers (a search string). If it finds the se-
lected string anywhere in the name, the bank will be se-
lected. Use the Find utility again to find additional matching
items.
þ To Find:
1. From the Preset Browser, press the Utilities function key
(F1).
Disk
LOAD PRESET
An individual preset can be loaded into the bank from the
preset browser. This is a way you can create your own cus-
tom banks. Simply load in the desired presets, then save the
bank to disk.
þ To Load a Preset:
1. From the Bank Browser, select the bank containing the
preset you wish to load using the cursor keys, inc/dec
keys or the data entry control.
2. From the Preset Browser, select the preset you wish to
load.
2. Press the Load function key (F4). A pop-up window will
prompt you to select the destination preset.
VIEW
The display can be changed to a list format instead of the
Disk
normal icon-based format.
INFO…
The E4K can display information on the selected preset.
Disk Menu 67
SAMPLE
UTILITIES
The Utilities menu contains several additional functions.
Pressing the Utils function key (F1) from the sample browser
enables a second row of soft keys. Only one option is cur-
rently implemented.
• Find: Allows you to search the bank for a particular
sample.
Find…
This utility searches your disk library for a particular pattern
of letters and numbers (a search string). If it finds the se-
lected string anywhere in the name, the bank will be se-
lected. Use the Find utility again to find additional matching
items.
þ To Find:
1. From the Sample Browser, press the Utils function key
(F1).
2. Press the Find function key (F6). The find screen (shown
on the following page) screen will appear.
Disk
where the item is located, you can narrow the search by
inputting additional data on the drive, folder or bank.
Selecting “All” tells the E4K to search everything.
4. Press the String function key (F4), and enter the search
string. Letters can be selected using the numeric pad,
data entry control, inc/dec keys and cursor keys, or using
an ASCII keyboard.
5. Press the Search function key (F6) to search for the item
or the Cancel function key (F1) to cancel the operation.
VIEW
The display can be changed to a list format instead of the
icon-based format.
Disk Menu 69
LOAD SAMPLE
An individual sample can be loaded into the bank from the
sample browser. This is an easy way to create your own
custom presets. Simply load in the desired samples, build
your preset, then save the bank to disk.
þ To Load a Sample:
1. From the Bank Browser, select the bank containing the
preset you wish to load using the cursor keys, inc/dec
keys or the data entry control.
Disk
AUDITION
The currently selected sample can be played directly from
the hard disk before loading.
þ To Audition a Sample:
From the Sample Browser, press the Audition function key
(F5). A pop up dialog box will appear and the sample will be
auditioned directly from the disk.
INFO…
The E4K can display vital information on the selected
sample.
S
E Santa Cruz Dance Trak Sacred Grou Moodt Poin Exit
Q
S
Utils Browse View Load… Info…
SEQUENCE UTILITY
The Bank Utilities menu contains only one function — Find.
Pressing the Utils function key (F1) from the bank browser
enables a second row of soft keys.
Disk Menu 71
FIND…
This utility searches your disk library for a particular pattern
of letters and numbers (a search string). If it finds the se-
lected string anywhere in the name, the bank will be se-
lected. Use the Find utility again to find additional matching
items.
þ To Find:
1. From the Sequence Browser, press the Utilities function
key (F1).
Disk
VIEW
The display can be changed to a list format instead of the
icon-based format.
Disk
taining the sequence you wish to load using the cursor
keys, inc/dec keys or the data entry control.
2. From the Sequence Browser, select the sequence you
wish to load.
INFO…
Displays information about the selected sequence.
Disk Menu 73
þ To Load a Standard MIDI File from Floppy Disk:
The E4K can load and play Standard MIDI File sequences
(type 0 or 1). Sequence files should conform to PC DOS
format using a DOS formatted disk and using the following
format for the file name: 12345678.MID (up to eight
characters followed by “.MID”). It is important to note that
Standard MIDI Files appear as Banks, NOT as sequences in
the sequence browser.
1. Insert a DOS formatted floppy disk containing the
Standard MIDI Files.
Disk
3
Memory Statistics 77 Sequencer Manage 107
FX Menu 103
Master Effects A 103
Master Effects B 106
Master Menu 75
76 Emulator Four Keyboard
Memory Statistics
Master
overall tuning, LCD contrast, MIDI modes, master effects, etc.
The main screen shows the E4K's internal memory status.
There are two types of memory in the E4K, preset memory
and sample memory. An E4K contains around half a megabyte
of preset memory. The amount of sample memory can vary
from 4 megabytes to 128 megabytes. Preset/Sequencer
memory is used to hold the preset parameter information and
sequencers and this ratio is user adjustable. Sample memory
contains the actual samples. Presets and sequences require
much less memory than samples, so you are not likely to run
out of preset memory, even when creating huge banks.
- Tip: The Master
The master menu contains six main sub menus: settings are saved into
flash RAM when you
• Utilities - Controls for the assignable keys, test tones and
exit the module.
volume control recalibration. Also contains the channel
status indicator, credits and software version display.
• Bank - Allows you to name or erase the bank and set a bank
to be auto-loaded on power-up.
• Setup- Contains four submenus: Tune, Output,
Miscellaneous, and Import functions
• FX- Contains the digital effect processor functions.
• Sequence Manage - Contains sequencer related functions.
• MIDI - Contains global MIDI controls, velocity curve and
other miscellaneous MIDI functions.
Master Menu 77
Utilities
• Assignable Keys
• Channel Volume
• Reference Tones
• Recalibration
• Test Access
• About the Emulator Four Keyboard
ASSIGNABLE KEYS
The three assignable keys on the front panel can be
programmed to call up any almost any screen with a single
key press. This saves you from having to page through
multiple menus to find the screen you want to edit. The
assignable keys can be programmed either from the assign-
able keys screen or directly from any screen you are working
in.
Master
þ To Program an Assignable Key from the Current Screen
This method allows you to link an assignable key to the
screen you are currently in.
1. Press and hold one of the assignable keys from any
screen in the E4K.
2. After two seconds a pop up window will appear, inform-
ing you that the assignable key has been programmed
for the current screen.
CHANNEL VOLUME
This function calls up a bar graph display showing the
volume of all 64 output channels of the E4K. If the optional
channel expansion board (model 6910) is installed, 128
channels will be displayed. The channel status display is a
useful indicator of your channel usage. The 64 channels of
the E4K are assigned in a circular order, (i.e. 1, 2, 3… 64,
then back to 1). Channels become available for reassignment
when their output volume falls below a certain level.
Master Menu 79
TONES
This function generates accurate reference tones which
can be used to troubleshoot your audio system without
loading a bank or can be used to test each output of the E4K.
RECALIBRATION
This screen allows you to recalibrate the front panel
volume control, rotary encoder and the control wheels on
the E4K. The controls should be recalibrated periodically in
order to compensate for normal wear and tear on the con-
trols themselves or if the controls ever behave strangely.
þ To Recalibrate
1. Press the Master key. The LED will illuminate and the
Memory Statistics screen will appear.
2. Press the Utilities function key (F1). A second row of soft
keys will appear.
3. Press the Recal… function key (F4). The following screen
will appear.
Master
6. Move the encoder approximately one revolution, then
press OK.
7. Again, the display will say, “Saving System” and the next
recalibration screen will appear.
Master Menu 81
10. Follow the instructions and move the mod wheel as
directed, then press OK.
11. You can press Cancel during any of the recalibrations to
skip that particular control and move on to the next
one.
TEST ACCESS
This screen provides access to the Service Center diagnos-
tic routines. CAUTION: Some of the diagnostic routines
have the potential to destroy the data on your hard disk. It is
for this reason that the diagnostics are protected from casual
use by a secret password.
1. Press the Master key. The LED will illuminate and the
Memory Statistics screen will appear.
2. Press the Utilities function key (F1). A second row of soft
keys will appear.
3. Press the Tests function key (F5). A pop up dialog box
will appear asking for the diagnostics password.
4. Enter the proper password (1-3-5-8) then press OK to
enter the diagnostics menus.
Master
cally load a bank on power up.
ERASE BANK
Erasing a bank erases ALL the memory in RAM which
includes all samples, voices and presets. Erasing the bank
does not erase anything stored on your hard disk, only the
contents of the E4K's RAM.
Master Menu 83
NAME BANK
This utility allows you to name the current bank.
operation.
Master
The Setup menu contains four additional submenus.
• Tune - Contains three functions: tuning offset,
transposition and audition key.
• Output - Contains several functions related to the audio
and S/PDIF output levels.
• Miscellaneous - Contains eight miscellaneous and
unrelated functions.
• Import Options - Contains preferences and controls for
importing samples and presets from Akai™ or Roland™
samplers.
• Memory Configuration - Allows you to control the
amount of RAM allocated between the sequencer and
presets.
Master Menu 85
TUNE
This submenu contains three functions related to master
tuning.
TUNING OFFSET
Tuning Offset adjusts the overall tuning of the E4K so
that it can be tuned to other instruments. The range of
tuning offset is ±100 cents or 1 semitone in approximately
1.2 cents increments.
Master
cursor keys or by pressing the F2 key.
5. Adjust the transposition of the E4K using the data entry
control, or inc/dec keys.
6. Press Exit twice to return to the Memory Statistics screen.
AUDITION KEY
This function allows you to set the key that will be played
when the ASCII keyboard controlled audition function
(Control, A) is invoked. Note: The raw sample (at the original
pitch) will be played if you audition from any sample-related
screen (Sample Manage, Sample Edit, Disk Sample Browser).
Master Menu 87
OUTPUT
The Output submenu contains functions dealing with the
E4K's audio and digital outputs.
HEADROOM
Headroom is the amount of dynamic range remaining
before clipping will occur. Think of a tall person (the signal)
Master
VU
x2 - 10 7 5 3 1 0 1 3 4
+
20
VU
x4 - 10 7 5 3 1 0 1 3 4
+
Master
20
VU
x8 - 10 7 5 3 1 0 1 3 4
+
20
VU
Each additional channel adds +3 dB to the output level of the E4K. Increasing the headroom
allows you to play more channels without clipping.
Master Menu 89
? Suggested OUTPUT BOOST
Settings: Output Boost is similar to the headroom control and
digitally raises the output level of the E4K by +12dB. This
Polyphonic Music:
Boost = 0 option provides the best signal-to-noise ratio when only one
Headroom = 3 or two channels are being played at a time. However, playing
back too many channels with Output Boost on will cause the
Single Sample Digital
Transfer output signal to clip. This control affects both the analog
Boost = +12 and digital outputs.
Headroom = 6 to 8
Master
Master
2. Press the Setup function key (F3). A second row of soft
keys will appear.
3. Press the Output function key (F2). The output menu
will appear.
4. Move the cursor to the Output Format using the cursor
keys or by pressing the F3 key.
5. Set the output format to S/PDIF, AES/EBU or Analog
using the data entry control, or inc/dec keys.
6. Press the Exit key twice to return to the Memory
Statistics screen.
Master Menu 91
OUTPUT CLOCK
This function is used to adjust the output sample rate of
the E4K between 44.1 kHz or 48 kHz. This function sets the
output rate of the entire machine (analog as well as digital
outputs), If you wish to sample at 48 kHz, the output clock
should also be set to 48 kHz or the output sample rate will
be interpolated down to 44.1 kHz. Digital audio recorders
will automatically record at the clock rate of the source, so
set this control at 48 kHz to record into a DAT recorder.
AES BOOST
When this function is on, the gain of the digital output is
boosted by +6 dB. This allows a better signal to noise ratio
when using only a few of the E4K's output channels.
CONTRAST
Master
This function allows you to change the viewing angle of
the front panel LCD so that it may be easily read from either
above or below. The angle is adjustable from +7 to -8. Adjust
the contrast for the most comfortable viewing.
Master Menu 93
E4K SCSI ID
This utility allows you to change the SCSI ID number of
the E4K itself, in the event that it conflicts with a device on
the SCSI bus having the same ID number.
þ To Change the ID Number of the E4K:
1. Press the Master key. The LED will illuminate and the
Memory Statistics screen will appear.
2. Press the Setup function key (F3). A second row of soft
keys will appear.
3. Press the Misc function key (F3). The Miscellaneous
menu will appear.
4. Move the cursor to the SCSI ID number using the cursor
keys or by pressing the F2 key.
5. Select the ID number using the data entry control, or
Master
inc/dec keys.
6. Press the Exit key twice to return to the Memory
Statistics screen.
Master
5. Turn “Mac on SCSI Bus” On or Off using the data entry
control, or inc/dec keys.
6. Press the Exit key to return to the Memory Statistics
screen.
Master Menu 95
The diagram below illustrates zero crossing in action. The
small x marks the initial position. To move forward through
the sound to the next zero crossing, press the right cursor
button, as shown in the upper diagram. The E4K will find
the first zero crossing on the positive slope after the signal
has crossed the threshold.
To move backward through the sound to the next zero
crossing, as shown in the lower diagram, press the left cursor
button. The E4K will find the first zero crossing on the
positive slope after the signal has crossed the designated
threshold.
Zero X Threshold
(Set at -30 dB)
Slope of
Master
Wave
Ignored + -
-30dB
-96dB
Selected
Slope of
Wave
+ - Ignored
-30dB
-96dB
Selected
Master
UNDO/REDO ENABLE
Background - Undo and Redo
During many Sample Editing operations, the E4K will
automatically back up the sample being processed and store
this backup on the system drive. If you do not like the
results of the processing, you can call up the Undo function,
and restore the original sample from the system drive. (Ah, if
only life itself were so simple.) Best of all, the processed
sample will now move onto the system drive. Thus, if you
decide you liked the processed version better after all, you
can actually undo the undo. (Redo.)
The display will inform you if there is not enough
memory to back up a sample onto the system drive. You
then have two choices: either free up some additional
memory by erasing banks on the system drive, or disable the
backup process using this function. Of course, if backup is
disabled, you will not be able to undo an operation.
þ To Enable Undo/Redo:
1. Press the Master key. The LED will illuminate and the
Memory Statistics screen will appear.
2. Press the Setup function key (F3). A second row of soft
keys will appear.
3. Press the Misc function key (F3). The Miscellaneous
menu will appear.
Master Menu 97
4. Move the cursor to Undo/Redo Enable using the cursor
keys or the F5 key.
5. Enable or disable Undo/Redo using the data entry
control, or inc/dec keys.
6. Press the Exit key twice to return to the Memory
Statistics screen.
Master
cursor keys.
5. Select either “Sprint” or “Last” using the data entry
control, or inc/dec keys.
6. Press the Exit key twice to return to the Memory
Statistics screen.
Master Menu 99
IMPORT OPTIONS
The E4K has the ability to read Akai™ S1000 and S1100
and Roland™ S-760 disks. Samples, partials, patches, perfor-
mances and volumes are automatically mapped into the
appropriate Emulator parameters. There are a few differences
between these samplers and the E4K. For this reason, some
program parameters may be ignored during the conversion
process. In most cases however, the converted programs and
samples should sound and behave very much like the
originals.
Master
Master
þ To Set the Import Options:
1. Press the Master key. The LED will illuminate and the
Memory Statistics screen will appear.
2. Press the Setup function key (F3). A second row of soft
keys will appear.
3. Press the Import function key (F4). The Import Options
menu will appear.
4. Move the cursor to the desired option using the cursor
keys and change the parameter using the data entry
control or the inc/dec keys.
5. Press the Exit key twice to return to the Memory
Statistics screen.
LIMITATIONS
™ Akai S1000 and Akai S1100 are registered trademarks of Akai Digital.
™ Roland S-760 is a trademark of the Roland Corporation.
Master
per preset or globally for all presets. There are two effects
processors, “Effect A” and “Effect B”. “A” type effects consist
of various reverbs and delay effects.
Master Effects A can be accessed by pressing the FX soft
key (F4) from the Master menu. Another row of soft keys will
appear. Press the FxA soft key (F1) to access the Effects A
menu. After the master effects have been selected, pressing
the front panel Controls key will jump you to the master
effects.
MASTER EFFECTS
You might want the effects to be programmed on a global - Tip: The Controls
basis in Omni and Poly modes. You could choose your key can be used to
favorite reverb, for example, and have it applied to any quickly access the Effects
preset you select menu (either Master FX
or Preset FX) that you
used last. Press the
þ To Program the Effects Globally for all Presets: Controls key to Set the
1. Press the Preset Edit key. The LED will illuminate and key to the selected
the Preset Edit screen will appear. menu. Press the Controls
key repeatedly to rotate
around through the
menus.
þ A EFFECT TYPES
Master
Gate 2
3 Tap Pan
Gate Pan
Soft Room
Concert 11
Warm Room
Perfect Room Medium Concert
Tiled Room Large Concert
Hard Plate Large Concert Pan
Warm Hall Canyon
Spacious Hall DelayVerb 1-3
Bright Hall DelayVerb 4-5 Pan
Bright Hall Pan DelayVerb 6-9
per preset or globally for all presets. There are two effects
processors “Effect A” and Effect B”. “B” type effects consist
mainly of chorus, flange and digital delay effects.
Master Effects A can be accessed by pressing the FX soft
key (F4) from the Master menu. Another row of soft keys will
appear. Press the FxB soft key (F2) to access the Effects A
menu. Once the Master Effects have been selected, press the
front panel Controls key to jump you to the Master Effects.
EFFECT
This function selects the type of effect used. The following
effects are currently available:
þ B EFFECT TYPES
Master
to a full-featured computer sequencer for editing. Edited
sequences can later be re-loaded back into the E4K. Up to 10
sequences can be recorded and are saved when you save the
bank. The note capacity depends entirely on how much
memory you allocate to sequences, and ranges from approxi-
mately 350 to well over 97,000 notes. The 16-track sequencer
can record program changes, controller changes and SysEx
data as well as note and velocity information. - Tip: The Memory
Configuration function,
Please refer to Chapter 4, FX & Sequencer for located in the Master,
detailed information on the sequencer. Setup menu, allows you
to set the amount of
The Sequencer Manage menu contains six sub menus: sequencer memory.
• Utilities - Contains Copy, Info, Setup functions, Time
Display, and Memory Status.
• Name - Allows you to name your sequences.
• Transport - The front panel transport controls can control
either the internal sequencer, an external sequencer or
another device via MIDI Machine Control. This screen also
controls the status of each track. The four track states are:
Record, Play, Mute and Solo.
• Erase - Allows you to erase the current sequence.
• Export - Allows you to export the currently selected
sequence as a Standard MIDI File.
• Jukebox - Allows you to play up to ten sequences in series.
þ To Record a Sequence:
Press the front panel Record button, (the red LED will be
flashing) then press the Play button.
Master
MIDI Globals menu is accessed by pressing the MIDI key
from the Memory Statistics screen.
BASIC CHANNEL
Master
Master
2. Press the MIDI function key (F6). The MIDI Globals sub
menu will appear.
3. Press the Mode function key (F1). The MIDI Mode menu
will appear.
4. Move the cursor to MIDI Mode using the cursor keys or
the F2 key.
5. Change the MIDI mode using the data entry control, or
inc/dec keys.
6. Press the Exit key twice to return to the Memory
Statistics screen.
or the F3 key.
5. Turn Local Control On or Off using the data entry
control, or inc/dec keys.
6. Press the Exit key twice to return to the Memory
Statistics screen.
KYBD Data
Echo
Sequencer & KYBD Data Thru
Computer Sequencer
SAMPLE
PAGE
PRESET SELECT
RETURN
EMULATOR
Turning Local Control Off allows you to use the Echo Thru feature on your
sequencer while sequencing. If Local Control were turned on in the
example above, notes played on the keyboard would be echoed back by
the sequencer and sound twice.
Master
In Multi Mode the two effects processors can be either
controlled from the Master Effects settings or they can
follow the effects settings of the preset on a specific MIDI
channel. This feature allows you to change effects during a
sequence and to control the effects amounts and settings
from a sequencer using continuous controller messages.
Preset
Master Ch 1 FX
2 FX
Preset
Ch 2 FX
Global Effects
Preset
Ch 16FX
Preset
Master Ch 1 FX
3 FX
Preset Designated Preset
Ch 2 FX Determines Effect
Settings
Preset
Selected FX Control Channel
Ch 16 FX
- Tip: You can create
special presets without
samples to be used as Effects can be controlled from three different locations.
“Effects Presets”. By
assigning these effects 1) The effects can be programmed as part of the preset in Omni or Poly
presets to the Multimode modes.
Effects Control Channel, 2) The effects can be globally programmed in the Master menu in Omni, Poly
you use Program or Multi modes.
Change commands to
switch between effects 3) The effects can follow the effects settings of the preset on a specific
during a sequence. MIDI channel in multimode. This allows effects to be changed using
MIDI program change commands.
Master
þ To Change the MIDI Mix
1. Set the MIDI mode to Multi as described on the previous
page or simply select Multi after pressing the
key on the main preset screen. - Tip: Pan ADDS to
2. Select a channel using the Up/Down cursor keys, then the pan setting made in
pressing SetKybd (F2) sets the MIDI channel on which the voice and is not an
absolute pan setting.
the E4K keyboard will transmit.
3. Press the right arrow key to display (or change) the
values of MIDI controllers A-H. These values can also be
edited just as if you were moving the actual controller.
? Note: To Change
Program Banks via MIDI
SysEx, send:
Bn 00 00 20 ll Cn pp
n = MIDI chan. number
(0-F)
ll = Bank number
(00-06)
pp = Preset in the new
bank (00-7F)
This allows you to access
presets higher than 128
via MIDI.
On your sequencer: Use
Continuous Controller
#32
Master
This menu allows you to assign up to 15 MIDI continuous
controllers which will be received by the E4K. The control-
lers on page one as well as MIDI A-H on page two will also
be transmitted on the controller channel shown. The MIDI
controllers you assign will be used by all presets. (Note: the
names attached to the controllers such as “Pitch Control”
and “Mod Control” are arbitrary. They can be assigned to & Caution: In the
any destination in the Preset Edit menu.) E4K MIDI continuous
controller number 7 is
þ To Setup the MIDI Controllers permanently assigned to
volume and controller
1. Press the Master key. The LED will illuminate and the 10 is assigned to pan.
Memory Statistics screen will appear. Using these numbers for
other functions could
2. Press the MIDI function key (F6). The MIDI Globals sub have unpredictable
menu will appear. results.
3. Press the Controls 1 or 2 function key (F2 or F3). The
MIDI Controllers menus shown above will appear.
4. Move the cursor to desired controller name using the
cursor keys or the indicated “F” keys. - Tip: Assigning the
MIDI Controller is only
5. Select the MIDI controller numbers using the data entry half of the connection.
control, or inc/dec keys. The controller's destina-
tion must be assigned in
6. Press the Exit key twice to return to the Memory the Preset Edit, Cords
Statistics screen. submodule.
Master
functions.
VELOCITY CURVE
Incoming velocity values can be scaled by one of fourteen
curves to better adapt to your playing style or MIDI control-
ler. Selecting “linear” leaves the velocity data unaltered. The
shape of the selected curve is displayed in the window. Select
the curve that works best for you.
CONTROLLER #7 CURVE
This is another adjustment to help match the E4K to other
manufacturer's equipment. Three curves are provided:
Linear, Squared or Logarithmic. The action of this control is
displayed in the curve display on the right side of the screen.
Master
5. Turn Global Pedal Override On or Off using the data
entry control, or inc/dec keys.
6. Press the Exit key twice to return to the Memory
Statistics screen.
1. Press the Master key. The LED will illuminate and the Bn 00 00 20 ll Cn pp
Memory Statistics screen will appear. n = MIDI chan. number
2. Press the MIDI function key (F6). The MIDI Globals sub (0-F)
menu will appear. ll = Bank number
(00-06)
3. Press the Prefs 2 function key (F5). The MIDI Preferences
2 submenu will appear. pp = Preset in the new
bank (00-7F)
4. Move the cursor to Receive Program Change On/Off
using the Cursor Keys or the F2 key. This allows you to access
presets higher than 128
5. Turn Receive Program Change On or Off using the data via MIDI.
entry control, or inc/dec keys.
On your sequencer: Use
6. Press the Exit key twice to return to the Memory Continuous Controller
Statistics screen. #32
Master
FX Send Amount
Reverb, Delay
Effect
Sequencer
A
FX
Sum
Voices Dry Signal
Main
Outs
Sum
Effect
B
Chorus, Flange
FX Send Amount
? Note: Unlike a Effect processor “A” contains Reverb and Delay effects and
mixing console, the dry
signal begins to be Effect processor “B” contains Chorus and Flange type effects.
attenuated as the Send There are 44 “A” effects and 27 “B” effects. In addition to the
Amount is increased effect type there are two user adjustable parameters for each
beyond 50%. This effect. The “A” effects have user programmable Decay Time
allows a mix of 100%
effect.
and High Frequency Damping. The “B” effects have user
programmable Feedback, LFO Rate and Delay Time.
Sequencer
The submix bus selection is programmed for each voice in
the Preset Edit, Amplifier screen. These settings can be
FX
overwritten in the Multimode screen by changing the
submix setting from “Voice” to “Sub 1, 2 or 3” which routes
the preset on that MIDI channel to the selected submix buss.
In the screen below, MIDI channel 4 is programmed to the
submix 1 buss. MIDI channels 2, 3 and 5 obey the submix
routing as programmed in each voice.
FX Sends Hall 1
By VOICE Main 15%
Sub 1 10%
Effect
Sub 2 0%
VOICE Sub 3 0% A
M B➟A M
A A
VOICE I I
N FX Sends Chorus N
Main 0%
VOICE
Sub 1 0%
Effect
Sub 2 25%
Sub 3 30% B
S S
U U
MIDI Channel 1 B B
1 1
MIDI Channel 2
S S
MIDI Channel 3 U U
B B
2 2
MIDI Channel 16 S S
U U
By MIDI CHANNEL B B
3 3
The diagram above shows how individual voices or MIDI channels can be
routed to the four busses. Note that the signal lines represent stereo signals.
- Tip: The dry signal If a plug is inserted onto a Sub Output jack, the dry
is removed from the
main output even if only signal from that buss is removed from the effects proces-
one plug is inserted into sor. This feature allows you to have three dry mixes from the
a submix jack. Sub Outputs and an “Effects Only”␣ mix from the Main
Outputs.
Sequencer
amount to 100%. Turn the Send Amounts down to zero
since we only want to hear the two effects in series.
FX
2. Press the Next page key to select Effect B. Select an effect
and adjust the Main FX A Send percentage as desired.
Master
1 FX
Preset Effects are part
FX of the Preset
(Omni or Poly Mode)
Sequencer
Master
FX
Preset
2 FX Ch 1 FX
Master Effects
(Omni, Poly or Multi modes) Preset
Ch 16 FX
Master Preset
3 FX Ch 1 FX
One Channel's
Preset determines
(Multi mode) the Effect Settings
Preset
Selected FX Control Channel Ch 16
FX
2. Press the Global function key (F3). The Global menu will
appear.
Sequencer
3. Press the Next page key. The Preset Effect A menu will
appear.
3. Press the Next page key. The Preset Effect A menu will
appear.
FX
Sequencer
FX
3. Press the Mode function key (F1). The MIDI mode menu
will appear.
Sequencer
FX
3. Press the Bypass function key (F3). The Effects Bypass
screen will appear.
Tiled Room
Hard Plate Chorus 1-5
FX
Thousands of Very
Complex Reflections
Sequencer
TIME Decay Time
FX
After an initial pre-delay period, the echoes from the
closest walls or ceiling are heard. These first echoes or the
early reflection cluster, vary greatly depending on the type of
room. Roughly 20 milliseconds after the early reflection
cluster, the actual reverberation begins and decays according
to the time set by the Decay Time parameter.
High frequency energy tends to fade away first as a sound
is dissipated in a room. The High Frequency Damping
parameter allows you adjust the amount of high frequency
damping and thus change the characteristics of the room.
Rooms with smooth, hard surfaces are more reflective and
have less high frequency damping. Rooms filled with sound
absorbing materials such as curtains or people have more
high frequency damping.
Chorus
The function of a chorus device is to thicken the sound or
Sequencer
to make one voice sound like many. The way the effect is
achieved is by mixing one or more delayed versions of the
FX
signal in with the original. The delay times used are too
short to be perceived as a an echo, but long enough so that
comb filtering does not occur. In addition, the delay time is
varied via a low frequency oscillator to simulate the random
differences which occur when multiple instruments are
playing together. A slight amount of feedback improves the
effect by creating multiple images of the sound as it recircu-
lates again and again.
All the choruses are true stereo using two separate delay
lines controlled by a single set of controls. The delay times
are slightly different for each channel and the LFO phase is
inverted on one channel to help contribute to the overall
chorus effect. The LFO Rate and Depth settings are critical to
achieving a realistic effect with faster LFO rates generally
requiring less LFO amount and vice-versa.
Slapback
Slapback is a single short echo in the range of 50-60
milliseconds. A sound delayed by this length of time is
perceived as a discrete and separate image which is useful for
a thickening effect or as a pre-delay for reverb simulating a
hard, reflective surface such a gymnasium wall.
Stereo Flanger
A flanger consists of a short audio delay line whose output
is mixed together with the original signal. Mixing the
delayed and original signals together results in multiple
frequency cancellations creating a comb filter effect as
shown in the diagram below. Since the flanger is a type of
filter, it works best with harmonically rich sounds such as
strings.
Sequencer
FX
AMPLITUDE (dB)
FREQUENCY (log)
Delay
The delay on the E4K is an effect which can be used for
doubling, reverb pre-delay, or echoes.
Delay Time is variable from 0-635 mS and controls the
time between echoes and Feedback controls how long the
echoes continue sounding. “Infinite” delay effects are also
possible without the risk of runaway.
Stereo Delay
Similar to delay except that the delay line outputs a stereo
signal from the mono input. The two output signals are a
Sequencer
Panning Delay
A panning delay is similar to the normal delay lines
except that the echoes bounce back and forth between the
two stereo speakers.
Dual Tap
These are delay lines where the signal is “tapped off” at
two unevenly spaced locations. When feedback is used,
multiple complex echoes are produced. The fraction in the
name (i.e. 1/3, 1/4) refers to the distance between the taps.
Vibrato
Basically, this a delay line modulated by an LFO, but with
none of the original signal added in. The LFO modulation
creates a Doppler shift and a resultant cyclical pitch shift.
The vibrato created in this manner sounds very different
than vibrato created by frequency modulating the sample.
The Sequencer Manage menu contains additional se- - Tip: The Memory
quencer options. The E4K sequencer was designed to be a Configuration function,
“scratchpad”, to capture your musical ideas. Sequences can located in the Master,
then be exported as Standard MIDI Files to a full-featured Setup menu, allows you
computer sequencer for editing. Edited sequences can later to set the amount of
sequencer memory.
be re-loaded back into the E4K. Up to 10 sequences can be
recorded and are saved when you save the bank. The note
capacity depends entirely on how much memory you
allocate to sequences, and ranges from apprimately 350 to
Sequencer
over 97,000 notes. The sequencer has 16 tracks and can
record program changes, controller changes and SysEx data
FX
as well as note and velocity information.
sequence.
FAST FORWARD .... Moves forward through the sequence.
STOP ..................... Immediately stops the sequence.
PLAY ..................... Starts the sequence playing from its
current position.
RECORD ................ Initiates recording (when pressed in
combination with Play).
Copy
The currently selected sequence can be copied to any of
the other sequence locations. Caution: Copying a sequence
Sequencer
will overwrite the sequence (if any) in the destination
location.
FX
þ To Copy a Sequence:
1. From the Sequencer menu, select the sequence you wish
to copy using the data entry control or the inc/dec keys.
2. Press the Utils function key (F1).
3. Press the Copy function key (F1). A pop up dialog box
will appear asking you to select the destination sequence
location.
4. Select the destination sequence location using the
numeric keys, data entry control, inc/dec keys or using
an ASCII keyboard.
5. Press OK to confirm the operation or Cancel to cancel
the operation.
Sequencer
• Start Record on Button Press: Sequence begins
recording the instant Record and Play are pressed
FX
simultaneously.
• Start Record on Button Press: Sequence begins
recording when the first keyboard key is pressed.
Program changes and continuous controllers can be
recorded before the first note is pressed.
Sequencer
FX
þ To Name a Sequence:
1. From the Sequencer menu, select the sequence you wish
to name using the data entry control or the inc/dec keys.
2. Press the Name function key (F2). A pop up dialog box
will appear asking you to enter the new preset name.
3. Name the sequence. Letters can be selected using the
numeric keys, data entry control, inc/dec keys or using
an ASCII keyboard.
4. Press OK to confirm the operation or Cancel to cancel
the operation.
TRANSPORT
This screen contains several functions. First, it allows you
to change the function of the front panel sequencer trans-
port buttons. These buttons can control the internal
sequencer, an external sequencer or a MIDI Machine control
device such as a digital tape machine or hard disk recorder.
Sequencer
Sequencer
FX
3. The cursor defaults to the Destination field. Use the data
entry control, or inc/dec keys to select internal
sequencer or MIDI Machine Control.
4. Move the cursor to MMC ID and change the number to
match the ID of the MMC machine you wish to control.
5. Press Exit to return to the Sequence Manage screen.
Sequencer
2. Press the Multi function key (F6). The following screen
will appear.
FX
3. Use the up/down cursor keys to select the MIDI channel
you want to record. (Ch 1 might be a good place to
start.) Press SetKybd (F2) to select the MIDI channel. The
selected channel will be recorded on the first track.
4. Move the cursor to the preset field and select a preset.
5. On the sequencer transport controls, press Record, then
press Play. Begin playing the keyboard.
6. Press Stop when you have finished playing.
7. Press RTZ to return the sequence to the beginning of the
song.
- Tip: Multitimbral
Recording:
14. If you make a mistake on a track, go to the Transport
1. Select the Channel in
the Multimode screen. screen and reset the track status to R (record). Then
re-record the track.
2. Select the Preset you
want associated with 15. Try out the Solo and Mute modes on one of the tracks.
the channel in the You can adjust the volume and pan position of each
Multimode screen. channels in the Multimode screen.
3. Record-Enable the 16. After recording, you can change the presets associated
Track in the Sequencer
Transport screen.
with each channel in the Multimode screen.
4. Begin recording.
ERASE
This function allows you to erase a sequence.
Sequencer
FX
þ To Erase the Sequence:
1. Press the Sequencer key.
2. Select the sequence you wish to erase using the data
entry control or inc/dec keys.
3. Press the Erase function key (F4). The pop up dialog box
shown above will appear asking you if you really want to
erase the sequence.
4. Press OK to erase the sequence or Cancel to cancel the
operation.
þ To Export a Sequence:
1. Press the Sequencer key.
Sequencer
Sequencer
4. Press the Load function key (F4). A pop up dialog box
FX
will appear warning you that loading will destroy the
resident bank.
5. Press the Merge key (F4). The selected sequence will be
merged into the current bank, and will be placed in the
first empty sequence location.
6. Press OK to load the selected sequence or Cancel to
cancel the operation.
- Tip: If the file name
Important Information for Loading Standard MIDI Files does not conform to the
proper format, the
• Use PC DOS formatted diskettes to load from floppy. Disks question mark icon
can be formatted on either the Mac or PC. shown above will
appear. Rename the file
• To be readable by the E4K the file MUST have 0-8 according to the file
characters, then a period, then “MID”. (The “MID” part name requirement using
must be all capital letters.) Example: 12345678.MID the “Name Bank”
function. The icon will
• Regardless of channels, only 16 tracks can be in the MIDI look normal and the
file or it won’t load. sequence will merge
properly.
Overview
Utilities
5 159
160
Erase Sample 160
Copy Sample 161
Sample Dump 161
Defragment Memory 163
Manage
Sample
and setup functions such as auto-truncate, auto-
normalize, auto-sample placement, auto looping.
• Place - Allows you to assign the sample to any range of
notes on the keyboard.
• Export - Allows you to export a sample into another
bank.
• Info - Displays information on the selected sample.
ERASE SAMPLE
Individual samples can be erased from the bank using this
function.
þ To Erase a Sample:
Manage
COPY SAMPLE
Samples can be copied to other sample numbers within the
bank.
þ To Copy a Sample:
1. Press the Sample Manage key. The LED will illuminate
and the main screen will appear.
2. Press the Utils function key (F1). A second row of soft
keys will appear.
3. Press the Copy… function key (F2). A pop-up dialog box
will appear asking you to select the destination sample
location.
4. Select the destination sample location using the data
entry control, inc/dec keys or the numeric keypad.
5. Press OK to copy the sample or Cancel to cancel the
operation.
SAMPLE DUMP
MIDI Sample Dump allows sample data to be transferred to
and from the E4K using the MIDI Sample Dump Standard.
Manage
Sample
This is a way of transferring samples to and from other
samplers. Although none of the preset parameters are trans-
ferred, sample loop data is retained. If imported samples have
loop problems such as “ticks or pops”, the Sample Integrity
function (Sample Edit, Utilities) may be able to automatically
repair them. Otherwise adjust the loop points.
The E4K can transmit sample data with a word size of
either 14 or 16 bits (Certain instruments require the use of
the 14 bit word size). In addition, for instruments that use 14
bits or less, 14 bit mode transmits data 30% faster.
Before initiating MIDI Sample Dump, make sure that the
MIDI cables are properly connected. A single MIDI cable
(open-loop) is sufficient but the data transfer will be much
faster if two MIDI cables are used (closed-loop). The closed-
Manage
Sample
E4K Memory
Sample
Sample
Sample Sample
Sample Sample Sample Sample
Defragmenting Sample Memory
collects stray samples and packs
them together in one chunk.
Sample
Sample
Sample
þ To Name a Sample:
1. Press the Sample Manage key. The LED will illuminate
and the main screen will appear.
2. Select the sample to be named using the data entry
control, inc/dec keys, or the numeric keypad.
3. Press the Name function key (F2). A pop up dialog box
will appear asking you to enter the new sample name.
4. Name the sample. Letters can be selected using the
Manage
Manage
• Automatic Sample Placement
Sample
LEFT/RIGHT CHANNELS
• Left Channel: This line shows the left input level and
whether the channel is On or Off. Use the inc/dec keys or
data entry control to enable or disable recording into the
left channel. When sampling in mono, use the LEFT & Caution: The
channel ONLY. right channel is NOT
• Right Channel: This line shows the right input level and displayed in the graphic
editing functions.
whether the channel is On or Off. Use the inc/dec keys or Therefore it would e best
data entry control to enable or disable recording into the to use the left channel
right channel. When sampling in mono, use the LEFT when sampling in mono.
channel ONLY.
Manage
Sample
trol, or inc/dec keys. Set the level so that the bars never
quite reach the top of the meter range.
5. Press the Exit key to return to the Sample Manage screen
or Arm or Force to begin sampling.
SAMPLE LENGTH
This function allows you to select the amount of sampling
(recording) time prior to sampling. The maximum available
length depends on the amount of memory available and the
sampling rate.
Manage
Sample
FORCE SAMPLING
Upon initiating this soft key, the E4K will begin sampling
immediately.
þ To Force Sampling:
1. Press the Sample Manage key. The LED will illuminate
and the main screen will appear.
2. Press the New function key (F3). The Create Sample
display will appear.
3. Press the Force function key (F6) to force sampling.
Sampling will commence immediately.
Manage
Sample
4. Press Stop or Exit to stop sampling before the
programmed length.
MONITOR ON/OFF
Allows you to monitor the input source through the main
outputs before, during and after sampling occurs. Monitor-
ing may be turned On or Off. Normally this function will be
On so that you can monitor your sample quality, but there
may be instances, such as a feedback loop in your mixing
board, where you would want to turn sample monitor Off.
Auto
Truncate
Normalize
Loop
Target
Placement
Preset
Range
Manage
Sample
• Auto Truncate: (Off, Start, End, Both)
Automatically truncates the start or end of the sample or
both. The Zero Crossing Threshold parameter (Master,
Misc.) determines the point at which truncation begins.
• Auto Normalize: (Off, Absolute, Relative)
Automatically increases the amplitude of a sample until
the largest peak reaches 100% of full scale. Relative mode
increases the amplitude of stereo samples until the largest
peak of one side reaches 100%. Both sides maintain their
proper amplitude relationship. Absolute mode increases
the left and right samples to full level independently.
Absolute and Relative have no effect when sampling in
mono.
Auto-Looping
Lengths
Loop Loop
Loop
Loop
1
3/4 1/4 7/8
8
Sample Length Sample Length
Select the auto looping length to match the type of sound. Loop on
sections of the sound where the tone and amplitude are fairly static.
Size
Data from … into the
this area is data in
mixed… this area.
Loop Loop
Start End
Crossfade Looping uses data from around the loop start point and cross
fades this data into the area around the loop end point.
Original
Key (S01)
Manage
Sample
Original Original
Key (S01) Key (S02)
Sample Sample
01 02
Auto* Multisample: The first sample is placed over the entire keyboard. When
a new sample is taken, the low and high keys are automatically adjusted to
accommodate the new sample.
þ To Create an Auto-Multisample:
This function works especially well for sampling other
synthesizers.
1. Press the Sample Manage key. The LED will illuminate
and the main screen will appear.
2. Press the New function key (F3). The Create Sample
display will appear.
3. Set up the sampling parameters such as sample length,
Manage
Sample
þ To Place a Sample:
1. Press the Sample Manage key. The LED will illuminate
and the main screen will appear.
2. Select the sample to be placed using the data entry
control, inc/dec keys, or the numeric keypad.
3. Press the Place function key (F4). The screen shown
above will appear.
Manage
Sample
4. The sample can also be assigned a group number at this
stage as a convenience. Use the data entry control or inc/
dec keys to change the group number if desired.
5. Set the Original key and the High and Low keys for the
voice. Use the Cursor keys or function keys to select the
parameter and the inc/dec keys, your MIDI keyboard or
the data entry control to change the key range.
6. Press Place to confirm placement or Exit to cancel the
operation.
Manage
Sample
Cut Section
Copy Section
Paste Section
DC Filter
6 181
190
191
193
194
198
Sample Calculator 199
Sample Integrity 200
Tools 2 212
Sample Rate Convert 212
Digital Tuning 214
Compressor 215
Parametric EQ 220
Reverse Section 222
Tools 3 223
Time Compression 224
Pitch Change 225
Transform Multiplication 226
Doppler 227
Exciter 230
Undo 231
Crossfade Looping
The E4K fades between the beginning and end of the loop
so that as the end fades out, the beginning fades in. This
virtually eliminates the clicks and pops that can occur with
other types of looping.
Crossfade Looping takes sound data from around the loop start point and
fades it into the sound data around the loop end point so that the data at
those loop points is identical.
Sample
Edit
Sample 00 Sample
Typical Applications
Typical cut/copy/paste applications would be to splice the
beginning of one sample to the end of another, or to mix
two samples together to conserve memory. (Do this by
copying an entire sample, then pasting it at the beginning of
the second sample using the mix option.) You can splice an
attack transient on to a synthesizer waveform loop to pro-
duce realistic sounds that take up virtually no memory, or
take out a pop or click in a sample. Another possibility is for
flanging and chorusing. Paste (mix) a sample to itself, offset
from the beginning by a few hundred samples or so, to
thicken up the sound.
tions.
ST
FA
RD
RWA
FO W TOP
SLO S
Sample
O W
SL
Edit
E
RS
VE
RE
ST
FA
E4K SCRUB WHEEL. Move the wheel slightly to advance slowly through the
sound. Move the wheel more to advance quickly through the sound.
Auto Correlation
First of all, just what does auto correlation mean? Auto
correlation simply means automatic correlation or compari-
son. The computer analyzes the signal around the loop
points you have specified and then moves the end point of
the loop until it finds a section of the wave that closely
matches the section around the start point. Auto correlation
may be used again and again with the computer moving the
analysis window slightly each time to try to zero in on the
optimum loop.
Zero Crossing
The term zero crossing refers to the point at which the
positive slope of a waveform passes through zero. In many
sample editing applications, such as splicing and looping, it
is useful to locate zero crossings in order to make glitch-free
joins and loops. On some signals, however, a simple zero
crossing may not be effective because the signal contains
excessive noise or low-level, high-frequency harmonics. In
these cases, every few samples may cross through zero. By
setting a zero crossing threshold, we can ignore low-level
zero crossings and wait for the signal to reach a certain level
before choosing the next zero-crossing. Zero crossing thresh-
old sets a level that a signal must exceed before the next zero
crossing with a positive slope is selected. The selected zero
crossing threshold is used in the Auto-Truncate function or
Sample
cursor keys.
The diagram on the following page illustrates zero cross-
ing in action. The small x marks the initial position. To
move forward through the sound to the next zero crossing,
press the right cursor button, as shown in the upper dia-
Zero X Threshold
(Set at -30 dB)
Slope of
Wave
Ignored + -
-30dB
-96dB
Selected
Slope of
Wave
+ - Ignored
-30dB
-96dB
Selected
Adjust the zero crossing threshold according to the type of wave you are
processing. A setting of -96 dB is most sensitive and can be used for
finding the start point of a sound. Settings closer to -30 dB are less
sensitive and suited for finding zero-crossings in complex waves. Sample
Edit
CUT SECTION
Portions of a sample can be cut, copied, and pasted to
other samples, or the samples from which they came. The
Cut function removes a section of a sample, and stores the
cut portion in a special part of memory called the clipboard.
For more information see the section Background: Cut,
Copy, Paste, and Undo.
þ To Cut a Section:
1. Press the Sample Edit key. The LED will illuminate and
the main sample edit screen will appear.
2. Select the sample to be cut using the data entry control,
inc/dec keys, or the numeric keypad.
3. Press the Utils function key (F1). A second row of soft
keys will appear.
Sample
Edit
Waveform
Editing Display
Fields
- Tip: Holding down A visual display of the waveform appears with several
the Enter key while controls.
turning the data entry
• Editing Fields: Move the cursor to the desired field to
control allows “fine
tuning” of the value by change the Start and End points of the cut.
one number per click. • Magnification: Adjusts the vertical scale for 1x, 2x, 4x, or
8x magnification. Pressing the button repeatedly rotates
through the 4 options.
• Zoom Start: Magnifies the waveform to display finer
detail around the Start point.
- Tip: The left and
right cursor keys will • Zoom End: Magnifies the waveform to display finer detail
change the start and around the End point.
end points so that they • Zoom Out: Reverses the effect of Zoom Start and Zoom
automatically fall on
positive zero-crossing End.
points in the waveform.
5. Specify the start and end points for the portion of the
sample to be cut.
6. Press OK to cut the section or Cancel to return to the
Sample
Length of Sample
þ To Copy a Section:
1. Press the Sample Edit key. The LED will illuminate and
the main sample edit screen will appear.
2. Select the sample to be copied using the data entry
control, inc/dec keys, or the numeric keypad.
3. Press the Utils function key (F1). A second row of soft
keys will appear.
4. Press the Copy function key (F2). The Copy Section
screen will appear. (If the sample is stereo, you will first
be asked to select the right side, left side or both.)
5. Specify the Start and End points for the portion of the
sample to be copied using the data entry control, left/
right cursor keys, inc/dec keys or the numeric keypad.
6. Press OK to cut the section or Cancel to return to the
main Sample Edit screen.
Mode: Insert
Paste Offset
Crossfade
Size
PASTE SECTION
Portions of a sample can be cut, copied, and pasted to
other samples, or the samples from which they came. Paste
takes the clipboard contents and either inserts them in a
sample at a specified point, or mixes them with a sample
starting at a specified point. For more information see the
section Background: Cut, Copy, Paste, and Undo.
Sample
Edit
Crossfade Size
Crossfade Size
Sample
þ To DC Filter:
1. Press the Sample Edit key. The LED will illuminate and
the main sample edit screen will appear.
2. Select the sample that you want to DC Filter using the
data entry control, inc/dec keys, or the numeric keypad.
3. Press the Utils function key (F1). A second row of soft
keys will appear.
4. Press the DC Filter function key (F4). The following
screen will appear.
+ +
Sample
Edit
0 0
LOOP
If you have a difficult time finding good loop points, the
E4K can assist you with the Auto Correlation function. If
Auto Correlation doesn’t produce acceptable results, the
beginning and end of a loop can be crossfaded to help mask
loop discontinuities. For more information, see Background:
About Looping at the beginning of this section.
Loop Loop
Start End
• Crossfade Type - Equal Power: This is a weighted
crossfade that produces no apparent level shift, and is the
commonly used mode.
Sample
þ To Truncate a Sample:
1. Press the Sample Edit key. The LED will illuminate and
the sample edit screen will appear. Select the sample.
2. Press the Tools 1 function key (F3). Another row of soft
function keys will appear.
3. Press the Truncate function key (F2). The following
screen will appear.
Waveform
Editing Display
Fields
TAPER
Taper allows you to create an artificial decay on percussion
samples where the original decay is absent, create an artifi- - Tips: Taper the ends
cial fast attack on a sound (such as bowed violin with a slow of sounds before
attack), or clean up background noise when editing dialog. splicing to avoid clicks
or pops at the splice
point.
þ To Taper a Sample:
1. Press the Sample Edit key. The LED will illuminate and Insure that a sample
starts at 0 and that no
the sample edit screen will appear. Select the sample. click happens at note
2. Press the Tools 1 function key (F3). Another row of soft on by using a very short
function keys will appear. taper (-96 to 0) on the
attack.
3. Press the Taper function key (F3). The following screen
will appear.
2
p
Ex
1
p
Ex
ar
Sample
Li p 1
ne
ne
Ex
Li
ar
Edit
Ex
p
Ex
2
p
3
Sample
Edit
3
p
Ex
2
p
Ex
1
p
Ex
ar
Li
? Note:
ne
ne
Li
ar
p
1
p
2
p
0 dB
-96 dB
Sample
-96 dB 0 dB
Edit
þ To Swap Sides:
1. Press the Sample Edit key. The LED will illuminate and
the main sample edit screen will appear.
2. Select the sample that you want to swap using the data
entry control, inc/dec keys, or the numeric keypad.
3. Press the Tools 1 function key (F3). Another row of soft
function keys will appear.
4. Press the SwapLR function key (F6). A pop up display
will ask you to confirm the operation.
5. Press OK to swap the selected sample or Cancel to cancel
the operation.
Sample
Edit
þ To Retune a Sample
1. Press the Sample Edit key. The LED will illuminate and
the main sample edit screen will appear.
2. Select the sample that you want to tune using the data
entry control, inc/dec keys, or the numeric keypad.
3. Press the Tools 2 function key (F4). Another row of soft
keys will appear.
4. Press the DigTune function key (F2). The following
screen will appear.
Sample
Edit
A visual display of the waveform appears with several - Tip: Holding down
controls. the Enter key while
turning the data entry
• Editing Fields: Move the cursor to the desired field to control allows “fine
change the Start and End points of the sample section to tuning” of the value by
be compressed. one number per click.
• Magnification: Adjusts the vertical scale for 1x, 2x, 4x, or
8x magnification. Pressing the button repeatedly rotates
Sample
Mode
• RMS: Root-mean-square or an “average of the magnitude
of the signal”. RMS represents the “true” energy content
of a signal.
• Peak: Uses the peak amplitude of a signal to determine
the amplitude. The peak amplitude is a meaningful
measurement in a digital system because of the 96 db
(16-bit) headroom limit.
Threshold
• Above: Only signal levels above the threshold % will be
affected by the compressor.
• Center: Signal levels above as well as below the threshold
% will be affected by the compressor.
• Below: Only signal levels below the threshold % will be
affected by the compressor.
• %: Determines the threshold level as a percentage of
100% of 16-bits.
Sample
Edit
Attack Time
Determines how quickly the gain will be turned down. The
attack time is variable from 1 to 999 milliseconds.
Release Time
Determines how quickly the gain will be turned up. The
release time is variable from 1 to 999 milliseconds.
Sample
Edit
0%
Above
100% 1:1
100%
Noise Reduction
Noise reduction will reduce low levels even further in the
assumption that low levels are noise.
þ To Filter a Sample:
1. Press the Sample Edit key. The LED will illuminate and
- Tip: The left and the main sample edit screen will appear.
right cursor buttons will
change the start and 2. Select the sample that you want to equalize using the
end points so that they data entry control, inc/dec keys, or the numeric keypad.
fall on positive zero-
3. Press the Tools 2 function key (F4). Another row of soft
crossing points in the
waveform. This will keys will appear.
minimize clicks in the 4. Press the ParEQ function key (F4). The following screen
sound when processing will appear.
only part of a sample.
5. Specify the Start and End points for the portion of the
sample to be EQ'ed using the data entry control, left/
right cursor keys, inc/dec keys or the numeric keypad.
6. Press OK to continue on to the next page of options or
Cancel to cancel the operation.
+12 dB Freq.
Boost
- Tip: A standard
analog parametric
equalizer may be useful
in order to locate the
Amplitude
þ To Reverse a Sample:
- Tip: The left and 1. Press the Sample Edit key. The LED will illuminate and
right cursor buttons will the main sample edit screen will appear.
change the start and 2. Select the sample that you want to reverse using the data
end points so that they
fall on positive zero- entry control, inc/dec keys, or the numeric keypad.
crossing points in the 3. Press the Tools 2 function key (F4). Another row of soft
waveform. This will keys will appear.
minimize clicks in the
sound when processing 4. Press the Rev function key (F5). The following screen
only part of a sample. will appear.
PITCH CHANGE
This function is the exact opposite of Time Compression
in that it changes the pitch of a sample without changing
the time. The maximum amount of pitch change is ±1200
cents (± one octave).
TRANSFORM MULTIPLICATION
This unique function merges two sounds together in a
& Caution: Transform way that frequencies common to both sounds are accentu-
Multiplication can take ated while uncommon frequencies are discarded. Because of
quite a bit of time with this characteristic, Transform Multiplication tends to work
longer samples. Begin best with sounds that are harmonically rich. Using this
your experiments with
short samples or even
function is easy, just pick two sounds and go. The length of
sample attacks as these the resulting sample will be equal to that of the current
will give good initial sample.
results.
DOPPLER
This function allows you to apply a programmed sound
path to a mono sample or the left side of a stereo sample.
The result is a stereo sample with pitch shifts and left-right
gains adjusted according to the path. The sound can move
dramatically forward-back and left-right in a 3-D space in
front of the listener. Several interesting programmed paths
are available.
been performed.
• Fade Out: Sets the amount of time before the end point
Edit
that it will take for the effect amount to fade out to zero.
Name Preset
7
236
Manage
Preset
This module handles the preset “housekeeping” functions
such as: creating, erasing, copying, exporting naming pre-
sets. You can also find out how much memory a preset uses,
to which output it is assigned, and if it is linked to another
preset.
þ To Name a Preset:
1. Press the Preset Manage key. The LED will illuminate
and the main screen will appear.
2. Select the preset to be named using the data entry
control, inc/dec keys, or the numeric keypad.
3. Press the Name function key (F1). A popup dialog box
(shown above) will appear asking you to enter the new
preset name.
4. Name the preset. Letters can be selected using the
numeric keypad, data entry control, inc/dec keys and
cursor keys, or using an ASCII keyboard.
5. Press OK to confirm the new name or Cancel to cancel
the operation.
Manage
Preset
This function allows you to erase any preset in the bank.
þ To Erase a Preset:
1. Press the Preset Manage key. The LED will illuminate
and the main screen will appear.
2. Select the preset to be erased using the data entry con-
trol, inc/dec keys, or the numeric keypad.
3. Press the Erase… function key (F2). A pop-up dialog box
(shown above) will appear asking you if you want to
erase the preset.
4. Press OK to erase the preset or Cancel to cancel the
operation.
þ To Copy a Preset:
1. Press the Preset Manage key. The LED will illuminate
and the main screen will appear.
2. Press the Copy… function key (F3). A pop-up dialog box
(shown above) will appear asking you to select the
destination preset location.
3. Select the destination preset location using the data
entry control, inc/dec keys or the numeric keypad.
4. Press OK to copy the preset or Cancel to cancel the
operation.
Manage
Preset
This function creates a home for your great samples.
þ To Export a Preset:
1. Press the Preset Manage key. The LED will illuminate
and the main screen will appear.
2. Select the preset to be exported using the data entry
control, inc/dec keys, or the numeric keypad.
3. Press the Export function key (F5). The screen shown
above will appear.
4. Select the destination drive, folder and bank using the
cursor keys and data entry control. You cannot write into
an existing bank without erasing it. Usually you will
choose an empty bank.
5. Press OK to export the preset or Cancel to cancel the
operation.
Manage
Preset
This function displays the preset's size in bytes, lists the
number of samples used and lists the amount of remaining
memory. It also tells you if the preset is linked to another
and to which output it is assigned.
Programming Basics
Edit
Editing Presets
It’s easy to create new presets by using the Preset Edit
menu to modify existing presets. This is really the best way
of getting acquainted with the E4K. If you don't like the
results, simply reload the preset and you'll be back to the
original sound. Changes are not made permanent until you
SAVE a bank. Therefore, you can experiment all you want
with presets, voices and samples without worrying about
losing a sound.
We encourage you to actually try out the different func-
tions as you read about them. Hearing what a control actu-
ally does will remove a lot of the mystery associated with it.
Preset
multiple MIDI performance controllers. You can simultane-
Edit
ously route any combination of these control sources to
multiple destinations.
MODULATION
Modulation means to dynamically change a parameter,
whether it be the volume (amplitude modulation), the pitch
(frequency modulation), or whatever. Turning the volume
control on your home stereo rapidly back and forth would
be an example of amplitude modulation. To modulate
something we need a modulation source and a modulation
destination. The source is your hand turning the knob, and
the destination is the volume control. If we had a device
that would automatically turn the volume control, we would
also call that device a modulation source.
Turning the volume control back and forth on your home stereo is an
example of Amplitude Modulation.
Preset
Edit
of an analog synthesizer were connected together with
physical cords. Nowadays, we still need a way to connect
modules together, but the cords are in software.)
The E4K lets you connect the modulation sources in
almost any possible way to the modulation destinations. You
can even modulate other modulators. Each cord also has an
amount parameter which determines “how much” modula-
tion is applied to the destination. The modulation amount
can be positive or negative and will either add or subtract
from the initial value.
To use a modulation cord, you must connect a modula-
tion Source to a modulation Destination. Think of it as if
you are connecting an actual cord. You must connect both
ends of the cord for the cord to work. There are 18 general
purpose cords per voice.
- + Amp
LFO 1
Volume
Modulation
Source Destination
used to shape the sound in some way over time. There are
Edit
three envelope generators on the E4K and all of them are the
rate/level type.
This is how the rate/level envelopes work: When a key is
pressed, envelope starts from zero and moves toward the
Attack 1 Level at the Attack 1 Rate. As soon as it reaches this
first stage, it immediately begins the Attack 2 phase and
moves toward the Attack 2 level at the Attack 2 rate. As long
as the key is still held, the envelope continues on through
the Decay 1 and Decay 2 stages. If the key is still held when
the envelope reaches the end of Decay 2, it simply stops
there waiting for you to release the key. When you release
the key, the envelope continues through its Release 1 and
Release 2 stages, stopping at the end of the Release 2 stage.
The rate/level envelopes give maximum flexibility to pro-
gram both complex and simple envelopes.
2
Atk
Dc
y1
Dcy2
Rl
s1
k1
At
Rls2
level
time
Sustain
Key Key
Down Released
Preset
Edit
• The way the volume of a sound changes over time
determines how we perceive that sound. For example, a
bell struck with a hammer is instantly at full volume, then
slowly dies away. A bowed violin sound fades in more
slowly and dies away slowly. Using the Amplifier
Envelope, you can simulate different types of instrument - Tip: By routing the
volume envelopes by programming them appropriately. Auxiliary Envelope to
control the pitch (Cords)
you can easily hear the
shape of the envelopes
LOW FREQUENCY OSCILLATORS (LFOs) you are creating.
A Low Frequency Oscillator or LFO is simply a wave which
repeats at a slow rate. The E4K has two multi-wave LFOs for
each of its 128 channels. The LFO waveforms are: Triangle,
Sine, Sawtooth, and Square.
Triangle Sawtooth
Sine Square
RANDOM SOURCES
The E4K contains several random sources. Key Random 1
& 2 generate different random values for each voice which
do not change during the note. The White & Pink Noise
- Tip: For more info on Generators produce varying random values. Both white and
the Crossfade Random pink noise sources are low frequency noise designed for
function see Voices - control purposes. Either noise source can be filtered even
Realtime Window in this more by passing it through a lag processor. The Crossfade
chapter. Random function generates the same random value for all
voices in a preset. This source is designed to be used for
crossfading voices, although you may find other uses.
MODULATION DESTINATIONS
The Cords section of the Preset Edit module is where you
connect sources to destinations. Each cord has an amount
control associated with it to control how much modulation
is applied.
Preset
Key (+, ~), Velocity (+, ~, <)
Morph
Edit
Samples Amp Release Velocity, Gate
Filter Pitch Wheel, Mod Wheel
R
Pressure, Pedal
Freq Q
Pan MIDI A-H, Foot Switch 1 & 2
Pitch
Loop
Vol
Retrig
Chor
Glide
Start
+ 0 … 127
indicate their polarity.
“+” modulation adds to the current
value.
Aux. Env. Atk, Dcy, Release
LFO 1 & 2 Rates
Lag Processor In 0 & 1
Summing Amp, Switch
“ ” is useful when you want the
-64 … +63 ˜
˜<
Absolute Value
modulation to center around zero. Diode, Flip-Flop, Quantizer
(As when controlling Filter Fc.) Gain 4x
-127 … 0 “<” would be useful for controlling Cord 0-15 Amount
volume, as it only subtracts from the
initial value.
Preset
(above zero)
Edit
DC Sum
Lag
Processor Modulation
Processors
Absolute
Value
Diode
Quantizer
4x
Gain
x x
Flip-Flop x x
Cord Cord
Switch On when Switch value
Velocity > 0 is Scaled by
Cord Amount
Preset
however, the action of the velocity would be reversed and
Edit
velocities less than 64 would raise the pitch and velocities
equal or greater than 64 would play the original pitch.
But what if you wanted the velocity switch point to be
something other than 64? Thanks to the modulation proces-
sors, it can be done. Here's how.
Velocity ~
Cord
Switch Pitch
21
Cord
DC Switch On when Switch value
Velocity > 0 is Scaled by
Cord Amount
Cord
Number Size
of of
LFO+ Steps Steps
Quantizer
Cord Cord
Preset
Edit
- Tip: The 4x Amp can
be used to get more
steps or increase the
interval of the quantizer.
Quantizer
Pitch
Cord Cord
Cord
DC
-50%
Dynamic Filter
Edit
Frequency Pan
Resonance
Level
Pitch
Chorus
Retrigger
Glide
Start Offset
Preset
specific amplitude and frequency.
Edit
100
80
Amplitude
60
40
20
Frequency
WHAT IS A FILTER?
Most samples are complex waves containing many sine
waves of various amplitudes and frequencies. A filter is a
device which allows us to remove certain components of
a sound depending on its frequency. For example, a Low
Pass Filter lets the low frequencies pass and removes only
the high frequencies.
100
Cutoff Frequency
80
Output of Filter
Amplitude
60 Low Pass
Filter
40
20
80
Filter Output
Amplitude
60 High Pass
40
Filter
20
Center Frequency
100
80 Filter
Output
Amplitude
60 Band Pass
Filter
40
20
Preset
resonant peak sweeps over them. Bells and gongs are real
Edit
world examples of sounds which have a high Q.
Amplitude
Frequency
Frequency
sounds.
For example, when a piano string is struck by its hammer,
there are initially a lot of high frequencies present. If the
same note is played softer, there will be fewer of the high
frequencies generated by the string. We can simulate this
effect by routing keyboard velocity to control the low pass
filter. The result is expressive, natural control over the
sound.
If an envelope generator is used to control the cutoff
frequency of a filter, the frequency content can be varied
dynamically over the course of the note. This can add
animation to the sound as well as simulate the response of
many natural instruments.
PARAMETRIC FILTERS
A more complex type of filter is called a parametric filter
or Swept EQ. A parametric filter allows control over three
basic parameters of the filter. The three parameters are:
Frequency, Bandwidth, and Gain. The Frequency parameter
allows you to select a range of frequencies to be boosted or
cut, the Bandwidth parameter allows you to select the width
of the range, and the Gain parameter either boosts or cuts
the frequencies within the selected band by a specified
amount. Frequencies not included in the selected band are
left unaltered. This is different from a band pass filter which
attenuates (reduces) frequencies outside the selected band.
Another parameter sometimes used on a parametric filter
is Shelving. Shelving simply widens the passband so that it
extends to the limit of the upper or lower frequency range.
The parametric filter is quite flexible. Any range of fre-
quencies can be either amplified or attenuated. Several
parametric sections are often cascaded in order to create
complex filter response curves.
Preset
Edit
Amplitude
A Filter
Morph
Frequency
The Z-plane filter has the unique ability to change its function over time.
Preset
1. Press Preset Edit
Edit
2. Press Global (F3).
3. Press Edit All (F6). You have just selected all voices.
Preset
Edit
The Preset Edit module puts everything together to build
complete presets. Samples can be arranged into single-
sample or multi-sample voices with synthesizer processing
applied. These complete voices can then be arranged on the
keyboard.
The E4K Preset Editor contains two levels. The top level,
called Preset Definition, is used for editing global preset
parameters, linking presets and for arranging voices and
samples on the keyboard. The lower level, called Dynamic
Processing, is used to perform more detailed editing of one
or more preset voices such as envelope shaping of amplitude
and filters as well as modulation parameters.
Key Range
Preset #1
Preset #2
Preset #1
Key Range
Preset #2
Key Range
Preset
samples are shown as empty bars. If a voice contains only
Edit
one sample, then the sample will be the voice name.
GLOBAL EDITOR
• Transpose & Volume: These are global parameters which
affect the entire preset.
• Initial Controllers A-D: These set the initial value of the
front panel realtime control sliders. As soon as a slider is
moved, it jumps immediately from the initial setting to
the actual setting of the slider.
þ EDIT ALL
The Edit All soft key selects all voices and jumps immedi-
ately into the dynamic processing level of the voice editor.
This key is the fastest way into the editor when you want
to work on all voices at once.
Preset
Edit
The Preset Effects settings are normally used whenever the
E4K is in Omni or Poly mode. This allows the effects to be
programmed as part of the preset. Because there are only two
effects processors for the entire machine, effects cannot be
programmed separately for each preset in Multimode.
If the Effect parameter is set to “Master Effect”, the effects
setting in the Master module is used. This system allows the
effects to be assigned per preset or globally for all presets.
There are two effect processors Effect “A” and Effect “B”. “A”
type effects consist mainly of reverbs.
The Preset Effects are accessed from the Preset Global
submenu by pressing the Next key.
2. Press the Global function key (F3). The Global menu will
Edit
appear.
3. Press the Next page key. The Preset Effect A menu will
appear.
Preset
Edit
þ A EFFECT TYPES
Room 1-3 Bright Plate
Hall 1 & 2 B-Ball Court
Plate Gymnasium
Delay Cavern
Panning Delay Concert 9
Multitap 1 Concert 10 Pan
Multitap Pan Reverse Gate
3 Tap Gate 2
3 Tap Pan Gate Pan
Soft Room Concert 11
Warm Room Medium Concert
Perfect Room Large Concert
Tiled Room Large Concert Pan
Hard Plate Canyon
Warm Hall DelayVerb 1-3
Spacious Hall DelayVerb 4-5 Pan
Bright Hall DelayVerb 6-9
Bright Hall Pan
DECAY TIME
This parameter sets the length of time it will take an effect
to fade away. In the case of reverb, decay time controls the
room size and the reflectivity of the room. On a delay effect,
decay time controls how many echoes are produced or how
long the echoes will last.
HF DAMPING
High frequency energy tends to fade away first as a sound
is dissipated in a room. This parameter allows you adjust the
amount of high frequency damping and thus change the
characteristics of the room. Rooms with smooth, hard
surfaces are more reflective and have less high frequency
damping. Rooms filled with sound absorbing materials such
as curtains or people have more high frequency damping.
Preset
Edit
control, or inc/dec keys.
6. Press the Exit key to return to the main screen.
FX AMOUNTS
The Effects Amount controls the percentage of effected
(wet) signal to un-effected (dry) signal. This function would
be analogous to the effects return on a mixing console. The
effects amount for each of the four stereo outputs can be
individually controlled.
Preset
Edit
2. Press the Global function key (F3). The Preset Globals
menu will appear.
3. Press the Next page key twice. The Effects B menu will
appear.
• Alternate Method: The Controls key will jump to the
the Effects menu (either Master FX or Preset FX) that you
used last. Press the Controls key again to toggle between - Tip: See chapter 4,
A and B effects. FX/Sequencer for
detailed information on
4. Move the cursor to the Effect field using the cursor keys. the effects.
5. Select the desired effect type using the data entry con-
trol, or inc/dec keys.
6. Press the Exit key to return to the main screen.
FEEDBACK AMOUNT
The Chorus and Flange effects have a controllable feed-
back loop after the delay element. By feeding back a small
amount of the signal intensifies the effect by creating mul-
tiple cancellations or images.
DELAY TIME
Flanging, chorus and echoes are all based on a delay line
where the signal is delayed by some time period and mixed
back together with it's un-delayed signal. This parameter
varies the length of the delay or “how much time” passes
before you hear the delayed signal. On some effects, this
parameter is not adjustable, indicated by a dash in the field.
Preset
Edit
be analogous to the effects return on a mixing console. The
effects amount for each of the four stereo outputs can be
individually controlled.
Link Preset
name & number
Link Controls
Volume, Pan, Coarse/Fine Tuning
Link
Field
Displays Displays
Global Editor Pages Voice Editor Pages
Button is highlighted
while this page set P A G E
New - adds link to preset is displayed.
PREV N E XT
Delete - deletes link from preset
Copy - copies link to any preset
Subsume - copies voices of the
Use the Page keys
linked preset into the
to access the Key &
current preset.
Velocity windows.
MAIN CONTROLS
- Tip: See Voice • Link Field: Link can be selected using the numeric
keypad or data entry control.
Tuning in this chapter
for detailed explanations • Link Preset Name & Number: The linked preset can be
of the Volume, Pan and changed using the data entry control or inc/dec keys.
Tuning controls.
• Link Controls: These controls offset the volume, pan,
transpose and fine tuning controls of the linked preset.
• Utilities: New, Delete, Copy, and Subsume.
Preset
Edit
NEW LINK
Creates a new link field.
þ To Copy a Link:
Edit
1. Press the Preset Edit key. The LED will illuminate and
the last page selected will appear.
2. Press the Links soft key (F4) to select the link page of the
editor. The link soft key will be highlighted.
3. Select the Link you wish to copy using the up/down
cursor keys or the data entry control when the link field
is selected.
4. Press the Utils function key (F1).
5. Press the Copy function key (F4). The pop up dialog box
shown below will appear.
DELETE LINK
Removes the selected link field.
þ To Delete a Link:
1. Press the Preset Edit key. The LED will illuminate and
the last page selected will appear.
2. Press the Links soft key (F4) to select the link page of the
editor. The link soft key will be highlighted.
3. Select the Link you wish to delete using the up/down
cursor keys or the data entry control when the link field
is selected.
Preset
Edit
will appear asking you to confirm the operation.
6. Press OK to delete the link or Cancel to cancel the
operation.
SUBSUME LINK
Copies all the voices of the linked preset into the current
preset.
Displays Displays
Global Editor Pages Voice Editor Pages
Button is highlighted
while this page set
is displayed.
Preset
Edit
previous page will appear.
The bars at the right side of the screen give a graphic
display of how the presets are placed on the keyboard. The
key position is edited by placing the cursor over the desired
parameter and then playing the MIDI keyboard or adjusting
the data entry control.
þ To Positionally Crossfade
The Fade parameters allow the volume of the preset to be
faded out as a function of key position. In the Link screen
shown below, the two presets are being positionally
crossfaded over a range of one octave.
Velocity Range
The Links - Velocity Range window allows you to control
the volume of a preset using key velocity. You might want to
switch or crossfade between a piano and string preset de-
pending on the keyboard velocity, or switch between several
percussion presets. Velocity switching between preset links
makes it easy.
Preset
Edit
Key Ranges so that they completely overlap one another,
then set the Velocity Ranges so they are adjacent to each
other.
For example, set one velocity range to 0-63 and the other
to 64-127.
Voice/Group
Number
Samples
in Voice
- Tip: See Voice • Samples: The samples contained in the voice are dis-
Tuning in this chapter played and can be edited.
for detailed explanations • Utilities
of the Volume, Pan,
Tuning and Transpose • Sample Zone Utilities
controls. • Parameters: Initial settings for volume, pan, coarse/fine
tune, and transpose. The original key (where the actual
sample is placed) can also be edited here.
Preset
Edit
? Note: The greyed out
button over F2 is a place
holder for future
NEW VOICE expansion.
This function creates a new voice.
COPY VOICE
This function allows you to copy a voice from any preset
to any other preset.
þ To Copy a Voice:
1. Press the Preset Edit key. The LED will illuminate and
the main preset edit screen will appear.
2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Press the Utils function key (F1). Another row of func-
tion keys will appear.
4. Press the Copy… function key (F4). A pop up window
will appear. Select the source preset, source voice and the
destination preset.
DELETE VOICE
This function deletes the selected voice.
þ To Delete a Voice:
1. Press the Preset Edit key. The LED will illuminate and
? Note: The Delete the main preset edit screen will appear.
Voice function does not
erase the samples. 2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Press the Utils function key (F1). Another row of func-
tion keys will appear.
4. Select the voice you wish to delete using the cursor keys
or by keying in the voice number when the cursor is
over the voice number field.
5. Press the Delete function key (F3). A pop up window will
inquire if you really want to erase the selected voice.
6. Press OK to erase the selected voice or Cancel to cancel
the operation.
SPLIT VOICE
This function splits the selected voice into two voices. You
can split a voice in order to separate and process two ranges
of keyboard separately. The edit parameters of the two voices
will be identical.
þ To Split a Voice:
1. Press the Preset Edit key. The LED will illuminate and
the main preset edit screen will appear.
Preset
Edit
by keying in the voice number when the cursor is over
the voice number field.
4. Press the Utils function key (F1). Another row of func-
tion keys will appear.
5. Press the Split function key (F5). A pop up window will
appear with an option to set the split key. The voice will
be split just below the split key.
Split Key F2
C1 E3
? Note: When a voice
is split, both voices
Before contain the complete set
Split of samples that were in
the original voice.
VOICE 1
After
Split
VOICE 1 VOICE 2
remind you that the voice is soloed. Solo voice works both
in the Preset Definition level and the Dynamic Processing
level of the Preset Editor.
þ To Solo a Voice:
1. Press the Preset Edit key. The LED will illuminate and
the main preset edit screen will appear.
2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Press the Utils function key (F1). Another row of func-
tion keys will appear.
4. Press the SoloVce function key (F6). The row of soft keys
will disappear and the Voice indicator on the top line of
the display will be flashing.
5. Select the individual voice you want to hear using the
cursor keys.
6. Press Utils and then SoloOff to turn Solo Voice Off.
Preset
Edit
? Note: The “greyed
This submodule contains several utility functions relating out” button over F4 is a
place holder for future
to Sample Zones. expansion.
GET MULTISAMPLE
This utility allows you to replace the currently selected
samples of a voice with those of any other voice in the bank.
This function does not replace the dynamic processing
parameters of the voice. Only the samples are replaced.
This feature allows you to use existing voices as templates.
Simply drop in new multisamples to voices you have copied
and create a new preset.
2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Select the voice you want to receive the new
multisample.
4 Press the SZone function key (F2). Another row of
function keys will appear.
5. Press the GetMS function key (F2). The following pop up
window will appear.
Preset
Edit
information of the first voice is used for the new voice. Any
dynamic processing information associated with the other
voices is lost.
Before -
COMBINE
After - Voice 01
Sample 01
Sample 02
Sample 03
Sample 04
þ To Combine Voices:
1. Press the Preset Edit key. The LED will illuminate and
the main preset edit screen will appear.
2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Press the SZone function key (F2). Another row of
function keys will appear.
4. Press the Combine function key (F5). A pop up window
will appear allowing you to select a group of voices to be
combined.
5. Select the group containing the voices you want com-
bined. Press OK to continue or Cancel to cancel the
operation.
6. Another pop up window will appear warning you that by
combining the voices you are discarding the voice data
from all but the first voice. Press OK to combine the
voices or Cancel to cancel the operation.
Sample 04
Sample 03
Sample 02
Sample 01
Before - Voice 01
EXPAND
After -
Preset
Edit
Key Position Graphic Display
Low/High Key, Crossfades
? Note: Remember to
SAVE the bank to disk or
all your programming
will be lost.
Preset
Edit
the Key Window. This is also the way samples are “Auto-
Placed” in the Sample Manage module. The voices in the
screen below are each assigned a one octave range.
1. Press the Preset Edit key. The LED will illuminate and the
main preset edit screen will appear.
2. Press the Voices soft key (F5) to select the voice edit pages
of the editor. The Voices soft key will be highlighted.
3. Press the Next Page key. The Voices - Key Window will
appear.
4. Edit the high and low keys of the voice ranges so they
overlap as shown in the screen below. Both voices will
now sound when their key range is played.
Preset
Edit
voice or sample to be faded out as a function of key position.
In the screen shown below, voices 1 and 2 are being posi-
tionally crossfaded over a range of five notes.
1. Press the Preset Edit key. The LED will illuminate and
the main preset edit screen will appear. ? Note: These same
2. Press the Voices soft key (F5) to select the voice edit techniques work when
assigning samples
pages of the editor. The Voices soft key will be high- within multisampled
lighted. voices.
3. Press the Next Page key. The Voices - Key Window will
appear.
4. Edit the high and low keys of the voice ranges so they
overlap as shown in the screen below, then set the low
and high fades for the two voices. In the center of the
crossfade range, both voices will at equal volume.
Preset
you can crossfade or cross-switch between voices by key
Edit
velocity. Suppose you had several samples (voices) of the
same piano note, one played soft, the next played medium
hard, and the third played hard. Using this function, you
could set the velocity at which each of the voices would
sound, thus recreating the response of the actual instrument.
Preset
Edit
The Realtime Window allows you to control the volume of
any number of voices using a realtime controller such as a
modulation wheel, a pedal or an LFO or Envelope Generator.
It works in a manner very similar to the velocity window
except that a realtime controller is used to control the
crossfade instead of velocity.
The Realtime Window of the Voices screen is accessed by
pressing the Next Page key on the front panel three times
from the Main Voices screen.
2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Press the Next Page key. The Voices - Key Window will
appear.
4. Edit the high and low Key Range of the voices so they
completely overlap each other. In order to velocity
& Caution: crossfade voices, they must first be assigned to the same
Realtime Crossfading is keyboard range.
one of the more
“advanced” applications
5. Press the Next Page key twice. The Voices - Realtime
of the machine. Make Window will appear.
sure you understand 6. Set the realtime range of each voice. The next screen
how to select voices and shows the realtime ranges set so that voice one will
assign cords before
attempting to perform begin fading in after the realtime controller reaches a
realtime crossfades. value of 32. Voice two will begin fading out when the
realtime control reaches 32 and fades completely out by
a value of 80.
Preset
Edit
Crossfade Random is a modulation source specifically
designed to handle this situation. Unlike the other random
sources, Crossfade Random generates one random number
for all voices that are assigned to the same key.
1. Press the Preset Edit key. The LED will illuminate and
the main preset edit screen will appear.
2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Press the Next Page key. The Voices - Key Window will
appear.
4. Edit the high and low Key Range of the voices so they
completely overlap each other. In order to randomly
crossfade voices, they must first be assigned to the same
keyboard range.
5. Press the Next Page key twice. The Voices - Realtime
Window will appear.
6. Set the realtime range of each voice. The next screen
shows the realtime ranges set so that voice 1 will sound
whenever the random value is from 0 to 64. Voice 2 will
sound whenever the random value is greater than 64.
Preset
Morph
Edit
Samples Amp
Filter
R
Freq Q
Pan
Pitch
Loop
Vol
Retrig
Chor
Glide
Start
Envelope Envelope
Gen. Gen.
Envelope Key #
Mod MIDI Mod
LFOs Wheel Gen. Controls
Velocity
Gate Proc
Chorus
Glide
Glide
Glide
Pitch
Pitch
Pitch
Mod Envelope MIDI Key # Mod. Mod Envelope MIDI Key # Mod. Mod Envelope MIDI Key # Mod.
LFOs Controls Velocity LFOs Controls Velocity LFOs Gen. Controls Velocity
Wheel Gen. Proc. Wheel Gen. Proc. Wheel Proc.
Gate Gate Gate
S y n t h M o d u l e s
Voice Tuning LFO 1 & 2
Voice Modifiers Aux Envelope
Voice Setup
Voice Select Cords 0-15
Amplifier
Copy Amp Envelope
Delete Filter
Filter Envelope
Preset
Edit
The Utilities function in the Dynamic Processing level of the
Preset Edit module contains the voice selection functions as
well as utilities that allow you to perform operations on
multiple voices at a time.
Pressing the Utils function key (F1) from the Dynamic
Processing level enables a second row of soft keys.
VOICE SELECT
You might want to process one voice, one group, several
voices, or the entire keyboard. This important function
allows you to select which voice or voices will be processed
by the dynamic processing parameters. If there is only one
group in the preset, the group selection field will be faded
out, indicating that it cannot be selected. Set a specific group
number (rather than “all”) to select voices from a specific
group.
Soft Keys
• Cancel: Cancels the new voice selection.
• Isolate: Automatically creates new voices based on new
zone selection.
• Auto/Manual: Toggles between Auto/Manual voice
select modes. See Automatic Voice Selection.
• All: Selects all voices in the preset.
• OK: Confirms the new voice selection.
Preset
• Zone: This type of selection allows you to select any
Edit
arbitrary range by selecting low and high keys on the
keyboard. The zone range can also be selected by moving
the cursor to the low and high key fields and selecting low
and high keys with the data entry control. Zone will be
automatically selected if you play two different keys on
the keyboard.
Pressing the Isolate soft key creates a new voice based on
the zone selection. Pressing OK after defining a new zone,
you will be asked if you wish to “Create new voices based
on selection range?”. If you selected a subset of the
current voice range, the voice will be split if you answer
Yes. If you extend the range of the current voice, the
range will be extended by answering Yes. Answering No
simply selects the voices without changing them.
VOICE 1
VOICE 1 VOICE 2
þ To Select a Voice:
1. Press the Preset Edit key. The LED will illuminate and
the main preset edit screen will appear.
2. Press the Voices soft key (F5) to select the voice edit page
of the editor. The Voices soft key will be highlighted.
3. Press the Edit function key (F6). The most recently
selected Preset Edit screen will appear.
4. Press the Utils function key (F1). Another row of func-
tion keys will appear.
5. Press the VSelect function key (F1). The Voice Select
screen will appear.
- Tip: This is where 6. Select the group containing the voices you wish to
having your voices process. If there is only one group, the group field will be
grouped really comes in
handy. Simply select the
faded out, indicating that it cannot be selected. If the
desired group and you're voices you want are not grouped, go on to the next step.
done! 7. Select the voices you wish to process by playing a note
on the keyboard or by selecting the voice number for the
“Voice” field.
• Playing a single note on the keyboard changes the voice
selector field to “includes” and the voice range you have
selected will be darkened on the keyboard display. The
upper right corner of the display shows the number of
voices you have selected.
• Playing two different notes on the keyboard changes the
voice selector field to “zone”. The voice range you have
selected will be shown by the range bar below the
display. If you press OK a pop up window will ask you if
you want to create a new voice from the selected range.
Choosing Yes creates a new voice. Choosing No simply
selects the included voices.
8. Press OK to confirm the selected voice(s) or Cancel to
cancel the operation.
Preset
Edit
1. In the voice selection screen, set the Voice parameter to
zone.
2. Move the cursor and set the low and high keys of the
new voice range using the data entry control, inc/dec
keys or the keyboard.
3. Press the Isolate soft key (F2). A new voice will instantly
be created.
4. Select the new voice and process it.
COPY VOICE(S)
In the Preset Definition level, only one voice could be
selected and copied at a time. In this layer, the Dynamic
Processing level, multiple voices can be selected. This copy
function is different in that it allows multiple voices to be
copied and pasted.
Selected Voices
Current
Preset
Copy
Group - G1 G2 G3
Destination
Preset
Copied voices can be placed in the destination preset starting at any key
number and starting at any group number.
Preset
Edit
deleted.
WARNING
Be careful when selecting a range of voices using Auto
Select! When you play the keyboard to hear the results
of your edit, you are changing the voice selection
range. Be sure to re-key the voice selection range before
resuming your editing.
SET
This button performs the same function as the Isolate key
in the Voice Selection screen. If the selected key range does
not exactly match the voice ranges, you will be asked if you
want to isolate new voices from the existing range. Pressing
Yes creates a new voice or voices based on your selected
range. Pressing No simply selects the included voices.
Preset
Edit
The voice contains several tuning and setup parameters.
• Key Transpose - Tip: Transpose,
coarse tune, and fine
• Coarse Tuning tune can also be edited
• Fine Tuning at the preset definition
level in the Voices-Main
• Non-Transpose Mode screen.
• Chorus Parameters
• Delay
• Start Offset
• Glide Parameters
• Solo Modes
• Assignment Group
• Latch Mode
KEY TRANSPOSE
This function allows you to transpose the key of the
selected voice(s) in semitone intervals by shifting the key-
board position relative to middle C. The transpose range is
-24 to +24 semitones. You will normally use the transpose
function to tune a voice to its keyboard location, or simply
to transpose the voice.
þ To Transpose a Voice:
1. From the Dynamic Processing level of the Preset Editor,
select the voice(s) you wish to transpose using the voice
selection screen, then press the Tuning soft key (F2).
COARSE TUNING
This function allows you to change the tuning of the
voice in semitone intervals. The coarse tuning range is
-72 to +24 semitones. Unlike the transpose function, coarse
tuning stretches the pitch of the individual samples assigned
to a key and may change the timbre of a voice.
- Tip: Use Transpose
when you want the þ To Coarse Tune a Voice:
voice's timbre to remain
constant. 1. From the Dynamic Processing level of the Preset Editor,
select the voice(s) you wish to coarse tune using the
Use Coarse Tuning when
you want to change the voice selection screen, then press the Tuning soft key
timbre of the voice. (F2).
2. Use the Previous and Next Page keys to locate the Voice
Tuning screen.
3. Select Coarse tune, using the cursor keys.
4. Change the coarse tuning parameter to the desired
- Tip: Use the Coarse amount using the data entry control or the inc/dec keys.
Tuning control to 5. Press the Exit key to return to the Preset Definition level
change the tuning of of the Preset Editor or press any of the dynamic process-
multiple drum voices.
ing soft keys to move to another module.
Preset
fine tuning range is ± 1 semitone. Fine tuning can be used to
Edit
slightly detune a voice, creating a “fatter” sound when it is
combined with another voice.
NON-TRANSPOSE MODE
This function turns keyboard transposition On or Off for
the voice. With Nontranspose On, the keyboard will not
control the pitch of the voice. This is a useful function for
drones or “chiffs”, which you may not want to track the
keyboard.
- Tip #4 Modulate
the ITD to create “Hass
Panning” effects. 2. Use the Previous and Next Page keys to locate the Voice
Modifiers screen shown above.
3. Select Chorus Amount using the cursor keys. Adjust
- Tip #5 For a
using the data entry control or inc/dec keys.
detuned oscillator
sound, set stereo width 4. Select the Chorus Stereo Width using the cursor keys.
to 100%. Route a free Adjust using the data entry control or inc/dec keys.
running LFO (~) to
chorus position with the 5. Select the Inter-Aural Time Delay using the cursor keys.
amount set to about Adjust using the data entry control or inc/dec keys.
25%.
6. Press the Exit key to return to the Preset Definition level
of the Preset Editor or press any of the dynamic process-
ing soft keys to move to another module.
Preset
Edit
adjustable from 0 to 10,000 milliseconds (0-10 seconds).
Delay can be used to create echo effects or to thicken the
sound when using layered voices.
þ To Delay a Voice:
1. From the Dynamic Processing level of the Preset Editor,
select the voice(s) you wish to delay using the voice
selection screen, then press the Tuning soft key (F2).
2. Use the Previous and Next Page keys to locate the Voice
Modifiers screen.
3. Select delay using the cursor keys.
4. Set the delay time using the data entry control or the
inc/dec keys.
5. Press the Exit key to return to the Preset Definition level
of the Preset Editor or press any of the dynamic process-
ing soft keys to move to another module.
START OFFSET
This function allows you to set where the voice's sample
begins playing when you hit a key. A setting of 0 plays a
sample from the beginning, higher values move the sample
start point toward the end of the sound.
Preset
Edit
more realistic by preventing more than one note from
sounding at once. There are eight different solo modes
provided which can be used with monophonic synthesizer
sounds or to create other performance effects.
• Multiple Trigger: Last note priority. No key-up action.
Retriggers envelopes and samples when a key is pressed.
• Melody (last): Last note priority. No key-up action.
First solo note: Envelopes start at Attack segment from
zero. Samples start at the beginning.
If previous note is releasing: Envelopes start at Attack
segment, but from current level. Samples start at the
beginning.
When playing “Legato”: Envelopes continue from
current segment and level. Samples start at the loop or - Tip #1: Use Melody
the beginning if unlooped. (high) for chord melody
playing where you have
• Melody (low): Same as Melody (last), but with low-note a pad layered with a
priority. Newly played keys which are higher than the solo sound. Play block
lowest solo key held will not sound. chords and have the
melody in the outer
• Melody (high): Same as Melody (last), but with high-note voice.
priority. Newly played keys which are lower than the
highest solo key held will not sound.
- Tip#2: A Melody
• Synth (last): Similar to Melody (last), but has key-up (low) voice overlayed
action. When the currently sounding solo key is released with a Melody (high)
when other keys are still held, the highest held solo key voice works well for a
will sound in a Legato fashion (envelopes not retriggered). “duet”.
4. Select one of the solo modes using the data entry control
or the inc/dec keys.
5. Press the Exit key to return to the Preset Definition level
of the Preset Editor or press any of the dynamic process-
ing soft keys to move to another module.
LATCH MODE
When Latch mode is On, pressing a key once will latch
the key on. Pressing the key again will unlatch the key. This
mode was originally designed for doing sound effects work,
but you can probably find many other uses for it, such as
latching sampled grooves. Any voices assigned to the same
key as a latched voice will also latch.
Preset
Edit
preset to assign groups, important parts can be protected
from being “stolen” by more recently played keys. Or, a
voice such as an open high hat can be assigned to a mono
channel so it will be cancelled by a closed high hat. Voices
will rotate within their assigned bin of channels not interfer-
ing with other bins. Poly All is the default mode.
The modes are as follows.
• Poly All: Notes are played polyphonically with dynamic
channel assignment, using all 128 channels.
• Poly 16 A-B: Two bins of 16 channels each. Notes are
played polyphonically with dynamic channel assignment,
but using no more than 16 channels.
• Poly 8 A-D: Four bins of 8 channels each. Notes are
played polyphonically with dynamic channel assignment,
but using no more than 8 channels.
• Poly 4 A-D: Four bins of 4 channels each. Notes are
played polyphonically with dynamic channel assignment,
but using no more than 4 channels.
• Poly 2 A-D: Four bins of 2 channels each. Notes are
played polyphonically with dynamic channel assignment,
but using no more than 2 channels.
• Mono A-I: Nine monophonic channels. Any voices
assigned to the same letter interrupt each other, but does
not affect other voices.
AMPLIFIER PARAMETERS
These parameters set the overall volume and pan settings,
as well as the output channels for the selected voice(s).
Preset
Edit
selection screen, then press the Amp/Filt soft key (F3).
2. Use the Previous and Next Page keys to locate the
Amplifier screen.
3. Adjust the amplifier parameters as desired.
4. Press the Exit key to return to the Preset Definition level
of the Preset Editor or press any of the dynamic process-
ing soft keys to move to another module.
AMPLIFIER ENVELOPE
The amplifier envelope generator is permanently con-
nected to control the dynamic amplifier although it can also
be patched to control any other modulation destination.
• The way the volume of a sound changes over time
determines how we perceive that sound. A bell struck with
a hammer is instantly at full volume, then slowly dies
away. A bowed violin sound fades in more slowly and dies
away slowly. Using the amplifier envelope, you can
- Tip: The envelope
rates can be modulated
simulate different types of instrument volume envelopes. by any controller in the
Cords page.
þ To Set the Amplifier Envelope: Attack Rates, Decay
1. From the Dynamic Processing level of the Preset Editor, Rates, Release Rates or
select the voice(s) you wish to process using the voice All Rates can be
modulated.
selection screen, then press the Amp/Filt soft key (F3).
2. Use the Previous and Next Page keys to locate the Amp
Envelope screen.
FILTER PARAMETERS
A low pass filter allows only the low frequencies to pass
and can be used to simulate many natural sounds since it is
common in the physical world for the high frequencies to
die away first as the sound decays. Set the frequency of a
lowpass filter at maximum if you do not want any filtering
action. The various filter types are described at the beginning
of this chapter.
Preset
apparent size of the mouth cavity. Gain is a “Note-on param-
Edit
eter, meaning that it is set at note-on time and cannot be
continuously varied during the note.
þ FILTER TYPES
2-Pole Lowpass
Lowpass filter with 12dB/octave rolloff and Q control.
4-Pole Lowpass
Lowpass filter with 24dB/octave rolloff and Q control.
6-Pole Lowpass
Lowpass filter with 36 dB/octave rolloff and Q control.
Contrary Bandpass
A novel bandpass filter where the poles and zeros cross
midway in the frequency range.
Preset
on time.
Edit
2EQ Morph + Expression
This filter also has two EQ sections and a lowpass filter
with independent control over the lowpass filter
frequency (Expression). This allows you to use velocity
(for example) to control expressive timbre via the lowpass
filter, while the Morph parameter is modulated for
another effect. As the Morph value is increased, the filter
interpolates from the low to high settings.
Peak/Shelf Morph
This 2-frame morphing filter offers independent control Shelf
over frequency, shelving and peak for each of the two
filter “frames”. The Peak parameter can also be scaled at
(+)
note-on time by controlling the Initial Peak parameter.
When the Shelf parameter is negative, the filter will
have a low shelving response. When the Shelf
parameter is positive, the filter will assume a high Shelf
shelving response. With Shelf at zero, the filter assumes a (-)
peak filter response.
• Note that the two frames of this filter are displayed from
Remember:
left to right unlike the frames of the other morphing
filters which are displayed low to high. Positive = High Shelf
Negative = Low Shelf
Amplitude
Section 1 Section 2
Freq: 990Hz Freq: 9824Hz Exp: 127
Gain: +17.2 Gain: +23.6
Frequency Frequency
Amplitude
Frequency Frequency
Peak/Shelf Morph
Peak/Shelf Morph
Freq: 9824Hz
Freq: 9824Hz Shelf: +37
Amplitude
Amplitude
Frequency Frequency
Preset
Edit
tion destination.
Triangle Sawtooth
Sine Square
þ To Program an LFO:
1. From the Dynamic Processing level of the Preset Editor,
select the voice(s) you wish to process using the voice
selection screen, then press the Lfo/Aux soft key (F4).
2. Use the Previous and Next Page keys to locate the LFO 1
or LFO 2 screen.
3. Adjust the LFO parameters as desired.
Preset
Edit
LAG PROCESSORS
The LFO 2 screen contains controls for the two lag proces-
sors used in the modulation Cords screens. Lag processors
can be inserted in a modulation patch to inhibit rapid
changes in the modulation source or cause it to lag behind
the input. The amount (rate) of lag is adjustable from 0 to
10. A setting of O will cause the least amount of lag. 10 is
the slowest lag. The diagram below illustrates one way that a
lag processor might be used.
Foot
Switch
Lag
Processor LFO
Cord Cord
Lag Slows LFO Gradually
Rapid Change Speeds Up
Switch of Footswitch
Instantly On
Cords screen.
Edit
AUXILIARY ENVELOPE
The auxiliary envelope is a general purpose envelope
generator that can be patched to any modulation destina-
tion.
Loop
Vol
Retrig
Chor
Glide
Start
Modulation Destinations
Off
Key Sustain, Fine Pitch, Pitch
Glide, Chorus Amt
`Chorus Position ITD
`Sample Start, Sample Loop
Sample Retrigger
Filter Freq., `Filter Resonance
Amplifier Volume, Amp Pan
Amplifier Crossfade
Volume Envelope Rates (all)
Vol. Env. Atk, Dcy, Release
Several of the modulation sources Filter Envelope Rates (all)
+ 0 … 127
use the designators shown at left to
indicate their polarity.
+ modulation ADDs to the current
Filt. Env. Atk, Dcy, Release
Aux. Envelope Rates (all)
Aux. Env. Atk, Dcy, Release
value. (Normal modulation.) LFO 1 & 2 Rates
-64 … +63
˜< -127 … 0
˜
centers modulation around
zero. (Good to control Filter Fc.)
< would be useful for controlling
Lag Processor In 0 & 1
Summing Amp, Switch
Absolute Value
Diode, Flip-Flop, Quantizer
volume, as it only subtracts from the Gain 4x
initial value. (Max. control = 0) Cord 0-15 Amount
Preset
Edit
crossing triggers the sample from the sample start.
LFOs (~) and envelopes are obvious choices for trigger
sources. By adjusting the envelope rates, you can time the
onset of each sample retrigger. A continuous controller such
as a mod wheel will retrigger the sample when it goes to
zero. White and pink noise cause random retriggering. By
adjusting the Amp Envelope to create an artificial decay,
Sample Retrigger can be used to create echo effects.
SMDI Transfers
9
Appendix
345
349
Specifications 361
Warranty 362
Index 364
Appendix
Appendix
Why Use SCSI?
• SCSI is fast! SCSI is a parallel interface which transmits
eight bits of information at a time at high speed over the
SCSI cable. MIDI, in comparison, is a serial interface
which can only send one bit of information at a time over
its line.
ID Numbers
Each device on the SCSI bus has its own ID number so
that it can distinguish its data from data meant for another
device. If data is being saved to a device with ID-2 for in-
stance, all the other devices on the SCSI bus will ignore that
Appendix 345
data. If two devices have the same ID number, the system
will not work. Each device must have its own unique ID
number.
The SCSI ID number of a Macintosh computer is fixed at
ID-7 and cannot be changed. The SCSI ID numbers of most
other devices can be changed.
Many SCSI devices have hardware defined ID numbers,
which means that they have a switch on the front or the
back of the unit which allows the ID number to be easily
identified and changed.
The following is a list of the default SCSI ID numbers:
ID - 7 (fixed) Macintosh
ID - 6 E4K (this number can be changed)
Appendix
ID - 5 Unassigned
ID - 4 Unassigned
ID - 3 Unassigned
ID - 2 Unassigned
ID - 1 Internal E4K HD
ID - 0 Internal Macintosh HD (if installed)
Appendix
The E4K is shipped with termination power On and
termination resistors On. This assumes that the E4K will be
placed at one end of the SCSI chain. The E4K has an auto-
matic system which ONLY supplies terminator power
when it is NOT being supplied by another device. There-
fore, you do not need to worry about terminator power
when connecting the E4K. The termination resistors in the
E4K can be turned On or Off under software control. This
function is located under Miscellaneous in the Master
menu. If you have an E4K connected in the middle of a SCSI
chain (which can be done using a special SCSI “Y” cable),
you would want to turn SCSI termination Off. Normally, the
E4K will be at one end of the chain and will have termina-
tion On.
The more devices you have connected to SCSI and the
longer your cables are, the more it becomes important to
have the cables properly terminated.
Appendix 347
SCSI PROBLEMS
In diagnosing SCSI problems the first rule is: Don't panic,
experiment! If you have several SCSI devices hooked up, first
check the SCSI ID numbers, then try disconnecting one of
the devices and maybe change the order of the units on the
line. There are quite a number of different SCSI drives on the
market each with slightly different electrical characteristics.
The following checklist may help you find the solution to
your unique SCSI setup.
8. If all else fails, call us. We're here if you need us. 408-
438-1921 Telephone support hours are 9:00 to 5:00 PST,
Monday through Friday.
Appendix
• PC Compatibles - The E4K has been tested with IBM PC
compatible computers using the Adaptec model 1542C SCSI
option card. Sound files can be transferred between a PC
computer and the E4K using Sound Forge™, Recycle™ or
other sample editing software.
• Macintosh - Sound files can be transferred between a
Macintosh computer and the E4K using Recycle™, Transfer
Station™, Alchemy™ or other digital sample editing soft-
ware. The E4K is able to access approved Macintosh internal & Caution: When
using Alchemy, you must
CD-ROM drives with CD-ROMs containing E4K compatible add one to the sample
files. number you want
transferred.
• The E4K is strictly a “Slave Device” when using SMDI,
meaning that it CANNOT initiate SMDI transfers. This
should not normally present a problem, since a computer & Caution: You
based editor will always have a facility for initiating SMDI cannot transfer to or
transfers. from sample 000 (the
clipboard).
& Caution: A sample transferred into the E4K will be
automatically placed across the entire keyboard,
overwriting the current preset's sample placement. Create
a new empty preset before downloading via SMDI to
avoid trashing the current preset.
• Besides the raw sample data, additional information about
the sample is included in a SMDI file.
™ Alchemy, Recycle, Sound Forge and Transfer Station are all trademarks of their respective companies.
Appendix 349
k Sample name and number (samples 1-999)
k Multichannel/Stereo/Mono status
k Sample length plus one set of loop begin/end points
k Sample rate, pitch and bit resolution
k Sample key placement (an E-mu extension to SMDI)
E4K
REAL TIME CONTROLLERS
ASSIGNABLE KEYS PRESET
LEVEL
EXIT ENTER
External HD e-64
SAMPLE
PAGE
SEQUENCER
PRESET SELECT
RETURN
1 2 3 4 5 6 7 8 9 0 .
EMULATOR
B
A
I O N
K
Man Browse Load Save… View Info…
D EC INC
ABC DEF
SCSI ID 4 VOLUME
MASTER
P R E S E T
MANAGE EDIT
S A M P L E
AUDITION
ASSIGNABLE
F1
KEYS
F2 F3 F4
PAGE
F5 F6
GHI
PRS
1
4
2
JKL
5
TUV
3
MNO
6
WXY
DISK EXIT ENTER
MANAGE EDIT 1 2 3 PREV N E XT 7 8 9
UNTERMINATED
Internal HD SCSI ID SCSI ID 5 Internal SCSI ID SCSI ID 3
TERMINATED TERMINATED
MASTER
E4K Menu Maps
Appendix
Audition Key Receive Prog. Change
Undo/Redo Enable FXA Sends Send Prog. Change
Completion Beep
Magic Load Preset
Wrap Field On/Off
351
Disk Button goes to Master Effect B Utilities
Effect Type Copy
Output Akai Import Feedback Info
Headroom Combine L/R LFO Rate Sequencer Setup
Output Boost Adjust Loops Delay Time Sequence Timing
Output Format Foreign SCSI ID FXB Sends Sequencer Memory
Output Clock
AES Boost Memory
SAMPLE MANAGE
Utilities Name Sample New Sample Place Sample Export Sample Info
Erase Sample Threshold Group
Copy Sample Left/Right - On/Off Original Key
Sample Dump Sample Source Low Key
Defragment Mem. Sample Length High Key
352
ADC Gain
Arm Sample
Automatic
Force Sample
Auto Truncate
E4K Menu Maps
Trigger Key
Auto Normalize
Auto Loop
Auto Placement
SAMPLE EDIT
PRESET MANAGE
Name Preset Erase Preset Copy Preset New Preset Export Preset Info
PRESET EDIT
Delete S-Zone
FxB -> FxA Delay Time Subsume Delete Voice
Combine
FXA Sends FXB Sends Split Voice
Expand
Solo Voice
Edit Key
Appendix
Non-Transpose
Solo Voice
353
Chorus Amount Glide Rate
• 70 nS or faster
• No 8 MB or 32 MB SIMMs are allowed in the E4K!
• The charts below show the allowable combinations of
SIMMs. The standard E4K comes with (1) 4 MB SIMM
installed. Either socket can be used when only one SIMM
is installed.
• If the SIMMs are of different size, the smaller SIMM
will be divided in half. That is, you will get only half of
the memory of the smaller SIMM. You MUST install the
larger SIMM in the slot towards the rear of the unit.
BEFORE YOU BEGIN, determine the proper locations
of the SIMMs you plan to install.
4 MB 8 MB 16 MB 18 MB
Rear Rear Rear Rear
RAM 2 Empty RAM 2 4 MB RAM 2 16 MB RAM 2 16 MB
RAM 1 4 MB RAM 1 4 MB RAM 1 Empty RAM 1 4 MB
ROM 1 DON'T USE ROM 1 DON'T USE ROM 1 DON'T USE ROM 1 DON'T USE
ROM 2 DON'T USE ROM 2 DON'T USE ROM 2 DON'T USE ROM 2 DON'T USE
32 MB 64 MB 72 MB 128 MB
Rear Rear Rear Rear
RAM 2 16 MB RAM 2 Empty RAM 2 64 MB RAM 2 64 MB
RAM 1 16 MB RAM 1 64 MB RAM 1 16 MB RAM 1 64 MB
ROM 1 DON'T USE ROM 1 DON'T USE ROM 1 DON'T USE ROM 1 DON'T USE
ROM 2 DON'T USE ROM 2 DON'T USE ROM 2 DON'T USE ROM 2 DON'T USE
Appendix
Disassembly
1. Remove the End Caps: To gain access to the interior of
E4K, the end caps must first be removed. The two end
caps are attached by means of (3) phillips head screws
each. Looking directly at the end of the unit, you can see
the three screws. The front screw is slightly shorter.
Long
Screw
Long Short
Side View Screw Screw
Appendix 355
1. Lift
Here
2. Slide Right
3. Lift Bezel Out
4. Remove the two screws on either side of the bezel and set
them aside in a safe place.
Appendix
Remove Remove
Remove
Small Screw
el
an
ol P
ntr
Panel Up Panel Down
Co
l
l Pane
Side View of Extrusion Side View of Extrusion Contro
Appendix 357
1. Insert the SIMM
module as shown
Fr
with the notch
on
t of
indicating PIN 1 on
U
ni
the label side of
t
the socket.
The SIMM should
fall naturally in
2
place.
M
RO
1
M
RO
1
M
RA
2
Appendix
M
RA
Re
PIN 1
ar
of
sockets ONLY!
into a vertical
t
Appendix
the control panel sightly so the screw holes line up.
4. Replace the end caps. The lip on the top of the end cap
rests on top of the control panel. Reinstall the three
screws on end. The short screw goes in front.
5. Replace the display bezel. Set the bezel in the slots with
the two pins on the right bottom of the bezel. Slide the
bezel to the left, then press down on the right side.
Test It
At this point, the installation is almost finished. Plug in the
power cord and turn on power to the E4K. If the display boots
up showing the new memory size, everything is probably OK.
If the unit comes up without showing the proper memory
size, you may have installed the SIMMs incorrectly.
To Test Memory:
1. Activate the Master module.
2. Select Utilities.
3. Select Tests. A pop up window will appear asking you to
enter the Diagnostics Password. Ah, you've got us now.
We'll have to reveal the secret password after all. Enter the
secret password: 1-3-5-8, then press OK. Another row of
soft keys will appear.
A Word of Warning: Now that you know how to get into
the hidden diagnostics, be careful not to erase your hard
disk by running the Automatic or Hard Disk tests!
Appendix 359
4. Press the RAM soft key to begin testing memory. The
display will warn you that the test destroys any data
currently residing in RAM. Don't worry, this test does
NOT affect your hard disk data. Press OK to continue.
5. CPU memory will be tested first (cRAM). After four
cycles, the sound memory (gRAM) will be tested. Allow
this test to run through at least four complete cycles or
longer if you want. (This time will vary with the amount
of RAM installed.)
6. Press EXIT to abort the test. Any errors will be displayed.
If the memory tests bad, you may have incorrectly
installed the SIMMs.
Problems?
Appendix
Appendix 361
Warranty
Length of Warranty
Your E4K warranty covers all defects in materials and
workmanship for a period of one year (90 days for disk
drives) from the date of purchase by the original owner,
provided that the Warranty Registration Card is filled out
and returned to E-mu Systems within 14 days from the date
Appendix
Appendix
Please label all cartons, shipping documents and correspon-
dence with this number. E-mu suggests you carefully and
securely pack your E4K for return to the factory. (Do not send
the power cord or operation manual.) Mark the outside of the
shipping carton clearly with your RMA number. Send to
E-mu Systems, Inc. 1600 Green Hills Road, Scotts Valley,
California, 95066. You must pre-pay shipping charges to
E-mu Systems. E-mu will pay return shipping fees. You will
be responsible for any damage or loss sustained during
shipment in any direction.
8/92
Appendix 363
Index
Symbols B
2-pole filter 261 Backup & Restore 48
4-pole filter 261 Bandpass 331
4x Gain 252 Bandpass Filter 260
Bandwidth, para EQ 221
A Bank 57
Absolute Value 252 Bank, definition 27
AC Power Connection 14 Bank Info 61
Activating a Module 30 Bank Utilities 57, 71
ADC Gain 167 Basic MIDI Channel 110
Adjust Fractional Loops 101 Below, compressor 216
AES Boost 92 B into A, effect 129
AES/EBU 14 Body Size 330, 332
Aftertouch 246 Bookmarks 64
Akai Import 100
Amp/Filter Modules 310 C
Index
Index
Only mix
D Sends 127
Data Entry Control 12 Types 105, 106, 136
DC Filter 198 Type, preset 273, 277
Decay Time 137 Enter Key 10
Decay Time, preset fx 274 Envelope Generators 246, 248
Deault 32 Equal Power Mix 196
Definitions 22 Erase
Defragment Memory 163 Bank 83
Delay, effect 140 Preset 237
Delay, voice 322, 323 Sample 160
Delay Time, preset fx 278 Sequence 153
Delete Exciter 230
Bank 58 Exit key 10
Folder 54 Expand, voices 296
Link 282 Expansion, dyn. range 217
Sample Zone 294 Export sequence 154
Voice 290 Expression 333
Voice(s) 317 External Drives 18, 28
Diagnostics 82
Digital Interface 14
Digital Output Level 92
Appendix 365
F H
Fade In/Out, exciter 230 Hall, effect 138
Feedback, effects 140 Hard Disk Drive 28, 29
Feedback Amount, preset fx 277 Headphone Output 17
Filter 258 Headroom 88
Envelope 335 HF Damping, preset fx 274
Parameters 330 High Frequency Damping 137
Type 330 High Pass Filter 260
Find Highpass 331
Bank 59
Folder 55 I
Preset 66, 72 Icon, definition 32
Sample 68 Import Options 100
Fine Tuning 321 Inc/Dec Keys 12
Fingered Glide 325 Includes 314
Flanger, effect 139 Insert 196
Flanger, filter 332 Install File System 48
Flip-flop Inter-Aural Time Delay 322
footswitch 340 Isolate 313
mod. processor 252 Isolate Key 315
Floppy Disk Drive 28 ITD 322
Folder 53
Definition 27 K
Info: 56 Keep, sample 171
Utilities 53 Key Glide 246
Index
Index
Low Pass Filter 259 Mount Drives 46
Lowpass 331 Multi Mode 111
Multiple trig., solo 325
M Multisample 298
Mac on SCSI Bus 95 Musical Compression 219
Magic Load Preset 122
Magneto-Optical Drive 29 N
Main Outputs 16 Name
Master Effects 103, 132 Bank 84
Master Effects in Multi Mode 132 Preset 236
Melody, solo mode 325 Sequence 148
Memory Folder 54
Adjust 102 New
Configuration 102 Folder 54
Expansion 354 Link 281
Test 359 Preset 239
Meter, sequencer 146 Sample 165
Sample Zone 293
Voice 289
Noise/Random Generators
246, 250, 256
Appendix 367
Noise Reduction 219 R
Non-transpose Mode 321 Random Sources 250
Normalize 210 Real Time Faders 8
Normalize After 228 Realtime Crossfade
Notch Filter 260 305, 306, 307
Numeric keys 11 Recalibration 80
Recording SysEx 153
O Redo 97, 186, 231
Omni Mode 111 Reference Tone 80
Option Port 14 Removable Media Drives 29
Output Rename Bank 58
Boost 90 Rename Folder 54
Clock 92 Replace Multisample 294
Clock Rate 92 Replace multisample 294
Format 90, 91 Resampling 166
Resonance, filter 260, 330
P Restore 48
Page Select Keys 11 Retrigger, sample 341
Pan 328 Reverberation 137, 138
Parametric Equalizer 220 Reverse Section 222
Parametric Filters 262 RMS 216
Paste, background 185 Roland, import 100
Paste Section 194 Room, reverb 138
Peak 216
Pedal 246 S
Index
Index
Time Compression 224
Transport 142, 148 Tones, reference 80
Transport Controls 9, 142 Track Status, sequence 149
Set 318 Transform Mult. 226
Set Key 12 Transpose 87
Signal Path 309 Transpose & Volume 270
Sine, wave 249 Transposition, def. 23
Slapback, effect 139 Tremolo 250
SMDI 349 Triangle, wave 249
Smooth, digital tuning 214 Truncate: (after loop) 205
Smooth, s/r convert 213 Truncation 206
Soft-Keys 10
Software Version 82
Solo mode 325
Solo Voice 292
SoundSprint 41, 62
Definition 26
Loading 34
Specifications 361
Appendix 369
Tuning White Key, voice 174
Master 86 Wrap Field Selection 98
Digital 214
Exciter 230 X
Modules 310 Xfade amp 251, 306
Offset 86 Xfade random 251, 307
U Z
Undo 97, 186, 231 Z-Plane Filter 258, 262
Up Velocity 246 Zero Crossing 188
Update Software 28, 46 Zero Crossing Threshold 95
Utilities Zone Selection 313
Disk 45 Zoom 204
Dynamic Proc. 311
Links 280
Sample Edit 190
Sample Manage 160
Sequencer 143
Voices 288
V
Velocity
Crossfade 287, 304
Curves 119
Range 286, 303
Index
Switch 303
Vibrato, effect 140
Vibrato, modulation 250
View, display 52
Viewing Angle, LCD 93
Vocal Filters 332
Voice
Definition 23
Key Window 297
Main Controls 288
Number 288
Realtime Window 305
Select 312
Utilities 289
Velocity Window 302
Volume 328
W
Warranty 362
Weight 361
What is a Filter? 259