Lifecycle of Java Applet
Lifecycle of Java Applet
1. Applet is initialized.
2. Applet is started.
3. Applet is painted.
4. Applet is stopped.
5. Applet is destroyed.
The java.applet.Applet class 4 life cycle methods and java.awt.Component class provides 1 life
cycle methods for an applet.
java.applet.Applet class
For creating any applet java.applet.Applet class must be inherited. It provides 4 life cycle
methods of applet.
1. public void init(): is used to initialized the Applet. It is invoked only once.
2. public void start(): is invoked after the init() method or browser is maximized. It is used
to start the Applet.
3. public void stop(): is used to stop the Applet. It is invoked when Applet is stop or
browser is minimized.
4. public void destroy(): is used to destroy the Applet. It is invoked only once.
java.awt.Component class
1. public void paint(Graphics g): is used to paint the Applet. It provides Graphics class
object that can be used for drawing oval, rectangle, arc etc.
To execute the applet by html file, create an applet and compile it. After that create an html file
and place the applet code in html file. Now click the html file.
1. //First.java
2. import java.applet.Applet;
3. import java.awt.Graphics;
4. public class First extends Applet{
5.
6. public void paint(Graphics g){
7. g.drawString("welcome",150,150);
8. }
9.
10. }
Program1.
/*
<applet code="First.class" width="300" height="300">
</applet>
*/
import java.applet.Applet;
import java.awt.Graphics;
public class First extends Applet
{
public void paint(Graphics g)
{
g.drawString("welcome",150,150);
}
}
Program2:
import java.applet.Applet;
import java.awt.*;
public class helloworld extends Applet
{
private Image javaImage;
private int width;
private int height;
public void init()
{
javaImage=getImage(getCodeBase(),"images/image.gif");
width=getWidth();
height=getHeight();
setBackground(Color.YELLOW);
repaint();
}
public void paint(Graphics g)
{
g.drawString("HELLO WORLD",130,130);
g.drawRect(0,0,40,40);
g.setColor(Color.blue);
g.fillRect(2,2,40,40);
g.fillOval(0,0,10,10);
g.drawLine(20,20,50,50);
}
}
Output:
C:\Program Files\Java\jdk1.7.0_21\bin>javac helloworld.java
1. public abstract void drawString(String str, int x, int y): is used to draw the specified string.
2. public void drawRect(int x, int y, int width, int height): draws a rectangle with the specified
width and height.
3. public abstract void fillRect(int x, int y, int width, int height): is used to fill rectangle with the
default color and specified width and height.
4. public abstract void drawOval(int x, int y, int width, int height): is used to draw oval with the
specified width and height.
5. public abstract void fillOval(int x, int y, int width, int height): is used to fill oval with the default
color and specified width and height.
6. public abstract void drawLine(int x1, int y1, int x2, int y2): is used to draw line between the
points(x1, y1) and (x2, y2).
7. public abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is used
draw the specified image.
8. public abstract void drawArc(int x, int y, int width, int height, int startAngle, int arcAngle): is
used draw a circular or elliptical arc.
9. public abstract void fillArc(int x, int y, int width, int height, int startAngle, int arcAngle): is used
to fill a circular or elliptical arc.
10. public abstract void setColor(Color c): is used to set the graphics current color to the specified
color.
11. public abstract void setFont(Font font): is used to set the graphics current font to the specified
font.
1. import java.applet.Applet;
2. import java.awt.*;
3.
4. public class GraphicsDemo extends Applet{
5.
6. public void paint(Graphics g){
7. g.setColor(Color.red);
8. g.drawString("Welcome",50, 50);
9. g.drawLine(20,30,20,300);
10. g.drawRect(70,100,30,30);
11. g.fillRect(170,100,30,30);
12. g.drawOval(70,200,30,30);
13.
14. g.setColor(Color.pink);
15. g.fillOval(170,200,30,30);
16. g.drawArc(90,150,30,30,30,270);
17. g.fillArc(270,150,30,30,0,180);
18.
19. }
20. }
myapplet.html
1. <html>
2. <body>
3. <applet code="GraphicsDemo.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
Output:
Displaying Image in Applet
Applet is mostly used in games and animation. For this purpose image is required to be
displayed. The java.awt.Graphics class provide a method drawImage() to display the image.
1. import java.awt.*;
2. import java.applet.*;
3.
4.
5. public class DisplayImage extends Applet {
6.
7. Image picture;
8.
9. public void init() {
10. picture = getImage(getDocumentBase(),"sonoo.jpg");
11. }
12.
13. public void paint(Graphics g) {
14. g.drawImage(picture, 30,30, this);
15. }
16.
17. }
In the above example, drawImage() method of Graphics class is used to display the image. The
4th argument of drawImage() method of is ImageObserver object. The Component class
implements ImageObserver interface. So current class object would also be treated as
ImageObserver because Applet class indirectly extends the Component class.
myapplet.html
1. <html>
2. <body>
3. <applet code="DisplayImage.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
Example of animation in applet:
1. import java.awt.*;
2. import java.applet.*;
3. public class AnimationExample extends Applet {
4.
5. Image picture;
6.
7. public void init() {
8. picture =getImage(getDocumentBase(),"bike_1.gif");
9. }
10.
11. public void paint(Graphics g) {
12. for(int i=0;i<500;i++){
13. g.drawImage(picture, i,30, this);
14.
15. try{Thread.sleep(100);}catch(Exception e){}
16. }
17. }
18. }
In the above example, drawImage() method of Graphics class is used to display the image. The 4th
argument of drawImage() method of is ImageObserver object. The Component class implements
ImageObserver interface. So current class object would also be treated as ImageObserver because
Applet class indirectly extends the Component class.
myapplet.html
1. <html>
2. <body>
3. <applet code="DisplayImage.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
1. import java.applet.*;
2. import java.awt.*;
3. import java.awt.event.*;
4. public class EventApplet extends Applet implements ActionListener{
5. Button b;
6. TextField tf;
7.
8. public void init(){
9. tf=new TextField();
10. tf.setBounds(30,40,150,20);
11.
12. b=new Button("Click");
13. b.setBounds(80,150,60,50);
14.
15. add(b);add(tf);
16. b.addActionListener(this);
17.
18. setLayout(null);
19. }
20.
21. public void actionPerformed(ActionEvent e){
22. tf.setText("Welcome");
23. }
24. }
In the above example, we have created all the controls in init() method because it is invoked only
once.
myapplet.html
1. <html>
2. <body>
3. <applet code="EventApplet.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
1. import java.applet.*;
2. import javax.swing.*;
3. import java.awt.event.*;
4. public class EventJApplet extends JApplet implements ActionListener{
5. JButton b;
6. JTextField tf;
7. public void init(){
8.
9. tf=new JTextField();
10. tf.setBounds(30,40,150,20);
11.
12. b=new JButton("Click");
13. b.setBounds(80,150,70,40);
14.
15. add(b);add(tf);
16. b.addActionListener(this);
17.
18. setLayout(null);
19. }
20.
21. public void actionPerformed(ActionEvent e){
22. tf.setText("Welcome");
23. }
24. }
In the above example, we have created all the controls in init() method because it is invoked only
once.
myapplet.html
1. <html>
2. <body>
3. <applet code="EventJApplet.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>
1. import java.awt.*;
2. import java.awt.event.*;
3. import java.applet.*;
4. public class MouseDrag extends Applet implements MouseMotionListener{
5.
6. public void init(){
7. addMouseMotionListener(this);
8. setBackground(Color.red);
9. }
10.
11. public void mouseDragged(MouseEvent me){
12. Graphics g=getGraphics();
13. g.setColor(Color.white);
14. g.fillOval(me.getX(),me.getY(),5,5);
15. }
16. public void mouseMoved(MouseEvent me){}
17.
18. }
In the above example, getX() and getY() method of MouseEvent is used to get the current x-axis
and y-axis. The getGraphics() method of Component class returns the object of Graphics.
myapplet.html
1. <html>
2. <body>
3. <applet code="MouseDrag.class" width="300" height="300">
4. </applet>
5. </body>
6. </html>