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Sound Machine Wood Works Manual

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Sound Machine® Wood Works®

UAD Plug-In User Manual

Superior Acoustic Guitar Recording


Wood Works brings dramatic new versatility, quality and simplicity to
recording and mixing acoustic guitars. Now you can truly have microphone
quality sound when recording direct from an acoustic’s on-board pickup. So
you can get all the advantages of going direct without having to limit your final
sound quality or flexibility. You’re free to re-mic as you mix, so you can refine
your sound, build complexity and drama, or radically re-think your production
at any stage of the mix process — all without having to re-track.

Use Wood Works on its own, or alongside physical mic’ing. No matter how
you’ve recorded and mixed acoustic guitars before, Wood Works now gives
you the freedom to do it better.

The Sound Machine Wood Works plug-in window

Sound Machine® Wood Works® UAD Plug-in User Manual revised January 14, 2015 © Sound Machine LLC pg. 1
How To Start Using Wood Works

The best way to first experience Wood Works is to record a quick track
captured from the direct out of your acoustic guitar, without applying Wood
Works as part of the recording process. Then play that track back in your
DAW, adding Wood Works. As the track plays, spin the big voicing dial in
Wood Works to find your most preferred sound, and don’t be afraid of trying
Studio and Jumbo voicings even if your source guitar was a dreadnought.

Each voicing comes up with the two virtual microphones set to give a good
starting point. If you want to hear the neck or body mic alone, turn down the
other mic’s knob.

Notice the DEFAULTS/MANUAL switch below the voicing dial. When set to
DEFAULTS, the NECK, BODY and associated PAN knobs will be moved to
good starting values each time you change voicing. If you flip the switch to
MANUAL, those knobs will be left alone as you move the voicing dial, making
it easy to compare just neck mics, body mics, or maintain some other particular
balance of the mics' levels and pans.

As with real microphones, you’ll want to process the output from Wood Works
through your favorite UAD-2 preamps, EQs, compressors, reverbs, channel
strips or other plug-ins. (We did not “bake-in” any of this type of processing,
leaving you the greatest freedom to make your own choices.) You’ll hear the
signature sound of the preamps or other processing you use, just as you would
if applied to microphone-sourced tracks. One nice signal chain that will fit
within a single SHARC chip on any UAD-2/Apollo device @ 44.1KHz or
48KHz is Source Acoustic Guitar > Sound Machine Wood Works > Pultec
EQP-1A Legacy EQ > Teletronix LA-2A Legacy Leveler > EMT140 Plate Reverb.
If you need to run a Preamp plug-in before Wood Works (for instance, to have
it operate in Unison mode with an Apollo), that works, too.

We expect you'll also enjoy the sound of more than one instance of Wood
Works at once, which is basically like using more virtual mics on your guitar.
Multiple instances of Wood Works should be run in parallel, not in series, so
you may want to put Wood Works instances on aux tracks, or make multiple
copies of the guitar track and apply Wood Works to them separately. Try
using different voicings in each instance for a richer soundscape.

Once you get a sound you really like, if you want to monitor it while tracking,
you'll get the best experience by using headphones (rather than speakers to

Sound Machine® Wood Works® UAD Plug-in User Manual revised January 14, 2015 © Sound Machine LLC pg. 2
monitor), and it's best if the headphones have good isolation. This helps avoid
any weirdness you may experience in hearing the sound directly from your
guitar to your ears, at the same time as the sound being routed through your
computer and Wood Works. If you record with an Apollo and run Wood
Works in Apollo’s Console application as you are tracking, Wood Works will
operate in mono if placed on an insert for your Hi-Z input. You can run Wood
Works in stereo in Console if you run it as an Aux effect. Of course, it's not
necessary to monitor Wood Works as you record, since Wood Works lets you
make all your acoustic guitar mic'ing choices as you mix.

Compatibility with source pickups/electronics

Here's how to use Wood Works with 4 possible source types:

• Under-saddle piezo pickup: This is the most common type of pickup, so if


you don't know what you have, start by trying this setup. Run Wood
Works in series routing on this source, entirely replacing the sound of the
piezo with virtual microphone sound. If you want to run more than one
instance of Wood Works, or want to have the piezo source available to
run directly through other processing, or to mix in as another element of
your sound, then you may want to bus the source track out to multiple
tracks where Wood Works or other processing can be run. You'll want
each instance of Wood Work to run parallel to others, rather than series,
to avoid a "twice-baked" sound (same idea as running more than one
amp model on the same source electric guitar audio).

• Microphones: Wood Works is a great complement to actual microphones,


giving you additional virtual microphones for instantly larger and more
complex sound (like you'd get if using multiple microphones instead of
one) and dramatic new freedom to "re-voice" your sound by blending in
Wood Works voicings that are unlike the source guitar's original sound.
To be able to use Wood Works, you'll need to capture a direct out from
the mic'd up guitar at the same time as you are mic'ing it. Then apply
Wood Works to this direct source as you mix.

• Other/hybrid pickups: Some on-board electronics (such as Taylor


Expression System 2) include additional resonance or microphone-like
sound aspects beyond what standard piezos provide. For these sources,
run Wood Works as you would to complement an actual microphone,
on a parallel aux mixed in alongside the source sound. Adding Wood
Works gives you an instantly larger and more complex sound (like you'd

Sound Machine® Wood Works® UAD Plug-in User Manual revised January 14, 2015 © Sound Machine LLC pg. 3
get if using multiple microphones instead of one), adds additional
microphone qualities, and new freedom to "re-voice" your sound by
blending in Wood Works voicings that are unlike the source guitar's
original sound. If you're using Wood Works in Apollo’s Console
application, you can put it on one of the Aux inserts to achieve this, and
since Console's Aux inserts are stereo whereas its channel inserts are
mono, this also means you get stereo goodness from Console.

• Magnetic pickups: Treat as you would a piezo pickup. The signature


sound of the magnetic pickup will be part of the resulting sound, so you
won't get as close a "match" to microphones as a neutral piezo source
would allow, but this is still a great sound that brings back the "wood"
from your guitar, with more honk than a piezo source would provide.

Hi-Z inputs

When recording acoustic guitars for processing via Wood Works, you should
connect the direct out of the acoustic guitar’s on-board pickup/electronics to a
Hi-Z/instrument input of your audio interface, and process that audio via Wood
Works. If your audio interface does not have a Hi-Z/instrument input, you
should connect your acoustic guitar to a preamp with Hi-Z/instrument input,
then connect the line output of the preamp to a line input of your audio
interface. Follow standard practice for setting recording input level.

Nylon and steel/bronze strings

Wood Works operates equally well with nylon and steel/bronze string sources.

Sound Machine® Wood Works® UAD Plug-in User Manual revised January 14, 2015 © Sound Machine LLC pg. 4
Sound Machine Wood Works Controls

Voicing Dial

The dial selects from the available voicings, which provide resonances and
other acoustic properties well-matched to Jumbo, Dreadnought and Studio
(small body) guitars. Select the voicing that best matches the natural sound of
the source acoustic guitar, or creatively re-voice the source acoustic guitar by
choosing other settings. Changing voicing for different portions of a track
allows the sound to evolve and transform to fit the emotional arc of a
production, like swapping to a different guitar or a different set of microphones.
Running multiple instances of Wood Works with varied voicings allows richer
soundscapes to be built.

Defaults Enable Switch

This toggle determines whether NECK, BODY and PAN controls will be set to
default settings each time voicing is changed (DEFAULTS), or remain as
previously set (MANUAL). Defaults have been chosen to give optimal starting
settings for each voicing, and are particularly helpful when “browsing”
voicings.

Sound Machine® Wood Works® UAD Plug-in User Manual revised January 14, 2015 © Sound Machine LLC pg. 5
Neck Knob

This knob sets the level of the virtual neck microphone, equivalent to a
microphone placed to mic the guitar neck, near the 12th fret. This mic will tend
to emphasize somewhat higher frequency resonance points than the body mic,
as well as the high frequency content that comes directly off the vibrating
strings. Turn the knob fully clockwise (minimum) to silence the microphone, and
allow use of only the BODY microphone.

Body Knob

This knob sets the level of the virtual body microphone, equivalent to a
microphone placed to mic the guitar body, near the lower bout. This mic will
tend to emphasize somewhat lower frequency resonance points than the neck
mic, as well as the high frequency content that comes off the top surface of the
guitar around the bridge. Turn the knob fully clockwise (minimum) to silence the
microphone, and allow use of only the NECK microphone.

Pan Knobs

Two pan knobs are provided, to independently control stereo placement for
the neck and body virtual microphones. Double-click a knob or click the word
PAN above it to re-set it to center position. These knobs are disabled when
Wood Works is run with mono output.

Sound Machine® Wood Works® UAD Plug-in User Manual revised January 14, 2015 © Sound Machine LLC pg. 6
Input Knob

This knob provides input level adjustment from infinite attenuation @ minimum,
to +0dB @ noon, to +12dB @ maximum.

Output Knob

This knob provides input level adjustment from infinite attenuation @ minimum,
to +0dB @ noon, to +12dB @ maximum.

Output Level Meter

The output level meter shows output level for neck and body virtual
microphones combined.

Power Switch

The power switch bypasses all plug-in processing when off. You can use this
switch to compare the processed sound to that of the original signal.

Sound Machine® Wood Works® UAD Plug-in User Manual revised January 14, 2015 © Sound Machine LLC pg. 7

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