Index of Effects, Generators and Analyzers - Audacity Manual
Index of Effects, Generators and Analyzers - Audacity Manual
Index of Effects, Generators and Analyzers - Audacity Manual
This page is a quick index to the Effects, Generators and Analyzers shipped with Audacity. You may also add new plug-ins in various popular formats. An Effect changes the audio in some way. A Generator creates new audio, either in an existing track or in a new track. An Analyze tool performs analysis on a selection of audio - it does not change the audio and does not create new audio. Although by default, no keyboard shortcuts are provided for most Effect, Generate or Analyze commands, it is possible to set up your own shortcut for any of these commands. For instructions on how to do this please see Keyboard Preferences. When playing, recording or paused, the Effect menu will appear grayed out, because changes to the audio data cannot be made until you press the yellow Stop button .
Where an effect, generator or analyzer has settings, its description page (accessed by the links below) shows an image of the interface and its default settings.
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Effects by Function
Make the sound louder or quieter
Amplify: This effect increases or decreases the volume of the audio you have selected. Auto Duck: Reduces (ducks) the volume of one or more tracks whenever the volume of a specified "control" track reaches a particular level. Typically used to make a music track softer whenever speech in a commentary track is heard. Compressor: Compresses the dynamic range by two alternative methods. The default "RMS" method makes the louder parts softer, but leaves the quieter audio alone. The alternative "peaks" method makes the entire audio louder, but amplifies the louder parts less than the quieter parts. Make-up gain can be applied to either method, making the result as loud as possible without clipping, but not changing the dynamic range further. Hard Limiter: An extreme Compressor effect. It can sometimes be used to remove stubborn clicks. Leveler: This effect makes quiet passages louder and loud passages quieter. It does this in a way that is different from the Compressor effect. As a result it does add some distortion to the processed audio. The only way to be sure if the effect does what you want is to try it. For example, applying this effect twice at its Heaviest setting on a normally-recorded voice can produce an "air traffic controller" effect. Normalize: Use the Normalize effect to set the maximum amplitude of a track, equalize the amplitudes of the left and right channels of a stereo track and optionally remove any DC offset from the track. SC4: This effect is a stereo compressor with a variable envelope follower for RMS / peak behavior.
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Bass and Treble...: Increases or decreases the lower frequencies and higher frequencies of your audio independently; behaves just like the bass and treble controls on a stereo system. Equalization: Adjusts the volume levels of particular frequencies. High Pass Filter...: Passes frequencies above its cutoff frequency and attenuates frequencies below its cutoff frequency. Low Pass Filter...: Passes frequencies below its cutoff frequency and attenuates frequencies above its cutoff frequency. Paulstretch: Use Paulstretch only for an extreme time-stretch or "stasis" effect, This may be useful for synthesizer pad sounds, identifying performance glitches or just creating interesting aural textures. Use Change Tempo or Sliding Time Scale rather than Paulstretch for tasks like slowing down a song to a "practice" tempo. Phaser: The name "Phaser" comes from "Phase Shifter", because it works by combining phaseshifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low Frequency Oscillator (LFO). Tremolo: Modulates the volume of the selection at the depth and rate selected in the dialog. The same as the tremolo effect familiar to guitar and keyboard players. Vocoder: Synthesizes audio (usually a voice) in the left channel of a stereo track with a carrier wave (typically white noise) in the right channel to produce a modified version of the left channel. Vocoding a normal voice with white noise will produce a robot-like voice for special effects. Wahwah: Rapid tone quality variations, like that guitar sound so popular in the 1970's.
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Truncate Silence: Automatically try to find and eliminate audible silences. Don't use with faded audio.
Remove vocals
Invert: This effect flips the audio samples upside-down. This normally does not affect the sound of the audio at all. It is occasionally useful for vocal removal. Vocal Remover: Attempts to remove center-panned vocals from a stereo track. Help text is available from within the dialog.
Manipulate Audio
Repeat... repeats the selection the specified number of times. Reverse reverses the selected audio; after the effect the end of the audio will be heard first and the beginning last.
Invoke Nyquist
Nyquist Prompt... brings up a dialog where you can enter Nyquist commands. Nyquist is a programming language for generating, processing and analyzing audio. For more information see Nyquist Plug-ins Reference.
Generators by Function
Generate Tones
Chirp: Generates four different types of tone waveform like the Tone Generator, but additionally allows setting of the starting and ending amplitude and frequency. DTMF Tones: Generates dual-tone multi-frequency (DTMF) tones like those produced by the keypad on telephones. Tone: Generates one of four different tone waveforms: Sine, Square, Sawtooth or Square (no alias), and a frequency between 1 Hz and half the current project rate.
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Analyzers by Function
Analyze Amplitude or Other Audio Properties
Contrast: Analyzes a single mono or stereo speech track to determine the average rms difference in volume (contrast) between foreground speech and background music, audience noise or similar. The purpose is to determine if the speech will be intelligible to the hard of hearing. Find Clipping: This displays runs of clipped samples in a Label Track, as a screen-reader accessible alternative to View > Show Clipping. A run must include at least one clipped sample, but may include unclipped samples too. Plot Spectrum: This takes the selected audio (which is a set of sound pressure values at points in time) and converts it to a graph of frequencies against amplitudes. Sample Data Export: This reads the values of successive samples from the selected audio and prints this data to a plain text, CSV or HTML file. Further information may be added as a "header" at the top of the file.
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Navigation
Contents Using Audacity Getting Started Effects Tutorials Reference Menu Bar Toolbars Preferences FAQ Glossary Index
Useful External Links
Offline version created on 2013-10-15 - Check current version of this page (development Manual)
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