Module Technology 1
Module Technology 1
CHAPTER I
INTRODUCTION TO TECHNOLOGY FOR TEACHING AND LEARNING
1. Technology refers to a mix of process and product used in the application of knowledge. It
includes tools from pencil and paper to the latest electronic gadgets and tools for practical tasks.
2. Information and Communication Technology Literacy or ICT Literacy is the use of digital
technology, communication tools and/or networks to access, manage, integrate, evaluate, create
and communicate information in order to function in a knowledge society (Guro 21, 2011).
3. Educational Technology refers to the use of technology in teaching and learning. It includes
both the non-digital (flip charts, pictures, models, realias, etc.) and digital (electronic tools:
hardware, software and connections, etc.)
4. Digital Literacy is the ability to find, evaluate, utilize, share and create contents using
information technologies and the Internet (Cornell University).
5. Digital Learning is any type of learning that is accompanied by technology or by instructional
practice that makes effective use of technology. It encompasses the application of a wide
spectrum of practices which included blended or virtual learning.
6. Instructional Technology is the theory and practice of design, development, utilization,
management and evaluation of the processes and resources for learning (Association for
Educational Communications and Technology, Sees, B.B. & Richey, P.C. 1994).
7. Multimedia is a sequential or simultaneous use of a variety of media formats in a given
presentation or self-study program (Smaldino, 2005).
8. Productivity tools refer to any type of software associated with computers and related
technologies that can be used as tools for personal, professional or classroom productivity.
9. Technology Tool is an instrument used for doing work. It can be anything that help you
accomplish your goal with the use of technology. These technology tools can be classified as:
a) Data/ Calculation tools. Examples: Spreadsheets, Sketchpads, Probability Constructor
b) Design tools. These are used to make models and designs, creating and building. Examples:
Family Tree Maker, GollyGee, and Crazy Machines among others.
c) Discussion tools. There are 4 different approaches that utilize discussion and interaction in
the Internet. These are threaded discussion forum, Blogging, Live Chat and Video
Teleconferencing, Netiquette and Safety on the Net.
d) Email tools. Emails are great communication tools for sending messages, photographs,
videos and other files. It allows you to reach out to others around the world. Examples:
google mail, yahoo mail, and many more.
e) Handheld devices. Handheld devices have become popular among learners. These include
Personal Digital Assistants, Global Positioning System (GPS), and Geographic
Information System (GIS) in the classroom, Portable electronic keyboards, Digital
Cameras, Mobile phones, Palm Handheld computers.
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a. Point to point two-way or one-to-one like Internet chat, phone conversation or even
face to face conversation.
b. One-to-many outbound like a lecture, or television. There is no social interaction.
c. Many-to-many like group discussion, buzz session, heads together. This kind of
interaction provides opportunities for social interaction.
Benefits derived from technology supported communication
Enables any teacher to guide the learners virtually and making learning
unlimited because communication and social interaction go beyond a school
day or a school environment.
Enhances students’ freedom to express and exchange ideas freely without the
snooping eyes of the teacher face to face
Enables learners to construct meaning from joint experiences between the two
or more participants in communication
Help learners solve problems from multiple sources since there is limitless
sources of information that the teacher can direct or refer to the learners
Teaches learners to communicate with politeness, taking turns in sending
information and giving appropriate feedback
Enhances collaboration by using communication strategies with wider
community and individuals in a borderless learning environment
Develops critical thinking, problem solving and creativity throughout the
communication
3. Technology upgrades learners’ higher-order-thinking skills: critical thinking,
problem solving and creativity
a. Critical thinking is part of the cluster of higher order thinking skills, it refers to the
ability to interpret, explain, analyze, evaluate, infer and self-regulate in order to make
good decisions. With the use of technology, one will be able to evaluate the credibility
of the source, ask appropriate questions, become open-minded, defend a position on
an issue and draw conclusion with caution. All of these competencies are covered by
Bloom’s Taxonomy of Analysis, Synthesis and Evaluation. Here are some ways that
teachers can do to develop critical thinking:
Ask the right questions. Most often teachers ask questions to find out if the
students can simply repeat the information from the lesson. Critical thinking
questions should ask for clarity, accuracy, precision, relevance, depth, breadth
and logic.
Use critical thinking tasks with appropriate level of challenge. Teachers
should be mindful of the readiness of the students. This can be determined by
interview, observations and other forms to determine the level of readiness.
Here are some simple ways that teachers should do:
Vary the questions asked.
Introduce new technologies.
Modify the learners’ grouping.
Modify the critical thinking task.
Encourage curiosity.
b. Creativity is characterized as involving the ability to think flexibly, fluently, originally,
and elaborately (Guilford, 1986 & Torrance, 1974 in Egbert, 2009). Flexibly means
able to use many points of view while fluently means able to generate many ideas.
Originally implies being able to generate new ideas and elaborately means able to add
details. Creativity is not merely a set of technical skills, but it also involves feelings,
beliefs, knowledge and motivation.
Seven Creative Strategies (Osborn, 1963). To be creative, one can use any of
these strategies.
Substitute – Find something else to replace to do what it does.
Combine – Blend two things that do not usually go together.
Adapt – Look for other ways this can be used.
Modify/Magnify/Minify – Make a change, enlarge, decrease.
Put to another use – Find other uses.
Eliminate – Reduce, remove
Reverse – Turn upside-down, inside out, front-side back.
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Further, teachers can do the following to develop and enhance critical thinking, problem
solving and creativity. As a future teacher, try these suggestions.
1. Encourage students to find and use information from variety of sources both on-line
and off-line.
2. Assist students to compare information from different sources.
3. Allow student to reflect through different delivery modes like writing, speaking, or
drawing.
4. Use real experiences and material to draw tentative decisions.
5. Involve students in creating and questioning assessment.
To do these, the teacher should see to it that right questions are asked, student’s tasks should
be appropriate to the levels of challenge and curiosity is encouraged.
CHAPTER II
ICT Policies and Safety Issues in Teaching and Learning
Lesson 1: ICT Policies and Issues and Its Implications to Teaching and Learning
This is needed to put a roadmap or course of actions to e pursued and adopted by various
governments, organizations, entities involving ICT. This includes principles and guidelines in the use of
ICT which cover three main areas: telecommunications (telephone), broadcasting (radio and television) and
Internet.
More recent technological innovations increased the reach and speed of communications which can
be grouped into three categories:
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1. Information Technology – includes the use of computers, which has become indispensable in
modern societies to process data and save time and effort. What are needed will be computer
hardware and peripherals, software and for the user, computer literacy.
2. Telecommunication technologies – include telephones (with fax) and the broadcasting of radio and
television often through satellites. Telephone system, radio and TV broadcasting are needed in this
category.
3. Networking technologies – the bets known of networking technologies is Internet, but has extended
to mobile phone technology, Voice Over Internet Protocol 9VOIP) satellite communications and
other forms of communications are still in their infancy. In addition to Internet, this category also
includes mobile telephone, cable, DSL, satellite and other broadband connectivity.
The ICT for Education (ICT4E) is a program under the DICT that supports all the efforts of the
education sector in incorporating the use of ICT as well as in determining and gaining access to the
infrastructure (hardware, software, telecommunication facilities and others) which are necessary to use and
deploy learning technologies at all levels of education. Among the policy recommended program that have
applications to education teaching-learning are:
1. ICT in Education Masterplan for all levels, including a National Roadmap for Faculty Development
in ICT in Education. A National Framework Plan for ICTs in Basic Education was developed.
2. Content and application development through the Open Content in Education Initiative (OCEI)
which converts DepEd materials into interactive multi-media content, develop applications used in
schools, and conduct students and teachers’ competitions to promote the development of education-
related web content.
3. PheDNET, is a “walled” garden that hosts educational learning and teaching materials and
applications for use by Filipino students, their parents and teachers. All public high schools will be
part of this network with only DepEd-approved multi-media applications, materials and mirrored
internet sites accessible from school’s PCs.
4. Established Community eLearning Centers called eSkwela for out-of-school youth (OSY)
providing them with ICT-enhanced alternative education opportunities.
5. eQuality Program for tertiary education through partnerships with State Universities and Colleges
(SUCs) to improve quality of IT education and the use of ICT in education in the country,
particularly outside of Metro Manila.
6. Digital Media Arts Program which builds digital media skills for government using Open Source
Technologies. Particular beneficiary agencies include the Philippine Information Agency and the
other government media organizations, the Cultural Center of the Philippines, National
Commission for Culture and Arts and other government art agencies, State Universities and
Colleges and local government units.
7. ICT skills strategic plan which develops an inter-agency approach to identifying strategic and
policy and program recommendations to address ICT skills demand-supply type.
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3. Defamation actions may be used to silence critics. This action deters the freedom of expression.
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For the learners of the 21st Century are even more advanced than some of the teachers. However,
learners still need guidance on how to use, regulate technology use. As there are positive and negative
effects of technology use, learners should know the difference. Learners should not only know the benefits
of technology use, but they should also know how they can be protected from the hazards that technology
brings to their lives.
Learners should take advantage of the potential of learning support they can derive such as the
development of higher order thinking skills, the development of learning communities through
collaboration, the enhancement of skills to manage the vast resources as 21st century learners and many
more.
Both the teachers and learners should be mindful of the e-waste that are being thrown away to the
land and to the atmosphere. Thus, safety in the use of technology shall be presented.
Technology is a phenomenon that seems to be uncontrollable. Despite the so many benefits for
teaching and learning, there are also negative effects or influence on the learners. These include the
following:
1. Exposure to inappropriate content, including on-line pornography, extremism (exposure to violence
associated with racist language);
2. Lifestyle websites like self-harms and suicide sites, and hate sites;
3. Cyber-bullying in all forms, receiving sexually explicit images or messages;
4. Privacy issues including disclosure of personal information;
5. Health and well being (amount of time spent on-line, internet gaming and many more);
6. Prolonged exposure to on-line technologies, particularly at an early age;
7. Addiction to gambling and gaming;
8. Theft and fraud from activities such as phishing;
9. Viruses, Trojans, spyware and other malware; and
10. Social pressure to maintain online networks via texting and social networking sites.
e-Safety
e-safety takes care not only on internet technologies but also of electronic communications via
mobile phones, games consoles and wireless technology. It highlights the need to educate children and
young people about the benefits, risks and responsibilities of using information technology. Here are some
issues of e-safety.
1. e-safety helps safeguard children and young people in the digital world;
2. e-safety emphasizes learning to understand and new technologies in a positive way;
3. e-safety educates children about the risks as well as the benefits so we can feel confident online;
and
4. e-safety supports young learners and adults to develop safer online behaviors, both in and out of
school.
Network Management
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Schools that plan to dedicate a room where the students can access technologies for learning should
include the following basic safety rules:
1. Provide tiltable tables. These tables can be tilted and adjusted to the height of the users.
2. Provide anti-glare screen filters.
3. Provide adjustable chairs.
4. Provide foot support.
5. Make sure lighting is suitable.
6. Make sure work stations are not cramped.
7. Plan work at a computer so that there are frequent breaks.
More specifically safety rules that can reduce risk of accidents in the working stations should
include:
1. No trailing wires across or around the room which people can trip on.
2. Electrical sockets should not be overload.
3. Electrical equipment should be safety-tested at least once a year.
4. There should be adequate space around desk for people to move.
5. Bags and obstacles should be stored out of the way.
6. Food and drinks should not be placed near machines.
7. Heating and ventilation should be suitable for the working environment.
8. Fire extinguishers should be available.
9. Fire exits should be clearly marked and free from clutter.
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