Chess End Game 1
Chess End Game 1
Chess End Game 1
This chapter is a small bonus in the book. My first idea was that basic endings are
well known and therefore our study should start from the next level. However, it is
true that some basic endings are either not so well known or only at a superficial
level. Therefore, I decided to add a preliminary chapter dealing with those basic
endings which, according to some trainers whom I consulted, pose problems to
beginners. I also thought that it could help many trainers at the elementary level. Of
course, experienced players can skip this section.
A great part of this chapter is devoted to King + Pawn vs. King endings. Most
players handle these endings with confidence, but some have trouble in less com
mon positions. Very often the problem lies in the overuse of the theory of the op
position. While opposition is a very useful concept and its best field of application
is Pawn endings, its value is sometimes overestimated.
King + Pawn vs. King endings are best explained by means of the key squares
theory, using opposition at the right time and adapting its value to each situation. I
assume the reader knows the basic mates and the Bishop + Wrong Rook's Pawn
ending. In any case, a perfect demonstration of these endings can be found in many
books.
Position 1.1
The first question we have to answer in King + Pawn vs. King endings is this : Can
the pawn promote without the aid of the king?
Calculating the race between the pawn and the enemy king is enough to answer
this question. This calculation is not complicated but, anyway, experience has
taught us a simple way to solve the problem at a glance : the so-called ' rule of the
square' . This rule helps us calculate and can be applied to any other endgame
which presents the same race situation.
1 .a4!
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100 E n d g a m e s Yo u M u s t Kn o w
Position 1.2
After the pawn advances, we draw an imaginary square that reaches the 8 th rank. In
this example the vertices of the square are a4-a8-e8 -e4.
1 ... �f7
Of course, the black king tries to prevent promotion. Now we are ready to state the
main rule.
Rule of the square: If the king can reach the square of the
pawn, then he can capture the pawn; if not, the pawn pro
motes.
If, when recalling the rule, we doubt whether the king must reach the square with
his move or he must already be inside, we shall observe this : if the king chased the
pawn from the rear (in this example it might be from b 3 ) , should he be inside the
square before moving ? Of course not : therefore, it would be the same if the king
came from farther away, be it from the pawn's rear or from its side.
2.a5
It is clear that, in this case, the enemy king has not reached the square of the pawn ,
so White wins.
2 ... �e6 3.a6 �d6 4.a 7 �c7 5.a8'i¥ 1 -0
When possible, the stronger side's king will prevent its ri
val from standing in front of the pawn. If he succeeds, the
pawn promotes.
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