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Fixler Notes

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Some key takeaways are the importance of understanding structure and form, seeing to learn how to draw rather than learning techniques, and employing devices to achieve accurate initial outlines.

Techniques for accurately mapping out a drawing include starting with an ideal form, comparing and modifying it to fit the model, drawing imprints of where forms rest, and using anatomy to better interpret what is seen.

To simplify values in a drawing, an artist can squint to reduce outlines to their greatest simplicity, separate lights from shadows, increase contrast, and clean up and simplify light and dark areas.

Many of us owe a debt of gratitude to Fred Fixler, one of the best

and most influential art instructors of his generation. His teaching


had a direct and lasting influence on not only me, but such
prominent artists as Morgan Weistling, Greg Pro, Mark
Westermoe, Glen Orbik, Laurel Blechman, Kelly McGraw, Shawn
Zents, Don Greer, and Jeff Watts, to name only these. The
following are lecture notes compiled by many students in Fred's
figure drawing classes over the years. — Norm Nason

Fred Fixler: Notes on Drawing

General Concepts

Learning the craft of draftsmanship is The Goal we are trying to


achieve.

Structural form must be understood.

Drawing is describing form. The importance is not in the finish,


but in its veracity (its truth, and accuracy of construction).

You must learn to see, not so much learn to draw.

School studies are not ends; they are means.

Until you can learn to ignore details, you won't learn to draw.

Every device must be employed to carry out accuracy of initial


mapping-out of a drawing.

Whatever the form or volume, start with the ideal. Then, compare
and modify your ideal to fit the model.

Where the figure rests on something, draw the imprint of the


form first.
Anatomy makes it easier to interpret what you see.

Squinting is important in order to reduce the outline to its


greatest simplicity. Avoid all those bumps.

Shapes and Patterns

Light and shadow in itself produces design.

Light shapes create the image; dark shapes create the pattern
and the design. It is light shapes that give form; the dark shapes
make the pattern.

Draw dark with one eye and with the other see the light.

Shadow shapes must describe either structure or the form on


which it lies.

Lay out form and action first, then indicate the light and shadow
pattern.

The shadow pattern may look right, but more often than not it is
the light pattern that is wrong.

Turn your drawing upside down and ask yourself how it might be
improved. A good, balanced pattern will still look good upside
down.

In a drawing, try to keep open or white spaces as part of the


design; they provide rest for the eye. Be aware of the positive
nature of the paper left untouched. Doing thumbnail sketches will
help you to see this. You can do anything with the darks so long
as it is accurate where it meets the light.

See two main tones—a light area and a shadow area. Some
variation within each. If you squint, you can narrow it down to two
basic tones. Separate lights from shadows. Increase the contrast.
Make all areas in the light a little lighter than you see them, and
all areas in the shadow a little darker than you see them. the
lightest light in the shadow is darker than the darkest dark in the
light. The object is to make all lighted areas hold together as one
group, as should the shadow areas. Otherwise, the subject will
not hold together; it will lose validity.

Over modeling comes from incorrect values. One of the quickest


ways to correct a problem is to clean up the light and dark areas,
simplifying them. Reflected light should never be as light as the
main lights. Draw them at least two values darker than anything
in the light.

The eye instinctively goes to the light areas in a picture. The real
problem is the half-tones: which goes to the light? Which goes to
the shadow? Half tones with the light should be made lighter.
Those with the shadow should be made darker. Squinting helps
here. When it comes to half-tones, when it doubt, leave it out.
Make certain that half-tones go around the form. If you don't,
your drawing will look two-dimensional.

If two light half-tone passages appear to be equal, squint until


one is almost lost to view. Obviously, the one that's almost lost to
view is the lighter. Squinting prevents one from being engrossed
in detail. It encompasses the total scene. Your drawing, viewed
with eyes wide open, should look like the model does with your
eyes half shut. Squinting also works with photographs.

Don't overstate highlights—it's a sure way to achieve over-


modeling.

Eliminate lines between intercepting cast shadows, like a cat on a


skylight.

Cast shadows should explain correctly the forms on which they


lie.

When editing drawings at home, it should be a subtractive


process: eraser, not pencil.

Eliminate where possible any lines between adjacent light and


dark areas.

Consider drawing as a means of containing tone.


Strength in draftsmanship lies in the degree to which structure is
depicted.

Make the paper more beautiful with every stroke added. Learn to
ignore details, so that you can draw details. Look for the big,
basic truths.

Construction is more important than finish.

Light and shade by themselves create design.

The pattern of light makes the drawing, the positive nature of the
paper left untouched.

One can do anything with the darks as long as it is accurate


where it meets the light.

There are two main tones, that of the light area and that of the
shadow area.

Execute your drawing in the fewest possible values. Make certain


the half-tones go around the form; get it to turn.

Line and Contour

There are two types of drawing:

Tone subordinated to outline


Outline subordinated to tone
A line is also a tone. If you use a line, make it clear whether it is a
line or a tone. Emphasize construction line rather than contour
line in the blocking-in of a figure.

Look for rhythmic lines that visually relate the picture or


composition and rhythmic lines that create and relate forms.
Enhance these effects.

Planes
When the light and shade of an object varies in clearly defined
areas, it is said to have planes. If light on a form varies with no
discernible boundaries, it has no planes; it is rounded. In the
light, sometimes things appear too flat. These aren't just arbitrary
variations of tone—look as them as planes.

Some forms (spheres, etc.) have no planes. Learn to recognize


them.

A change in outline or contour is also a change in plane. Modeling


of a surface should be set out in planes of tone, first larger ones,
then smaller ones. Good modeling subtly fuses them together.

Gross roundness is characteristic of bad modeling. The most


boring thing is a sphere. It does not exist in a human figure.

Try to determine planes that are at right angles to the light. All
others will be slightly darker.

Every tone in a drawing represents a plane, facet and sub-facet,


ad infinitum.

The degree of finish is a matter of how far you continue breaking


down individual planes, probing for details.

Details are easy to see. It's the big form that's most difficult.

Edges

The edge of a shadow begins where planes of form turn


decisively away from the light. Squint!

Determine the edge scale right at the start:

Softest edge
Hardest edge
Big blur or lost edge
All other edges that fall in between
What is the hardest edge inside the figure? What is the hardest
edge outside the figure (on the silhouette)? The softest?

Big Blur—the largest area where values on the model and


background are similar and where edges between are just as
frequently on the light side as on the shadow side.

The degree of finish is the level to which one breaks down planes.

It is the light that will determine the character of the edges.


Shadow edges in sunlight, for instance, are very hard. You can
almost cut them out with scissors. Contrast this with diffused
light. A point source of light (spotlight) has few half-tones and few
hard edges.

Edges vary according to:

Conditions of the light


The distance from the viewer (edges become more diffuse and
values become lighter the farther away a subject is from the
viewer).
The intrinsic sharpness or softness of the object.
Soft edges always give the effect of light, and make things look
luminous.

Edges are nearly as important as values. The edge of a shadow


begins where planes of the form turn decisively away from the
light. Ask yourself before you begin to draw:

What is the hardest edge inside the figure?


What is the hardest edge on the silhouette?
What is the softest edge on the silhouette?
What is the softest edge inside the figure?
Hard edges attract attention and make the form move forward.
The best place to use them is within the light areas. The smaller
the jump in value, the crisper you can make your edges.

Soft edges—most often exist on the shadow side of the form.

Lost edges—are the softest you can make, mainly on the shadow
side.
The big blur—is the largest area in the picture where values on
the model and background are similar and where edges between
them can be softened or blurred. Edges can be lost in the light as
well as in the shadow.

Try to blend or mass adjacent light and dark areas together,


eliminating any lines between them wherever possible: a unifying
effect. This does not have to mean the elimination of lines around
the form, if wanted for delineation or for a decorative effect. Try
exaggerating hard or soft edges as you follow shadow shapes.

Look for and create contrasts in value, color and edge.

Halation—the spreading of light around an object (i.e., sunlight


coming in through a window sill, where two sharp edges occur
and cross each other). Soften the one behind it, especially where
they meet. There are only shapes, values and edges.

Go for freedom and looseness through your treatment of edges.

A studied treatment of edges yields the illusion of space. You


cannot reduce these principles to a formula. If you look only for
shapes and delineation, that's all you'll see. You should also look
for softness, merging tones, etc. These are qualities we revere in
the really good artists.

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