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Ranger (1) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf/High Elf Chaotic Neutral 300


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 11



+2 Strength
DEXTERITY ●
+5 Dexterity

+3 +1 Constitution
-1 Intelligence
CURRENT HIT POINTS IDEALS

17 +1 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1 +3 Acrobatics (Dex) SUCCESSES


1x(1d10+1)
12 +1 Animal Handling (Wis) FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+2 Athletics (Str)

-1 +2 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

9 ●
+3 Insight (Wis)
Longbow +5 1d8+3 piercing
Arrow x69
WISDOM ●
+2 Intimidation (Cha)
+1 Investigation (Int)
Whip +5 1d4+3 slashing
Backpack
+1 Medicine (Wis) Bedroll
+1 -1 Nature (Int)
Clothes, common

+3 Perception (Wis) Number of
13
+2 Performance (Cha)
Attacks: 1 Incense x5
CHARISMA
+2 Persuasion (Cha)
+1 Religion (Int)
Leather
Mess kit

+2 +3 Sleight of Hand (Dex)

14

+5 Stealth (Dex) Pouch
+1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Quiver
Rations (1 day)
13 PASSIVE WISDOM (PERCEPTION)
CP x10
SP
Rope, hempen
Weapon Proficiencies:
Martial; Simple Tinderbox
Armor Proficiencies: Light;
EP
Torch x10
Medium; Shields GP
15 Vestements
Language Proficiencies: PP
Waterskin
Common; Dwarvish; Elvish;
Gnomish; Goblin; Orc; Sylvan

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
High Elf
Intelligence 9 +1
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Fire Bolt

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Immunities: magical-sleep

-----------Other Traits------------
Favored Enemy. You have advantage on survival checks to
track orc and hobgoblin creatures and on INT checks to recall
info about them.

Fey Ancestry. Advantage on charmed saves and immune to


sleep magic.

Natural Explorer. Your favored terrain type is forest. Related to


the terrain type: 2X proficiency bonus for INT and WIS checks
for which you are proficient, difficult terrain doesn't slow your
group, always alert for danger, can move stealthily alone at
normal pace, 2x food when foraging, while tracking learn exact
number, size, and when they passed through.

Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.

Trance. Trance 4 hrs. instead of sleep 8.


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Fire Bolt
High Elf - Evocation cantrip DC 9 Spell Mod +1
1 Act. 120 ft V,S Inst

You hurl a mote of fire at a creature or object


within range. Make a ranged spell attack
against the target. On a hit, the target takes
1d10 fire damage. A flammable object hit by
this spell ignites if it isn’t being worn or
carried. This spell’s damage increases by 1d10
when you reach 5th level (2d10), 11th level
(3d10), and 17th level (4d10).
Page 1 (reverse)

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