TR - Programming (Java) NC III
TR - Programming (Java) NC III
REGULATIONS
ICT SECTOR
Page No.
Basic Competencies 4 – 22
Common Competencies 23 - 29
Core Competencies 30 - 39
45
3.7 Institutional Assessment
COMPETENCY MAP 47
DEFINITION OF TERMS 48 – 53
ACKNOWLEDGEMENT 54
TRAINING REGULATIONS FOR
PROGRAMMING (JAVA) NC III
At the end of the course, participants should be equipped with sufficient knowledge to
take and pass the internationally acknowledged Oracle Java SE Certified Associate and
Certified Professional Exam and participant will be awarded with an Oracle Certified
Professional Java Programmer.
This Qualification is packaged from the competency map of the Information and
Communication Technology Industry (Service sector) as shown in Annex A.
Oracle's Java Programmer certification is critical to maximizing your potential and progressing
your Java career.
Over 30, 000 Java Developers per year become certified on Java.
More than 800,000 of these Java developers are using the knowledge, skills and recognition
learned through Java Certifications to improve their job prospects, earn more money* and
become more valuable employees.
With 3 billion devices running Java worldwide, the world's top companies rely on experienced
Java Programmers to build and maintain these critical applications.
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TR – Programming (Java) NC III Promulgated - December 2013
Becoming Java Certified
The process of becoming Java certified broadens your knowledge and deepens your skills
through exposure to a wide array of important features, functions and tasks.
As you prepare for these certification exams, you’ll work your way through hands-on
exercises and labs using real Java code, which expands your capabilities as a Java
developer. Additionally, the certification exams validate your capabilities using real-world,
scenario-based questions that assess and challenge your ability to think and perform.
* According to Oracle's 2012 Salary and Satisfaction Survey, 100% of Programmers and
Developers surveyed reported receiving a promotion, compensation increase or other
improvements to their careers as a result of becoming certified.
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TR – Programming (Java) NC III Promulgated - December 2013
The units of competency comprising this qualification include the following:
A person who has achieved this Qualification can be employed in any or more of
the following:
Java Programmer
Java Programming support staff
Software developer
Application developer
User Interface Developer
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TR – Programming (Java) NC III Promulgated - December 2013
SECTION 2 COMPETENCY STANDARDS
This section gives the details of the contents of the basic, common and core units
of competency required in Programming (Java) NC III.
BASIC COMPETENCIES
UNIT OF COMPETENCY: LEAD WORKPLACE COMMUNICATION
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required to lead in the dissemination and discussion of
ideas, information and issues in the workplace.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Communicate 1.1. Appropriate communication method is selected
information about 1.2. Multiple operations involving several topics areas
workplace are communicated accordingly
processes
1.3. Questions are used to gain extra information
1.4. Correct sources of information are identified
1.5. Information is selected and organized correctly
1.6. Verbal and written reporting is undertaken when
required
1.7. Communication skills are maintained in all situations
2. Lead workplace 2.1. Response to workplace issues are sought
discussions 2.2. Response to workplace issues are provided
immediately
2.3. Constructive contributions are made to workplace
discussions on such issues as production, quality
and safety
2.4. Goals/objectives and action plan undertaken in the
workplace are communicated
3. Identify and 3.1. Issues and problems are identified as they arise
communicate 3.2. Information regarding problems and issues are
issues arising in the organized coherently to ensure clear and effective
workplace communication
3.3. Dialogue is initiated with appropriate personnel
3.4. Communication problems and issues are raised as
they arise
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RANGE OF VARIABLES
VARIABLE RANGE
1. Methods of 1.1. Non-verbal gestures
communication
1.2. Verbal
1.3. Face to face
1.4. Two-way radio
1.5. Speaking to groups
1.6. Using telephone
1.7. Written
1.8. Internet
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EVIDENCE GUIDE
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UNIT OF COMPETENCY: LEAD SMALL TEAMS
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes to lead
small teams including setting and maintaining team and
individual performance standards.
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RANGE OF VARIABLES
VARIABLE RANGE
1. Methods of 1.1. Non-verbal gestures
communication
1.2. Verbal
1.3. Face to face
1.4. Two-way radio
1.5. Speaking to groups
1.6. Using telephone
1.7. Written
1.8. Internet
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EVIDENCE GUIDE
1. Critical Aspects Assessment requires evidence that the candidate:
of Competency 1.1. Maintained or improved individuals and/or team
performance given a variety of possible scenario
1.2. Assessed and monitored team and individual
performance against set criteria
1.3. Represented concerns of a team and individual to next
level of management or appropriate specialist and to
negotiate on their behalf
1.4. Allocated duties and responsibilities, having regard to
individual’s knowledge, skills and aptitude and the needs
of the tasks to be performed
1.5. Set and communicated performance expectations for a
range of tasks and duties within the team and provided
feedback to team members
2. Underpinning 2.1. Company policies and procedures
Knowledge 2.2. Relevant legal requirements
2.3. How performance expectations are set
2.4. Methods of Monitoring Performance
2.5. Client expectations
2.6. Team member’s duties and responsibilities
3. Underpinning 3.1. Communication skills required for leading teams
Skills 3.2. Informal performance counseling skills
3.3. Team building skills
3.4. Negotiating skills
4. Resource The following resources MUST be provided:
Implications 4.1. Access to relevant workplace or appropriately simulated
environment where assessment can take place
4.2. Materials relevant to the proposed activity or task
5. Methods of Competency may be assessed through:
Assessment 5.1. Direct observations of work activities of the individual
member in relation to the work activities of the group
5.2. Observation of simulation and/or role play involving the
participation of individual member to the attainment of
organizational goal
5.3. Case studies and scenarios as a basis for discussion of
issues and strategies in teamwork
6. Context of 6.1. Competency assessment may occur in workplace or any
Assessment appropriately simulated environment
6.2. Assessment shall be observed while task are being
undertaken whether individually or in-group
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UNIT OF COMPETENCY: DEVELOP AND PRACTICE NEGOTIATION SKILLS
UNIT DESCRIPTOR : This unit covers the skills, knowledge and attitudes
required to collect information in order to negotiate to a
desired outcome and participate in the negotiation.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Plan negotiations 1.1 Information on preparing for negotiation is
identified and included in the plan
1.2 Information on creating non verbal environments
for positive negotiating is identified and included in
the plan
1.3 Information on active listening is identified and
included in the plan
1.4 Information on different questioning techniques is
identified and included in the plan
1.5 Information is checked to ensure it is correct and up-
to- date
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RANGE OF VARIABLES
VARIABLE RANGE
1. Preparing for 1.1 Background information on other parties to the
negotiation negotiation
1.2 Good understanding of topic to be negotiated
1.3 Clear understanding of desired outcome/s
1.4 Personal attributes
1.4.1 self awareness
1.4.2 self esteem
1.4.3 objectivity
1.4.4 empathy
1.4.5 respect for others
1.5 Interpersonal skills
1.5.1 listening/reflecting
1.5.2 non verbal communication
1.5.3 assertiveness
1.5.4 behavior labeling
1.5.5 testing understanding
1.5.6 seeking information
1.5.7 self disclosing
1.6 Analytic skills
1.6.1 observing differences between content
and process
1.6.2 identifying bargaining information
1.6.3 applying strategies to manage process
1.6.4 applying steps in negotiating process
1.6.5 strategies to manage conflict
1.6.6 steps in negotiating process
1.6.7 options within organization and
externally for resolving conflict
2. Non-verbal 2.1 Friendly reception
environments 2.2 Warm and welcoming room
2.3 Refreshments offered
2.4 Lead in conversation before negotiation begins
3. Active listening 3.1 Attentive
3.2 Don’t interrupt
3.3 Good posture
3.4 Maintain eye contact
3.5 Reflective listening
4. Questioning 4.1 Direct
techniques 4.2 Indirect
4.3 Open-ended
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RANGE OF VARIABLES
VARIABLE RANGE
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UNIT OF COMPETENCY: SOLVE PROBLEMS RELATED TO WORK
ACTIVITIES
UNIT CODE : 500311112
UNIT DESCRIPTOR : This unit of covers the knowledge, skills and attitudes
required to solve problems in the workplace including
the application of problem solving techniques and to
determine and resolve the root cause of problems.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
1. Critical Aspects of Assessment requires evidence that the candidate:
Competency
1.1. Identified the problem
1.2. Determined the fundamental causes of the problem
1.3. Determined the correct / preventive action
1.4. Provided recommendation to manager
These aspects may be best assessed using a range of
scenarios / case studies / what ifs as a stimulus with a
walk through forming part of the response. These
assessment activities should include a range of problems,
including new, unusual and improbable situations that may
have happened.
2. Underpinning 2.1. Competence includes a thorough knowledge and
Knowledge understanding of the process, normal operating
parameters, and product quality to recognize non-
standard situations
2.2. Competence to include the ability to apply and
explain, sufficient for the identification of
fundamental cause, determining the corrective
action and provision of recommendations
2.2.1.Relevant equipment and operational
processes
2.2.2.Enterprise goals, targets and measures
2.2.3.Enterprise quality, OHS and environmental
requirement
2.2.4.Principles of decision making strategies and
techniques
2.2.5.Enterprise information systems and data
collation
2.2.6.Industry codes and standards
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RANGE OF VARIABLES
VARIABLE RANGE
1. Preparing for 1.1 Background information on other parties to the
negotiation negotiation
1.2 Good understanding of topic to be negotiated
1.3 Clear understanding of desired outcome/s
1.4 Personal attributes
1.4.1 self awareness
1.4.2 self esteem
1.4.3 objectivity
1.4.4 empathy
1.4.5 respect for others
1.5 Interpersonal skills
1.5.1 listening/reflecting
1.5.2 non verbal communication
1.5.3 assertiveness
1.5.4 behavior labeling
1.5.5 testing understanding
1.5.6 seeking information
1.5.7 self disclosing
1.6 Analytic skills
1.6.1 observing differences between content
and process
1.6.2 identifying bargaining information
1.6.3 applying strategies to manage process
1.6.4 applying steps in negotiating process
1.6.5 strategies to manage conflict
1.6.6 steps in negotiating process
1.6.7 options within organization and
externally for resolving conflict
2. Non-verbal 2.1 Friendly reception
environments 2.2 Warm and welcoming room
2.3 Refreshments offered
2.4 Lead in conversation before negotiation begins
3. Active listening 3.1 Attentive
3.2 Don’t interrupt
3.3 Good posture
3.4 Maintain eye contact
3.5 Reflective listening
4. Questioning 4.1 Direct
techniques 4.2 Indirect
4.3 Open-ended
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UNIT OF COMPETENCY: USE MATHEMATICAL CONCEPTS AND
TECHNIQUES
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required in the application of mathematical concepts
and techniques.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
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RANGE OF VARIABLES
VARIABLE RANGE
1. Mathematical May include but are not limited to:
techniques 1.1 Four fundamental operations
1.2 Measurements
1.3 Use/Conversion of units of measurements
1.4 Use of standard formulas
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EVIDENCE GUIDE
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RANGE OF VARIABLES
VARIABLE RANGE
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RANGE OF VARIABLES
VARIABLE RANGE
1. Technology May include but are not limited to:
1.1 Office technology
1.2 Industrial technology
1.3 System technology
1.4 Information technology
1.5 Training technology
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EVIDENCE GUIDE
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COMMON COMPETENCIES
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to apply quality standards in the workplace. The unit
also includes the application of relevant safety procedures
and regulations, organization procedures and customer
requirements.
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TR – Programming (Java) NC III Promulgated - December 2013
UNIT OF COMPETENCY: USE MATHEMATICAL CONCEPTS AND
TECHNIQUES
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required in the application of mathematical concepts
and techniques.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
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EVIDENCE GUIDE
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TR – Programming (Java) NC III Promulgated - December 2013
UNIT TITLE : PERFORM COMPUTER OPERATIONS
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to perform computer operations which include
inputting, accessing, producing and transferring data using
the appropriate hardware and software.
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4. Produce output/ data 4.1. Entered data are processed using appropriate
using computer system software commands.
4.2. Data are printed out as required using computer
hardware /peripheral devices in accordance with
standard operating procedures.
4.3. Files and data are transferred between compatible
systems using computer software,
hardware/peripheral devices in accordance with
standard operating procedures.
5. Use basic functions of 5.1. Information requirements for internet search are
a www-browser to established.
locate information 5.2. Browser is launched.
5.3. Search engine is loaded.
5.4. Appropriate search criteria/or URL of site is
entered.
5.5. Relevant links are followed to locate required
information.
5.6. Useful pages are bookmarked or printed as
required.
6. Maintain computer 6.1. Procedures for ensuring security of data, including
equipment and regular back-ups and virus checks are
systems implemented in accordance with standard
operating procedures.
6.2. Basic file maintenance procedures are
implemented in line with the standards operating
procedures.
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UNIT OF COMPETENCY: USE RELEVANT TECHNOLOGIES
UNIT DESCRIPTOR : This unit of competency covers the knowledge, skills, and
attitude required in selecting, sourcing and applying
appropriate and affordable technologies in the workplace.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
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EVIDENCE GUIDE
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CORE COMPETENCIES
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude needed to use
various Java programming language constructs to create several
Java technology applications. Specifically, it consist of
competencies in applying basics of Java language, working with
methods and encapsulation, and working with inheritance and
handling exceptions.
2 Work with Methods 2.1 Methods with arguments and return values are created
and Encapsulation in accordance with Java framework
2.2 Static keywords are applied to methods and fields in
accordance with Java framework
2.3 Overloaded method is created in accordance with Java
framework
2.4 Access modifiers are applied in accordance with Java
framework
2.5 Encapsulation principled are applied to a class in
accordance with Java framework
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3 Work with Inheritance 3.1 Inheritance is implemented in accordance with Java
and Handling framework
Exceptions 3.2 Code that demonstrates the use of polymorphism is
developed in accordance with Java framework
3.3 Super and this syntax are used to access objects and
constructors in accordance with Java framework
3.4 Abstract classes and interfaces are used in accordance
with Java framework
3.5 How exceptions alter normal program flow are
determined by creating a try-catch block.
4. Examine Object- 4.1 Important object-oriented (OO) concepts are described
Oriented Concepts in accordance with Java framework
and Terminology 4.2 Fundamental OO terminology are defined in accordance
with Java framework
5. Explain Modeling and 5.1 Object-Oriented Software Development (OOSD) process
Software is explained in accordance with Java framework
Development Process 5.2 Benefits of modeling software are explained in
accordance with Java framework
5.3 Purpose, activities, and artifacts of the following OOSD
workflows (disciplines) are explained
6. Create Use Case 6.1 The need for a Use Case Diagram is justified in
Diagrams and Use accordance with Java framework
Case Scenarios 6.2 Use Case Diagram for a software system is developed
based on the goals of the business owner
6.3 Use Case Diagrams is developed based on the goals of
all the stakeholders
6.4 Use Case form is created describing a summary of the
scenarios in the main and alternate flows
7. Transition Analysis to 7.1 Purpose and elements of the Design model are
Design using explained in accordance with Java framework
Interaction Diagrams 7.2 Essential elements of a UML Communication diagram
are identified in accordance with Java framework
7.3 Communication diagram view of the Design model is
created in accordance with Java framework
7.4 Sequence diagram view of the Design model is created
in accordance with Java framework
8. Introduce Architectural 8.1 Difference between architecture and design is
Concepts and distinguished in accordance with Java framework
Architecture Tiers 8.2 Tiers, layers, and systemic qualities are described in
Diagrams accordance with Java framework
8.3 Architecture workflow is described in accordance with
Java framework
8.4 Architecture Tiers are defined in accordance with Java
framework
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COMMON COMPETENCIES
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to apply quality standards in the workplace. The unit
also includes the application of relevant safety procedures
and regulations, organization procedures and customer
requirements.
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EVIDENCE GUIDE
1.Critical aspect Assessment requires evidence that the candidate:
of competency 1.1 Applied Basics of Java language
1.2 Worked with Methods and Encapsulation
1.3 Worked with Inheritance and Handling Exceptions
1.4 Use object-oriented technologies and perform object-oriented
analysis and design.
1.5 Follow a software development process using an OO software
project.
1.6 Use the widely adopted graphical modeling language - the
Unified Modeling Language (UML) version 2.2.
1.7 Manage complexity of artifacts; describe the problem and
proposed solution.
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3. Underpinning 3.1. Basic computer operation skills
skills 3.2. Logic analysis
3.3. Communication skills
3.4. Code writing and debugging skills
4. Method of 4.1 The assessor will assess candidate with-
assessment
Portfolio
o Result of Oracle Vendor Examinations
o Sample codes
Interview
5.Resource 7.1 Computer with:
implication 7.1.1. UML tools
7.1.2. Integrated Development Environment for Java
7.2 Access to internet
7.3 Conducive testing environment
6.Context of Assessment may take place in an accredited Oracle testing center
assessment
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UNIT OF COMPETENCY: CREATE AND FINE TUNE JAVA TECHNOLOGY
APPLICATIONS USING OBJECT-ORIENTED
PROGRAMMING CONCEPT
UNIT DESCRIPTION : This unit covers the core Application Programming Interfaces
(API) used to design object-oriented applications with Java.
Students will learn how to write database programs with JDBC.
This unit also covers performance-tuning methodologies,
performance tuning theories and practical tips on solving difficult
performance problems for Java applications. It also covers how
to implement interfaces and handle Java programming
exceptions, while using object-oriented programming techniques.
ELEMENT PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Apply Basics of 1.1 Access modifiers are used in accordance with Java
Java Class Design framework
1.2 Instance of operator and casting are used in accordance
with Java framework
1.3 Virtual method invocation is used in accordance with Java
framework
1.4 Override methods from the Object class are used to
improve the functionality of class
1.5 Package and import statements are used in accordance
with Java framework
2. Apply Java 2.1 Proper use of when and how to apply abstract classes is
Advanced Class identified
Design and Object 2.2 Abstract Java classes and subclasses are constructed in
Oriented Design accordance with Java framework
Principles 2.3 Static and final keywords are used in accordance with Java
framework
2.4 Top-level and nested classes are created in accordance
with Java framework
2.5 Enumerated types are used in accordance with Java
framework
2.6 Write code that declares, implements, and/or extends
interfaces
2.7 Object Oriented Design Principles are applied in
accordance with Java framework
2.8 Generics and Collections Principles are used in
accordance with Java framework
3. Apply String 3.1 Search, parse, and build strings are used in accordance
Processing, with Java framework
Exceptions and 3.2 String formatting is used in accordance with Java framework
Assertions 3.3 Throw and throws statements are used in accordance with
Java framework
3.4 Try statement with multi-catch is used in accordance with
Java framework
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TR – Programming (Java) NC III Promulgated - December 2013
UNIT TITLE : PERFORM COMPUTER OPERATIONS
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to perform computer operations which include
inputting, accessing, producing and transferring data using
the appropriate hardware and software.
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RANGE OF VARIABLES
VARIABLE RANGE
1. Access Modifiers private,
protected,
public
2. Object Class (hashCode(),
equals(),
toString())
3 Object Oriented Choose between interface inheritance and class inheritance
Develop code that implements IS-A and/or HAS-A
Design Principles
relationships (apply high cohesion and low coupling
principles)
Apply object composition principles (including HAS-A
relationships)
Design a class using the Singleton design pattern
Write code to implement the Data Access Object (DAO)
pattern
Design and create objects using a Factory, and use factories
from the API
4. Generics and Use the diamond syntax to create a collection and for type
Collections inference
Principles Analyze the interoperability of collections that use raw types
and generic types
Use wrapper classes, autoboxing and unboxing
Create and use List, Set, and Deque implementations
Create and use a Map
Use java.util.Comparator and java.lang.Comparable
Sort and search arrays and lists
5. Build Strings Scanner
StringTokenizer
StringBuilder
String
Formatter
6. Java Virtual HotSpot Generational Garbage Collector
Machine Monitor the Garbage Collector with Command Line Tools
Monitor the Garbage Collector with VisualVM
Monitor the JIT Compiler
Throughput and Responsiveness
7. Garbage Collection Find Memory Leaks
Tuning Identify Lock Contention
Heap Profiling Anti-patterns
Method Profiling Anti-patterns
Garbage Collection
Generational Garbage Collection
GC Performance Metrics
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EVIDENCE GUIDE
1. Critical Aspect of 1.1 Performed multiple operations on database tables,
Competency including creating, reading, updating and deleting using
JDBC technology
1.2 Process strings using a variety of regular expressions
and create high-performing multi-threaded applications
that avoid deadlock
1.3 Implement input/output (I/O) functionality to read from
and write to data and text files and understand
advanced I/O streams
1.4 Create Java technology applications that leverage the
object-oriented features of the Java language, such as
encapsulation, inheritance, and polymorphism
1.5 Set up a performance-tuning environment
1.6 Monitor Java applications
1.7 Apply rigor to the task of performance tuning
1.8 Use various tools and mechanisms for monitoring,
profiling and tuning Java applications
2. Underpinning 2.1 Knowledge of Java I/O Fundamentals
Knowledge Read and write data from the console
Use streams to read and write files
2.2 Knowledge Java File I/O (NIO.2)
Use the Path class to operate on file and directory
paths
Use the Files class to check, delete, copy, or move a
file or directory
Read and change file and directory attributes
Recursively access a directory tree using the
DirectoryStream and FileVisitor interfaces
Find a class using the PathMatcher class
Watch a directory for changes by using
WatcherService
2.3 Understand fundamentals of Java Virtual Machine
Performance Principles
Common Performance Problems
Performance Methodology
Development and Performance
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4. Method of The assessor will assess candidate with-
Assessment
4.1 Portfolio
o Result of Oracle Vendor Examinations
o Sample codes
4.2 Interview
5. Resource Implication 5.1 Computer with:
UML tools
Integrated Development Environment for Java
5.2 Access to internet
5.3 Conducive testing environment
6. Context of Assessment may take place in an accredited Oracle testing
Assessment center
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EVIDENCE GUIDE
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3. Develop and 3.1 Identify relevant Direct Written test
practice information in observation Practical/
negotiation planning negotiations Simulation/role performance
skills 3.2 Participate in playing test
negotiations Case studies
3.3 Document areas for
agreement
4. Solve 4.1 Explain the analytical Direct observation Written test
workplace techniques. Simulation/role Practical/
problem related 4.2 Identify the problem. playing performance
to work 4.3 Determine the Case studies test
activities possible cause/s of the
problem.
5. Use 5.1 Identify mathematical Direct observation Written test
mathematical tools and techniques Simulation/role Practical/
concepts and to solve problem playing performance
techniques 5.2 Apply mathematical Case studies test
procedures/solution
5.3 Analyze results
6. Use relevant 6.1 Identify appropriate Direct observation Written test
technologies technology Simulation/role Practical/
6.2 Apply relevant playing performance
technology Case studies test
6.3 Maintain/enhance
relevant technology
COMMON COMPETENCIES
16 hrs.
Unit of Learning Outcomes Methodology Assessment
Competency Approach
1. Apply 1.1 Asses quality of Field trip Demonstration &
Quality received materials Symposium questioning
Standards 1.2 Assess own work Film showing Observation &
1.3 Engage in quality Simulation questioning
improvement On the job Third party
training report
2. Operate a 2.1 Plan and prepare for task Modular Demonstration &
Personal to be undertaken Film showing questioning
Computer 2.2 Input data into computer Observation &
Computer based
2.3 Access information using questioning
computer
training (e-
Third party report
2.4 Produce output/data using learning)
Assessment of
computer system Project method output product
2.5 Use basic functions of a On the job Portfolio
web browser to locate training Computer- based
information assessment
2.6 Maintain computer
equipment and systems
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3 Work with Inheritance 3.1 Inheritance is implemented in accordance with Java
and Handling framework
Exceptions 3.2 Code that demonstrates the use of polymorphism is
developed in accordance with Java framework
3.3 Super and this syntax are used to access objects and
constructors in accordance with Java framework
3.4 Abstract classes and interfaces are used in accordance
with Java framework
3.5 How exceptions alter normal program flow are
determined by creating a try-catch block.
4. Examine Object- 4.1 Important object-oriented (OO) concepts are described
Oriented Concepts in accordance with Java framework
and Terminology 4.2 Fundamental OO terminology are defined in accordance
with Java framework
5. Explain Modeling and 5.1 Object-Oriented Software Development (OOSD) process
Software is explained in accordance with Java framework
Development Process 5.2 Benefits of modeling software are explained in
accordance with Java framework
5.3 Purpose, activities, and artifacts of the following OOSD
workflows (disciplines) are explained
6. Create Use Case 6.1 The need for a Use Case Diagram is justified in
Diagrams and Use accordance with Java framework
Case Scenarios 6.2 Use Case Diagram for a software system is developed
based on the goals of the business owner
6.3 Use Case Diagrams is developed based on the goals of
all the stakeholders
6.4 Use Case form is created describing a summary of the
scenarios in the main and alternate flows
7. Transition Analysis to 7.1 Purpose and elements of the Design model are
Design using explained in accordance with Java framework
Interaction Diagrams 7.2 Essential elements of a UML Communication diagram
are identified in accordance with Java framework
7.3 Communication diagram view of the Design model is
created in accordance with Java framework
7.4 Sequence diagram view of the Design model is created
in accordance with Java framework
8. Introduce Architectural 8.1 Difference between architecture and design is
Concepts and distinguished in accordance with Java framework
Architecture Tiers 8.2 Tiers, layers, and systemic qualities are described in
Diagrams accordance with Java framework
8.3 Architecture workflow is described in accordance with
Java framework
8.4 Architecture Tiers are defined in accordance with Java
framework
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TR – Programming (Java) NC III Promulgated - December 2013
3.1. TRAINING DELIVERY
The delivery of training should adhere to the design of the curriculum. Delivery
should be guided by the 10 basic principles of the competency-based TVET.
The training is based on curriculum developed from the competency
standards;
Learning is modular in its structure;
Training delivery is individualized and self-paced;
Training is based on work that must be performed;
Training materials are directly related to the competency standards and the
curriculum modules;
Assessment is based in the collection of evidence of the performance of
work to the industry required standard;
Training is based both on and off-the-job components;
Allows for recognition of prior learning (RPL) or current competencies;
Training allows for multiple entry and exit; and
Approved training programs are nationally accredited.
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TR – Programming (Java) NC III Promulgated - December 2013
3.2. TRAINEE ENTRY REQUIREMENTS
Recommended list of tools, equipment and materials for the conduct of training in
Programming (Java) NC III
TOOLS EQUIPMENT MATERIALS
Qty Description Qty Description Qty Description
Network Computer with Learning materials/
Computer Software 15
peripherals guide
As required
As required
e.g. 1 Server Practice materials
- IDE
1 Printer Hand-outs
- Libraries
1 White board Reference books
1 Internet access 1 LCD Projector and screen
Application servers
required
Ergonomic computer
e.g. - database 15
As
The quantity of tools and equipment to be used for the conduct of training for this
qualification shall depend on the number of students, size of the class, and/or modality of
training. The most important consideration is to make sure that tools and equipment are
adequately provided to all trainees when needed. The actual list of tools, equipment,
machines, supplies and other materials to be used shall be identified and detailed in the
Competency Based Curriculum (CBC) to be submitted by the TVET provider when
registering a course or training program with TESDA.
In cases where there are specialized tools, equipment and facilities that are
not generally considered standard requirements or not absolute requisites for training,
the industry working group or TESDA may provide guidelines or specific advice on such
matters.
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TR – Programming (Java) NC III Promulgated - December 2013
3.4. TRAINING FACILITIES
Total 128
Facilities / Equipment / 38
Circulation**
Note: The training center must be accredited by Oracle Philippines and must be a
member of the Workforce Development Program.
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TR – Programming (Java) NC III Promulgated - December 2013
3. Underpinning 3.1. Basic computer operation skills
skills 3.2. Logic analysis
3.3. Communication skills
3.4. Code writing and debugging skills
4. Method of 4.1 The assessor will assess candidate with-
assessment
Portfolio
o Result of Oracle Vendor Examinations
o Sample codes
Interview
5.Resource 7.1 Computer with:
implication 7.1.1. UML tools
7.1.2. Integrated Development Environment for Java
7.2 Access to internet
7.3 Conducive testing environment
6.Context of Assessment may take place in an accredited Oracle testing center
assessment
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TR – Programming (Java) NC III Promulgated - December 2013
COMPETENCY MAP – INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT) SECTOR
BASIC COMPETENCIES
Practice occupational
Receive and Respond to Participate in Workplace Work in a Team Practice Career
Work with Others Demonstrate Work Values Health and Safety
workplace communication Communication Environment Professionalism
Procedures
Practice Housekeeping Lead Workplace Develop and Practice Solve Problems Related Use Mathematical Concepts Use Relevant
Lead Small Team
Procedures (5S) Communication Negotiation Skills to Work Activities and Techniques Technologies
Utilize Specialized Develop Team and Apply Problem Solving Collect, Analyze and Promote Environmental
Plan and Organize Work
Communication skills Individual Techniques in the Workplace Organize Information Protection
COMMON COMPETENCIES
Perform Computer
Apply Quality Standards
Operation
Create vector graphics using a Create raster graphics using a Develop designs for electronic Develop designs for product Design booth &
Develop design studies Develop designs for print media
graphics application graphics application media packaging product/window display
Plan development of application Develop Windows forms Develop service oriented Develop applications using
Design program logic Apply .Net programming skills Develop web application
features application applications COBOL or similar language
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TR – Programming (Java) NC III Promulgated - December 2013
DEFINITION OF TERMS
GENERAL
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Programming (Java) NC III Promulgated __________________2013
18) Range of Variables - describes the circumstances or context in which the work is to be
performed
19) Recognition of Prior Learning (RPL) – is the acknowledgement of an individual’s skills,
knowledge and attitudes gained from life and work experiences outside registered
training programs
20) Resource Implications - refers to the resources needed for the successful performance
of the work activity described in the unit of competency. It includes work environment
and conditions, materials, tools and equipment
21) Basic Competencies - are the skills and knowledge that everyone needs for work
22) Training Regulations (TR) – refers to the document promulgated and issued by TESDA
consisting of competency standards, national qualifications and training guidelines for
specific sectors/occupations. The TR serves as basis for establishment of qualification
and certification under the PTQF. It also serves as guide for development of
competency-based curricula and instructional materials including registration of TVET
programs offered by TVET providers
23) Underpinning Knowledge - refers to the competency that involves in applying
knowledge to perform work activities. It includes specific knowledge that is essential to
the performance of the competency
24) Underpinning Skills - refers to the list of the skills needed to achieve the elements and
performance criteria in the unit of competency. It includes generic and industry specific
skills
25) Unit of Competency – is a component of the competency standards stating a specific
key function or role in a particular job or occupation; it is the smallest component of
achievement that can be assessed and certified under the PTQF
SECTOR SPECIFIC
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Programming (Java) NC III Promulgated __________________2013
RANGE OF VARIABLES
VARIABLE RANGE
1. Access Modifiers private,
protected,
public
2. Object Class (hashCode(),
equals(),
toString())
3 Object Oriented Choose between interface inheritance and class inheritance
Develop code that implements IS-A and/or HAS-A
Design Principles
relationships (apply high cohesion and low coupling
principles)
Apply object composition principles (including HAS-A
relationships)
Design a class using the Singleton design pattern
Write code to implement the Data Access Object (DAO)
pattern
Design and create objects using a Factory, and use factories
from the API
4. Generics and Use the diamond syntax to create a collection and for type
Collections inference
Principles Analyze the interoperability of collections that use raw types
and generic types
Use wrapper classes, autoboxing and unboxing
Create and use List, Set, and Deque implementations
Create and use a Map
Use java.util.Comparator and java.lang.Comparable
Sort and search arrays and lists
5. Build Strings Scanner
StringTokenizer
StringBuilder
String
Formatter
6. Java Virtual HotSpot Generational Garbage Collector
Machine Monitor the Garbage Collector with Command Line Tools
Monitor the Garbage Collector with VisualVM
Monitor the JIT Compiler
Throughput and Responsiveness
7. Garbage Collection Find Memory Leaks
Tuning Identify Lock Contention
Heap Profiling Anti-patterns
Method Profiling Anti-patterns
Garbage Collection
Generational Garbage Collection
GC Performance Metrics
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TR – Programming (Java) NC III Promulgated - December 2013
19. End user – anyone who uses an information system or the information it produces.
20. Ergonomics - the science and technology emphasizing the safety, comfort, and ease of
use of human-operated machines. The goal of ergonomics is to produce systems that
are user-friendly: safe, comfortable and easy to use.
21. HTML, which stands for HyperText Markup Language - is the predominant markup
language for web pages. It is written in the form of HTML elements consisting of "tags"
surrounded by angle brackets within the web page content. It is the building blocks of all
basic websites.
22. Information – data placed in a meaningful and useful context for an end user.
23. Information and Communication Technology (ICT) - refers to technologies associated
with the transmission and exchange of data in the form of sound, text, visual images,
signals or any combination of those forms through the use of digital technology. It
encompasses such services as telecommunications, posts, multimedia, electronic
commerce, broadcasting, and information technology.
24. Integrated development environment (IDE) - is a software application that provides
comprehensive facilities to computer programmers for software development. An IDE
normally consists of a source code editor, a compiler and/or interpreter, build automation
tools, and (usually) a debugger. Typically an IDE is dedicated to a specific programming
language, so as to provide a feature set which most closely matches the programming
paradigms of the language. However, some multiple-language IDEs are in use, such as
Eclipse, ActiveState Komodo, recent versions of NetBeans, and Microsoft Visual Studio.
25. Java - is a general-purpose, concurrent, class-based, object-oriented language that is
specifically designed to have as few implementation dependencies as possible. It is
intended to let application developers "write once, run anywhere". Java is currently one
of the most popular programming languages in use, and is widely used from application
software to web applications
26. Java applications - are typically compiled to bytecode (class file) that can run on any
Java Virtual Machine (JVM) regardless of computer architecture.
27. Local Area Network (LAN) – a communications network that typically connects
computers, terminals, and other computerized devices within a limited physical area
such as an office, building, manufacturing plant and other work sites.
28. Microsoft .NET Framework - is a software framework that can be installed on
computers running Microsoft Windows operating systems. It includes a large library of
coded solutions to common programming problems and a common language
infrastructure that manages the execution of programs written specifically for the
framework. The .NET Framework supports multiple programming languages in a manner
that allows language interoperability, whereby each language can utilize code written in
other languages; in particular, the .NET library is available to all the programming
languages that .NET encompasses.
29. Microsoft SQL Server - is a relational model database server produced by Microsoft. Its
primary query languages are T-SQL and ANSI SQL
30. Object code - or an object file, is the representation of code that a compiler or
assembler generates by processing a source code file. Object files contain compact
code, often called "binaries". A linker is typically used to generate an executable or
library by linking object files together. The only essential element in an object file is
machine code (code directly executed by a computer's CPU). Object files for embedded
systems might contain nothing but machine code. However, object files often also
contain data for use by the code at runtime, relocation information, program symbols
(names of variables and functions) for linking and/or debugging purposes, and other
debugging information.
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Programming (Java) NC III Promulgated __________________2013
31. Oracle - the Oracle Database (commonly referred to as Oracle RDBMS or simply
as Oracle) is an object-relational database management system [2] produced and
marketed by Oracle Corporation.
32. Oracle Forms - is a software product for creating screens that interact with an Oracle
database. It has a typical IDE including an object navigator, property sheet and code
editor that uses PL/SQL. It was originally developed to run server-side in character mode
terminal sessions. It was ported to other platforms, including Windows, to function in a
client–server environment. Later versions were ported to Java where it runs in a Java EE
container and can integrate with Java and web services. The primary focus of Forms is
to create data entry systems that access an Oracle database.
33. Oracle Reports - is a tool for developing reports against data stored in an Oracle
database. Oracle Reports consists of Oracle Reports Developer (a component of the
Oracle Developer Suite) and Oracle Application Server Reports Services (a component
of the Oracle Application Server).
34. Outsourcing – turning over all or part of an organization’s information systems operation
to outside contractors, known as systems integrators or facilities management
companies.
35. Programming language - is an artificial language designed to express computations
that can be performed by a machine, particularly a computer. Programming languages
can be used to create programs that control the behavior of a machine, to express
algorithms precisely, or as a mode of human communication.
36. Quality Assurance – methods for ensuring that information systems are free from errors
and fraud and provide information products of high quality.
37. Relational database management system (RDBMS) - is a database management
system (DBMS) that is based on the relational model as introduced by E. F. Codd. Most
popular commercial and open source databases currently in use are based on the
relational database model. A short definition of an RDBMS may be a DBMS in which
data is stored in the form of tables and the relationship among the data is also stored in
the form of tables.
38. Service-oriented programming (SOP) - is a programming paradigm that uses
"services" as the unit of computer work, to design and implement integrated business
applications and mission critical software programs. Services can represent steps of
business processes and thus one of the main applications of this paradigm is the cost-
effective delivery of standalone or composite business applications that can “integrate
from the inside-out.”
39. Software – computer programs and procedures concerned with the operation of an
information system.
40. Source code - is any collection of statements or declarations written in some human-
readable computer programming language. Source code is the means most often used
by programmers to specify the actions to be performed by a computer.
41. SQL, often referred to as Structured Query Language - is a database computer
language designed for managing data in relational database management systems
(RDBMS), and originally based upon relational algebra. Its scope includes data insert,
query, update and delete, schema creation and modification, and data access control.
42. Standards – measures of performance developed to evaluate the progress of a system
toward its objectives
43. System – an assembly of methods, procedures, or techniques unified by regulated
interaction to form an organized whole
44. User- friendly – a characteristic of human-operated equipment and systems that makes
them safe, comfortable, and easy to use.
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Programming (Java) NC III Promulgated __________________2013
45. User interface - is the system by which people (users) interact with a machine. The user
interface includes hardware (physical) and software (logical) components. User
interfaces exist for various systems, and provide a means of: 1) Input, allowing the users
to manipulate a system, and/or 2) Output, allowing the system to indicate the effects of
the users' manipulation.
46. VB.NET – is a redesigned, object-oriented dialect of Visual Basic.
47. Web application - is an application that is accessed over a network such as the Internet
or an intranet. The term may also mean a computer software application that is hosted in
a browser-controlled environment (e.g. a Java applet) or coded in a browser-supported
language (such as JavaScript, combined with a browser-rendered markup language like
HTML) and reliant on a common web browser to render the application executable.
48. Windows Forms - is the name given to the graphical application programming interface
(API) included as a part of Microsoft's .NET Framework, providing access to the native
Microsoft Windows interface elements by wrapping the existing Windows API in
managed code. While it is seen as a replacement for the earlier and more complex C++
based Microsoft Foundation Class Library, it does not offer a paradigm comparable to
model–view–controller.
49. Windows Forms application - is an event-driven application supported by Microsoft's
.NET Framework. Unlike a batch program, it spends most of its time simply waiting for
the user to do something, such as fill in a text box or click a button.
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Programming (Java) NC III Promulgated __________________2013
SECTION 3 TRAINING STANDARDS
These guidelines are set to provide the Technical and Vocational Education and
Training (TVET) providers with information and other important requirements to consider
when designing training programs for Programming (Java) NC III.
Course Description:
This course is designed to develop & enhance the knowledge, skills, & attitudes of a
programmer in accordance with industry standards. It covers the basic, common & core
competencies on programming language, specifically Java. The nominal duration of 240
hours covers the required units at Java Programming NC III. TVET providers can
however, offer a longer, ladderized course covering the basic, common and core plus
specialized competency unit/s.
BASIC COMPETENCIES
64 hrs
Unit of Assessment
Learning Outcomes Methodology
Competency Approach
1. Lead workplace 1.1 Communicate Group discussion Observation
communication information about Role Play Interviews
workplace processes. Brainstorming
1.2 Lead workplace
discussions.
1.3 Identify and
communicate issues
arising in the
workplace
2. Lead small 2.1 Provide team Lecture Demonstration
teams leadership. Demonstration Case studies
2.2 Assign responsibilities Self-paced
among members. (modular)
2.3 Set performance
expectation for team
members.
2.4 Supervise team
performance
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TR – Programming (Java) NC III Promulgated - December 2013