L14-16 JavaFX
L14-16 JavaFX
L14-16 JavaFX
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(c) Paul Fodor and Pearson Inc.
GUI
Graphical User Interface (GUI)
provides user-friendly human interaction
Building Java GUIs require use of frameworks:
AWT
Swing
JavaFX (part of Java since JSE 8, 2014) includes:
GUI components
Event Programming
Graphics
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How do GUIs work?
• They loop and respond to events
Render GUI
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Example: a mouse click on a button
Operating System recognizes mouse click
determines which window it was inside
notifies that program
Program runs in loop
checks input buffer filled by OS
if it finds a mouse click:
determines which component in the program
if the click was on a relevant component
respond appropriately according to handler
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GUI Look vs. Behavior
Look
physical appearance
custom component design
containment
layout management
Behavior
interactivity
event programmed response
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What does a GUI framework do for you?
Provides ready made visible, interactive,
customizable components
you wouldn’t want to have to code your own
window
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JavaFX vs Swing and AWT
Swing and AWT are replaced by the JavaFX platform for
developing rich Internet applications in JDK8 (2014)
History:
When Java was introduced (1996), the GUI classes were bundled in a
library known as the Abstract Windows Toolkit (AWT)
AWT was prone to platform-specific bugs
AWT was fine for developing simple graphical user interfaces, but not for
developing comprehensive GUI projects
The AWT user-interface components were replaced by a more robust,
versatile, and flexible library known as Swing components (1997)
Swing components are painted directly on canvases using Java code
Swing components depend less on the target platform and use less of the native
GUI resource
With the release of Java 8, Swing is replaced by a
completely new GUI platform: JavaFX
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(c) Paul Fodor and Pearson Inc.
Basic Structure of JavaFX
Stage
Scene
Button
javafx.application.Application is
the entry point for JavaFX applications
JavaFX creates an application thread for running the
application start method, processing input events,
and running animation timelines.
Override the start(Stage) method!
javafx.stage.Stage is the top level JavaFX
container.
The primary Stage is constructed by the platform.
javafx.scene.Scene class is the container
for all content in a scene graph.
javafx.scene.Node is the base class for
9 scene graph nodes.
(c) Paul Fodor and Pearson Inc.
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}
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// Multiple stages can be added beside the primaryStage
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.control.Button;
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Display a Shape
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene; Circle in a Pane
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}15
(c) Paul Fodor and Pearson Inc.
Binding Properties
JavaFX introduces a new concept called binding property
that enables a target object to be bound to a source object.
If the value in the source object changes, the target property is
also changed automatically.
The target object is simply called a binding object or a binding
property.
Resizing the window in the previous example would cover
the object:
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.paint.Color;
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
17 }
} (c) Paul Fodor and Pearson Inc.
JavaFX Beans and Binding
• Changes made to one object will automatically be reflected in another object
• A graphical user interface automatically keeps its display synchronized
with the application's underlying data: a binding observes its list of
dependencies for changes, and then updates itself automatically after a
change has been detected.
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
19 }
(c) Paul Fodor and Pearson Inc.
}
JavaFX CSS style and Node rotation
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.control.Button;
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JavaFX External CSS style file
// Example to load and use a CSS style file in a scene
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
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Helper classes: The Font Class
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The Image and ImageView Classes
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.layout.HBox;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.geometry.Insets;
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FlowPane
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.FlowPane;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.geometry.Insets;
public class ShowFlowPane extends Application {
@Override
public void start(Stage primaryStage) {
FlowPane pane = new FlowPane();
pane.setPadding(new Insets(11, 12, 13, 14));
pane.setHgap(5);
pane.setVgap(5);
// Place nodes in the pane
pane.getChildren().addAll(new Label("First Name:"),
new TextField(), new Label("MI:"));
TextField tfMi = new TextField();
tfMi.setPrefColumnCount(1);
pane.getChildren().addAll(tfMi, new Label("Last Name:"),
new TextField());
// Create a scene and place it in the stage
Scene scene = new Scene(pane, 210, 150);
primaryStage.setTitle("ShowFlowPane");
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
}
public static void main(String[] args) {
launch(args);
28 }
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}
GridPane
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.GridPane;
import javafx.scene.control.*;
import javafx.geometry.*;
public class ShowGridPane extends Application {
@Override
public void start(Stage primaryStage) {
// Create a pane and set its properties
GridPane pane = new GridPane();
pane.setAlignment(Pos.CENTER);
pane.setHgap(5.5);
pane.setVgap(5.5);
// Place nodes in the pane at positions column,row
pane.add(new Label("First Name:"), 0, 0);
pane.add(new TextField(), 1, 0);
pane.add(new Label("MI:"), 0, 1);
pane.add(new TextField(), 1, 1);
pane.add(new Label("Last Name:"), 0, 2);
pane.add(new TextField(), 1, 2);
Button btAdd = new Button("Add Name");
pane.add(btAdd, 1, 3);
GridPane.setHalignment(btAdd, HPos.RIGHT);
// Create a scene and place it in the stage
Scene scene = new Scene(pane);
primaryStage.setTitle("ShowGridPane");
primaryStage.setScene(scene); primaryStage.show(); }
public static void main(String[] args) {
30 launch(args);
(c) Paul Fodor and Pearson Inc.
}}
BorderPane
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.StackPane;
import javafx.scene.control.Label;
import javafx.geometry.Insets;
public class ShowBorderPane extends Application {
@Override
public void start(Stage primaryStage) {
BorderPane pane = new BorderPane();
pane.setTop(new CustomPane("Top"));
pane.setRight(new CustomPane("Right"));
pane.setBottom(new CustomPane("Bottom"));
pane.setLeft(new CustomPane("Left"));
pane.setCenter(new CustomPane("Center"));
Scene scene = new Scene(pane);
primaryStage.setScene(scene); primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
class CustomPane extends StackPane {
public CustomPane(String title) {
getChildren().add(new Label(title));
setStyle("-fx-border-color: red");
setPadding(new Insets(11.5, 12.5, 13.5, 14.5));
}
32 }
(c) Paul Fodor and Pearson Inc.
Hbox and VBox
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
public class ShowHBoxVBox extends Application {
@Override
public void start(Stage primaryStage) {
BorderPane pane = new BorderPane();
HBox hBox = new HBox(15);
hBox.setStyle("-fx-background-color: gold");
hBox.getChildren().add(new Button("Computer Science"));
hBox.getChildren().add(new Button("CEWIT"));
ImageView imageView = new ImageView(new Image("cs14.jpg"));
hBox.getChildren().add(imageView);
pane.setTop(hBox);
VBox vBox = new VBox(15);
vBox.getChildren().add(new Label("Courses"));
Label[] courses = {new Label("CSE114"), new Label("CSE214"),
new Label("CSE219"), new Label("CSE308")};
for (Label course: courses) {
vBox.getChildren().add(course);
}
pane.setLeft(vBox);
34 Scene scene = new Scene(pane); primaryStage.setScene(scene);
primaryStage.show(); (c) Paul Fodor and Pearson Inc.
Shapes
JavaFX provides many shape classes for drawing texts,
lines, circles, rectangles, ellipses, arcs, polygons, and
polylines.
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Text
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.geometry.Insets;
import javafx.scene.text.Text;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.scene.text.FontPosture;
public class ShowText extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
pane.setPadding(new Insets(5, 5, 5, 5));
Text text1 = new Text(20, 20, "Programming is fun");
text1.setFont(Font.font("Courier", FontWeight.BOLD,
FontPosture.ITALIC, 15));
pane.getChildren().add(text1);
Text text2 = new Text(60, 60, "Programming is fun\nDisplay text");
pane.getChildren().add(text2);
Text text3 = new Text(10, 100, "Programming is fun\nDisplay text");
text3.setFill(Color.RED);
text3.setUnderline(true);
text3.setStrikethrough(true);
pane.getChildren().add(text3);
Scene scene = new Scene(pane, 600, 800);
primaryStage.setScene(scene); primaryStage.show();
}
37 ...
} (c) Paul Fodor and Pearson Inc.
Line
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Line;
import javafx.scene.paint.Color;
public class ShowLine extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Line line1 = new Line(10, 10, 10, 10);
line1.endXProperty().bind(pane.widthProperty().subtract(10));
line1.endYProperty().bind(pane.heightProperty().subtract(10));
line1.setStrokeWidth(5);
line1.setStroke(Color.GREEN);
pane.getChildren().add(line1);
Line line2 = new Line(10, 10, 10, 10);
line2.startXProperty().bind(pane.widthProperty().subtract(10));
line2.endYProperty().bind(pane.heightProperty().subtract(10));
line2.setStrokeWidth(5);
line2.setStroke(Color.GREEN);
pane.getChildren().add(line2);
Scene scene = new Scene(pane, 200, 200);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
39 }
(c) Paul Fodor and Pearson Inc.
Rectangle
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
import javafx.scene.shape.Rectangle;
import javafx.scene.paint.Color;
import java.util.Collections;
public class ShowRectangle extends Application {
public void start(Stage primaryStage) {
Pane pane = new Pane();
Rectangle r1 = new Rectangle(25, 10, 60, 30);
r1.setStroke(Color.BLACK);
r1.setFill(Color.WHITE);
pane.getChildren().add(new Text(10, 27, "r1"));
pane.getChildren().add(r1);
Rectangle r2 = new Rectangle(25, 50, 60, 30);
pane.getChildren().add(new Text(10, 67, "r2"));
pane.getChildren().add(r2);
for (int i = 0; i < 4; i++) {
Rectangle r = new Rectangle(100, 50, 100, 30);
r.setRotate(i * 360 / 8);
r.setStroke(Color.color(Math.random(), Math.random(),
Math.random()));
r.setFill(Color.WHITE);
pane.getChildren().add(r);
}
Scene scene = new Scene(pane, 250, 150);
primaryStage.setScene(scene); primaryStage.show();
41 }
...// main (c) Paul Fodor and Pearson Inc.
Circle
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Ellipse
radiusX radiusY
(centerX, centerY)
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Arc radiusY length
startAngle
0 degree
radiusX
(centerX, centerY)
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Polygon and Polyline
The getter and setter methods for property values and a getter for property
javafx.scene.shape.Polygon itself are provided in the class, but omitted in the UML diagram for brevity.
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Event Programming
Procedural programming is executed in
procedural/statement order
In event-driven programming, code is executed
upon activation of events
Operating Systems constantly monitor events
Ex: keystrokes, mouse clicks, etc…
The OS:
sorts out these events
reports them to the appropriate programs
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Where do we come in?
For each control (button, combo box, etc.):
define an event handler
construct an instance of event handler
tell the control who its event handler is
Event Handler?
code with response to event
a.k.a. event listener
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Java’s Event Handling
An event source is a GUI control
JavaFX: Button, ChoiceBox, ListView, etc.
http://docs.oracle.com/javase/8/javafx/user-interface-tutorial/ui_controls.htm
different types of sources:
can detect different types of events
can register different types of listeners (handlers)
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Java’s Event Handling
When the user interacts with a control
(source):
an event object is constructed
the event object is sent to all registered listener
objects
the listener object (handler) responds as you
defined it to
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Event Listeners (Event Handler)
Defined by you, the application programmer
you customize the response
How?
Inheritance & Polymorphism
You define your own listener class
implement the appropriate interface
define responses in all necessary methods
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Event Objects
Contain information about the event
Like what?
location of mouse click
event source that was interacted with
etc.
Listeners use them to properly respond
different methods inside a listener object can
react differently to different types of interactions
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.control.Button;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
public class HandleEvent extends Application {
public void start(Stage primaryStage) {
HBox pane = new HBox(10);
Button btOK = new Button("OK");
Button btCancel = new Button("Cancel");
OKHandlerClass handler1 = new OKHandlerClass();
btOK.setOnAction(handler1);
CancelHandlerClass handler2 = new CancelHandlerClass();
btCancel.setOnAction(handler2);
pane.getChildren().addAll(btOK, btCancel);
Scene scene = new Scene(pane);
primaryStage.setScene(scene); primaryStage.show();
}…/*main*/}
class OKHandlerClass implements EventHandler<ActionEvent> {
@Override
public void handle(ActionEvent e) {
System.out.println("OK button clicked");
}}
class CancelHandlerClass implements EventHandler<ActionEvent> {
@Override
public void handle(ActionEvent e) {
52 System.out.println("Cancel button clicked");
(c) Paul Fodor and Pearson Inc.
}}
Handling GUI Events
Source object: button.
An event is generated by external user actions such as mouse movements,
mouse clicks, or keystrokes.
An event can be defined as a type of signal to the program that
something has happened.
Listener object contains a method for processing the event.
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Event Classes
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Event Information
An event object contains whatever properties are
pertinent to the event:
the source object of the event using the
getSource() instance method in the
EventObject class.
The subclasses of EventObject deal with
special types of events, such as button actions,
window events, component events, mouse
movements, and keystrokes.
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Selected User Actions and Handlers
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The Delegation Model
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ControlCircle program that uses two buttons to control the size of a circle
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.control.Button;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.paint.Color; ...
import javafx.scene.shape.Circle;
public class ControlCircle extends Application {
private CirclePane circlePane = new CirclePane();
@Override
public void start(Stage primaryStage) {
HBox hBox = new HBox();
Button btEnlarge = new Button("Enlarge");
Button btShrink = new Button("Shrink");
hBox.getChildren().add(btEnlarge);
hBox.getChildren().add(btShrink);
btEnlarge.setOnAction(new EnlargeHandler());
BorderPane borderPane = new BorderPane();
borderPane.setCenter(circlePane);
borderPane.setBottom(hBox);
BorderPane.setAlignment(hBox, Pos.CENTER);
Scene scene = new Scene(borderPane, 200, 150);
58 primaryStage.setScene(scene); primaryStage.show();
} (c) Paul Fodor and Pearson Inc.
ControlCircle program that uses two buttons to control the size of a circle
// Inner Class
class EnlargeHandler
implements EventHandler<ActionEvent> {
@Override
public void handle(ActionEvent e) {
circlePane.enlarge();
}
}
}
class CirclePane extends StackPane {
private Circle circle = new Circle(50);
public CirclePane() {
getChildren().add(circle);
circle.setStroke(Color.BLACK);
circle.setFill(Color.WHITE);
}
public void enlarge() {
circle.setRadius(circle.getRadius() + 2);
}
public void shrink() {
circle.setRadius(circle.getRadius() > 2
? circle.getRadius() - 2 : circle.getRadius());
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}
} (c) Paul Fodor and Pearson Inc.
Inner Class Listeners
A listener class is designed specifically to
create a listener object for a GUI component
(e.g., a button).
Any object instance of the inner handler class
has access to all GUI fields of the outer class.
It will not be shared by other applications.
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Inner Classes
public class OuterClass { The InnerClass is a
private int data = 0; member of OuterClass
OuterClass(){
InnerClass y = new InnerClass(); An inner class can
y.m2(); reference the data and
}
public void m1() {
methods defined in the
data++; outer class in which it
} nests, so you do not need
public static void main(String[] args) {
OuterClass x = new OuterClass(); to pass the reference of the
System.out.println(x.data); outer class to the
}
class InnerClass {
constructor of the inner
public void m2() { class.
/* Directly reference data and An inner class is compiled
method defined in outer class */
data++; into a class named
m1(); OuterClass$InnerClass.class
}
61 }
(c) Paul Fodor and Pearson Inc.
}
Inner Classes
An inner class can be declared public,
protected, or private subject to the same
visibility rules applied to a member of the class.
An inner class can be declared static:
The static inner class can be accessed using the
outer class name,
However, a static inner class cannot access
nonstatic members of the outer class.
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Anonymous Inner Classes
Inner class listeners can be shortened using anonymous
inner classes: inner classes without a name.
It combines declaring an inner class and creating an instance of
the class in one step.
An anonymous inner class is declared as follows:
new SuperClassName/InterfaceName() {
// Implement or override methods in superclass/interface
// Other methods if necessary
}
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Anonymous Inner Classes
An anonymous inner class must always extend a superclass or
implement an interface, but it cannot have an explicit extends or
implements clause.
An anonymous inner class must implement all the abstract methods in
the superclass or in the interface.
An anonymous inner class always uses the no-arg constructor from its
superclass to create an instance.
If an anonymous inner class implements an interface, the constructor
is Object().
An anonymous inner class is compiled into a class named
OuterClassName$n.class, where n is the count of inner
classes.
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Anonymous Inner Classes
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.control.Button;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
public class AnonymousHandlerDemo extends Application {
public void start(Stage primaryStage) {
HBox hBox = new HBox();
Button btNew = new Button("New");
Button btOpen = new Button("Open"); //btSave, btPrint btns.
hBox.getChildren().addAll(btNew, btOpen);
// Create and register the handler
btNew.setOnAction(new EventHandler<ActionEvent>() {
@Override // Override the handle method
public void handle(ActionEvent e) {
System.out.println("Process New");
}
});
btOpen.setOnAction(new EventHandler<ActionEvent>() {
@Override // Override the handle method
public void handle(ActionEvent e) {
System.out.println("Process Open");
66 }
(c) Paul Fodor and Pearson Inc.
});
Scene scene = new Scene(hBox, 300, 50);
primaryStage.setTitle("AnonymousHandlerDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
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Simplifying Event Handing Using
Lambda Expressions
Lambda expression is a new feature in Java 8.
Predefined functions for the type of the input.
Lambda expressions can be viewed as an anonymous method
with a concise syntax.
(a) Anonymous inner class event handler (b) Lambda expression event handler
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.control.Button;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
public class LambdaHandlerDemo extends Application {
@Override
public void start(Stage primaryStage) {
// Hold two buttons in an HBox
HBox hBox = new HBox();
hBox.setSpacing(10);
hBox.setAlignment(Pos.CENTER);
Button btNew = new Button("New");
Button btOpen = new Button("Open");
Button btSave = new Button("Save");
Button btPrint = new Button("Print");
hBox.getChildren().addAll(btNew, btOpen, btSave, btPrint);
btNew.setOnAction(e -> {System.out.println("Process New");});
btOpen.setOnAction(e -> {System.out.println("Process Open");});
btSave.setOnAction(e -> {System.out.println("Process Save");});
btPrint.setOnAction(e -> {System.out.println("Process Print");});
Scene scene = new Scene(hBox, 300, 50);
primaryStage.setScene(scene); Output:
primaryStage.show(); Process New
} Process Open
public static void main(String[] args) {
69 launch(args); }} Process Save
(c) Paul Fodor and Pearson Inc.
Process Print
Basic Syntax for a Lambda Expression
The basic syntax for a lambda expression is either:
(type1 param1, type2 param2, ...) -> expression
or
(type1 param1, type2 param2, ...) -> { statements; }
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Single Abstract Method Interface (SAM)
The statements in the lambda expression is all for
that method.
If it contains multiple methods, the compiler will
not be able to compile the lambda expression.
So, for the compiler to understand lambda
expressions, the interface must contain exactly
one abstract method.
Such an interface is known as a functional interface,
or a Single Abstract Method (SAM) interface.
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Loan Calculator
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.GridPane;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.geometry.Pos;
import javafx.geometry.HPos;
public class LoanCalculator extends Application {
private TextField tfAnnualInterestRate = new TextField();
private TextField tfNumberOfYears = new TextField();
private TextField tfLoanAmount = new TextField();
private TextField tfMonthlyPayment = new TextField();
private TextField tfTotalPayment = new TextField();
private Button btCalculate = new Button("Calculate");
@Override
public void start(Stage primaryStage) {
// Create UI
GridPane gridPane = new GridPane();
gridPane.setHgap(5);
gridPane.setVgap(5);
gridPane.add(new Label("Annual Interest Rate:"), 0, 0);
gridPane.add(tfAnnualInterestRate, 1, 0);
gridPane.add(new Label("Number of Years:"), 0, 1);
gridPane.add(tfNumberOfYears, 1, 1);
gridPane.add(new Label("Loan Amount:"), 0, 2);
gridPane.add(tfLoanAmount, 1, 2);
gridPane.add(new Label("Monthly Payment:"), 0, 3);
gridPane.add(tfMonthlyPayment, 1, 3);
gridPane.add(new Label("Total Payment:"), 0, 4);
72 gridPane.add(tfTotalPayment, 1, 4);
gridPane.add(btCalculate, 1, (c)5);
Paul Fodor and Pearson Inc.
btCalculate.setOnAction(e -> calculateLoanPayment());
Scene scene = new Scene(gridPane, 400, 250);
primaryStage.setScene(scene);
primaryStage.show();
}
private void calculateLoanPayment() {
// Get values from text fields
double interest = Double.parseDouble(tfAnnualInterestRate.getText());
int year = Integer.parseInt(tfNumberOfYears.getText());
double loanAmount = Double.parseDouble(tfLoanAmount.getText());
// Create a loan object
Loan loan = new Loan(interest, year, loanAmount);
// Display monthly payment and total payment
tfMonthlyPayment.setText(String.format("$%.2f", loan.getMonthlyPayment()));
tfTotalPayment.setText(String.format("$%.2f", loan.getTotalPayment()));
}
public static void main(String[] args) {
launch(args);
}
}
class Loan implements java.io.Serializable {
private double annualInterestRate;
private int numberOfYears;
private double loanAmount;
private java.util.Date loanDate;
public Loan(double annualInterestRate, int numberOfYears, double loanAmount) {
this.annualInterestRate = annualInterestRate;
this.numberOfYears = numberOfYears;
this.loanAmount = loanAmount;
loanDate = new java.util.Date();
}
public double getAnnualInterestRate() {
return annualInterestRate;
}
public void setAnnualInterestRate(double annualInterestRate) {
73 this.annualInterestRate = annualInterestRate;
(c) Paul Fodor and Pearson Inc.
}
public int getNumberOfYears() {
return numberOfYears;
}
public void setNumberOfYears(int numberOfYears) {
this.numberOfYears = numberOfYears;
}
public double getLoanAmount() {
return loanAmount;
}
public void setLoanAmount(double loanAmount) {
this.loanAmount = loanAmount;
}
public double getMonthlyPayment() {
double monthlyInterestRate = annualInterestRate / 1200;
double monthlyPayment = loanAmount * monthlyInterestRate / (1
- (Math.pow(1 / (1 + monthlyInterestRate), numberOfYears * 12)));
return monthlyPayment;
}
public double getTotalPayment() {
double totalPayment = getMonthlyPayment() * numberOfYears * 12;
return totalPayment;
}
public java.util.Date getLoanDate() {
return loanDate;
}
}
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MouseEvent
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// Move the text with the mouse clicked
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
public class MouseEventDemo extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Text text = new Text(20, 20, "Programming is fun");
pane.getChildren().add(text);
text.setOnMouseDragged(e -> {
text.setX(e.getX());
text.setY(e.getY());
});
Scene scene = new Scene(pane, 300, 100);
primaryStage.setTitle("MouseEventDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
76 } (c) Paul Fodor and Pearson Inc.
}
The KeyEvent Class
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
public class KeyEventDemo extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Text text = new Text(20, 20, "A");
text.setFocusTraversable(true);
pane.getChildren().add(text);
text.setOnKeyPressed(e -> {
switch (e.getCode()) {
case DOWN: text.setY(text.getY() + 10); break;
case UP: text.setY(text.getY() - 10); break;
case LEFT: text.setX(text.getX() - 10); break;
case RIGHT: text.setX(text.getX() + 10); break;
default:
if (Character.isLetterOrDigit(e.getText().charAt(0)))
text.setText(e.getText());
}
});
Scene scene = new Scene(pane, 200, 200);
primaryStage.setTitle("KeyEventDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
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}
The KeyCode Constants
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import
Control Circle with Mouse and Key
javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.KeyCode;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.HBox;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
circlePane.setOnMouseClicked(e -> {
if (e.getButton() == MouseButton.PRIMARY) {
circlePane.enlarge();
}
else if (e.getButton() == MouseButton.SECONDARY) {
circlePane.shrink();
}
});
scene.setOnKeyPressed(e -> {
if (e.getCode() == KeyCode.UP) {
circlePane.enlarge();
}
else if (e.getCode() == KeyCode.DOWN) {
circlePane.shrink();
}
});
}
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Listeners for Observable Objects
import javafx.beans.InvalidationListener;
import javafx.beans.Observable;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
public class ObservablePropertyDemo {
public static void main(String[] args) {
DoubleProperty balance = new SimpleDoubleProperty();
balance.addListener(new InvalidationListener() {
public void invalidated(Observable ov) {
System.out.println("The new value is " +
balance.doubleValue());
}
});
balance.set(4.5);
}
}
Output:
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The new value is 4.5
Animation
JavaFX provides the Animation class with the core
functionality for all animations:
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PathTransition
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.Circle;
import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.util.Duration;
public class PathTransitionDemo extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Rectangle rectangle = new Rectangle(0, 0, 25, 50);
rectangle.setFill(Color.ORANGE);
Circle circle = new Circle(125, 100, 50);
circle.setFill(Color.WHITE);
circle.setStroke(Color.BLACK);
pane.getChildren().addAll(circle,rectangle);
// Create a path transition
PathTransition pt = new PathTransition();
pt.setDuration(Duration.millis(4000));
pt.setPath(circle);
86 pt.setNode(rectangle);
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pt.setOrientation(
PathTransition.OrientationType.
ORTHOGONAL_TO_TANGENT);
pt.setCycleCount(Timeline.INDEFINITE);
pt.setAutoReverse(true);
pt.play(); // Start animation
circle.setOnMousePressed(e -> pt.pause());
circle.setOnMouseReleased(e -> pt.play());
Scene scene = new Scene(pane, 250, 200);
primaryStage.setTitle("PathTransitionDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void
main(String[] args){
launch(args);
}
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Line;
import javafx.animation.PathTransition;
import javafx.scene.image.ImageView;
import javafx.util.Duration;
public class FlagRisingAnimation extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
ImageView imageView = new ImageView("us.jpg");
pane.getChildren().add(imageView);
PathTransition pt = new PathTransition(
Duration.millis(10000),
new Line(100, 200, 100, 0),
imageView);
pt.setCycleCount(5);
pt.play(); // Start animation
Scene scene = new Scene(pane, 250, 200);
88 primaryStage.setScene(scene); primaryStage.show();
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}
FadeTransition
The FadeTransition class animates the change of the
opacity in a node over a given time:
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Ellipse;
import javafx.animation.FadeTransition;
import javafx.animation.Timeline;
import javafx.util.Duration;
public class FadeTransitionDemo extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Ellipse ellipse = new Ellipse(10, 10, 100, 50);
ellipse.setFill(Color.RED);
ellipse.setStroke(Color.BLACK);
ellipse.centerXProperty().bind(pane.widthProperty().divide(2));
ellipse.centerYProperty().bind(pane.heightProperty().divide(2));
ellipse.radiusXProperty().bind(pane.widthProperty().multiply(0.4));
ellipse.radiusYProperty().bind(pane.heightProperty().multiply(0.4));
pane.getChildren().add(ellipse);
// Apply a fade transition to ellipse
FadeTransition ft = new FadeTransition(Duration.millis(3000), ellipse);
ft.setFromValue(1.0);
ft.setToValue(0.1);
ft.setCycleCount(Timeline.INDEFINITE);
ft.setAutoReverse(true);
ft.play(); // Start animation
// Control animation
90 ellipse.setOnMousePressed(e -> ft.pause());
(c) Paul Fodor and Pearson Inc.
ellipse.setOnMouseReleased(e -> ft.play());
// Create a scene and place it in the stage
Scene scene = new Scene(pane, 200, 150);
primaryStage.setTitle("FadeTransitionDemo"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
}
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Timeline
PathTransition and FadeTransition
define specialized animations.
The javafx.animation.Timeline class
can be used to program any animation using one
or more javafx.animation.KeyFrames
KeyFrame defines target values at a specified point
in time for a set of variables that are interpolated along
a Timeline.
Each KeyFrame is executed sequentially at a specified
time interval.
Timeline inherits from Animation.
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.util.Duration;
public class TimelineDemo extends Application {
@Override
public void start(Stage primaryStage) {
StackPane pane = new StackPane();
Text text = new Text(20, 50, "Programming if fun");
text.setFill(Color.RED);
pane.getChildren().add(text);
// Create a handler for changing text
EventHandler<ActionEvent> eH = e -> {
if (text.getText().length() != 0) {
text.setText("");
} else {
text.setText("Programming is fun");
}
};
Timeline animation = new Timeline(new KeyFrame(Duration.millis(500), eH));
animation.setCycleCount(Timeline.INDEFINITE);
// Start animation
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// Pause and resume animation
text.setOnMouseClicked(e -> {
if (animation.getStatus() ==
Animation.Status.PAUSED) {
animation.play();
} else {
animation.pause();
}
});
Scene scene = new Scene(pane, 250, 50);
primaryStage.setTitle("TimelineDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.animation.KeyFrame; Clock Animation
import javafx.animation.Timeline;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.util.Duration;
public class ClockAnimation extends Application {
@Override
public void start(Stage primaryStage) {
ClockPane clock = new ClockPane(); // Create a clock
// Create a handler for animation
EventHandler<ActionEvent> eventHandler = e -> {
clock.setCurrentTime(); // Set a new clock time
};
// Create an animation for a running clock
Timeline animation = new Timeline(
new KeyFrame(Duration.millis(1000), eventHandler));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play(); // Start animation
Scene scene = new Scene(clock, 250, 250);
primaryStage.setTitle("ClockAnimation");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
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}
(c) Paul Fodor and Pearson Inc.
// ClockPane:
import java.util.Calendar;
import java.util.GregorianCalendar;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.text.Text;
public class ClockPane extends Pane {
private int hour;
private int minute;
private int second;
// Clock pane's width and height
private double w = 250, h = 250;
public ClockPane() {
setCurrentTime();
}
public ClockPane(int hour, int minute, int second) {
this.hour = hour;
this.minute = minute;
this.second = second;
paintClock();
}
public int getHour() {
return hour;
}
public void setHour(int hour) {
this.hour = hour;
paintClock();
96 }
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}
public int getMinute() {
return minute;
}
public void setMinute(int minute) {
this.minute = minute;
paintClock();
}
public int getSecond() {
return second;
}
public void setSecond(int second) {
this.second = second;
paintClock();
}
public double getW() {
return w;
}
public void setW(double w) {
this.w = w;
paintClock();
}
public double getH() {
return h;
}
public void setH(double h) {
this.h = h;
paintClock();
}
public void setCurrentTime() {
Calendar calendar = new GregorianCalendar();
this.hour = calendar.get(Calendar.HOUR_OF_DAY);
this.minute = calendar.get(Calendar.MINUTE);
this.second = calendar.get(Calendar.SECOND);
paintClock(); // Repaint the clock
97 }
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private void paintClock() {
// Initialize clock parameters
double clockRadius = Math.min(w, h) * 0.8 * 0.5;
double centerX = w / 2;
double centerY = h / 2;
// Draw circle
Circle circle = new Circle(centerX, centerY, clockRadius);
circle.setFill(Color.WHITE);
circle.setStroke(Color.BLACK);
Text t1 = new Text(centerX - 5, centerY - clockRadius + 12, "12");
Text t2 = new Text(centerX - clockRadius + 3, centerY + 5, "9");
Text t3 = new Text(centerX + clockRadius - 10, centerY + 3, "3");
Text t4 = new Text(centerX - 3, centerY + clockRadius - 3, "6");
// Draw second hand
double sLength = clockRadius * 0.8;
double secondX = centerX + sLength * Math.sin(second * (2 * Math.PI / 60));
double secondY = centerY - sLength * Math.cos(second * (2 * Math.PI / 60));
Line sLine = new Line(centerX, centerY, secondX, secondY);
sLine.setStroke(Color.RED);
// Draw minute hand
double mLength = clockRadius * 0.65;
double xMinute = centerX + mLength * Math.sin(minute * (2 * Math.PI / 60));
double minuteY = centerY - mLength * Math.cos(minute * (2 * Math.PI / 60));
Line mLine = new Line(centerX, centerY, xMinute, minuteY);
mLine.setStroke(Color.BLUE);
// Draw hour hand
double hLength = clockRadius * 0.5;
double hourX = centerX + hLength * Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12));
double hourY = centerY - hLength * Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12));
Line hLine = new Line(centerX, centerY, hourX, hourY);
hLine.setStroke(Color.GREEN);
getChildren().clear();
getChildren().addAll(circle, t1, t2, t3, t4, sLine, mLine, hLine);
}
}98
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Bouncing Ball
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import javafx.scene.layout.Pane;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.beans.property.DoubleProperty;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.util.Duration;
public class BallPane extends Pane {
public final double radius = 20;
private double x = radius, y = radius;
private double dx = 1, dy = 1;
private Circle circle = new Circle(x, y, radius);
private Timeline animation;
public BallPane() {
circle.setFill(Color.GREEN); // Set ball color
getChildren().add(circle); // Place a ball into this pane
// Create an animation for moving the ball
animation = new Timeline(new KeyFrame(Duration.millis(50), e -> moveBall()));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play(); // Start animation
}
public void play() {
animation.play();
}
public void pause() {
animation.pause();
}
public void increaseSpeed() {
animation.setRate(animation.getRate() + 0.1);
}
public void decreaseSpeed() {
animation.setRate(
animation.getRate() > 0 ? animation.getRate() - 0.1 : 0);
}
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public DoubleProperty rateProperty() {
return animation.rateProperty();
}
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
public class BounceBallControl extends Application {
@Override
public void start(Stage primaryStage) {
BallPane ballPane = new BallPane(); // Create a ball pane
// Pause and resume animation
ballPane.setOnMousePressed(e -> ballPane.pause());
ballPane.setOnMouseReleased(e -> ballPane.play());
// Increase and decrease animation
ballPane.setOnKeyPressed(e -> {
if (e.getCode() == KeyCode.UP) {
ballPane.increaseSpeed();
} else if (e.getCode() == KeyCode.DOWN) {
ballPane.decreaseSpeed();
}
});
Scene scene = new Scene(ballPane, 250, 150);
primaryStage.setTitle("BounceBallControl");
primaryStage.setScene(scene);
primaryStage.show();
// Must request focus after the primary stage is displayed
ballPane.requestFocus();
}
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JavaFX support for mobile devices
JavaFX has event programming support for mobile devices:
javafx.scene.input.SwipeEvent,
javafx.scene.input.TouchEvent,
javafx.scene.input.ZoomEvent.
Example:
http://docs.oracle.com/javase/8/javafx/ev
ents-tutorial/gestureeventsjava.htm
http://docs.oracle.com/javase/8/javafx/ev
ents-tutorial/toucheventsjava.htm
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Control Nodes
Input control nodes:
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Labeled class
A label is a display area for a short text, a node, or both
It is often used to label other controls (usually text fields)
Labels and buttons share many common properties: these common
properties are defined in the Labeled class
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Label class
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.Ellipse;
public class LabelWithGraphic extends Application {
@Override
public void start(Stage primaryStage) {
ImageView us = new ImageView(new Image("us.jpg"));
Label lb1 = new Label("US\n50 States", us);
lb1.setStyle("-fx-border-color: green; -fx-border-width: 2");
lb1.setContentDisplay(ContentDisplay.BOTTOM);
lb1.setTextFill(Color.RED);
Label lb2 = new Label("Circle", new Circle(50, 50, 25));
lb2.setContentDisplay(ContentDisplay.TOP);
lb2.setTextFill(Color.ORANGE);
Label lb3 = new Label("Retangle", new Rectangle(10, 10, 50, 25));
lb3.setContentDisplay(ContentDisplay.RIGHT);
Label lb4 = new Label("Ellipse", new Ellipse(50, 50, 50, 25));
lb4.setContentDisplay(ContentDisplay.LEFT);
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Ellipse ellipse = new Ellipse(50, 50, 50, 25);
ellipse.setStroke(Color.GREEN);
ellipse.setFill(Color.WHITE);
StackPane stackPane = new StackPane();
stackPane.getChildren().addAll(ellipse, new Label("JavaFX"));
Label lb5 = new Label("A pane inside a label", stackPane);
lb5.setContentDisplay(ContentDisplay.BOTTOM);
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ButtonBase and Button
A button is a control that triggers an action event when clicked.
JavaFX provides regular buttons, toggle buttons, check box buttons,
and radio buttons.
The common features of these buttons are defined in ButtonBase
and Labeled classes.
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.text.Text;
return pane;
}
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CheckBox
A CheckBox is used for the user to make a selection (square box).
CheckBox inherits all the properties from ButtonBase and Labeled:
onAction, text, graphic, alignment, graphicTextGap, textFill,
contentDisplay.
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import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
text.setFont(fontNormal);
chkBold.setOnAction(handler);
chkItalic.setOnAction(handler);
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import static javafx.application.Application.launch;
import javafx.geometry.Insets;
import javafx.scene.control.RadioButton;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
rbRed.setOnAction(e -> {
if (rbRed.isSelected()) {
text.setFill(Color.RED);
}
116 }); (c) Paul Fodor and Pearson Inc.
rbGreen.setOnAction(e -> {
if (rbGreen.isSelected()) {
text.setFill(Color.GREEN);
}
});
rbBlue.setOnAction(e -> {
if (rbBlue.isSelected()) {
text.setFill(Color.BLUE);
}
});
return pane;
}
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TextField
A text field can be used to enter or display a string. TextField is a
subclass of TextInputControl.
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import static javafx.application.Application.launch;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
public class TextFieldDemo extends RadioButtonDemo{
@Override
protected BorderPane getPane() {
BorderPane pane = super.getPane();
return pane;
}
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ComboBox
A combo box, also known as a choice list or drop-down list, contains
a list of items from which the user can choose.
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ListView
A list view is a component that performs basically the same
function as a combo box, but it enables the user to choose a
single value or multiple values.
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.ListView;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.SelectionMode;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.FlowPane;
import javafx.collections.FXCollections;
lv.getSelectionModel().selectedItemProperty().addListener(
ov -> {
imagePane.getChildren().clear();
for (Integer i: lv.getSelectionModel().getSelectedIndices()) {
imagePane.getChildren().add(ImageViews[i]);
}
});
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ScrollBar
A scroll bar is a control that enables the user
to select from a range of values. The
scrollbar appears in two styles: horizontal
and vertical.
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Slider
Slider is similar to ScrollBar, but Slider
has more properties and can appear in
many forms.
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Media
The Media class is used to obtain the source of a media type.
The MediaPlayer class is used to play and control the media.
The MediaView class is used to display video.
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MediaPlayer
The MediaPlayer class plays and controls media with properties:
autoPlay, currentCount, cycleCount, mute, volume, and
totalDuration.
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MediaView
The MediaView class is a subclass of Node that provides a view of the
Media being played by a MediaPlayer.
The MediaView class provides the properties for viewing the media.
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Example: Using Media
This example displays a video in a view: use the play/pause button to
play or pause the video and use the rewind button to restart the video,
and use the slider to control the volume of the audio.
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.Slider;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Region;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.scene.media.MediaView;
import javafx.geometry.Pos;
import javafx.util.Duration;
public class MediaDemo extends Application {
private static final String MEDIA_URL = "sample.mp4";
@Override
public void start(Stage primaryStage) {
Media media = new Media(MEDIA_URL);
MediaPlayer mediaPlayer = new MediaPlayer(media);
MediaView mediaView = new MediaView(mediaPlayer);
Button playButton = new Button(">");
playButton.setOnAction(e -> {
if (playButton.getText().equals(">")) {
mediaPlayer.play();
playButton.setText("||");
} else {
mediaPlayer.pause();
playButton.setText(">");
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});
Button rewindButton = new Button("<<");
rewindButton.setOnAction(e -> mediaPlayer.seek(Duration.ZERO));
Slider slVolume = new Slider();
slVolume.setPrefWidth(150);
slVolume.setMaxWidth(Region.USE_PREF_SIZE);
slVolume.setMinWidth(30);
slVolume.setValue(50);
mediaPlayer.volumeProperty().bind(slVolume.valueProperty().divide(100));
HBox hBox = new HBox(10);
hBox.setAlignment(Pos.CENTER);
hBox.getChildren().addAll(playButton, rewindButton,
new Label("Volume"), slVolume);
BorderPane pane = new BorderPane();
pane.setCenter(mediaView);
pane.setBottom(hBox);
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CSS
Cascading Style Sheets (CSS) is a language used for describing the look and
formatting of a document.
CSS is designed primarily to enable the separation of document content
from document presentation (layout, colors, and fonts).
It is used to style web pages and user interfaces written in HTML, XHTML, and any
kind of XML document.
The CSS language specifications are Web standards maintained by
theWorld Wide Web Consortium (W3C).
CSS rule set example:
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JavaFX CSS
JavaFX Cascading Style Sheets (CSS) is based on the W3C CSS and
allows to customize and develop themes for JavaFX controls and
scene graph objects
http://docs.oracle.com/javafx/2/api/javafx/scene/doc-files/cssref.html
JavaFX uses the prefix "-fx-" to define its vendor CSS properties
(separate from W3C CSS).
A style sheet uses the style class or style id to define styles.
Mutiple style classes can be applied to a single node and a style id to a
unique node.
The syntax .styleclass defines a style class.
The syntax #styleid defines a style id.
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Style Class and Style ID
mystyle.css:
.plaincircle {
-fx-fill: white;
-fx-stroke: black;
}
.circleborder {
-fx-stroke-width: 5;
-fx-stroke-dash-array: 12 2 4 2;
}
.border {
-fx-border-color: black;
-fx-border-width: 5;
}
#redcircle {
-fx-fill: red;
-fx-stroke: red;
}
#greencircle {
-fx-fill: green;
-fx-stroke: green;
}
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
public class StyleSheetDemo extends Application {
@Override
public void start(Stage primaryStage) {
HBox hBox = new HBox(5);
Scene scene = new Scene(hBox, 300, 250);
// Load the stylesheet
scene.getStylesheets().add("mystyle.css");
Pane pane1 = new Pane();
Circle circle1 = new Circle(50, 50, 30);
Circle circle2 = new Circle(150, 50, 30);
Circle circle3 = new Circle(100, 100, 30);
pane1.getChildren().addAll(circle1, circle2, circle3);
pane1.getStyleClass().add("border");
circle1.getStyleClass().add("plaincircle"); // Add a style class
circle2.getStyleClass().add("plaincircle"); // Add a style class
circle3.setId("redcircle"); // Add a style id
Pane pane2 = new Pane();
Circle circle4 = new Circle(100, 100, 30);
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circle4.getStyleClass().addAll("circleborder", "plainCircle");
circle4.setId("greencircle"); // Add a style class
pane2.getChildren().add(circle4);
pane2.getStyleClass().add("border");
hBox.getChildren().addAll(pane1, pane2);
primaryStage.setTitle("StyleSheetDemo");
primaryStage.setScene(scene);
primaryStage.show();
}
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QuadCurve
A quadratic curve is mathematically defined as a quadratic
polynomial.
QuadCurve(double startX, double startY,
double controlX, double controlY, double
endX, double endY)
(controlX, controlY)
(endX, endY)
(startX, startY)
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QuadCurve
The getter and setter methods for property values and a getter for property
javafx.scene.shape.QuadCurve itself are provided in the class, but omitted in the UML diagram for brevity.
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Menus
Menus make selection easier and are widely used in window
applications.
JavaFX provides five classes that implement menus: MenuBar,
Menu, MenuItem, CheckMenuItem, and
RadioButtonMenuItem.
MenuBar is a top-level menu component used to hold the
menus.
A menu consists of menu items that the user can select (or
toggle on or off).
A menu item can be an instance of MenuItem,
CheckMenuItem, or RadioButtonMenuItem.
Menu items can be associated with nodes and keyboard
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCombination;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.geometry.Pos;
menuItemAdd.setAccelerator(
KeyCombination.keyCombination("Ctrl+A"));
menuItemSubtract.setAccelerator(
KeyCombination.keyCombination("Ctrl+S"));
menuItemMultiply.setAccelerator(
KeyCombination.keyCombination("Ctrl+M"));
menuItemDivide.setAccelerator(
KeyCombination.keyCombination("Ctrl+D"));
HBox hBox1 = new HBox(5);
tfNumber1.setPrefColumnCount(2);
tfNumber2.setPrefColumnCount(2);
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hBox1.getChildren().addAll(new Label("Number 1:"), tfNumber1,
new Label("Number 2:"), tfNumber2, new Label("Result:"),
tfResult);
hBox1.setAlignment(Pos.CENTER);
double result = 0;
switch (operator) {
case '+': result = number1 + number2; break;
case '-': result = number1 - number2; break;
case '*': result = number1 * number2; break;
case '/': result = number1 / number2; break;
}
tfResult.setText(result + "");
};
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Context Menu
A context menu (also known as a popup menu) is like a
regular menu, but does not have a menu bar and can float
anywhere on the screen.
Creating a context menu is similar to creating a regular menu.
First, create an instance of ContextMenu, then add MenuItem,
CheckMenuItem, and RadioMenuItem to the context menu.
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.control.ContextMenu;
import javafx.scene.control.MenuItem;
import javafx.scene.image.ImageView;
public class ContextMenuDemo extends Application {
@Override
public void start(Stage primaryStage) {
ContextMenu contextMenu = new ContextMenu();
MenuItem menuItemNew = new MenuItem("New",
new ImageView("image/new.gif"));
MenuItem menuItemOpen = new MenuItem("Open",
new ImageView("image/open.gif"));
MenuItem menuItemPrint = new MenuItem("Print",
new ImageView("image/print.gif"));
MenuItem menuItemExit = new MenuItem("Exit");
contextMenu.getItems().addAll(menuItemNew, menuItemOpen,
menuItemPrint, menuItemExit);
Pane pane = new Pane();
Scene scene = new Scene(pane, 300, 250);
primaryStage.setTitle("ContextMenuDemo");
primaryStage.setScene(scene);
primaryStage.show();
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pane.setOnMousePressed(
e -> contextMenu.show(pane, e.getScreenX(), e.getScreenY()));
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SplitPane
The SplitPane class can be used to display multiple panes and
allow the user to adjust the size of the panes.
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TabPane
The TabPane class can be used to display multiple panes with
tabs.
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TabPane
javafx.scene.control.Control The getter and setter methods for property values and
a getter for property itself are provided in the class, but
omitted in the UML diagram for brevity.
javafx.scene.control.TabPane
-side: ObjectProperty<Side> The position of the tab in the tab pane. Possible values are:
Side.TOP, Side.BOTTOM, Side.LEFT, and Side.RIGHT (default:
Side.TOP).
Creates a default tab pane.
+TabPane()
+getTabs(): ObservableList<Tab> Returns a list of tabs in this tab pane.
java.lang.Object The getter and setter methods for property values and
a getter for property itself are provided in the class, but
omitted in the UML diagram for brevity.
javafx.scene.control.Tab
javafx.scene.control.Control The getter and setter methods for property values and
a getter for property itself are provided in the class, but
omitted in the UML diagram for brevity.
javafx.scene.control.TableView<S>
CellDataFeatures<S,T>,ObservableValue
<T>>>
-graphic: ObjectProperty<Node> The graphic for this TableColumn.
-id: StringProperty The id for this TableColumn.
-resizable: BooleanProperty Indicates whether the column is resizable.
-sortable: BooleanProperty Indicates whether the column is sortable.
-text: StringProperty Text in the table column header.
-style: StringProperty Specify the CSS style for the column.
-visible: BooleanProperty Specify whether the column is visible (default: true).
+TableColumn() Creates a default TableColumn.
+TableColumn(text: String) Creates a TableView with the specified header text.
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FXML
FXML is a declarative XML-based language created by
Oracle Corporation for defining the user interface of a
JavaFX 2.0 application.
It can be edited and created using the JavaFX Scene
Builder 2 (downloaded separately from J2SE)
Create a new JavaFX project in Netbeans and you
will get 3 files: an FXML file with the UI design, a
main application .java file that loads the FXML and a
controller for the event handlers for the UI Nodes.
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FXML document:
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import java.util.*?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<AnchorPane id="AnchorPane" prefHeight="200" prefWidth="200"
xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8"
fx:controller="javafxapplication1.FXMLDocumentController">
<children>
<FlowPane prefHeight="200.0" prefWidth="200.0">
<children>
<Label fx:id="label" minHeight="16" minWidth="69"
text="Welcome to FXML" />
</children>
</FlowPane>
</children>
</AnchorPane>
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
public class JavaFXApplication5 extends Application {
@Override
public void start(Stage stage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;
public class FXMLDocumentController implements Initializable {
@FXML
private Label label;
@Override
public void initialize(URL url, ResourceBundle rb) {
}
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HTML in JavaFX
HTML intro.: the Internet Web pages format
Example: html_sample_01.html
<!DOCTYPE html>
<html> ← This is the HTML tag. Every HTML page has one
<body>
← This is a paragraph
<p>My first paragraph.</p>
</body>
</html>
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HTML
HTML is a language for describing web pages.
HTML stands for Hyper Text Markup Language
HTML is a markup language
A markup language is a set of markup tags
The tags describe document content
HTML documents contain HTML tags and plain text
HTML documents are also called web pages
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HTML
HTML markup tags are usually called HTML tags
HTML tags are keywords (tag names) surrounded by angle
brackets like <html>
HTML tags normally come in pairs like <b> and </b>
The first tag in a pair is the start tag, the second tag is
the end tag
The end tag is written like the start tag, with a forward
slash before the tag name
Start and end tags are also called opening tags and closing
tags
<tagname>content</tagname>
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HTML by Examples
http://www.w3schools.com/html/html_examples.asp
HTML links:
<a href="http://www.w3schools.com">This is a link</a>
It appears as: This is a link
HTML images:
<img src="w3schools.jpg" width="104" height="142">
It appears as:
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JavaFX with HTML
You can put HTML code in JavaFX:
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.control.Button;
import javafx.scene.web.WebEngine;
import javafx.scene.web.WebView;
public class HTMLDemo extends Application {
@Override
public void start(Stage primaryStage) {
WebView browser = new WebView();
WebEngine webEngine = browser.getEngine();
webEngine.loadContent("<html><b><u>T</u>wo</b><br>lines</html>");
StackPane root = new StackPane();
root.getChildren().add(browser);
Scene scene = new Scene(root, 100, 150); import org.w3c.dom.Document;
primaryStage.setTitle("Hello World!"); // ... get the document of the engine
primaryStage.setScene(scene); Document doc = webEngine.getDocument();
primaryStage.show(); // and the elements
import org.w3c.dom.Element;
}
... Element el = doc.getElementById("id1");
public static void main(String[] args) {
launch(args);
}
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JavaFX with HTML
You can get the Document only when the asynchronized WebEngine had
finished loading the page. That is,
Document doc = webEngine.getDocument();
may be null if the page is not loaded yet.
Solution: listen to the state of the WebEngine object to know when it is done loading:
engine.getLoadWorker().stateProperty().addListener(
(ObservableValue<? extends State> observable,
State oldValue, State newValue)
-> {
if (newValue == State.SUCCEEDED)
docManager.setStatsDoc(engine.getDocument());
});
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javafx.scene.canvas.Canvas
javafx.scene.canvas.Canvas is an image that can be drawn on using a
set of graphics commands provided by a GraphicsContext.
javafx.scene.canvas.GraphicsContext issues draw calls to
a Canvas using a buffer:
each call pushes the necessary parameters onto the buffer where they
will be later rendered onto the image of the Canvas node by the
rendering thread at the end of a pulse.
Canvas canvas = new Canvas(250,250);
GraphicsContext gc =
canvas.getGraphicsContext2D();
gc.fillRect(75,75,100,100);
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import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.geometry.Point2D;
import javafx.geometry.Rectangle2D;
import javafx.scene.Group;
import javafx.scene.image.Image;
import javafx.stage.Screen;
import java.util.ArrayList;
import java.util.Iterator;
public class CanvasDemo extends Application {
Stage primaryStage;
Scene scene;
Canvas canvas;
GraphicsContext gc;
Image logo1Image, logo2Image;
ArrayList<Point2D> logo1Locations, logo2Locations;
@Override
public void start(Stage initPrimaryStage) {
primaryStage = initPrimaryStage;
initStage();
initData();
initGUI();
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}
public void initStage() {
Screen screen = Screen.getPrimary();
Rectangle2D bounds = screen.getVisualBounds();
primaryStage.setX(bounds.getMinX());
primaryStage.setY(bounds.getMinY());
primaryStage.setWidth(bounds.getWidth());
primaryStage.setHeight(bounds.getHeight());
}
public void initData() {
logo1Locations = new ArrayList();
logo2Locations = new ArrayList();
logo1Image = new Image("file:images/logo1.png");
logo2Image = new Image("file:images/logo2.png");
}
public void initGUI() {
canvas = new Canvas();
gc = canvas.getGraphicsContext2D(); // is graphics destination: monitor
Group root = new Group();
root.getChildren().add(canvas);
scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
canvas.setWidth(scene.getWidth());
canvas.setHeight(scene.getHeight());
}
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public void initHandlers() {
canvas.setOnMouseClicked(mouseEvent -> {
Point2D point = new Point2D(mouseEvent.getX(), mouseEvent.getY());
if (!logo1Locations.contains(point)) {
logo1Locations.add(point);
}
draw();
});
canvas.setOnMouseDragged(mouseEvent -> {
Point2D point = new Point2D(mouseEvent.getX(), mouseEvent.getY());
if (!logo2Locations.contains(point)) {
logo2Locations.add(point);
}
draw();
});
}
public void draw() {
Iterator<Point2D> it = logo1Locations.iterator();
while (it.hasNext()) {
Point2D p = it.next();
gc.drawImage(logo1Image, p.getX(), p.getY());
}
it = logo2Locations.iterator();
while (it.hasNext()) {
Point2D p = it.next();
gc.drawImage(logo2Image, p.getX(), p.getY());
}
}
public static void main(String[] args) {
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}}
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.geometry.Rectangle2D;
import javafx.scene.Group;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.paint.Color;
import javafx.stage.Screen;
import java.util.ArrayList;
public class PentaApp extends Application {
private Stage primaryStage;
private Scene scene;
private Canvas canvas;
private GraphicsContext gc;
private ArrayList<double[]> xPoints;
private ArrayList<double[]> yPoints;
private ArrayList<Color> colors;
@Override
public void start(Stage initPrimaryStage) {
primaryStage = initPrimaryStage;
initStage();
initData();
initGUI();
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}
public void initStage() {
primaryStage.setTitle("Penta App");
Screen screen = Screen.getPrimary(); // is graphics destination: monitor
Rectangle2D bounds = screen.getVisualBounds();
primaryStage.setX(bounds.getMinX());
primaryStage.setY(bounds.getMinY());
primaryStage.setWidth(bounds.getWidth());
primaryStage.setHeight(bounds.getHeight());
}
public void initData() {
xPoints = new ArrayList();
yPoints = new ArrayList();
colors = new ArrayList();
}
public void initGUI() {
canvas = new Canvas();
gc = canvas.getGraphicsContext2D();
Group root = new Group();
root.getChildren().add(canvas);
scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
canvas.setWidth(scene.getWidth());
canvas.setHeight(scene.getHeight());
}
public void initHandlers() {
canvas.setOnMouseClicked(mouseEvent -> {
if (mouseEvent.getClickCount() == 2) {
xPoints.clear();
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colors.clear();
gc.clearRect(0, 0, canvas.getWidth(), canvas.getHeight());
}
});
canvas.setOnMouseDragged(mouseEvent -> {
double x = mouseEvent.getX();
double y = mouseEvent.getY();
double[] xs = new double[5];
double[] ys = new double[5];
// CENTER
xs[0] = x;
ys[0] = y - (int) (Math.random() * 20) - 1;
// TOP-RIGHT POINT
xs[1] = x + (int) (Math.random() * 15) + 1;
ys[1] = y - (int) (Math.random() * 10) - 1;
// BOTTOM-RIGHT POINT
xs[2] = x + (int) (Math.random() * 10) + 1;
ys[2] = y + (int) (Math.random() * 15) + 1;
// BOTTOM-LEFT POINT
xs[3] = x - (int) (Math.random() * 10) - 1;
ys[3] = y + (int) (Math.random() * 15) + 1;
// TOP-LEFT POINT
xs[4] = x - (int) (Math.random() * 15) - 1;
ys[4] = y - (int) (Math.random() * 10) - 1;
xPoints.add(xs);
yPoints.add(ys);
int r = (int) (Math.random() * 256);
int g = (int) (Math.random() * 256);
int b = (int) (Math.random() * 256);
colors.add(Color.rgb(r, g, b));
PentaApp.this.draw();
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public void draw() {
for (int i = 0; i < xPoints.size(); i++) {
double[] xVertices = xPoints.get(i);
double[] yVertices = yPoints.get(i);
for (int j = 0; j < 5; j++) {
xVertices[j] += (int) (Math.random() * 9) - 4;
yVertices[j] += (int) (Math.random() * 9) - 4;
}
Color color = colors.get(i);
gc.setFill(color);
gc.fillPolygon(xVertices, yVertices, 5);
gc.setStroke(Color.BLACK);
gc.strokePolygon(xVertices, yVertices, 5);
}
}
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