A Thief's Dream: by Ryan Hietpas
A Thief's Dream: by Ryan Hietpas
A Thief's Dream: by Ryan Hietpas
Dream
-D&D One-Shot-
By Ryan Hietpas
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Credits
Author: Ryan Hietpas
Art & Maps: Ryan Hietpas
Editors: Sam Hovda, Mark Lichtenberger
Table of Contents
-Chapter-1…………………………………………..4
-Chapter-2…………………………………………..10
-Plot Summary…………………………………………..15
-References………………………………………………….16
Preface
Some things to lay down grid maps that will mainly be used
before this one-shot begins. The for battles and dungeons, one
setting is in Neverwinter so it is square is equal to five feet unless
important that the players be specifically said otherwise. On
there for the story. Knowledge of those maps, the “⭐” marks the spot
Neverwinter is highly where the players start in the
recommended. Every encounter fight, dungeon, etc. The “X” marks
the players go up against is subject the spot where the enemies start in
to change. Meaning the enemies the battle. If no “X” is listed, they
hit points, stats, and amount of can start from your choosing
them can be changed to better suit within reason. The story at some
your party. If they are struggling, points is also nonspecific on some
lower the stats of the enemies. If details because it is your choice on
they are easily tearing through how these things play out. With all
main encounters like nothing, of that taken care of, the story
then bump up the stats of enemies. awaits.
Just keep in mind how much you
can customize these encounters.
Simple NPC dialogue, if any, will
start with a one to three letter
abbreviation followed by what
they are saying enclosed by
quotes. The first part of this book
is the story part where all the
events are listed. In the back there
is the references section which
will include extra details about
most of the story elements. In this
case it is all of the gangs involved
along with some more things. On
Chapter-1
Night of the
Robbery this rider gets away from the
guards and players. The rider
eventually escapes out the walls of
It starts out as a normal
the city and quickly disappears
night in Neverwinter. Your players
into the night nowhere to be seen.
are doing whatever they are doing
for the night. When everything is
calm and people are starting to
turn in for the night, the deep
clang of bells ring throughout the
city. These bells signify emergency
and to clear the streets return to
your homes. Several minutes later,
wherever the players are, they see
a single hooded figure riding on a
horse down the street who is being
chased by at least 30 guards also
on horses. Whenever one of the The Next Morning
guards gets close to the single
rider, it would fight the guard off.
The next morning the streets
If your players were to cast some
are filled with messengers sent by
sort of spell to help the guards, the
Lord Protector Neverember that
rider would cast counterspell with
the Neverwinter vault has been
ease. Basically, it is inevitable that
robbed and they are looking for
adventurers to help them look for
the stolen treasure. Lots of people
seem interested in this because of himself. With how he operates he
the reward for recovering the is probably well on his way to
treasure, which is a small, yet very hiding his gains around the
valuable, portion of it. To continue surrounding countryside and
the story, your players accept and sometimes within the city itself.
go to meet with Lord Neverember. Whatever treasure you collect the
protector will give you a small
share of it as compensation for the
First Meeting with work. Neverember also gives you a
Lord Neverember bag of holding to help in carrying
the massive amounts of treasure
that you need to recover. You are
When the players arrive,
then escorted out of the office and
another group of adventurers is
a new set of adventurers walk in.
leaving the office of Lord
Neverember. The guards standing
outside usher you into the office Starting the
where two other guards stand and
between them stands Lord Investigation
Neverember himself. He looks at
the party almost annoyed because It is recommended that the
he has already seen so many other players start off investigating near
adventuring groups this morning. The Fallen Tower since that is
Over the meeting he gives the where the most crime currently is
party a briefing of the situation. in the city. When they get there
they may move around and
The Protector says that they investigate for the hidden treasure
have dealt with the thief who stole as they please. The next thing that
from the vaults last night before. happens is whenever they are
His name is Priam. He stole from remotely isolated during the
our treasury before and they investigation.
managed to get most of it back but
never got a hold of the thief
swords the enemy use are a bright
Intro of The Brown and shiny tone of brown.
Swords
Battle Map
When the players are
investigating in some sort of alley
they must roll perception to see if
they notice the approaching group
for people coming on both sides.
For the DC, roll a d20 and add 5.
When the players notice them or
when the gang reveals themselves
the leader with them says “The
treasure is gone my friends. Now it
is your turn. Prepare yourselves to
face, The Brown Swords!”. It is
time to Roll Initiative.
Castle Never
Encounter
The players arrive at Castle
Never at night with a bright moon.
Castle Never is in ruin because of
the chaos Neverwinter was in not
too long ago. When the players
approach the castle they can
clearly hear the clops of horses
inside.
Mysterious Note
Have the players roll
As the last of the eagles lift investigation to see if they can
off, one of them drops a small find the source. The average of all
notebook. Upon investigation, of the rolls must be at least 15 for a
there is only one page with writing success. The below paragraphs are
in it and it is towards the middle. labeled of what happens.
The writing on the page goes as
follows. Success- The players find a
circular room with rubble
covering the floor. In the middle of
the room on the ground is the
rider, Priam. Surrounding him are
eight people mounted on horses all
wearing an alarming shade of
scarlet robes. They are encircling
Priam and occasionally hitting
him with blunt weapons and
threatening him to tell them
where the hoard is. After a while scarlet robes on horses. The leader
Priam says “The hoard is of them gives you a smug nod
everywhere, but you still will before leaving with his posse.
never find it.”. This causes the
leader of the riders to trot his
horse forward. They know it is the
Morning
leader because his scarlet robe is
significantly more decorated. He The players awake to
takes out a long and sharp rapier absolute chaos in the streets. The
and out of rage quickly plunges it gangs previously encountered
straight through Priam. The leader who are The Brown Swords, The
then lifts him up on the rapier to White Eagles, and the just met
his height and says “I already Scarlet Riders, have started gang
know where it is. Now die a wars about the recovery of the loot
failure.”. The leader angles his still spread throughout the city. No
rapier downwards and shakes gang will stop until they control
Priam off of it who falls to the all of the loot. This causes guards
ground and lays completely still. and soldiers to constantly be on
One of the other riders then goes guard throughout the streets and
up to the body and places a curse there is always a fight somewhere
on it. This curse makes the body in the city. The next task for the
unable to be resurrected. The party is take out all of the gangs to
riders then leave the castle ruins bring peace and claim the reward.
and disappear into the night.
Battle Map
Brown Swords
Battle
You arrive at the makeshift
base on one side of the battlefield
to find the Brown Swords eagerly
awaiting their time in battle. The
leader looks up from sharpening
his axe, recognizing you from the Ending of the Battle
alley, and gives you a smirk. He
heaves his giant axe from the With the leadership of the
stone and raises it in a charge. Roll gangs defeated, the forces of
Initiative. Neverwinter are easily able to
clean up the remainder of the
Possible Creatures gangsters and taking them
- Gladiator CR=5 prisoner. The eagles have
- Berserker CR=2 mysteriously disappeared from the
- Crazy Powered up Gladiator
(Must be the leader)
sky. The next event is the next day how to ride their eagles. The next
so pick up then. section lists some possible rules
for aerial combat as that will be
happening in the final battle.
Reign of the Eagles
The next morning and a Aerial Combat
little through the day the guards
alert you to go to Lord Neverember This will try to be simple.
for a meeting. The Lord will tell Mostly it will work like normal
them that the White Eagles have combat. On movement you must
gained most of the treasure and no move your full movement per
longer have competition because turn, this means no hovering.
The Brown Swords and Scarlet Melee and ranged attacks can still
Riders have been taken off of the be made against the person on the
playing field. They noticed an eagle in this case or the eagle or
unusual amount of weapons being mount. These are just suggestions
purchased last night from about but you really can run the combat
one hundred different people and however you like.
are suspecting an attack. If one
does come, The Protector wants
the players to use some of the
city’s own trained giant eagles to
fight in the air. After this
Neverember dismisses the party
and gives them each a scroll for
the spell feather falling if in aerial
combat their eagle were to be
killed and make sure that they
don’t fall to their death.