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Property Requirements and Scoring:: A Dice Rolling, Leaf Raking Game For 1-3 Players

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RAKE

Components
6 6-Sided Dice PROPERTY REQUIREMENTS AND SCORING:
3 Orange
2 Brown

&ROLL
1 Green HARVICK HOME SUAREZ HOME
1 Board/Scoresheet 3 Consecutive Orange Dice. Place an X in all 3 2 or 3 Orange Dice with identical values. If a
per Player Leaves in the next available column. In the third die is not assigned to the current
scoring phase you will earn the amount of column, the corresponding bonus is not
money shown for each column you have earned. Place an X in the corresponding 2 or
A Dice Rolling, Leaf Raking Game for 1-3 Players completed. 3 Leaves in the next available column. In the
scoring phase you will earn the amount of
ELLIOTT HOME money shown for each column you have
In this game, you and your opponents are teenagers who have each laid claim to a block in your
2 or 3 Orange Dice with a total value of 10 or completed. NOTE: No money is earned for
neighborhood. Each of your neighbors has negotiated unique payment terms with you to rake
greater. Write the total in the BOX and place completing the first column.
their leaves. Your goal is to earn the most money before the winter arrives.
an X in each leaf that corresponds to a die (ie
2 leaves for 2 dice). You only need to assign EARNHARDT HOME
Game Play dice to this property a minimum of 1 time to 2 Brown dice with identical values. Place an X
be able to score it. In the scoring phase you in each leaf in the next available row. When
The player who has most recently raked leaves is the first player. will earn an amount of money equal to the you have completed the third and fifth rows
highest written value. you will earn money. In the scoring phase
Beginning with the first player, on your turn you will roll all 6 dice. you will earn an amount of money
You may re-roll any number of dice one time.
BUSCH HOME corresponding to the number of columns
You will select up to 2 combinations of dice to be used to rake leaves and satisfy the you complete (up to 2).
1 Orange Die and 1 Brown Die with identical
various neighbors on your block.
values. Place an X in each leaf in the next
You will choose a neighbor’s property and draw an X on the leaves that correspond to
available row. When you have completed PATRICK HOME
the chosen dice on the property you have selected. (see below)
the third and sixth rows you will earn Money. 1 Green Die and 1 Orange die with identical
At the end of your turn, and before passing the dice to your opponent, record the
In the scoring phase you will earn an amount values. Place an X in each leaf in the next
value of the green die on the time track by drawing an X in the corresponding
of money corresponding to the number of available row. If you assign a second orange
amount of spaces.
columns you completed. die with a matching value, you may place an
X in the center leaf of the row to earn the
Bump Bonuses
NEWMAN HOME bonus. If you miss a bonus in any of the first 3
A +1 can be used during your turn, before assigning a die, to increase the die’s value by 1. Dice
1 Green Die that matches the value of an attempts, you may attempt to earn the
cannot increase higher than 6. When you cover up a +1 leaf you earn a +1. Draw a square
available leaf. Place an X on the matching bonuses again in the last 3 attempts. When
around the +1 of the corresponding color on the upper right corner of the board. When you use
value leaf. In the scoring phase you will earn you have completed the third and sixth rows
a +1, draw an X in the box to indicate that it is no longer available.
an amount of money corresponding to the you will earn Money. In the scoring phase
number of covered leaves (ranging from 1- you will earn an amount of money
Acorn Bonuses
25 for 1-6 Leaves). corresponding to the number of columns
When you cover up an Acorn you must immediately place an X on the next available leaf of the
you complete (up to 2) plus any bonus
same color, at whatever property you choose. The next available leaf is the next empty leaf in the
JOHNSON HOME earned (indicated by the colored leaf with
current row or column at that property that matches the Acorn’s color. Empty leaves in
1 Green Die and 1 Brown die with identical the white number in it).
previously raked columns or rows are not available. Effectively, Acorns can help you achieve a
values. Place an X in each leaf in the next
requirement more easily by reducing the number of leaves required.
available row. If you assign a second brown HAMLIN HOME
die with a matching value, you may place an 1 die of each color. The assigned dice may be
Game End
X in the center leaf of the row to earn the EITHER identical or consecutive in value.
When one player’s time track reaches or surpasses 40, the end game is triggered. Each player
bonus. If you miss a bonus in any of the first 3 Place and X in all 3 leaves in the next
will play an equal number of turns. After all turns have been played, tally your score. The player
attempts, you may attempt to earn the available row. When you have completed
who has earned the most Money is the winner! Write the score for each property in the
bonuses again in the last 3 attempts. When the third and fifth rows you will earn money.
corresponding bag in the center of the board. Add all these scores together to form a base
you have completed the third and sixth rows In the scoring phase you will earn an amount
score.
you will earn Money. In the scoring phase of money corresponding to the number of
you will earn Money for each column you columns you complete (up to 2).
You also earn 1 for each unused +1 in your +1 Bank, and You earn 1 for each un-scored X that
you have drawn at a property during the game. Add these 3 numbers together to get your final complete (up to 2) plus any bonus earned
score. This is how much money you earned. The player with the highest score is the Winner! In (indicated by the colored leaf with the white
case of a tie, the player with the least un-scored X’s is the winner. number in it).
Circle when earned.
X when used.
Points for Unused.

+1 +1 +1
X X+1 X+2 X + X + X X = X X X = X
+1 +1 +1
Sets of Consecutive Total of Orange Dice Sets of Identical Face Value of Sets of Identical
Orange Dice (1 Min. for Pts.) Brown & Orange Dice Green Die Brown & Green Dice +1 +1 +1

10+ 1/+1
1 2 3

+1 10+ 4 6
+5
5

10+
+5 1/ X

+
4 6 8 8 X HIGHEST TOTAL 8 8 1/3/6/10/15/25 15 10

5 10 15 20 25 30 35 40

8 7 6 5 18 12
Total Earned Money For Each Property Here

Always fill Blocks from the Top Down, and from Left to Right, Except where Green is Alone

12 16 18 12

+1
=
+1

+2 +1

+3 1. Roll 6 Dice.
+2 +3 +1
2. You may Re-roll any
number of dice once.
3. Select dice that fulfill

RAKE
Sets of Identical Sets of Identical Sets of Identical Sets of All 3 Colors criteria for up to two
Orange Dice Brown Dice Orange & Green Dice Identical or Consecutive homeowners and X the

/
corresponding block(s).
4. Record the time value

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X X
X X X X X X X X from the green die on
= = =
X+1 X+2 the time track.
5. Pass the Dice.

DAVID ABELSON

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