The Strategic Storytelling Game For Two Players: by John Fiore
The Strategic Storytelling Game For Two Players: by John Fiore
The Strategic Storytelling Game For Two Players: by John Fiore
by
John Fiore
Contents
Introduction............................................... 4
1) World Creation..................................... 6
2) Hero Creation........................................ 12
3) Adventure Design................................. 20
4) Playing the Game................................. 27
5) Optional Rules...................................... 50
6) Appendix................................................ 60
7) Glossary................................................. 74
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Introduction
Welcome to World vs. Hero, the strategic storytelling game! In WvH, two players
pit their wits and imaginations against one another to create the adventures of amazing
heroes battling terrifying adversaries in fantastic worlds!
WvH is a unique game because the “moves” that the players make have more in
common with what writers do than with what board game players do. Rather than
manipulating objects on a table, WvH players are manipulating story elements in an
ever-changing plot composed of daring heroes, evil villains, and incredible conflicts!
From magical fantasy to superhero action to mind-bending horror, the WvH system is
fully customizable and ready for anything players can dream up!
Even though WvH consists of storytelling action, the players don’t need to be great
writers to play well. Anyone – even children – can play a storytelling game like WvH
with ease. The most essential requirement is an active imagination! Of course, along
with that imagination, you’ll also need:
• the rules included in this book;
• a standard deck of cards;
• a few poker chips or similar markers;
• paper and pens.
It’s the randomness of the cards drawn from the deck that creates the “strategic”
aspect of WvH. The cards give “permission” for the story elements that may be used
by the players. The players then choose the order and content of their storytelling
scenes as cleverly and as carefully as possible, with each trying to get an advantage
over the other. During gameplay, the players must be ready to make crucial decisions
at a moment’s notice because, no matter how much either prepares, neither can know
exactly what will happen next!
That unpredictability sometimes makes WvH as collaborative as it is competitive!
Moments will occur when the players like the direction of the adventure so much that
they actually work together to test the worth of the heroes! When this happens, the
players will find that both of them “win” at the end of a game when their story comes
to an awesome conclusion!
In this way, WvH is like a traditional role-playing game, or RPG, but it differs from
most RPGs in the following three important areas:
In RPGs, a “Game Master” creates a secret adventure for a group of players and
guides them through the plot. In WvH, the Game Master is replaced with the “World
Player” who has much less control over the direction of the story.
In RPGs, the players in the group use numerical statistics to make “Player Charac-
ters” that will experience the Game Master’s plot. In WvH, the “heroes” are created
descriptively, not mathematically, and all are controlled by one “Hero Player.”
In RPGs, game action is resolved through the serious application of charts,
maps, tables, rules, FAQs, dice rolls, and sometimes even the placement of
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miniatures on grids. In WvH, the game action happens casually and quickly as the
players tell the story in turns.
During the course of the game, the World Player and the Hero Player will test each
other’s creativity as they expand their worlds, twist their plots, and lead their characters
on to greatness or infamy!
Those unfamiliar with RPGs or other storytelling games might not know exactly
what to expect from such a unique gaming experience. Don’t worry! The rules of the
game are illustrated with actual gameplay – an adventure in an exciting world of high
fantasy action! In “Madness of the Moon Wraiths,” you’ll follow the adventures of Sir
Charles de Ruelle, a werewolf warrior, as he tries to conquer the growing evils within
the Nightfields of Tannaron!
Along the way, every rule of World vs. Hero will be explained and demonstrated, so
players will be prepared for action almost immediately!