SOLIDWORKS
SOLIDWORKS
SOLIDWORKS
TRAINING MATERIAL
0
EFFIXION ENGINEERING
Major Reference
• www.solidworks.com/sw/support
• www.ccri.edu
• www.solidworksadvisor.com
• personal.stevens.edu
1
EFFIXION ENGINEERING
SOLIDWORKS
• Model dimensions in SOLIDWORKS are associative between parts, assemblies and drawings.
Reference dimensions are one-way associative from the part to the drawing or from the part to the
assembly.
2
EFFIXION ENGINEERING
SOLIDWORKS Session
If available, double-
click the SOLIDWORKS
icon on your desktop to
start a SOLIDWORKS
session.
Read the Tip of the Day
dialog box.
If you do not see this
screen, click the
SOLIDWORKS
Resources icon on the
right side of the Graphics
window located in the
Task Pane.
5) Hover the mouse pointer over
the SOLIDWORKS icon as illustrated.
3
EFFIXION ENGINEERING
- Reverses the last action; Select - Selects Sketch entities, components and more;
Rebuild - Rebuilds the active part, assembly or drawing; File Properties -
Shows the summary information on the active document; and Options - Changes
system options and Add-Ins for SOLIDWORKS.
Example: The Insert menu includes features in part documents, mates in assembly
documents, and drawing views in drawing documents. The display of the menu is also
dependent on the workflow customization that you have selected. The default menu items
for an active document are File, Edit, View, Insert, Tools, Window, Help and Pin.
The Pin option displays the Menu bar toolbar and the Menu bar menu as illustrated.
Throughout the book, the Menu bar menu and the Menu bar toolbar are referred to as the
Menu bar.
4
EFFIXION ENGINEERING
Drop-down menu
The first sketch of a part is called the Base Sketch. The Base
sketch is the foundation for the 3D model. In this book, we focus
on 2D sketches and 3D features.
5
EFFIXION ENGINEERING
There are two modes in the New SOLIDWORKS Document dialog box: Novice and
Advanced. The Novice option is the
default option with three templates. The
Advanced mode contains access to
additional templates and tabs that you
create in system options. Use the
Advanced mode in this book.
Advanced display
Illustrations may vary depending on
your SOLIDWORKS version and
operating system.
The Advanced mode remains selected for all new documents in the current
SOLIDWORKS session. When you exit SOLIDWORKS, the Advanced mode setting is
saved.
The default SOLIDWORKS installation contains two tabs in the New SOLIDWORKS
Document dialog box: Templates and Tutorial. The Templates tab corresponds to the
default SOLIDWORKS templates. The Tutorial tab corresponds to the templates utilized
in the SOLIDWORKS Tutorials.
6
EFFIXION ENGINEERING
Part1 is displayed in the FeatureManager and is the name of the document. Part1 is the
default part window name.
The Part Origin is displayed in blue in the center of the Graphics window. The Origin
represents the intersection of the three default reference planes: Front Plane, Top Plane
and Right Plane. The positive X-axis is horizontal and points to the right of the Origin in
the Front view. The positive Y-axis is vertical and points upward in the Front view. The
FeatureManager contains a list of features, reference geometry, and settings utilized in
the part.
7
EFFIXION ENGINEERING
Default CommandManager
Heads-up View Toolbar
Origin
Hide/Show FeatureManager
Triad
8
EFFIXION ENGINEERING
9
EFFIXION ENGINEERING
Part FeatureManager
The FeatureManager design tree is located on the left side of the SOLIDWORKS
Graphics window. The FeatureManager provides a summarized view of the active part,
assembly, or drawing document. The tree displays the details on how the part, assembly
or drawing document was created.
Use the FeatureManager rollback bar to temporarily roll back to an earlier state, to
absorbed features, roll forward, roll to previous, or roll to the end of the FeatureManager
design tree. You can add new features or edit existing features while the model is in the
rolled-back state. You can save models with the rollback bar placed anywhere.
In the next section, review the features in the Bracket FeatureManager using the Rollback
bar.
Activity: Use the FeatureManager Rollback Bar option
Apply the FeatureManager Rollback Bar. Revert to an earlier state in the model.
20) Place the mouse pointer over the rollback bar in the FeatureManager design tree as
illustrated. The pointer changes to a hand . Note the
provided information on the feature. This is called Dynamic
Reference Visualization.
10
EFFIXION ENGINEERING
23) Drag the rollback bar up the FeatureManager above Fillet1. View the results in the
Graphics window.
11
EFFIXION ENGINEERING
26) Click the Zoom to Fit icon. The tool fits the model to the
Graphics window.
12
EFFIXION ENGINEERING
SOLIDWORKS Help
Help in SOLIDWORKS is
context-sensitive and in
HTML format. Help is
accessed in many ways,
including Help buttons in
all dialog boxes and
PropertyManager (or press
F1) and Help tool on the
Standard toolbar for
SOLIDWORKS Help.
13
EFFIXION ENGINEERING
SOLIDWORKS Tutorials
14
EFFIXION ENGINEERING
Right-click
15
EFFIXION ENGINEERING
Confirmation Corner
When numerous SOLIDWORKS commands are active, a symbol or a
set of symbols are displayed in the upper right hand corner of the
Graphics window. This area is called the Confirmation Corner.
When a sketch is active, the confirmation corner box displays two
symbols. The first symbol is the sketch tool icon. The second symbol
is a large red X. These two symbols supply a visual reminder that you
are in an active sketch. Click the sketch symbol icon to exit the sketch and
to save any changes that you made.
When other commands are active, the confirmation corner box provides a
green check mark and a large red X. Use the green check mark to execute
the current command. Use the large red X to cancel the command.
• Zoom to Area : Zooms to the areas you select with a bounding box.
• Previous View : Displays the previousview.
16
EFFIXION ENGINEERING
17
EFFIXION ENGINEERING
18
EFFIXION ENGINEERING
SOLIDWORKS CommandManager
Button sizes. You can set sizes for buttons from the Toolbars tab
of the Customize dialog box. To facilitate element selection on touch
interfaces such as tablets, you can set up the larger Size buttons and
text from the Options menu (Standard toolbar).
19
EFFIXION ENGINEERING
20
EFFIXION ENGINEERING
21
EFFIXION ENGINEERING
Selection Enhancements
22
EFFIXION ENGINEERING
23
EFFIXION ENGINEERING
24
EFFIXION ENGINEERING
Fly-out FeatureManager
25
EFFIXION ENGINEERING
Task Pane
The Task Pane is displayed when a SOLIDWORKS session starts. The Task Pane
can be displayed in the following states: visible or hidden, expanded or collapsed,
pinned or unpinned, docked or floating.
• Getting Started.
• SOLIDWORKS Tools.
• Community.
• Online Resources.
• Subscription Services.
26
EFFIXION ENGINEERING
Design Library
27
EFFIXION ENGINEERING
Search
View Palette
28
EFFIXION ENGINEERING
Custom Properties
SOLIDWORKS Forum
29
Motion Study tab
Motion Studies are graphical simulations of motion for an assembly. Access the
MotionManager from the Motion Study tab. The Motion Study tab is located in the
bottom left corner of the Graphics window.
Incorporate visual properties such as lighting and camera perspective. Click the Motion
Study tab to view the MotionManager. Click the Model tab to return to the
FeatureManager design tree.
30
3D Views tab
31
To display the Dynamic Reference Visualization,
click View ➢ User Interface ➢ Dynamic Reference
Visualization from the Main menu bar.
Mouse Movements
Single-click
To click an item, point to the item on the screen, and then press and release the
primary button (usually the left button). Clicking is most often used to select (mark)
an item or open a menu. This is sometimes called single-clicking or left-clicking.
Double-click
To double-click an item, point to the item on the screen, and then click twice quickly.
If the two clicks are spaced too far apart, they might be interpreted as two individual
clicks rather than as one double-click. Double-clicking is most often used to open
items on your desktop. For example, you can start a program or open a folder by
double-clicking its icon on the desktop.
Right-click
To right-click an item, point to the item on the screen, and then press and release the
secondary button (usually the right button). Right-clicking an item usually displays a
list of things you can do with the item. Right-click in the open Graphics window or
on a command in SOLIDWORKS, and additional pop-up context is displayed.
Scroll wheel
32
2D SKETCHING & DETAILING
SOLIDWORKS features contain intelligence so they can be edited. Design intent is an important
consideration when creating SOLIDWORKS models, so planning when sketching is important. The
general procedure for sketching is to:
1. In a part document, select a sketch plane or a planar face (You can do this either before or after
step 2.)
2. Enter the Sketch mode by doing one of the following:
In general, it is better to use less complicated sketch geometry and more features. Simpler sketches are
easier to create, dimension, maintain, modify, and understand. Models rebuild faster with simpler
sketches.
Sketch Dimensions
You can create features without adding dimensions to sketches. However, it is good practice to
dimension sketches.
Dimension in accordance with the model's design intent; for example, you might want to dimension holes
a certain distance from an edge, or else a certain distance from each other.
To place a hole a specified distance from the edges of a block, dimension the diameter of the circle and
dimension the distance between its center and each edge of the block. Circles are measured from the
center by default.
33
To place a hole a specified distance from another hole, dimension the distance between the centers of
the holes. You can also specify dimensions to the minimum or maximum point on the circle.
Most dimensions (linear, circular, or angular) can be inserted using a single tool, Smart Dimension on
the Dimensions/Relations toolbar.
Additional dimension tools (Baseline, Ordinate, Chamfer) are available on the Dimensions/Relations
toolbar.
You can dimension all entities in a sketch in one operation with Fully Define Sketch.
To change dimensions, double-click the dimension and edit the value in the Modify dialog box, or drag a
sketch entity.
Snap
34
SOLIDWORKS sketch entities can snap to points (endpoint, midpoints, intersections, and so on) of other
sketch entities. With Quick Snaps, you can filter the types of sketch snaps that are available.
Additional snap functionality includes:
• Grid (displayed and snapped to)
• Inferencing (relations displayed as you sketch)
• Relations (added between sketch entities automatically through inferencing or manually)
Sketch Relations
In SOLIDWORKS, relations between sketch entities and model geometry are an important means of
building in design intent.
For example, you can draw two concentric circles. If you specify a concentric relation and then move one
circle, the other circle moves with it, maintaining the relation.
You can add relations in the following ways:
• Automatically by SOLIDWORKS during sketching. The cursor changes to inform you of the relation
it is inferencing.
• Manually after creating the sketch entities when you open entity PropertyManagers or the Add
Relations PropertyManager. You can also display and delete relations.
Equations create mathematical relations between model dimensions, but outside of sketches.
35
The two circles are specified to be concentric. When you
move one, the other moves with it.
Inferencing
Inferencing displays relations by means of dotted inferencing lines, pointer display, and highlighted cues
such as endpoints and midpoints.
Inferencing lines work together with pointers, Sketch Snaps, and relations to graphically display how
sketch entities affect each other.
Inferencing Lines
Inferencing lines are dotted lines that appear as you sketch, displaying relations between the pointer and
existing sketch entities (or model geometry). When your pointer approaches highlighted cues such as
midpoints, the inferencing lines guide you relative to existing sketch entities.
Video: Inferencing
Pointers
The pointer display indicates when the pointer is over a geometric relation (an intersection, for example),
what tool is active (line or circle), and dimensions (angle and radius of an arc). If the pointer displays a
relation (such as for a horizontal relation), and you click to accept the sketch entity while the
relation is displayed, the relation is added automatically to the entity.
36
A midpoint highlights and the pointer shows that a The midpoint has changed color and the
coincident relation is possible at its current pointer shows that it recognizes the
position. midpoint .
Video: Pointers Inferencing
You can turn off automatic relations. Click Tools > Sketch Settings > Automatic Relations.
Relations are not displayed if Enable snapping is cleared. When you clear Enable snapping, it also clears
Automatic Relations.
Sketch Snaps
Sketch Snaps are on by default. As you sketch, Sketch Snaps icons are displayed. To clear Sketch
Snaps, click Tools > Options > System Options > Relations/Snaps and clear Enable snapping.
You can use Quick Snaps to display individual Sketch Snaps even if Enable snapping is cleared. Quick
Snaps focus on one particular operation while the current sketch tool is active. To use Quick Snaps, right-
click in an active sketch, select Quick Snaps, and choose the appropriate Sketch Snap.
Relations
In addition to Sketch Snaps, you can display icons that represent relations between sketch entities. As
you sketch, the entities display icons that represent Sketch Snaps; once you click to indicate a sketch
entity is done, relations are displayed. To display relations, select View > Hide/Show > Sketch Relations .
Video: Relations
CONTENTS
• Video: Inferencing
• Video: Relations
• Video: Pointers Inferencing
• Video: Sketch Snaps
Trim
You can trim sketch entities, including infinite lines, and extend sketch entities (lines, centerlines, and
arcs) to meet other entities.
37
Power trim Trim multiple adjacent sketch entities by dragging the pointer across the entities, or
extend entities by selecting them and dragging the pointer.
Corner Trim or extend two sketch entities until they intersect at a virtual corner.
Trim away Trim open sketch entities inside two bounding entities.
inside
Trim away Trim open sketch entities outside two bounding entities.
outside
Sketch States
The sketch status appears in the window status bar. Colors indicate the state of individual sketch entities.
Under defined
As you begin a sketch, you can drag the entities to change their shape
or position. In this rectangle, the black left and bottom lines are fixed to
the origin, but you can drag the top and right lines. Blue indicates that
the entity is not fixed, and light blue indicates that the entity is
selected.
Fully defined
Adding dimensions to the top and right fixes the sizes of all the sides
of the rectangle because of the implied equal relations between top
and bottom and the two sides. The rectangle itself is fixed to the origin.
All the entities turn black, indicating that the rectangle is fully defined.
38
Over defined
You can view and delete relations. Click Display/Delete Relations on the Dimensions/Relations toolbar.
It is possible to create geometry that is unsolvable or invalid. The items that prevent the solution are
displayed in pink (unsolvable) or yellow (invalid). Sketches with these types of geometry are labeled No
Solution Found or Invalid Solution Found.
Dimensions and relations are two types of constraints. You define sketches with either type, or both.
Although you can create features using sketches that are not fully defined, it is a good idea to fully define
sketches for production models. Sketches are parametric, and if they are fully defined, changes are
predictable. However, sketches in drawings, although they follow the same conventions as sketches in
parts, do not need to be fully defined since they are not the basis of features.
39
You can transition automatically from
line to tangent arc and back, so you
can create sketches like this without
changing tools.
Construction Entities
In SOLIDWORKS, any sketch entity can be specified for construction. Points and centerlines are always
construction entities only.
Use a centerline as the axis about which a sketch revolves to create a base feature, or to mirror sketch
entities.
40
SOLIDWORKS also has Reference Geometry (planes, axes, and coordinate systems) as a basis for
creating features outside of sketches.
Use planes to construct a series of sketches as the basis for a loft feature.
Drawings
CONTENTS
• Drawings Overview
You can generate drawings in SOLIDWORKS the same way you would generate them in 2D CAD
systems.
41
• Creating Drawings
• Drafting
You can draft in 2D in SOLIDWORKS drawing documents using Sketch tools, Dimension tools, and
Annotations.
• Standards
You can set up styles in SOLIDWORKS to format dimensions, but it is not necessary to do so for
dimensions and other annotations to follow a drawing standard.
• Scaling
In SOLIDWORKS, drawing views can be at any scale (2:1, 1:2, for example) in relation to the model.
• Multiple Drawings
In SOLIDWORKS, you can have multiple drawing sheets in a drawing document, which is like having
a set of drawings all in the same file. The sheets can contain drawing views of any parts or
assemblies.
• Title Blocks
When you start a new drawing in SOLIDWORKS, you select a template with a specified paper size
and drawing sheet format.
• Drawing Views
Drawing views are containers. Generally the contents are views of models. When you sketch in a
drawing, or insert annotations or blocks, the entities belong to the active drawing view or drawing
sheet.
• Aligning Views
Alignment between views in SOLIDWORKS is automatic and adjustable. For example, standard 3
views are automatically aligned vertically and horizontally, while section, projected, and auxiliary
views are aligned in the appropriate direction.
Drawings Overview
You can generate drawings in SOLIDWORKS the same way you would generate them in 2D CAD
systems.
42
However, creating 3D models and generating drawings from the model has many advantages; for
example:
• Designing models is faster than drawing lines.
• SOLIDWORKS creates drawings from models, so the process is efficient.
• You can review models in 3D and check for correct geometry and design issues before generating
drawings, so the drawings are more likely to be free of design errors.
• You can insert dimensions and annotations from model sketches and features into drawings
automatically, so you do not have to create them manually in drawings.
• Parameters and relations of models are retained in drawings, so drawings reflect the design intent of
the model.
• Changes in models or in drawings are reflected in their related documents, so making changes is
easier and drawings are more accurate.
Comparison of drawings between 2D CAD systems and SOLIDWORKS include:
43
2D CAD Systems SOLIDWORKS
Formats
Symbols available with control available from an internal library for dimensions and
codes, Microsoft the annotations that use symbols, and in the Design
Character Map, or third Library
party software
Annotations text, center marks, and notes, cosmetic threads, surface finish symbols, datum
geometric tolerance feature symbols, datum target symbols, dowel pin
symbols available, symbols, multi-jog leaders, balloons, stacked balloons,
others created manually area hatch, weld symbols, geometric tolerance, center
(often in blocks) marks, centerlines, weld beads, revision symbols, and
hole callouts are available as tools
Automatic automatic regeneration, automatically insert center marks, centerlines,
Operations saving, stacking of balloons, and dimensions into new drawing views;
multiline text also insert these items into a drawing or drawing view
in one operation
Leaders separate entities, available with annotations and attached automatically
attached manually to the annotation and (if desired) to the model; the
leader moves with the annotation and model
Crosshatching separate entities added to section views automatically, can be modified
individually; area hatch available for faces and closed
areas bounded by model edges or sketch entities
Tables blocks often used to Bill of Materials, Hole Tables, Revision Tables,
create tables; links to Weldment Cut Lists, Design Tables, and General
database tables Tables
Bill of parts lists are created by generated automatically with item number, quantity,
Materials extracting attribute part number, description, custom properties; numbers
information manually in balloons correlated; anchor point
Layers primary organizational specify color, style, and thickness of lines in named
tool, group information layers, turn layers on and off, but other means
by function, equivalent available for hiding views, lines, components
of overlays
Blocks often used to create can be created, inserted by instance, exploded, edited,
annotations and symbols and so on; most annotations and symbols available as
tools or in libraries; legacy 2D CAD blocks, including
title blocks, can be imported and used in
SOLIDWORKS
Creating Drawings
44
Drafting in SOLIDWORKS
You can draft a drawing in SOLIDWORKS without creating a model.
2. Draw lines, rectangles, circles, and other entities with the tools on the Sketch toolbar.
3. Dimension the entities with the Smart Dimension tool on the Dimensions/Relations toolbar.
4. Add annotations (Notes, Geometric Tolerance Symbols, Balloons, and so on) with tools on the
Annotation toolbar.
1. In a part or assembly document, click Make Drawing from Part/Assembly on the Standard
toolbar and select a template in the Sheet Format/Size dialog box.
45
3. Drag a view from the View Palette onto the drawing sheet.
4. In the Drawing View or Projected View PropertyManager, set options such as orientation, display
style, scale, etc. then click .
You can have any drawing views of any models in a given drawing document.
Model Part
Drafting
46
You can draft in 2D in SOLIDWORKS drawing documents using Sketch tools, Dimension tools, and
Annotations.
Concepts to consider include:
In SOLIDWORKS drawing documents, as in 2D CAD documents, you can add sketch entities
Sketch
(lines, circles, rectangles, and so on) at any time. You can create your own line styles using
entities
layers, the Line Format tools, or Line Style options.
You can add sketch entities and annotations to the drawing sheet or to drawing views.
Drawing
Drawing views allow you to move and scale all the items in the view in one operation. You
views
can insert empty views onto drawing sheets to contain drafted entities.
The drafted elements follow the standard specified in Tools > Options > Document
Properties > Drafting Standard . Such items as dimension arrows, tolerances, annotation
Standards
display, and so on are generated based on the standard, but you can also edit the items
manually (choose a different arrowhead style, for example).
SOLIDWORKS drawing templates contain drawing sheet formats. You can edit the formats
Sheet
and save them. You can also use a template without the format and create your own
formats
format, or import a 2D CAD block (a title block, for example).
To display a grid, right-click and select Display Grid. Specify the grid spacing and snap
Grid
control in Tools > Options > Document Properties > Grid/Snap.
Dimensions in SOLIDWORKS control the geometry. The sketch entity or model element
must agree with its dimension. You cannot sketch an entity at a certain size and display a
Dimensions
dimension of a different size. However, you can scale entities in a drawing sheet or
drawing view.
Relations (such as Horizontal, Concentric, Tangent) also control geometry. Some relations
are inferenced as you sketch. You can add, display, and delete relations. To prevent
Relations
automatic relations, press Ctrl as you sketch, or clear Automatic
relations in Tools > Options> System Options > Sketch > Relations/Snaps .
Most annotations work with sketch entities the same as they do with drawings derived
from 3D models. Some exceptions are hole callout and auto balloon. Single balloons and
Annotations stacked balloons appear with question marks, which you can replace with custom text. You
can import into drawings the dimensions and tolerances you create with DimXpert for
parts.
47
Standards
You can set up styles in SOLIDWORKS to format dimensions, but it is not necessary to do so for
dimensions and other annotations to follow a drawing standard.
In SOLIDWORKS, you set the standard for the current document in Tools > Options > Document
Properties > Drafting Standard. The standard can be ANSI, ISO, DIN, JIS, BSI, GOST, or GB.
ANSI
ISO
DIN
JIS
48
BSI
GOST
GB
Scaling
In SOLIDWORKS, drawing views can be at any scale (2:1, 1:2, for example) in relation to the model.
Drawing Sheets
You can set separate scales for each drawing sheet in the Sheet Properties dialog box. Right-click the
drawing sheet outside any drawing views and select Properties. The scale of a drawing sheet appears in
the status line at the bottom of the SOLIDWORKS window.
Drawing Views
The scale of a drawing view is set in the PropertyManager when you select the view in the graphics area.
A drawing view uses the scale of the drawing sheet unless one of the following occurs:
• You specify another scale, either when creating the view or any time afterwards.
• The software needs to fit the view on the sheet with a certain scale.
49
When you create a child view (Section View, Detail View, and so on), the scale of the child view can be
the same as the parent view, the same as the drawing sheet, or a custom scale. This section view has
the same scale as its parent view.
Multiple Drawings
In SOLIDWORKS, you can have multiple drawing sheets in a drawing document, which is like having a
set of drawings all in the same file. The sheets can contain drawing views of any parts or assemblies.
You can switch between sheets by selecting a named tab at the bottom of the SOLIDWORKS window.
You can also add and delete sheets using Add Sheet .
Title Blocks
When you start a new drawing in SOLIDWORKS, you select a template with a specified paper size and
drawing sheet format.
The format can be standard, customized, or no format (specifying size only). When you define a title
block, you can specify which template fields are editable and hotspot areas you can click to enter title
block data. You can also generate a title block in parts and assemblies.
50
You can use legacy 2D CAD title blocks. When starting a new drawing or adding a drawing sheet,
clear Display sheet format in the Sheet Format/Size dialog box, then import a 2D CAD block.
Standard formats contain title blocks. SOLIDWORKS allows you to edit the sheet format. (You can also
save sheet formats for use in future drawings.) You can add, move, format, and delete lines and text.
You can link note data to document properties such as file name, date, sheet number, and so on, or to
custom properties that you define.
The title block in a default landscape sheet format contains the following lines and text:
In this example of editing the sheet format, a note with the company name is added, the note with the
drawing name is edited, the lines are thickened, and a graphic is added.
Drawing Views
Drawing views are containers. Generally the contents are views of models. When you sketch in a
drawing, or insert annotations or blocks, the entities belong to the active drawing view or drawing sheet.
In SOLIDWORKS you create drawing views as follows:
• Standard views, such as standard 3 views, various named model views (such as isometric), and
relative views created automatically from the model.
• Derived views (projected, auxiliary, section, detail, break, broken-out section, alternate position
views) created in one or two steps from another view (such as drawing a profile for a detail view).
• Empty views (for sketch entities, notes, and so on) inserted with the menu item Insert > Drawing
View > Empty.
Any changes in the model are automatically reflected in the drawing views.
51
Aligning Views
Alignment between views in SOLIDWORKS is automatic and adjustable. For example, standard 3 views
are automatically aligned vertically and horizontally, while section, projected, and auxiliary views are
aligned in the appropriate direction.
You can drag the views within the correct alignment. You can also break the alignment and drag views
anywhere on the drawing sheet. You can rotate views and hide or show views.
Standard 3 views are aligned automatically. The top view is constrained horizontally and the right view is
constrained vertically by default.
Section views are aligned automatically in the direction of the cut. Detail views are not aligned.
52
In addition to the autodimensioning and autotransitioning in sketching, automated operations in drawings
increase productivity.
53
Add centerlines to all appropriate entities
in a drawing view in one operation.
Centerlines(Annotations toolbar)
You can specify in Tools > Options > Document Properties > Detailing that the following items be inserted
automatically into new drawing views:
• Center Marks
• Centerlines
• Balloons
• Dimensions marked for drawings
Dimensions in Drawings
Usually you specify dimensions when you design a part, then insert the dimensions from the model into
the drawing. Changing a dimension in one document changes it in any associated documents.
The Auto Arrange Dimensions tool positions dimensions quickly and easily.
54
Before After
You can set an option during installation of SOLIDWORKS that prevents changes in dimensions in
drawings from affecting part or assembly models.
You can use magnetic lines to align balloons. You can automatically insert center marks for all holes,
fillets, and slots in drawing views.
In SOLIDWORKS, dimension formatting follows the standard that is set for the document
in Tools > Options > Document Properties > Drafting Standard by default. You can change the document
or template defaults for each type of dimension listed under Tools > Options > Document
Properties > Dimensions . Both 2D CAD software and SOLIDWORKS software use styles to save
particular formatting.
When you insert dimensions in part and assembly documents, they are marked for drawings unless you
specify otherwise. When you insert model dimensions with Model Items, automatically for a new drawing
view, or with Autodimension, only the dimensions marked for drawings are inserted. When you insert an
annotation view into a drawing, all annotations in the part or assembly are inserted in the drawing.
55
Dimensions define the geometry in the model sketches.
Baseline dimensions, ordinate dimensions, chamfer dimensions, and hole callouts are available in
drawings. Ordinate dimensions are also available in sketches.
Baseline dimensions
Ordinate dimensions
56
Chamfer dimensions
Hole callout
Dimension Formats
You can format dimensions individually or as a group in sketches and drawings. If you select a group of
dimensions, only those properties the dimensions have in common are available for editing.
Before After
Property Managers
Select the dimension (or dimensions) and edit properties in these PropertyManagers:
• Dimension Value PropertyManager
• Dimension Leaders PropertyManager
• Dimension Other PropertyManager
The PropertyManager properties include:
• Dimension Assist Tools
• Dimension Style
• Tolerance/Precision
• Witness/Leader Display
57
• Leader Style
• Dimension Text (including alignment and symbols)
• Primary Value
• Display Options
• Break Lines
• Layer
In this example, the arrow style has been changed (from the default open arrows to solid arrows) and
tolerance and text have been added in the Dimension PropertyManager.
Before After
Other properties you can modify using the PropertyManagers include:
• Value
• Name
• Units
• Precision
• Font
• Various check boxes and buttons
In this example, you modified the font size and style, then added an inspection display.
Before After
Dimension Styles
You can save any dimension property as part of a Dimension Style. You can also name favorites, apply
them to multiple dimensions, update, and save them.
Symbols
SOLIDWORKS has a library of symbols (such as degrees, depth, and so on). In the Dimension
Value PropertyManager, click More Symbols under Dimension Text to access the library. Symbol libraries
for various annotations, such as Notes, Geometric Tolerance Symbols, Surface Finish Symbols, Weld
Symbols, and so on, are also available in PropertyManagers.
58
Some symbols from the Modifying Symbols library
Annotations
SOLIDWORKS has many tools for specific annotations, as shown below. You can control many
properties of the annotations in PropertyManagers and dialog boxes.
Some annotations, such as dowel pin symbols and area hatch, are available only in drawings. Many
others, such as notes and weld symbols, can be added in model documents during the design phase and
then inserted automatically from the model documents into the drawings.
Area Hatch/Fill
Auto Balloon
59
Balloon
Caterpillar
Center Mark
Centerline
Cosmetic Thread
60
Datum Feature Symbol
End Treatment
Hole Callout
Multi-jog Leader
Note
Revision Symbol
61
Stacked Balloon
Weld Symbol
Leaders
In SOLIDWORKS, leaders are available with all annotations that use leaders. You can choose straight,
bent, or multi-jog leaders. You can also create multi-jog leaders separately, and you can add multiple
leaders.
When an annotation moves, the leader attached to the annotation moves with it. The leader also moves
with any model to which it is attached.
62
Crosshatching
SOLIDWORKS adds crosshatching to section views automatically. You can modify the crosshatch pattern
manually. You can also add area hatching to faces or to closed sketch entities in drawings.
Automatic crosshatching in a drawing Properties (material, scale, and angle) of individual crosshatched
section view sections specified manually
Area hatch added to a face and a Area hatch region bounded by a combination of model edges
sketched ellipse and sketch entities
63
Tables
The following types of tables are available on the Table toolbar in drawings:
General Table
Bill of Materials
Hole Table
Revision Table
Weldment Cut List
Design Table (Excel-based tables for managing configurations)
Title Block
Weld Table
Punch Table
Table functionality includes:
• Standard or custom templates
• Anchor points
• Drag to move and resize
• Snap to elements in the sheet format
• Use context toolbars to edit cells and table format
• Add columns and rows
• Split or merge tables and cells
• Sort column contents
• Control color with layers
Each table has PropertyManagers for:
• Table Properties
• Table Format
• Column Properties
• Cell Properties
• Row Properties
Bill of Materials
SOLIDWORKS automatically populates a Bill of Materials (BOM) with item numbers, quantities, part
numbers, and custom properties in assembly drawings. You can anchor, move, edit, and split a BOM.
When you insert balloons into a drawing, the item numbers and quantities in the balloons correspond to
the numbers in the Bill of Materials. If an assembly has more than one configuration, you can list
quantities of components for all configurations or selected configurations.
64
You can create BOMs in assembly files and multibody part files. You can insert a BOM saved with an
assembly into a referenced drawing. You do not need to create a drawing first.
65
Layers
In SOLIDWORKS, you can specify the color, style, and thickness of lines in named layers. You can move
objects into layers, and you can turn layers on and off. The layer list is built into many annotation and
dimension dialog boxes.
You can also format lines individually using the Line Format tools. You can specify document-level line
thickness and style. Click Tools > Options > Document Properties and set Line Font, Line Style, and Line
Thickness.
66
Layers are used less often in SOLIDWORKS than in 2D CAD systems. SOLIDWORKS has multiple
drawing sheets, and you can hide and show drawing views, assembly components, lines, and various
other items without using layers.
In addition to creating layers in SOLIDWORKS, you can import 2D CAD drawings with layers into
SOLIDWORKS. All 2D CAD layers are preserved in SOLIDWORKS. When exporting from
SOLIDWORKS, you can map entity types to specific layers.
The Layer toolbar contains a list of layers in the drawing and the Layer Properties tool .
Click the Layer Properties tool to bring up the Layers dialog box. Create new layers and specify
the Color, Style, and Thickness of lines in each layer.
Blocks
You can make, save, edit, and insert blocks for drawing items and sketch entities that you use often, such
as standard notes, title blocks, label positions, and so on. You can attach blocks to geometry or to
drawing views, and you can insert them into sheet formats.
You can import legacy 2D CAD software blocks, including title blocks, to use directly in the
SOLIDWORKS application. You can also copy and paste 2D CAD software entities into SOLIDWORKS
documents.
Blocks can include the following items:
• Text (Notes)
• Dimensions
• Sketch entities
• Balloons
• Imported entities and text
• Area hatch
To create blocks, select items (from the list above) in the graphics area and click Tools > Block > Make .
You can save a sketch directly to a block file. Click Save Sketch as Block (Blocks toolbar) or
Tools > Blocks > Save .
When you insert blocks into drawings, you insert instances of the block definition, which you can modify
as follows:
• Scale
67
• Rotate
• Add leaders
• Edit values of attributes
Additional functionality for blocks includes:
• Dynamically edit block definitions, including file definitions
▪ Editing is in-place (no separate block editor window)
▪ You can add or remove entities while editing
• Explode blocks in the graphics area
• Move, copy, and paste block instances
• Save blocks to file, or create and use in a drawing without saving to file
• Use part or drawing blocks interchangeably
• Change block base points
• Change leader attachment points and leader anchor points
• Reference external definitions, including existing DXF/DWG file blocks
• Snap to and infer from sketches to block points on a drawing sheet
• Add dimensions and constraints between sketch entities of two block instances
• Move block instances to and from layers
▪ Once a block (instance) is moved to a layer, all entities inside the block take the layer
properties.
68
40
40
R10
40
45°
10 30
80
SolidWorks Education
Lesson 1
R10
20
40
50
30
20
40
20
70 20
SolidWorks Education
Lesson 2
40
20
40
20
20
10
SolidWorks Education
Lesson 3
0
40
40
20
R10
20
60
SolidWorks Education
Lesson 4
20
50
3xR10
30 10
10
10
50
20
10
10
30
60 SolidWorks Education
Lesson 5
30
10
40
10
40 10
30
60
SolidWorks Education
Lesson 6
10
40 20
20
60
R10
40
10 20 10
30 10 10
20
SolidWorks Education
Lesson 7
40
40
20
40
10
20
10
40
10
60
SolidWorks Education
Lesson 8
40
40
20
30
40 10
60
SolidWorks Education
Lesson 9
30
10
40
30
45°
20
10
30
45°
20
30
10
40 10 20
SolidWorks Education
Lesson 10
50
40
20
20
10
40
10 30
60 10 SolidWorks Education
Lesson 11
60
50 10
40
20
10
30 45°
30 10
10 10
30 10
10
SolidWorks Education
Lesson 12
40
45°
20
40
40
70
SolidWorks Education
Lesson 13
40
60
20
20 20
40
SolidWorks Education
Lesson 14
20
40 10
10 10 10
20
45°
40
10 30
20
50
SolidWorks Education
Lesson 15
40 20
10
40
20
50
60
SolidWorks Education
Lesson 16
30 10
20
10 20
50
20
30
40 10
SolidWorks Education
Lesson 17
2xR10
20
R20
40
30
10
50
R10
50
SolidWorks Education
Lesson 18
30
10
40
30
20 45° 20
40
50
10
20
40 30
SolidWorks Education
Lesson 19
10 10 10
40
R20
20
45°
10
10 10
10 10
40
20
40
SolidWorks Education
Lesson 20
R20
70
20 40
2xR10
30
50
10 20
10
10 30 30 40
SolidWorks Education
Lesson 21
R20
20
20
40
20 20 40
20
50 10
SolidWorks Education
Lesson 22
20
40
10 10
50
10
20
30
40
SolidWorks Education
Lesson 23
30
40
30
20
40
50
40
SolidWorks Education
Lesson 24
10
R20
20
40
30
20
40
10
10
70 SolidWorks Education
Lesson 25
20
10
50
20
10 R10
20
20 20
10
40
20
50
SolidWorks Education
Lesson 26
30
20
40
20
50
30
10
20
10
SolidWorks Education
Lesson 27
45° 10
40
70
40 20
10
20
40 10
SolidWorks Education
Lesson 28
20
40
20
10
30
40
20
SolidWorks Education
Lesson 29
20
50
R10
10
20 10
10
50 10 30 R10
10
10
20
10 10 10 10
SolidWorks Education
50
10
40 10
15
40 15
10 20 20
R20
20
40 10 20
70
SolidWorks Education
Lesson 31
50
20 10 40
10 20
20
70
SolidWorks Education
Lesson 32
4xR10
40
20 30
10
10
40 10
60
SolidWorks Education
Lesson 33
20 10
R20
0
40
40
30
50 10
Lesson 34
10
R20
20
40
10
30 10
10
50
SolidWorks Education
Lesson 35
50
20
40
R10
30
10 R10 R10
40
20
50
SolidWorks Education
Lesson 36
20
60
20 10
0
R20
10 SolidWorks Education
Lesson 37
10
10
40
20
20
40
60 20
20
R20
30
40
SolidWorks Education
Lesson 38
20
40
R20
20
40
20
50
SolidWorks Education
Lesson 39
50
10
20 20
30
30
10
40
60
30 10
20
10
40
20
SolidWorks Education
Lesson 42
30
20
30
10
10
20
30
10
30 10
60
SolidWorks Education
Lesson 43
10 10
20
20
40
20
10
30
10
50
SolidWorks Education
Lesson 44
20
50
R20
2xR10
40
40
SolidWorks Education
Lesson 45
40 20
20
20
60
30
20
10
SolidWorks Education
Lesson 46
30
20
20
40
R10
10
45°
20
30 10
40
SolidWorks Education
Lesson 47
10
10 20
10
30
20
40
SolidWorks Education
Lesson 48
30
10
40
30
40
60
40
10
SolidWorks Education
Lesson 49
10
40
40
30
40
10
60
SolidWorks Education
Lesson 50
INDUSTRIAL GD&T
DRAWINGS
69
70
71
Part and Assembly
Modeling
72
Sketching
73
Section 1.1 Arm 3
Section 1.1
Arm
3
Section 1.1 Arm 4
[6] Click OK to
create a Part
document. #
SOLIDWORKS Terms
In this book, terms used in SOLIDWORKS are boldfaced (e.g., Part in [5, 6]) to facilitates the readability.
4
Section 1.1 Arm 5
5
Section 1.1 Arm 6
[3] Right-click
anywhere in the
Graphics Area to
display a Context
[4] Click at the origin and drag outward Menu, and select
to create a circle. Press ESC to dismiss Sketch
the Circle command. Press ESC again Entities>Circle
(or click anywhere in the Graphics command.
Area other than the circle) to de-
select the circle. The circle is blue-
colored (see [5]).
6
Section 1.1 Arm 7
[7] Click the circle and move lower- [9] Dragging the mouse
rightward to create a diameter; type with Control-Middle-
0.25 (in) for the diameter. The circle [8] Scrolling the Button allows you to
now turns black (fixed). Use mouse Mouse Wheel allows pan the sketch.
functions to zoom in/out [8] or pan the you to zoom in/out the
sketch [9]. Drag the dimension to a sketch.
location like this. Finally, press ESC to
dismiss the Smart Dimension.
7
Section 1.1 Arm 8
There are literally hundreds of SOLIDWORKS commands (tools). All commands can be found in the Pull-Down
Menus [15]. Nevertheless, the most intuitive wayto issue a command is through a context-sensitive menu, or simply
called Context Menu [1, 3, 6] (page 6). To issue a command with a Context Menu, you right-click an object on
either the Part Tree [16] or the Graphics Area [17]. The commands available in a Context Menu depend on
the kind of object you're working on (that's why it is called a context-sensitive menu). In step [1] (page 6), the object
you were working on is the Front plane; in steps [3, 6] (page 6). the object you were working on is the Graphics
Area.
After you accumulate some experiences, you mayfind that a more convenient wayto issue a command is simply
clicking a command on a Toolbar (e.g., [10], last page). In this book, we roughly follow these rules to issue a
command:
As novices, we issue a command through a Context Menu, because it is the most intuitive way.
If a command is not available with a Context Menu, we select it from the Pull-Down Menus, because
it is the most comprehensive way (i.e., all commands can be found there).
8
Section 1.1 Arm 9
9
Section 1.1 Arm 10
[13] A relation
addition to the
existing Distance
relation.
[18] Click
Horizontal to make [12] Click Equal to
the two points align
horizontally.
ESC or click
anywhere on the
Graphics Area).
Now, the two
circles have the
sameradius. The
blue-colored,
meaning that it is
not well-defined
yet. We now
impose another
relation.
(fixed) too. #
10
Section 1.1 Arm 11
11
Section 1.1 Arm 12
12
Section 1.1 Arm 13
them away[12].
13
Section 1.1 Arm 14
[20] Click OK to
[21] A dimension is
sketch.
[19] Type 0.25 (in) for
the Fillet Radius.
14
Section 1.1 Arm 15
command. command.
[25] Sketch
[22]The commands used in this
15
Section 1.1 Arm 16
3D model.
1.1-9 WrapUp
16
Section 1.2
Section 1.2 RatchetWheel 17
RatchetWheel
[1] A ratchet wheel rotates in a certain will be created in the next section.
direction controlled by a ratchet stop [2].
In this section, we'll create a 3D model for
this ratchet wheel.
.00
Unit: in.
1.2-2 Start Up
[1] Launch and create a new part (1.1-2[1, 4-6], page 4). Set up unit system with 2
decimal places for the length unit (1.1-3, page 5). Start a sketch on Front plane (1.1-4[1, 2], page 6). #
17
Section 1.2 RatchetWheel 18
18
Section 1.2 RatchetWheel 19
Centerline command.
15 (degrees). #
19
Section 1.2 RatchetWheel 20
here...
drawing.
20
Section 1.2 RatchetWheel 21
21
Section 1.2 RatchetWheel 22
[4] Specify a
[2] Draw a circle diameter of
[9] Click OK. centered at the 0.
25 in.
origin.
22
Section 1.3 Ratchet Stop 23
Section 1.3
Ratchet Stop
R0.56 Y
[3] Details of
0.125
the ratchet
stop. #
X
R0.34
Unit: in.
R0.188
Thickness: 0.125 in.
0.57
23
Section 1.3 Ratchet Stop 24
1.3-2 Start Up
[1] Launch and create a new part (1.1-2, page 4). Set up unit system with 3
[5] Press ESC to dismiss Smart Dimension. [2] Create an arc like this.
Click the origin first, then
starting point, and finally
the ending point.
0.188 in.
24
Section 1.3 Ratchet Stop 25
he Head-Up
elect Hide/
ems>View
elations to
elations.
25
Section 1.3 Ratchet Stop 26
point to create a
infinite length.
26
Section 1.3 Ratchet Stop 27
[19]Finishup thesketchby
specify the rest of the
dimensions. All entities
must be black-colored.#
27
Section 1.4Cover Plate 28
Section 1.4
Cover Plate
2 R0.188 2 D0.201
0.25
X
we'll create a 3D
solid model for this
2.00
cover plate. #
.25
0.75
0.25
Unit: in.
1.4-2 Start Up
[1] Launch and create a new part (1.1-2, page 4). Set up unit system with 3 decimal
places for the length unit (1.1-3, page 5). Create a sketch on Front plane (1.1-4[1, 2], page 6). #
28
Section 1.4Cover Plate 29
29
Section 1.4Cover Plate 30
30
Section 1.4Cover Plate 31
31
Section 1.4Cover Plate 32
32
Section 1.4Cover Plate 33
33
Section 1.4Cover Plate 34
34
Section 1.4Cover Plate 35
sketch. #
1.4-4 Generate3DModel
this 3D model.
35
Chapter 2 Part Modeling 36
Chapter 2
Part Modeling
36
Section 2.1
Section 2.1 Crank 37
Crank
[1] In this exercise, we'll create a 3D solid model for a crank [2]. The model can be viewed as a series of three two-
step operations; each involves drawing a sketch on a plane and then extruding the sketch. The material of the body is
either added to or cut from the existing body.
Y
[2] Details of
2 D10
the crank. #
2 R10
Unit: mm.
75
X Z
R22
8
20
37
Section 2.1 Crank 38
2.1-2 Start Up
38
Section 2.1 Crank 39
39
Section 2.1 Crank 40
[1] Extrude
8 mm to create this
3D body. #
40
Section 2.1 Crank 41
41
Section 2.1 Crank 42
42
Section 2.2
Section 2.2 Geneva Gear Index 43
[1] In this exercise, we'll create a 3D solid model for a Geneva gear index [2].
5 R0.63
Unit: in.
D0.25
D0.5
D2.47
D1.25
0.25
43
Section 2.2 Geneva Gear Index 44
2.2-2 Start Up
44
Section 2.2 Geneva Gear Index 45
45
Section 2.2 Geneva Gear Index 46
46
Section 2.2 Geneva Gear Index 47
[1] Highlig ht the newly created body in [2] The Circular Pattern
the Part
Menus , select Insert>Pattern/ the Features Toolbar.
Mirr or>Circular Pattern.
47
Section 2.2 Geneva Gear Index 48
.
[11] Select the
center of the face.
[10] Select
[12] Click OK.
48
Section 2.2 Geneva Gear Index 49
3D model.
[15] Save the part with the file name Geneva. Close
the file and exit SOLIDWORKS. #
49
Section 2.3 Yoke 50
Section 2.3
Yoke
2.3-1 AbouttheYoke
[1] The yoke is a part
of a universal joint. In
create a 3D solid
[2] Details of the model for the yoke.
yoke. #
Z D1.20
Y Y
Unit: in.
3.55
X Z
.50
2 0.75
50
Section 2.3 Yoke 51
2.3-2 Start Up
Launch and create a new part. Set up system decimal places the length
unit.
51
Section 2.3 Yoke 52
52
Section 2.3 Yoke 53
.
[8] Click this face. [11] Select Positions tab and click
the arc-center of the selected face
[8]. To locate the arc-center, move
your mouse over the arc, the center
will show up.
53
Section 2.3 Yoke 54
G
[3] Click
54
Section 2.3 Yoke 55
[9] Save the part with the file name Yoke. Close the
file and exit SOLIDWORKS. #
55
Section 2.4 Support 56
Section 2.4
Support
in Section 1.1. In
0.250
create a 3D solid
model for the
support.
Unit: in.
0.750
.250
6 D0.25
X
0.875
0.625
56
Section 2.4 Support 57
2.4-2 Start Up
Launch and create a new part. Set up system and 3 decimal places the
length unit.
57
Section 2.4 Support 58
58
Section 2.4 Support 59
[7]
0.125 inches. #
59
Section 2.4 Support 60
[11] Extrude
12] Turn off View (upward) 0.125
Planes. # inches.
60
Section 2.4 Support 61
2.4-5 CreateFillet
[6] Click OK.
[1] In the
[4] Edge<1>.
61
Section 2.5
Section 2.5 Wheel 62
Wheel
[1] So far, we exclusively used Extrude command to create 3D solids. In this section, we introduce another
command to create 3D solids: Revolve, which takes a sketch as the profile and revolves about an axis to create a 3D
solid body. We'llcreate a 3D solid model for a wheel [2]. The wheel is axisymmetric. An axisymmetric body always
can be created by drawing a profile then revolving about its axis of revolution.
Unit: in.
X Z
D3.50
D4.00
62
Section 2.5 Wheel 63
2.5-2 Start Up
Launch and create a new part. Set up system decimal places the length
unit.
63
Section 2.5 Wheel 64
64
Section 2.5 Wheel 65
[1]
Insert>Boss/
Base>Revolve...
[2] The Revolve command
is also available in the
Features Toolbar.
[
centerline.
model.
[6] Save the part with the file name Wheel. Close
the file and exit SOLIDWORKS. #
65
Section 2.6 Transition Pipe 66
Section 2.6
Transition Pipe
[1] In this section, we introduce another command to create 3D solids: Sweep, which takes a sketch as the path
and another sketch as the profile; the profile then "sweeps" along the path to create a 3D solid body. In this
exercise, we'll create a 3D solid model for a transition pipe, which is used to connect two pipe segments.
Y
[2] Details of the
2 D3.50
Unit: in.
2 0.25
X Z
66
Section 2.6 Transition Pipe 67
2.6-2 Start Up
Launch and create a new part. Set up system decimal places the length
unit.
or horizontally.
[1] Create a sketch on Front plane.
67
Section 2.6 Transition Pipe 68
[7] Click
OK.
68
Section 2.6 Transition Pipe 69
69
Section 2.6 Transition Pipe 70
70
Section 2.6 Transition Pipe 71
[11] Click At
Angle.
[10] From the Part Tree,
select Top plane for
Second Reference.
71
Section 2.6 Transition Pipe 72
[14]The mirroring
plane. #
72
Section 2.6 Transition Pipe 73
73
Section 2.6 Transition Pipe 74
[10] Click
[11]The fini
model.
ead-Up
lect Display
ed to remove
the edgedisplay.
74
Section 2.7
Section 2.7 Threaded Shaft 75
Threaded Shaft
[3] Major
[4] Pitch
Unit: in d = .375 in. p = 1/16 in.
D0.625
Coarse.
d = 0.375 in
o
p = 0.0625 in pe
: :
pe
H
H = ( 3 2)p = 0.0541266 in o
60
5H ○ lS
Major diameter d
d =d− 2 = 0.307342 in
p4
p
Minor diameter d1
= 0.015625 in
p
= 0.0078125 in
75
Section 2.7 Threaded Shaft 76
2.7-2 Start Up
Launch and create a new part. Set up system decimal places the length
unit.
[1] On Front
plane, draw a [3] Use this line as the Axis of
76
Section 2.7 Threaded Shaft 77
2.7-4 CreateThreads
77
Section 2.7 Threaded Shaft 78
[12] Select
Through All.
78
Section 2.7 Threaded Shaft 79
79
Section 2.8Lifting Fork 80
Section 2.8
Lifting Fork
[1] The lifting fork is used in an LCD (liquid crystal display) manufacturing factory to handle glass panels. In this
section, we will create a 3D solid model for the lifting fork.
The cross sections of the prongs (fingers) are not uniform along the length [2,3, 4]. The Extrude command or
Sweep command can not be used to created the prongs. This exercise introduces a new command to create 3D
solids: Loft, which takes a series of profiles and creates a 3D solid that fits through these profiles.
130x20 (mm). #
100x10 (mm).
Unit: mm
80
Section 2.8Lifting Fork 81
2.8-2 Start Up
Launch and create a new part. Set up system zero decimal places
the length unit.
beam.
beam. #
81
Section 2.8Lifting Fork 82
[7] Plane1.
82
Section 2.8Lifting Fork 83
83
Section 2.8Lifting Fork 84
finger. #
84
Section 2.8Lifting Fork 85
[4] Edge<1>.
85
Chapter 3 Assembly Modeling 86
Chapter 3
Assembly Modeling
86
Section 3.1 Shaft Assembly 87
Section 3.1
Shaft Assembly
3.1-1 Introduction
sub-assembly of the
[1] In this exercise, we'll create a shaft assembly [2, 3].
The assembly consists of three parts: the Shaft [4]
created in Section 2.7, a Handle [5], and a Hinge
[6]. We use a coordinate system for the assembly
which is coincident with that of the part Shaft.
[4] Shaft.
Unit: in
25
D0.
3.000
5.063
266
dle. D0. [3] Details of the
assembly.
87
Section 3.1 Shaft Assembly 88
like this.
88
Section 3.1 Shaft Assembly 89
89
Section 3.1 Shaft Assembly 90
part.
90
Section 3.1 Shaft Assembly 91
[3] Select
Assembly.
[7] In the
Property Box,
select Shaft.
91
Section 3.1 Shaft Assembly 92
coordinate system.#
92
Section 3.1 Shaft Assembly 93
[5] A Concentric
face of the Shaft's hole.
selected.
93
Section 3.1 Shaft Assembly 94
selected.
94
Section 3.1 Shaft Assembly 95
[3] Click to
accept the
Concentric mate.
95
Section 3.1 Shaft Assembly 96
[9] Sele
plane of
96
Section 3.2 Universal Joint 97
Section 3.2
Universal Joint
3.2-1 Introduction
[1] In this exercise, we'll create a universal joint [2]. The assembly consists of four kinds of parts [3-6], of which the
Yoke [3] was created in Section 2.3.
[6] 4 x Pin.
[2] The
joint.
Unit: in.
[4] Swivel.
97
Section 3.2 Universal Joint 98
1.0
98
Section 3.2 Universal Joint 99
99
Section 3.2 Universal Joint 100
[3] Select
Assembly.
[7] In the
Property Box,
select Swivel.
100
Section 3.2 Universal Joint 101
101
Section 3.2 Universal Joint 102
102
Section 3.2 Universal Joint 103
[6] Four
Bushings are at
their positions
now. #
103
Section 3.2 Universal Joint 104
[15] The
[13] The selected two
selected two
faces appear hear. faces appear
hear.
[10] Click
[11] Select Advanced Mates.
Width.
104
Section 3.2 Universal Joint 105
105
Section 3.2 Universal Joint 106
106
Section 3.3 Clamp 107
Section 3.3
Clamp
3.3-1 Introduction
[1] In this section, we'll create a clamping mechanism mentioned in Sections 1.1, 2.4, 2.7, and 3.1. The assembly
consists of 8 kinds of components [2-9], of which the Arm [2] was created in Section 1.1, the Support [3] was
created in Section 2.4, and the ShaftAssembly [4] was created in Sections 2.7 and 3.1. Details of other
components are shown in [10-15].
107
Section 3.3 Clamp 108
D0.25 D0.312
0.375
0.75
0.75
Thickness: 0.25
Unit: in.
D0.312 D0.312
D0.25 D0.25
0.75
neglected here.
D0.75
0.75
108
Section 3.3 Clamp 109
name PinA. #
name PinB. #
109
Section 3.3 Clamp 110
110
Section 3.3 Clamp 111
[2] Select
Assembly.
[1] Click New.
[4] In the
Head-Up
Toolbar, turn [3] Click OK.
on View
Origins.
111
Section 3.3 Clamp 112
[6] Click
Next.
112
Section 3.3 Clamp 113
113
Section 3.3 Clamp 114
114
Section 3.3 Clamp 115
[1] In th
click In
select PinC and park anywhere
[6] Create a
Concentric Mate
so that the two
Arms align with
each other. Dismiss
Mate command.
Save the file. #
115
Section 3.3 Clamp 116
3.3-13 AssemblePinA
[2] Apply a
Concentric Mate and a
Width Mate
(Advanced Mates) to
assemble PinA. Dismiss
Mate command. Save the
File.#
116
Section 3.3 Clamp 117
3.3-15 AssembleHingeB
117
Section 3.3 Clamp 118
[2] Apply a
Concentric Mate
between this
cylindricaslurface and
a hole in Arm.
118
ASSEMBLY DRAWING
A] STEP S TO DRAW ASSEMBLY DRAWING FROM DETAILS DRAWING:-
1. Understand the purpose, principle of operation and field of application of the given machine.
This will help in understanding the functional requirements of individual parts and their location.
2. Examine thoroughly, the external and internal features of the individual parts.
3. Choose a proper scale for the assembly drawing.
4. Estimate the overall dimensions of the views of the assembly drawing and make the outline
blocks for each of the required view, leaving enough space between them, for indicating
dimensions and adding required notes.
5. Draw the axes of symmetry for all the views of the assembly drawing.
6. Begin with the view from the front, by drawing first, the main parts of the machine and then
adding the rest of the parts, in the sequence of assembly.
7. Project the other required views from the view from the front complete views.
8. Mark the location and overall dimensions and add the part numbers on the drawing.
9. Prepare the parts list.
119
1] PLUMMER B LOCK ( PEDASTAL BEARING)
120
1] DETAILS OF PLUMMER BLOCK
121
2] ASSEMBLY OF CONNECTING ROD
122
2] DETAILS OF CONNECTING ROD
123
3] ASSEMBLY OF LATHE TAIL-STOCK
124
3] DETAILS OF LATHE TAIL-STOCK
125
4] ASSEMBLY OF GLAND &STUFFING BOX
126
4] DETAILS OF GLAND & STUFFING BOX
127
5]ASSEMBLY OF SCREW JACK
128
5] DETAILS OF SCREW JACK
129
6] CROSS HEAD ASSEMBLY
130
6] DETAILS OF CROSS HEAD
131
7] ASSEMBLY OF REVOLVING CENTRE
132
7] DETAILS OF REVOLVING CENTRE
133
8] ASSEMBLY OF MILLING MACHINE TAIL-STOCK
134
8] DETAILS OF MILLING MACHINE TAIL-STOCK
135
9] ASSEMBLY OF CRANE HOOK
136
9] DETAILS OF CRANE HOOK
137
10] ASSEMBLY OF NON-RETURN VALVE
138
10] DETAILS OF NON-RETURN VALVE
139
11] ASSEMBLY OF FEED CHECK VALVE
140
11] DETAILS OF FEED CHECK VALVE
141
12] ASSEMBLY OF PRESSURE RELIEF VALVE
142
12] DETAILS OF PRESSURE RELIEF VALVE
143
13] ASSEMBLY OF C-CLAMP
144
13] DETAILS OF C-CLAMP
145
14] ASSEMBLY OF SQUARE TOOL POST
146
14] DETAILS OF SQUARE TOOL POST
147
15]ASSEMBLY OF DRILL JIG
148
15] DETAILS OF DRILL JIG
149
16] ASSEMBLY OF INDEXING DRILL JIG
150
16] DETAILS OF INDEXING DRILL JIG
151
17] ASSEMBLY OF LEVER SAFETY VALVE
152
17] DETAILS OF LEVER SAFETY VALVE
153
18] ASSEMBLY OF S PRING LOADED RELIEF VALVE
154
18] DETAILS OF S PRING LOADED RELIEF VALVE
155
19] ASSEMBLY OF AIR VALVE
156
19] DETAILS OF AIR VALVE
157
20] ASSEMBLY OF BLOW OFF COCK
158
20] DETAILS OF BLOW OFF COCK
159
21] ASSEMBLY OF SELF CENTRING CHUCK
160
21] DETAILS OF SELF CENTRING CHUCK
161
22] ASSEMBLY OF FOUR JAW CHUCK
162
22] DETAILS OF FOUR JAW CHUCK
163
23] ASSEMBLY OF GATE VALVE
164
23] DETAILS OF GATE VALVE
165
24] DETAILS OF STEAM ENGINE CROSSHEAD
166
24] ASSEMBLY OF STEAM ENGINE CROSSHEAD
167
25] DETAILS OF CRANE HOOK
168
25] ASSEMBLY OF CRANE HOOK
169
26] DETAILS OF CLAPPER BLOCK
170
26] ASSEMBLY OF CLAPPER BLOCK
171
27] DETAILS OF MACHINE VICE
172
27] ASSEMBLY OF MACHINE VICE
173
28] DETAILS OF PIPE VICE
174
28] ASSEMBLY OF PIPE VICE
175
29] DETAILS OF S PEED REDUCER
176
29] ASSEMBLY OF S PEED REDUCER
177
30] DETAILS OF V-BELT DRIVE
178
30] ASSEMBLY OF V-BELT DRIVE
179
SIMULATION
180
Here we just want to show the performance of this solidworks tool so we keep it simple. We will design
a wrench and we will analyze it by putting some load. So let’s begin with the designing of the wrench.
Create a new part document in solidworks and save it by the name of wrench. Select the top plane and
create the below sketch on it:
First draw this polygon on the origin point with a circle around it
181
Now add the opposite head of the wrench. First draw another polygon
Now add two arcs like below. No need to be exact in this step we just want to finish the wrench and start
simulation
182
Now extrude the drawing
Now we have our wrench and we can start our simulation analysis.
Solidworks simulationXpress performs in six below steps which we are going to do step by step:
1. Fixtures
2. Loads
3. Material
4. Run
5. Results
6. Optimize
183
Ok let’s simulate. While the wrench part is open navigate to the “evaluate” tab, if the tab is not
visible right click on any tab and check the evaluate tab to make it visible.
in evaluate tab, click the “simulationXpress analysis wizard” button and the simulation column
will open on the right
184
Feel free to read the note provided by solidworks which will help you to understand the process.
In this step we need to define the fix sections in our simulation so click add fixture button.
The fixture window appears and now we need to select below faces as fixtures and click ok
Click next to define loads in next step. Now the fixtures are checked.
185
Click “add a force” button and force window appears on the left. Click the below shown face to define the
force direction. Set 400 N as the amount of force Then click ok.
Now the loads are checked and we can click next to define the material
186
Click choose material button
Material window appears. Select 1023 carbon steel from steel category then click apply and finally click
close
187
Now material is checked now. Click next in simulation window. Then click run simulation
It will take some seconds for solidworks to calculate then our wrench will start to move like an animation. If you are
satisfied with part deformation you can click the “yes continue” button to see the results
188
Now you can check the results on the feature manager design tree. For example double click the stress to
see the analysis results on the screen
189
Or click displacement to see the movement analysis of the part
Take your time and examine the results for a while to see how this tool works. When you done with the
results you can click “done viewing results” to go to the next tab.
190
At the final step you can generate a HTML report or edrawing file from your simulation analysis
Click next. Here you can optimize your process which for now we don’t want to.
191
That’s it. Congratulations you just finish the simulation now you can analysis more complicated parts by
this tool in your future works.
192
Analysis of a 4 Bar Crank-‐Rocker Mechanism
Using Solidworks Motion
Table of Contents
1. Introduction
4. Simulation
19
Analysis of a 4 Bar Crank--‐ Rocker Mechanism Using Solidworks Motion
Students will create the solid models by using Solidworks and later they will use
Solidworks motion to animate and calculate the absolute velocities on different points of
these.
Solidworks Motion: This software is useful to study the behavior of Solid Works
assemblies in motion so that the designer can detect any design problems before building
hardware prototypes. This software simulates the mechanical operations of motorized
assemblies and the physical forces they generate.
19
1. Introduction
In this tutorial, the motion of a crank--‐ rocker 4 bar mechanism will be investigated using
Solidworks Motion.
A four bar mechanism consists of 4 rigid links connected end to end creating a closed loop.
Further, one of the links, called the ground link, is in a fixed stationary position. Four bar
mechanisms can produce a large variety of paths of motion depending on the lengths and
orientation of its links. It is for this reason that four bar mechanisms are used for a large
number of applications, particularly in manufacturing. You may remember from ME--‐ 358
(Machine Dynamics and Mechanisms) that the type of motion produced from a 4 bar
mechanism is determined by the Grashof conditions. Grashof conditions will determine the
type of motion based on the position and length of links in the mechanism. Determining the
Grashof condition begins with the calculation of link lengths:
Where:
For a crank--‐ rocker mechanism, the above equation can be simplified to:
Further, the final constraint to be met is that the shortest link MUST be adjacent to the
ground link.
Keep in mind that link lengths are measured from joint to joint.
19
Some common terms used in a crank--‐ rocker mechanism:
Ground link – Described as the distance between the two ground supports. This link is
always stationary. This link will be created through the use of distance mates in this
tutorial.
Crank – The shortest link adjacent to ground link, freedom of motion allows for full 360
degree rotation. The crank is referred to as link 1 for this tutorial.
Coupler – Connects the crank and rocker links. The coupler is referred to as link 2 in this
tutorial.
Rocker – Link adjacent to second ground link support. As the name indicates, this link is
constrained to a back and forth motion. The rocker is referred to as link 3 in this tutorial.
Note:
This tutorial also utilizes the 4 bar program used in ME--‐ 358 to verify the simulation results.
If you do not have the 4 bar program installed on your computer, you may want to do so at
this point (this section is optional).
19
2. Creation of Linking Bars:
**Note**
To begin, create the individual parts to be used in the assembly. The parts will be
constructed using your own dimensions while keeping in mind the Grashof conditions for
the crank rocker laid out in the introduction.
When completed, create a new folder to save the new parts. Save this part as support.
When creating the links, be sure to make a note of the distance from the center of the two
holes for all links. You will need this information when verifying your results later!
19
Create the coupler:
19
3. Creation of Solid Works Assembly
Create a new assembly in SolidWorks, click on Insert Component, browse for the part
called support. Insert the support part twice since there will be two supports in the
mechanism:
19
Select the front faces of the supports and click on the coincident button:
Now, click on the lowest faces (bottom) and select coincident again:
20
Click any single point or vertex on the support. Then, hold shift and click the same point on
the other support. Create a distance mate that satisfies the dimensional constraints of the
crank rocker mechanism. This defines the length of the ground link. For example, you could
click these two vertices.
20
On this page, take note of the location of the distance mate button (Mate →→Advanced
mates). Your distance is allowed to be different than as shown in the figure. A distance of
“6” may not work with the lengths you chose for your links.
20
Then, parts 1, 2 and 3 should be assembled in their respective position, as depicted in the
next figure. The necessary constraints to create the mechanism are:
--‐ Coincident
--‐ Concentric
The concentric mate is useful here because it aligns the joints while allowing for full
rotational movement. If you can do this step on your own, feel free to do so right now.
Otherwise, continue on for the step by step procedure.
For reference, the placement of the links in the final assembly should resemble the
following:
20
Open part 1, located in your part folder, and place it close to the support on the left:
Select the opposite face of the support part (keeping the above graphic as reference), and
the front face of the bar, and click on the coincident button:
20
Now, select the internal faces of the holes (the bar and support), and select the concentric
button, click the move component button and select the bar and move it to the best position
to assemble the next one:
For part 2, select the front face and for the part 1 select the back face:
20
For part 3, select the back face, and the front face of part 2:
Select the internal faces of coincident holes and click concentric, repeat the procedure for
the constraints between the third bar and the second support.
20
4. Simulation
Before you can use the SolidWorks Motion add--‐ in, you must “add it in.” Go to the top where
it says SOLIDWORKS, then go to “Tools,” then at the bottom of the drop--‐ down menu click
“Add--‐ Ins…”
20
The Add--‐ Ins dialogue box looks like this. Make sure SolidWorks Motion is checked in the
Active Add--‐ ins column. If you are using a personal laptop, it is useful to also check the add--‐
in under the start--‐ up column – this way the add--‐ in will be included every time you use
SolidWorks. Also, for the upcoming labs, you will have to do this same process for the
SolidWorks Simulation add--‐ in.
20
If the “Motion Study” tab is not available at the bottom of your screen, click
View>Toolbars>Motion Manager.
If the supports are already fixed, a lowercase ‘f’ will appear next to the part name in the
parts tree and no further action is necessary.
If the supports are not yet fixed, right click on Support 1 (located in the parts tree of the
feature manager), and click fix. Repeat the procedure with Support 2.
20
Automatically the software will assume some motion constraints according to the assembly
mate constraints that have been created. These motion constraints have to be checked.
Rotate the crank using your mouse, if the mechanism works, it indicates that the
motion constraints are correct.
Click on the motor button and add a rotary motor to the crank link (part1).
Select an angular velocity of 360 deg/sec constant speed (60RPM), click apply.
21
Click on the results button -‐ the results menu opens on the left. In the three drop down
menus, select Displacement/Velocity/Acceleration, Linear Velocity and X-Component.
Select the coupler (part2), and click the check mark.
21
Click on the calculate button and the graphs below should be generated.
Remember, you may have used different link lengths than those in this tutorial, thus
your graphs may be dissimilar.
21
5. Verifying the Results (optional):
One can verify that the results obtained above by using a different program; for example,
the Four Bar program that is used in ME 358: Machine Dynamics and Mechanisms. The
crank rocker mechanism will be constructed according to the dimensions used in the
SolidWorks assembly.
Open the program, accept the user agreements etc. and start a new project. Enter the
dimensional values for the crank, coupler, rocker and ground links. In the fourbar program,
the ground link is labeled as “Pivot O4 Coords”.
Also, in the box labeled “Dist to Coupler Pt”, enter the length of the coupler link divided by
2. In the box labeled “Angle to Coupler Pt” enter zero. This will insure that the points
where the velocities are measured will match you SolidWorks model.
In the box labeled “Omega2” enter 6.283 rad/s. This is your crank velocity. In the box
labeled Min Theta, enter the approximate starting position of your SOLIDWORKSMotion
simulation. Add 360 tothe Min Theta and enter this valueinto Max Theta. Thiswill help
to align you graphs.
21
Click Calculate, then click Next twice.
Select Plot in the top center of the main window.
21
A series of graphs will pop up. The Max and Min velocity values should match.
Next, return to SolidWorks and delete the plots for velocity. This time create plots of the
acceleration for the X, Y, and Magnitude and repeat the procedure. Choose the
Acceleration of Coupler Point X,Y,Mag,Ang Coordinates to plot the acceleration in the
Four Bar program.
Finally, it is possible to export the SolidWorks data for use in Excel. To do this, right click:
Motion Model > Export to Spreadsheet or alternatively:
Motion>Export>Excel(Spreadsheet) Then, fill out the dialog box as follows:
• Elements with Results: Select the element whose results you want to view.
Hold down Ctrl or Shift to select multiple elements.
• Result Characteristic: Select the type of result to export. Hold down Ctrl or
Shift to select multiple elements.
• Components: Select the result component. Hold down Ctrl or Shift to select
multiple elements.
Select Add 1 Curve to add the plot to the queue of curves to be plotted. You can repeat this
process for all the result types you want to export.
21
• Selecting New Plot creates a new xy plot sheet in Excel. Any new curves are
added to the new plot.
If you want to add more curves to an existing queued plot, select the plot name in the last
text box in the dialog box. After you have specified all the curves and plots, select OK to
create the plots in Excel.
21
SolidWorks Motion Tutorial
1) Your mechanism
Create a SolidWorks (SW) assembly SLDASM for your mechanism. Open your mechanism
file and ensure that it has mobility by manually moving links. The following tutorial assumes
that your mechanism has mobility M=1, that your driver is a rotary motor and your output
link is in rotation. Other drivers and mechanisms with higher mobility may also be
simulated.
Select SolidWorks Motion and SolidWorks Simulation and then left-click OK.
3) Name for Motion Study
Right-click on the “Motion Study 1” tab in the lower left corner of the screen and select
Rename. After you rename your study,
left-click on your Motion Study tab. The MotionManager window will appear below your SW
model.
You may right-click on the Motion Study tab to add new studies.
5) Drivers
Left-click on the Motor icon in the MotionManager
toolbar just below your SW model. A Motor
PropertyManager pane will appear to the left of your
SW model.
217
Scroll down to the Motion area in the Motor
PropertyManager pane. Select Constant speed and then adjust
the speed to 30 rpm. Be certain to left-click the green arrow in
the Motor PropertyManager pane to save it. A RotaryMotor1
element will appear in the MotionManager tree.
7) REMEMBER TO SAVE
YOUR WORK OFTEN! Use
File Save …
218
8) Simulation time control
Left-click and drag the diamond icon in the
MotionManager time line to define the length of the
motion study for 10 seconds.
You may need to Expand MotionManager using the up in the lower right
arrow corner of the screen.
9) Analyze
Left-click on the Calculate icon in the MotionManager
toolbar to begin the motion study. Left-click on the
Stop
icon (black square) in the MotionManager toolbar to stop the motion study or replay if
needed. Use the Play from Start icon (blue bar-arrow) and Play icon (green arrow) to control
replay after calculations are complete.
You may also left-click on the timeline to see results at any time.
219
Repeat this process to plot and save Angular Position of your output link. When you save
Angular Velocity and Angular Acceleration outputs, you will need to specify result
component direction.
You may also use Results to see point paths, motor driver torque, motor power and
joint reactions.
220