Computer Graphics - Unit 1 ABG Notes PPT Part I
Computer Graphics - Unit 1 ABG Notes PPT Part I
CO2: Define the concept of windowing and clipping and apply various
algorithms to fill and clip polygons.
CO4: Explain the concepts of color models, lighting, shading models and
hidden surface elimination.
Examination Scheme:
Practical Exam :
Practical Exam : 50 Marks
Term Work : 25 Marks
PR is CG+OOPL
Introduction
Pixel
Frame buffer
Resolution
Aspect ratio
Applications of computer graphics
Part III :
Scan Conversion:
◦ Line and line segments,
◦ Qualities of good line drawing algorithms,
➢ Computer Graphics –
✓Inverse of Graphics
✓Start with a picture
✓Process picture
information
✓WIMP interface
✓HCI
Prof. A.B. Gavali, SBPCOE,Indapur. 21
Modeling and simulation
https://earth.nullschool.net/
✓A Numeric Keypad
✓Navigation Keys
✓Function Keys
Prof. A.B. Gavali, SBPCOE,Indapur. 25
Mouse or Trackball
Features :
1.Resolution
2.Refresh Rate
3.Screen Size
Picture element.
➢ A pixel
is the smallest addressable part of the
computer screen.
Questions:
➢How much memory do we need to allocate for the framebuffer?
➢How many pixels are there?
➢How big is the framebuffer?
➢What is the largest image you can display?
Prof. A.B. Gavali, SBPCOE,Indapur. 47
Frame buffer in Memory
➢ Ifwe want a frame buffer of 640 pixels by 480
pixels, we should allocate:
Frame buffer = 640*480 bits
➢ How many bit should we allocate?
➢ Q: What do more bits get you?
example: 640X480,1024X768.
End of Part I